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Choose Champion Build:
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Top
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Jungle
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Tank
Recommended Items
Spells:
Ghost
Exhaust
Items
Ability Order
The Relentless Storm (PASSIVE)
Volibear Passive Ability
Introduction
In this guide I'll teach the way of the chaser, with the mightiest bear in the League, the

The cheat sheet is enough for experienced players in this champion, being very intuitive and truthful about the final stats of the build, being the guide itself to explain some choices and tips.
- Guide Created
- Finished Introduction
- Finished Skill Squence
- Finished Pros and Cons
- Finished Runes
22/02/2013
- Finnished Spells
- Added Items
- Typo Fix
25/02/2013
- Typo Fix
3/3/2013
- Added
Blade of the Ruined King to the situational items
21/3/2013
- Edited Late-Game Section
- Added Viable Runes
- Added Conclusion
26/3/2013
- Added some links to the Conclusion
29/3/2013
- Added To-Do List
- First steps in the Twisted Treeline guide
10/4/2013
- Skill Sequence changed to match new meta
29/4/2013
- Added Jungle - Summoner's Rift
3/5/2013
- Adjusting Jungle build order
13/06/2013
- Adapting to the lower cost in
Doran's Shield
31/07/2013
- removed
Runic Bulwark and added
Locket of the Iron Solari due to new patch
01/08/2013
- added jungle section
Pros:
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Cons:
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Although this was already told, this champion beneficts a lot with this summoner spell, by two reasons:
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Ever hated those little guys that escaped your
![]() And did I mention that this works with the attack speed part from ![]() |
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For the simple part of stoping the running, this isn't in my recommended list. This spell besides all the good things
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Look at your
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Why isn't



Runes






























Why













Some of you may ask: "Why no







- It works very well with the snowball effect you wanna create with
Durability
- It unlocks
Weapon Expertise which helps your auto-attacks,
Thundering Smash and
Frenzy
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If some of you think
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"The breadwinner" from
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This is may be the best tool we have in our arsenal, unlike the previous ones this skill can save us and our team, this skill has a great fearing effect on lane minioms, it can identify for us the "real"
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Not much to say here, it's the reason I'm basing myself in attack speed. The more hits, the best, can be used to guarantee kills 1 vs 1, but is more demolishing in team fights.
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The reason why is simple, sustain. This gives you the hp you need to stay in lane for a very long time, and if you play your cards right, get the first blood with the help of your

On your first way back try to get









I didn't recommend



I'm one more fan of






Here we are!




















In the case you chose to go with the full team fight set (








I'm not a fan of using



- Warding Section
- Support Build and Sequence
- Carry Build and Sequence
- How to Jungle with
Volibear
- Match-ups and Difficulty of the Lane
- Pictures and videos of the right way to use some skills (counting with help of the public on this one)
- Testing Tank Build and Sequence
- Support Build and Sequence
- Carry Build and Sequence
- Jungle Build and Sequence
- Map Mechanics
- Match-Ups and Difficulty of the Lane
- Behaviour while Jungling
The cheat sheet counts with talents such as


Start with


Preferably start with red camp and rush to take down blue camp so you can't be so easily counter-jungled and nobody expects a level 3 gank.
Pay attention to where enemy is warding so you can gank more efficiently.
If top lane is getting pushed back due to fear from enemy jungler, try to help ward the top tri-bush and river bush.
Some junglers like


I'm using


Hopefuly this guide won't be discontinued as long as my forces and knowledge allow it, as a matter of fact i'd like to take this chance to take in some scoreboards pics to add to this guide.
I'd like to take this opportunity to pay my tributes to jhoijhoi for the awesome work in the bbcode guide, and an enormous bow to Rys Aberdeen for passing me the joys of the most powerful bear in this game.
And remember:

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