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Brand Build Guide by Heluey

Brand, Burn Baby Burn!

Brand, Burn Baby Burn!

Updated on February 24, 2012
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League of Legends Build Guide Author Heluey Build Guide By Heluey 75 17 329,199 Views 67 Comments
75 17 329,199 Views 67 Comments League of Legends Build Guide Author Heluey Brand Build Guide By Heluey Updated on February 24, 2012
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LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite



Welcome to my newest guide on Brand.

I'll write this guide with all the information you need to play a really ****ing strong Brand, I'll try to write in a funny/interesting way so it doesnt get to boring.. anyways just kick back, relax and enjoy.

Glossary :
MP = Magic Penetration
HP = Health Points
AP = Ability Power ( duh )
MS = Movement Speed
MR = Magic Resistance
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Pros / Cons

+ Exceptional Farming tools, such as Pillar of Flame + Conflagration
+ Outstanding AoE damage with Conflagration
+ His passive Blaze is a very good Harassment tool.
+ Can stun single targts with ease
+ Can decide team fights, and win games.

- Mana eater.
- Needs to be mastered, that might take a while
- Not as squishy as people like Karthus, but still squishy
- Focused in teamfights
- If you miss the skillshots, he is mostly useless.
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Basic Stats

Damage 51.66 (+3 / per level)

Health 380 (+76 / per level)

Mana 250 (+45 / per level)

Move Speed 315

Armor 12 (+3.5 / per level)

Spell Block 30 (+0 / per level)

Health Regen 0.9 (+0.11 / per level)

Mana Regen 1.4 (+0.12 / per level)
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Marks are the runes that would give you attack bonuses, (MP,Armor P,etc)

Greater seal of vitality Seals are the ones that would help you out in your defense, ( armor, magic resist, HP etc. )

Glyphs are the ones involving your magic **** ( AP, Mana regen etc)

My core rune setup for casters:


Fleet Footwork
Phase Rush

Why did I choose those runes?

The Greater Quintessence of Ability Power will give me extra 15 Ability Power at level 1, that's a pretty big deal if you combine that with all your masteries,runes and items, you will be able to harass your opponent very hard at level 1 with ease..

Greater Mark of Magic Penetration Will increase my damage output, they will give me extra magic penetration, and that will help me burst my enemies down, simple as that.

Greater seal of replenishment , Brand is a very mana dependent heroe even for people that play him usually, Therefore its always good to have a mana regen increase to let us spam our abilities more often.

Greater Glyph of Ability Power + 9 AP, Brand is a mage, he needs ap, and only from the runes he will get +- 24 AP at level 1, if you combine that with your masterie and probally items like Doran's Ring or a Amplyfing tome at level 1, you could get around 40 ~ 50 AP at level 1, that makes a really huge difference in your spells early in this level, that would incress your harass potentional in a lot, believe me.

Other viable optinal runes:

- This would give you an extra 72 HP at level 1, its a more deffensive playstyle, if you go for the flat
Greater Quintessence of Ability Power your damage will increase
But you will feel more squishy, and if you go for Greater Quintessence of Health you would feel more confortable with your HP but less confortable with your AP..
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As we are playing Brand, You have two options for runes, the one above is the first option, with the new masteries, this setup of 21/0/9 will allow us to inflict way more damage.

Archmage Increases AP in % .. :B
Executioner Increases damage dealt by 6% on targets below 40% HP.. good for finish off some noobs
Arcane Knowledge 10% Magic Penetration.. ME GUSTAAAAAAA
Sorcery 4% CD reduction..
Blast + 18 AP at champion level 18.

In the utilities tree you must get:

Expanded Mind More mana.. Brand needs mana.
Summoner's Insight Boost your Flash, or if you take Ghost
Runic Affinity Keeps buffs for longer.
Meditation Some mana regen.. oh YES Brand loves mana regen!

This first option is way better than the second one, the new masteries tree is very good for mages,they contain CD reduc, AP, Magic Penetration, % in damage,making the mages now much more offensive and effective.


With this setup that's what you should focus on:

Mastermind 15% CD reduction on your Summoner Spells, like Flash or Ignite
Intelligence 6% CD reduction on normal abilities.
Runic Affinity Makes buff stay with you 20% longer.(We include this point in OPT1)
Summoner's Insight Buffs summoner spells like Flash(we include this point in OPT1)
Meditation Increases your mana regen (we include this points in the OPTION 1)
Expanded Mind Increases your mana (we include this points in the OPTION 1)
Swiftness Increases MS, (we include that in OPTION 1)

Comparing both options.

First of all I want to say that OPTION 1 is better, as you can see, the new masteries tree in offense includes almost everything that you would get in the utility side, for that reason, utility tree is not as good for mages as it was before, I think that they added to many options including gold bonuses, which are really just a waste of time, why would I waste 1 point in gaining more 20G at the beggining instead of wasting 1 point in a buff of 10% magic penetration? I don't want to compare them, I really think that riot messed up the utilities tree, but in the other hand, I really love the new offensive tree, it really really works with mages like Brand If you want to take your time and analysis both of them, feel free to, but im just telling you right now that option 1 is better :)
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Why do I use this Core build?

Doran's Ring Is a Core Item for almost any mage, that's how he rolls.

Sorcere's Shoes Are the best option for Brand, if you put together our whole build, runes and masteries, he will probally deal almost 80% of his total magic damage without interruption (that goes to anyone) Also there is no better option for him, I sometimes think about putting a Boots of lucidity in exchange, but I can't just feel confortable with it.

Rabadon's Deathcap This ****ing item is the Infinity Edge for casters, the Warmog's Armor for casters, this is the core item for ANY mage, it's the real deal right here guys,don't ask me, just buy it :)

Rylai's Crystal Scepter Well lets talk about it.
Brand needs HP, so he gets it.
Brand needs AP, so he gets it.
Brand Slowin enemies down = Skillshots success
Brand Slowing enemies down = Free kills

Build I personally use the most:


Item explanation:

Doran's Ring
* Great amount of HP,AP,MP/regen for early levels ( Stacking is reccomended in some cases)

Sorcerer's Shoes
* + 20 MP penetration, + Runes/Masteries = + 25MP +- Thats absolutely Great.

Rabadon's Deathcap
* Huge amount of AP, and AP %, Core item for any Mage.

Rylai's Crystal Scepter
* Brand is kind squishy, but not with these, Great amount of HP/AP and the bonus effect of slowing down your *****es, that makes it easier for you to land skillshots like Sear and Pilar of Flame and it also allows your teamates to catch up in some cases, just ****ing love this ****.

Void Staff
*+40% Magic penetration, + 10% from Arcane Knowledge = 50% MP.. + the 25 From Sorcerer's Shoes and Masteries/Runes = Total RAPE.

Banshee's Veil
* Great amount of MR/ HP AND Mana, makes you less squishy, and protects you from a incoming negative spells, which could completely **** you up, like:

Zhonya's Hourglass
* Great amount of AP, great amount of ARMOR, nice active effect which may get you another chance of using your skillset once more, in general a great mage item.



+400 Mana +25 Mana Regen per 5 seconds +45 Ability Power Passive: Grants Ability Power equal to 3% of your maximum Mana. UNIQUE Passive: Each time you use an ability, your maximum Mana increases by 4 (3 second cooldown). Bonus caps at +1000 Mana. Does not stack with Tear of the Goddess or Manamune.

This is a very unique item, it gives you all the mana bonuses you could ask for, and a real good boost for AP, I would reccomend this for beginner/intermediate players who are still getting used to Brand mana problems, if you feel confident with other options, you should analyse the situation and choose the better item.

+60 Ability Power +10 Mana Regen per 5 seconds UNIQUE Passive: +15% Cooldown Reduction UNIQUE Active: Deals magic damage to target champion equal to 30% of their current Health (+3.5% per 100 Ability Power) with a minimum of 200 damage (60 second cooldown).

I dont really use this very often on Brand the item itself its a good item, but I just dont feel like Brand doesnt need anymore burst, he has enough with his spells, but if you want to go for a gp/5 item, you should pick Kage's lucky pick and you might want to build it into a Deathfire Grasp again, its up to you.

+25 Ability Power +200 Health UNIQUE Passive: +20 Magic Penetration

Arguably a good item, AP+MP+HP, i just dont feel very confortable with the price, I think you can buy better stuff with it, but still if you need early damage, go for it.

+20 Ability Power UNIQUE Passive: Your champion gains 8 Ability Power per stack, receiving 2 stacks for a kill or 1 stack for an assist (stacks up to 20). You lose a third of your stacks on death. At 20 stacks, your champion gains 15% Cooldown Reduction.

This one is very simple to explain, if you're playing against NOOBS just insta buy it.

+450 Health +525 Mana +60 Ability Power Passive: Your champion gains 18 Health, 20 Mana, and 2 Ability Power every minute (up to 10 times). UNIQUE Passive: On leveling up, restores 250 Health and 200 Mana over 8 seconds.

Good item for Brand imo, gives a health + mana boost, a item to make you more durable in lane ( Catalyst the protector and it gives a nice amount of AP when you stacked everything up..

+50 Ability Power UNIQUE Aura: Grants nearby allied champions 30 Ability Power and 25% Spell Vamp

I dont include this one in my core build, I dont feel like the spell vamp is a good benefit UNLESS you know how to play Brand and that's for a very simple reason, if you think that you can just hit minions around because you've got a Hextech Revolver you will simply run out of mana, BUT if you know how to manage everything well, and you are sure you wont be OOM, this is a hell of a ****ing pick

+75 Ability Power +12 Mana Regen per 5 seconds UNIQUE Passive: +20% Cooldown Reduction

Self explanatory IMO, its a good item for any caster, but I dont usually pick as I dont feel like I need it, but is sure a good option, never a waste imo.


+70 Ability Power +57 Magic Resist UNIQUE Aura: Reduces the Magic Resist of nearby enemy champions by 20.

Ap boost, Mr boost, if you feel like your most dangerous enemy is a AP kinda dude, you should grab this one, although there are some other better options for MR, this one is the #1 item that balances AP damage and MR.

+375 Health +375 Mana +50 Magic Resist UNIQUE Passive: Gain a spell shield that blocks the next incoming enemy ability (45 second cooldown).

Very controversial item in my opinion, I personally think this is one of the best magic resist items, it gives you a huge amount of MR, boosts your HP+MP and gives you that OP shield,and you can't deny the fact that, when you're playing Brand people will try to focus you out, and this could be a decisive item, for example, you could get caught by one
Powerball/ Puncturing Taunt and just insta die, but since you have this item, he probally wont get you caugt.
Or even long range stuns like Dazzle or any other spell that would get you caught, this situation could be changed just by grabbing the Banshee's Veil

+76 Magic Resist +40 Health Regen per 5 seconds +8% Movement Speed UNIQUE Passive: Restores 0.35% of your maximum Health every second.

Very good defensive item, the regen would make you more durable, the MR more tanky, and the bonus movement speed to initiate/run.

+99 Armor +500 Mana UNIQUE Passive: +20% Cooldown Reduction UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 20%.

INCREDIBLE item to burn down AD carries, it just gives you this ****ing outstanding amount of armor, and slows their AS down, also gives you huge amount of MANA and CDR.
Very good defensive item imo.

+68 Armor +38 Magic Resist UNIQUE Passive: Revives your champion upon death, restoring 750 Health and 375 Mana (5 minute cooldown).

Great defensive item overall, Armor + Magic resist and gives you the revive bonus.
Nuff said *****es

+56 Magic Resist UNIQUE Active: Removes all debuffs from your champion (90 second cooldown).

Personal Cleanse, removes any debuff from you, this item could change how well you could do in teamfights or even solo lane, I recommend this item for anyone whos feeling unsafe.

+100 Armor UNIQUE Passive: On being hit by basic attacks, returns 30% of damage taken as magic damage.

If they have HEAVY ad damage, grab it.

Leave any suggestions on the items section if you want!![/color]
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You, Wards & Your Team

Before we start, I asked Aphoteosis if I could take this section and put into my guide, as he said yes, I took it of course :D, but you should check out his guide, it is the #1 guide for Tryndamere on Mobafire and it has over 4,000,000 views.. anyways here's the link Aphoteosis Guide "Your Tryndamere Resource" Thank you once again bro.

Warding is way too over looked by many teams. I'm going to show you how to ward correctly, or at least how my team and I ward. The ward possibilities are obviously endless for 5s. These are the primary areas that you and your team will be warding each and every game.

Baron/Dragon Wards:
However you decide to set these up with your team, whether it be orderly among the team or supports only buy wards, make sure these are always laid out! Baron and Dragon are what we're primarily keeping an eye on here. Early in the match it's not as important obviously, however, you still need to know whether top, mid, or bot will be set up for a gank when enemy laners/junglers are wandering about. These early kills can help the enemy sculpt the rest of the match and land a victory. We don't want to be allowing the enemy to kill either Baron or Dragon. That's a good chunk of gold that will distribute among their team, not to mention Baron's handy buff. Again, don't overlook these wards!

Note: I would recommend using Vision Ward for these locations, especially Baron mid-late game. If not Vision Ward, then make sure someone, usually the tank, has Oracle's Elixir for discovering enemy wards.

Self Privacy Wards:
There's orange points at top, mid, and bot hiding locations. I would hope that your entire team would try to ward the areas entitled to them. These wards are not entirely important, however, they are lifesavers. Junglers and wandering laners will use these bushes to set up for early kills. If you're pushing your lane, then it would be a good idea to ward the bush(s) that is closet to you.

Team Privacy Wards:
These are crucial wards to put out when the match can go either way by eliminating possible ambushes when pushing minions or entering your own jungle.

Game Changing Wards:
Of course all of the wards posted on the map are capable of changing the outcome of a game, but these wards are placed in a location that both teams will always drift by. Reasons to go through the wards (for both teams): Getting to Baron and dragon, changing lanes, shifting from allied jungle to the enemy's jungle (either by self or team) to steal mobs/buffs, shifting as a team to gank the enemy team, etc. If you just have a ward on either Baron and/or dragon, you can still miss the enemy slipping by into your jungle never knowing it. This allows enemies to set up ganks. Therefore, these wards change the outcome of a game because you know whats coming.

Invading Wards:
I thought it was appropriate to name these wards in this manner because you can enter their bushes knowing whether they're there or not before you attempt to set up a gank. The enemy usually walks through these bushes hoping to freely enter their jungle for experience/gold and/or buffs.

Buff Wards:
Monitor your's and enemy's buffs with these wards. Good to set in your own jungle if they start playing dirty and snatching buffs early game from your jungle. These wards are primarily for the junglers of each team.
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Skill Sequences, Explanations, Examples

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Brand unleashes a devastating torrent of fire, dealing magic damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases.
Brand unleashes a devastating torrent of fire, dealing 150/250/350 (+0.5) magic damage each time it bounces up to 5 bounces.

If a target is ablaze, Pyroclasm's missile speed increases.
Cost100/150/200 Mana
Range 750

This is Brand's ult, it is one of the best ULTS in my opininon at the moment, why? because if you use the correct tools, it will become really efective, for example, you're laning mid against a Karthus, suddenly from nowhere a Warwick Tries to gank you, what do you do? Use your Pyroclasm, with the 2 targets close to each other, the fireball will bounce back up to 5 times, therefore one of them will take 3 bouncs, if you aim for Karthus, only your ult could drop him to half life in a sec! Thats how good Brand AoE arsenal is.

Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, Conflagration spreads to nearby enemies.
Brand conjures a powerful blast at his target, dealing 70/105/140/175/210 (+0.55) magic damage.

If the target is ablaze, Conflagration spreads to nearby enemies.
Cost60/65/70/75/80 Mana

Thats Brand Bread & Butter, in this guide we will be maxin out Conflagration first and Pillar of Flame second, the reason is I feel that Conflagration is a much easir skill to actually hit a enemy, if you think about it, maxing out Pillar of Flame but not hitting every single of them it's a waste already, and with Conflagration its 100% guaranteed that you will hit them, also, you need this spell to tag your enemies with Blaze, Sear and Pillar of Flame both have good bonus effects when the target is ablazed, but how will you tag them? that's why we need to max out Conflagration first. Now talking more about the skill itself, it is a great harassment tool, you just get into range, use your E, and watch the enemy HP bar go down, its basically that, and with Brand's passive, Blaze this skill gets a even better "poking" status, therefore it's really recommended you max this one out first.

After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.
After a short delay, Brand creates a pillar of flame at a target area, dealing 75/120/165/210/255 (+0.6) magic damage to enemy units within the area.

Units that are ablaze take an additional 25% damage from Pillar of Flame.
Cost 70/80/90/100/110 Mana

Thats our second priority, i've seen almost all the Brand guides telling me to max this out first, why? It is a skillshot, you can't tell whether you're going to hit or you wont, if the enemy player has some skill and a better movement speed than you, it is probally sure that you wont hit as many as you want, therefore I go back to my point that maxing out Conflagration is better, unless you are a super duper pro and is sure to hit 100% of your Pillar of Flame Now talking about the skill itself, it is a great skill, it is a great finisher, and with the bonus effect from Blaze it makes a really strong spell, also being AoE , you can hit multiple enemies, making it a really good farming tool as well, just be sure to aim this **** properly.

Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target for 2 seconds.
Brand launches a ball of fire forward that deals 80/120/160/200/240 (+0.65) magic damage.

If the target is ablaze, Sear will stun the target for 2 seconds.
Cost50 Mana

Thats our last priority, it is a fire Kamehameha basically, the reasons why is the last priority is that the damage is not as good as Pillar of Flame and Conflagration and being a skillshot, it will be hard to land it sometimes, and with the bonus effect of Blaze you only need the first level to stun someone, therefore we can just take a point in this skill at level 4 and max it last.

Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.

Amazing skill by the bonuses effects itself, and with the 2% damage it becomes one of the best passive's in my opinion, but remember that the Blaze effect won't stack, for example if you use a combo of Pillar of Flame + Conflagration the target will only lose 2% instead of 4% as you hitted 2 spells, get it?
It is basically like a small version of Ignite on each spell, really good tool for harassment and I just can't get enough of it, also it looks boss with the Cryocore skin.

REMEMBER THE COMBO! (single targets)

Initiate with Conflagration, after that,IF you have clear vision in your target and no one is the way, aim your Sear and shoot it, after he is stunned, finish it off with Pillar of Flame

I forgot to mention his passive, Blaze so lets talk about it.
Blaze is basically a effect that wil boost your spells, each one of them will have a increased effect if you hit a target which is already ablazed, (just read the description)

So basically, when engaging single targets, Open op with Conflagration since the bonus effect won't help you when facing a single target, after the target is ablazed, try to hit Sear, with that target ablazed, that will stun him for a decent duration, and while he is standing there not moving, finish him off with Pillar of Flame, which will have a bonus damage if the target is ablazed.

In teamfights be sure to use your ultimate Pyroclasm only when all the enemis, or the ones you want to focus, are packed together, so that the ball will bounce between them making sure it wont hit any minion or neutrals.

HOW TO LAND YOUR Pillar of Flame

So basically the blue circle indicates where you should focus when targeting a target that is standing still, as you will focus right in the middle, he wont have time to walk away.

The yellow circle indicates where you should land whil the targe is moving, as you can see, you should aim the Pillar of Flame right at the beggining of the character, with the outside lines touching it, so if it walks in the direction you predicted, he will get the damage, or if he stays in the one he was before, he will also get the damage, but if he is tricky and walks away in the opposite direction, than just make sure you know when to land this skill.

Its basically the same thing, the red lines indicate where the sear is going, try to predict where your enemy is going to walk,and shoot, if he is standing still, dont hesitate to use it.
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Very simple, open up with Pillar of Flame hitting as many minions you can, then just use Conflagration in one of them, since they are ablazed, the effect of Blaze+ Conflagration will make it hit all of them, so its a simple combo that can clear a whole minion wave easily, but only do that when you feel confortable with your mana issues, and always remeber to last hit.


So basically you're playing mid, the black minions are yours, the grey one's are the enemies, try to land your Pillar of Flamein between the melee and the mage minions (yellow circle), tagging as many as you can, so that Conflagration Will bounce in all of them and guarantee you some G.
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Summoner Spells



Best summoner spell in my opinion, can be either used to chase/flee and can go through walls, also a great way of initiating on a enemy, overall the best summoner spell.

Increases your damage output, Blaze+ Ignite is sure a hell of a combo, and that will just increase Brand's arsenal. Great summoner spell for first bloods, and getting kills at any point in the game.

FEEL LIKE USAIN BOLT, literally, run like a ****, anywhere you want, great spell for running or chasing,

Big *** cooldown, but its worth it, with this spell you wont miss the XP in your lane, overall this is a spell that will put you in a better position (level) then your enemies, also could be used in late game for backdoors, etc.


Meh.. I hate this ****.. but if you wanna go for it, feel free to it.

Would understand since Brand is mana squishy.. but still don't think its nescessary.

Good for cacthing up with someone.. or making someone like Tryndamere/ Master Yi useless for a while, but still doesnt make my mind.

If you feel like you're getting ********ed, grab this.


Your not a jungler.
Your not a ******ed.
Your not a tank.
Your not a support.
Yor not a troll.
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Laning ~ Tips & Tricks ~ Analysing Opponents

This section will be directed to your personal attitudes against anyone in mid.


Very hard champion to lane against when your opponent actually knows how to play her, especially after level 6 where she can dodge your Pillar of Flame with Spirit Rush
She is a skillshot-based kinda of champion, SO ALWAYS BE MOVING, if you stand still and she sees a oppurtunity, she's going to immediatly shoot it,
Also always stay behind your minion wave, you only want to last hit, and never push, and she has that ability Charm which will hit anyone that it encounters dealing damage and taunting them, therefore always stay behind your minion waves so you dont get caught by a Charm + Orb of Deception combo.

Easy champion to lane against in my opinion, first of all she's meelee, which means she will be always in range for your Pillar of Flame if she wants to farm anything, if she doesnt, she will be outplayed, also just be careful with your range, make sure you want to pull her back for her to hit a Mark of the Assasin so you can hit with your combo, but after level 6, be very careful when trying to land your skills, never initiate with your Pillar of Flame because she can just jump away from it into your face with Shadow Dance, therefore make sure you landed your stun before landing your skillshots, and thats the same thing with Sear, dont blindly shoot her, try to always keep your aim and take a chance as soon as you think its worthy.

Medium champion in my opinion, never had any problems playing with her, once you get the ability to change directions in order to dodge Flashfrost she will be mostly useless before level 6, but after that, becareful with her combo Glacial Storm + Frost Bite it will **** you up within seconds, also NEVER EVER try to dive Anivia, her passive Rebirth will keep her alive with the tower range and you be taking tons of damage, so always, before planning a dive, make sure she has no egg.

Medium/Hard, when people know how to play her she might get really annoying, but its like any other champion we listed yet, dont get caught by combos of Disintegrate + Incinerate and after level 6 always stay close to your tower unless you think you're tanky enough to survive to Summon: Tibbers or else she will just melt you down with all her spells + Ignite

****ing hard to play against, she counters almost any other AP champion in mid, what I always try to do with her is extend my range as max as I can, buy a Boots at level 1, so i can dodge her skills, and always try to be agressivly smart, if you just jump in, she will use her set of poisons, but if you go with a plan before, you might harass her alot without taking any damage, she is not a danger like Akali/ Annie after level 6, her ult won't really make a difference on a 1x1 unless she jumps straight to your face with Flash so always try to play agressvly smart against Cassiopeia but never getting caught by too many poisions in a row.

Probally the hardest AP champion you could lane against, for 2 reasons:
- Brand is a skillshot kinda champion, and Fizz can just dodge anything or jump right into your face, therefore it's very very hard to get something done,
If you try to Sear he will use Playful / Trickster and just dodge it.
If you try to Pillar of Flame he will jump right in your face with Urchin Strike dealing tons of damage and dodging everything you throw, and after level 6, that little **** gets Chum the Waters a very powerful ult,
What I try to do against Fizz is basically nothing, I dont go for kills because I know when the guy is good I wont probally get any kills, What I do is I farm as MAX as I can, not using my spells on Fizz but in the minions, so I can get more gold then him, and hopefully overplay him on late game, and with this kinda of play, if you hug your tower, he wont be able to dive on you, so you dont get any kills, but also you dont die, and if you do your last hitting good, you will be secure to kill him later in the game.

Its more unusual to see Heimerdinger players around, but still if you find one its very easy to deal with it, his turrets can't move, therefore all you got to do is to farm them as if they were minions, Conflagration + Pillar of Flame (thats only if you can/has the mana to do it) if you dont, just stay out of his range and try to poke him as much as he can, he doesnt have any big burst damage, so dont worry on dying on a straight 1x1, but becareful with ganks as he can stun/slow you down, other than that, just do your best and you will almost surely be a better mid.

Karthus is a another easy champion to play with, just buy your Boots and dodge all his Lay Waste.
Other than that, he is a VERY squishy/mana hungry target, so just play real agressive and he wont have any escapatory since he doesnt have any skill to escape, but always be concerned after level 6, never fall to 30% HP and stay on your lane, he will probally use Requiem and in many cases, get kills.

Medium, his Null of the void is a pretty annoying spell IMO, and he seems never to run out of mana somehow, but other than that, just keep your range from Force Pulse and harass as much as you can, your Blaze will keep him in low HP and when you seek for a kill, go for it, he doesnt have ANY escaping methods before level 6, where he gets Rift Walk and turns into a real danger for Brand, when he hits 6, just stay close to your tower farming as much as you can and be ready for ganks, its almost impossible to kill a Kassadin 1x1 when he knows what he's doing.

Hard champion to lane against, as Akali/ Fizz, she has that Shunpo that will just make your Pillar of Flame look useless sometimes, (thats another reason for maxing Conflagration first, other then that, stay safe but playing agressive before level 6, after that, stay in range to your tower so you make sure she wont hit Death Lotus.

Easy champion overall, you can dodge his Thundering Shuriken simply by staying behind your minions, but it might be really frustating for you to hit Pillar of Flame sometimes as he has Lightining Rush and might just run out of it, other than that, play safe after level 6 where he gets his ult, which will influence anyone on their team to gank you, so be ready&smart.

Hard champion as well, she counters almost any AP caster on the game,and she especially ****s Brand in the ***, she can silence, she can jump around, she can get you locked, she's basically a *****, I take the same strategy as I take when playing against Fizz
just stay in your turret range where she won't hit you, unless she uses that combo of Distortion in, + Sigil of silence and Distortion out, and whenever she does that, always try to hit Conflagration + Sear as fast as you can, if you are able to do that, she will get ****ed and think twice before engaging you, if you can't do that, just play as safe as you can because she is really dangerous, BUT she is also very squishy, with a few Conflagration she might drop low, so be ready to engage with Flash and get a kill, but remember her passive also, it works like Anivia - Rebirth NEVER DIVE HER, because she will fade away with Mirror Image and create another ilusion which may get you caught.

Easy peezy lemon squeezy, just stay behind your minion waves, and harass as much as you can, her damage from Lucent Singularity isn't as big as your combos, so feel free to go for kills, other than that, becareful on getting caught on a Light Binding which may open oppurtinities for ganks and might get you dead, also, when playing against lux, never go back in a common place, because she can hit you with her Finales Funkeln so always try to go back in unusual places, so she can't touch you
( I'll add a picture later on)

Can't.Farm.More.Than. Malzahar
he is just the best lane pusher champion in the game in my opinion, but thats good sometimes because he will waste all his mana and he might get into range for your combos, he isnt a very hard champion before 6, where he will get his ult Nether Grasp and might be able to kill you with 1 combo, other than that just play agressivly smart and you will be fine.

Easy to lane against, but hard to kill
She is a really beefy champion and has that Black Shield which will just destroy your chances of getting any kills, in a lane against Morgana you should just do the best you can to get every last hit, you won't probally kill her, but she will never be able to kill you if you haave atleast a decent brain.

His Flamespitter+ Electro-Harpoon is a very annoying combo if he hits you,also he has a shield, and a brief bonus movement speeed, and he is very beefy.
What I would reccomend is playing safe and trying to get as many last hits you can, and never letting him touch you, just apply the same strategy as Fizz/ LeBlanc and you should be fine.

Easy champion, your pokes are bigger then his basically, but he is more of a beefy champion than you are, so dont go into a straight 1x1 fight, but always try to use your Blaze passive as much as you can, and when he is below 40% hp, use all your combo and grab a kill :)

Could be frustating to play against after level 6,
but before that you can completly own him, just dont stay in range for his bird and always poke him with Conflagration, this should drop him to a point where you can use your combo and probally grab a kill, but make sure he wont use his ult as that **** heals him too much. other than that just play like any normal ap caster, playing agressevly smart

Oh Vladimir used to be my main long time ago, over 500 games with him.. good times..
anyways here's the deal, Vladimir is a easy champion to lane against BEFORE level 7, but AFTER level 7 he becomes a killing machine, his Transfusion gets into a level where it does to much damage in a short time, so try to play as agressive as you can before level 7, cuz after that he can just crush you easily, so just play agressive before 7/ and defensive after 7.

I dont know, i havent played lol for like 3 weeks now because my computer isnt good enough for it anymore, and I found that PS3 is a WAAAAAAAY better gaming experience then computers overall, Im just making the guide here to help you guys up as much as I can :)
But dont worry, I'll cover all the patch notes and explain any major changes.

Counters almost any mage on the game also,
can be really annoying to lane against as he is a very strong pick, he has that skill Arcanopulse which does real big damage, just try to buy a Boots and dodge every single one of them, if you can do that, he is a very easy target, if you can't, apply the same strategy as we use for Fizz/ LeBlanc/ Rumble
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Last words

I'll be posting results of games that I play with Brand here,
Also, if You try the guide, send me the match results and I'll post it here!
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Change Log

* I'll be adding clips of me playing soon.
* Will be checking the guide everyday for updates
* Changed masteries tree ( still 21/0/9, just changed the points into a much more competent option) 21/12/2011
* Reduced the number of items in the Item Sequence just to make it more clear. 21/12/2011
* Changed placemente of some sections. 21/12/2011
* Added images in the sections Skill Sequence/Farming to try and explain how to use Pillar of Flame and Sear 21/12/2011
* Changed Runes section layout 21/12/2011
* Added the Aphoteosis Ward section into the guide. 21/12/2011
* Polished overall guide a bit. 21/12/2011
* Changed rune setup. 30/12/2011
* Changed item section. 04/01/2012
* Added the section "Laning ~ Tips & Tricks ~ Analysing Opponents" in the guide, ( this is a unique section for almost any guide, if anyone wants to copy this, please tell me before, it kinda sucks when people use my **** without telling me -.-)

* happy new year
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