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Warwick General Guide by Coola oj

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League of Legends Build Guide Author Coola oj

It was fun when he ran indeed

Coola oj Last updated on October 20, 2013
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Warwick the blood hunter

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 21


Utility: 0

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Hey guys!
The reason i play WW is that I'm so angry at all the players who play him wrong, he's also a very underplayed character and deserves more. The first time I played him I got hooked for the rest of my life and now I'm here to spread the word, about our lord and saviour...
Warwick the blood hunterThe general idea of playing Warwick is stacking up as much AS as you possibly can while still remaining a tank. Thats because of his passive that we'll get into soon.

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Pros / Cons

Super 1v1
Super Sustain
The ultimate Infinite Duress has a short CD
Few people know how to play against him (low elo)
E Blood Scent has amazing range once maxed
W Hunters Call affects allies

Hard laning first levels
Hungering Strike takes lots of mana (110 lvl 5)
No CC until lvl 6
Ignite= shutdown (because of all the heals Warwick gets)

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Eternal Thirst
Each of Warwick's attacks will deal 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 / 6.5 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 / 16 additional magic damage and heal him for that same amount. Each successive attack against the same target will stack this amount of healing and damage up to a maximum of 3 stacks. The stacks remain for 4 seconds.

Thoughts: This is what we will focus our build on. When we gather much AS this passive will devastate your opponent. Not to mention the extra magic damage you will get from the Wit's End end that not only adds more magic damage (42+) but removes their MR. A full stacked one in lvl 18 can deal 48 and if you ad Wit's End to that you get the insane amount of 90 dmg. (pretty ******** awesome for a tank)

Hungering strike
Strikes an enemy for the greater value between 75 / 125 / 175 / 225 / 275 (+100% of ability power) and 8 / 10 / 12 / 14 / 16 % (+100% of ability power as flat damage) of the target's maximum health, and heals Warwick for 80% of the damage dealt. Minions and monsters will only be dealt the flat magic damage.

Thoughts: This is our primary ability in out laningface. Use this to poke your *** of but don't over use it. With it's high mana cost it's bound to happen that you get OOM:ed at some point but try to avoid it, especially at lvl 6 wen you have kill potential at last. This spell is pretty useless the first lvls because it hasn't built up that sweet DMG yet

Hunters call
Warwick lets out a howl that inspires all nearby allied champions. This increases Warwick's attack speed by 40 / 50 / 60 / 70 / 80 % and all nearby friendly champions' attack speed by half of the amount for 10 seconds.

Thoughts: This is an amazing spell. This makes doing deeps a breeze with your passive. And it is a boost to your ENTIRE team! they wont know what hit them

Blood thirst
Toggle: Warwick senses enemy champions under 50% life within a 1500 / 2300 / 3100 / 3900 / 4700 distance of him, revealing them until they heal. Upon sensing an enemy, he will gain 20 / 25 / 30 / 35 / 40 % movement speed.

Thoughts: This ability gives you great chase and escape potential, Let's say you engaged your lane opponent, and suddenly their Maokai appears from the lake. But wile you are just destroying their Nasus in a 1v1 he has already reached 50% and you just run away without wasting your Flash. But off course it's most used in chasing. In team fights you've got a never ending steroid because there is usually someone who's low.

Infinite duress
Warwick lunges at an enemy champion, suppressing the target for 1.8 seconds and striking for 50 / 67 / 84 (+0.4 per bonus attack damage) magic damage in 0.33-second intervals. Warwick gains 30% life steal for the duration, and is considered to have fully stacked Eternal Thirst against the target, which is removed at the end of the duration. Each of his strikes triggers on-hit effects and benefits from life steal and Eternal Thirst.

Thoughts:I Love this ability, once you reach lvl 6 you just call for the jungler and get the easiest kill ever. It's definitely nice if you've got Master Yi jungle that doesn't have CC but only DMG. In team fights it can be used to either suppress their ADC or protect your own


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Love it! HP, AP and the greatest thing of all... mana reg! Makes a big change in your lane.

Not a bad item. Get some HP, HP reg and blocks of incoming DMG. If you feel more comfortable with this item don't hesitate to get it, but i prefer the Ring ( its more fabulous )

Don't like this item very much, mostly because i forget to activate it but also because you don't play aggressive at all the first lvls. Still a viable item though.

I like it sometimes because it helps me too keep up with lane bullies like Rumble and Vladimir for examples. Only buy it if you think you're going to have a hard time


Lots of good stats if you are winning. AD, life steal and HP makes this an obvious purchase.

We all have those games once in a while were we play like ****. This is why we get the Chalice of Harmony. This means that we will be able to just stand back and farm without ever having to get away from your lane. With this you will get infinite mana and infinite mana means more Hungering Strike, more Hungering Strike means means more sustain.


This is your core and you are rarely allowed to go against it! You have everything a Warwick player could ever dream of! Life steal, Attack speed, Attack damage, A passive that not only adds Magic damage to your auto attacks but removes their MR, Health, MR and too top it off... An OP passive that increases your healing with 50%.


Makes chasing a breeze. Slow+E= dead enemy. Gives a nice amount of Hp and AD so its a perfect item for a WW

One of my favorites! Comes with a nice Hp boost and armor. Its perfect for 1v1s and if you want to ignore the enemy team and just go balls to the walls with their ADC this is the perfect item!

This is mainly for split pushing champions and if thats what you wanna do go ahead and take it. This is also nice if you would like too Deal AoE DMG without doing anything and it will bring great defensive stats

Very nice if theres a Rocket Grab, or something else that can just destroy your team with a single spell. Gives significant MR boost too but we already have a lot of that so focus on either Hp, armor or DMG instead

Oh you try to kill me? It would be a shame if I just had a **** load of HP... Oh wait I do! MOHAHAHA!!! no but seriously, This is a nice item overall if you are going super tanky, don't forget that you need armor as well so now you know what to build for your other item

This is the best choice for those who dive straight into fights because of its passive and it's an even better choice for all those who like to spam Qs

Only get this if the enemy team has a team of 3-4 ad champions and they should preferably be auto attackers like Vayne, Udyr and Aatrox. You might want to buy it anyway if their ADC is getting way to fed because of those noob bot laners. Believe me my team has the worst bot laners EU...


These are actually things that just might be viable. I haven't really had the time to try them all out

Ap+AD what could possibly be wrong? Not only that but an amazing passive built for 1v1s

This is a great item instead of Wits end if they don't have AP on their team. You miss the amazing passive that comes with the Wit's End but I hope that it's replaced with the crit chance.

This is great since Warwick has a 100% scaling on his Q and the spell-blade passive procs on his ultimate because they are actually 5 auto attacks. (although it wont proc on all of them obviously,just the first one but that increases the overall DMG by 20%) The Rage passive works perfectly with WW because of that extra movement speed so he can stay on his targets. Trinity force also gives you some well deserved HP, mana and the greatest of all AS and crit. The crit only lies on 10% but with your attack speed you do at least 2 attacks per second so its still a decent amount of crits( This statement is built on no research at all )

Great if you haven't built Mercs so you get that tenacity. Nice offensive stats as well and used to be my favorite 5th item


The lifesteal is nice and if you think you don't need more AS and you're fed and will be able to stack that **** up... Go for it

Great armor pen if the Youmuus isn't enough. This is only chosen if they are too tanky but they shouldn't be since you do lots of magic damage as well and the percentage armor pen wont do that much. Unless they have like a Malphite that has OVER 9000 armor. God I hate Malphite :(

I would think that this is better than The Bloodthirster, first because you need to remember that WW shouldn't take the kills unless necessary, so it will take a long time to stack it up to the fullest. And Infinite Duress is based on five AA so it will do some AoE DMG in team fights

Super item if you are being CC locked. And it is sort of a defensive item but take it only if their team is based on lots of AP

Not the strongest but i guess it's alright if you want to go offensive and spam Qs.
last wisperer

you might think so but no. You don't do that much Physical DMG for this item to be a good purchase.

even though this is viable you will probably benefit more from a The Bloodthirster. Even though this on also makes your Qs do some extra deeps and heals what you need now is actually more AD and thats were the Hextech Gunblade falls of

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Absolutely the best option! Great for escapes and chasing down opponents so why in the world would you not pick this?

Since WW is all about the 1v1s this is probably the best pick. Remember that in a fight it is almost better to use it to reduce healing than using it to secure a kill. Not always though...

Defenetely works. Helps you to stick to that target like a really annoying fly. But this fly is a freaking wolf that will kill you!

Meh. Once engaged you are trying to proc your E almost immediately so that extra movement-speed wont matter that much. Flash is way batter in my opinion

Solid pick since you get that global pressure. But I usually like to have that ignite just in case and you've got no escapes if you exchange this for a flash. If you like it and you can use it for its fullest potential it's still a very good choice. But almost never TP to your top lane because this should be more used to assist your team.

Does anyone even pick this? I guess it works but it's not better than any of the other choices

And the rest should just go away and get drunk because they are just terrible

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My personal favorite. You don't have too take exactly these points but it's what i use

This is not very common but i guess it works. The most important ones are Vampirism and Nimble . The rest you can just take your own preference.

If you would like to go full offensive there is this solution as well. Don't go for the ones that give crit but remember that your prioritization is still AD.

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Greater Mark of Attack Damage

Greater Seal of Armor

Greater Glyph of Scaling Magic Resist

Greater Quintessence of Attack Damage

Quintessences: Greater Quintessence of Attack Damage is what i use wen i play. Though it is wildly recommended to use Greater Quintessence of Life Steal instead I just cant afford it because thee are so many other things to buy. If you want to I can see some potential in Greater Quintessence of Attack Speed but I would recommend the other two. If you don't have any of these it's not terrible to go Greater Quintessence of Ability Power because of the increased poke and sustain you will get in lane but don't take it unless you don't have AD, life steal or Attack speed runes

Mark: Greater Mark of Attack Damage is my personal favorite. It makes your farming easier, your AA haras stronger and the 1v1 stronger. If you want to there is the Greater Mark of Attack Speed or you can go for penetration with Greater mark of armor penetration or Greater mark of hybrid penetration for the increased Hungering Strike DMG

Seal: In my book there is only one way to go. Greater Seal of Armor. These are absolutely my preferred pick and it probably is for most of you guys as well. The majority of all the top laners are AD and even if they are not this will block the AA haras if you are facing someone like AP Kennen top lane

Glyph: There isn't really much to pick from here in my opinion. Greater Glyph of Scaling Magic Resist and Greater Glyph of Magic Resist this is what you need and you will always need it unless they don't have any AP on their team at all.

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Early game

There are two types of playstyles that counter Warwick. Bursters like Darius and people that just goes in and out of situations like Lee Sin and Renekton. IF you are picking after their top laner this is what you will want to avoid fighting agains. But don't be scared if you are. These things will just mean that getting kills is really hard. I have gone against a Jayce that should be able too win over me pretty easily but i completely dominated him. And with your amazing sustain getting you out of lane will be pretty hard.

In the laning it is all about how much you are hitting your Hungering Strike and how well they can sustain it. If they don't have any sustain at all and you manage to keep up your mana pool enough to spam Hungering Strikes it's a pretty easy lane. And believe me when I tell you that your laning is all about the Q. Of course you whole kit is needed to get kills but your laning pretty much circles around the Hungering Strike.

Remember that in the early lvls minions deal a ton of DMG. NEVER fight amongst them in an early fight because you will lose unless the opponent is already at 40% of his HP and you are full.

Even though you are usually avoiding fights you don't have to be scared of picking one. If they are farming among your creeps you shouldn't just let him, of course you can go take that caster minion with 50 HP but try to punish him the best you can. And if they are in melee range you should go ahead and either give him a few AA or go for a full engage.

Since your early game isn't that good you will usually be missing some creeps and probably farm under turret depending on who you are facing. But just farm on and let your sustain do the work. Shouldn't be that hard right? Remember that the front wave of the minions take two tower hits and 1 or 2 AA on top of that (depends on your DMG). The caster minions take 1 tower hit but will be needing 1 AA. The siege minions/cannon minions take about 5 tower hits but i don't And remember that the tower also prioritizes the minions. SUPER>CANNON>MELEE>CASTER but off course it will attack the first minion within reach if the wave just started to approach the turret.

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Matchup A-?

Aatrox: You will be able to 1v1 him witch says a lot. None of you have any kind of poke that the opponent can't out sustain but both of you have to commit to a fight do do anything. The Hungering Strike will heal up most of Aatrox burst and wen the fight begins and Aatrox gets heals of his third AA Warwick will already have a full stacked Eternal Thirst that heals half of what Aatrox does with his Blood Thirst. Aatrox heals are probably bigger but don't forget that you get magic DMG as well. Immediately ignite when he ults and if either the ignite is finished or you need to CC him to win you ult.

If he misses his Dark Flight you engage immediately. CC is one of your greatest nightmares and this opens up the chance for a kill. Fun fact: your Hunters Call gives the same ammount of attack speed as his ultimate :)

Akali: Pre lvl 6 she wont be that much of a threat. You should be able to out sustain her pretty well in that infinite wave of Mark of the Assassin. Once she's lvl 6 the real problem begins. She will go in and out all the time and there isn't much to do about it because of her Twilight Shroud. But what is nice is that she will not be building any resistance and if you get the junglers assistance you will kill her pretty easily. Akali will be able to sustain pretty well after she gets spellvamp so there is little hope that you will out farm her by just being in lane forever

Cho'gath: This might go in your favour since he cant have too much hp for a Hungering Strike, get a Chalice of Harmony if the Doran's Ring isn't enough to keep up your mana pool. Try to avoid calling for ganks since it's better for him to be focusing on the carry lanes. But if the other lanes are stable then of course he can come. But you can gank as well, take your time to push up the lane and then head mid.

Darius: Exchanges will usually be won by him. Warwick hates burst champs and Darius is definitely one of them. His Decimate has a longer range than your Hungering Strike ( 425 vs 400 ) and his Apprehend has even longer than that. DONT let him get to lvl 6 before you since he will be able to kill you much easier. Get the Crystalline Flask and maybe a Chalice of Harmony or a Doran's Ring on top of that. Try to farm the best you can and ask for jungler support.

Dr. Mundo: Not very common but neither is Warwick. Farm,farm,farm... Neither of you will probably be able to kill the other and as with Cho'Gath it's better for the jungler to help the other lanes

Elise: I pity the fool who has to face a Warwick with Elise. The poke she gives should be able to heal through. And once you reach lvl 6 without a setback you will get an easy kill because she's so squishy. You need to Q poke her low first though. When you get the Wit's End she wont be able to do much DMG to you because you have too much MR. Try to stand amongst the minions if she decides to jump on you with her Cocoon and it will block the stun from Rappel. Her Neurotoxin has a high mana cost as well but it comes with a longer range so she will be able to stand far back and poke you down if you aren't playing right.

Fiora: Just don't fight her early. This is were her burst is the worst. and you will never take her this early. But later on she's no problem. the super strong 1v1 that Warwick has is unbeatable once you have some AS.

Gankplank: Early on he wont be that much of a threat since you can probably out sustain his poke, but that's before he has built up the crit, when he does he you will have a problem to stay in lane and a junglers support is probably needed. If you want to engage wait untill he's OOM:ed or he already used his Remove Scurvy. Because you will rarely be able to kill him without any CC.

Garen: just like a Cho'Gath he's practically un killable. With that annoying Perseverance he will most likely lane forever and ever until he goes back and returns with a tank item... Farm as good as you can and remember that later on you might not have to run away from that Spin too win ( Judgment for boring people). NEVER LET HIM HEAL UP. this is probably the most important thing when facing a Garen, that he should never be able to walk away from a fight and just return a while later with almost full HP.

Irelia: She has a strong 1v1 as well but you can take her on after your ult. Her passive Ionian Fervor doesn't even work on your ultimate Infinite Duress since it's a suppress. Her 1v1 is strong but so is yours, however you will only be able to take her on after you get lvl 6. Because she will usually win if she gets in the stun, and you don't have any CC to follow up with. Once you are lvl and fights are winnable you should just go for it. Unless you're behind of course. Get a Doran's Shield since she will want to face you early and most her DMG is made of AAs.

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Please give me some feedback on what you think of my guide so that I can make this to a great guide.


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