This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Shaco Build Guide by BigBadVoodo
Most Viable Shaco builds (BIG UPDATES IN PROGRESS!)
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Full AD (lethality)
Bruiser AD (dark harvest)
AP one shot Shaco
Ap/ad one shot Shaco
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Easy to pressure early. He can't really do much against us until he hits some items. We can stop his W with our W. We can also dodge his Q with our R
Very easy to pressure him early. You can dodge both his R and E. Fairly squishy early so it's easy to kill him.
Weak early against us. We can dodge her Q and R with our R and Q.
He is pretty easy to pressure early, so try and abuse him then. You can dodge his Q by putting a box in front. Be careful as he has fair amounts of dmg. If he catches you in any CC you will most likely be locked down for a long time.
Her initial clear is very bad, so we can easily take her jungle and look to get early kills. She has some duel potential but nothing we can't win with out boxes and R.
Very easy to pressure early. Pretty squishy in the early phases of the game. Dodge her E with Q or boxes and you win every time.
She can be pretty hard to kill sometimes. It's also hard to gank when she can follow up very well without you knowing she is there. Other than that you can kill her in 1v1's easily by timing your abilities right. I recommend abusing her early.
Very easy to kill on the early level's. We cancel out his drain with our boxes and running ignite just ensures we get early kills on him.
Fairly easy matchup. She can't duel us pre 6 and even after 6 very rarely. Abuse her hard early.
Pretty hard matchup for us. Anything he does is just perfect for stopping us. He is hard to kill at every stage of the game, he has a ton of CC, he has great peel for his carries, and deals good amounts of dmg early on. The only time we can even be in his jungle is at level 3.
Extremely hard matchup for us. We can never stay on him as he can kite all the time, and his dmg is pretty absurd. The only time we can even think of killing him is on his red at level 3, but if we make one mistake, it's over.
Can be really annoying in the early level's, as it just feels like he is everywhere. Keep an eye on him at all times and keep track of your camps. If he gets ahead it's really hard, but it's really easy if we are ahead.
We must pressure him early. If he gets free farm we have a big problem. If his E is down, just all in him and everything should be fine. Using R to dodge his E is also very important.
Pretty even matchup. The only difference is that we win early on due to running ignite and having boxes. Pressure him early, if it works keep it up, if it doesn't stop.
Fairly easy matchup, we can pressure him early without many problems, and even after getting a full combo he most likely won't get the kill. Try and abuse him as much as possible.
Very easy to counter. We can put a box in front of his Q, or dodge it with our Q. Also dodging his R with our R is possible with the right timing. Abusing him early is fairly easy.
No way he can beat us early, abuse him as much as possible. Pretty easy in all stages of the game.
Can be easy to abuse, the main thing to look out for is not allowing her to free farm. We can also dodge her Q with out W or Q, which makes fighting her a lot easier.
Must pressure early, he gets very strong with time so allowing him free farm isn't an option. It's pretty 50-50 for us. We can dodge his R with our R if we time it right.
Nunu & Willump
With the Nunu rework, he got a lot more annoying than before. He can still do good amounts of pressure with his Q, only now he has even more CC which makes him harder to kill. We need to keep track of him at all times.
Right now he has a very dominant jungle. His shield makes him a very big counter to our initial burst. Winning early is very important, but we need to play around boxes a lot. After 6 it's pretty easy in 1v1's, as we can dodge his stun with our R and burn his shield with the clone.
The biggest counter for us. She will always know where we are. Engaging is IMPOSSIBLE with her in the game. We are able to pressure her early but through the whole game she will be a pain in the ass for us.
Another 50-50 matchup. Very hard playing from behind as he becomes unkillable. Try and pressure early and play around boxes a lot. His R is also a big counter as he can see us when we are in Q. Try using R to dodge his first auto attack from R to minimize dmg taken.
Must keep track of her a lot. Easy to pressure early, use that. We can dodge her R easily so that isn't a problem.
MUST PRESSURE EARLY. If she gets any free farm it's very hard to pressure her. She is very good at dueling Shaco due to her immense dmg with a couple of items stacked.
Fairly easy getting early kills on him with ignite. Don't let him free farm as he will be a massive problem if he does.
I don't think she is a problem at all. Just stay put in her jungle at all times and keep killing her, over and over.
A lot of bruisers do well against us, and this is one that performs very well. We must pressure him early, but after 6 i don't think there's an easy way of killing him due to his immense heal and overall dmg when he picks up a couple of items.
Pressure early, very easy kill pre 6. Even after 6 we can wait out his R easily, so shouldn't be a big problem unless we allow him to free farm.
VERY hard to play against. He has IMMENSE dmg in all stages of the game, aswell as a ton of survivability. Must keep track of him at all times. Try and pressure him early. Dueling him is not an option as he can easily burst us down.
He is pretty good at dueling champions due to his passive healing. We can pressure him early with ignite so we shut down that heal. Keep track of him for your allies as he roams a lot with his W passive.
Very easy to pressure early as he is at his weakest point then. We must be in his jungle at all times early, but when he grabs a couple of items, don't be surprised when he does one combo and one shots.
Try and invade him early at his buff with ignite. That is probably the only time you will even get to kill him. Other than that he is very hard to play against if not cheesed early.
We can easily cheese him at early stages. Smiting his passive blobs helps us pick up the kill early. It's hard to play against him when behind (like with every tank) but it's easy to stay ahead of him.
Very easy to pressure early. Shouldn't have a single problem in this matchup.
While he might have nice dmg, it's pretty easy to abuse him early on.
While she is very squishy early on, she can be a pain if you don't kill her right away, as we generally have a problem with kiting champs. Try and deny as many stacks as possible and keep track of her at all times.
Like with most tanks, easy to pressure early. Very hard playing from behind, but we won't let that happen. Keep track of him for your laners.
About me & Shaco
+ Extremely fun to play!
+ Can build pretty much any item.
+ Very slippery, can easily escape.
+ Who needs ?
+ Good at tilting the enemy team.
+ One shots!
+ One of the best counter junglers
+ Godlike split pusher
Shaco has changed a lot over the seasons, and while he hasn't always been the best Assassin , he was always an extremely fun and versatile champion. His kit was always designed for tilting the enemy team and popping out when they least expected it.
- Hard to play and hard to master.
- Gets punished HARD for any mistakes.
- MUST have good map awareness to use his full potential
- Has a lot of trouble with some revealing champs
- Pretty weak dmg in early ganks compared to some junglers
While he is highly rewarding for everything done well with him, a single mistake punishes you VERY HARD. It is very important to stay focused when playing him so you don't throw leads away. You have to master his kit so you can use his full potential, but when you do you will feel very comfortable in anything you do with him.
|Electrocute is currently the BEST OPTION on Shaco in my oppinion. It gives you a lot of early pressence aswell as a neat burst to your combo that is usually unexpected. It also scales fine to mid/late game. Not much to say, other than this is my favorite option.|
|Dark Harvest is also a very good option for Shaco, and it gives you A TON of dmg late game. I recommend running this with my recommended build for it when you have a feeling the game will last long. One thing to keep in mind with this is that you lose the early Electrocute dmg you would usually have, but you make up for it in the mid/late game.|
|Press the Attack Is a fun option for Shaco. I find it does a nice amount of dmg and paired up with the runes i made, it also scales very well into the late game. He can duel a lot with this setup aswell as split push. It might not be the best option, but it works very well on Shaco.|
|Conqueror Another fun option for Shaco. A nice amount of dmg, same setup as the press the attack build, except you take Conqueror if you need the extra true dmg against tanks. Gives you great duel potential aswell as split pushing power.|
|Predator While it seems like a very good rune for Shaco, i have had a hard time actually making it work that well in multiple games, you can win games with it just not as reliably as with other choices. The speed and dmg it gives are very good, but the fact that your enemies know that you are coming really doesn't help making it good. And being forced to use your runes to lower it's CD to something reasonable, isn't helping either.|
|Lesser rune choices:|
✦ Ravenous Hunter
Gives us some nice sustain, but is not as good as some of the other options like Relentless Hunter that gives us a lot of roaming potential. Works on some builds but not all of them.
✦ Ingenious Hunter
A good option if we have a lot of active items. I recommend running it with an AP build as we usually get a couple of active AP items. It's fine on AD builds aswell but only if you are building items like Zz'Rot Portal, Blade of the Ruined King, Titanic Hydra etc...
✦ Ultimate Hunter
In my oppinion, a very bad option for Shaco. Our ultimate is already fairly low on cooldown, and getting it over some of the other options isn't really that good. Especially since we use our ultimate mostly for escapes. Relentless Hunter Would probably be better.
✦ Relentless Hunter
A very good option for Shaco, aswell as any other roaming type jungler or Assassin . It helps us establish a lot more pressence around the map, and paired up with Mobility Boots it's a really neat movement speed buff.
✦ Cheap Shot
Very good on AP Shaco, if somebody runs into your box you can Deceive and engage on them, dealing a ton of damage or just having them walk into multiple boxes and pretty much just die. I don't recommend it on AD Shaco as Sudden Impact is better.
✦ Sudden Impact
Probably the best out of the 3 choices, unless you are going to play AP Shaco where Cheap Shot is better for playing around boxes. We can proc it whenever our Deceive is up, making it very effective, especially if we are going for a one shot build.
✦ Taste of Blood
Gives Shaco nice sustain, i don't recommend taking it over Sudden Impact or Cheap Shot as both give us a lot more damage, and are overall more usefull.
✦ Eyeball Collection
This gives you the most reliable damage. I like it the most as you know exactly what you get. No active and no extra mechanics.
✦ Ghost Poro
Good damage you get from it, but i think it's the worst out of the 3 options. Zombie Ward Gives you good vision and Eyeball Collection Gives you good damage.
✦ Zombie Ward
Between the 3 you have, i pretty much always take Eyeball Collection as it gives you very nice stats. I would have to say that Zombie Ward is probably better than Ghost Poro. I like it more simply for the vision it provides.
♠ Presence of Mind
Pretty bad for in my opinion, it doesn't really give us anything we need as an Assassin like Shaco. Even if our ultimate was more important of an ability, the other options would still be better.
Nothing wrong with it, it's just not something we need for Shaco. Triumph is a lot better since we aren't a marksman
The best out of the 3 choices we have here. It's very good for escaping after picking up some kills/assists, or just staying in a fight longer. Nothing more to say.
♠ Legend: Tenacity
While it is good for what it gives, i think that we find a lot more use with Legend: Alacrity than we do with tenacity. As already mentioned alacrity saves us gold, and helps out a lot. Better than Legend: Bloodline but not the best.
♠ Legend: Bloodline
Not very efficient on Shaco. We don't really need the life steal, and it doesn't save us any gold by skipping an item like Legend: Alacrity does. Out of the three, probably the worst choice.
♠ Legend: Alacrity
The best choice for us out of the three. It's basically Berserker's Greaves in a rune. Having this pretty much lets us skip those boots and lets us pick Mobility Boots or Ninja Tabi depending on the situation, which is very gold efficient.
♠ Coup de Grace
In my opinion the best option out of the three. It helps you a lot with one shotting as it doesn't let enemies escape with low health. Good for picking off low targets with your E aswell.
♠ Last Stand
Can be a good option for Shaco, but you should be an Assassin , one shotting your opponents when you are full. It works, i just think that Coup de Grace is a lot better.
♠ Cut Down
Can be good for killing off tanks, but i don't find it as practical as using Coup de Grace. It just gives us the ability to one shot easier and helps our E pick of escaping kills.
♣ Nullifying Orb
Good vs AP heavy teams. But i don't like running it as we focus on one shotting or just all around dealing high amounts of burst damage, and this uses up one of our runes that we could have used smarter.
♣ Manaflow Band
We really don't need this in the jungle. If it's for the mana, we can just build one of the jungle items and have it.
♣ Nimbus Cloak
I don't like it personally. It doesn't give us much that we need, and i don't see it really helping in any situations.
It can be good for getting that extra CDR, but i like the other dmg options more.
Can be good paired up with Mobility Boots and Youmuu's Ghostblade, as we will get a lot of AD from it. While it is very nice, i PERSONALLY like Absolute Focus more, but this works great aswell.
♣ Absolute Focus
Pretty good option, we will constantly have over 70% HP while looking to one shot, so the dmg it gives is very nice. I would say the best out of the 3 we have here.
Good for early game fights. Helps out a lot for getting that extra dmg you might need to take down an enemy. I like using it over most of the other options, and mostly use it with Absolute Focus.
A great pair with Celerity. Can help a lot with securing scuttle crabs and fighting in the river, also great roaming potential. I personally don't run it that much, but it doesn't make it a bad choice.
♣ Gathering Storm
Can be very good for grabbing that extra AD if you are sure you will be getting to late game. Although i don't really run it unless i go AP Shaco, as i close out most of my games pre 30mins with early game oriented builds.
Very good for split pushing. I personally think it's the best option out of the 3 we have here. Very good in combination with Overgrowth as we can deal huge amounts of dmg late game, also must pair with Zz'Rot Portal.
♢ Font of Life
I don't think we need this at all of an Assassin . We just don't need it AT ALL.
♢ Bone Plating
Good for absorbing high amounts of burst damage. Run if you feel like you need it, but i personally preffer Demolish over all of the choices.
|One of the best items on Shaco hands down. It gives us everything we need, wave clear, electrocute proc, early dmg. Nothing more to say.|
|Still one of the core items. Even after the recent nerfs, it's very good on Shaco. It gives us a MASSIVE dmg spike in the mid game.|
|Again, one of the core items for Shaco, it gives us a large DMG spike in the mid game, and with the sweet active mobility, it helps us hunt down the enemy carries a lot easier.|
|A nice safe option, a lot of the times better than picking up a Youmuu's Ghostblade as this gives us more stats which makes us less squishy and is safer all around. It's also pretty good at bursting through armor.|
|One of the essential items on Shaco. It gives us a large amount of AD from the B .F. Sword But it also gives us a fair amount of armor from Chain Vest, and i didn't even get to it's active, which is basically compensation for making a mistake, as using Deceive right after reviving denies your death to the enemy team.|
|A very good item to shread through any armor that the enemy team might have, and a direct counter to any squishies buying Ninja Tabi. You often want to build Lord Dominik's Regards or Mortal Reminder in case they have a lot of healing.|
|As already mentioned, getting either Lord Dominik's Regards or this is very good on Shaco as it is a direct counter to squishies getting armor items. Take one accordingly to the enemy team.|
|Pretty good if you want the extra life steal/AD it gives you. Titanic Hydra is completely fine aswell, but overall if you want to one shot, the Ravenous Hydra is the one to go.|
|As already mentioned, either Hydra item is fine, and i leave the choice to you. Pick one depending on what you need more.|
|A very good item on Shaco, the tenacity aswell as the shield it gives you helps out a lot if you need to tank some DMG, and it also gives a fair amount of AD.|
|Same as Sterak's Gage, a very good item to pick up if they are AP heavy, pretty much the same as Sterak's Gage only this gives you some extra Life Steal and AD.|
|Very good for sticking on to targets with it's active effect. Will give you more attack speed and life steal which means you can stay in fights longer, and makes split pushing faster.|
|An incredible item for split pushing. The Raptor Cloak movement speed is very good for Shaco as it helps you roam more aswell as push more.|
|Good to pick up if your going to split push a lot, or just need a tanky item. The movement speed it gives is very good for roaming, but overall Zz'Rot Portal is going to be better if you have to choose between them.|
|A good item if the enemy is AP heavy. Paring it up with Ravenous Hydra is good to get the most out of it's heal.|
|A huge counter to heavy AD comps. Nothing more to say.|
|A very strong tank item for Shaco, as it makes him even more annoying when he pops out in front of you and you can't kill him. Also very good stat's from Chain Vest and Negatron Cloak.|
THESE ARE ALL OF THE AP ITEMS I USE ON SHACO
|Your Two-Shiv Poison Huge amounts of DMG with this item if your going AP/hybrid. The burn effect is also very nice on enemy champions as it deals some incredible amounts of dmg. It also gives you very good sustain in the jungle.|
|Same with the Skirmisher's Sabre - Runic Echoes. Except this gives you the extra slow you might need to catch up to targets/escape. Pick one depending on what you need more.|
|Gives you very nice sustain, good dmg, hard to build against. The active is also very good for chasing down targets and getting more in your dmg output. A very good item for AP/hybrid Shaco all around.|
|The Trinity Force For AP Shaco. Works really well with his overall kit, aswell as his Backstab that does scale with AP. Helps you one shot, and gives you extra CDR that he really needs.|
|A very good deffensive cooldown for Shaco. It is the Guardian Angel Of AP Shaco, as it allows you to get out of sticky situations for free if you make a mistake. Other than that it's pretty good vs AD if you need that extra armor, and it gives 10% CDR which is really nice.|
|Very good for full AP Shaco as it gives you nice wave clear if you decide to split push, but it's not good in the jungle vs camps. Other than that it really helps you proc Electrocute and it gives you very nice stats.|
|Heavy AP item for full AP Shaco. Gives you tons of DMG and has your boxes do your work for you. I don't recommend getting it 3-4 item unless you are really hard snowballing, it's usually fine as 5th though.|
|Very strong item on Shaco, helps you out with bursting a lot, especially when you stack it. You can pretty much one shot enemy squishies with it and Lich Bane Alone.|
|A good item to pick up if the enemy is going heavy into magic resist. Also gives you some tanky stats which is always nice to have.|
|Just a heavy penetration item if the enemy goes hard on magic resist. Same as liandry's although this one is more DMG heavy.|
|Good if you need griveous wounds to counter heavy healing. Has nice stats and good magic penetration from Oblivion Orb.|
These are all of the items i run on AP Shaco.
|This is Shaco's bread and butter. It's very important to know how to properly use Backstab as it maximizes Shaco's damage output. It's also very important to move around jungle camps procing it multiple times, this makes our clear A LOT easier. It's also very good in combination with on-hit items, like Lich Bane, Trinity Force, Duskblade of Draktharr, and Infinity Edge which we can proc without having any critical strike chance items. Backstab's damage is counted as a crit and it scales with our AP, which is what helps AP Shaco a lot.|
|The ability that makes Shaco So slippery and hard to catch. The free Flash ability we get after putting our first point into it level 2. Deceive allows us to run ignite rather than using Flash, so i find it to be a gift riot left to us Shaco players. After using it, our next auto attack while in Deceive or 0.25s after exiting it we will deal bonus physical damage, scaling with our AP and AD, we also get a neat 2.5s cooldown decrease on Deceive, which helps us escape after an engage. Keep one important thing in mind and that is: Enemies see the red pop of smoke even if we are in fog of war,so make sure your enemy isn't paying attention when engaging.|
|Probably Shaco's signature ability. A great ability for us, it helps with our clear as it can tank 2 hits from large buffs and around 3 hits from smaller camps. It's also a very good ganking ability, as it fears nearby targets 2s after placement. Later on in the game, it is mostly used for dodging certain abilities like Rocket Grab, Death Sentence, Charm, etc... We also use it for blocking off paths where we might escape, or enemies might wander into. After the rework, it gave us a very neat thing. Next to the normal AP scaling, it also lasts longer based on how much AP we have, making AP Shaco better.|
|Even tho it has very low damage at early stages of the game, it's a VERY important ability for Shaco. It's passive gives us a perma slow on the enemy, and the ability itself is great for finishing off targets or just making Electrocute easier to proc. Since it's very weak early, we want to get into maxing it as fast as possible, that is why we just take a couple of points early into our Q, and then max E (READ ABILITY MAXING ON BUILDS, IMPORTANT!). It also scales with bot AP and AD, but it deals physical damage. It also deals damage according to enemies missing health.|
|A very annoying ability to go up against. You basically just make a duplicate of yourself that will share effects of your on hit items Trinity Force, Duskblade of Draktharr, Lich Bane etc. The clone also does magic damage upon death, or by running out, in a circle around it. It also drops 3 small boxes in a triangle, that are weaker than your normal boxes. Shaco's ultimate is generally used in a couple of ways:|
- Dodging enemy abilities with it's 0.5s invulnerability, like Requiem, Ace in the Hole, even Lux's full Q>E>R combo by ulting while rooted.
- Juking enemies with mind games.
- Helping you with one shotting enemy carries, most commonly by walking behind them with Deceive and ulting, giving you two Backstab's and any other on hit items you have.
Generally the weird way Shaco's abilities scale is what makes him very good, fun and hard to build against. Having a lot of mixed scalings is hard to build against as Shaco mains can switch item build completely and still perform as if he is building normally.