This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
- Real Mermaids deserve 1.5k AP
- Lightening Support Lux
- Mad Joker (Support, Lane, Jungle)
- Teemo Support
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
About this build
All of
underused way. However I haven't seen a guide yet that goes AP because of his Q,
To make it simple his Q can easily become the highest DPS skill in the game. Other than that, his long-ranged sniping and high mobility make him a strong and very fun to play AP carry.
I will try to demonstrate his incredible Q damage potential by comparing it to the most known and feared long-range-AP-nuke,
6(3.6)sec 138 / 238 / 350 / 463 / 575 (+ 162.5% AP) magic damage^vs.
two
s 6(4*)sec 165** / 324 / 520*** / 695 / 616 (+ 200% AP) (+ 200% bonus AD) damage°
Q DamageWhile
Compared to a standard ADC build, this build gains DPS, burst damage and range. Nothing is more satisfying than a 1,5k damage
Comparing to ADCHis mobility is legendary,
His problems are that of any squishy AP carry, assasins, hard CC and some bruisers will give him a hard time should they lock him down and his early game is very weak against strong pushers until he gets his first items and lvl 6. Beware that most of his skills are skillshots - don't miss them (Gauntlet helps in this regard).
Read further to see why each item in the spread sheet has its place and purpose and will make you destroy your enemies without mercy. And yes
,
. This leads to confusions, since my build claims to be an AP build, and no normal caster would start this way.This guide is all about his Q:
and
it has a 1.0 AD and a 1.0 AP ratio and does both physical and magical damage. While building AD allows for hard hitting Q together with hard hitting auto attacks and is what everyone does, building AP stacks up his Q damage even more and promotes his other abilities but lets his auto attacks drop off -
The above calculations should have convinced you that an AP build has overall the most damage, and this is where we are going. However,
and Mystical Shot as an auto-attack-reset and wonderfull poke and a solid AD amount early, you are unrivaled in your DPS. Add an
and
and you can all in anything at early levels.
Looking at summoner spells we should add to his mobility with
and
are amazing if used correctly, but as they belong to the most difficult summoner spells to master and are generally not seen on Ezreal, you should only use them if you know what you are doing.- 9xGreater Mark of Armor Penetration 3xGreater Quintessence of Armor Penetration
These improve your predominantly physical damage oriented early-mid game phase where you still rely on
and Auto Attacks (AA) to deal damage. - 9x
9x
Scaling Ability Power will increase your late game performance a lot and you will need only
and
to get over 500 AP already. Nice isn't it ?
An alternative would be MR or CDR Glyphs and Armor Seals for a more versatile and durable early-mid game. -
This is absolutely required as it improves your Q ratio by 5% per AP! Also because your auto attacks gain some serious On-Hit damage later. - 9x
/ 9x
+
+
Against some enemies you may want to consider a more defensive setup, Phanteon, Le Blanc and more come to my mind.
Because of the amazing AP that
Sooner or later you want to have
gives you almost as much AP as the Deathcap for only 2k gold and the Shield will be your only defense for a long time. Because
provides you with valuable pushing power and CC together with Armor and CDR, the sheer amount of different stats gives you more than pure AP. Because
- no matter how tiny the damage increase may seem at first - is absolute core to any AP Ezreal build and gives you MS, another survivabilty stat and the strong passive only costs you 310g. Obviously you can delay upgrading your Tear or getting a
as it makes you independent of blue buff and allows for a lot more DPS.
are an option if you have the CDR already (runes,
, blue buff).Be aware that your power will peak with
and will then stagnate until you get
+
+
- you need a solid amount of AP to back up your
+
-
and you can ult every creep wave with blue/CDR). You just have to get to late game, then you will 1v5 them.Now you have your core and the only thing you want now is as much AP as you can handle, the 1.0 AP ratio and the 1.4 sec CD on your Q are the best poke this game has to offer, and your burst will rise to
as soon as you see them buy MR, consider Enchantments like
,
or
. Don't forget to buy stacks of wards, If you have enough skill or your team has enough slows and CC to skip
HHH
HHH
HHH
HHH
HHHConcerning skillorder: You always max.
But isn't it better to max
So max it second or last but take one point early to spamm it.
- My guide is not a pure AP guide. You can are free to build AP, AD or even hybrid every game as your core doesn't nail you to any direction. Every build has its strength and drawback ...
- AD more damage early-mid game, more sustain due to lifesteal, less skill-shot reliant but smallest overall damage.
- Hybrid cheap, strong mid game, sustain, falls off late but can then switch to AD or AP.
- AP weaker early-mid game, no sustain, skill-shot reliant, highest damage output.
Hextech Gunblade and
Guinsoo's Rageblade. The gunblade is another step in delaying your AP build for more mid-game strength with a
and boosts the sustain and CC of an AP build greatly - at the cost of a precious item slot. The rageblade is by far the most cost-efficient item there ever was. If you lack money and farm, if you wall behind, its the perfect buy (
all in all 5175g worth for the price of 2600g). - This build works on top lane, too. Just make sure you start with a Sight Ward.
- I advise against defensive items on Ezreal. He can remain at a save distance and has enough escapes. If you really want a defensive slot, you better fill one with wards and get enough vision to destroy your enemies with superior reconnaisance.
- Because you will do both physical and magical damage, it is very hard to counter you. You can also use hybrid penetration runes.






You must be logged in to comment. Please login or register.