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Choose Champion Build:
-
Top
-
jungle
-
AP
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Introduction
The reason i play WW is that I'm so angry at all the players who play him wrong, he's also a very underplayed character and deserves more. The first time I played him I got hooked for the rest of my life and now I'm here to spread the word, about our lord and saviour...



PROS:
Super 1v1
Super Sustain
The ultimate
Infinite Duress has a short CD
Few people know how to play against him (low elo)
E
Blood Scent has amazing range once maxed
W
Hunters Call affects allies
CONS:
Hard laning first levels
Hungering Strike takes lots of mana (110 lvl 5)
No CC until lvl 6
Ignite= shutdown (because of all the heals
Warwick gets)
Super 1v1
Super Sustain
The ultimate

Few people know how to play against him (low elo)
E

W

CONS:
Hard laning first levels

No CC until lvl 6


Eternal Thirst
Each of Warwick's attacks will deal 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 / 6.5 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 / 16 additional magic damage and heal him for that same amount. Each successive attack against the same target will stack this amount of healing and damage up to a maximum of 3 stacks. The stacks remain for 4 seconds.
Thoughts: This is what we will focus our build on. When we gather much AS this passive will devastate your opponent. Not to mention the extra magic damage you will get from the
Wit's End end that not only adds more magic damage (42+) but removes their MR. A full stacked one in lvl 18 can deal 48 and if you ad
Wit's End to that you get the insane amount of 90 dmg. (pretty ******** awesome for a tank)
Hungering strike
Strikes an enemy for the greater value between 75 / 125 / 175 / 225 / 275 (+100% of ability power) and 8 / 10 / 12 / 14 / 16 % (+100% of ability power as flat damage) of the target's maximum health, and heals Warwick for 80% of the damage dealt. Minions and monsters will only be dealt the flat magic damage.
Thoughts: This is our primary ability in out laningface. Use this to poke your *** of but don't over use it. With it's high mana cost it's bound to happen that you get OOM:ed at some point but try to avoid it, especially at lvl 6 wen you have kill potential at last. This spell is pretty useless the first lvls because it hasn't built up that sweet DMG yet
Hunters call
Warwick lets out a howl that inspires all nearby allied champions. This increases Warwick's attack speed by 40 / 50 / 60 / 70 / 80 % and all nearby friendly champions' attack speed by half of the amount for 10 seconds.
Thoughts: This is an amazing spell. This makes doing deeps a breeze with your passive. And it is a boost to your ENTIRE team! they wont know what hit them
Blood thirst
Toggle: Warwick senses enemy champions under 50% life within a 1500 / 2300 / 3100 / 3900 / 4700 distance of him, revealing them until they heal. Upon sensing an enemy, he will gain 20 / 25 / 30 / 35 / 40 % movement speed.
Thoughts: This ability gives you great chase and escape potential, Let's say you engaged your lane opponent, and suddenly their Maokai appears from the lake. But wile you are just destroying their
Nasus in a 1v1 he has already reached 50% and you just run away without wasting your
Flash. But off course it's most used in chasing. In team fights you've got a never ending steroid because there is usually someone who's low.
Infinite duress
Warwick lunges at an enemy champion, suppressing the target for 1.8 seconds and striking for 50 / 67 / 84 (+0.4 per bonus attack damage) magic damage in 0.33-second intervals. Warwick gains 30% life steal for the duration, and is considered to have fully stacked Eternal Thirst against the target, which is removed at the end of the duration. Each of his strikes triggers on-hit effects and benefits from life steal and Eternal Thirst.
Thoughts:I Love this ability, once you reach lvl 6 you just call for the jungler and get the easiest kill ever. It's definitely nice if you've got
Master Yi jungle that doesn't have CC but only DMG. In team fights it can be used to either suppress their ADC or protect your own
>
>
>

Each of Warwick's attacks will deal 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 / 6.5 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 / 16 additional magic damage and heal him for that same amount. Each successive attack against the same target will stack this amount of healing and damage up to a maximum of 3 stacks. The stacks remain for 4 seconds.
Thoughts: This is what we will focus our build on. When we gather much AS this passive will devastate your opponent. Not to mention the extra magic damage you will get from the


Hungering strike

Strikes an enemy for the greater value between 75 / 125 / 175 / 225 / 275 (+100% of ability power) and 8 / 10 / 12 / 14 / 16 % (+100% of ability power as flat damage) of the target's maximum health, and heals Warwick for 80% of the damage dealt. Minions and monsters will only be dealt the flat magic damage.
Thoughts: This is our primary ability in out laningface. Use this to poke your *** of but don't over use it. With it's high mana cost it's bound to happen that you get OOM:ed at some point but try to avoid it, especially at lvl 6 wen you have kill potential at last. This spell is pretty useless the first lvls because it hasn't built up that sweet DMG yet
Hunters call

Warwick lets out a howl that inspires all nearby allied champions. This increases Warwick's attack speed by 40 / 50 / 60 / 70 / 80 % and all nearby friendly champions' attack speed by half of the amount for 10 seconds.
Thoughts: This is an amazing spell. This makes doing deeps a breeze with your passive. And it is a boost to your ENTIRE team! they wont know what hit them
Blood thirst

Toggle: Warwick senses enemy champions under 50% life within a 1500 / 2300 / 3100 / 3900 / 4700 distance of him, revealing them until they heal. Upon sensing an enemy, he will gain 20 / 25 / 30 / 35 / 40 % movement speed.
Thoughts: This ability gives you great chase and escape potential, Let's say you engaged your lane opponent, and suddenly their Maokai appears from the lake. But wile you are just destroying their


Infinite duress

Warwick lunges at an enemy champion, suppressing the target for 1.8 seconds and striking for 50 / 67 / 84 (+0.4 per bonus attack damage) magic damage in 0.33-second intervals. Warwick gains 30% life steal for the duration, and is considered to have fully stacked Eternal Thirst against the target, which is removed at the end of the duration. Each of his strikes triggers on-hit effects and benefits from life steal and Eternal Thirst.
Thoughts:I Love this ability, once you reach lvl 6 you just call for the jungler and get the easiest kill ever. It's definitely nice if you've got






Love it! HP, AP and the greatest thing of all... mana reg! Makes a big change in your lane.

Not a bad item. Get some HP, HP reg and blocks of incoming DMG. If you feel more comfortable with this item don't hesitate to get it, but i prefer the Ring ( its more fabulous )

Don't like this item very much, mostly because i forget to activate it but also because you don't play aggressive at all the first lvls. Still a viable item though.

I like it sometimes because it helps me too keep up with lane bullies like


Early

Lots of good stats if you are winning. AD, life steal and HP makes this an obvious purchase.

We all have those games once in a while were we play like ****. This is why we get the



Core



This is your core and you are rarely allowed to go against it! You have everything a

THIS **** IS LIKE MADE FOR WARWICK!
Deffensive

Makes chasing a breeze. Slow+E= dead enemy. Gives a nice amount of Hp and AD so its a perfect item for a WW

One of my favorites! Comes with a nice Hp boost and armor. Its perfect for 1v1s and if you want to ignore the enemy team and just go balls to the walls with their ADC this is the perfect item!

This is mainly for split pushing champions and if thats what you wanna do go ahead and take it. This is also nice if you would like too Deal AoE DMG without doing anything and it will bring great defensive stats

Very nice if theres a


Oh you try to kill me? It would be a shame if I just had a **** load of HP... Oh wait I do! MOHAHAHA!!! no but seriously, This is a nice item overall if you are going super tanky, don't forget that you need armor as well so now you know what to build for your other item

This is the best choice for those who dive straight into fights because of its passive and it's an even better choice for all those who like to spam Qs

Only get this if the enemy team has a team of 3-4 ad champions and they should preferably be auto attackers like Vayne, Udyr and Aatrox. You might want to buy it anyway if their ADC is getting way to fed because of those noob bot laners. Believe me my team has the worst bot laners EU...
OFFENSIVE
These are actually things that just might be viable. I haven't really had the time to try them all out

Ap+AD what could possibly be wrong? Not only that but an amazing passive built for 1v1s

This is a great item instead of Wits end if they don't have AP on their team. You miss the amazing passive that comes with the


This is great since


Great if you haven't built Mercs so you get that tenacity. Nice offensive stats as well and used to be my favorite 5th item

AD, CDR, CRIT, ARMOR PEN, MOVEMENT SPEED and last but not least... ATTACK SPEED! NUFF SAID

The lifesteal is nice and if you think you don't need more AS and you're fed and will be able to stack that **** up... Go for it

Great armor pen if the Youmuus isn't enough. This is only chosen if they are too tanky but they shouldn't be since you do lots of magic damage as well and the percentage armor pen wont do that much. Unless they have like a Malphite that has OVER 9000 armor. God I hate Malphite :(

I would think that this is better than



Super item if you are being CC locked. And it is sort of a defensive item but take it only if their team is based on lots of AP

Not the strongest but i guess it's alright if you want to go offensive and spam Qs.
NOT RECOMENDED
last wisperer
you might think so but no. You don't do that much Physical DMG for this item to be a good purchase.

even though this is viable you will probably benefit more from a


Viable
Absolutely the best option! Great for escapes and chasing down opponents so why in the world would you not pick this?
Since WW is all about the 1v1s this is probably the best pick. Remember that in a fight it is almost better to use it to reduce healing than using it to secure a kill. Not always though...
Defenetely works. Helps you to stick to that target like a really annoying fly. But this fly is a freaking wolf that will kill you!
Meh. Once engaged you are trying to proc your E almost immediately so that extra movement-speed wont matter that much. Flash is way batter in my opinion
Solid pick since you get that global pressure. But I usually like to have that ignite just in case and you've got no escapes if you exchange this for a flash. If you like it and you can use it for its fullest potential it's still a very good choice. But almost never TP to your top lane because this should be more used to assist your team.
Does anyone even pick this? I guess it works but it's not better than any of the other choices
And the rest should just go away and get drunk because they are just terrible

Absolutely the best option! Great for escapes and chasing down opponents so why in the world would you not pick this?

Since WW is all about the 1v1s this is probably the best pick. Remember that in a fight it is almost better to use it to reduce healing than using it to secure a kill. Not always though...

Defenetely works. Helps you to stick to that target like a really annoying fly. But this fly is a freaking wolf that will kill you!

Meh. Once engaged you are trying to proc your E almost immediately so that extra movement-speed wont matter that much. Flash is way batter in my opinion

Solid pick since you get that global pressure. But I usually like to have that ignite just in case and you've got no escapes if you exchange this for a flash. If you like it and you can use it for its fullest potential it's still a very good choice. But almost never TP to your top lane because this should be more used to assist your team.

Does anyone even pick this? I guess it works but it's not better than any of the other choices
And the rest should just go away and get drunk because they are just terrible
Runes




Quintessences:




Mark:



Seal: In my book there is only one way to go.


Glyph: There isn't really much to pick from here in my opinion.


There are two types of playstyles that counter
Warwick. Bursters like
Darius and people that just goes in and out of situations like
Lee Sin and
Renekton. IF you are picking after their top laner this is what you will want to avoid fighting agains. But don't be scared if you are. These things will just mean that getting kills is really hard. I have gone against a
Jayce that should be able too win over me pretty easily but i completely dominated him. And with your amazing sustain getting you out of lane will be pretty hard.
In the laning it is all about how much you are hitting your
Hungering Strike and how well they can sustain it. If they don't have any sustain at all and you manage to keep up your mana pool enough to spam
Hungering Strikes it's a pretty easy lane. And believe me when I tell you that your laning is all about the Q. Of course you whole kit is needed to get kills but your laning pretty much circles around the
Hungering Strike.
Remember that in the early lvls minions deal a ton of DMG. NEVER fight amongst them in an early fight because you will lose unless the opponent is already at 40% of his HP and you are full.
Even though you are usually avoiding fights you don't have to be scared of picking one. If they are farming among your creeps you shouldn't just let him, of course you can go take that
caster minion with 50 HP but try to punish him the best you can. And if they are in melee range you should go ahead and either give him a few AA or go for a full engage.
Since your early game isn't that good you will usually be missing some creeps and probably farm under turret depending on who you are facing. But just farm on and let your sustain do the work. Shouldn't be that hard right? Remember that the front wave of the minions take two tower hits and 1 or 2 AA on top of that (depends on your DMG). The caster minions take 1 tower hit but will be needing 1 AA. The siege minions/cannon minions take about 5 tower hits but i don't And remember that the tower also prioritizes the minions. SUPER>CANNON>MELEE>CASTER but off course it will attack the first minion within reach if the wave just started to approach the turret.





In the laning it is all about how much you are hitting your



Remember that in the early lvls minions deal a ton of DMG. NEVER fight amongst them in an early fight because you will lose unless the opponent is already at 40% of his HP and you are full.
Even though you are usually avoiding fights you don't have to be scared of picking one. If they are farming among your creeps you shouldn't just let him, of course you can go take that

Since your early game isn't that good you will usually be missing some creeps and probably farm under turret depending on who you are facing. But just farm on and let your sustain do the work. Shouldn't be that hard right? Remember that the front wave of the minions take two tower hits and 1 or 2 AA on top of that (depends on your DMG). The caster minions take 1 tower hit but will be needing 1 AA. The siege minions/cannon minions take about 5 tower hits but i don't And remember that the tower also prioritizes the minions. SUPER>CANNON>MELEE>CASTER but off course it will attack the first minion within reach if the wave just started to approach the turret.

Aatrox: You will be able to 1v1 him witch says a lot. None of you have any kind of poke that the opponent can't out sustain but both of you have to commit to a fight do do anything. The







If he misses his



Akali: Pre lvl 6 she wont be that much of a threat. You should be able to out sustain her pretty well in that infinite wave of





Cho'gath: This might go in your favour since he cant have too much hp for a




Darius: Exchanges will usually be won by him. Warwick hates burst champs and








Dr. Mundo: Not very common but neither is



Elise: I pity the fool who has to face a







Fiora: Just don't fight her early. This is were her burst is the worst. and you will never take her this early. But later on she's no problem. the super strong 1v1 that

gankplank
Gankplank: Early on he wont be that much of a threat since you can probably out sustain his poke, but that's before he has built up the crit, when he does he you will have a problem to stay in lane and a junglers support is probably needed. If you want to engage wait untill he's OOM:ed or he already used his


Garen: just like a






Irelia: She has a strong 1v1 as well but you can take her on after your ult. Her passive



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