Vladimir Build Guide by Incendiax
| Health | 2104.96 |
| Health Regen | 21.8 |
| Mana | 0 |
| Mana Regen | 10 |
| Armor | 187.69 |
| Magic Resist | 129.3 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 421.58 |
| Gold Bonus | 0 |
| Attack Damage | 99 |
| Attack Speed | 0.882 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 617.54 |
| Life Steal | 0% |
| Spell Vamp | 38 |
| Armor Penetration | 0 |
| Magic Penetration | 7.83 |
| Cooldown Reduction | 35% |
Recommended Runes
Safe Mid + Notes
Ability Sequence





Masteries
May 10th, 2013 VIDEO UPDATE! NEW
****A cleaner version of this guide has been released on LoLKing. Check it out!
Currently permabanned. New main: Irelia Earhart
*ANNOUNCEMENT*
THE GUIDE WILL BE SIGNIFICANTLY REDUCED IN SIZE IN A FEW DAYS. (Target Date: 5/20/13)
If you have any questions about the build, please inbox me them. I'd love to answer all of your questions, but I don't have the time to sift through pages and pages of random conversation & quoting, etc. I'll answer them ASAP if you inbox me them.
Pre-Read notes *Skippable*
___
Guide Status:
UPDATED TO CURRENT PATCH (Tresh PBE)
Coding is currently semi-broken, so some of the icons are not there; but the skills still are. Sorry!
___
Upvoted my guide? Tell me why you like it!
Downvoted my guide? Tell me what I can do to make it better.
First off, I'd like to say I'm available to speak to you about the guide, or casually talk to you and play with you at any time. Add me on Skype if you want to chat.
***NOTE: Please do not add me in game. I have filled up my friends list 10+ times, and it's rather troublesome to keep up with everyone. Please add me on Skype (ID: Incendiax) if you want to discuss Vladimir. From there we can play in game if you desire.[/h2]
**NOTE: The ONLY accounts I own and have access to are: Incendiax, Irelia Earhart, and Rage Me Dont. Anyone who says they are me, and are not on those accounts are imposters.
Summoner Name: Incendiax / Irelia Earhart
Skype Name: Incendiax
Scrapped the Dominion build.
Scrapped the 3v3 build. Buy WoTA and another Hextech revolver.
Enjoy!
Introduction
Greetings, welcome to my second, much more thought out Mobafire guide. This time, featuring:
Pre Script:I've seen a lot of negative feedback on the forums about Vladimir post-nerf, and I'm here to clarify that he IS STILL VIABLE. Please read this build in full and take it into consideration. I've spent over 500 games perfecting this build to fit the current game meta, and to work around his weaknesses. Despite what people say, Vladimir is one of the hardest champions to be successful with before level 7. This is where a lot of people fail.
It should also be noted that if you are going to use this guide effectively, you should take middle, or a solo lane.
This build revolves around hard AP and building situationally depending on the other team. Please try the build before rating, and READ READ READ!!! I cover a multitude of expert strategies and outline step by step how to play Vladimir the way I do, and come out with an insanely positive score every game. Remain open minded, because this is NOT your typical Vladimir build that you see.
Pros:
>Great team fighter
>Super beefy
>Great damage output
>Self-Sufficent, only has to go back for items
>Able to dodge 100+ spells with a well timed
>Able to dodge most forms of Crowd Control if played properly
Cons:
>Targeted with CC often
>Often played poorly by people who don't understand how to utilize him
>Referred to as "one of the easiest champions in the game""
>Extremely volatile early game
As always, remain open minded and have fun.
-Incendiax
(If you read the guide and use it, please comment on what you think of it.)
THIS GUIDE IS IN PROGRESS
Before we start the actual guide, I would just like to share this with you. This was a screenshot of a ranked game when this build was in use. This guide is dedicated to all of the people who are going to say this build will never amount to nothing. And all the people who read guides and downvote them without trying them, and all my Vladimir's in the struggle.


I would like to thank all my friends, and the MobaFire community for helping me make the voyage from 65%, all the way up to the top rated Vladimir guide. :) Thank you. It's been a treat guys. <3
Significant Patches
Here I will show you all of the patch notes that are significant for a 'Tournament Vladimir' player. These changes will be explained in detail with my own commentary. These changes are beneficial, and only further him more.
The patch will be DIRECTLY linked to the patch version for your convenience.
____________
9/15/2011
(v1.0.0.125 Patch)
Vladimir
- Transfusion now counts as a single target ability for items such as Rylai's Crystal Scepter
Finally! The long awaited slow we've been waiting for. This furthers Vladimir substantially. He gets the full bonus of having 35% Slow on his Q. This means you can chase down people better, slow down enemies escaping for you team, and much more.
___________
9/2X/11
Ninja patch nerfed Vladimir's
__
-Magic Damage Per Half-Second: 20 / 33.75 / 47.5 / 61.25 / 75 (+3.75% of bonus health)-
__
This is completely unnecessary, he was fine as he was. They're trying to make his skill ceiling fall, so there isn't much of a difference between being extremely great at Vladimir, and just plain old mediocre.
___________
1/6/12
Vladimir got some love!
(Patch 1.0.052)
[*] Transfusion cooldown reduced to 10/8.5/7/5.5/4 seconds from 12/10/8/6/4
[*] Crimson Pact ability power to health conversion reduced to 1.4 from 1.8
[*] Hemoplague no longer costs 15% of your current health and is now no cost to cast
[*] Tides of blood health cost ramp up reduced to 25% from 50%
Crimson Pact wasn't really hit that hard, but it reduces some of his tankyness late game. You lose 40 HP per 100 AP in comparison to pre-patch. Meaning if you have 600 AP late game, you only have 840 bonus HP from 1080. The 'nerf' is actually a buff under certain circumstances, but those are very rare.
the
Overall, the changes have been required for a very long time. Vladimir is difficult to balance due to his kit, and is arguable still underpowered. Vladimir's role as a mage is NOT [burst] damage. It's utility, sustainability, and sustained damage.
_______
2/13/2012 (v1.0.0.154)
>Crimson Pact will now correctly work with all sources of bonus Health (% health runes, Juggernaut mastery)
>Hemoplague damage amplification reduced to 12% from 14%
>Tides of Blood healing bonus adjusted to 4/5/6/7/8% per rank from 8% at all ranks
--
First, the
Second, the
Overall, nothing was lost. All that the 'nerfs' were was so metasheep stop playing Vladimir. Carry on, my friends.
Summoner Spells
Cleanse, My favorite spell on CDR Vladimir. Helps you pull off your combo uninterrupted for maximum devastation on the enemy.
Ignite is a great spell on any caster, especially Vladimir. Your ultimate amplifies your damage by 12%, and ignite is a DoT true damage spell, so there's no going wrong when taking this spell. At level 18, Ignite does 410 true damage. With the 12% damage amplification from your ultimate, you deal a total of ~459 TRUE DAMAGE.
Teleport is a personal preference. I personally love this spell to death, and bring it on any character that isn't a support. This permits you to do so many things that any other spell doesn't. You can go and purchase items in the store, and suffer only around a 12second lane presence loss before you're back with your items and full health. Additionally, it's an extremely viable ganking tool. You can pick up at least five extra kills per game through the usage of teleport.
Flash is a time-tested spell that everyone loves and I see far too often. You can initiate fights with it, chase down people, and even escape with it. Since you have your W, you essentially have two flashes. Except it isn't at all.
Heal, Since the rework on Heal, it's actually a pretty viable spell. And because of your
Tides of Blood, the healing on it is increased by 32%; making it BAT**** OP ON VLADIMIR. Your allies will love you for this. At level 18 and four stacks on
Tides of Blood with the Improved Heal mastery from the Defense tree, you heal yourself for 762 and your allies for 382. With a
Spirit Visage, you heal yourself for 840 and your allies for 420. You are a walking Soraka
Wish with this setup. It's ******ed how good it is.
Ghost, much like flash, has dozens of utility usages. Chasing, escaping, getting to a destination. Since the buffs, Ghost is extremely viable for chasing. Take it if you want; just remember you have no "escape" with ghost.
Other possible options:
Don't Bring:
Runes
Let's do some basic math here first, to settle any disputes about my rune preference.
Starting with HP quints gives you +76 HP at spawn. Now, let's factor this with Vladimir's passive. For every 40 Health, he gains 1 AP. So this gives us 1 AP, due to the fact that we're shy of 4 HP. Now, if we do this with the Ability Power quints and Glyphs, then we can get 24 AP coming right out of spawn with no items. So, Vladimir's passive grants 1.8 bonus health per 1 AP he has. Queue the calculator. This totals up to a whopping 43.2 extra health, and 24 extra AP. Which means you can survive longer in lane from your
Transfusion, and deal more damage in opposition to a HP Quint Vladimir.
With Magic Penetration marks, this adds penetration (lol), which essentially means more damage. Don't get too happy about all this penetration though, otherwise you're going to start ruining (IMO) Vladimir, and completely miss out on what he is truly capable of doing: combo'ing down high priority targets without retaliation.
I take a variation of two different sets of 9 seals to give me a universal advantage, depending on the team I'm facing.
Armor Seals- If the team has a few AD champions, but not too many. MR Seals aren't good to counter AP teams.
Health Seals- If you want a really strong progressive game, permitting you to harass a bit more.
This is where the debate really comes in. You can take Cooldown Reduction to make your early pre-9 game stronger, but you penalize yourself with a loss of 9 AP. Additionally, this increases your base Vitality (health) due to your passive. Because of this, you start with an extra 16 Health. This may not seem like a good investment, but this gets that extra bit of damage and that extra SpellVamp (from Transfusion) to keep you alive in those tight 200hp v 100hp scenarios.
Or
Force gives .17 a level, and at level 6 1.02 (Which surpasses Potency at this point). Additionally at level 18, they reward you with 25.5AP.
Around level 6 you should have some vamp on your hands, or maybe boots depending on the root[sic] you took, but that's about when you really start pushing in the kills with your ult. So, considering if one plays aggressively or not between 1-6, Force might be a better choice for some.
Vladimir is naturally slow, and these runes help resolve that issue. Taking these will assist you in negating the stopping power of most AP champions in mid, such as Morgana, Kassadin, Cassiopeia and Kennen. If they can't hit you with skillshots, then they're useless.
These runes are extremely viable when stacked with the SpellVamp mastery in the Utility Tree. This boots you up to an amazing 9% SpellVamp at Level 1. Taking the AP Quintessences gives you a marginal increase in health, and about 9 damage on your
This starts you with the following statistical bonuses at level 1.
For all of you who can't properly think out things due to your single-minded thought process and belief that this is a "OFFTANK 8K HP METAGAME", please close the guide. This is not one of those generic builds. Your negative feedback is not appreciated if you aren't even willing to try the guide.Carrying on,
We start with:
>9 Magic Penetration, giving us a bit of an extra punch to their magic resistance.
>9 HP per level, massing to a total of 175 HP at level 18.
>1.53 AP per level, massing to a total of 28 AP at level 18.
>6% SpellVamp, giving us a boost in sustainability throughout the entire game.
OR
>4.5% Movement Speed, granting you the ability to be extremely mobile.
Masteries
**UNDER CONSTRUCTION. 5/10/13**
With the change of masteries in Season Three, your options haven't changed much. However, there are quite a few masteries that are often overlooked for Vladimir. Stacking into the Offense tree, you get a multitude of beneficial masteries. The main focus of this tree being the
Butcher
and
Brute Force
masteries. Vladimir has one of the worst base attack damages in the league, and paired with short range it creates a bit of an issue when last hitting early game. By taking these two masteries, you're increasing your damage to minions by seven (7). This is massive considering he doesn't even get 51 AD at level one. This allows you to focus more on harassment with your
Transfusion.
Spells
Passive:
Crimson Pact: Every 40 points of bonus health gives Vladimir 1 ability power and every 1 point of ability power gives Vladimir 1.4 bonus health (does not stack with itself).
This essentially IS Vladimir. It's what makes him excel at simultaneously being a mage, and a tank. Maximizing this passive is a must, so building HP is very viable.
Q:
Transfusion: Vladimir drains the lifeforce of his target, dealing magic damage and healing himself. (600 Range)
This is your main skill, and how you use it determines if you are good, or bad, with Vladimir.
Transfusion received a recent nerf, which affected the damage late-game, and hurt his late game with a Cooldown nerf.
W:
This is your main escape, initiation, and deflection spell. The more health you have, the more damage it does. Be careful when using this spell, because it does cost 20% of your current health to cast. Much like your Transfusion, this spell separates the good Vladimir players from the terrible ones.
E:
Each cast gives him an Empowered stack (max 4), increasing his healing and regeneration by 4/5/6/7/8% per stack for 10 seconds. Additionally, his next tides of Blood deals 25% more damage and costs 25% more health per stack.
This is a great damage spell that increases the regeneration effects on your Transfusion. A Q at four stacks of Tides of Blood will restore the health lost, but also return more. However, be careful when using this spell. You can open yourself up to attacks with it if you use it at the wrong time. This spell also hits stealthed targets, and hits people over the Fog of War. Well timed casts of this can result in a kill.
R:
Hemoplague is what makes Vladimir such a viable team fighter. Well placed Hemoplague's can hit all 5 targets, which gives EVERYONE on your team increased damage by 12% on all of their spells and attacks. This spell is extremely game-changing if used properly.
Items
**UNDER CONSTRUCTION, 5/10/13**
Since the latest revamp on item starts, you are only permitted to get a maximum of five potions at any given time. This really hurt Vladimir's lane. He is no longer the god of mid with his nine
Health Potions and two
Sight Wards.
POTENTIAL STARTING ITEMS;
x3
~~
x5
~~
x6
I CAN SEE CLEARLY NOW THAT THE BUSH IS GONE.
But really, don't buy this.
Click here for information about
Spirit of the Spectral Wraith
CORE SKIRMISH ITEMS
Counter Purchases
Vladimir is one of the beefiest mages in the game, and is a royal pain in the *** to take down. But that's only because of two mechanics that he utilizes.
- High HP from his passive.
- High DPM output/regen from his skill kit.
Magic Resistance
Armor
Mischiveous Mid Lanes & Other Opponents
5/10/13 UPDATE:
If you're not confident you can win the lane, farm farm farm farm. You out-scale most mids lategame with your R's utility. CDR Vladimir destroys.
She knock you around if you aren't careful. Make sure you take Movement Speed quintessences if possible, as they help you chase her down and dodge her skillshot oriented kit. Start with
Famous for dominating mid lane once she hits level six, It's your job to harass her with Q and kill her before then so you have a lead on her. Maintain last hits while harassing, otherwise you'll gimp yourself on that. She's a fairly easy opponent to beat pre-6 due to your
One of the easier to combat foes, granted you purchase
As one of the most lenient casters in the game, her kit gives you a large margin to make mistakes as her. Molten Shield will cause her to live by ridiculously low amounts of HP, her short cooldowns and stun will wreck you early game, and will make it extremely difficult to win later. If she has her stun procced and she uses her Q on you, but no other spells afterwards, the stun will not be applied and she will be able to stun you with Q as soon as you come out of your
has the capability to dominate you without before you can say '****.' Like Ahri, take Movement Speed quintessences to avoid his
Nearly impossible to lane against in middle. Her sustained damage will shred every part of your existence. Low cooldowns and a stun spell death for you. Again, avoid this lane. Tip: If you listen, Cassiopeia lets out a gasp .65 seconds before she casts
Diana's ability to push an entire wave with her
She doesn't seem too threatening, but her ability to become untargetable is rather tricky. On paper, it seems she's able to dodge your
This lane really breaks down into who can sustain more. The possibility of forcing her out of lane due to mana exhaustion is no longer possible due to her passive, so you have to do this with HP instead. Try to farm at 90%+ efficiency, but make sure you harass in between last hits. Due to the stealth rework, you can easily see when she's going to attempt to hit you with her skills. When you see her closing in, drop a quick
Isn't as scary as everyone makes him out to be. He's limited by the mana system, while you are not. Push him around at level one with your
There is no hope. Leave the game.
Counters most AP mids pretty hard due to his high MR, but Vladimir has no difficulty with him at all. Due to his Q sustain and non-burst oriented kit, you can easily keep up with him in lane and score a few kills. Keep watch for when he
Becoming more popular due to tournament play (sigh), but he isn't that much of a threat to you. His barrels move very slowly, but do have a LARGE radius of explosion. Stay away from his
Has potential to dump anal rockets right down your mouth. Kill his turrets with
A double-edged sword, and he's famous for it. Kill him, he'll most likely kill you after. Stay inside your minions to avoid the 2x damage from
A bit quirky since the rework, as her reduced healing & regeneration effect got moved to her ultimate. I'm not sure if this makes her easier to fight or harder to fight, as I haven't seen too many Kataraina's vs Vladimir since the rework. Not too many Katarina's are skilled enough to beat you, but if they are you're in for a bit of a challenge. The only real trick to negating most of her DPS is to use
is a decent opponent for Vladimir. You're both the same mage archetype (Tanky AP) which gives you room to either win or lose, as you are both phenomenal snowballers. This lane is dictated by the first kill. Whoever gets their
His Void Spikes slow will decimate you, along with his
extremely bursty and will shoot you down starting at level two if you are not careful. I have played multiple games against her with great results. As usual, buy
Ridiculously annoying. Her
Quite a problem, as he has an entire kit based off of DoTs and a % health AoE.
<<<<<
If he wants to use
>>>>>
A
IN TESTING: Rush a
Capitalizes on passive/scared gameplay. You need to be aggressive, but not reckless, if you hope to win this lane. As with LeBlanc, take as much movement speed as you can get to counter his limited casting range on his spells. His kit forces him to push the lane if he wants to harass, so use this to your advantage.
Only a threat if you play passively and allow her to become one. If you pick up Boots+3 Health Potions as your start and constantly harass with
If you want to take a more passive approach, you can just farm with
A good technique to counter this **** is to look at your Debuff bar when she uses
Lets you do basically anything you want in lane. The only trick to this is baiting her
Lanes can go either way to be completely honest. It's a matter of skill early on, as he can do a fairly decent job of countering you due to his DoT
She's rather volatile and heavily dependent on the player's skill, so it's hard to put an accurate tag on her difficulty. Her
Talon is typically sent mid to hard counter APs, so you may have a bit of a rough time laning against him. Play smart and doge his
Pathetically easy mid for you to face. He has no sustained damage at all, but the fact that he's pretty fast may be a bit obnoxious sometimes. Just play like you normally would, poke him with
AP
Will wreck you if you don't have your
Rather annoying, as he has the longest range for a caster in the game. Like most of the Mischievous Mid Lanes, he can be countered unbelievably hard with
ಠ_ಠBe extremely careful, as he will throw bombs all over the place. If he knows what he's doing, he will punish you HARD for using
Isn't really much of a threat AT ALL. You can slap her around at level one with your Q and it hits her extremely hard. She has no natural sustain, so you can force her to blow through her
**Adding More Soon!**
Skill Usage/ Playing Style
I play an extremely situational Vladimir, playing Aggressive only if my team can support me. Moving on,
Before level 7, Vladimir can easily be shut down by just about anyone. This is where it matters how you play. Focusing on last hitting is essential. Attempt to harass the enemy with a few Q's when you're level 1. Take last hits with your Auto Attacks, and heal off of the minions if necessary. Level 2, you get your
Tides of Blood. This is your primary last hitting tool, but it needs to be managed carefully. You can commit suicide if you're not careful about using this spell appropriately.
Alternate between harassing the enemy champion and last hitting minions. Take great care in the fact that whoever you are against, whether it be solo top or middle, they are fully aware that your Q has an extremely long cooldown pre-7. Exercise great caution when using Q, and use it only when you know its safe. Cast
Tides of Blood followed by
Transfusion and then fall back a bit, because you are vulnerable.
Level 4, you can be a bit more 'ballsy' because you have your escape,
Sanguine Pool. Once again, this is a very lengthy cooldown (27s approx at rank 1) and should only be used to escape ganks, turret fire, and to negate ultimates; which is covered in the section below.
A good order for your skills in a 1-1 scenario is:
Transfusion ->
Hemoplague ->
Ignite ->
Tides of Blood ->
Transfusion ->
Sanguine Pool ->
Tides of Blood ->
Transfusion
At any level,
Transfusion is a great tool of survival. If you get low HP during a teamfight, it's often a good idea to leave temporarily and heal in the jungle using
Transfusion. You can easily leave a fight at 5% health and return with 50%. Timing when to leave so you survive is key. If you leave at the wrong moment, you can single handedly cost your team the game.
Another usage for your Q ability is to kite enemy champions if you are low HP. This is extremely risky though, and should only be attempted if you understand what you're doing. This opens you up to attacks and advancements by pursuers because you're stopping your movement for a brief period of time to restore health. However, you can often come out on top with much more HP than you started with if this is done properly.
Sanguine Pool
This spell is the reason that Tryndamere rages endlessly.
Sanguine Pool allows you to become an untargettable ******* for two seconds, slows enemy units by 40% for 1 second, and also gives you a 10~25% Speed Boost for .5seconds, regardless of what people may say. The spell deals damage based of 15% of your Bonus Health. With this build, you can do around ~~700 damage with your Sanguine Pool, and Spell Vamp around 400 of that back.
When to pool:
- You are 183 HP, and you see an
Enchanted Crystal Arrow heading straight towards your ***. - When a wild LeBlanc/Fiddlesticks appear! And they decide to be douchebags and jump over walls...
When NOT to pool:
- To farm a minion wave when your opponent is currently in lane.
- To harass.
- If the spell that you will come in contact with you will do less than 20%. Know your math.
A well timed Sanguine Pool can deflect/dodge the following skills:
(WARNING: Ult will reset if you pool while he is casting it)
(WARNING: Pooling after the initial jump will cause Fiora to cease damage and appear with you at the end of your pool)
(Knockback/slow)
(Cleanses off tendrils if you pool before they spread to you)
**This is constantly being updated. If you don't see a skill here, check back in a day or two!**
Spirit of the Spectral Wraith and You!
The upgrade is only 800G, and from that upgrade you get:
- 50 Ability Power
- 10% Cooldown Reduction <---
- 20% SpellVamp
- 25% Increased Damage to Monsters
In comparison to Will of the Ancients, which costs 1,350 to upgrade, rewarding you with:
- 80 Ability Power (50 in pool)
- 20% Spellvamp
Now, paired with your
Team Fighting & Your role in it
Your ultimate,
Hemoplague is a marvelous thing that your team will love you for once you know how to use it. If it is placed properly in a team fight, you can hit all Five of the enemy champions, which creates a massive opening for your team to wipe them out. When afflicted by Hemoplague, enemy champions take 12% bonus damage from all enemy sources. This includes auto attacks, summoner spells, skills, and item activations such as
Hextech Gunblade and
Deathfire Grasp. Make sure you notify your team when you are going to use your ultimate, because even if all of your team is at 50% health and the opposing team is full, you can easily burst them down if your team focuses properly.
Your W,
Sanguine Pool, has a great utility purpose. It gives a 40% slow for 1 second to all enemy units in the area when used. This can be used to soak up some extra health, slow down a single or group of enemies for your team, or just to do some extra damage. The purpose of it is endless.
***The slow on Sanguine Pool is refreshed if the enemy stays on it. This has been confirmed.
Conclusion
Vladimir is not a champion for everyone, and contrary to popular belief, is not one of the easiest champions in the league. Vladimir has an extremely strong role on a team, and has a load of benefits to bring to any team; even after his recent 'nerfs'. Please try the build before posting feedback on it, and provide me with positive/negative feedback as you see fit. I have spent over 30 hours playing Vladimir and an equal amount of time perfecting this build, and I'm open to changes in the build if you provide rational explanation.
Thank you for reading, please comment.
-Incendiax
FOUR MILLION views, thank you everyone!
Credits:
-AllCooperAgain for the Magic Resistance formulas
-EggsnSteak for the suggestion on changing to 9-0-21 masteries from 10-0-20
-
-
CHANGE LOG
>Added additional information to the 'Sanguine Pool' section. 7/11/11
>Changed mastery setup to 9-0-21 and cleaned up the grammar in the guide to be consistent with the changes. 7/12/11
>Created "Build Two" as an anti-AP-carry build. Still developing and refining the purchase order. 7/12/11
>Added colors because apparently 9 Year Olds use MobaFire and enjoy looking at coloring books. 7/15/11
>Removed 'Comment to Vote'. Expecting lots of troll voting. 7/16/11
>Added 'Will of the Ancients and You" section. 7/26/11
>Touched up some grammar to be consistent with the rest of the guide. 7/27/11
>3,500 VIEWS! :) Thank you everyone for giving the guide so many views. It means a lot to me that people find this helpful. 7/27/11
>Cleaned up some grammar in the guide, re-worked Build Two on the page.
>Moved around some images.
>Added information about Build Two to 'Items' to be consistent with the rest of the guide.
8/5/11
>Cleaned up grammar and added information to be consistent with the rest of the guide. 8/6/11
>Added "Build Three" and some information on it. 8/7/11
>Cleaned up grammar and added more information to be consistent with the rest of the guide. 8/8/11
> THREE DOWNVOTES IN ONE DAY? Damn trolls.
>Cleaned up the guide overall, removed/added some icons.
>Modified "Build Two", still producing results and tinkering with the build.
>Re-working "Build Three" 8/12/11
>Added Pentakill Screenshot #2, modified "Build Two"'s core. 8/14/11
> Finally got around to adding the dodgeable skill section. Thanks to Heluey for the first half of the champion skills!
>Changed and added some alternatives to the 'Seals' component of your Runes you can take. 8/22/11
>Added the "Counter-Purchases" section to make the guide more up-to-date. 8/26/11
>Updated the "Sanguine Pool" section. Added Talon's dodgeable skills to the list. 8/26/11
>Updated some grammar to be consistent with the guide. 9/5/11
>Added 'Riven's dodgeable skills to the list. Added the "Significant Patches" section to show updates that effect Vladimir. 9/16/11
>Fixed some grammar to be consistent with changes in the guide. (Fixed the 10-0-20 reference in the CDR vs MPen section) 9/17/11
>Added more depth to the "Masteries" chapter, and changed "Build Two"'s order & information based on user feedback. 9/22/11
>Added more information to the "CDR vs Spell Pen" section of the guide. 9/30/11
>Updated the dodgable skills for 'Xerath'. 10/6/11.
>Updated the dodgable skills for 'Graves'. -v
>>Additionally added a "Pre-Read" section. 10/20/11
>Updated the "Cooldown Reduction vs Spell Penetration" section. 10/29/11.
>Updated doddgable skills for 'Shyvana' 11/2/2011
>>Added a "3v3" build. Still ironing out the kinks in it. 11/4/11
>Updated the starting items in the proper section of the guide 11/7/2011
>>Added new Mid Lane champions
>Updated the "Runes", specifically the Seals. Added HP/level seals. 11/19/2011
>Updated the "Masteries" section. Added explanations. 11/20/2011
>Updated the math and some grammar in the "Spell Penetration vs Cooldown Reduction" section; now accurately the new mastery changes and proper reduction rates. >11/26/11
>Updated the "Sanguine Pool" section to more accurately reflect dodgable skills; added Volibear's skills.
>Added runes to the Champion HUD. 12/2/2011
>>Cleaned up the grammar in the guide to be more consistent with previous changes. 12/2/11
>Added "Heal" to the list of suggested Summoner Spells due to NA server player Soonz's reccomendation. 12/18/11
>Updated "Runes" selections to include the new SpellVamp Quintessences. 12/23/11
>Cleaned up the grammar in the guide to be more consistent with content changes. 12/25/11
>>Added Viktor's undodgable skills and updated the "Mischievous Mid Lane" section. 12/29/11
>Updated the 'Runes' section to properly reflect the rune changes. 1/8/2011
>Moved around the initial purchase order for Build One. 1/14/2011
>Reworked the initial purchase order of items. Changing grammar to be consistent with the updates in a few days. 1/18/2012
>Added a solid amount of champions to the "Mischievous Mid Lanes" section of the guide.
>>Added a sub-sub-section to the guide for replays & other data. 1/28/2012
>Added "Fizz"s undodgable skills to the "Sanguine Pool" section [CRITICAL OVERSIGHT] 1/29/2012
>Added "Zigg's" undodgable skills to the "Sanguine Pool" section.
>> Re-implemented the
Warmog's Armor into 'Build One.' 2/3/2012
>Hyperlinked Vladimir's latest changes. 2/6/2012
>>Finally, an update! Added Fiora's dodgable skills and fixed some grammar inconsistencies. 3/2/12
>>Updated the 'Mischievous Mid Lanes' section with information about
LeBlanc and
Mordekaiser.
>>>Added dodgable skills for
Fiora and
Nautilus. 3/12/12
>Fixed a formula error in the Items 'Build Three' section.
>>Fixed a minor typographical error in the beginning of the "Items" section 3/19/12
>Updated the 'Mischievous Mid Lanes & Other Opponents' section with quite a few more champions. Updated some descriptions and minor fixes. 3/31/12
>Fixed a few typographical inconsistencies to accommodate patch changes. 4/23/12
>Updated the "Sanguine Pool" section for Varus' dodgable skills. 5/8/12
>Added new options for boots in the main build.
>>Cleaned up some text to make the guide more consistent.
>>>Added dodgable skills for 'Darius.' 5/30/12
>Cleaned up the text and grammar for some of the descriptions in the "Mischievous Mid Lanes" section. 6/25/12
>>Added dodgable skills for 'Draven.' 6/25/12
>Updated the numbers for some items and skill descriptions to remain consistent with recent patches.
>>Testing dodgable skills for 'Jayce' 7/21/12
>Added dodgable skills for 'Jayce' and 'Zyra' 7/23/12
>Updated "Mischievous Mid Lanes" section for 'Zyra.'
>>Cleaned up some grammar in the "Counter Purchases" section. 8/2/12
>Updated "Mischievous Mid Lanes" sections for 'Gragas' and 'Tristana.'
>> Did some work on 'Katarina''s section to make it more accurate. 8/2/12
>Updated "Mischievous Mid Lanes" sections for 'Akali,' 'Galio,' and 'Talon.' 8/4/12
>Updated the build order for Build #4 and added description/explanation in the 'Items' section.
>>Updated dodgable skills for 'Diana.' 8/14/12
>Updated dodgable skills for 'Rengar.' 8/30/12
>Updated and researching dodgable skills for 'Syndra' 9/15/12
>Updating the "Mischievous Mid Lanes" section to be more aesthetically pleasing, additionally updating the layout for the section. 9/27/12
>Updated the "Mischievous Mid Lanes" section to include 'Evelyn' and 'Elise.'
>>Updated the 'Sanguine Pool' section with updated skills for 'Evelyn' and newly released 'Elise.' 10/27/12
>Updated the guide to include 'Diana' in the 'Mischievous Mid Lanes' section. 11/1/12
>General item update and dodgable skill update for 'Vi' and 'Thresh.' 1/21/13
(Sorry for the slow update!)
>MASSIVE OVERHAUL INCOMING. Updated quite a few segments of the guide
>Added a new video update! 5/10/13
UPDATES INCOMING:
Overall consistency cleanup to make the guide more comprehensive.
|
|
|
Latest on MOBAFire TV
More Mobafire Video
Scheduled Tournaments
|
MOBAFire Community Cup NA May
Registration Open
|
|
Dominate Dominion #58
Registration Open
|
|
Dominate TT #11
Registration Open
|
|
Dominate Dominion #57
Finished
|
Drop-in Games
![]() |
MOBAFire Inhouses
Registration Open
|






Build Guide
Discussion (526)




