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DC Universe: Injustice, Gods Among Us
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Choose Champion Build:
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Batman
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The Flash
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Aquaman
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Superman
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Firestorm
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Bane
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Reverse Flash
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Deadshot
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Killer Frost
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King Shark
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Poison Ivy
Recommended Items
Runes:
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability
Intro
Characters are meant to be played similarly to the original versions, while still having special traits and being viable in terms of build.
Enjoy!

Statistics:
Damage: 8/10
Burst: 10/10
Mobility: 7/10
Durability: 5/10
Teamwork: 7/10
Crowd control: 5/10
Bio:
Millionaire Bruce Wayne was just a kid when he watched his parents get gunned down during a mugging in Gotham City. The crime would define his life, as he dedicated himself to becoming the world’s greatest weapon against crime, to strike fear in the hearth of those, who are chaos, and by the manifestation what he was once afraid himself. The Batman.
He uses a lot of high-tech weaponry to fight against crime, but these are only tools. Batman is the most feared superhero of all because he’s pushed himself to the absolute pinnacle of human achievement. He’s a brilliant detective who’s mastered fighting techniques the world’s barely heard of. An Olympic-caliber athlete with a plan for every occasion, Batman’s seemingly always five steps ahead of his foes. But in his crusade against injustice, two questions always loom: How far will he go to protect the innocent, and will he sacrifice his humanity along the way?
Abilities:

Batman is a fearless symbol, raised and taught by the League of Assassins. He is stamina-less hero, which was built through years of hardening his body by perseverance and his mind by immense willpower. He is able to hunt his enemies down, hiding in the shadows of the surrounding. When he is hidden, he is able to perform a rapid leap to his enemy. Furthermore, he acquired all possible martial arts, and with a synergy of technology, he is able to show all his skills by performing empowered attacks during combat.

Batman uses his trained body to perform an immediate hard attack with increased damage. Also, he gains small AS boost for the next attack.
Empowered: Devastating damage, followed by a huge AS buff.

With the help of greatest monetary support, as well as Wayne Tech innovations, Bat-costume is able to release a sound shock wave, and reboot its bullet and knife proof properties, healing Batman in the process based on how much damage he has taken over the resent few seconds.
Empowered: Deals more damage and cleanses from any type of crowd control.

Batman uses his explosive Batarang to perform a ranged attack with moderate damage, additionally, disorienting opponent and causing him to significantly slow down.
Empowered: Throws heavy net instead, completely stopping the enemy from moving and dealing increased damage.

Batman activates The END GAME Protocol: His suit become stealth-ed, and, rules by pure determination, he enhances his motion via moving through the shadows (increased MS). This short period of time he is getting full access to Brother's Eye in combat, which totally reveals any foe around Batman despite their status. With kryptonite enhancement of Bat-gear, Batman first attack from stealth will deal increased damage and drastically shred enemy's armour for a short time window.
"The night is darkest just before the dawn. And I promise you, the dawn is coming..."
Similarity:



Statistics:
Damage: 10/10
Burst: 9/10
Mobility: 9/10
Durability: 7/10
Teamwork: 4/10
Crowd control: 7/10
Bio:
Born in the 25th Century, Eobard Thawne grew up idolizing the Flash and studying the legacy of the Scarlet Speedster. However, as he learned more about the Flash, Eobard discovered how his own life was linked to his hero’s: He was destined to become one of Barry Allen’s greatest villains, a revelation that led Eobard to grow unhinged. When he eventually replicated the chemical accident that granted the Flash super speed, Eobard took on a new identity: The Reverse Flash, a wicked subversion of everything the Flash stands for.
Granted with powers and abilities similar to that of the Flash, the Reverse Flash is unwavering in his determination to oppose and destroy all that’s important to the Flash. His ability to travel through time allows him to attack the Flash at almost any point throughout history. However, he is unable to ever kill the Flash—for the Reverse Flash would not exist if he killed his own inspiration. Instead, he does everything in his power to torment and torture the hero, an ominous visitor from a future the Flash never could’ve envisioned.
Abilities:

Having a connection to the negative sector of speedforce, Reverse flash is capable to utilize it in the perfection of every aspect. His attacks are carrying some portion of endless energy to his basic attacks. After succeeding in one, there will be always a continuation of time reflection of that attack. Moreover, being forced to become eternal foe for his archenemies, he held onto every possibility of his own survival: He was erased from existence, murdered, but he always came back. The more desperate he becomes, the higher portion of his lifespan he can recover with every of his attack.

Using his absolute control over speedforce and excellence in his fighting skills, Reverse Flash is able to phase through his enemy with an attack, dealing a significant amount of damage, stealing his lifespan basing on dealt damage and temporary stick to his target. If needed, he can extend the process of phasing the opponent, entirely going through them.

Reverse flash benefits directly from the negative speedforce, gaining inhuman speed and agility. He is able to sense his enemies and gains bonus AS and MS while chasing them. The closer they are to being defeated, the stronger Reverse Flash becomes. Although, when he enters combat, he loses his acceleration, taking some time to again retain his speed. Can be activated while out of combat to concentrate his hatred on one opponent during a limited amount of time. When it lasts, Reverse Flash gains speedforce bonuses as if the enemy was close to being defeated.

Reverse Flash manipulates with timeline, partially losing his connection with the material world. During this effect, he is taking reduced damage from any source. At the end of the duration, or manually, he is able to return back to his material structure, also creating a blast of the excess speedforce energy around his body, temporary stopping time recognition of all enemies in short proximity to him.

Grasping for his ceasing life, Reverse Flash uses all the energy of speedforce inside him for one final attempt -- to instantly close distance between him and his archenemy. The distance travelled based on his current MS. If he collides with an enemy, he performs a series of six attacks (3 on-hit applied), dealing heavy damage, retaining lifespan equal to the inflicted damage and entirely disabling enemy for the duration.
"And at that moment, that very infinitesimal split second before death, I drew the speedforce into me with every ounce of willpower I had left. I literally bought time. I had expanded my moment of dying into days, maybe weeks... But it's like operating in a fog: Everything is a little unreal and warped."
Similarity:



Role: Fighter, Tank
Statistics:
Damage: 7/10
Burst: 8/10
Mobility: 6/10
Durability: 9/10
Teamwork: 10/10
Crowd control: 8/10
Bio:
Superman is one of the most powerful beings on Earth and its greatest hero. Born to the illustrious House of El, Kal-El is one of the last surviving members of his race as his planet was destroyed not long after his birth. He was found and raised by Jonathan and Martha Kent in Smallville, Kansas. Raised with high moral ideals, he uses his incredible strength, speed, flight and various other superpowers to fight evil and protect the innocent as a symbol of heroism and justice. In his civilian identity, he is Clark Kent, a mild-mannered reporter working for the Daily Planet in Metropolis. Superman is also a founding member of the Justice League of America.
Abilities:

Superman's basic attacks are empowered, when enough solar radiation was absorbed, causing him to ground slam, dealing damage to all enemies in the zone and releasing excess solar radiation.

Superman uses his heat-vision powers at full power, incinerating all enemies in front of him. The most damage is inflicted in the area where the intensity is the highest.

Passively, Superman creates protection from the energy damage, being fully immune to the attacks of this kind until the barrier is bypassed. Actively, Clark toughs all the incoming damage out over the next few seconds, greatly reducing it. Afterwards, as he snaps from it, he deals damage to all surrounding enemies around him and causes them to focus him.

"It's a bird, it's a plane...No, it's Superman!" After a short preparation, the hero flies with the velocity of a speeding bullet in a direction. Upon impact with the enemies, Superman knocks them up and deals massive collision damage to them.

Upon receiving a cry for help by superhearing from an enormous distance, Superman immediately takes off, enters the outer orbit and crushes onto the battlefield, knocking all enemies up near the ally's position, dealing heavy damage and ending the fight.
"No more violence! No more death! I am calling a worldwide ceasefire, and if you don't, I will stop you! It's over."
Similarity:


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