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Choose Champion Build:
-
Fighter/Top-Lane
-
Assasin/Mid-Lane
-
How I play Master Yi
-
Mobility OP
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Introduction
// INTRODUCTION // SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here. Also this guide help me a lot on other stuff as well. |
Other Guides
My Rengar Guide .
Soon to be Xin Zhao and Jayce Guide

Always make sure to vote up this guide. It really helps

10-25-2013- Added Update log
10-25-2013- Added Matchup section A-Z
10-27-2013- Removed
Boots of Swiftness and added
Mercury's Treads
10-27-2013- Added My Personal Build (Recommended)
11-21-2013- Revamped Master Tree for preseason / Season 4.Later on I will add trinkets, new items etc.
11-24-2013- Added new items and trinkets to the guide. Will experiment on more new items for Master Yi
11-25-2013- I have experimented with new items and new builds and figured out some new ways to play Master Yi. Will add builds to the guide somewhere next week.
11-26-2013- Added one of the new build to the guide will work on the rest of the builds later on.
11-27-2013- Added the brand new team fight section. The section explains what effects
Master Yi can have in team fight if used correctly.
11-28-2013- This guide has hit almost 10,000 views. I know it might mean anything for you the reader. But for me this is a big accomplishment hopefully we can reach 10,000 views and possibly even higher. Remember to vote up this guide and make sure to leave some constructive criticism.
12-15-2013- Added Early game,Mid game, and Late game section
12-15-2013- This guide has reached past 11,000 views. I know it doesn't seem like such big accomplishment. Thank you to all the fellow summoners who decided to click on this guide and give a try.
11-16-2013- Replaced
Trinity Force and
Youmuu's Ghostblade for
Ravenous Hydra and
Statikk Shiv for the fighter/top-lane. This will be explained in the items section.
11-17-2013- Updated most of the top-lane matchup section (A-Z)
11-17-2013- Announcing a new matchup section for the mid-lane (A-Z)
12-22-2013- Replaced
Bloodthirster and
Mobility Boots for
Infinity Edge and
Mercury's Treads. This will be explained in the mid-lane item section.
12-30-2013- Removed points in
Recovery
and
Hardiness
and put the remaining points into
Block
and one point into
Juggernaut
.
1-3-2014- Updated the late-game section and the offensive items choices. Also Happy New Years.
1-8-2014 Reworking the "personal opinion on Master Yi"
10-25-2013- Added Matchup section A-Z
10-27-2013- Removed


10-27-2013- Added My Personal Build (Recommended)
11-21-2013- Revamped Master Tree for preseason / Season 4.Later on I will add trinkets, new items etc.
11-24-2013- Added new items and trinkets to the guide. Will experiment on more new items for Master Yi
11-25-2013- I have experimented with new items and new builds and figured out some new ways to play Master Yi. Will add builds to the guide somewhere next week.
11-26-2013- Added one of the new build to the guide will work on the rest of the builds later on.
11-27-2013- Added the brand new team fight section. The section explains what effects

11-28-2013- This guide has hit almost 10,000 views. I know it might mean anything for you the reader. But for me this is a big accomplishment hopefully we can reach 10,000 views and possibly even higher. Remember to vote up this guide and make sure to leave some constructive criticism.
12-15-2013- Added Early game,Mid game, and Late game section
12-15-2013- This guide has reached past 11,000 views. I know it doesn't seem like such big accomplishment. Thank you to all the fellow summoners who decided to click on this guide and give a try.
11-16-2013- Replaced




11-17-2013- Updated most of the top-lane matchup section (A-Z)
11-17-2013- Announcing a new matchup section for the mid-lane (A-Z)
12-22-2013- Replaced




12-30-2013- Removed points in




1-3-2014- Updated the late-game section and the offensive items choices. Also Happy New Years.

1-8-2014 Reworking the "personal opinion on Master Yi"
This build really just focuses on doing tremendous amount of damage and moderate survivalbility an absolutely awesome split pusher
Blade of the Ruined King- An overall great item for Master Yi. The Ad and attack speed are great for making burst more dmg and get the Double Strike procs.
Statikk Shiv- This item combined with
Master Yi will result you doing s*** tons of damage with the passive and the
Ravenous Hydra crescent passive
Ravenous Hydra- Great amount of Attack Damage and Lifesteal for
Master Yi. The passive on Ravenous Hydra helps with AOE damage and will help do tons of singular damage.
Randuin's Omen- Randuins omen serves as a great defensive item for
Master Yi. The slows help him catch up or get away from sticky situations. The health also helps with sustain and survivabalilty
Mercury's Treads- Great boots for
Master Yi. The tenacity serves great for
Master Yi since he is very vulnerable to CC.











This build focuses on being an assassin rather than a fighter. Your main goal will be killing the ADC and other Crtical targets
Blade of the Ruined King- An overall great item for Master Yi. The Ad and attack speed are great for more overall dmg and get the Double Strike procs.
Last Whisper- Great item for an Ad character considering the armor pen and the nice amount of Ad.
Black Cleaver- The health bonus give you some survivalbility and the cdr and armor pen helps with the ultimate and tanky champions
Infinity Edge- When the previous build I had for
Master Yi it has no critical strike at all. But over the past couple of days I have realized that
Master Yi necessitates critical strike. But with out making this build overwhelming with critical strike, I have put in
Infinity Edge that pretty much makes you critical strike ridiclously hard. Also the 70 Attack Damage also helps put out more damage.
Guardian Angel- Very good item for Master Yi due to him being so squishy and the passive really is a lifesaver(no pun intended)
Mercury's Treads- I realized that
Mobility Boots is absolute **** compared to these boots. The tenacity and MR end up helping you save your own life . Still
Mobility Boots are very good for roaming around the map from your lane . Even though you'll probably fall behind in CS its still good boots for helping your team,






















I've finally got too play against a



























Like Irelia
















since




































The items you should get Early Game should be
The Brutalizer an
Avarice Blade ,
Phage and finally a
Warden's Mail










Team fights are a part of the match that win you the game. The more team fights your team wins the better chance your team has a chance of winning. So without further a due I'am going introduce the many things that
Master Yi's abilities can bring to the table in a team fight if played well.
Alpha Strike
Master Yi's
Alpha Strike is one of the best AOE's in a team fight in league of legends. Since
Master Yi scales better late game than early game the
Alpha Strike is just the thing to boost your team's chances of winning the match.
Alpha Strike also serves as a great initiator to jump on the ADC or APC and absolutely destroy them with ease. Also
Alpha Strike can critically strike so this can boost the damage of
Alpha Strike tremendously.
Meditate
Master Yi's
Meditate does not affect a team fight all that much except for just buying for your team to get into the fight. See,
Meditate can be used to help you survive in a team fight or just help your team mate by time to get into the fight. For example
Master Yi
and
Leona get caught by the enemy team. The
Leona dies and
Master Yi pops
Meditate. With popping meditate hes buying time for
Ryze,
Ezreal and
Jarvan IV to get into the team fight and clean up the rest of the team. They ended up acing the other team and having only one death on theirs. Even though
Meditate is not effective as it seems if played it can make a 2v5 turn into a 4v5 and win the team fight.
Wuju Style
Master Yi's
Wuju Style is a good combo with
Alpha Strike.
Wuju Style can make a tremendous difference when combined with
Alpha Strike. Its boost the damage that comes from
Alpha Strike.
Wuju Style really makes
Master Yi more effective against really tanky champions like
Malphite and
Dr. Mundo. Also
Singed.
Highlander
Master Yi's
Highlander is his ultimate that helps him initiate with his
Alpha Strike. Its also helps him escape rough situation in the team fight. Finally it can make your team decisively win a team fight from the fact that he can through any champion and get to the ADC or APC and kill them.

Alpha Strike








Meditate





and








Wuju Style












Highlander




I'm renewing the argument if
Master Yi is overpowered or if he is not.
A lot of people complain if
Master Yi ridiculously overpowered in other words OP or if he just snowball very , very easily mid-game and late-game. Well I'am going to present to you my arguement if
Master Yi is truly overpowered or if he snowball wells.
ALL READERS OF THIS SECTION KNOW THAT THIS SECTION OF THE GUIDE IS COMPLETELY IRELEVANT AND NOT RELATED TO THE REST OF THE GUIDE. THIS IS ONLY A DEBATE SECTION SO. YOU MAY SKIP THIS PART OF THE GUIDE IF YOU WISH.
Now here's the current facts for
Master Yi and his abilities and passive.
Alpha Strike is
Master Yi's in my opinion is
Master Yi's damage ability out of the rest.
Master Yi leaps across the battlefield with blinding speed, dealing physical damage to multiple units in his path. Alpha strike can critically strike and deals bonus physical damage to minions and monsters. Basic attacks reduce Alpha Strike's cooldown.
Master Yi leaps to strike up to 4 enemies, dealing 25/60/95/130/165 (+100% Attack Damage) physical damage to each and an additional 75/100/125/150/175 damage to minions and monsters.Alpha Strike can critically strike, dealing an additional 0 physical damage. Basic attacks lower the cooldown of Alpha Strike by 1 second.
As it says above
Alpha Strike can critically strike unlike the previous patch of
Master Yi. So the provides a very large amount for
Master Yi alone. Also it can be used as a large gap closer, or ever something to dodge hard hitting skillshots. Finally
Alpha Strike can be used to escape duels that do not result to you
Master Yi winning. So this certainly in my opinion if played right can be overpowered/OP. But remember that the mana cost on his
Alpha Strike scales to 110 mana at 5 points this results with
Master Yi having mana issued which due get solved later in the game.
Now were going into
Master Yi's famous heal
Meditate
Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time.
Master Yi channels, restoring 30/50/70/90/110 (+30% Ability Power) Health per second for 4 seconds. This healing is increased by 1% for every 1% of Master Yi's missing Health.While channeling, Master Yi reduces incoming damage by 50/55/60/65/70%. This damage reduction is halved against turrets.
This obviously has been nerfed hard since the patch before
Master Yi's rework. It only scales 30% of your ability power/AP and it also heals more the lower
Master Yi's health is.
So to a certain degree
Meditate scales of off
Master Yi's current health. But this
Meditate can be a lifesaver when you end being dived by some other enemy champion. So to a limit the
Meditate can be deemed overpowered if used efficiently. But the stats say otherwise. Obviously this
Meditate can obviously be seen as not overpowered/OP.
Than there's
Master Yi's
Wuju Style.
Wuju Style in my opinion is probably another ability that seems a little bit unfair.
Master Yi becomes skilled in the art of Wuju, passively increasing his Attack Damage. Activating Wuju Style grants bonus true damage on basic attacks, but the passive bonus is then lost while on cooldown.
Passive: Grants 10% (0) Attack Damage.
Active: Basic attacks deal bonus 10/15/20/25/30 (+0) true damage for 5 seconds. Afterwards the passive bonus is lost while Wuju Style is on cooldown.
This is another ability that if used correctly it is very overpowered/OP but it has been nerfed and buffed recently. In the rework for
Master Yi they buffed
Wuju Style to where it did true damage and scale AD with the more points you point into the ability. But
Wuju Style combined with
Alpha Strike can be really effective against squishies and even a certain amount of tanks. But
Wuju Style has a short duration. But also has a short cooldown. So in my final opinion is overpowered if used correctly.
Than their's
Master Yi ultimate
Highlander
Master Yi moves with unparalleled agility, temporarily increasing his Movement and Attack speeds as well as making him immune to all slowing effects. While active, Champion kills or assists extends Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.
Passive: Champion kills and assists reduce the remaining cooldown of Master Yi's basic abilities by 70%.
Active: Increases Movement Speed by 25/35/45%, Attack Speed by 30/55/80%, and grants immunity to movement reduction effects for 10 seconds. While active, champion kills and assists extend the duration of Highlander by 4 seconds.
This obviously is VERY overpowered/OP but there are faults. The duration of the
Highlander is some what short. Also since it has a short duration
Master Yi is not as a good as a split pusher than he used to be. But other than that. This
Highlander can save a
Master Yi easily with just a press of a button. If they have low range CC for example.
Caitlyn's
Yordle Snap Trap,
Ryze's
Rune Prison, and
Udyr's
Blazing Stampede. Other than a life saver ,
Highlander can be too initiate a teamfight that will obviously be in your favor and to kill the ADC without trouble.
Finally. Last but not least
Master Yi's
Double Strike
Every few strikes,
Master Yi strikes twice.
So just be reading this description this passive sound just ******ed. But you would be mistaken. You see this passive count as an AA. So this passive can critically strike. So two very fast critical strikes almost instantly can chunk them very good. But as always it has faults
Double Strike's second strike damage was reduced and doesn't do as much damage as it used too.
So from the evidence above you can see that
Master Yi is very overpowered/OP. You see
Master Yi can almost one shot every champion in this game if he gets snowballing. But thats the beauty of
Master Yi, why wouldn't you play a very easy and overpowered champion? Just because other people say he doesn't take skill at all. As always that absolutely wrong. You see this game takes skill if you want to get a high ranking at all. But thats not it , if you watch eSports do you see the pros playing underpowerd champs like
Urgot or
Poppy? Absolutely not. You see them playing the champions that have a certain skill cap of level and champions that are either minorly overpowered or ridiculously overpowered to the point that champion has to get nerfed as hard as
Olaf.
So thats it. Thats my changed opinion
Master Yi. He is OP. But please, please don't go saying that
Master Yi has a skill cap when he really doesn't. Ok that is all for this section remember to comment and vote in the discussion tab.

A lot of people complain if


ALL READERS OF THIS SECTION KNOW THAT THIS SECTION OF THE GUIDE IS COMPLETELY IRELEVANT AND NOT RELATED TO THE REST OF THE GUIDE. THIS IS ONLY A DEBATE SECTION SO. YOU MAY SKIP THIS PART OF THE GUIDE IF YOU WISH.
Now here's the current facts for




Master Yi leaps across the battlefield with blinding speed, dealing physical damage to multiple units in his path. Alpha strike can critically strike and deals bonus physical damage to minions and monsters. Basic attacks reduce Alpha Strike's cooldown.
Master Yi leaps to strike up to 4 enemies, dealing 25/60/95/130/165 (+100% Attack Damage) physical damage to each and an additional 75/100/125/150/175 damage to minions and monsters.Alpha Strike can critically strike, dealing an additional 0 physical damage. Basic attacks lower the cooldown of Alpha Strike by 1 second.
As it says above







Now were going into


Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time.
Master Yi channels, restoring 30/50/70/90/110 (+30% Ability Power) Health per second for 4 seconds. This healing is increased by 1% for every 1% of Master Yi's missing Health.While channeling, Master Yi reduces incoming damage by 50/55/60/65/70%. This damage reduction is halved against turrets.
This obviously has been nerfed hard since the patch before


So to a certain degree





Than there's



Master Yi becomes skilled in the art of Wuju, passively increasing his Attack Damage. Activating Wuju Style grants bonus true damage on basic attacks, but the passive bonus is then lost while on cooldown.
Passive: Grants 10% (0) Attack Damage.
Active: Basic attacks deal bonus 10/15/20/25/30 (+0) true damage for 5 seconds. Afterwards the passive bonus is lost while Wuju Style is on cooldown.
This is another ability that if used correctly it is very overpowered/OP but it has been nerfed and buffed recently. In the rework for





Than their's


Master Yi moves with unparalleled agility, temporarily increasing his Movement and Attack speeds as well as making him immune to all slowing effects. While active, Champion kills or assists extends Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.
Passive: Champion kills and assists reduce the remaining cooldown of Master Yi's basic abilities by 70%.
Active: Increases Movement Speed by 25/35/45%, Attack Speed by 30/55/80%, and grants immunity to movement reduction effects for 10 seconds. While active, champion kills and assists extend the duration of Highlander by 4 seconds.
This obviously is VERY overpowered/OP but there are faults. The duration of the











Finally. Last but not least


Every few strikes,

So just be reading this description this passive sound just ******ed. But you would be mistaken. You see this passive count as an AA. So this passive can critically strike. So two very fast critical strikes almost instantly can chunk them very good. But as always it has faults

So from the evidence above you can see that






So thats it. Thats my changed opinion


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