Teemo Build Guide by Sovereign Kitten
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+12 Attack Damage or +20 Ability Power, Adaptive
Threats to Teemo with this build
|Vayne||Try to keep yourself positioned facing away from the wall if they try to all in you and your ADC, Vayne will stun you if you get knocked back into a wall or structure. However if you are in a bush and their support can not get to you in time, your blind will blind her autos after the stun allowing you to go stealth mid-fight.|
|Ashe||The poke from her W is very annoying especially when you just want to safely harass her from the edge of your bush, simply go back and forth from each end to avoid it then go in for the poke.|
|Jinx||Basic auto-attacker just watch out for her chompers, otherwise you can't run and hide in your bush like a coward.|
|Sona||Harass her after she uses her Q she can do nothing to you in the bush unless you unstealth.|
|Lulu||Usually the majority of lulu players will be very very squishy if possible kill her first, or just harass her as your main traget as her shields and speed are extremely annoying to deal with.|
|Alistar||The funny thing with Alistar is his "Trample" skill does not affect your ability to go stealth. So long as he doesn't knock you up, knock you back, or auto attack you. So usually you kite him into the bush, blind him after he hard CCs and Tramples then just stand still, you will stealth if it's just him.|
|Kayle||Kayles usually grab Ardent and focus healing over damage, so you know the deal. Morello or Executioners. He slow is annoying you could maybe take Phase Shift for that. If you find it is a problem.|
((**NOTICE PLEASE READ**))
WHAT CAN UNSTEALTH TEEMO!? (Champions/Items)
This follows the basic principle of "UNSTEALTHING" Teemo, this does not including skills / skillshots that hit you and give away your position.
Only what directly unstealths you to the enemy.
|space||Ahri is a MID lane AP BURST MAGE, who has a lot of gap close and ranged DPS. The only real CC ability in her kit is Charm which can unstealth if it connects with you whilst in a bush. She can deal damage to you with here Orb of Deception and show your shadow.||space|
|space||Alistar is a bot lane support for a lot of ADCs. He only has one ability that can actually unstealth you which is Pulverize if he is directly on top of you how ever he does have Trample which can damage you but if you know he has used Pulverize Headbutt already you can Q him and take trample damage while in a bush and still go stealth. Keep in mind that this ability can also show your white shadow. Making it difficult to avoid a second Q.||space|
|space||Azir is exclusively played in the MID lane he can force you out of Stealth pretty easily with his Emperor's Divide his other abilities do nothing besides his Conquering Sands which can damage you if passing through you.||space|
|space||Aurelion Sol is a MID laner that tends to keep his distance but if you get to close to him or he gets to close to you in a bush, you are most likely going to fall prey to his Center of the Universe which will tell him where you are in which he can turn around and Voice of Light which will unstealth you as it displaces you.||space|
Blitzcrank is exclusively played in the support role, due to his Rocket Grab and knockup up Power Fist which can and will unstealth and pull you to his location. It is easy to sidestep however.
|space||Braum is played as a Support, there are some times in the Meta that he is chosen in the Jungle but for all purposes he is a support. All of his abilities are to support his allies however he does have his knockup Glacial Fissure which will unstealth you if hit.||space|
Cho'Gath is played as a TOP laner mostly, but he is a well rounded champion that can play everywhere. Speaking on his skills Rupture will unstealth you but not initially. Once the knockup is finished and you start falling tends to be when you become visible, he can rip you pretty quickly with his OMNOMNOM
Darius is mostly played as a TOP laner but he has been seen in the MID or ADC role as of lately. Apprehend is the only ability that can unstealth you, as it grabs you and pulls you like a Blitzcrank Rocket Grab his other abilities do nothing but Decimate can damage you but not unstealth you.
Diana Is mostly played in the MID lane but also played as a JUNGLER. She has a lot of skills that can tell her you are around, but the only one that can unstealth you is Moonfall which knocks you back into her.
Draven is an ADC, he doesn't really have much as he is a highly Auto reliant champion, but he does have his Stand Aside which if hit while displace you and unstealth you so it would be wise to not try to bait him out when playing support.
|space||Evelynn is a JUNGLER and a real pain in the ***, she can not directly unstealth you, but she can if she has you marked before you enter the bush and go stealth. This is only when you are marked with Allure and then hit with her Hate Spike so you basically have one shot at not getting hit to survive.||space|
|space||Fizz is a pretty strong MID laner, who can unstealth or rather locate you in the bush if he hits you with his Chum the Waters as it is a AoE that locks onto you and follows you. Knocking up in the end, giving you away.||space|
|space||Galio is a real pain in the *** to deal with as his main ability Shield of Durand is a taunt, forcing you to unstealth to attack him. It's also very hard to avoid in small bushes, since the AOE is huge.||space|
|space||Gragas is mostly played in the JUNGLE but he has been known to play MID, he can unstealth you by using Body Slam which stuns and knocks you back so long as it connect with you. Explosive Cask will also unstealth you, so keep that in mind.||space|
|space||Janna is a SUPPORT, you'll rarely see her in other lanes. Sometimes MID but always SUPPORT. Monsoon will unstealth you as it pushes you away even if you are still in the bush it will unstealth you.||space|
|space||Jarvan IV is primarily a JUNGLER you can see him MID and very rarely TOP his overall kit is target but his Demacian Standard + Dragon Strike combo will knock you up setting you up to be ulted and killed in most cases.||space|
|space||Kai'Sa is a JUNGLER and ADC, she can unstealth you with her Void Seeker as it reveals you to her entire team, which is honestly pretty stupid.||space|
|space||Katarina is a very early game snowballing MID laner. She can unstealth you when she is level 6, as her Death Lotus automatically targets you even while stealth revealing you to her just like Morgana||space|
Exhaust Works the same as Ignite however it does not reveal you with true vision you can still go stealth while in the bush.
Ignite is a summoner spell that can reveal people with true vision. It does not actually stop you from going stealth. It shows you in a bush but once you begin stealthing it will no longer give you away besides showing your white shadow. Which is pretty funny to watch people do. Expecting to kill you while you just go stealth and waddle around dodging skill shots or watching a non-skill shot auto attacker stand around wasting time.
Control Ward has since the dawn of LoL been an item that could unstealth any form of Stealth since V6.22 this has changed. When we received the ASSASSIN update Control Ward was no longer able to unstealth certain champions like Teemo Akali Vayne
|space||Amumu is mostly played as a Jungler but there are moments people play him as a MID laner or even a SUPPORT. He doesn't actually have anything that can unstealth you physically but he can use Bandage Toss to gap close to where you are hiding and Despair to show your white shadow and of course damage you with Curse of the Sad Mummy||
|space||Annie is mostly played as a MID laner or even a SUPPORT. She doesn't actually have anything that can unstealth you but she can use her Incinerate to deal damage to you, which can reveal your white position very briefly.||
|space||Ashe is pretty exclusively a ADC with the very rare sighting of a ASHE mid lane, She has nothing that can unstealth you, her Volley can give away your position, and so can her ULT but it does nothing but damage you.||space|
|space||Akali is mostly exclusively played in the MID lane but there are times when she is played in the TOP role. She has nothing to unstealth you and she also can go stealth. The only ability in which she can damage you with is Crescent Slash||space|
|space||Anivia is sometimes played TOP but most exclusively is played in the MID lane. She doesn't have anything that can unstealth you, however you can be seen via white shadow if she uses Glacial Storm her Crystallize CAN unstealth you but only if done length wise in a bush as it has to push you outside of the bush. Hence it does not technically unstealth you.||
|space||Bard is almost exclusively played in the Support role with some special snowflakes playing him in another role like Jungle or Mid. He has nothing that can unstealth you but his Cosmic Binding can damage you and proc the stun against a wall.||
|space||Brand is played both in the Support and Mid lane roles. He can not unstealth you he can stun you with Sear but only if he can land the Pillar of Flame even then you just get shown as a white shadow.||space|
Camille It normally a TOP laner, although some people play her in the Jungle. Hookshot can't unstealth you at all, it can bump into you while stealth giving away your position but not unstealth you.
|space||Corki is played as a MID laner mostly, but there are few times he is chosen as a ADC. He can not unstealth you, he can rip you pretty quickly just like Cho'Gath with his Phosphorus Bomb Valkyrie& Gatling Gun not to mention his Missile Barrage but this skill directly knocking you up doesn't unstealth you.||space|
Dr. Mundo usually can be seen in the TOP/JUNGLE or sometimes SUP roles. He isn't really much of a CC champion aside from his Infected Cleaver but he likes to run people down. He can not unstealth you but he can RIP you very simply.
Ekko can be seen as both a MID laner and sometimes as JUNGLER. He has nothing that can directly unstealth you, but he can most certainly destroy you very easily with his Timewinder and Chronobreak not very quickly but quick enough.
Elise is a JUNGLER through an through, she has absolute nothing that can destroy you, and nothing that can unstealth you. If given enough time her Volatile Spiderling's can kill you, but in general she is no threat to you in stealth.
Ezreal can be seen in the ADC role exclusively, however he does make appearances in the JUNGLE and MID at times. He has nothing to unstealth you but he can quite easily kill you over a short amount of time with his Mystic Shot & Essence Flux along with his Trueshot Barrage if he feels like you're low enough.
Fiddlesticks can pretty much be seen in all roles. TOP/MID/JUNGLE/ADC/SUPPORT, all in all he is mostly played as a JUNGLER or SUPPORT, he can not directly unstealth you, but can give away your position in a bush if you stand too close to a minion after he throws out his Dark Wind which will target you.
Fiora is one of your TOP lane duelers, who is heavily reliant on sustain, making an item like Morellonomicon or Executioner's Calling a must, getting back on track she can not unstealth you or damage you too much at all outside of her Lunge
Gangplank is played TOP for the most part, you may see him take up arms in the MID lane, but regardless of where he is, he can not unstealth you. Don't make this and opportunity to sit in a bush the main thing you have to deal with, with a Gangplank is his Powder Keg which will absolutely shred you not to mention his Cannon Barrage
Garen is exclusively usually played as a TOP laner, to the point... He can not unstealth you. He can melt you with his Judgment
Malzahar mostly played in the MID role you can sometimes see him as a SUPPORT. He can not unstealth you or target you with anything but his Call of the Void that being said, he still hurts an I would highly advise you to run rather than try to bush juke him unless he is an idiot and wasted 5 minutes Q'ing the same spot.
Riven is played TOP lane for the most part, you can also see her being played in the JUNGLE from time to time not very often but it does happen. She does not unstealth you with her Broken Wings combo, it can push you out of the bush if you have a tendency of walking around trying to dodge the damage as it displaces you in the direction you move sometimes forcing you to exit the edge of a bush.
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Please don't feel restricted, to just following my guide to the teeth.
It's a guide that gets you in the mindset of what is to be expected of you when you play.
It's a guide that gets you in the mindset of what to build.
It's a guide that gets you in the mindset of where to go, what to do.
Some people (mostly everyone) think MobaFire is garbage, compared to the "High-Elo" sites cause apparently our guides are useless and that we know nothing of the game, and they are better than everyone else.
It depends on how you look at it.
This guide is a very good Teemo guide, but what gets you out of Bronze/Silver/Gold/Platinum is YOUR ability to play, it is not based on a guide, so please keep this in mind.
Find your strengths and weaknesses and work on improving them as you continue to learn.
If you have abysmal CS open up a custom game alone or with a friend to practice getting CS you need to aim for 80-100 in 10 minutes to be considered "Good" in a sense of high elo. Mine will always be low due to being a support main unfortunately
If you get tilted a lot because of your team, try queing up with friends.
(Unfortunate enough to not have friends? Don't worry I have none either)
Just find something that can calm you down. (Music, Discording etc)
Don't just exclaim how garbage your team is, that will only make you suffer in most cases keeping you in ELO hell.
To be honest, just TAKE A BREAK from the game instead of going 20 matches and 20 loses, calm yourself down before you start to play and if you have a losing streak of anger and win ONE game and feel great, take that break immediately to stay healthy mentally.
If you watch my streams you'd realize I am always joking around, always laughing, always having a good time even if I lose. Mostly because Teemo is my joy in this game.
All I want as a fellow Teemo main is for you to find what works for you.
Everyone, and I do mean EVERYONE plays Teemo in their own way, some people prefer AP an others AD, and then there are people like me, that like Hybrid.
FIND WHAT WORKS FOR YOU!
The current meta with these new Runes and such are very strong for Teemo.
You can dominate TOP, SUPPORT but unfortunately JUNGLE (My favorite role) has fallen off from competitive play, at least for me as the level in difficulty has gone above what I am comfortable playing with.
Mostly due in part that the EXP is lower, the raptors and krugs are a time waster since you have no early game group clear speed, the fight for scuttle crabs, you get the idea.
I would highly recommend playing Teemo TOP or honestly, TEEMO Support.
Support is the best role if you love just harassing people denying all CS and forcing them to tower farm, I personally suck at laning so I choose support as my role this season.
I am by no means some god-mode-teemo that goes 20/1/0 every game.
I play him mostly to troll an have fun, troll as in watch my team scream, or cause the enemy to quit the game.
We all play Teemo differently.
Some play Jungle, Some play Support, Some play Top, ADC or even MID.
What matters is we all love Teemo and that is all that should matter.
A COMMON MISTAKE
Noxious Trap Does not stack be it the slows or DoT it does however have a duration on the DoT poison & slow that will refresh if the champion steps on another shroom after having stepped on another.
It may feel and look satisfying to watch a fool step on 10 shrooms and hear that wonderous Omega Squad nuke explode in the distance but ultimately you are wasting a lot of precious vision, and kite harass.
Do not feel ashamed about leaving your lane to give up 5 or 10 CS that is under their tower to run towards mid lane or into their jungle to give you and your team much needed vision with your shrooms.
This is crucial.
This basically means...
This video goes into better detail, as I myself still need to practice.
GRASP VS AERY VS FLEET
Certain Teemo players can stomp on anyone regardless of which they choose, but others especially new players may have a very hard time with someone like Darius, Irelia or even Pantheon or better yet a singed!
But this is where these runes come into play.
GRASP is a defensive sustain stay in lane forever kind of rune which allows you to take a beating whilst also dealing a massive beating in return, I'm looking at you pantheon it will prevent the enemy from getting any kill pressure on you so long as you play passively, it will also keep you alive a large portion if the time if you get ganked or all inned.
While AERY on the other hand gives you 0 sustain and you negate absolute nothing it goes straight through your very soul but gives you the most annoying aggressive poke and mana sustain possible. Coupled with Domination giving you a tiny bit of sustain.
Finally Fleet Footwork is a mixture of both Aery and Grasp. It grants you a good deal of poke potential and disengage with the movement speed of 20% proc once you hit 100 stacks, and auto the target which can be a minion, champion or object. It can also be used in situations where you think you might want FULL AP but might go SPLIT, the synergy it has with both is wonderful. But keep in mind it is primarily a splitpush rune for On-hit effects.
We have gone over the basics of when to and why to use GRASP, AERY and or Fleet Footwork in a matchup. If you feel like you can take on the world top lane go AERY if you feel scared worried, threatened then you know you need to play safe go GRASP you will not lack much damage at all since TEEMO is a very heavily depended on ITEM champion. Finally Fleet Footwork if you plan to splitpush or just want to chase / go On-Hit.
JUNGLING IN SEASON 8
Let me give you words of wise advice, I would highly recommend NOT starting or even touching TEEMO in the Jungle until you feel like you have fully mastered him as a whole.
Understand his strengths and weaknesses, understand his place in the fray. If you feel like you understand all of this, and then some by all means train and practice yourself in the jungle to capitalize on it.
As it stands, Teemo jungle is becoming more and more difficult to play, the pathing has changed, the early game is progressively more difficult depending on who your enemy jungler is and how much faster they are at clearing. I.E: Nidalee or even Ezreal.
So let us go over the TWO primary builds for TEEMO in the Jungle.
There are only TWO because of how crucial it is for him to be capable of dealing damage to contest and control objectives and to obviously help your team get some kills or assists as he has nothing to contribute in a gank.
ON-HIT is the most common build for most players on League in the jungle mostly do to it being the best way to control objectives, and in general deal damage. I would recommend this over AP because you can pretty much absolutely nothing to dragon with AP early, I mean you can just not as reliably as on-hit.
AP is the most controlling of any build in the Jungle. You contest everything, you live in the jungle and grant your team immense free vision. Every bush, every corner, Dragon/Baron it doesn't matter. Your main job is to go deep with your vision making it nearly impossible for them to roam or gank without wasting time with oracles.
This is MY preferred Jungle route. With the recent changes to EXP distribution it has made scuttle crab a very important and crucial battle to fight for for EXP. Once you take RED and head to scuttle it will spawn as you make it there, you could if you wanted to just head to Wolves, Gromp, Blue and then take on the scuttle but by this time a large majority of enemy Junglers will have already been on top of you not to mention top will have warded. So I recommend getting the early game over quickly and farm.
GANK only when you know it is wise
Do not go in if your team mate pings while hes under there tower (obviously)
Unless they are being pushed right up under their towers, and you are nearby you want your first item by 7-8 minutes rather than any time later, so try and get a early kill but don't go overboard or you will be under-leveled and poor.
While clearing as a Teemo you have to understand he is a very squishy champ but if you practice you can mitigate all incoming damage from the first 2 jungles pulls from level 1-4 without using a single potion due to his kiting ability and Blinds to prevent Blue / Gromp / Red from damaging you while you run past them to continue the kite. This is why we take Fleet Footwork
This normally gives you the upper hand against specific jungle champs that have no ability to mitigate the majority of the first few pulls, making you healthy enough to survive an invade if you happen to get invaded, and enough to kite them to death NEVER TANK CAMPS!
THIS is why you take AERY even after the "Nerf"
So with the changes to runes and masteries into a single set of runes there has been much debate on what is better for Teemo.
Summon Aery / Arcane Comet
Nullifying Orb / Manaflow Band / Nimbus Cloak
Sudden Impact / Taste of Blood
Scorch / Gathering Storm
Transcendence / Absolute Focus
Inspiration runes, etc
Let me just state this...
Everyone plays Teemo differently, nobody is going to always like you or your playstyles.
If you wanna run glacial Teemo because you like the lack of need for mallet, do it.
If you want future market, go for it. That is how you want to play so play it! :3
Summon Aery vs Arcane Comet
Aery, hands down just take Aery regardless of what you are playing as, TOP/SUP.
The harass is amazing and high. I don't care if they "Nerf" her, if you can get the double procs it's not nerfed. If they remove the ability to proc her twice in one poison rotation then by all means **** her and use comet or electrocute, electrocute is actually very good for burst AP damage.
Manaflow Band is the better option out of these 3, it is absolutely amazing, you will never have to worry about mana if you actually charge up the 250 mana stack which will refund you 1% mana every 5 seconds, so in short infinite mana!
The others are useless unless you know for a fact that you will be losing your lane to a hard hitting AP champion then go for Nullifying Orb
Absolute Focus always as a TOP laner against a matchup you can destroy, otherwise take Celerity
Transcendence if you are playing Support. It really makes a difference, granting you 40% CDR relatively early. It also allows you to over-stack CDR items like Luden's Echo Lich Bane Nashor's Tooth while gaining damage adaptively.
Gathering Storm is the best choice for anything but bot lane, unless they have a lot of healing and shields then forfeit Scorch for it since it is mainly to burn them harder when they have no heals.
I refuse to take anything other than Domination with 2 of the following...
Sudden Impact if I know for a fact that I will have no problem in the bot lane poking them down without being hit too often while hiding in my passive camo in the bush. I have been struck with a lot of debate on Cheap Shot being better. True damage is indeed better, but making the ADC MR -0% to me is more important cause it can be abused every second where as Cheap shot has a cooldown and requires a Q or R to hit.
Cheap Shot It's better top lane since you will not be abusing the bush like a support Teemo would.
Taste of Blood if I know I will have problems with lack of harass. It will keep you healthy and allow you to go in deep for those pokes.
Ravenous Hunter 15% Ability damage is a heal, respectively.
The reason behind this is from BRONZE - PLAT players are relatively new to the game, or just refuse to build correctly one item in particular would be Quicksilver Sash you will rarely ever see someone build this besides the one smurf ADC from maybe Diamond-Challenger.
Meaning you can pretty much build anything and come out on top, but again once you get past PLAT people start to play better, and talk less making it very hard to play something like LUDEN / LICH and instead force you to be a more pure AP/MP shredder mostly through shrooms and team fights.
On-hit Items (Damage)
People are claiming that with the new update of 6.22, that items like these...
Duskblade of Draktharr Edge of Night have completely crippled Teemo to the point where it is pointless to play him, just please, play him and stop looking at LCS / High tier players who try an bestow their own knowledge or theory crafting to the lower elo. (Coming from a Mobafire guide, I know. Doesn't mean much)
Play him for fun, have fun, the skill comes from how he is played and by how skillful you are playing him, just because you have problems getting to Master/Challenger right now with him doesn't make him any less broken.
Stalker's Blade - Bloodrazor
Deals 4% of the Target's current health as bonus physical damage (On-Hit)
Blade of the Ruined King
Deals 8% of the Target's current health as bonus physical damage (On-Hit)
Steals 30 Magic Resist and deals 42 bonus magic damage (on hit)
Basic attacks Deal an additional 5-10% AP/AD damage on-hit of your current AP/AD.
Every 4th range attack makes all other on hit effects happen twice.
Let's assume you have an with a base HP at 2415.4 without any armor or MR/Armor we will deal.
+ 4% - 96.616 /PD
+ 8% - 193.232 /PD
+ 40 /MD
+ % Damage
Grand total of: 274.848 Physical Damage
55 Magic Damage per hit.
This does not include shroom poison damage ticks, or E poison ticks nor the effects of Exhaust an more importantly it does NOT include the base 215 PD and 200 AP damage from basic attacks.
With the effects of Guinsoo's Rageblade on every fourth hit.
+ 8% = 193.232
+ 16% = 386.464
+ 80 /MD
+ 30 /MD
Grand total of: 549.696 Physical Damage
110 Magic Damage per hit.
This does not include shroom poison damage ticks, or E poison ticks nor the effects of Exhaust an more importantly it does NOT include the base 215 PD and 200 AP damage from basic attacks.
This means that to kill Alistar you would have to hit him 7 times which in 2.50 attack speed is practically 4 hits.
But... all of these numbers go to 0 damage IF he just CC's you! Ahhh!
SUPPORT (Best ADC IN ORDER)
She has good escape, gap close, tower dominance. Not to mention she is Tristana our lore lover. <3
A good lucian can get in some great pokes while maintaining lane CS, he doesn't really need a support to support him much again though it depends on what he is like. He can be good when he wants or be bad at the same time, however once he goes all in he usually out-duels everything.
I've fallen in love with her soul binding CC. I'm more willing to sacrifice myself to a team fight if it means flinging my lil yordle boots straight into their faces. That being said shes pretty mediocre pre-6.
She has pretty good damage, and a little bit of an escape ((Tumble & Knockback)) very powerful late game, the poke isn't the best though making the laning phase very boring most times if she isn't willing to contribute.
She has absolutely nothing to help her, and is pretty much needed to be supported by someone like Braum or Alister I really hate her because I want to selfishly go 10/0 as a support. Hahaha
She has the best wave clear, of all the ADC champions which is a bad thing because you will have no ability to harass them since they will be pushed under tower constantly. Which is why she is on the lowest portion of the order.
he can be good when he wants to but often times his stealth and your stealth will end up with one or the both of you getting killed due to CC and no escape besides invisibility.
Team Work & Ganking (Jungler)
Teemo has pretty much no CC, nothing to contribute to a team fight besides one blind and shrooms that can easily be negated or avoided, that being said if you play smart and have team mates with strong CC like the ones above then ganking will be a lot more easier for you as once Teemo is spotted he can get killed pretty quickly against his counters especially against a mid lane.
From my personal experience, with reviewing season 6.
I found that Teemo Jungle synergized very well with champions like...
You don't even need a CC, you just need the know how as to avoid being caught, and just be an overly positive team mate, and if your team is against you playing Teemo just hope they understand that Teemo Jungle is a thing and actually know what you're doing practice in BOT games before you even try to play norms, get the path and kiting down and make sure your team is diverse.
Teemo is a natural ADC counter especially against:
Teemo will counter any ADC with his blind and melt every tank with this build that is his kit.
You want to not avoid ganking mid lane if there is a one shot champion harassing your mid laner, it is very hard to come back when a mid lane Ahri is fed 20 kills off some block head, that doesn't know how to lane. Hexdrinker is great to mitigate most of the damage and not be killed immediately. Hopefully your mid laner does well as your team can not rely on you 24/7 to be camping every lane.
It's a very scary lane when it's fed.
Your targets are Bot an Top lane most of the times agains.
really anybody that is a Tank or is Squishy/ADC you will be good against including a large pool of junglers.
ENEMY Matchup (Support)
That being said the worst possible matchups to go up against are the main support champions.
Champion Bans (Jungler)
They tend to like sitting in the lanes bush, hopping out constantly, the easiest way to combat this is to simply ward and shroom the bushes, and try to stay out of his leaping reach.
He has kind of died down since his season 6 and 7 high KDA. You can op out of banning him, as someone like Jarvan / pantheon are more cancerous and chosen way more often.
Do I need explain, hes not picked often but a good fiddlesticks will cause you a headache.
If I had to pit Lee Sin vs VI in terms of teemo, I would always prefer Lee over her every time, VI is cancerous, Lee Sin tends to drop off going into late game, where as Vi just keeps getting more and more annoying to deal with.
Even if you go into your full build of on-hit, with hextech, bork, guinsoo, he will just build the same, the only difference is, his stun will counter your blind, along with his Counter Strike ability making you too low to deal any significant damage to him, before he kills you.
If you can stay out of her range of her AOE you should be fine but her clear speed is just too much better than yours, making her get ahead rather quickly unless you get a early kill or counter jungle (which is highly not advised)
He is super hard, I would say he is impossible to lane against without ganks constantly.
Aery helps but, still you should always ban him.
Just like pantheon he is really friggen hard to deal with with his chain of cc and ult.
If he is played well there is pretty much nothing you can do to him.
It's like a drive by, but you don't see anything because you die so fast to his speed.
Fast clear aswell is annoying to deal with.
Pink = Ward
Blue = Support Shrooms
Green = Top Shrooms
This will help you stay safe, stay visual. If they clear them all as they come to you, wait a while then refresh them. Your main role is awareness, you have infinite wards, that last 5 minutes, get them deep and keep yourself and your ADC safe.
After all you are trying to control the map!
Example: Match Results Proof
There is no "I" in TEAM-O.
If you're good with Teemo you'll never lose lane.
Sometimes you have games you destroy lane while your team just feeds out of their ***.
Live and move on, they will stay Silver you will keep climbing.
Just keep in mind, you're only as good as your team mates allow you to be.
In this case, the team was completely garbage dying to a bot lane fed 5 kills, while you were safe and not dying for the first 10 minutes.
Utilize Teemos Passive!
Most people tend to forget to utilize Teemos passive, be it in combat to outplay someone like a ZED or Nocturn when you hear him ult and such, it will save your life and give you a bonus in Attack Speed.(Damn that Soraka was on point)
Pros / Cons
- Very susceptible to CC
- Poor teamfight presence
- Focused a lot regardless of if you are fed or not.
- Makes your team have 0 faith in you.
|Nobody likes Teemo, lets face it. The chances you will have a game where everyone is praising you for playing Jungle, Support, ADC or even Mid lane is very rare. My best advice is if they ban your champ, play something that is actually bad, like Skarner, or Master Yi support. Yes trolling is bad, but hey doing so is a good way to say **** you without saying it.|
Out of all the skins I played this one the most and this was the most clunky out of them all in my opinion I was canceling a lot of my auto attacks on a regular basis possibly because I always misjudged the animation but even then it did feel clunky...
My personal fav Teemo skin by far not because of the skin it self but merely because of the animation and how smooth it is, to the point where you never cancel autos, again this is all down to personal preference you can play any Teemo skin and be great at it, but if you have trouble with canceling auto attacks it comes down to skins and your experience with the animations if this makes sense.
If you want to be a little global taunting piece of trash, works every time.
If you use Teemo passive in the middle of their lane near their tower out of their vision, you can call upon SHEN to ult you literally appearing out of thin air which is ****ing hilarious and so over powered.