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Choose Champion Build:
-
See 2nd build for item list
-
Rainbow Items Sheet
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Deathbringer Stance (PASSIVE)
Aatrox Passive Ability

TABLE OF CONTENTS
> ACTUALLY PLAYING AATROX
> WAIT, SO HOW DO I DUNK PEOPLE IN LANE?
> PRE-GAME SETUP (SUMMONERS, RUNES, MASTERIES)
> WHY AM I MAXING W FIRST? (SKILL ORDER)
> I STILL NEED HELP PUTTING TOGETHER A BUILD (ITEMS)
> QUESTIONS THAT NO ONE HAS ASKED ME (FAQ)
RAINBOW AATROX? WAT?
Since people on Mobafire are allergic to Reddit and are really behind on game trends, I would reckon that only a few hundred of Mobafire's 416k registered members have ever heard of the "Blue Ezreal" build that's really popular right now. The concept is simple: You build





"Rainbow Aatrox" has a very similar concept to "Blue Ezreal": Color coded items. To be Rainbow Aatrox, you must build him using a colorful rainbow of items. Unfortunately, you are only allowed 6 item slots in League, so for the purpose of Rainbow Aatrox, blue and indigo are combined together.
The cheat sheet for this guide has a list of items for each color. Pick 1 of each color to create your build. If you don't want to create your own build, check out my forum signature which randomly generates a build with an item of each color. Assuming you don't get like 5 defensive items or 5 pairs of boots, the build will more than likely work. If you really want to put some thought into it, check out the items and building section of this guide.
When building Rainbow Aatrox in lane, try to build in a sensible order so you can still do well in lane and actually get gold for your 6 rainbow items. (Also, probably build something damage-y first since all he has is damage. Defense is more for mid game once people start team fighting.) Remember the goal is to end up with 6 rainbow items, not that your items have to be rainbow at all time.

ACTUALLY PLAYING AATROX
Oh, what's that? You actually wanted to know how to play this guy? Uhh...



I suggest laning as




With this in mind, the best lane for



WAIT, SO HOW DO I DUNK PEOPLE IN LANE?
- STEP ONE // Look for an opening.
- EXAMPLE :: Enemy laner just used a skill shot and missed and there are no threats that could screw you over until that skill comes back up.
- EXAMPLE :: Enemy laner is about to last hit a minion and they won't be able to dodge
Dark Flight.
- STEP TWO // Turn on
Blood Price and hit something twice to get the bonus damage ready.
- STEP THREE //
Dark Flight and knock them up and start autoattacking.
- STEP FOUR // They're running away to disengage you? Npnpnp,
Blades of Torment and continue autoattacking.
- STEP FIVE // You just used all of your cooldowns. Unless you can like
Ignite them for the kill or something, over-committing to this might get you killed. Back out, switch off
Blood Price, and go heal off of minions before you dunk them again. EZPZ.
- NOTE // If you have your ultimate, you can be hammy and chase them to their tower. But until you get additional life steal on items, having both
Massacre and
Blood Price on might massacre your own HP.
- NOTE 2 // If you're below 50% hp,
Blood Thirst heals for 3x. Seriously just hit a minion if you drop below 50%.
PRE-GAME SETUP (SUMMONERS, RUNES, MASTERIES)
- SUMMONER SPELLS //
Flash should be like common sense.
Ignite is obviously for killing people, but you can take like
Exhaust for making enemies tired,
Teleport for map control / teleport ganking or
Barrier for surviving burst.
- RUNES // As long as you have
Greater Seal of Armor and
Greater Glyph of Magic Resist, the others barely matter. Even if you go mid lane, you should use
Greater Seal of Armor because - get this - mid AP champs usually have longer range than you and they can autoattack harass you! (Note: Might not apply at Bronze. Or copper. Or wood. Or plastic.) For marks,
Greater Mark of Attack Damage, Greater Mark of Armor Penetration,
Greater Mark of Attack Speed, whatever you want. Quints can also be whatever - AD/ASPD/ArPen like the marks, or even life steal, movespeed, flat HP, HP regen.
- MASTERIES // 21/9/0 or 9/21/0 work but I recommend 14/16/0 so I don't look like everyone else. 14 points helps you get extra damage masteries (real talk: flat AD is useful for last hits if you decide to go full baller mode and use 25% ASPD runes). Defense tree helps you not get owned by champs like
Riven.
WHY AM I MAXING W FIRST? (SKILL ORDER)
Since the majority of your damage is from your autoattacks, maxing




At levels 1-3, you can take whatever in whatever order. I would recommend taking

- DARK FLIGHT @ LEVEL 1 // Your team is invading.
Dark Flight's knockup would be more useful in a level 1 team fight.
- BLOOD THIRST @ LEVEL 1 // You are top lane facing
Irelia. She has to be melee range to last hit and she can't really last hit from range until she hits level 6. You could take
Blood Thirst at level 1, turn on
Blood Price, whack minions twice, then go whack her to proc
Blood Price's 3rd hit bonus damage.
- BLADES OF TORMENT @ LEVEL 1 // ...okay I actually have no idea when you would take
Blades of Torment at level 1. Maybe versus someone ranged who can poke you so you can get last hits from range. But then if you use it on the wave, you clear the wave faster and you push it to their tower and you get into an unfavorable position.
I STILL NEED HELP PUTTING TOGETHER A BUILD (ITEMS)
Going over literally every item would make me want to cry, so let's try to go over an example scenario and items we might want to build in that scenario.
Start with the Basics: Aatrox's Skill Kit
First, look at

His damage comes from

Tl;dr = you can assume

Example: You're playing Aatrox versus a team with 3 AP champs
Now that you have a vague idea of what kind of stats you need, you need to think about how you're going to accomplish a mixture of lifesteal, AD, and tankiness. This will vary game to game as enemy team comps probably won't be the same every game.
Say you're at loading screen and you're versus a team with jungle






Process of elimination by color
The 2 colors we've already selected,










Environmental factors in your build
There are other things to think about besides "the enemy team does magic damage." Here's an example: Say you're going to pick a lifesteal item. Of the remaining colored items, there's












A problem (and a solution)
This build has no armor. Magic resist is important when 3/5 members of the enemy team are going to do a lot of magic damage, but the enemy AD carry is still someone who can blow you up. By going





Build order
Say you've decided on the 6 items you want:






As mentioned in the part above, if you're mid lane versus










But then what happens if you're getting camped by




Overall, having an idea of what you'd like to build will help, as will knowing what the items do. (You can mouse over items in the cheat sheet and it will tell you what exactly they do and how much they cost. There's no reason for me or any guide maker to have to make a guide re-iterating that information.) Another thing to keep in mind is component items. Some items are "easier" to build than others.

QUESTIONS THAT NO ONE HAS ASKED ME (FAQ)
Q: Do you really think AP items like


A: Not particularly. I just ran out of purple and blue items so I added AP items with defensive stats.
Q: Why did you include some items with mana or mana regen?
A: Because the other effects/stats were useful enough to overlook the wasted mana stat.

A: They are way more brown than they are green.
Q: ...then why did you include

A: Because it has a distinct green glowing background. (Similar to


Q: If



A: ...uhhhhh well I'm Asian and in Asia blue and green are similar.
Q: Then doesn't that mean that blue items could be gre-
A: SHUT UP.
Q: Can



A: Sure.
Q: Is this guide a troll or does this actually work?
A: Yes to both questions.
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