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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
About this build
All of

underused way. However I haven't seen a guide yet that goes AP because of his Q,

To make it simple his Q can easily become the highest DPS skill in the game. Other than that, his long-ranged sniping and high mobility make him a strong and very fun to play AP carry.
I will try to demonstrate his incredible Q damage potential by comparing it to the most known and feared long-range-AP-nuke,


vs.
two


While


Compared to a standard ADC build, this build gains DPS, burst damage and range. Nothing is more satisfying than a 1,5k damage


His mobility is legendary,

His problems are that of any squishy AP carry, assasins, hard CC and some bruisers will give him a hard time should they lock him down and his early game is very weak against strong pushers until he gets his first items and lvl 6. Beware that most of his skills are skillshots - don't miss them (Gauntlet helps in this regard).
Read further to see why each item in the spread sheet has its place and purpose and will make you destroy your enemies without mercy. And yes




This guide is all about his Q:




The above calculations should have convinced you that an AP build has overall the most damage, and this is where we are going. However,




Looking at summoner spells we should add to his mobility with






- 9xGreater Mark of Armor Penetration 3xGreater Quintessence of Armor Penetration
These improve your predominantly physical damage oriented early-mid game phase where you still rely onand Auto Attacks (AA) to deal damage.
- 9x
9x
Scaling Ability Power will increase your late game performance a lot and you will need onlyand
to get over 500 AP already. Nice isn't it ?
An alternative would be MR or CDR Glyphs and Armor Seals for a more versatile and durable early-mid game. -
This is absolutely required as it improves your Q ratio by 5% per AP! Also because your auto attacks gain some serious On-Hit damage later. - 9x
/ 9x
+
+
Against some enemies you may want to consider a more defensive setup, Phanteon, Le Blanc and more come to my mind.





Because of the amazing AP that






Sooner or later you want to have













Be aware that your power will peak with








Now you have your core and the only thing you want now is as much AP as you can handle, the 1.0 AP ratio and the 1.4 sec CD on your Q are the best poke this game has to offer, and your burst will rise to







If you have enough skill or your team has enough slows and CC to skip



















Concerning skillorder: You always max.




But isn't it better to max





So max it second or last but take one point early to spamm it.
- My guide is not a pure AP guide. You can are free to build AP, AD or even hybrid every game as your core doesn't nail you to any direction. Every build has its strength and drawback ...
- AD more damage early-mid game, more sustain due to lifesteal, less skill-shot reliant but smallest overall damage.
- Hybrid cheap, strong mid game, sustain, falls off late but can then switch to AD or AP.
- AP weaker early-mid game, no sustain, skill-shot reliant, highest damage output.
Hextech Gunblade and
Guinsoo's Rageblade. The gunblade is another step in delaying your AP build for more mid-game strength with a
and boosts the sustain and CC of an AP build greatly - at the cost of a precious item slot. The rageblade is by far the most cost-efficient item there ever was. If you lack money and farm, if you wall behind, its the perfect buy (
all in all 5175g worth for the price of 2600g).
- This build works on top lane, too. Just make sure you start with a Sight Ward.
- I advise against defensive items on Ezreal. He can remain at a save distance and has enough escapes. If you really want a defensive slot, you better fill one with wards and get enough vision to destroy your enemies with superior reconnaisance.
- Because you will do both physical and magical damage, it is very hard to counter you. You can also use hybrid penetration runes.
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