This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Smite
Flash
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability
Introduction

"Prey on the weak and you will survive, prey on the strong and you will live."
―Rengar
PROS
+ Nice Sustain
+ Has a nice skin
+ Great ulti and passive
+ Is a Lion with Swords
+ Good Ganks and huge burst
+ Can play in many lanes
CONS
- Can get focused hard
- Needs his passive to initiate
- Lost his eye to
- Gets shut down by bursters
- People call him OP which he isn't
Runes
So as you can see i need to have 9 Greater Mark of Desolation so that i can take full advantage of early game ganks because that is when your targets wont have enought armor, and lets say, that a champ sych as
As for Seals i use
Now for the Glyphs i prefer to use
My choice for Quintessences is
I WANT TO REMEMBER TO ALL OF YOU THAT THESE ARE MY RUNE PAGE BUILD, AS IF YOU DONT AGREE OR DONT LIKE THESE YOU SHOULD CHANGE THEM
Runes
So Solo Top
Now for the Seals and Glyphs i still prefer the
As for the Quintessences go i dont want to get more health, but instead to go for Health Regen wth some Greater Quintessence of Vigor and i'm gonna tell you why, you will be like a mini
Runes
Let's also take a look at a more ortodoxe
Quite simple and traditional AP Marks are the
As for the Seals, I still prefer the armor
Moving on to Glyphs you will need to buy
My favourite part is the Quintessences which are made possible by getting
SOLO TOP RENGARAs you can see I use almost the same mastery page's on Solo Top
AP CARRY RENGARNow for the ones more hardcore than myself i and love to confuse your enemies with the AWESOME damage that an AP Carry

So as a jungler and particulary with
Bonetooth Necklace
The reason you will want to have >
Bonetooth Necklace I think i dont even need to explain this items, but i kinda feel like i should anyway so... guys pay very close attention this is the Bonetooth Necklace and item that was made just to
>
So how about playing >
In this item you can either start with some >
So you are getting a little bit too fed to your enemies be able to contain all the chaos and destruction that you are creating among the field, well my little one eye friend... i mean you should worry a little because without any armor, any 0 skill level guy that has picked >
You know that feeling when the enemy AP carry gets fed and starts whooping your entire team's ***? Well worry no more because >
SHOTS & COCKTAILS
When the game is at a very hard and annoying point where everyone is very FED (even the guys who started feeding in the beggining of the game) the best way to win the game, unfortunatly to some of you is...PACIENCE AND A LOT OF TEAMPLAY...and...ELIXIR's all kind of them since the
So >
So why would you go for a >
Yet another >
Bonetooth NecklaceI think i dont even need to explain this items, but i kinda feel like i should anyway so... guys pay very close attention this is the Bonetooth Necklace and item that was made just to
>
This is the part when you Really need some health to keep those guns rocking those enemies to a bloody pulp. The solution to that problem is to buy a >
So you are getting a little bit too fed to your enemies be able to contain all the chaos and destruction that you are creating among the field, well my little one eye friend... i mean you should worry a little because without any armor, any 0 skill level guy that has picked >
You know that feeling when the enemy AP carry gets fed and starts whooping your entire team's ***? Well worry no more because >
If you think you still dont have enough survivability, or you just want to have sell and item of your build to replace him for a more VERY LATE GAME ITEM and you also want a second chance to wreck your enemies like a school bus on his way to a chemistry class, you can try ou a SHOTS & COCKTAILS
When the game is at a very hard and annoying point where everyone is very FED (even the guys who started feeding in the beggining of the game) the best way to win the game, unfortunatly to some of you is...PACIENCE AND A LOT OF TEAMPLAY...and...ELIXIR's all kind of them since the

But hear me out guys, AP Carry
Kage's Lucky Pick
Pretty much standard build for and AP champion and even after the nerf to the Doran's items that some people just don't like to buy the >
I think there is no surprise in here because that is the main boots that an AP Carry uses mainly because of the magic penetration and i think that its always a good think to penetrate trough your enemies defenses because you will not always face squishy champions at lets say the mid lane, and some of those bruisers like >
Kage's Lucky PickGood item that works very well on AP characters that want a little gold per 5 second and it also gives some extra AP which by the way is always a good thing, and more late game you can also upgrade it to a very powerful and devastating item...but asides from that you can also try to stack another
>
Hey >
Enought said about this item, this is a MUST HAVE ITEM ON ANY SINGLE AP CARRY...end of story, just look at the ability power this baby is going to give you...i mean, that will be insane damage you will do with your >
Having trouble with other champions killing you or dropping your health to a critical point? Not to worry, you can always go for a >
Now as i told you before THIS IS THE POWERFUL item i was talking about when i was describing the Kage's Lucjy Pick. Just look at him, the >
Then of course that one of the obvious choices that matches so well with >
SHOTS & COCKTAILS
When the game is at a very hard and annoying point where everyone is very FED (even the guys who started feeding in the beggining of the game) the best way to win the game, unfortunatly to some of you is...PACIENCE AND A LOT OF TEAMPLAY...and...ELIXIR's all kind of them since the
(Innate): While in brush or stealthed, Rengar gains bonus attack range and his attacks cause him to leap at his target. This bonus lasts for ~0.5 second upon exiting brush or stealth. This will happen regardless of whether or not his target has sight of him, and has no internal cooldown.Range: 600, 750 with 9 trophies on Bonetooth Necklace
Unseen Predator is a passive ability that grants Rengar 1 charge of Ferocity, his resource system, whenever he lands an offensive ability. Additionally, whenever Rengar is stealthed or in brush, his next autoattack will cause him to leap onto his target.
- Unseen Predator has no cooldown and the leap can be used repeatedly. For example, when chasing through brush, Rengar can continually leap onto his target as quickly as his attack speed permits.
- After leaping to a target, Rengar will attempt to attack that target if it is a champion.
- Upon reaching 5 Ferocity, a new set of "Empowered" abilities become available for use which have no cooldowns and cost 5 ferocity to activate. The empowered versions are available for immediate use, but using an empowered ability does not interact with the corresponding regular abilities' cooldowns in any way. His regular abilities which are on cooldown continue counting down their cooldown timers while his empowered abilities are available. After Rengar consumes his Ferocity by using an Empowered ability.
(Active): Rengar's next basic attack deals bonus damage and grants him increased attack speed for 3 seconds.No cost - Cooldown: 6 seconds - Physical Damage:[/color] 30 / 60 / 90 / 120 / 150 (+1.0 per attack damage) - Attack Speed: 30 / 35 / 40 / 45 / 50 %

Cost: 5 Ferocity - No cooldown - Empowered Physical Damage: 30 / 60 / 90 / 120 / 150 (+2.5 per attack damage) - Empowered Attack Speed Bonus: 60 / 70 / 80 / 90 / 100 %
Savagery is an autoattack modifier that causes Rengar's next basic attack to deal bonus physical damage and increase his attack speed for a short duration. When Savagery is enhanced by Ferocity, the damage is boosted and the attack speed bonus is doubled.
- Savagery does not pop spell shield.
- Savagery resets Rengar's attack timer upon cast.
- Savagery and Empowered Savagery attack speed buffs stack.
- Savagery can crit, but only attack damage is multiplied.
- Empowered Savagery bonus damage is not affected by critical strike.
- Savagery will go on cooldown if Rengar does not autoattack within 6 seconds of the initial cast.
(Active): Rengar lets out a battle roar, damaging enemies and gaining bonus armor and magic resist for a short duration.No cost - Radius of AoE: 500 - Cooldown: 15 / 14 / 13 / 12 / 11 seconds - Magic Damage: 75 / 120 / 165 / 210 / 255 (+0.8 per ability power)

Cost: 5 Ferocity - No cooldown - Radius of AoE: 500 - Bonus Armor & Magic Resistance: 20 / 30 / 40 / 50 / 60
Battle Roar is a point blank area of effect ability that deals magic damage to all enemy units in an area around Rengar and increases his armor and magic resistance for 3 seconds. When Battle Roar is enhanced by Ferocity, it restores 15% of Rengar's maximum health.
- Battle Roar procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.
- Battle Roar pops spell shield.
- Battle Roar will damage Black Shield.
- Enhanced Battle Roar heals Rengar regardless of if it hits an enemy or not.
- Bonus armor and magic resistance does not stack when the ability is used twice, but buff duration is refreshed.
- Battle Roar has no channel time upon cast and it will not interrupt Rengar's previous orders when used.
(Active): Rengar throws a bola at his target, slowing them for 2.5 seconds. The slow decays over the duration.No cost - Range: 575 - Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Physical Damage: 60 / 105 / 150 / 195 / 240 (+0.7 per bonus attack damage) - Slow: 50 / 55 / 60 / 65 / 70 %

Cost: 5 Ferocity - No cooldown - Range: 575
Bola Strike is a targeted ability that deals physical damage and slows a single enemy unit for a short duration. When Bola Strike is enhanced by Ferocity, it will also immobilize the target for 1 second.
- Bola Strike procs spell vamp and Rylai's slow similarly with all single target spells and abilities with full effect.
- Bola Strike pops spell shield.
- Bola Strike will not damage Black Shield , but the slow and immobilize will be negated.
(Active): Rengar activates his predatory instincts, stealthing and revealing all enemy Champions in a large radius around him. He gains movement speed and generates 1 Ferocity per 0.75s while stealthed. Lasts 7 seconds or until he uses an ability. Cooldown: 120 / 85 / 50 seconds - Vision Radius: 2000 / 3000 / 4000 - Movement Speed Bonus: 20 / 25 / 30 %Thrill of the Hunt is a self-active ability that causes Rengar to become stealthed for up to 7 seconds and gain bonus movement speed. The effect can be ended prematurely by attacking or using abilities. While stealthed, Rengar generates Ferocity and will be capable of bouncing onto his target with Unseen Predator. Additionally, all enemy units in a radius around Rengar are revealed while he is stealthed.
- Thrill of the Hunt will reveal all enemy units as long as they are within range of the ability's sight radius. This includes enemies in brush and stealthed champions.
- Thrill of the Hunt does not pop spell shield.
- Activating Savagery will not reveal Rengar.
- If Rengar has 0 Ferocity, this ability will generate 5 Ferocity in 3.75 seconds.
- If Thrill of the Hunt is activated within enemy sight, a distinctive sound can be heard by the enemy. If activated outside of enemy sight, they will receive no warning of the ability’s use.
- ActivatingZhonya's Hourglass during Thrill of the Hunt will not end the effect prematurely.
SOLO TOP RENGAR Looking at the skill sequence on Solo Top
AP CARRY RENGAR Ok so we have seen
A great way to reach high amounts of attack speed very fast and burst down enemies is to use your
Whenever
Maxing
Some might argue that
Maxing
These are the spells that i recommend the most on pretty much any type of
Shields your champion for 100 + (25 × level) for 4 seconds and has a related mastery
Exhaust slows movement speed by 40% and reduces autoattack damage by 70% and ability/item damage by 35% for 2.5 second and has a related mastery
Strengthens allied capture points or weakens enemy capture points. (Allied Turret: Grants massive regeneration and attack speed for 8 seconds. Enemy Turret: Reduces damage by 80% for 8 seconds) and also has a realted mastery with him,
Your Champion passes through any unit and moves 27% faster for 10 seconds and just like
It restores 75 + (lvl x 25) Health to your Champion and 50% of that to nearby allies. All targets healed will have a 50% reduction in heal amount from other summoner heal spells for 35 secs. wichh like Garrinson and others is related with
Instantly revives your Champion at your team's Summoner Platform and increases your champion's maximum health by 200 + (lvl x 20) for 2 minutes. 9 minute cooldown and like
Deals 420 + (lvl x 25) true damage to target enemy minion or pet, and again, is related to
Empowers your champion, increasing ability power by 6 + (lvl x 4) and attack speed by 35% for 12 seconds and is related with
After 4 seconds, teleports your champion to target friendly minion or turret. 3 minute cooldown if cancelled and is "upgraded" by
Removes all disables and summoner spell debuffs (which is pretty awesome if you ask me) affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds as you should have
Restores 160 + (lvl x 30) Mana to your champion and 50% of that to nearby allies and you should also have
Targets a single champion dealing 50 + (lvl x 20) true damage over 5 seconds. Also reduces the target’s healing and regeneration by 50% and to maximize this, take a point at
Promotes the nearest allied siege minion (in Classic) or super minion (in Dominion) to an anti-Turret Cannon, healing it, granting bonus stats (depending on level), and causing it to grant the caster gold for its kills and take a point at
Reveals an area of the map for 4 seconds and in order for you to get the max out of this spell you should take a point at
Teleports your Champion to target nearby location under your mouse cursor and for you to make IMPORTANT
During combat some spells (
Ok so lets start by explaining why these champions counter
Fiora is all about dueling and she can be amazing at snowbballng in the game if people forget her damage...and even when you are - She can activate her
- Another simple thing that she can pull off is escaping you even when you have the bush advantage as she can use her
- Anyone spoke about her ultimate? No...then allow me to tell you that her ultimate
Jax is the champ of the chandeleer...which means that he doesnt even need weapons to pown people into next day...you can counter - His stun
- His leap
- That ultimate of his
Moving on to champions that you can counter easily:
You are
she is like one of those champions that only is able to achieve it's full capacity is she's feed with kills, and so the only thing you have to do is harass her with your
Jayce is a very special champion because he can change his skills to either ranged or melee which make him very viable in various lanes, but not against Banshee's
Moving on to items that can be used against
Banshee's The Banshee's Veil is a pretty effectivve item to have when you are playing against
Randuin's One of the perfect items to have when going up against
Executioner's This item is not that expensive and works very well against
MORE COUNTER CHAMPIONS AND ITEMS TO BE ADDED


I will be posting more videos for you to watch and feel free to check my channel
12/09/12 - Added some new seccions like the Hall of Pain and fixed some minor erros
28/09/12 - Posted this build for you guys
01/10/12 - Changed some format on the guide
09/10/12 - Posted
13/10/12 - Added the First video o







You must be logged in to comment. Please login or register.