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Cassiopeia Build Guide by CelesteDoesWeed

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League of Legends Build Guide Author CelesteDoesWeed

Gorgon's Mimick - The Cassiopeia Guide

CelesteDoesWeed Last updated on February 8, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0


Utility: 9

Guide Top


Hey guys, CelesteDoesWeed is my smurf account but I do not like giving out my real account to people because I only play with my friends.But you can add me, I just won't be on LOL. In the mean while, please enjoy my guide and my graphic designs and learn.

About Me and the Guide!

At first, when I played LoL, I started out in Mid Lane, got kicked out of Mid lane into Support Role and adapted, ADC Role, kicked out of ADC role to Mid Lane, adapted to Mid Lane and got kicked out, took top and ehhh for a while, adapted to ADC, and now learning top and jungle still(too many players pick this lane off the selection. I just last pick. Even though I play a mean Fiora)Even though I have like 900 Wins and still goin'bout it, I really don't like playing rank first off. Competitions piss me off at times and kinda ruin the fun out of LoL if I keep playing ranked unless I play with friends which is not often(Like once per two months or never). I've learn through LoL by experience, gameplay from self, friends and when I'm bored, YouTube... which brings me back here. Also there was a guide on Cassiopeia that I so loved and learned from it when I sucked at Cassiopeia. I'm not saying I'm pro, but there are things that need to be laid out to Bad-***iopeia Players.

I was introduced to Cassiopeia in Season 2.Now it's SEASON 3 and there are still buffs and nerfs to come for both Cassiopeia and her environment. This guide will show how to utilize her at MIDDLE AND TOP LANE, SKILLS, JUNGLES, SNAKES, and TEAM FIGHTS.

00 0000 Cassiopeia is proven to be a total arse in mid lane to so many League players, including my friends But you don't see her in mid lane a lot due to her "difficulty" level which is the maximum of 100 as Orianna. With that said, Cassiopeia is one of the sensitive champions with outcomes that will drastically change the game. With proper use of Cassiopeia, she is able win a game with her high AP Ratio Damage, Skills and Damage over Time in mid lane or top.

+Perfect Kite and Chasing Tool.
+High AP Ratio on Spells with her Combos
+Poking Tools + = FUC
+Her Ultimate can piss enemies off and can fit any team composition
+A Snake
+A replica of Medusa
+Mythical Skin gives you a face with she uses her Petrifying Gaze

As a Semi-APC, Cassiopeia obviously has skills that will do high damage that can burst enemies down to nothing but is also relied on by her teammates. After view her buffs and nerfs, Cassiopeia is still powerful with her Ratio and Damage of Time. As she levels up, Cassiopeia become much more difficult to deal with, prior to skill with Cassiopeia, because she does more damage with her skills. And the best part, she could semi-carry a team with her Poison+ Twin Fang Combo while defending herself. People underestimate her damage output and aim for her a lot in late games sometimes. Plus her Petrifying Gaze is one of best CC, if used properly, and is appraised for that.
-Squishy, Hard to Master, and Mana Hungry
-Mistakes completely matters
-HER SKINS SUCK. except for Mythical and Jade.
-Expected of skill can suck(Recommend an AI-Match before Normal or Ranked)
-Oh, her Petrifying Gaze can change a game alright...
-Objects that weight over 250 pounds could kill her

With all those mean things said, Cassiopeia is a glass cannon that must be taken seriously, if ranked. If Cassiopeia falls, it's pretty difficult to get back on your feet and before you know it, the game is over. What Cassiopeia lacks are in-your-face gap closers, HARD cc before level 6, HP, and sustain. Enemies will look at you first at the loading screenjunglers and if fed, Cassiopeia will be the first lock-on opponent. (Unless your ADC is fed as well, then the game should seriously be over or aim for the ADC). Her spells are unreliable as well because of her Noxious Blast and Petrifying Gaze. I will explain more at the skill page. Practice makes perfect with Cassiopeia

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Runes and Masteries


Greater Mark of Magic Penetration

Greater Glyph of Ability Power

Greater Seal of Mana Regeneration

Greater Quintessence of Ability Power


I'm not going into details with these soo...

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Medusa's Powers

If you just want a quick overview on Cassiopeia's skills here's a link from Riot giving a quick

Champion Spotlight

Her skills are what puts Cassiopeia a pseudo-carry, I really can't view middle laners as AP Carry because they rely on spells and team mates. Unlike ADC like Miss Fortune or Varus, they rely on auto attacks and keeping themselves out of range with team mates (like Cassiopeia), except Fiora, Gangplank, or Master Yi who are melee and somewhat tanky. Carries are champions who do the highest damage range per second to other champions on with attack-speed and attack damage. Mid laners don't have that quality except damage. With Cassiopeia's DoT spells, I view her as a semi-carry like Zyra or Diana

Summoner Spells

Flash is one of those items that is flexible. This can land a kill or run away and for that reason, you will need this. But use this wisely to get over walls to escape or extend yourself for kills. The cooldown is at least 5 minutes; love it...

Ignite is an addition to your combo breaker. DoT + True DoT = DAMNIT in early games when you get picked on. It can even juke a Flash and render them into 5 minute gankable. However, don't juke yourself out of your summoner spell.

Exhaust is also an addition to your combo if you suck at skill-shooting/defending youself. This will help you more than ignite. But with Ignite however, it's a deadly combo. It's not a bad choice. You'll just won't have an escape-tool.

00 This is one of those items that are normally on Ranked Games with ADCs and are underestimated by opponents. Combined with Flash and you may be finishing the game with zero deaths with all the kills. Could even used as an offense if you're very close to your enemy. Then again, you have no damage output into this...

00 You'll never know when teleport can be the best thing in a team composition. When I first started LoL, I was so adapted to Flash Teleport combination because I fear my opponents would get me out of lane so quickly. And if not, I would teleport to my allies' lanes and help them out. With that said, teleport is underestimated and maybe at least one summoner should get this so no one would say F U JUNGLER! YOU NEVER GANK.. I switched this for Ignite

The Path to Somewhere..?

These are spells that give a vibe to other players because:

-They aren't at level 12 in the Summoner World
-Have problems surviving their lane
-They so don't read guides
-Probably stubborn in life
-Troll win/lose

0 These summoner spell are for sorta inexperienced players or benefit them in come way. However these problems can be easily solved by PLAYING AND LISTENING MORE.. Heal are for players who like to juke players into tower if they know how to spot them. But you have to use this sometimes before you even reach to your turret and the cooldown is dreadful, so no. Clarity are for players who don't know how to manage their mana who can't land the skillshots and has 3 minute cooldown. Only use this item as a crutch. But as Cassiopeia, you NEED to manage your mana and LAND those shots later on and stop using this otherwise, you suckyou'll be rendered useless to your team and lose; you may even think Cassiopeia is not right for you when she unlocks a lot of potability. Ghost is stupid; Cassiopeia's Noxious Blast, when hit, gives you a speed boost + Miasma's slow will allow you to kill your opponent. Cassiopeia players only get this if they want an extra go. Barrier is the same effect as Heal. Only no team benefit. Also you should not be even close to your enemies.

Do I need to explain the rest of the spells..?

Cassiopeia's True Power

(Passive) After casting a spell, any subsequent spellcasts will cost 10% less for 5 seconds. This ability stacks up to 5 times.

You will not ask for a better passive than this. As you cast your spells, every spell you cast grants an 10% mana cost reduction and with your combo, you will be on fire and still take control of your lane when your opponents come back. Spam your spells with this benefit too if you want on your opponents to keep some pressure. But don't abuse this wonderful passive too much once the max stacks of your passive is gone and always look at your mana pool before using your skills.

Standard/Normal Cassiopeia
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Snowball/Easy Going Cassiopeia
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Noxious Blast

ACTIVE: After a brief delay, Cassiopeia blasts a small target area with an explosion of poison. All targets hit are poisoned and dealt magic damage over 3 seconds. Cassiopeia is granted a movement speed boost for 3 seconds if she hits a champion with this spell.

COST: 35 / 45 / 55 / 65 / 75 Mana
MAGIC DAMAGE PER SECOND: 25 / 38 / 52 / 65 / 78 (+ 27% AP)
TOTAL MAGIC DAMAGE: 75 / 115 / 155 / 195 / 235 (+ 80% AP)
MOVEMENT SPEED BOOST: 15% / 17.5% / 20% / 22.5% / 25%

This poking tool makes anyone mad and puts the pressure in laners so much. However just like Karthus's Lay Waste, the diameter is small and is hard to land. The range is nice however and this should be used as a punishing tool to stop farming or to re-position them into a more uncomfortable zone, which is why you should max this first with its short cooldown. Farm with this too if you like. This is also used as a chasing/kite tool and with Rylai's Crystal Scepter, a kite tool that will make people say DAMN. Casanova had a sex change. You can use this to check bushes to see if any champions are there if you are granted with the bonus.


ACTIVE: Cassiopeia throws a growing cloud of poison to a target location. The area lasts for 7 seconds and provides vision over it for the duration. Any enemy that passes through it is poisoned for 2 seconds that is renewed by continual exposure.
Poisoned enemies receive magic damage each second and are slowed.

COST: 70 / 80 / 90 / 100 / 110 Mana
MAGIC DAMAGE PER SECOND: 25 / 35 / 45 / 55 / 65 (+ 15% AP)
TOTAL MAX MAGIC DAMAGE: 225 / 315 / 405 / 495 / 585 (+ 135% AP)
SLOW: 15% / 20% / 25% / 30% / 35%

God I love this skill. I rely on this more than Noxious Blast, however I max this last. Even though the damage per second is godly, cmon... What dumb fool would stay in a purple cloud of gas that does damage . Plus it lasts 7 seconds. No one would stay in there for 7 seconds for the spell to give full effect. With that said, you can separate a team easily.However the purpose of this is so flexible even before level 6. This could slow, which can accommodate your land on Noxious Blast. Once someone is stunned, splash Miasma out there and your Noxious Blast + Twin Fang will land you a kill. Did I mention it gives vision? If you wanna check a bush, you can use this as well with it's long range.

Twin Fang

ACTIVE: Cassiopeia sinks her fangs into target enemy dealing magic damage. If the target is poisoned when hit then Twin Fang's cooldown is reduced to 0.5 seconds.

COOLDOWN: 5 (.05 If Target is Poisoned)
COST: 50 / 60 / 70 / 80 / 90 Mana
MAGIC DAMAGE: 50 / 85 / 120 / 155 / 190 (+ 55% AP)

Did I mention this thing refreshes to 0.5 seconds if the target is poisoned? Well good. This plays a key role to your damage but uses excessive amount of mana without Deadly Cadence in effect. Also don't use this to farm... And depending on your opponent, I max this second. If my opponent sucks, snowball and max twin fangs first.

Petrifying Gaze

(Active): Cassiopeia deals magic damage to all enemies in a cone in front of her. Enemies facing her when damaged are stunned for 2 seconds, while enemies facing away are slowed by 60% for the same duration.

COST: 120 / 160 / 200 MANA
COOLDOWN: 130 / 120 / 110
MAGIC DAMAGE: 200 / 325 / 450 (+0.6 per ability power)

People fear walking around alone because of this ult. Face checks are dangerous, apply that to yourself too, and benefits the initiation of anything with her ultimate. Even when you don't stun them, they're slowed from not looking at you. Use that advantage to land your poison combos. But when they're stunned, continue off with Miasma> Noxious Blast>2 Twin Fang> Ignite and REPEAT OFF ON Noxious Blast. This is one of those moments where you have pressure to stun all of them so everyone would live. Well guess what,

This ultimate is so flexible but must to used to properly.
  • Level 6 - You're still in laning phase. Use this whenever possible or gank with it.
  • Level 11 - Laning phase is done, you're roaming and helping team mates and entering teamfights.
  • Level 16 - Teamfights are on and you must push pressure. You have a crowd control that has to land at least one opponent that does damage.

Trivia and Tips about Petrifying Gaze:
  • A cone skillshot that is so IRRELIABLE, teams will look at you for this.
  • Katarina's Death Lotus or Garen's Judgment works with Cassiopeia's ult. As long as they are looking at you.
    -Watch where Katarina Shunpos to and if Katarina's are smart enough, they'll turn around and Death Lotus while you're bleeding and dying from the hands your ******** sister.
  • Petrifying Gaze has a cast delay that takes at least 1 second before the spell is in effect. Be wary when casting this because it's highly noticeable if Cassiopeia is read correctly
  • The cooldown is long and can leave you inescapable without Flash or Cleanse
  • Don't always rely this for the stun as the burst damage rises in the game, the slow is all you need to kill them.

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Glamorous Items

Early Game Items/Starting Point

For those who uses Heal and actually complains that they have issues surviving, stop and get this. Health Potions are here for a reason and with Boots of Speed, you're able to catch up to your enemies with your Noxious Blast. Don't feel the Heal...

EARLY GAME ADVANTAGES with this item. Stack these up to about three and you're fine. Rush it before you even have Sorcerer's Shoes if you want. The stats on this provide some survivability if you wanna snowball early or add some items too your slots.

More AP Damage but opens a huge door of items with this such as , Hextech Revolver, Haunting Guise, Rylai's Crystal Scepter, and Mejai's Soulstealer. This should be taken by Professional Cassiopeias but you only have 1 disposable-sustainability.

Early Game Item Situations and Solutions

When you go back after the first 5-10 minutes, you should at least have 700-1000 Gold on you and there are times when the enemies you have can be easily counter by an item. You should look at your enemy and already analyze what they can do.
When you own your lane, don't read this anymore. You should be having 1600-2000 Gold and doing your best to slow down your mid lane.

Situation One
Nothing's really happening...

Your lane is bland and you are actually not getting ganked, you're just farming and not really doing damage to each other, fair amount of farm, and equal skills, AP, and champion qualities.

Get. Those. Rings. Survivability, AP, and Mana Regen will do you some justice when you see that perfect poke when your opponent makes a mistake while farming. Especially when you're not really doing anything with your mana and your skills at this point are a little inexpensive which makes you last a bit longer.
Sight WardSight Ward

Situation Two
Your enemy is a fly on the wall.

Might had died once and you're sorta thinking "I Can Do This Way Better." You guys are poking at each other and having minor survivability issues that could be solved by Health Potions and punishing.

This solves your mana issues and magic resist. You're able to poke more and resustain yourself some mana when they go back, which leads you to free farm, push and gank a lane while they're away.

I think you know why by now.

Rush this. Kite, Run, Chase, and Kill them all the way with this. This will solve any general AP mobility issues and gives some survivability. Especially if your enemies have a starting Doran's Ring with gross speed.

Situation Three
You've got someone ugly thats nailing you down to the bone and you've died aa few. Your enemy has high AP Damage with In-Your-Face range, and debuffs that affects you greatly. In fact, you WILL DIE
when you even go near to your farm.


I like this item a lot actually. Even when the enemy isn't really do much to me when I'm in mid lane, I'd still get this so I get a nice boost before they come kick my as*. Rush this if possible.
You can later on create a Zhonya's Hourglass
Catalyst the Protector
You may build this to a Rod of Ages, even tho I detest this item of Cassiopeia (I will explain why later). This is like maximum survivability or your "I HAD ENOUGH OF THIS" item. And this is good because there's some resustain and HP and MP. Farm with your Noxious Blast if you can, move on and get Rod of Ages soon and exchange it for something as later in the game, your tanks will take the damage for you.
Kage's Lucky Pick
If you get this item, roam around for a while and keep an eye out for everyone or farm. This boost alone will solve a part of your farming incapability. Warn your team mates if your lane is roaming.

You actually can't get your spells out there. With this, you can't go wrong with the HP(even tho its nerfed). This will build into Rylai's Crystal Scepter, your core item.

Mid Game Items

Rylai's Crystal Scepter
One of the most lovely items because what Cassiopeia lacks is crowd control and with Noxious Blast, the next kite queen. Plus the survivability of that chunk of HP and beautiful AP Power. And the passive that will slow your enemies(stacking with Miasma), you will be DEADly.
Needlessly Large Rod
Standard AP is essential for any mage in League of Legends. Also, when I own my lane, I get this instead of Sorcerer's Shoes sometimes for the hell of it. But you do need this to build something even greater, Rabadon's Deathcap, Zhonya's Hourglass, or Deathfire Grasp.

Perfect snowball item. If an enemy is trying to build defense, such as Magic Resist, get this item. It gives a kick of offense with 25 AP and its Magic Penetration and a lovely defense of 200 HP. However, you're free to sell this back or get Liandry's Torment if the team has no way of defending themselves from you with magic resist.

Late Game Items/Situation Items.

It's like, what, 30 minutes into the game? Core items are on and you'll need all the stops out of this game to end it, help your ADCarry kill everyone, and win.

Standard AP that is beautiful and helps you deal damage. You should probably have this by now if you hadn't thought of that. Rush this as your first core item if you want too. Just don't get too cocky because enemies will give you the eye.

This is a tank killing item. It's nerfed but is given a huge magic amplifier of 20% when casted onto the opponent. With it's Cooldown reduction, AP Boost, and a chunk of killing
15% HP active, this thing can be extremely useful to taking down anyone.

Are you not getting blue buff? Or are you just so good at casting spells because you're successfully pouring everything you love into your enemies? Get this.I've actually had moments when I semi-carried a team with blue buff to the point when my mana pool is down to 0. This solves your mana issues when you are recovering. And the 20% cooldown reduction and mana resist that's built from Chalice of Harmony.

Invulnerability is above human nature in League of Legends. Especially when you are trying to escape from Karthus's Requiem, Caitlyn's Ace in the Hole, that "oh...damn. Mega Inferno Bomb, or Katarina's Death Lotus combo. There are so many out there and I'll name them in the Enemy Pages. But this gives a beautiful amount of AP and Armor that also builds from Seeker's Armguard with a game changing 2-Second Statis Active. Know how to use this properly.

This is a nice item. However this should be bought if the team has HIGH AP BASED TEAM. The magic resist passive isn't much like Void Staff. But AP teams are so money-hungry for damage; they'll be squishy everyone to kill. This is mostly a defensive item for AP teams, but if they only have at least 2 champions that are AP, get Liandry's Torment

If you have a Kage's Lucky Pick, or a Faerie Charm, I'd get this item sometimes. This is one of those items what says, noob to most people; I don't understand why though. Morellonomicon is actually wonderful if you have enemies resustaining themselves with Will of the Ancients or Zeke's Herald because if Cassiopeia casts a spell on a enemy while they are healing at 40% of their hp bar, it reduces their regeneration by a slamming 50% that could lead you to a kill because of the massive burst damage per second you do. Get this if you're dealing with Dr. Mundo, Master Yi, or Elise.

Cassiopeia owns HARD and if players know what to do, they would get Force of Nature by now. LUCKILY after the season three change, Force of Nature is banned. But the Magic Resist items are still mean to you. So if your enemy has almost 75 Magic Resist, get this item as this gives beautiful AP and magic penetration.

Just like Void Staff, this gives magic penetration from Haunting Guise. At least one person on enemy's team is tanking both Armor and Magic Resist. If their team doesn't build magic resist that's at least 75 MR, this item with its passive can snowball all the way. Then again, if the overall enemy team become smart later and starts getting MR, sell this and get Void Staff.

A wonderful support item, however if your ADC's Support gets this item, don't get it and stick with them because the spell vamp doesn't stack. The passive is lovely since you do insane burst damage and a good go on AP and it's bonus AP Passive for team mates. If you think you and your team would benefits this or just want some sustain, GET IT.

Decent amount of MR and an active that's similar to Zhonya's Hourglass. HOWEVER, IT IS AN ACTIVE. USE IT. This is your stun, CC, poison, slow, slience, Children of the Grave, Chum the Waters, Soul Shackles, or Chain of Corruption repellent card to escape or chase enemies.

Another situational defensive item if they have a lot of casters on the team. This synergies better than Quicksilver Sash because the cooldown on Banshee's Veil is 25 Seconds. Quicksilver Sash is 90 Seconds. If you guys are constantly in battle that lasts almost a minute, Banshee's Veil is perfect.

If you're aimed down constantly or you're scared of facing your opponents alone when you're OVERPOWERED, this item shall love you for until you die and 5 minutes in the game will the love come back. This is your pillow that you can land on but hopefully, your tanks or support will help peel off both you and your ADC when you come back to life.

Completely Viable Items

These items are completely situational or I would only get this time if I suck. But at the end of every game, I asked myself "Do I really need this if I'm playing Cassiopeia?" These are like the piece of Cassiopeia might not need, but it synergizes in some way in Cassiopeia.

God I hate this item. This requires full early game advantages because you have to rush your Tear of the Goddess to take a full effect which ALSO requires you to build Rod of Ages. The more mana you have, the more AP will give. Getting Athene's Unholy Grail will solve your mana problems if that's the case of buying this. Muramana sucks too because ATK DAMAGE does nothing and the only single spell effect on Cassiopeia is Twin Fang, which isn't her main component. Just get AP.

Supports only get this if they're rich and want to provide the best for their ADC. However, the active is so life-saving and game changing. I would only get this item if I'm getting ganked a lot but there's so much better items than this. Get your support to do their job and get Sight Wards.

Shard of True Ice Again. Another support item with gold benefits. Active only benefits other players who are going into the fight and you should not be in the middle of a team fight. That's all I can say.

The chunk of HP benefits Cassiopeia. Don't get it because that's what [[Rylai's Crystal Scepter]s for because all this thing does is give you HP. You should be in the back of team-fights and casting your spells freely, which renders this useless and this is so expensive to buy. This is a tank item and you shouldn't buy this.

You want to die..? Get your support or tank to get this item and move on. This is a kill-me arrow when you activate it.

Not the best item I can use. But when Cassiopeia uses her spells, casting times takes about .5 seconds. Which makes Cassiopeia auto attacks the nearest enemy. This takes full brain flexibility + training to master this reaction, especially in the pressure of team fights. Don't get this item because you actually have to go into the field, fight, and annoy yourself to remember key timing.

Sometimes I'd get this item. However, that is why both Zhonya's Hourglass and Athene's Unholy Grail is a better compound than Frozen Heart when I first realized the changes of items.

Think you're good with Cassiopeia and not die? Get this item if you wanna push yourself to excellence. This kinda trains you to not die, but people will kill you.

Good passive, however, you gotta auto attack to utilize it's fullest. You could be doing this every friggin 2 seconds and annoy people. Same reason with Lich Bane, don't buy because you need to get in the fight. This doesn't stack with Lich Bane if you're wondering.

These items are a waste of slots, but works other other AP Champions. Here's a brief summary why you shouldn't even look at it for Cassiopeia

Shurelya's Reverie Support item with actives that jumbles you up. Passives are also useless.

You do not auto attack.

You're not hybrid. The spell vamp on Hextech Gunblade has less effect than Will of the Ancients.

I don't want to fix the indent on the Hybrid columns because you'll probably stop after No.

Lets summerize

AP Damage:
Mana Solving Issues:
Magic Resist:

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In-Depth Items for Cassiopeia

Rod of Ages vs Rylai's Crystal Scepter

You've noticed why I haven't put Rod of Ages. In that old Cassiopeia guide I saw, he titled it:


Here's why I agree.

When you get 1300 Gold., you have a choice to buy, Catalyst the Protector/ Giant's Belt, or Blasting Wand/ Amplifying Tome. If you buy Catalyst the Protector, this completely improves your survivability, but ruins your damage, via, Blasting Wand gives AP Damage but very little survivability with Health Potions and could cost some money.

So which one do you buy?

This is 100 Gold expensiver than Rod of Ages but worth the price. The slow passive triamphs over early game advantages and gives you standard AP and Health that should provide just enough to help you get your other items. You'll just sit back, kite your enemies, and damage them. Rylai's does more than Rod of Ages

Rod of Ages takes a lot after you get Catalyst the Protector first. But when you get Blasting Wand, thats your AP power, even though Cassiopeia has high damage ratio. You should be doing more than just staying back and farming/harassing. And once you get this item, you have to wait 20 minutes to stack this up. And once you're into late game, this renders Rod of Ages useless and sell it. The health and mana benefits are kinda pointless because Rylai's Crystal Scepter is good enough for base HP. All this thing does is give HP and MP. It's stupid for Cassiopeia.

Void Staff and Liandry's Torment

Incoming magic damage is multiplied by a factor based on the unit's magic resistance(same with armor):
Damage multiplier = 100 / (100 + MR) if MR ≥ 0
Damage multiplier = 2 − 100 / (100 − MR) if MR ≤ 0
25 magic resistance → ×0.8 incoming magic damage (20% reduction).
100 magic resistance → ×0.5 incoming magic damage (50% reduction).
−25 magic resistance → ×1.2 incoming magic damage (20% increase).

Every game is different. You need to analyze what the enemy team is getting and how to counter it. Usually top or jungle does that for you. And if ADC/Support Bot team excels, all everyone has to do is protect them. But when they see you as a major threat than the ADC/Support team, health and magic resist solves the problem. Here's when you should know when to buy Void Staff and Liandry's Torment.

Void staff takes off 35% of the enemies magic reistance. Not 30 Magic Resistance points.
And Liandry's Torment takes 15 Magic Resistance Points.

For Example

Enemy oppenent has:
86 Magic Resist Point



Void Staff Wins

Another Example:



Liandry's Torment Wins

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Coming soon too..

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Cassiopeia's Enemies

Coming soon

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I'll provide more soon. Feel free to send me.

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Playing Cassiopeia requires so much patience and thinking. But I think any true LoL player can use her. She's so much fun, and has an awesome Jade Fang Skin coming up on Chinese New Year. And people are so annoyed when playing against Cassiopeia. But the truth is, she's not that hard to battle. Mind games are annoying when I play Cassiopeia and people tend to forget what to do, even me. Just practice and play hard and smart and have fun.

The pieces that are missing are like bonus facts. I think covering the basics such as items, skills, and runes/masterys are more essential than just catching me play or learn how to destory a particular champion because Cassiopeia takes time to learn. I know YouTube videos help but you don't really get better unless you get out there. Plus I got other **** to attend to.

If there are things you guys wanna point out or add, feel free to comment . However don't be mean since this is my first guide.!!