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Spells:
Flash
Teleport
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Table Of Contents
► Introduction
► About The Author

► Why Yasuo Top Lane?
► Build / Itemization
► Pros and Cons of Yasuo
► Mechanics and Laning Tactics
► Teamfighting Stratagy and Synergy
► Match-ups with Stratagy (Full list currently being built)
Introduction
So, Yasuo. He's a very unique champion in the game right now. If you are looking for a guide, chances are you're new to him. If so, or you're just looking to improve your skill, he's a great champion to have in your champion pool and know how to play well.
Yasuo is a very versatile champion with CC:




And of course his famous damage.
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About the Author
I've been playing Yasuo for about 2 years, and I have about 300 games with him.

Now here's a history lesson.
I started playing ranked in season 4, where I was placed in Bronze 3. I played a lot of Lee Sin at the time, but I wasn't very good. (I won 6 times and lost 22 times total on Lee that year.) After being demoted to bronze 4 and feeling really frustrated with the game I picked up a new character that had come out in December of 2013, Yasuo. Yasuo was fun and exciting for me to play, and for once it was a character I didn't totally suck at. I started to main Yasuo in ranked, and managed to climb up to Bronze 2 100 lp before the season ended.

Fast forward to season 5 placements, and I was dropped back into Bronze 3 or 4. This was frustrating at the time, but I didn't come to realize until much later how unimportant your starting point is. After much struggling and effort I managed to reach Silver 5 and ended the season at Silver 3 or 4.

Fast forward again to season 6 placements, I was dropped on my head back into Bronze 1. It was soon after that I realized that where you start isn't a big deal at all and you shouldn't get too hung up on it. I climbed back into Silver in less than 2 weeks and kept going. Within 2 months, I made it to Gold.

That's my success story, and I believe you can climb to wherever you want to go if you put in the effort, even if Riot drops you into bronze 5 every single season. You've got this.
I don't play Yasuo as much as I used to, but I believe that he's still a strong pick. I've been through the depths of bronze and all the way into gold so I know how playing at low/average elo is. This is the guide for you.
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Why Yasuo top?
Yasuo Top, believe it or not is a whole lot better than mid. Let's go into why.
There are many mid lane champions in the game that counter Yasuo, simply from the amount of ranged harrass they put onto him. His wind wall, while useful against mid laners, it has a very long cooldown and isn't super useful early on. In the late game however it's exceedingly useful for teamfights.
Since his wall isn't especially useful in the early and mid game, and he get's harrassed by ranged champions pretty easily, he's actually much better off in the top lane. Melee or even Melee-Ranged top laners are a lot more susceptible to his damage, as they have to get in a little closer to deal damage.
This way, it also means that as Yasuo you don't have to even put a point in your wind wall until the lategame, which means you're putting that point into something else useful such as his E or Q to pickup kills until he needs the wind wall to fight an AD carry late game.

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Itemization
Building Yasuo
Starting Items


This is standard. Against most opponents, this is recommended. The lifesteal on



Core




At it's core, this is Yasuo's Bread and butter items. Now that doesn't mean to rush these always. It's very situational, but most of the time it's pretty safe to rush

The boots are a matter of personal choice as both are very good on yasuo. The CD on Yasuo's abilities scale with attack speed, which is a big reason why


Offensive Choices


Both of these lifesteal items work very well on Yasuo so most of the time it's going to come down to which one will work better against the enemy team comp.

If you're up against tanks, this is especially important. Enough said.



These are all decent offensive picks, depending on the needs and situation of the team.
Defensive Choices





Despite popular belief, you don't win ranked games by building nothing but damage and lifesteal. You're a carry, but in the top lane role you need some solid defense as well.


If you want a full build example, here's my Match history page for yasuo
Click here for my full builds
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Pros and Cons
Pros
high Mobility
Easy to CS with
Fast wave clear
Good crowd Control
Good Gap closers
Powerful Dueling Potential
Utility and Damage in Teamfights
Good lifesteal compatibility (Q's count as Auto attacks)
Versatility and Utility
Even without kills, will scale into the late game very nicely.
Strong Early Game
Poweful Mid Game
Powerful Late Game
Rewarding to Master
Cons
Easily harassed
Forced over extension if not farming mindfully
Need a team composition with knockups to be effect in teamfights.
Long Shield Cooldowns
Ineffective while silenced (Most damage comes from Q's)
Countered by a whole load of champions
Without kills, he will not scale into the late game for a while
Dodgeable CC
Squishy Early Game
Squishy Mid Game
Difficult to Master
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Mechanics and laning Tactics
Wall Dash
Here's a quick wall dash guide for Yasuo. Do not try these in a game you really care about unless you've practiced and are positive you can do it.
Yasuo's wall Dashes are a lot more difficult to do than someone like Riven, but it can be useful if you spend half an hour practicing some of these.
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Team-fighting Strategy and Synergy
Synergy
(You usually want to synergize with your Jungler, but others with knock-ups help too.)
Junglers that are awesome with Yasuo
Listed from top to bottom in terms of Synergy strength

So many knock-ups, plus tons of tank to peel for you in team-fights.

Good multi Targetable knock-ups, very strong, very tank.

Cho'gath Jungle is actually not bad. He is the ultimate Tank CC Machine for lategame.

Multi Target knock-up, Tank front liner.

This is actually a little risky, but as long as you have a tank midlaner, and Wukong builds some tank after he gets damage you'll have VERY strong lategame team-fight potential.

It's Vi. No further explanation needed.

Now that


Same explanation as Shyvana
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Match-ups and Strategy
(Oh boy, There is a lot of differing match-ups in terms of strategy, so I'll be adding lane match-ups as I go along.)
Use the Control F search feature to find the match-up you're looking for.

Aatrox
Lane difficulty = 3.5/5
This one is one is about average in terms of difficulty.
You'll out damage Aatrox for a while, but he has much more sustain in the early and mid game, so try to get a


Focus more on farming more than harass, as his lifesteal will make it hard to keep his health down early. With that in mind, you should still poke him if he get's too close.
Aatrox has a knockup and a slow, so be very careful of ganks, a deep

As long as you haven't been feeding him, you should be good to kill him after you have


Unless you're confident you can get a kill 1v1, if Aatrox use his Ult

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Azir
Lane difficulty = 1/5
(Azir's intended meta is mid, but i see a lot of him top)
This is one of the easier lanes for Yasuo. Azir is listed as a counter to Yasuo, however I don't find this to be true.
Azir is very weak at level 1 and 2. Abuse that. If you're using the runes from this guide, you should be able to pickup first blood.
Azir is very immobile, if he wants to poke you, he can't escape. If Azir does his



Once he's done his inital combo, he can't do much else in terms of damage for a while, so try to poke at him directly after his combo, and as much as you can until it comes back up.
Although Azir is exceedingly weak during the laning phase, he will scale nicely into the late game, so be weary of his late game damage and crowd control.
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Cho'Gath
Lane difficulty = 5/5
This guy is pretty scary. You should be able to outplay him with some practice, but it's very dangerous. Pre 6 you may be able to win, midgame you'll have to play safe, and by lategame you can start being more confident, but don't underestimate Cho'gath.
Focus on getting farm to get Phantom Dancer] as quickly as possible. If you're getting harassed a lot, an early [[Vampiric Scepter will help with this lane.

If you see Cho'Gath use


If Cho'gath has missed his


Cho'Gath's

Another important note is that your


Cho'Gath's



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Darius
Lane difficulty = 5/5
Try to farm for items, because trading with him usually isn't worth it. If he walks up to you, try to bait out his


Never fight Darius for prolonged periods of time unless you are confident you can get a kill, because his blood stacks from



Darius' ult

However, if you're feeling confident, Yasuo's

Early




Once you have a Statik Shiv and a Vampiric Scepter the lane will be easier, but still rough. Do your best to shove minions and try to roam, because it's very hard to kill Darius as Yasuo, especially since his Rework.
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Dr. Mundo
Lane difficulty = 1/5
This lane is pretty boring. You might kill him before level 6, but don't count on it. After level 6 you won't be killing him, but he won't be killing you either.
This is a farming heavy lane on both sides. Just do your best to CS and rush those items.
If Dr. Mundo attempts to go aggressive on you, give him a taste of Yasuo's




You'll out trade him as long as you stand behind minions while farming.
Just make sure you get a

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Ekko
Lane difficulty = 0/5


Yasuo out damages Ekko, and you can easily block

As long as you don't get baited by


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Fiora
Lane difficulty = 2/5
Before the Fiora rework, this match-up was a lot harder. Now, since they reworked her ult and her passive it's much easier and you counter her in a lot of ways.
However, trading with Fiora is still dangerous. I recommend rushing



Keep a steady distance from Fiora, so she has to use




Now that Fiora's








Fiora's OLD ultimate


Fiora's NEW ultimate




That's either a kill for you, or a won trade.
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Fizz
Lane difficulty = 1/5
This should be a slam dunk lane for you as long as you know how Top fizz works. Generally, you can trade with him anytime you want and win, just be sure you're comboing smartly.
Combo and then escape, don't give him a chance to trade you.
The only thing about fizz that gives him a mechanical advantage is that he can use his




Post level 6 is a bit different, but just save that wind wall for his ultimate and you'll still be winning trades.
Lategame fizz is sometimes scary, but if he's been under your thumb with no kills and little farm you shouldn't have anything to worry about.
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Gangplank
Lane difficulty = 1/5
This lane is not super difficult. Most gangplanks these days go for Crit. Essentially, you do what he does but better because of Yasuo's doubled crit.
Gangplanks's OLD passive was


Gangplank's Passive

Yasuo can






Gangplank's ult


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Garen
Lane difficulty = 6/5
Ouch. This is gonna be rough. Let's break this lane down.
Garen as a champion does a lot to counter you. This is similar to the Cho'Gath lane, except a little easier.
Garen's


If you see him use this ability, try to dash away with




Garen's



Garen's





Garen's

Garen's passive

Early boots will help in this lane, so garen won't be able to use his

Health/Armor will help against Garen in the late game. I suggest


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Gnar
Lane difficulty = 1/5
This lane is easy, but unlike the Dr. Mundo lane, this is actually fun to play against.
Despite the fact that this lane is easy, it won't be easy if you don't understand how this lane works. That's why there is a lot to talk about.
Let's talk about how this lane will go based on level with Gnar Form.
levels 1-4 Mini Gnar:
Around this time Gnar is pretty weak. I would suggest trying to trade with him around this time window. I suggest getting


Levels 1-4 Mega Gnar:
Mega gnar early on isn't really too scary, but he does have a lot more survivability to your kit. When he's mega, try to focus more on farm.
If he decides to go aggressive on you, do your best to use your







Generally stay out of range of his

levels 5+ Mini/Mega:
This is around the time Gnar becomes more powerful, so at this point don't try to trade as much as levels 1-4.
Pretty much every Gnar you play against will go all in at level 6. Be ready for this and try not to get stunned against a wall by his


I've played this lane a lot, so hear are my final thoughts.
Mechanically, Yasuo beats gnar, because a good portion of his Mini and Mega damage is blocked by his


Pay attention to when he is about to go mega, because it's usually when Gnar players go aggressive.
When Gnar goes into mega form after level 6, don't be afraid to fight him. Yasuo is one of the best suited champions to deal with mega Gnar, and you will always win the all in if you get your

Lategame ganr is pretty much the same as 6+ Gnar. Although try not to focus him in team-fights first.
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Irelia
Lane difficulty = 2/5
This lane is pretty even. Since Irelia is very squishy, play aggressive and poke her when she approaches farm. This is important, so that she can't use

Once you have a


If she combos




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Jax
Lane difficulty = 4/5


A good jax will time



Try to bait out his

You should win the trades early and part of mid game. Jax will inevitably outscale you in the late game, so try to pick up some early kills on him and roam.
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Jayce
Lane difficulty = 3/5
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