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Choose Champion Build:
Spells:
Smite
Ghost
Ability Order
Berserker Rage (PASSIVE)
Olaf Passive Ability
I. Introduction

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Hello everyone, I'm Vern and this is my guide to
Olaf, the Berserker.


This is my first guide here on MobaFire and I tried to put as much information as I could think of into this guide. I really hope you enjoy it, please play it before you rate it! Just a note, sorry if my pictures are all broken it happens way too often and I'm not always near a computer to fix it.
Currently under construction:
- Jungling Route starting at wolves
- How to out jungle your opponent
- Laning Section!
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Pros / Cons
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Pros
+ Great initiator + Deals True Damage + Excellent slow through ![]() + Extremely fast jungler + Scales well with health items + "Brolaf" |
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Cons
- Hurts himself with ![]() - ![]() ![]() - Makes you think you're invincible - Crippled by ![]() |
Skill Breakdown
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Berserker Rage,




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Undertow,







Scaling:
- Mana Cost: 55/60/65/70/75 per rank up
- Attack Damage: 80/125/170/215/260 per rank up (+1 per bonus Attack Damage)
- Slow(%): 24/28/32/36/40
- Cooldown: 8 seconds flat
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Vicious Strikes,






Scaling:
- Mana Cost: 40/45/50/55/60 per rank
- Attack Damage: 7/14/21/28/35 per rank (+1% of
Olaf's total health)
- Lifesteal(%): 9/12/15/18/21 per rank
- Spell Vamp(%): 9/12/15/18/21 per rank
- Cooldown: 12 seconds flat
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Reckless Swing,



Scaling:
- Health Cost: 40/64/88/112/136 per rank
- True Damage: 100/160/220/280/340 per rank
- Cooldown: 8/7/6/5/4 seconds per rank
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Ragnarok,



Scaling:
- Mana Cost: 100/75/50 per rank
- Armor Penetration: 10/20/30 passively per rank
- Armor: 30/45/60 per rank
- Magic Resist: 30/45/60 per rank
- Cooldown: 100 seconds flat
spaceThis is why I LOVEOlaf's ultimate!
Notice that I burnCassiopeia's
Petrifying Gaze with my own ultimate, saving my life.





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Smite, in my opinion is required by junglers. Obviously some champions can jungle without it but it can make a clutch baron or dragon steal possible. Therefore, I use
Smite every game with
Olaf
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Olaf. It can secure a gank if you accidentally miss
Undertow, and in combination with
Ragnarok you can escape almost every situation you find yourself in. I honestly prefer this to any other spell.
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Are you doing some counter-jungling and find yourself in a 1v1 with a
Nocturne who has the advantage? This ability can turn the tides of any engagement with another Attack Damage based champion, making it a viable option.
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Flash, win. 'nuff said. Jokes aside, I think this is an alright spell on
Olaf. In my opinion,
Exhaust and
Ghost are better options.
Summoner Spells


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Other Viable Options

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Runes
Greater Mark of Desolation: Armor Penetration Marks are extremely useful if someone on the enemy team tries to build Armor, it will allow you to do more damage.


Greater Quintessence of Desolation: Just like your marks these quints will shred your opponents armor with the passive boost from your ultimate.
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Other Viable Options



Masteries
I run a 21/9/0 Mastery set, mostly based on jungle speed. I run offense mostly for the ability to contribute to a teamfight or a gank. Defensive masteries are viable I just prefer mine because I can do damage where as if you run defensive masteries you are just an easily ignored tank essentially.
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Offense
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Tier 1:
![]() ![]() ![]() ![]() Tier 2: 4/4 in ![]() ![]() ![]() Tier 3: Grab ![]() ![]() ![]() Tier 4: 3/3 in ![]() ![]() Tier 5: 3/3 in ![]() ![]() Tier 6: 1/1 ![]() |
Defense
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BUT VERN! Why don't you have the increased neutral buff duration through
Runic Affinity
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Well, dear reader, I do not grab this mastery because
Olaf only needs blue buff ONCE. After you grab it first, give it to your AP mid lane! it is much more beneficial to them! Red buff is replaced by
Phage, so give it to your top lane if they want it.
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Tier 1: 3/3 in
![]() ![]() ![]() Tier 2: 3/4 in ![]() ![]() Tier 3: Grab a point in ![]() ![]() |
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BUT VERN! Why don't you have the increased neutral buff duration through

Well, dear reader, I do not grab this mastery because


I love building
Olaf as an extremely tanky bruiser. Often, dps
Olaf is focused extremely easy and will not be able to contribute. With my build, it is pretty much impossible to focus him.
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Mercury's Treads are my favorite boots to run on ![]() ![]() ![]() |
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Warmog's Armor is my favorite item on ![]() ![]() |
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What to do with your Phage
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Chain Vest and
Hexdrinker bought right after another. What I was going for is buy one to counter the enemy teams highest source of damage.
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While I prefer
Frozen Mallet, it is your choice!

+ Every auto-attack slows + 700 Health + Scales better with ![]() + Cheap compared to ![]() |
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+ Hit with your AD after ability activation + Increased movement speed + Increase to mana to use more abilities - Not as much health as ![]() |
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If the hostile team has mostly AD and you purchased the ![]() ![]() ![]() |
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If the the hostile team has mostly AP and you purchased the ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Alternate Items
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If you do not like the new item, ![]() ![]() |
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If the team is heavy on AD again, build a ![]() |
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Banshee's Veil is a great item that can really screw over someones spell combo just by having the active on. Try not to have it waste on something dumb like ![]() ![]() ![]() ![]() space |
Other Viable Boots
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The choice I make every game, ![]() ![]() ![]() |
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Is Olaf not fast enough for you? Does ![]() |
Jungling
Note:Trying a new route that starts at wolves
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Props to Gattok or ACamp3152 for leashing (:

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Start by grabbing a


Check my positioning, I can hit every creep with




Once you reach wolf camp clear them using




After clearing wolves head to wraiths. It is very difficult to line up


Alright, now a couple things before I get into red buff, normally, I am not this low health, also


Now you are at the last camp in the first jungle route. Line up the golems like I did and activate



Are all of your laners pushing too hard for you to gank? Just recall and grab some wards or


Ganking Tips (Top)
Note: I picked champions that I commonly see top, if I missed one sorry!
Flash can be a significant distance to allow someone to get to their turret right when you arrive.
Ghost will make the champion run significantly faster, meaning you might not be able to catch them.
Exhaust will not only slow you but also lower your damage by a ton.
Teleport can allow ANY LANE to stop by and say hello, make sure to check the enemy team for teleports.
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Credit to JhoiJhoi's Nihilistic Nasus for the picture.
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Note: I listed disables in case you are ganking pre-level 6!
These are things to watch out for when ganking top lane!
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Before I get into champions, these are summoner spells you should watch out for!!
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Gank the lane when the enemies are in the orange or red zone!
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Okay so if you've been reading this guide at all you should know how to kill ![]() ![]() ![]() ![]() ![]() |
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So I've seen ![]() ![]() ![]() |
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Ganking Tips (Mid)
Note: I picked champions that I commonly see mid, if I missed one sorry again!
Note: I listed disables in case you are ganking pre-level 6!
These are things to watch out for when ganking mid lane!
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Credit to JhoiJhoi's Malevolent Morgana guide for the picture.
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This is why diving mid can be extremely dangerous.
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If you didn't ban her you're doin' it wrong. If she is in the game though, watch out for her ![]() |
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So the only thing ![]() ![]() |
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Our best little friend ![]() ![]() ![]() ![]() ![]() |
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Galio, The Sentinel's Sorrow can be extremely annoying to both you and your mid lane. He has a huge speed boost through his ![]() ![]() ![]() |
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I hate ganking ![]() ![]() ![]() ![]() |
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I haven't had very much experience in ganking ![]() ![]() (This is what the top ![]() " ![]() ![]() ![]() ![]() |
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Warding
Note: Please ward; you'll make me cry if you don't

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Red: Baron and Dragon are the highest priority. Place a

Orange: Hostile buffs and top lane, above-average priority. Sight Wards are just fine for these and lower priorities.
Yellow: Mid lane and enemy jungle, average priority.
Green: Bottom lane and allied jungle, lowest priority.
Props to Broken Sloth for the Warding picture!
Note: Since my guide is new I'll be trying to get more of these soon
First game after publishing this guide! We made them surrender 20 minutes in.

So, even though we lost this game I did really well. It was a 4v5, (Our
Shyvana died 10 times then left). Although, I think it shows that my build can have some success.


Thanks to my friend Kris for these ones, I think he did pretty well (:


Thanks to a MOBAFIRE user, Divulge, for this page, he is way better than I'll ever be!

Hopefully that wasn't too much, but anyways that is how I play
Olaf. I sincerely hope I do not waste your time reading this. Good luck smashing people's faces in with a bruiser
Olaf!
Side note: If you didn't see the second build lookie! It's also a good one!
I would love to thank JhoiJhoi for their amazing guide on making guides. This is the entire reason my build is out there. Their template was extremely helpful and if you are considering making a guide I highly suggest you look into it!
Thanks again to JhoiJhoi for reviewing my guide through their review resource Get your guide reviewed by the best!
Thanks to Broken Sloth who gave me ideas and helped with revision. He'll help anyone out for free just PM him and he'll give you great ideas.
Thank you to Saboo726 for being the first person I've seen in game who confirmed using my guide! (Yes, that was me!)
Anyways, feel free to rate it and comment it. Good luck again! (:


Side note: If you didn't see the second build lookie! It's also a good one!
I would love to thank JhoiJhoi for their amazing guide on making guides. This is the entire reason my build is out there. Their template was extremely helpful and if you are considering making a guide I highly suggest you look into it!
Thanks again to JhoiJhoi for reviewing my guide through their review resource Get your guide reviewed by the best!
Thanks to Broken Sloth who gave me ideas and helped with revision. He'll help anyone out for free just PM him and he'll give you great ideas.
Thank you to Saboo726 for being the first person I've seen in game who confirmed using my guide! (Yes, that was me!)
Anyways, feel free to rate it and comment it. Good luck again! (:

Patch 1.0.0.136 (
Lulu Patch)
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Patch 1.0.0.138 (
Hecarim Patch)
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Patch 1.0.0.139 (
Varus Patch)
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Patch 1.0.0.140 (
Darius Patch)
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Patch 1.0.0.140 (
Draven Patch)
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Patch 1.0.0.142 (
Jayce Patch)
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Patch 1.0.0.143 (
Zyra Patch)
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Patch 1.0.0.144 (
Diana Patch)
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Patch 1.0.0.145 (
Rengar Patch)
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Patch 1.0.0.146 ([Syndra] Patch)
Patch 1.0.0.147 ([Kha'Zix Patch)

- "Updated Ragnarok's buff tooltip to reflect it now grants Armor and Magic Resist instead of flat damage reduction." -No big deal just a little fix, won't effect gameplay.
- "New Item: Maw of Malmortius." This item sounds awesome on
Olaf because it will work perfectly with his passive, I will highly consider replacing
Force of Nature with it. I'll play with it to find out. Highly consider this item!
- "Vampiric Scepter Life Steal reduced to 10% from 12%"
- "Wriggle's Lantern Life Steal reduced to 12% from 15%"
I think the 2 lifesteal nerfs will not hurtOlaf at all because if he takes more damage it actually increases his speed, also 2% lifesteal at the beginning is honestly no big deal at all.
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Patch 1.0.0.138 (

- "
Atma's Impaler health to damage conversion lowered from 2% to 1.5%" -Well, that's unfortunate but I don't think it will be too big of a deal since
Tough It Out makes up for it.
- "Hexdrinker passive shield duration increased to 5 from 3." -Now if those pesky mages are landing combos left and right you have a better shot of survival.
- "Added animated text for all damage done." -I think this is kind of neat. Now your
Reckless Swing will do white numbers!
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Patch 1.0.0.139 (

- "Reckless Swing cooldown increased to 9/8/7/6/5 seconds from 8/7/6/5/4 seconds" -Well this is rather unfortunate. Now we won't be able to deck people with awesome true damage quite as much as we used to early game. No big deal just a small cooldown nerf.
- "
Atma's Impaler,
Manamune,
Archangel's Staff,
Randuin's Omen,
Force of Nature, and
Deathfire Grasp tooltips now update dynamically." -I'm pretty sure this means that it will show how much bonus AD you are getting from
Atma's Impaler, which is convenient! (if I am incorrect please tell me so in the comments!)
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Patch 1.0.0.140 (

- Honestly in this patch there is nothing that will change gameplay with
Olaf. The only thing I can think of is the cool little sound you get when you are taking turret fire.
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Patch 1.0.0.140 (

- It seems that at this point Riot thinks
Olaf is pretty balanced so they haven't been changing him much in these recent patches. This, I am okay with.
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Patch 1.0.0.142 (

- No changes (:
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Patch 1.0.0.143 (

- No changes (:
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Patch 1.0.0.144 (

- No changes (:
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Patch 1.0.0.145 (

- No changes (:
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Patch 1.0.0.146 ([Syndra] Patch)
- No changes (:
Patch 1.0.0.147 ([Kha'Zix Patch)
- No changes (:
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