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Teemo Build Guide by Sovereign Kitten

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League of Legends Build Guide Author Sovereign Kitten

[Detailed Teemo Jungle/Top/Support][ON-HIT & AP][7.17]

Sovereign Kitten Last updated on September 16, 2017
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Team 1

VERY important and often ignored item.

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R


18 Ferocity
















12 Cunning
















0 Resolve
















Threats to Teemo with this build

Show all
Threat Champion Notes
Xin Zhao You will absolutely destroy him, you counter him 100% however if you are dying to him then you're doing something horrifically wrong. Xin is a highly Auto-Reliant champion, your blind lasts 1.5 to 3 seconds. If he builds [[Edge of Night]] make sure you try and keep your distance from him until it is turned off, otherwise your blind will be negated. You should not have any issues with him though, there is nothing a Xin can do to a ahead Teemo. Deny is jungle, and be there for your team to blind.
Jarvan IV Jarvan can go either way, he is relatively and easy matchup to go up against. You don't have to worry about his gap close, you just have to try your best to avoid his Q there is nothing you can do about his R so long as you can dodge the Q you can counter with a blind and melt, otherwise you're most likely going to die mostly to his skillshot.
Nasus Most Nasus players tend to rely so much on building their Q damage up for AD, all you have to do is kite him with [[Ghost]] there is nothing else he can really do to you besides try and get that 1000 stack Q off on you. Now if he is for whatever reason this fed and dives you 1v1, you can take him down in the full tank melting build. If he builds into AP (Once you've build some MR it counters him extremely well, and there is nothing he can do.)
Tryndamere A Tryndamere is pretty easy to deal with, making sure you keep out of his auto range is ideal, once he is low he will most likely try to all in you with his undying rage. Kite him when he uses undying rage, you'll be fine. Taking [[Ghost]] will save you the trouble of having to put much effort in your kiting. Save your blind for when he uses undying rage in most cases, unless you need to blind him early.
Illaoi Tentacle hentai lady does a lot of damage, but you should not fear her. She is after all just a hentai lady. Jokes aside, make sure you avoid her E grab. You will come out on top, so long as you avoid her tentacles and if she if really fed. Build accordingly to what she is, if she is full AP build MR if she is AD for some reason, build a little bit of armor. She really isn't that hard to deal with, just don't chase her into a bush that E W R Q combo is going to hurt like a b-
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TEEMO JUNGLE has fallen off from Season 7.

With all these seasons of champions being rather balanced and evenly matched the Jungle has consistently began to fall off for Teemo, a lot of the other junglers just have far too better clear rates and ganking potential for you to get ahead.

I'm not saying I give up on Jungle. I just need to take a break from the toxicity and play top again.

Been doing better and getting way more less toxic and friendly games.
The jungle is fun and this guide is still valid but you'd be better in the lane for this season at least.

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Introduction & Confirmation.

I would just like to say this:

Please don't feel restricted, to just following my guide to the teeth.
It's a guide that gets you in the mindset of what is to be expected of you when you play.
It's a guide that gets you in the mindset of what to build.
It's a guide that gets you in the mindset of where to go, what to do.

Some people (mostly everyone) think MobaFire is garbage, compared to the "High-Elo" sites cause apparently our guides are useless and that we know nothing of the game, and they are better than everyone else.

It depends on how you look at it.
This guide is a very good Teemo guide, but what gets you out of Bronze/Silver/Gold/Platinum is YOUR ability to play, it is not based on a guide, so please keep this in mind.

Find your strengths and weaknesses and work on improving them as you continue to learn.
If you get tilted a lot because of your team, try queing up with friends.
(Unfortunate enough to not have friends? Don't worry I have none either)
Just find something that can calm you down. (Music, Discording etc)

Don't just exclaim how garbage your team is, that will only make you suffer in most cases keeping you in ELO hell.

To be honest, just TAKE A BREAK from the game instead of going 20 matches and 20 loses, calm yourself down before you start to play and if you have a losing streak of anger and win ONE game and feel great, take that break immediately to stay healthy mentally.

All I want as a fellow Teemo main is for you to find what works for you.
Everyone, and I do mean EVERYONE plays Teemo in their own way, some people prefer AP an others AD, and then there are people like me, that like Hybrid.


Do you want to Solo Baron?

For the sake of everyone claiming you can't solo baron because in customs I killed all Dragons, Rift, and killed it really early because of being fed against bots.

In this case, I did not slay any dragons, I did not touch rift, I played in an empty custom game with bots to speed up the grind so I could afk til 40 minutes when Baron is at its strongest and typically when people go for the kills.

I will note that you CAN DUO baron with just two items.
Jungle and Guinsoo at 20 minutes if you do for what ever reason become 3-4 kills fed 10minutes into the game. You just need a willing sacrifice.

Is it optimal to build like this?

No, but it is really fun, you should only attempt this if you are ahead of them or if you see 5 bottom and you're fully built while your team handles them.

How about that lame Elder?

Have you grown tired of playing Stalker's Blade - Runeglaive Teemo? Don't get me wrong! The damage is great! The movement speed is amazing, you can outrun and chase down pretty much everyone and kite forever! BUT you are also easily countered by high MR and Oracles so your max potential are gone by that point.

I decided I wanted to change things up and find the build that works for MY playstyle preferably. That being a Carry but also a Teemo, most people think that Teemo is nothing but a little Rat with absolutely no support in team fights, or ganking or really anything late game but with the change of patch 6.12 a lot more games are making it to late game due to the change in respawn timers, BloodRazor, Berserkers Greaves.

This in it's own right is TRUE Teemo does not have any stuns, hard cc's or cc's at all for that matter making it a lot harder to get ganks against any high CC champions. He does have FREE ward coverage that just waste the enemies time clearing an gives you vision, movement-speed, the ability to become a living ward and the infamous BLIND that counters the entire meta of ADC.

This build is a ADC/AP Secondary/MAIN On-Hit Carry, in most scenarios even better than most ADCs depending on how well they are in terms of preforming and not over-extending their lane pushing phase and the whole feeding issues most games have.

This is my first guide but please understand that I would not call myself a ranked player because I don't really see the point in the ranking past Gold V if you're just doing it for fun and for the free skin, that and I don't have people to play with. So I just Solo Q Norms... But I do know this build is pretty damn fun in any scenario be you up against champions that scale damage off your AP or Melting tanks / waves (unless the enemy team has nothing but CC and focusing you specifically then you're pretty much dead)

This guide is to help people realize that even though Teemo is a late game champion and has little presence he still has the potential in certain environments and at late game he is an absolute monster.

Confirmation: Yes it is a risk to play Teemo jungle in Ranked on high elo but that is where experience in playing Teemo comes in.

1: Learn to master ward coverage and vision for your entire team.
2: Learn when to invade and counter a Jungler that has slower clears.
3: Learn to think objectively and not being so reliant on skills (This basically means think about every situation, can the enemy out damage you and outplay you?) Rather than running in or running away.

If you get down the kiting and constant moving playstyle, you never stay still for too long or waste precious time and build quickly you will always come out on top in a 1v1 always. You just need jungle awareness to avoid being invaded which is easier said than done since warding is a prime issue in norms / ranked.

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JUNGLING (Pathing)

On Hit Teemo's main objective is to USE SHROOMS for ward coverage, because in Ranked everyone's using Oracles/Wards and building MR half the time you're going to be useless, on hit is EXTREMELY aggressive, you have the damage to take down all objectives and gain control more so than you do on AP.

The fun part is there is literally no way to counter it, no amount of armor or MR will save you. The only thing that could is CC.

Following the changes to the jungle such as Gromp taking his sweet *** time, Krugs being a handful and Raptors being pesky it is time for a new path clear, I tend to follow this new strategy in my games now. Smite will now heal you on every camp, so use it when you feel the need to, also the rivers plants (exclusive to the river) are a good source of HP if you need it. I would also like to mention that smite heal will work on the SAME jungle creature more than once, so if you get ganked, you can HEAL but beware because now the enemy can ALSO heal off the same creature.
This is MY preferred Jungle route. I tend to have the tendency to help TOP lane more than anyone else unless they are fed, which is something I should change.

If you know for certain you are going to be INVADED, you need to rush level 3.
RED -> BLUE -> GROMP and gank really early the best way to utilize this would be ward your red bush and once you reach level 3, use the Jungle plant to fly over the river wall, giving you enough time to rush in behind them especially if they are extending.
Now, if you are like me, and play extremely aggressively if you're starting on BLUE team, you will have a higher advantage than the enemy RED team, the reason behind this is that, RED team's normally get a leash off their BOT laner because (2=Better than 1) because of this, I play to cripple their Jungler as much as possible while also giving good potential for a quick first blood. If you get spotted for whatever reason, the Jungle Plant is there to SAVE YOU! RUN!

This does not work for RED team side, as everyone starts RED BUFF on BLUE team.

Starting BLUE (Teemo downside *PASSIVE*)
You have to get a Leash BLUE -> Wolves -> Gromp -> Scuttle -> Gank -> RED -> GANK or Krugs -> Raptors then Back.

Starting RED (Teemo Friendly *AGGRESSIVE*)
You have to get a leash on RED as of this time, I tend to if the enemy is starting BLUE and has a slow Clear, head over to invade their RED following up with a TOP Gank -> Scuttle -> Wolves -> Gromp -> BLUE -> Scuttle -> GANK -> Raptors -> Krugs.

(This is just my playstyle, if you mess up and do not get FB you will severely be behind in CS)

GANK only when you know it is wise
Do not go in if your team mate pings while hes under there tower (obviously)
Unless they are being pushed right up under their towers, and you are nearby you want your first item by 7-8 minutes rather than any time later, so try and get a early kill but don't go overboard or you will be under-leveled and poor.

While clearing as a Teemo you have to understand he is a very squishy champ but if you practice you can mitigate all incoming damage from the first 2 jungles pulls from level 1-4 without using a single potion due to his kiting ability and Blinds to prevent Blue / Gromp / Red from damaging you while you run past them to continue the kite.

This normally gives you the upper hand against specific jungle champs that have no ability to mitigate the majority of the first few pulls, making you healthy enough to survive an invade if you happen to get invaded, and enough to kite them to death NEVER TANK CAMPS!

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Summoner Spells, Items (Damage), Mastery & Runes!

People are claiming that with the new update of 6.22, that items like these...
Duskblade of Draktharr Edge of Night have completely crippled Teemo to the point where it is pointless to play him, just please, play him and stop looking at LCS / High tier players. (Coming from a Mobafire guide, I know. Doesn't mean much)

Play him for fun, have fun, the skill comes from how he is played and by how skillful you are playing him, just because you have problems getting to Master/Challenger right now with him doesn't make him any less broken.

Ghost is a very very, good choice for Teemo especially now that there are plants that throw you over walls who needs flash!? (Then again, having flash is much safer don't take it unless you consider yourself good enough to play ghost.) Ganks will feel like ganks being able to rush into lane with Boots of Mobility and in general being extremely fast, faster than anyone else, you could even build into Dead Man's Plate which goes even further to being a quick scout.

Yes, you can choose Flash but consider mixing it up a bit by using Ghost you won't regret it if you find something that works better for you, if you are a decent Teemo that can kite well and not get caught otherwise just use flash in higher elo, as Ghost is mostly good for climbing out of Bronze / Silver / Gold. I find at least.

Most people try to max out Teemos potential by going for Liandry's Torment as the second item, while it is great for shroom damage and I have tried it many times, it really does not work too well with this build when you are in the jungle you use them for max ward coverage, that and it's the main reason everyone hates him getting KS when dead or finishing someone off after running through 5 of them.

Besides tossing it over the Baron / Dragon wall from a distance to slowly melt them or even steal the buff (rarely) this is normally why people hate Teemo aside from the torment shroom damage does to them, if they are not constantly checking for shrooms you will always know where their Jungler is or their entire team to help with a counter play or avoiding a gank.

This specific build does not give you a massive boost in AP at all, the entire game you will never be above 250 AP or AD they will be the same at full build and due to Thunderlord's Decree mastery which scales higher damage based on 30% AD and 10% AP it might not seem like much but trust me when I say it gives the best results for melting.

Alternatively you could choose Fervor of Battle which by level 18, gives you roughly an added 60 on hit damage which should technically bump up to 120 due to Guinsoo's Rageblade although I still prefer ThunderLord both are equal but Thunderlords is so much better being able to activate from your Q or E passive when they are just about to die but close but no cigar

Stalker's Blade - Bloodrazor
Guinsoo's Rageblade
Blade of the Ruined King
Berserker's Greaves - Alacrity you can choose Boots of Swiftness - Alacrity
Due to Teemos Camouflage passive if you're using brush and idling to your advantage you shouldn't need Greaves and Swiftness will do wonders.
Wit's End
Maw of Malmortius
Runaan's Hurricane Runaan's can be exchanged for more survivability about AP or just more sustain, if your team has no wave clear then go for Runaan's.

This specific build is great for every situation, be you up against a or especially It is mostly a counter AP build really Maw of Malmortius and Banshee's Veil will make you a walking tank to them.

But if you find that the enemy team has absolutely no AP or no Tanks and are just AD champs you can change up the following items to match this list.

Stalker's Blade - Bloodrazor
Guinsoo's Rageblade
Blade of the Ruined King
Berserker's Greaves - Alacrity you can choose Boots of Swiftness - Alacrity
Wit's End
Hextech Gunblade
Runaan's Hurricane

Stalker's Blade - Bloodrazor
Deals 4% of the Target's current health as bonus physical damage (On-Hit)
Blade of the Ruined King
Deals 8% of the Target's current health as bonus physical damage (On-Hit)
Wit's End
Steals 25 Magic Resist and deals 40 bonus magic damage (on hit)
Runaan's Hurricane
Deals 15 physical damage (On-Hit) and effects breech off to other targets.
Guinsoo's Rageblade
Basic attacks Deal an additional 15 magic damage on-hit.
Every 4th range attack makes all other on hit effects happen twice.

Let's assume you have an with a base HP at 2415.4 without any armor or MR/Armor we will deal.
+ 4% - 96.616 /PD
+ 8% - 193.232 /PD
+ 40 /MD
+ 15 /PD
+ 15 /MD

Grand total of: 304.848 Physical Damage
55 Magic Damage per hit.

This does not include shroom poison damage ticks, or E poison ticks nor the effects of Exhaust an more importantly it does NOT include the base 215 PD and 200 AP damage from basic attacks.

With the effects of Guinsoo's Rageblade on every fourth hit.

+ 8% = 193.232
+ 16% = 386.464
+ 80 /MD
+ 30 /PD
+ 30 /MD

Grand total of: 609.696 Physical Damage
110 Magic Damage per hit.

This does not include shroom poison damage ticks, or E poison ticks nor the effects of Exhaust an more importantly it does NOT include the base 215 PD and 200 AP damage from basic attacks.

This means that to kill Alistar you would have to hit him 7 times which in 2.50 attack speed is practically 4 hits.

Greater Quintessence of Attack Speed x2
Greater Quintessence of Ability Power x1
Greater Mark of Attack Speed x9
Greater Seal of Scaling Armor x9
Greater Glyph of Scaling Magic Resist x9

Greater Seal of Scaling Armor/ Greater Glyph of Scaling Magic Resist
is very greedy but also a better choice for Jungling, replacing all of the Armor Seals in the early game with Greater Seal of Scaling Armor into the late game. Scaling Armor Seals won't start to scale past the regular Armor Seals until you hit level 7 and above, so kiting efficiently is key to negate all incoming camp damage from everything until you get to this point. This option is my personal necessity, but can be ignored for base Armor Seals.

I prefer using scaling runes over Base 1's and 1.2 runes because by level 6-9 you'll have already gotten the benefit of them and get more as you level since early Teemo is pretty weak regardless. If you feel like you want base 1's and 1.2's then by all means go for it.

You could argue that me taking BASE AP runes would counter the early 2 AP making my kiting clear a tad bit slower, but honestly, I love to play greedy, I want as much damage overall in all my stats more so than a low amount. Again you are more than welcome to build base.

IF THE ENTIRE enemy comp is full AP however then just go for scaling MR and build the MR full build as you will get stomped on hard if you do not. If it's that bad where there is nothing but CC and AP you're going to have to build for peel.

NOTE: With the recent change of Guinsoo's rageblade (25%+ Attack Speed) it is ideal to drop your AS runes for Hybrid pen, or what ever other marks you prefer. My play-style however is highly dependent on early high attack speed, by 15-20 minutes, I normally have around 2.00 attack speed with just two items, Blood and Guinsoo.

You can give up x7 AS marks for x2 AS Quints and replace AS marks with precision marks.

What with the changes to 6.23 giving Guinsoo's Rageblade 25% more Attack Speed on top of the 8% on-hit it is reliable to drop Attack Speed runes for Armor/Magic pen or just more damage, the downside to this, is if you're an attack speed ho like myself, you will notice a lot of issues early on like your auto's canceling early and making kiting a lot slower.
(If you don't make up for the AS early by switching quints) due to this I would highly recommend getting at least 10% Attack speed at the start, otherwise you can take 0% and build whatever you feel comfortable in.

The downside to this, if you will have no AP until you build rageblade.
You'll start with 2, and go up by 2 every level.

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Team Work & Ganking

Teemo has pretty much no CC, nothing to contribute to a team fight besides one blind and shrooms that can easily be negated or avoided, that being said if you play smart and have team mates with strong CC like the ones above then ganking will be a lot more easier for you as once Teemo is spotted he can get killed pretty quickly against his counters especially against a mid lane.

From my personal experience, with reviewing season 6.
I found that Teemo Jungle synergized very well with champions like...

You don't even need a CC, you just need the know how as to avoid being caught, and just be an overly positive team mate, and if your team is against you playing Teemo just hope they understand that Teemo Jungle is a thing and actually know what you're doing practice in BOT games before you even try to play norms, get the path and kiting down and make sure your team is diverse.

Teemo is a natural ADC counter especially against:

Teemo will counter any ADC with his blind and melt every tank with this build that is his kit.

You want to not avoid ganking mid lane if there is a one shot champion harassing your mid laner, it is very hard to come back when a mid lane Ahri is fed 20 kills off some block head, that doesn't know how to lane. Hexdrinker is great to mitigate most of the damage and not be killed immediately. Hopefully your mid laner does well as your team can not rely on you 24/7 to be camping every lane.

It's a very scary lane when it's fed.

Your targets are Bot an Top lane most of the times agains.
really anybody that is a Tank or is Squishy/ADC you will be good against including a large pool of junglers.

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Champion Bans

Before the assassin update, he was a relatively easy champ to go up against, but now he is sorta, kinda busted... instaban him.

Had the highest winrate KDA before of season 6, and quite frankly he is a strong META champion for this season again, I would personally ban him immediately over everyone including VI and LEE.

Do I need explain, hes not picked often but a good fiddlesticks will cause you a headache.

If I had to pit Lee Sin vs VI in terms of teemo, I would always prefer Lee over her every time, VI is cancerous, Lee Sin tends to drop off going into late game, where as Vi just keeps getting more and more annoying to deal with.

Even if you go into your full build of on-hit, with hextech, bork, guinsoo, he will just build the same, the only difference is, his stun will counter your blind, along with his Counter Strike ability making you too low to deal any significant damage to him, before he kills you.

If you can stay out of her range of her AOE you should be fine but her clear speed is just too much better than yours, making her get ahead rather quickly unless you get a early kill or counter jungle (which is highly not advised)

Now that control wards do not affect her, a good vayne player will absolutely destroy you if your bot team feeds her. It's hard to focus your blind when she stealths, removing your potential to counter her.

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Shroom Coverage

If you are not playing AP or Support and are strictly full damage on-hit or Tankmo, your shrooms will pretty much be useless to actually getting kills so it doesn't really matter where you throw them, so long as you try to get some good coverage.

With Support or full AP however is another thing, your main role late game is FULL map coverage, this means every single bush and intersection in the Jungle is what you should be aiming for.

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Example: Match Results Proof

Just keep in mind, you're only as good as your team mates allow you to be.
In this case, the team was completely garbage dying to a bot lane fed 5 kills, while you were safe and not dying for the first 10 minutes.

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Utilize Teemos Passive!

Most people tend to forget to utilize Teemos passive, be it in combat to outplay someone like a ZED or Nocturn when you hear him ult and such, it will save your life and give you a bonus in Attack Speed.(Damn that Soraka was on point)

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Pros / Cons


+Ward Coverage
+Amazing Damage
+Natural Tank/ADC counter.
+Melts Dragon and Baron solo.


-Very Squishy.
-Focused A lot
-Countered by CC and heavy AP Champions.
-Getting a kill with a Shroom when they run away from a fight or walk over your shroom is sometimes always impossible.
-Makes your team mates have 0 faith in you as a human.

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Situational Items

Nashor's Tooth Alright so, here we go. Nashor's tooth gives you a massive 80 AP along with 15 on hit +(15% of your AP as bonus on-hit damage) by level 18 you should be around 280 AP meaning you'll deal 57 AP on-hit the downside to this is you can not fit everything you will need into your on hit build. Sustain and Survivability are more better chosen unless you are just insanely fed and do not need to bother with MR or LifeSteal.

Please check my PURE SATAN (AP/Hybrid) guide page if you truly would like to utilize Nashors in the Jungle.

Edge of Night is really only needed for that extra defensive support to counter a one shot champions ult / combo. You just need to time the channel correctly otherwise it's a wasted item. I would recommend it to anyone that has a fear or worry about staying alive when they gank though there are better alternatives that this item though.

Runaan's Hurricane this is completely up to you, you can opt to get this as your second item followed by boots and Guinsoo but it is also acceptable to choose it as a last time or mid item the clears are fast and the damage is relatively the same if you took Guinsoo but I prefer Guinsoo

Maw of Malmortius
If you need more MR protection from getting one shot (LeBlanc, Rumble, Annie) the recent change (6.22) which removed 10% Armor pen and replaced it with 10% cooldown is pretty depressing but it will still keep you alive, shame the damage will suffer a few hundred damage.

The Bloodthirster
If there is no CC or you are not the prime focus in a team fight or are FED grab this to be more efficient at staying alive to melt their TANKS / ADC.

Hextech Gunblade
If there is no CC or you are not the prime focus in a team fight or are FED grab this to be more efficient at staying alive to melt their TANKS / ADC.

Frozen Mallet
If you need to stop people from running off (Riven, Udyr, Lulu)

Liandry's Torment
If you're getting invaded a lot and need your shrooms to harass them out of your jungle.
You can sell it later if needed otherwise you can just go Enchantment: Runic Echoes

Zhonya's Hourglass if you are the prime focus of everyones ULT (Zed, Fizz, Ziggs, Naut etc)

Guardian Angel to give yourself a fighting chance if your Zhonya's doesn't work out too well and you get shut down constantly.

Dead Man's Plate If you're in trouble and can not outrun people or chase them down, and the team has significant AD grab Dead Man's as it will help with getting around quickly, it synergizes well with swiftness and cloud drakes.

Quicksilver Sash a very, very useful item, it works well with this kit, you can take it in placement of Hextech Gunblade and it helps if you're being shut down and focused by everyone's ult like Fizz, everyones CC like Naut, Morganna, Thresh. You get the idea it removes all debuffs. if you upgrade it to Mercurial Scimitar

Mortal Reminder after getting BLOODRAZOR, BOTRK, GUINSO, if they happen to have a Soraka or Sona and your ADC is brain dead on not building it you can option yourself to be the team anti-heal support, since you're most likely going to take hurricane in the end of your build it will work well. It's also good for high AR tanks.

Spirit Visage will help you survive AP champions and also scale well with your life steal, and regen by 25%

Banshee's Veil Will go even further to keeping you extremely healthy against AP champions like Morgana with her snare and other champions. Don't be afraid to go full MR and drop Guinso / BOTRK you only need one of them to really do massive damage.

The downside and upside to this item now after patch 7.9 is it no longer gives you HP but helps you with giving more hybrid damage due to AP.

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Alright so many people ask on occassion...

"What is the best Teemo skin to use?"

There are many factors to be taken into account let me briefly explain.

Certain skins animations are extremely smooth where as some skins are clunky and has a sense of delay if you play multiple skins for a long time you will notice this one good example would be...

OMEGA SQUAD TEEMO: Out of all the skins I played this one the most and this was the most clunky out of them all in my opinion I was canceling a lot of my auto attacks on a regular basis possibly because I always misjudged the animation but even then it did feel clunky...

LITTLE DEVIL TEEMO: My personal fav Teemo skin by far not because of the skin it self but merely because of the animation and how smooth it is, to the point where you never cancel autos, again this is all down to personal preference you can play any Teemo skin and be great at it, but if you have trouble with canceling auto attacks it comes down to skins and your experience with the animations if this makes sense.

COTTONTAIL TEEMO: If you want to be a little global taunting piece of trash, works every time.

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I would like to say that, I appreciate the fact that you all so much enjoy my guide, I put a lot of time and effort into making this guide for fellow Teemo mains to further improve their own builds and most importantly, I made it to help new players grasp a hold upon our lord and savior. Hehehaha!

Donations would be highly appreciated but please note, it is not necessary, I care more about your ability to grow as a Teemo than I do about pocket change for real life.

I would also like to mention that if you would like to watch me play a few games on Twitch, let me know, I unfortunately don't have an audience but so I might not be too open to playing and streaming but the thought is still there, maybe, maybe not. I just play Teemo casually to have fun.