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Recommended Items
Runes: Hail of Blades
1
2
3
Domination
Precision
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
3
4
Mobility
Flash
Gustwalker Smite
Items
Ability Order Standard
Blast Shield (PASSIVE)
Vi Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Fiddlesticks
Annie
Ideal
Strong
Ok
Low
None
Annie
Table of Contents
Introduction
Hi, my name is Demonsedge, and I've been enjoying my time at League of Legends. I can't say enough about this game.
I am not your typical
jungle main, but
Vi raised my interest in the role, and I have enjoyed playing her ever since.
Having played her in numerous games, I can speak to how she feels and works. Concerning team setup and itemization, I will look more in-depth at
Vi's options below as you read through the guide.
I hope you will enjoy this guide and be able to understand my suggestions and recommendations for
Vi.
So let's kick things off in style with my guide on
Vi - The Piltover Enforcer.
I am not your typical


Having played her in numerous games, I can speak to how she feels and works. Concerning team setup and itemization, I will look more in-depth at

I hope you will enjoy this guide and be able to understand my suggestions and recommendations for

So let's kick things off in style with my guide on

![]() |
Why choose ![]() - Very simple to pick up and learn, and fun to play in the ![]() - She can provide a lot of solid burst damage, making her feel impactful when jungling, ambushing the enemy and getting objectives such as ![]() ![]() ![]() - She has great potential to make plays, carry her team and be a good team fight asset. I always enjoy taking her on the rift when playing league matches, and I hope you will too. |
Abilities
| Cooldown: 16-12 (based on level) | Periodically, ![]() ![]() ![]() ![]() |
| Cost: 50 / 60 / 70 / 80 / 90 Mana | Cooldown: 12 / 10.5 / 9 / 7.5 / 6 | Cast Time - | Target Range: 250 − 725 (based on channel time) | Speed: 1,250 − 1,400 (based on channel time) |![]() ![]() When recast, ![]() ![]() - ![]() - If the charge completes without reactivation, ![]() - If interrupted, the ability will go on a three-second cooldown. ![]() ![]() |
![]() ![]() ![]() ![]() After triggering ![]() ![]() This passive refreshes on subsequent triggers. |
| Cost: 26 / 32 / 38 / 44 / 50 Mana + 1 Charge | Cast Time: - | Static Cooldown: 1 | Recharge Time: 14 / 12.5 / 11 / 9.5 / 8 | Effect Radius: 600 |![]() An excellent way to improve ![]() - This ability can hold two charges during combat for increased damage potential. |
| Cost: 100 Mana | Cooldown: 140 / 115 / 90 | Cast Time: 0.25 | Target Range: 800 | Speed: 800 |![]() ![]() Enemies she dashes through are dealt the same damage, knocked aside by 350 units over 0.25 seconds and then stunned for 0.75 seconds. |
Combos:
In this section, I will share some of the effective combos for

Tips & Tricks:
Playing As

- A fully charged

-



- Using

Playing Against

- A fully charged


- will shred your armor and gain attack speed if she gains the effect of her

-


Jungle Monsters & Pathing
![]() In this section of the guide, I will outline what to look out for as ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Each camp listed above is vital for


![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Always look to secure epic monster spawns as

- Thornbound


The




Standard Clear Routes:
|
![]() ![]() ![]() ![]() |
|
![]() ![]() ![]() ![]() |
With this standard clear path for


Full Clear Routes:
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
With the full clear path as




Securing the early scuttle vision is optional with this clear route since taking the

If you can acquire at least one

Summoner Spells
Default
Necessary for best success in the ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Multiple upgrade options are available to choose from: ![]() ![]() ![]() Always be sure to have a ![]() ![]() ![]() ![]()
Secondary Options
The most integral summoner spell for ![]()
Grabbing ![]() ![]() ![]() ![]() ![]() ![]() |
Vision Control
Stealth Ward
![]() ![]() ![]() ![]() ![]()
Oracle Lens
Grab ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Control Wards
![]() ![]() ![]() ![]() ![]() ![]() ![]() Since you're mostly roaming the ![]() ![]() ![]() |
Stats To Consider
|
Which Boots & Why?
Berserker's Greaves > Attack Speed
Berserker's Greaves can increase the uptime of
Denting Blows in fights, making enemies more vulnerable to your damaging effects. They are also useful for taking objectives like
turrets,
Baron Nashor, or
dragons.





Gunmetal Greaves >
Berserker's Greaves feats of strength upgrade
Gunmetal Greaves offers increased attack Speed, while also providing
on-hit mobility for increased kiting potential.



Boots of Swiftness > Slow Reduction
These boots are perfect for
Vi when she roams between
jungle camps and lanes. They can also come in handy when dealing with slow effects such as
Ashe's
Frost Shot,
Volley,
Serylda's Grudge,
Rylai's Crystal Scepter, self-slows, or movement impairing effects that could leave you vulnerable when trying to escape.
When you equip these
Boots, the self-slow effect applied to
Vi's
Vault Breaker is removed, enabling you to cast it without any movement penalty.
These boots are perfect for







When you equip these



Swiftmarch >
Boots of Swiftness feats of strength upgrade
With
Swiftmarch grants
Vi increased damage & base mobility (moving from camp to camp much faster), improves your kiting potential against skill shots, and assists in travelling the rift faster.

With


Ionian Boots of Lucidity > Ability Haste
Grab this pair in games where ability usage is a priority compared to needing defence or offence
Boots for
Vi in team fights. In addition, the summoner spell haste gives you more access to
Flash and more
Smite usage to secure camps from the enemy jungler, providing extra pressure on the map.
Grab this pair in games where ability usage is a priority compared to needing defence or offence




Crimson Lucidity >
Ionian Boots of Lucidity feats of strength upgrade
Crimson Luciditys effect functions similarly to
Nimbus Cloak, granting increased mobility whenever you activate a summoner spell. Though, unlike
Nimbus Cloak, you can also trigger its effect by either healing or shielding yourself. The mobility gained can act as a chase-down tool or in dire need of a way to escape combat.




Mercury's Treads > Magic Resistance & Tenacity
A decent option for
Vi helps reduce the effects of crowd control from enemy champions while offering a small amount of magic resistance—standard choice for magic damage-heavy teams.
Mercury's Treads are also great when combined with the runes (
tenacity & slow resist), items (
Sterak's Gage,
Wit's End) and
chemtech dragon's for even more resistance to crowd control effects.
A decent option for






Chainlord Crushers >
Mercury's Treads feats of strength upgrade
With
Chainlaced Crushers, you'll gain increased shielding that blocks magic damage and great against burst or dot
mage comps.

With


Plated Steelcaps > Basic Attack Damage Reduction
Your go-to pair for
Vi in most games, helpful when dueling in the
jungle. The armor provided and the auto attack damage reduction passive make it easier to soak up auto attacks. Great when facing heavy physical damage teams or auto-attack-centric champions.
Your go-to pair for


Armored Advance >
Plated Steelcaps feats of strength upgrade
Armored Advance functions similarly to
Chainlaced Crushers. In contrast, you'll gain increased shielding that blocks any incoming physical damage you receive in combat.



To acquire the feats of strength buff, you'll need to complete any two of the following actions during your games:
- Killing three epic

- Acquire three kills
- Destroying the first

Upon claiming the buff, you can purchase the upgrade to the

Itemization
Each jungle pet mentioned below grants early health regeneration while farming our camps and provides the following upgrades when fully evolved:
If we choose
Gustwalker Hatchling, grants increased movement speed when exiting brushes or killing a
monster for the next 2 seconds. It makes travelling from camp to camp much faster, accelerating the ability to reach an ambush angle faster.


If we choose
Mosstomper Seedling, gain increased shielding after killing a
monster camp or waiting 10 seconds out of combat for this effect to refresh.


If we choose
Scorchclaw Pup, we build up ember stacks and then release them as % max health damage to the enemy, along with slowing them.

As your pet grows (gaining treats from killing



The best way to know which

A fantastic option for
Vi. It provides some armor shred and a passive that grants you movement speed to keep pace with the target you are hitting. In addition, it synergizes well with
Vi's
Denting Blows passive.
Very effective in one-on-one combat, providing more dueling potential in extended trading and skirmishes.



Very effective in one-on-one combat, providing more dueling potential in extended trading and skirmishes.










Just be mindful of any grievous wounds effects that could be applied to you:
- Abilities:









- Summoner spells:

- Items:



If you're playing as
Vi and looking for an excellent item to use in duels, consider choosing
Blade of the Ruined King. Deals damage based on a percentage of your opponent's current health and steals their movement speed. Particularly effective against
tanks or when you need to stick closely to a specific target. It's also good when paired with other items with
on-hit effects.






A strong purchase against champions such as






A good pickup for
Vi if you need the added mobility. While moving, you charge up bonus
on-hit damage as physical damage when striking a target. When hit at maximum momentum stacks, they're slowed for 1 second.


Stores a % of damage taken by
Vi, which is then dealt as true damage every second for a few seconds. This item offers damage reduction to sustain long fights, and if you secure a takedown, heal afterwards and stop the bleeding.

In most games where crowd control is prevalent and you need safety, pick
Edge of Night. The spell shield helps to ignore the first ability you get hit by (which can be life-saving). It can also make or break a team fight by blocking critical skills.












With
Maw of Malmortius, you gain increased durability when dueling or fighting with magic damage champions. These can include
Brand,
LeBlanc,
Vex, and
Akali, who deal heavy damage from their combo rotations.





Pick this up when facing champions with shielding (
Sett,
Karma,
Janna &
Lulu) or against champions such as
Samira,
Yasuo,
Yone and
Nilah, who pick up shield based items such as
Immortal Shieldbow &
Sterak's Gage.










With
Spear of Shojin
Vi gains improved ability uptime along with improved damage. An excellent mid to late-game item purchase to improve her team fight and dueling power.






Offers extra damage, tenacity and also provides shielding when nearing death. A solid bruiser item that strengthens her dueling potential and allows you to absorb damage from skills shots and burst spells.
Vi is a strong duelist, and with
Sterak's Gage, it can help to improve her chances in team fights and skirmishes.
Note the added shielding won't protect you from executable abilities (ex:
Pyke's
Death from Below or
Urgot's
Fear Beyond Death).


Note the added shielding won't protect you from executable abilities (ex:




Strengthens her dueling potential and deals damage within a small area. The provided
Tiamat component makes it an excellent rush option to clear
jungle camps faster. Strong into immobile champions or champions you wish to slow down and isolate in combat.
A neat trick you can attempt is activating its effect at the tail end of
Cease and Desist, making it much easier to isolate your targets.


A neat trick you can attempt is activating its effect at the tail end of

Excellent for securing kills as
Vi. The execution from
The Collector helps ensure takedowns during fights and skirmishes are secured, providing extra gold needed to reach your item power spikes sooner, snowballing the game much faster and creating a tempo advantage against the enemy.


With this
Tiamat upgrade, you'll have faster
jungle clears and still provides strong damage output. Once completed, you'll deal
on-hit % max health damage to your target, along with an additional % max health damage to targets in a cone behind them.
An excellent choice for
Vi for a mix of durability and damage and pairs nicely with other health-related items.



An excellent choice for





It is an excellent way to recover health after taking a short/long trade over an objective (




With
Youmuu's Ghostblade, you have another great tool for dealing with squishier targets in combat. The added ghosting effect helps you escape or keep up with your target.

Runes
The following keystone & rune choices are great for
Vi and will complement her in combat. Always pay attention to the enemy team comp, plus your item builds when selecting your runes to get the most value in each game.
Domination Runes:
Inspiration Runes:
Precision Runes:
Resolve Runes:
Sorcery Runes:

Keystone Runes:
-
Hail of Blades is efficient on
Vi, giving insane trading and helping to apply
Denting Blows quickly to your target while providing more burst damage in combat against the enemy.



-
Press the Attack work nicely on
Vi pairing her
Denting Blows with a potent
on-hit playstyle. Since you are auto-attack heavy with
Vi, applying the vulnerable passive on your current target shouldn't be tough to complete. Consider this when going against targets you can quickly eliminate.





-
Conqueror for
Vi is effective when looking to be the frontline for her team.
Conqueror grants you more damage (after stacking it 12 times) in extended trades. Since
Vi can weave autos between abilities effectively, stacking this keystone is very efficient, meaning we can trigger the healing effect provided.





- Selecting
Sudden Impact for
Vi is excellent in fights, granting additional true damage after you have completed a dash, stealth or blink (also triggers after using
Teleport and
Flash). While the value of the true damage is small, it's very effective when punching through the enemy.




- With vision control being vital in gathering information on where your enemies are,
Grisly Mementos on
Vi can be an excellent way to accomplish this. The added trinket haste allows for increased vision control/denial when starting objectives or setting up for flanks/dives on or from your enemies.
If you're playing on the howling abyss map (
aram) or any other game mode, earn summoner spell haste instead.


If you're playing on the howling abyss map (

-
Relentless Hunter is great for
Vi since it gives you fast movement across the
jungle, allowing you to clear your camps fast and reach your lanes much quicker for dives or ambushes. Also great when looking to roam between the lanes/help catch enemies trying to get away.



-
Ultimate Hunter grants
Vi ability haste towards her
Cease and Desist's cooldown, giving you more chances to dominate in team fights. Very strong when combined with items or runes that offer additional ability haste




-
Magical Footwear allows
Vi to delay building boots so you can focus on getting your core items sooner. Once added, gain extra movement speed in your current pair of boots purchased.


-
Cosmic Insight provides more access to summoner spells (
Flash,
Heal),
Smite and item/ward trinket haste. This rune is excellent when paired with items like
Essence Reaver or other
Sheen-related items. Also very helpful for increasing your vision score.







- Your standard
Precision rune for
Vi, helping to reach the three-stack bonus on
Denting Blows much faster. With
Legend: Alacrity
Vi dishes out more damage with her auto attacks, allowing more pressure in fights.





-
Coup de Grace helps amplify all the damage dealt to low health targets. It's an excellent option for
Vi when combined with all the armor shredding from
Denting Blows, allowing for a more significant impact in duels, team fights, and skirmishes.



-
Last Stand on
Vi is excellent if you don't mind fighting to the bitter end. The damage threshold begins after you are below 60% health while receiving the max damage value while below 30% health.



-
Shield Bash is a healthy option for
Vi for more durability. Offers
armor and magic resist when shielded from abilities or items. When the shield expires, you have 2 seconds to hit the enemy with an empowered auto attack (based on 8.5% of the last shield gained + 1.5% bonus health).



- Since
Vi doesn't have much in the line of sustain outside
Blast Shield,
Conditioning helps her immensely, providing
armor and magic resistance against champions like
Akali,
Kha'Zix,
LeBlanc or
Rengar, who could burst you down quickly.








-
Second Wind is excellent for poke matchups, offering regeneration equal to 3 + a % of your missing health over 10 seconds after taking damage from enemies. Great when you have to deal with dot damage effects.

- Going with
Bone Plating on
Vi is best when dealing with heavy burst teams or champions who can deal extreme damage in a fast instance. Efficient at reducing damage taken from three upcoming attacks or abilities.


-
Overgrowth for
Vi helps to gain health throughout the game. Provides increased value to her
Blast Shield passive, giving her more durability in each fight. Great when paired with other
Resolve runes, such as
Demolish or
Shield Bash.






-
Revitalize is excellent for increasing our total healing and shielding power. It works nicely with
Vi's
Blast Shield and items that offer her shielding (
Sterak's Gage) when dueling with the enemy or when you are fighting a neutral objective. If you are taking this rune, consider
Spirit Visage to further increase shielding effects on you.
Additionally, you will receive increased shielding from the
Mountain Dragon soul.





Additionally, you will receive increased shielding from the

-
Unflinching can be an excellent option for
Vi against heavy crowd control teams since each immobilizing effect increases your durability. An excellent choice when fighting champions such as
Amumu,
Fiddlesticks or
Morgana.
While the durability is excellent, taking too many immobilizing effects can be dangerous as
Vi.





While the durability is excellent, taking too many immobilizing effects can be dangerous as


-
Transcendence provides
Vi more ability haste during fights, thus increasing your damage per second to enemies and objectives. Excellent for more uptime on signature abilities and lets you cast your ultimate much sooner.


-
Waterwalking benefits
Vi while in the river, gaining bonus movement speed & additional damage. Excellent option when fights occur or when you need more mobility to get to your teammates/
dragons or
rift herald within the river sections of the map.




-
Gathering Storm is a good option for
Vi for increased ability damage every 10 minutes and scales indefinitely. While not chosen in most games as
Vi, it can still be viable for a little extra punch in fights.



Rune Shards
When deciding on what rune shards (whether offensive or defensive) to pick for ![]()
|
Always pay attention to the team compositions you are fighting when mixing and matching the rune shards listed above with your

Summary
There are many ways to build
Vi, but hopefully, this guide made it easier for you to understand what abilities/items and runes work well together and how to make the most of her kit.
I hope you enjoyed this guide and will refer this to your friends and fellow gamers looking for tips and tricks.
Contact me in the discussion section for any questions or thoughts you wish to share. I'll be happy to discuss things with you and see how I can make sense of anything you need answers for to the best of my ability.

I hope you enjoyed this guide and will refer this to your friends and fellow gamers looking for tips and tricks.
Contact me in the discussion section for any questions or thoughts you wish to share. I'll be happy to discuss things with you and see how I can make sense of anything you need answers for to the best of my ability.
To view my other
jungle guides click on one of the following links below:

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