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Teemo Build Guide by Sovereign Kitten

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✔️ [9.20]|THE DETAILED GUIDE TO TEEMO|NA/EU GIVEAWAY!|

By Sovereign Kitten | Updated on October 15, 2019
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Choose Champion Build:

  • LoL Champion: Teemo
    SUPPORTMO (CLICK 1-4)
  • LoL Champion: Teemo
    TOP LANE (CLICK 1-10)
  • LoL Champion: Teemo
    JUNGLE (CLICK 1-3)

Runes: DANK HARVEST

1 2 3 4
Domination
Dark Harvest
Cheap Shot
Ghost Poro
Ultimate Hunter

Sorcery
Absolute Focus
Gathering Storm
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Top Lane
Ranked #12 in
Top Lane
Win 54%
Get More Stats

Ability Order The Standard

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

GIVEAWAY

Please follow this LINK
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INTRODUCTION!

Welcome to the TEEMO GUIDE!

All art on this page commissioned by SOZANEK
Hello! My name is Kitten!

It's a pleasure to meet you! I'm more than a internet personality, I'm a friend.
Many may know me from my REDDIT handle u/SovereignKitten on the subreddit r/Teemotalk.
I tend to be highly active here in discussions on all things Teemo.
I am also an Officer of the GodM0 NA club! We are looking for active Teemos!
Just a little bit about myself



If you have any questions still left to answer about this guide or Teemo, please do not hesitate to contact me.
Even if it isn't remotely related to Teemo. You are never wasting my time! ^^

Contact Information

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Pros / Cons



+ Amazing poke harass.
+ He is cute.
+ Girls/Guys will date you.
+ He is swift.
+ Good ward coverage.
+ Is a good split-pusher.
+ Natural ADC counter.
+ Can build into anything.
+ Good mechanic learner.
+ Good at kiting practice.

- Susceptible to CC.
- Offers nothing to CC.
- Poor team-fighter.
- Hard ganked and focused.
- Hard flamed.
- Not for sensitive minds.
- Can be very stressful.

- Hard to Master.
- Item and skill reliant.
- Nobody likes Teemo.
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FREE COACHING



I WILL COACH YOU

If you're feeling like you are making zero progress with this guide.
If you're having major problems improving with Teemo while following this guide.

Why not stop by and ask about some coaching sessions?

What makes you qualified to Coach?



I do not require payment, or any compensation.
I just want others to find their way with Teemo.

Unfortunately they either refuse to, or the often excuse is...
They do not know what they should be doing.

If you have been struggling for a while, maybe you've been hard-stuck Gold/Platinum or you just can't get out of Iron 4 (Why would you wanna leave?) I am willing to sit down with you, in my free time to speak with you on a one-one level and understand what you are struggling with, check your replays, watch an entire game perhaps play a game or two with.

You may message me through the links above.
Discord, Twitter, Twitch or right here in Private Messages.

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WORDS OF ADVICE


PLEASE REMEMBER!
READ THE NOTES! THEY OFFER SO MUCH MORE INFORMATION!

Please don't feel restricted to just following my guide to the teeth.
It's a guide that gets you in the mindset of what is to be expected of you when you play.
It's a guide that gets you in the mindset of what to build.
It's a guide that gets you in the mindset of where to go, what to do.

IT'S A GUIDE!


Please click here to be scolded.


Personal Settings.

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WAVE MANIPULATION



A lot of players, kill everything quickly or just go for last hits.
They never try and control the minion waves entirely to our favor.

This basically means they are losing out of the following.

SLOW PUSHING
FAST PUSHING
FREEZING
AGGRO-LEADING


This video goes into better detail. I would suggest checking it out!
We all need to keep up with practice!
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TEEMO'S ABILITIES


What makes Teemo so different from other champions?
Do you really want to know?
GUERRILLA WARFARE
TLDR: this passive will allow Teemo to go invisible and gain a bonus in attack speed.
GUERRILLA WARFARE

BLINDING DART
TLDR: this ability will allow for Teemo to prevent basic attack damage for a set duration.
BLINDING DART

Useful TIP for Teemo's Blinding Dart

MOVE QUICK
TLDR: this works as the name suggests, by giving Teemo extra movement speed passively and actively.
MOVE QUICK
TOXIC SHOT
TLDR: this ability will allow for Teemo to poke and deal damage over time, scaling through AP.
TOXIC SHOT
NOXIOUS TRAP
TLDR: this ability will allow for Teemo to lay down traps which explode and deal damage over time and slow when triggered.
NOXIOUS TRAP
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JUNGLING PATHING



CORRECT EARLY LEVEL PATHING
CLICK EACH IMAGE FOR A TUTORIAL ON KITING

KITE the RED BUFF
KITE the KRUGS kill them all
SMITE BIG RAPTOR(Kill) and move on to BLUE
KITE the BLUE BUFF
TANK 3 hits, we can not (Q) them
Fight for Scuttle or Gank


The reason we do this, is so we hit level 4 as we gank TOP or MID lane, we are temporarily soaking up a few minions, which allows us to get ahead or go even with the enemy JNG in terms of levels. Once we finish the gank we look to possibly gank again or continue with our clearing of RAPTOR camp and KRUGS before basing.

GANK only when you know it is wise and frequently
A blast to the past



Since the runes have had time to settle down, questions have constantly been made in which runes are the best runes, for Teemo JNG and why. Honestly it's personal preference.

Electrocute Dark Harvest Hail of Blades Fleet Footwork Phase Rush and Press the Attack can all be used, however, we more or less will take Dark Harvest and Press the Attack since they are the more favored runes to choose, due to their damage output and resourcefulness.

The problem is you will be up against Dark Harvest or Electrocute Junglers a large majority of the time, which puts you in a very bad position because you DON'T DEAL DAMAGE with those runes early game, however, a few runes do like Press the Attack and Electrocute.



MANCO
The muscular Teemo Jungle Challenger player.
If you would like a better explanation of how Teemo JNG works.
I suggest speaking with Manco!
Tell him I sent you
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RUNES: WHEN AND WHY


Which one should I choose!?
You need to think of it this way. It's not about which rune is better, it's about which runes you feel will be needed in the current matchup. It is possible that you as a player will be incapable of playing a certain rune as effectively as another Teemo player.
So don't push yourself into a build path that just doesn't feel good to you.

Certain Teemo players can stomp anyone regardless of which they choose, but others, especially new players, may have a very hard time with someone like Darius, Irelia or even Pantheon- or better yet a Singed! But this is where these runes come into play.
Grasp of the Undying is a defensive, sustain oriented kind of rune which allows you to take a beating whilst also dealing a massive beating in return. It will prevent the enemy from getting any kill pressure on you, so long as you play passively.
It can an will keep you alive if you get ganked or if the enemy tries to go all in on you.
This rune is usually a good choice against many champions, but not everyone. Some champions you just need the damage or the poke, which this rune really does not provide. Champions like is something you should never play into, due to the fact that his range and stun out-range your ability to auto. They also play phase rush almost exclusively, so it's very hard to chase or poke.
Summon Aery on the other hand compared to Grasp of the Undying gives you a massive amount of poke, which is complimented by your (E) Toxic Shot, which allows you to constantly poke them simply by utilizing her ability to fly out and strike. This will not draw minion aggro. You by default grab the Manaflow Band and late game scaling rune Gathering Storm with Absolute Focus due to the nature of this build. You gain either more sustain Taste of Blood or true damage with Cheap Shot to give yourself more of an edge against champions who have no ability to get in close to trade or to take less damage and heal back in an even trade.
Press the Attack is the best rune period for countering top lane tanks or playing as a split-push Teemo. We used to use Fleet Footwork as our main split-push build, but with the nerfs and changes it ultimately made Press the Attack a very strong rune for Teemo. It is impossible to justify choosing any of the other precision runes. This build is also the only thing relatively close to seaons 5 and 6 On-Hit Teemo. So if you are itching for some nostalgia, try it out.
Conqueror despite dealing less overall damage than something like Press the Attack this rune offers something no other rune can. The old school fervor stacks. This basically means the more we auto attack an enemy, the more damage we scale up with on-hit effects. This used to be the bread and butter of what made Teemo so strong and such a pain in the *** to deal with. You deal true damage and heal while melting tanks, that's basically all it is. I can not recommend this build as a serious option for climbing. It is very easily countered and very poorly optimized for range champions.
Stick to Press the Attack unless you want to do this for fun.
Electrocute is strictly a bursting rune that is based around slightly poking people down with a Blinding Dart and Toxic Shot combo while you focus on csing constantly. Once you get them down below 40% you can start planning your E-Q-E ignite combo and go for the kill. This specific rune build works well against plenty of top laners including some tanks. Very good against squishy champions. It works wonders against any person not building MR late game you will be able to one shot anyone not building MR.
Dark Harvest is strictly a soul stacking rune build that requires you to consistently lower your enemy laner to 50% with little to no effort. Once you get them down below 50% it is pretty important to keep them that way in the early game to continue stacking your souls for the mid to late game. Your goal isn't really to kill them constantly, because compared to Electrocute your kill potential is late game not early game. This specific rune build, as I said before, is a mid and late game scaling rune that allows you to deal some terrifying back to back bursts if you are capable of getting kills, especially with a full build for your Q or R.
Hail of Blades is an assassin attack speed one shot build, designed specifically to get out 3 auto attacks in literally 0.5 seconds or less followed by a Q and W to run away or chase. Think of it like Electrocute, just on a 8 second timer. Teemo's poison will delay it's reset so it is better used to one shot and run away for a few seconds to reset it's passive. Remember above, it works with Teemo’s passive stealth attack speed gains. Ultimately the other domination runes out damage and provide more for Teemo.
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A COMMON MISTAKE


This is a reoccurring mistake I see many Teemo players making all the time.
Once you hit level 6, you shouldn't be using your (R) to clear waves constantly.
Instead, you should be utilizing them for map control, and protecting your allies.
All you have to do is simply slow push a large enough wave of minions, an let them siege.
This will give you enough time to rotate around the enemies jungle, or even roam mid.

The difference between doing this and not doing this is pretty staggering.
WRONG RIGHT
Teemo can place shrooms that will last for 5 minutes, each.
Level 1 (R) will, by level 6 in most cases, be on a 23 second cooldown.
This allows you to get out around 13 shrooms in 5 minutes.

It doesn't sound like a lot, however, remember they do last a full 5 minutes.
The deeper into the enemy jungle you get them the more vision is available for control.

Noxious Trap is a singular effect! It does not stack in any way.
I see so many Teemo players doing the same stupid mistake of placing their (R) right on top of one another.
This does nothing for them, aside from look satisfying while watching someone set them all off.
They do however reset the damage over time and slow effect if they get kited through multiple shrooms.
This is why kiting is so important, lure them, keep your distance with shrooms!
WRONG RIGHT

It makes a massive difference when your team mates know where the enemy jungler is.
This allows them to make risky plays, take dragons, roam and overall do better.
Remember!

THERE IS NO "I" in TEAM-OH
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SHROOM COVERAGE



This specific map is designated for damage.
Meaning, you want them to step on shrooms constantly.
The basic idea is every bush, intersections, corners and places mostly targeted by auto-pathing.


I DON'T TRUST MID LANE WITH SHROOMS
They love using them as minion clear, as opposed to kiting.

You may find nobody is stepping on your shrooms, or you just want to supply constant vision on all corners of the map. These would be good positions to use, keep in mind that if your against an Evelyn you want to drop vision on the actual camps, this is how you reveal her without control wards. I consider placing a control ward by red buff because they tend to remain for 18 minutes or more before being taken out.
Do you understand how crippling this can be for the enemy jungler?
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Support



I have noticed Teemo support has garnered a lot of attention and praise over the last few seasons.
While this is great, it has also been hit pretty hard in the through indirect nerfs.
Items, changes to how he interacted with those said items like Frost Queen's Claim

He is still played pretty regularly as a support both in Low Elo and in Challenger.

That being said the champion that Teemo supports well for are as follows.
Supporting a

Supporting a

Supporting a

Supporting a

Supporting a
Why these champions specifically?


Whilst Teemo is considered a horrible (everything), there are certain match-ups you will just never be able to take on without feeding, trading one-for-one, or staying stuck under tower, if you do not respect them properly.

That being said, the worst possible match-ups to go up against are the main support champions.
Supporting a






Supporting a






Supporting a






Supporting a






Supporting a





I claim these match-ups to be hard because of your one perk, being invisible.
They should always be wary of you being in the bush/lane even if you are never there.
This allows you to roam giving your bot lane a perm-freeze allowing him to stay safe.
Champions like Thresh/Blitz can render you pretty useless at full potential, since the bush is your only strength.

Sona/Soraka/Nami/Yuumi can render your damage useless since they can both heal and hurt you as much as you hurt them. This is a huge downside as you cannot heal as much as they can, nor can you do both damage and healing as efficiently, since we are not a healing support. We are there to deal damage.
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WHAT CAN REVEAL TEEMO IN A BUSH?


CAN REVEAL
This is unique to Teemo and his stealth.
A lot of things can reveal him, but a lot can not.
I could go super in depth discussing everything,
however, this would take too long to do alone.
So I will only give you a brief explanation.


Teemo can be revealed by all;
Pulls: because it is displacing you out of stealth.
Aatrox, Kled, Thresh, Blitz, Swain

Teemo can't be revealed by all;
Fears: like WW and Voli, Voli can, WW can't.
So long as he doesn't push you out of bush!

Knock-ups: like Thresh flay can and can't.
Direct flay yes, side of flay not always!

Pushes: like Thresh with his flay again.
Pushes on the side, sometimes won't reveal you!

Stuns: don't affect your champions position.
You just gain the stun status effect.

Attaches: be it Kled(Q) or WW(R) can.

Vision Plant: will reveal you.
If you are in a bush or in passive, and press W.
YOU WILL NO LONGER REVEAL YOURSELF!
This was changed in the recent 9.16 patch.
CAN NOT STOP/REVEAL
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On-hit Items (Damage)

The basics on how On-hit works (Math)
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UNDERSTANDING MAGIC PEN/%


Please skip over this section if you do not care for math or numbers.
Math behind how Magic Penetration Works

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Example: Match Results Proof


Screencaps of my adventures


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SKINS

Alright so many people ask on occassion...

"What is the best Teemo skin to use?"

There are many factors to be taken into account let me briefly explain.

Certain skins animations are extremely smooth where as some skins are clunky and has a sense of delay if you play multiple skins for a long time you will notice this one good example would be...

OMEGA SQUAD TEEMO:
Out of all the skins I played this one the most and this was the most clunky out of them all in my opinion I was canceling a lot of my auto attacks on a regular basis possibly because I always misjudged the animation but even then it did feel clunky... The reason more people began to notice is due to On-hit a very AS reliant build, made up for the skins clunky style, which most peoples today do not.

LITTLE DEVIL TEEMO:
My personal fav Teemo skin by far not because of the skin it self but merely because of the animation and how smooth it is, to the point where you never cancel autos, again this is all down to personal preference you can play any Teemo skin and be great at it, but if you have trouble with canceling auto attacks it comes down to skins and your experience with the animations if this makes sense.

COTTONTAIL TEEMO:
If you want to be a little global taunting piece of trash, works every time.
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EXTRAS



TEEMO ITEM LIST (COPY PASTE to your Items Import in League)




If you use Teemo passive in the middle of their lane near their tower out of their vision, you can call upon SHEN to ult you literally appearing out of thin air which is ****ing hilarious and so over powered.

https://i.gyazo.com/4a5cd3c2eca846de2c8618eaa0bbbc39.mp4