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Recommended Items
Runes:
Spells:
Exhaust
Flash
Items
Ability Order
Surging Tides (PASSIVE)
Nami Passive Ability
Introduction
I really like Nami, I always loved mermaids lol.
I have a plays.tv account if you want to see some of my clips!
http://plays.tv/u/Syphiria
If you're interested, check out my Lulu guide!
I'm Italian so.. Forgive my English.
Thanks for the 200k views! ^o^
NamiAlias: The Tidecaller
Weapons/Pets:
· Tidecaller Staff
· Water Magic (Nami's Ultimate)
· Sharkees (Fizz's Ultimate)
· Koi Fish
· Urf
Gender: ♀ Female
Race: Vastaya (Marai)
Birthplace: Marai Tribe, Mount Targon (Coastline, Guardian's Sea)
Residence: Unknown
Occupation:
· Tidecaller
· Emissary
Faction: Runeterra (Vastaya)
Related:
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Base stats:
Health: 489 (+ 74 per level)
Mana: 377.24 (+ 43 per level)
Attack damage: 51 (+ 3.1 per level)
Attack speed: 0.644 (+ 2.61% per level)
Movement speed: 335
Armor: 29 (+ 4 per level)
Magic resist: 30 (+ 0.5 per level)
Health regen.: 5 (+ 0.5 per level)
Mana regen.: 11,5 (+ 0.4 per level)
Range: 550
Sorcery
Resolve
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Surging Tides (Passive)All allied champions touched by any of Nami's abilities gain 60 (+ 20% AP) bonus movement speed for 1.5 seconds, doubled when touched by
More details
Aqua Prison (Q)Nami sends a bubble towards the targeted area, dealing magic damage to all enemies hit, revealing them, and suspending them for 1.5 seconds.
MAGIC DAMAGE: 75 / 130 / 185 / 240 / 295 (+ 50% AP)
More details
Ebb and Flow (W)Nami unleashes a stream of water onto the target champion or herself, which then bounces to nearby unaffected champions up to twice, alternating between enemies, allies and herself.
HEAL: 65 / 95 / 125 / 155 / 185 (+ 30% AP)
MAGIC DAMAGE: 70 / 110 / 150 / 190 / 230 (+ 50% AP)
More details
Tidecaller's Blessing (E)TOTAL BONUS MAGIC DAMAGE: 75 / 120 / 165 / 210 / 255 (+ 60% AP)
BONUS MAGIC DAMAGE PER HIT: 25 / 40 / 55 / 70 / 85 (+ 20% AP)
SLOW: 15 / 20 / 25 / 30 / 35% (+ 5% per 100 AP)
More details
Tidal Wave (R)MAGIC DAMAGE: 150 / 250 / 350 (+ 60% AP)
SLOW: 50 / 60 / 70%
More details
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We want to max out |
Item Sequence
This item now gives 10 AP instead of 5, so I think that it's worth because we're going to poke the enemy, trying to deny the farm to their ADC. Don't be afraid to use
I always build these, because movement speed is vital. You can choose between You can build
This helps your basic-attack based teammates to survive gaining attack speed, health and dealing magic damage on-hit. It's a great item, if you are able to make your
Standard item. It gives health (unfortunately from 400 it became 200), cdr, mana and health regen and healing power. It heals less than how it was used to heal BUT... Now it has a new passive: Uberheal.
YESSS! I missed this item so much! Great stats for supports, low cost (2400 gold) and a useful active: two ghosts that reveals two enemy champions and slow them by 40% for 5 seconds. I recommend to build it as first or second item if the enemy team has a stealth champ in team (
This is the item we need to survive to AD assassins (like Other items you can choose
AGAINST AD
I don't build this item that much, but its stats are pretty strong on Nami. Build this if the enemy team has 2-3 attack speed-based champs like
Thornmail is OP right now. It gives you health and a lot of armor. When you get hit by an AA, you reflect magic damage equal to 10% of your bonus armor plus 25 (so I would recommend to build another armor item, like AGAINST AP
Take this item if they have a heavy engage like
Alright guys, you team is going well, they're not dying that much and enemy towers are gone in like 15-20 minutes. This is your item after
This item is pretty cool: its stats are great to be tanky and its passive will help your AP carries dealing 10% more damage. It even gives you the 10% cdr you need to reach 45%. You can choose between this and Choose this if you have
This item gives more armor than MR, so why I put it in "against AP"? Because of its active. If enemy team has 2-3 AP champs and you use this on a minion that's going toplane, you force their AD/ADC to go top to kill it and depush the lane. In that time, your team can try to engage a 5v4 and most likely to win it.SITUATIONALS
This item doesn't belong to us anymore. It's great on champs like
I like these, but I prefer
Pick this if you want to keep a lane safe from being pushed. It has the same passive as
There will always be at least one enemy in the enemy team that has a hard CC, so this is a good choice. If you time it right, you can save a teammate granting him 40% movement speed after the "cleanse". It stats are not great but we like that 20% bonus shielding power. It works very well with
Ohmwrecker is an underrestimate item. It gives great stats and it's useful for diving under towers. It gives movement speed when you walk near a turret (even destroyed ones) and it can disable both of Nexus' turrets at the same time. It gives armor, health and cdr, try it out sometimes, you might have fun.
Always try to stay near the target you use
If they have a very aggressive lane like
E your If you have an ADC like
Q one or both enemies (even if it's the support).Always try to recall when your adc is recalling, so you get back to lane together. If your adc recalls but you have enough health and mana and you need gold, stay in lane and last-hit minions. You'll recall when your adc recalls again or if you know that he's not going to die if you go back. You can use your skills on you to get in lane faster, but be careful to not waste too much mana.
Buy
There will be times in which you won't have wards to place, so don't push the lane and try to stay behind minions.
Nami/Ashe synergy |
Nami/Caitlyn synergy |
Nami/Corki synergy |
Nami/Draven synergy |
Nami/Ezreal |
Nami/Graves synergy |
Nami/Jhin synergy |
Nami/Jinx synergy |
Nami/Lucian |
Nami/Kog'Maw synergy |
Nami/Miss fortune synergy |
Nami/Quinn |
Nami/Sivir synergy |
Nami/Tristana synergy |
Nami/Varus synergy |
Nami/Vayne synergy |
Nami/Xayah synergy |
I didn't write about
The Tidecaller's sacred duty is to acquire a moonstone, a powerful object found only in the towering reaches of the surface world. Her people, the Marai, rely on the moonstone's light to ward off the terrors of the depths. However, the stone's power lasts only one hundred years. Before its light fades, the Tidecaller must journey into the Great Deep, retrieve an abyssal pearl, and carry it to the surface. There, on the night of the winter solstice of the hundredth year, the Tidecaller makes a ceremonial exchange with a landwalker bearing a moonstone. By trading the pearl for the moonstone, the Tidecaller ensures the survival of the Marai for another century.
However, in Nami's time, as the hundred years drew to a close, no Tidecaller had been found. Without a chosen one to complete the quest, her people would face disaster, but the Marai waited in faith that the Tidecaller would appear. Nami refused to sit idle, insisting that without a Tidecaller to save them, someone had to act. Bravely, she decided to begin the quest herself and ventured alone into the dangerous depths. None expected her to survive, but after six days of battles with untold horrors, Nami returned with the pearl in hand. The Marai hailed her as the new Tidecaller. All that remained was for Nami to journey to the surface and complete the exchange.
When Nami arrived at the surface, however, she found only an empty shore. She waited for days in a mystic cove, unsure of what to do. In all the legends of the Tidecallers, the bearer of the moonstone had never failed to arrive. Nami faced a choice. She knew the surface world only through tale and rumor, but the survival of the Marai depended upon her. Summoning the tide to bear her ashore, Nami began her search for the moonstone and became the first of her kind to explore the world above the ocean. She left her home behind, and vowed not to return until she had completed the Tidecaller's quest.
"I am the tide, and I cannot be turned."
- Nami






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