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Choose Champion Build:
Spells:
Heal
Flash
Ability Order
Headshot (PASSIVE)
Caitlyn Passive Ability

+Godlike range (650 base range) +Great zoning ability +Ultimates has highest ratio damage +Dominates early game easily +FUN!!! |
SPACE | SPACE |
-VERY squishy -Usually targeted first in team fights -Item dependant -Her ultimate can be blocked -Can be dead in an instant if not possitioned correctly -Loses to ![]() ![]() -Very difficult to have a come back if doing poorly - Only way to comeback is through KS (Kill Steal NOT Kill Secured) |
Most of her cons are cons that almost any carry has (CC, focused, item dependant, gameplay, etc)
Runes




These runes are not optional, take them. IT'S A MUST. They are your core runes, with these you'll be dealing true damage in your lane at lv1 (tanks that have armor lower than 31 will also take true damage so exploit your early game advantage). If you like AD runes you can change some, but its either you keep the Marks or the Quintessence.
Only runes worth swaping these for are listed above if you are not a fan of armor pen. (which you should be)
The glyphs and seals can be different:
You can always choose between:
Seals:
Runes



Glyphs:
Runes



Note: Don't take attack damage runes, they give poor stats, and it will do little difference through every phase of the game. AD runes give such poor stats, late game, that they become a bit of a waste. Still they are an option for early game damage if you want, but only grab





Best Options:




Great for shutting down AD carries, thou not really THAT impressive vs AP carries, but still cuts their AP by 1/3. Also great for escaping. This spell is actually something a support should carry, since in the new meta






Now heal is viable to carries :D Since if a support carries a heal you'll only receive 50% of the heal its more viable for carries to take it, so we can survive sticky situations where the support is OOM, has CDs, is not present, ganks and if your support is bad :( Also it's a kiter's best friend you can bait so many people into tower diving you, then BAM!!! you have about half HP again.
Viables:















NO!!!!!!!!!









Passive:Headshot
Every few basic attacks, Caitlyn will fire a headshot dealing 150% damage to a champion or 250% damage to a minion.
This is your farming/harass tool while laning. Use this wisely. If all creeps are with low health don't waste this on them, use your net to get closer to your enemy and shot him/her with headshot. But always think when is the best time for using headshot. Also try to auto attack from bushes since your passive will trigger faster while inside bushes (


[Q]:Piltover Peacemaker
Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets).
Your poking skill, and sometimes your finisher. At early levels if you happen to engage and win but they are escaping with low health don't hesitate to use your [Q] (only do this if the target is in the middle of the skill shot or you WILL miss). Only use this as a finisher in team fights and when you are certan it will hit your target. If a champion is within range and is stuck by a mob of minions or your trap, [Q] them. Remember that this skil has a 1 sec chanelling time so its fairly easy to dodge (the animation gives it away). Also this will drain your mana so fast when spammed that by lv. 6 you won't have enough mana to ult or anything. Trust me, mana issues with


[W]:Yordle Snap Trap
Caitlyn sets a trap to find sneaky yordles. When sprung, the trap immobilizes the champion, reveals them for a short duration, and deals magic damage over 1.5 seconds.
This is you zoning tool and also your only CC. ALWAYS have this spread around your lane, usually place them in key locations. Since the limit is three make sure you think before posioning them. What differs a good




[E]:90 Caliber Net
Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back.
This is you ONLY escape mechanism (if flash is on CD), so use it wisely. You can use this to do a headshot combo but only, ONLY, if you are 2000% sure you are not gonna get ganked. Also this net can make you fly through thin walls but not thick ones. Sometimes you can throw your net but because there is a thick wall behind you'll not get sent backwards and the target will most likely be slowed. This is your only way of escaping, so its a good thing if you always save enough mana for a net (not mandatory).

[R]:Ace in the Hole
Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.
This is the best you have to offer and a KS tool but there are 2 major defects in this skill:
*Enemies champions can intercept the bullet
*If the target becomes stealthed or disapears from your vision range before a line appear betwen the two of you the ult will stop automatically.
But the other advantages are:
*It NEVER misses even if they do a curve or are knocked airbone by alistar (yes it happened with me once, the bullet curved upwards towards

*After the ult line has appeared you will get vision of your enemy even if they become stealthed or are gone from sight range
*Ratio is high
*Insane base damage.
OR
Any one of this skill sequences is good, but be aware of who you're against. If its someone you think will out burst you or has more sustain (






Now your skill priority is:
[r]

[q]

[w]

[e]

[w] & [e] can be changed as their priority varies in each game, but usually [w] is a better option
Starting Items:

OR


Must Always Have Items:



As you all know this is basic carry knowledge. The other items are very situational and I'll talk about them further on in my guide.
Early Game Items:


Always aim to get a








Mid Game Goals:



Get the



Note: This items may seem hard to get (because they are expensive) but if you have about 190 creeps you will have an infinity (if I'm correct, if not please tell me so). And now is the ganks and teamfights phase and your jungler/team have gone dragon alot (or at least some times). So no reason not to have this items completed (get at least the

Late Game/Situational:
Usually I don't build defensive items but I'm gonna state the ones you could get or if you don't want one go for more damage:
For Damage:























The Defensive:


















Note: QQS does only remove debuffs but


















The only times when you ult are:
1) When enemy is low enough and you are sure NOBODY will block it
2) When all enemies are low enough that ANYONE will die from your ult
DO NOT use your ult to initiate. It's not worth it.
If you do here are some side effects:
1) How will you kill those annoying stealth,


2) Before a teamfight the tank will block the bullet, then he will restore all the health in no time.
3) During a team fight while you channel

Now aren't all those 3 options lovely?
Only ult with


Now THIS is the best partner you could have. He can use that blade of his to make you life steal minions so sustain is guaranteed, he can taunt so you can attack without being afraid AND he can save your life with that annoying ult of his.


Note: Shen is at his best when he is a premade, someone you can contact instantly (by skype, talking, etc.)
Other Good Options For Partner (not better than










Support characters such as






Note: NEVER EVER lane with another carry, you need the creeps and he will also need the creeps so it will become a mess in the end. Mages are only recommended if they have LOTS of CCs. Same goes for melees.

This bad boy will be annoying. He'll heal all or most of your pokes with



Tip:
Don't ult on him if he has

Don't engage in 1 vs 1 if you do not have a clear advanatge.
Poke him more than he can heal in lane.

Another annoying person here his skill set is just so annoying and good that it frustates you. He has a skillshot that deals significant damage and its CD is ridiculously short (






Tips:
Lay traps on him when engaging so he can't escape
He will have an early game burst greater than yours, so try to play safe
Poke, Poke and Poke
Tell your team when he is level 6,

NEVER STAY IN LANE WITH LOW HP WHILE HE'S ALIVE!

This guy here is difficult to lane against. First of all he WILL out burst you at low levels, and if you let him farm or get kills he WILL own the lane against you. His



Tips:
Zone him BEFORE he zones you
Don't engage at low levels his burst is greater than yours, just out farm and poke him
Ask for as many ganks you can
Don't be aggressive if you notice you are losing.

She is almost the same as





Tips:
Just farm until higher levels(9-11)
Don't ult on her if her shield is up
She will render your traps useless by walking over them with her shield and getting mana for free
Don't chase her, her ultimate will make her run alot and you can't keep up.

His presence in lane is a bad thing itself, just like




Tips:
His

Don't chase him, his

NEVER go 1 vs 1 with him, his

If you are with low HP

His ultimate

His ultimate can be used so that he gets assists or kills around the map, since its a global and affects all enemies it means he "assisted" someone (he can make an executed into a kill just by activating this spell).

Magic mirror on the wall...who's the most evil of them all? That's









Tips:
Try as much as possible to not let him zone you
Zone HIM so he can't farm
Buy early defensive items or a gold per 10 sec items if he still zones you
Try to farm but very carefully, only last hit
Play extremely safe, or try to make him scared of you by poking him earlier in the laning phase.
Call for as many ganks as you can from your jungler.

Vayne is in my opinion the most OP carry there is out there. Unlike you









Tips:
ZONE ZONE AND ZONE HER, her early game is extremely bad if you are present, you will usually dominate that lane but don't get cocky, if she farms well she can just beat you later

Avoid the third shot,

NEVER engage a

Stay away from walls
Tumble can be used to finish you so care if you have 2 stacks of


Your best friend is always your worst enemy. He can use his ult,



Tips:
Remember he will ult on his partner when you ult
Avoid all of


Zone him and his partner
Tower hug
Ask for ganks constantly
Buy tenacy items.





Tips:
ALWAYS buy a Quick Silver Sash it will cleanse away his ult and ignite which usually comes along with it (no pentakills for him, if you're fed).
Zone him without letting him zone you
Poke him before he uses

Ask for ganks.

She is bad news she can harass you easily in a lane without taking a single harass back with her






Tips:
Zone her early game
Try to take as little harass as possible
Recall when you have half your HP (good

Buy early defensive items (i.e


Ult on her before her passive, her passive does not come out if she is killed before, when her HP is not low enough to trigger


He is not really a problem in lane, he's just annoying. He will constantly use his




Tips:
Be wary of his harass combo, it will zone you.
Do not ult if he has

Be careful when he reaches lv 6

And tell your jungler to be more careful when ganking because his passive




Shaco is a roamer, not only will he be a potential threat as a jungler or as a laner (due to great ganks) he can also block your ult with



Tips:
Shaco's that lane are less of a threat, just call out your MIAs and pink ward your lane
Shaco junglers are the problem, ward your river, your bottom bush and the tri bush, don't forget to also pink ward the lane
Careful of his hallucination blocking your ultimate
Just keep an eye out for these people, they are either annoying or dangerous to you.
Please test it before downvoting, I don't mind down votes but when people downvote without a reason I get mad. Also tell me if there are any mistakes or things I could improve.
If this guide recieves enough positive comments I'll do a section about:
laning
farming
Thxs if you read it
Thats all for now folks
:D
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