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Choose Champion Build:
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Divine Ascent (PASSIVE)
Kayle Passive Ability
Introduction
First off, Welcome to my guide!
I am Lvl99gamer and this is my first guide (and only ever) on my all time favourite champ:

I have played

I will try to fit in as much video content and visuals as I can which is kind of how I want to set apart this guide from the others, especially for things like strategy and how to handle lanes. If all of this catches on and I got the time to spare I will even do full commentary video's for all builds in this guide.
For those of you who don't really know who this champion is and what she does (she isn't exactly the most well known champ), allow me to inform you of her potential.
Kayle is stronk
There, I said it. And when I am saying Strong I'm saying DPS-their-entire-team-down in the blink of an eye strong. Most people know her as that lackluster support that no-one plays (especially some time ago when I started playing her) but she has the potential to grow into something much more... Demonic
However, I am going to be honest with you in this guide.

In this guide I will cover every possible role you could want to fullfill with her and although some roles are much more viable than others I assume you opened this guide because you are interested in or Love this champion and want to get the most out of her regardless of where you're taking her.
Please leave your suggestions/opinions/critiques in the comments below or send me a PM. Your help is greatly appreciated in my efforts to make the best out of this guide!
*There WILL be insame amounts of errors/spelling mistakes/double information when I publish this so please bear with me and lots of clean up is required, if you find any errors I would love to hear about them in the comments or PM's. Your assistance is greatly appreciated in cleaning this guide up. If you have any suggestions to make this guide prettier id love to hear that as well. I will publish this when all of the text is finished and add video content as I go*
With that being said, I hope you enjoy my guide!
*I AM VERY BUSY TESTING ALL OF THIS ON THE PBE SERVER AS YOU READ THIS AND I WILL UPDATE IT AS WE GO ALONG. EVERYTHING HERE IS SUBJECT TO CHANGE. THIS IS GOING TO VERY ROUGH BECAUSE I WILL BE DELETING THIS PART ONCE S3 IS A GO AND THE CHANGES ARE IMPLEMENTED IN THE GUIDE*
So yeah with season 3 just around the corner quite a few things will change for
Kayle.
Let's get right to it.
First off,
Surge is getting deleted which is VERY sad.
Kayle was pretty much the only champ who could make good use of it though so it was to be expected. Don't be afraid though there's plenty of great stuff ahead!
Items:
Guinsoo Rageblade
Item Cost: 2600
Recipe Cost: 865
+30 Attack Damage +40 Ability Power
Passive: Your basic attacks or spellcasts grant you 4% Attack Speed and 4 Ability Power for 8 seconds.This bonus stacks up to 8 times.
Unique Passive: Falling below 50% health grants you 20% Attack Speed,10% Life Steal and 10% Spell Vamp until you exit combat - 30 second cooldown.
I'm not entirely sure if I like this change. While the AS boost and LS/SV are very nice they only activate at low health. I have to do more testing to come to a conclusion on this one. I'm not happy about the higher cost for worse stats though.
Blade of the Ruined King
Item Cost: 2900
Recipe Cost: 975
+40 Attack Damage +10% Life Steal
UNIQUE Passive: Your attacks deal 4% of the target's current health in physical damage and heal you for half the amount (120 max vs. minions).
UNIQUE Active: Drains target champion, dealing 150 physical damage plus 50% of your attack damage and healing you by the same amount. Additionally, you steal 30% of their movement speed for 2 seconds (60 second cooldown).
Is coming to Summoners Rift! This is GREAT news for
Kayle as it synergises great with her. Not only that it's now also a VERY strong pick for AD Kayle. The sustain this thing gives is great and gives
Kayle even MORE kiting potential. We lost
Madred's Bloodrazor but this item is just so much better. And it also has ridiculous synergy with the next item.
Runaan's Hurricane
Item Cost: 2350
Recipe Cost: 1000
+70% Attack Speed
UNIQUE Passive: Your basic attacks fire minor bolts at 2 nearby targets, each dealing 10 + 50% of your Attack Damage. These apply on-hit effects.
Now this is just incredible. Together with Blade of the Ruined King you will WRECK the enemy team and giving us so much sustain in teamfights it's ridonkulous. It gives great AS (which we love) but the passive is where the fun is at. It might only deal 50% AD on its secondary hits but it actually deals our FULL AP on-hit damage from
Righteous Fury. This item is going to be a must have on every
Kayle build except maybe Jungle and Support (and Jungle might even be great too haven;t tested it yet though). This item should be bought after the laning phase has ended as it doesn't help you alot in 1v1 scenario's. Your total DPS will skyrocket with this item in teamfights though. I actually think they might nerf this item because the way it is now it would be WAY too overpowered on
Kayle,
Teemo and
Kog'Maw.
AP Kayle:
Ok this one might have gotten the strongest upgrade of all. Together with the Spellsword mastery (5% of AP as Magic damage on basic attack) and the Malady upgrade (10% of AP as Magic Damage on Attack) Combined with Ruraan's Hurricane (which deals full on hit damage) AP Kayle just MELTS entire teams and has the most AoE teamfight capabilities of every
Kayle build at present. I have been having great succes with this on PBE. I still need to experiment with the build order but as it is right now it's great.
Extra extra! Liandrys torment
Oh boy this item might be a new core on AP Kayle, sort of like a
Blade of the Ruined King but for AP Kayle. The great thing here is that it's effect is DOUBLED (!) against enemies whose movement is impaired. Which is ALWAYS since we iniate with our Q! and best of all our autoattacks with
Righteous Fury on proc the effect. Not to mention our splash damage procs it too! (albeit at halved effectiveness) Combine with attack speed and
Runaan's Hurricane for a VERY sad enemy team. I'm still working how to put this in the Kayle but and LOTS of experimentation is required but AP Kayle might be one of the strongest builds now.
Jungle Kayle:
A bit mixed on this one, her first clear is REALLY weak without a leash (it's possible but I REALLY recommend getting a good leash as the Jungle punishes Kayle pretty hard now even with a machette. Armor might be a better start but I haven;t been able to check that yet.) But on a more positive note the extra Gold in the jungle and new items REALLY make Jungle Kayle shine. Spirit of the Lizard Elder (Red buff in item form) is procced by Kayle's splash damage (!) and the new black cleaver + Kayle's Passive
Holy Fervor + Runaan's Hurricane will be your allied carry's wet dream as the armor shredding is INSANE. So far I'm positive about this one!
AD Kayle:
AD Kayle is least affected by the new changes in my opinion. Runaan's + Blade of the Ruined King might be a good pick on Kayle (albeit slightly situational since you give up some single target damage) and the new Sword of the Divine also works REALLY well on her (especially with the removal of Surge) This item will DEFENITELY be nerfed because as it is right now three consecutive crits as AD Kayle + 100% AS is just way too insane.
Hybrid Kayle:
The Guinsoo nerf is unfortunate but it's nothing TOO bad. Runaan's + Blade of the Ruined King is a GREAT pick on her and so far has been very effective on PBE. All in all the changes are nothing TOO big. I would have to play a LOT more matches before I can accurately estimate the change but for now I have to say the changes have been pretty much in her favor so far but this might change as I heard Riot is going to be very aggressive with changing new items.
Thats it for now folks! IMO
Kayle got buffed across the board imo. Some builds more than others but so far I'm VERY excited for the next season! Special mention goes to AP Kayle. A build I was previously a little indifferent about in season 2. It defenitely wasn't the strongest pick for her but with the new items it might actually be one of the stronger build options for her.
So yeah with season 3 just around the corner quite a few things will change for

Let's get right to it.
First off,


Items:
Guinsoo Rageblade
Item Cost: 2600
Recipe Cost: 865
+30 Attack Damage +40 Ability Power
Passive: Your basic attacks or spellcasts grant you 4% Attack Speed and 4 Ability Power for 8 seconds.This bonus stacks up to 8 times.
Unique Passive: Falling below 50% health grants you 20% Attack Speed,10% Life Steal and 10% Spell Vamp until you exit combat - 30 second cooldown.
I'm not entirely sure if I like this change. While the AS boost and LS/SV are very nice they only activate at low health. I have to do more testing to come to a conclusion on this one. I'm not happy about the higher cost for worse stats though.
Blade of the Ruined King
Item Cost: 2900
Recipe Cost: 975
+40 Attack Damage +10% Life Steal
UNIQUE Passive: Your attacks deal 4% of the target's current health in physical damage and heal you for half the amount (120 max vs. minions).
UNIQUE Active: Drains target champion, dealing 150 physical damage plus 50% of your attack damage and healing you by the same amount. Additionally, you steal 30% of their movement speed for 2 seconds (60 second cooldown).
Is coming to Summoners Rift! This is GREAT news for



Runaan's Hurricane
Item Cost: 2350
Recipe Cost: 1000
+70% Attack Speed
UNIQUE Passive: Your basic attacks fire minor bolts at 2 nearby targets, each dealing 10 + 50% of your Attack Damage. These apply on-hit effects.
Now this is just incredible. Together with Blade of the Ruined King you will WRECK the enemy team and giving us so much sustain in teamfights it's ridonkulous. It gives great AS (which we love) but the passive is where the fun is at. It might only deal 50% AD on its secondary hits but it actually deals our FULL AP on-hit damage from





AP Kayle:
Ok this one might have gotten the strongest upgrade of all. Together with the Spellsword mastery (5% of AP as Magic damage on basic attack) and the Malady upgrade (10% of AP as Magic Damage on Attack) Combined with Ruraan's Hurricane (which deals full on hit damage) AP Kayle just MELTS entire teams and has the most AoE teamfight capabilities of every

Extra extra! Liandrys torment
Oh boy this item might be a new core on AP Kayle, sort of like a



Jungle Kayle:
A bit mixed on this one, her first clear is REALLY weak without a leash (it's possible but I REALLY recommend getting a good leash as the Jungle punishes Kayle pretty hard now even with a machette. Armor might be a better start but I haven;t been able to check that yet.) But on a more positive note the extra Gold in the jungle and new items REALLY make Jungle Kayle shine. Spirit of the Lizard Elder (Red buff in item form) is procced by Kayle's splash damage (!) and the new black cleaver + Kayle's Passive

AD Kayle:
AD Kayle is least affected by the new changes in my opinion. Runaan's + Blade of the Ruined King might be a good pick on Kayle (albeit slightly situational since you give up some single target damage) and the new Sword of the Divine also works REALLY well on her (especially with the removal of Surge) This item will DEFENITELY be nerfed because as it is right now three consecutive crits as AD Kayle + 100% AS is just way too insane.
Hybrid Kayle:
The Guinsoo nerf is unfortunate but it's nothing TOO bad. Runaan's + Blade of the Ruined King is a GREAT pick on her and so far has been very effective on PBE. All in all the changes are nothing TOO big. I would have to play a LOT more matches before I can accurately estimate the change but for now I have to say the changes have been pretty much in her favor so far but this might change as I heard Riot is going to be very aggressive with changing new items.
Thats it for now folks! IMO

First off, her strengths and weaknesses. This part could span entire pages so I chose to just to pick a few obvious ones and go into far greater detail further in this guide.
Pros
Cons
Pros
- Incredibly versatile.
- Hypercarry.
- Scales with AP and AD.
- Can slow enemies and speed up/heal allies.
- Her Passive shreds defenses.
- Great at Farming.
- Correct
Intervention can win you the game.
Cons
- Squishy early game.
- Can be very mana heavy early especially if you have to heal often.
- Paying mana to be a ranged champ.
- Lackluster early game.
- If you're forced to farm with
Righteous Fury you will push your lane too hard.
- CC shuts her down HARD
Holy Fervor
Although it's a mere shadow compared to Kayle's old passive it's not all bad. It provides an on-hit effect that shreds armor and magic resist The stacks are very easy to apply with Kayle's attack speed but enemies rarely if ever live past 5 hits. I shouldn't complain though, it's a bit more of a lategame passive but extra damage is extra damage right! Her passive will only apply to
Kayle's main target so your splash will not apply the debuff

Reckoning
You iniate most fights with this skill, it deals decent damage thanks to its 1AD/1AP scaling and slows the enemy, allowing you to get more hits off. You also do increased damage to your target which is always nice.
You iniate most fights with this skill, it deals decent damage thanks to its 1AD/1AP scaling and slows the enemy, allowing you to get more hits off. You also do increased damage to your target which is always nice.
Divine Blessing
Your ''heal'' and ''haste'', unless you are going Hybrid or AP you won't really be notice the healing effect but it's still usefull as a speed boost and can save lives. It has no cast time so it can be used while moving. It comes with a whopping 1200 range as well(!). If an enemy is about to die be sure to use it on someone who attacked that enemy for an easy assist <3.
Your ''heal'' and ''haste'', unless you are going Hybrid or AP you won't really be notice the healing effect but it's still usefull as a speed boost and can save lives. It has no cast time so it can be used while moving. It comes with a whopping 1200 range as well(!). If an enemy is about to die be sure to use it on someone who attacked that enemy for an easy assist <3.
Righteous Fury
Ah 


Intervention
Arguably
Kayle's most iconic spell.
Intervention does not grant crowd control immunity, and will neither cleanse nor prevent crowd control from taking effect on the target. It's utility however is great and can turn fights around and save lives as well as more towerdiving capability. Knowing when on who to use this on is what seperate the good from the great and if used well can earn you much respect.
Arguably


I believe summoner spells are largely up to preference with a few exceptions, below I will talk about the viable ones and leave it up to you to decide.
First off,
Surge! My personal favourite.
Kayle might be one of the only champs this spell is viable on and boy it's like it's made just for her.
Ignite might be good for finishing enemies off and dealing some guaranteed true damage but popping this spell at the beginning of a fight will make you deal FAR more damage than a few silly ignites ever could. This spell can win you teamfights.
Naturally this spell is less attractive on AD/Support/Jungle Kayle but it's my Top reccomendation otherwise.
The spell everyone knows and loves
Ignite! You can't go wrong with this spell really, it deals True damage which scales over level and all you need to do is cast it. Use this with the summoners wrath Mastery for 5 AD and AP when it's on cooldown. It also deals 10% extra damage when combined with your
Reckoning at max level but that only comes down to about 41 damage at lvl 18. Use it if you're not going AP or Hybrid or if for some reason you are really opposed to
Surge or
Exhaust. It's a really strong summoner spell on
Kayle.
Ahh
Exhaust. It can be used both offensively and defensively and can shut down a fed enemy carry or greatly help in taking down a champion. In my opinion almost as good as
Surge. The only reason I take
Surge over
Exhaust is because Surge amplifies your damage instead of weakening just one enemy. Making it easier to just melt their entire team.
A great spell on Kayle allowing you to make a quick escape or chasing down an enemy. Popping
Ghost will allow you not just to keep up with an enemy but also leave time inbetween for attacks. Either this or
Flash is a must take.
Probably the most used summoner spell in the game and for good reason. It allows for quick escapes flashing over obstacles and all that good stuff. Suddenly flashing to an enemy can net you kills as well.
A must have for Jungle
Kayle.
Smite with a point in
Summoner's Resolve
will net you 10g on use which is not much but nice to have. It makes Blue, Red and Drake considerably easier to take down and not taking it is just asking for your buffs and drake to get stolen.
Supportive spell, with the current meta you're better off taking
Exhaust as a Support
Kayle to help your carry get kills but it does have its good points. It's on a relatively short cooldown and it gives considerable map awareness which is a very important thing to have. Also usefull for checking on Drake and Baron.
A very good spell when against a CC heavy team. Your ult does not protect you against CC and very often Cleanse will save your behind far more often than
Flash will. It can also win you a lot of fights if you find yourself taking all the enemy CC. You can also replace this with
Quicksilver Sash if you really need it. All in all not a bad summoner spell.
Some people swear by teleport and it sure has it's uses. I actually like it when at least one person on my team takes
Teleport. It allows for Ganks, saving towers and backdooring. If you're a fan of teleport don't hesitate to pick it up as it can be a great summoner spell to have.
This spell can give you an advantage during a Duel if the enemy forgot about it. They will keep attacking and think they are winning and you can surprise them by casting this. It can also save your life in you're in a pinch but it loses effectiveness really fast.
Any other Summoner spells I didn't mention are not worth taking.
This concludes the part on Summoner Spells, choose the ones you like and read on.




Naturally this spell is less attractive on AD/Support/Jungle Kayle but it's my Top reccomendation otherwise.












A great spell on Kayle allowing you to make a quick escape or chasing down an enemy. Popping
















Any other Summoner spells I didn't mention are not worth taking.
This concludes the part on Summoner Spells, choose the ones you like and read on.
*I will leave this part open for when I start number crunching on skills (making graphs etc.) Because Moba likes that kinda stuff. but just because one build turns out with a higher damage output does NOT mean it's better, it's more about the type of damage we deal(Or we'd have 5 AD carry's every game). Every build deals more than enough damage*

Here's where it all begins people!
I've decided to cut the guide up in a few different parts. The thing is,

I won't decide for you how to play


Chances are you already came here with a lane/role for her in mind anyways, if not, please read the guide and decide for yourself how you want to play her.
If you MUST know I prefer

As for Hybrid or AD on toplane well... I find it hard to actually notice much difference because you will 3 shot Carries regardless of what you choose. There are good arguments for both sides and even some hard number crunching isn't decicive because there are too many factors to account for.
In any case, both builds can get you 20-5-10 scores so go with whatever floats your boat.
Of course, this rant isn't very interesting for all you aspiring Support/AP/Jungle Kayle's out there.
Itemization
I feel your pain fellow summoner, there's SO many guides out there with strong opinions on which items to use. What I hate seeing though is guides that take a particular item as example and label it ''bad'' and give a few weak arguments as to why they think that is so. This is a problem especially with champions like




I spend a lot of my time just experimenting with different builds and trying things out. For instance; even after having played AD


Of course, this being a guide and all. I will note as much viable items as I can in every build together with my reccomendation and arguments as to why and when these items should be taken.
I will NEVER stop experimenting with


Still haven't decided?
If you aren't sure yet how you wanna roll with Kayle here's a little overview.
AD Kayle: AD is a very good pick on Kayle, items like


AP Kayle: Basically the other side of the coin, you benefit from stronger heals and


Hybrid Kayle: There are few champs who can really make Hybrid work as good as kayle. You deal both types of damage which is very hard to defend against.

Jungle Kayle:

Support Kayle: As a support Kayle brings quite some decent utility to the table, with her heals, slow, haste and ult which are good regardless if she is fed or not. Her heal range is the longest in the game. She also has decent harass with her E which also shreds defenses which your whole team benefits from, including your Carry.
I will go into much greater detail in their respective parts in the guide. I try to keep most general tips about

Now without further ado,


Tactics
Harassing
Being able to trade harass effectively is vital to winning your lane and




Farming
Farming with




Teamfights:
One of the most important parts in Teamfights is correct

Generally the standard Carry teamfight rules apply for you here. Never go in first, no matter how fed you are or which build you use. Every team has some CC and you can't take 5 man focus fire. In a perfect world your tank/team would get a great initiate off and you can fly in and take everyone out, sadly this is rarely the case. Target priorities can change a little depending on the match. But you should almost always go straight for their Carry's or Fed/other high-damage champions. NEVER focus their tank in a teamfight under ANY circumstance, no matter how annoying or low-hp they are. Those 2 seconds it takes to finish off their tank might just be enough for their fed

Who to ult?





Knowing when and who to use


Secondly, and this may seem like the harshest part but especially in teamfights you might have to give up on people. It feels kinda bad to let the player who has been supporting dilligently the entire game die but it's often better to save your ult for the most fed champion in your team (most often you) so he can just DPS their entire team down. That being said, don't be stingy with your ult! The cooldown is quite low (especially with certain builds) and except in the aforementioned cases and when you KNOW there's an unavoidable big fight coming you should just go out of your way to save people and ult them.
Also keep in mind that your

Your ultimate is also perfect to bait people into towerdiving you for potential kills. Don't just towerdance when you have ulted yourself either but throw everything you've got at them. They will think twice about tower diving you next time.
Lanes
Lets start off with the Lanes you could be taking as

Top lane: This is my recommendation.



Mid lane: Mid is actually a very decent pick for

Bot lane: Kayle can also be a really strong pick to carry with on bot lane provided you have a good support (








Support::







Jungle:


Enemy Champions
Bruisers




(Garen, Darius, Renekton, Nasus etc.)
You flat out counter most of these champions. They dont really have any gap true closers (but generally do have ways to get closer to you such as



There are some mindgames involved with this however. I generally try to farm as much I can with basic attacks and when they get close I use




Bruisers shouldn't be much of a problem to you but try to not get overconfident and push the lane too far and making you an easy and tasty target for their jungler.
Asassins





(Irelia, Akali, Pantheon, Talon, Lee Sin etc.)
Avoid these at all costs! These champions often posess a gap closer AND a stun/silence. laning against these is the absolute worst case scenario for

Mages




(Ahri, Morgana, Orianna, Brand etc.)
Fighting these champions can go both ways, they often posess good harass and deal strong burst damage. But you are fully equipped to take them on. I almost always start boots and pots against AP Carrys because their skills are usually all skillshots. Dodge their attacks and then harass them with your

Carries




(Graves, Caitlyn, Corki, Ezreal etc.)
If you are taking botlane you are most likely facing a Carry. Most of the popular Carries in the current meta have some sort of dash and steroid so be wary of this. If you're carrying with




*note*If people are having real trouble with specific champs I will consider putting information on EVERY champ you might face but for now I am keeping this format.*
Counters
So, what aside from specific champions counter


Frozen heart gives not only insane amounts of armor (which hurt every


The cheapest tier 2 boots in the game. They give armor AND reduce autoattack damage by 10%, guess where all your damage comes from? Thats right. It's not an insta GG when your enemy lane rushes these but they can be real annoying early game, some top champions tend to take these.

I give




This summoner spell can ruin your escape and messes up your attack speed. There will almost always be someone who takes

CROWD CONTROL(CC)
This problem isn't really unique to








So what's this Hybrid build?



Hybrid




See the despair in your enemies eyes when they get melted and have no clue what defensive items to build against you!(


Wen we get to full power we should be about 300 AD and 300 AP (Thanks Guinsoo's!)
With that out of the way let's get to the Runes, Masteries and Items.
Offensive Hybrid
Kayle Masteries
Offensive Hybrid
Kayle Runes.
Runes




Starting off with Marks.
For Marks I take


Next are Seals.
I take





As for Quints.
Nothing special here, I take



Last but not least, Glyphs.
*note. I've been playing a bit less with CDR these days and in some situations getting different Glyps can actually work out better. You will still miss out on kills here and a teamfight starting when your E is on CD hurts even more than it already did so it's still a bit open to debate*
For Glyphs I take








That's it for Runes.
Items
Starting items
I start with Boots and a few pots. The boots give you some well-needed mobility and allow you dart in and out harassing the enemy champion. If you harass with
Righteous Fury champions will either run away or decide to close in on you and boots allow you to chase them or move back to safety. You are at a disadvantage if the enemy had boots and you don't. I will go more in depth on how to harass later but boots are the way to go. As for the Potions, the HP pots give you some decent sustain should you get hit and the Mana pot allows you to harass/farm a bit more and chug some more
Reckonings.


Core Items
These items are your core.
Berserker's Greaves are the way to go on
Kayle as you greatly benefit from the Attack speed. (Some people swear by Mercury threads But you're almost always better off going greaves) After greaves comes
Guinsoo's Rageblade, a must have for any Hybrid champion really. It gives you some nice AD and AP and with your attack speed you will pretty much constantly have full stacks every fight, giving you 32% attack speed and another 48 AP. At full stacks it's actually the most cost-efficient item in the game if I'm not mistaken, a must have in any case. Another important item is
Madred's Bloodrazor, you will notice your damage skyrocket with this item. Aside from giving some nice armor, AD and attack speed this items passive is what makes it shine, especially with your already high attack speed.




Other items
After
Madred's Bloodrazor I usually build a
Phage if I haven't bought it already. This item builds into
Trinity Force and
Frozen Mallet. I usually go for
Trinity Force, despite it being on of the most expensive item in the game.
Kayle just makes such good use of every stat it provides it's often too good to pass up. The game usually ends around this point and nobody should be able to take you on. Should the game carry on further you can go for a
Hextech Gunblade for all the hybrid goodness and the slow it provides.
Kayle's autoattacks with
Righteous Fury on not only give you lifesteal but also procs spellvamp. Its like this item is made for
Kayle.










Alternative items
For those of you who like to have a lot of options in their builds here are some good items on
Kayle. These are just a few suggestions but there are many more, since we are going Hybrid anayways we could just as well take an item from AP or AD
Kayle and get away with it.
Malady is a relatively cheap item, giving you some AP and good Attack speed, combined with your passive you can shred some decent amount of an enemies's defense. If you want some more defense
Guardian Angel is a very good pick on Kayle. Aside from giving some decent defense it's passive lets you revive every now and then. As
Kayle there will be times when you die before you can get your ult off due to chain cc. If you revive you can either take 1 or 2 squishy champions with you before you die again or if there aren't any squishies they won't have enough to take you down a second time, a win-win situation. If their team has alot of AP champs then
Wit's End is a good item to take, giving you a nice attack speed bonus and some sweet Magic Resistance. While
Nashor's Tooth is mostly an AP item it gives great Attack speed and good CDR so keeping
Righteous Fury up will be much easier. If you really want this item you could switch it for Guinsoo Rageblade but I don't recommend it.









Here it is, AD

AD is probably the most popular build for


Although you don't benefit from the Bonus On-hit magic damage scaling on

AD Kayle excells at toplane because of how counter-bruiser she is but ADC botlane is very viable as well because even when behind on the enemy carry Kayle can still outduel them.
There's a little less Attack speed in this build than AP and Hybrid because we want to hit hard with AD and don't rely on applying on hit bonuses as much but we'll still be getting as much AS as possible, hitting faster equals more damage.
Lets get to the Masteries and Runes and whatnot,
AD
Kayle Masteries
AD
Kayle Runes
Runes




Again, pretty standard AD runes.
Marks: You're an AD Carry so you're going to need AD,


Seals: I take



Glyphs: For Glyphs I take


Finally, Quints: Because we're not getting all that much armor pen I start out with Greater quintessence of desolation but there are quite a few other good picks.




AD
Kayle Items
Starting Items:
I usually start with a



Core Items:




A pretty standard AD Carry Core.







Other Items:



Once you've finished your core you can decide on your next items. Not hitting hard enough? get another




Alternative items:

Not all that much items for the alternative part but it'll have to do. If their team is building crazy amounts of armor like





Here we go, AP

First off, we won't be building standard AP Carry items as one might expect. That's because






AP


AP
Kayle Masteries
AP
Kayle Runes
Runes






The Marks:
I take





Next up, Seals
Two types of Seals? Yes, I normally try to refrain from doing this but I've found that you just don't need 9 Mana regen runes to keep your mana up. On the other side taking 9 Attack speed seals is a bit uncomfortable mana wise (But still very much possible, none of the other builds use any form of mana regen and that's working fine as well). So that's why we're taking a little of both.
On to the Glyphs
We want to deal AP damage so obviously we're getting some AP runes. You COULD take


Finally, Quintessences
For the same reason as above we will be taking AP Runes, our team is depending on us to deal AP damage and we should be getting as much of that as possible. Of course,


AP
Kayle Items
*Just because a few items are in the alternative section does not mean their less effective. Please read that section as well.*
Starting items:





We start with standard boots and pots for sustain and mobility, giving us more time in lane and improve our ability to kite foes around and dodge skillshots. You can also start with a

Core items:




Our core items consist of





Other items:

Yes only one item in this part, there's a few other great items we could be taking so I'm going to use the alternative items part for that but we're going to need more AP at this point.



Alternative items:



First off,






Flying through the Jungle, I present you Jungle



Going for a jungle build leaves you with a lower damage output than most other builds because of a few necessary jungling items but you can still very much carry the game. On the plus side you will have a little more survivability.
While

In short:


Jungle
Kayle Masteries
Jungle
Kayle Runes
Runes




For Marks: We take Attack speed marks because they greatly improve our jungling speed and damage output. You COULD take

As for Seals: We're jungling, these are a must-have no question about it. They ease the pain of Blue buff whacking on your pretty face a little.
Next up, Glyphs: These are a little more open to debate. Mres seals are generally the safest option as they allow for safer AP champion ganking but since the enemy champions generally don't return fire when getting ganked you could switch these out for a stronger early game.

Lasyly, Quints: I take






Jungle
Kayle Items
Starting items:
When jungling we're going to start with boots and pots. The reason why we're not starting with
Cloth Armor is because we want to be ganking soon and often with
Kayle and if you start out with armor and try to gank a lane who started boots then you're just going to make a fool out of yourself.
Core items:
For our Core we're going to start off with the usual Attack speed boots, after this I take a
Doran's Blade I'm normally not that big a fan of Doran's items but picking this one up gives us a little more sustain and resilience in the jungle and allows us to skip
Wriggle's Lantern. After this we are going to build a
Zeal, this item provides us with precious movement speed (faster jungle clears and ganks), Attack speed (Higher damage output) and Crit chance (even more damage output).
Other items:
After our Core is finished it's time to look at what to build from there. I used to always go
Madred's Bloodrazor on Jungle
Kayle But these days I go for
Black Cleaver more often, aside from giving you sweet AD and attack speed this item synergises well with your passive
Holy Fervor and makes it easier for your true AD Carry to do damage as well (remember since we're going jungling we're getting less fed and farmed so we're more like an ''off-carry'' if you will). We're also upgrading our
Zeal into a
Phantom Dancer because well... it's basically a better
Zeal and that's why we build it in the first place. Furthermore at this point you're gonna have to choose between survivability or more damage. If you find yourself taking too much damage/dying too quickly etc. you could take up a
Guardian Angel. If your team is lacking DPS because your Carry is underfed or whatever you can take up a
Infinity Edge and/or a
Bloodthirster for some more ball-busting power.
Alternative items:
Any of the above items not suit your tastes? I got your back my friend. As far as alternative items go
Frozen Mallet is a good pick because of the extra damage, health and most importantly more Ganking effectiveness because of the slow.
Wit's End as always is a pretty good pick on
Kayle because of the Attack speed, this item is most effective against a very AP heavy team and I pick this one up if they have a 10-1
Ahri wrecking my team. Next up is
Madred's Bloodrazor, this item is so good on
Kayle it's not even funny. I used to have this one in my standard Jungle
Kayle build because it builds our of madred's razor but recently I switched it out for a
Black Cleaver it's still a VERY strong item to pick up however. I generally take it when they are building a lot of Health or just when I feel like it.




When jungling we're going to start with boots and pots. The reason why we're not starting with


Core items:



For our Core we're going to start off with the usual Attack speed boots, after this I take a



Other items:





After our Core is finished it's time to look at what to build from there. I used to always go










Alternative items:



Any of the above items not suit your tastes? I got your back my friend. As far as alternative items go









And last but not least! Support

According to



Let's look at the things we need to make this work shall we?
Support
Kayle Masteries
Support





Furthermore we put some points into the offensive tree. I take up up









Support
Kayle Runes
Runes




For Marks: I tend to take





Seals: I take armor Seals for pretty much the same reason stated above.


About Glyphs: I go for greather glyph of potency as they well... make our spells more potent.


Lastly, Quints: As Support




Support
Kayle Items
Starting items:




Start with either option listed above depending on your preference. Going


Core items:
Philosopher's stone


Boots are a necessity and you have choice here, I personally prefer




Other items:



Our Philosopher's stone builds nicely into




Alternative items:


Aura items are always a good pick. These items are expensive though so you're probably only able to pick one of them, take up




Yes! Wards get their own section!
The thing is, everyone KNOWS they schould buy wards but few actually do so, or do so just because the pro's are doing it. Here I'm going to explain how and why.
(thanks to SivHD, he is the one who truly made me see why wards are a must)
This is most important for Top laners and Supports but also goes for all other roles as well.
Let's say you are on Top lane which is unwarded (early game) and the lane is a little pushed. There's minions to be farmed, you think you can have this farm. there's a VERY small chance there is actually a Jungler coming to gank you. So you go and get this farm and guess what happens? Nothing! You're going to get that farm and everything is K. THIS is what makes it hard to teach people the importance of wards. Because you get rewarded for taking risks.
No matter how small the chance, a GOOD player would never risk taking that farm. No matter how small the chance, that ONE time where there WILL be a Jungler coming to gank you you will not only feed the enemy team but you will also MISS a lot of farm because you're not on your lane. And it's just not worth it.
By this logic, wards will actually EARN you money. Because when your lane is warded you KNOW you can get that farm, you can farm minions that you wouldn't have been able to get if there wasn't a ward there. A simple sight ward costs only 75g, that's like three minions.
Good players Ward.
The thing is, everyone KNOWS they schould buy wards but few actually do so, or do so just because the pro's are doing it. Here I'm going to explain how and why.
(thanks to SivHD, he is the one who truly made me see why wards are a must)
This is most important for Top laners and Supports but also goes for all other roles as well.
Let's say you are on Top lane which is unwarded (early game) and the lane is a little pushed. There's minions to be farmed, you think you can have this farm. there's a VERY small chance there is actually a Jungler coming to gank you. So you go and get this farm and guess what happens? Nothing! You're going to get that farm and everything is K. THIS is what makes it hard to teach people the importance of wards. Because you get rewarded for taking risks.
No matter how small the chance, a GOOD player would never risk taking that farm. No matter how small the chance, that ONE time where there WILL be a Jungler coming to gank you you will not only feed the enemy team but you will also MISS a lot of farm because you're not on your lane. And it's just not worth it.
By this logic, wards will actually EARN you money. Because when your lane is warded you KNOW you can get that farm, you can farm minions that you wouldn't have been able to get if there wasn't a ward there. A simple sight ward costs only 75g, that's like three minions.
Good players Ward.
The Hall of Fame of sorts.
Feel free to send me screenshots of your match history etc. and the great things you have achieved with this build! I will post them in their respective sections. For now I will be filling them with my own (I had some great match History's saved but I lost them, I still got a lot of LOLreplay files though so I might post those as well.


Feel free to send me screenshots of your match history etc. and the great things you have achieved with this build! I will post them in their respective sections. For now I will be filling them with my own (I had some great match History's saved but I lost them, I still got a lot of LOLreplay files though so I might post those as well.
AD:

Hybrid:

AP:
Jungle:
Support:
Thats all folks!
I sincerely hope this guide has helped you gain a better understanding of my beloved
Kayle and hopefully you close this guide as a wiser man and a better
Kayle player.
If you liked my guide please help me out by voting and PM'ing/commenting about any mistakes/suggestions.
Now go out there and kick some *** with
Kayle my young padawan!
-Lvl99Gamer
I sincerely hope this guide has helped you gain a better understanding of my beloved


If you liked my guide please help me out by voting and PM'ing/commenting about any mistakes/suggestions.
Now go out there and kick some *** with

-Lvl99Gamer
[*]-Published the Guide! Still much work ahead of me.
[*]-Elise Patch! No changes on
Kayle but the new TT with the new items opens up plenty of possibilities! Working on it.
[*]-Added Season 3 Theorycrafting section! Still working on it. Very excited!
[*]-Started on the herculean task of revamping the entire guide for Season 3.
[*]-Elise Patch! No changes on

[*]-Added Season 3 Theorycrafting section! Still working on it. Very excited!
[*]-Started on the herculean task of revamping the entire guide for Season 3.
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