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Choose Champion Build:
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Glasscannon - Full AP
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Tankarina
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Skirmisher DPS Kat
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Voracity (PASSIVE)
Katarina Passive Ability
Threats & Synergies
Fizz
Fizz is melee but does tonnes of damage. Early levels is where you try to kite him with your Sinister Steel. He may Urchin Strike you then AA you constantly. Do not trade with him during this. Just W and run away. Rush Abyssal and start with Boots, Corrupting Pots or Cloth Armor. At lvl 6 try to dodge his ultimate if it is possible. Remember to only ult if he has used his trickster! Also, you can use your shunpo if timed correctly to negate a lot of damage that comes from his ultimate! It's a very useful trick!

Masteries ❤ Summoners ❤ Items ❤ Gameplay ❤ Tips & Tricks ❤ Summary


Hi guys and welcome to my ![]() |
The AD build is mainly for matchups against top lane melee matchups. Your early game will be very weak but once you get a few kills your mid game is incredible but your late game scales off very badly as you will bursted down easily. You can go a full CDR build so you constantly apply your AAs. If you do this then Fervor of the Battle is much better. Because your laning phase will be super weak you have to play very smart. Harrass the opponent a little less and just farm up with your abilities. You can also run Ignite+TP but Flash is just so good! |
Although, I am not willing to give my Summoner name and so on, I have had a lot of experience with Katarina and started playing her when the 'healthy' Katarina got nerfed which was back in early 2015. Ever since, I have loved her so much and I think she suits my play style a lot! I just wanted to create this guide to give a full in-depth SEASON 6 guide for Katarina and you may think, what's so important about Season 6's changes that affect Katarina? Well, once you read the guide, you'll realise that the changes to the season are actually very significant nerfing her at times but buffing her too. Other champions I like to play include ![]() ![]() ![]() ![]() ![]() ![]() |

Katarina is a super fun champion to play and played for many reasons. Although she is a risky pick in ranked, she is always a team fight winner if you play her right. I will tell you why I love playing this champion.
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Honestly, the main reason I play her is because of how she looks like as a champion. Ok, I understand that is super weird but I seriously think she is like the most beautiful champion with the best skins. I like ![]() For my second reason why I play her is because of her amazing passive ![]() |
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Her passive makes her incredibly strong in teamfights and ganking. It means that all of your abilities except for R can be activated once you have a kill or an assist and this is helpful for escaping a fight or re-engaging to catch out runners. This is basically why she can kind of 1 v 5 the whole enemy team late game if they aren't paying attention. With her jumping to each target, she is like The Flash and no one can keep track of her movements except for the Katarina player themselves. |
Now for my last reasons as to why I play her is because of her wondrous mobility with her high base movement speed,





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However, she does have her downfalls. Because Katarina is all about mid game and late game where she shines bright; in order to reach these stages, she has to go through her weakest stage which is early game. She does very less damage and her cooldowns except for her W are very high. Also, her ult is cancelled by stuns, knock ups, suppressions and so on including using your actives such as ![]() ![]() |
So whether you player her or not is entirely up to your choice but there are Katarina mains for a reason! :)


Voracity (Passive) Reduces the cooldown on all of her abilities by 15 seconds whenever an enemy champion dies within 3 seconds of being damaged by her. This is one of the best passives in the game. Basically, when you kill or get an assist, you can use your whole burst combo again without waiting and this passive is extremely useful in team fights as long as you don't get caught. |
This passive has many uses; not just for aggressive purposes. Once you kill or grab an assist off a designated target, you can easily use your shunpo to disengage by shunpoing onto a minion, ward or another champion (basically nearly everything you can shunpo on, even Thresh's lantern). This will save you when you are going to die and the shunpo reduces the damage you take by 15% for 1.5 seconds which is very useful to avoid the last damage of turret shots that may have killed you! Once this passive activates and you want to use it aggressively, your usual 'combo' is ![]() ![]() ![]() |

Bouncing Blades (Q) RANGE: 675 COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8 |
Katarina throws a dagger that bounces from enemy to enemy, dealing 60 / 85 / 110 / 135 / 160 (+ 45% AP) magic damage and marking each enemy hit for 4 seconds. Bouncing Blades hits a total of 5 unique targets (4 bounces), each striking the closest next target. Striking a marked target with an ability or basic attack will consume the mark on the target and deal an additional 15 / 30 / 45 / 60 / 75 (+ 20% AP) magic damage. |



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Max first if versing a RANGED champion. This is basically your main harass tool especially used in the laning phase. It is a non skill shot ability therefore allowing effective poke. This ability is also your main last-hit ability to secure farm. Don't be greedy to pop the mark as it is risky unless you are sure it is worth it. Finally, it is the ability that gives you the burst in your 'combos'. |
Just a few things to keep in mind when using this ability is that the blades will only bounce five times and only to the NEAREST target! This ability also will damage stealthed champions so don't be afraid to hit enemy minions to catch off an enemy with stealth with very low health! This ability however does a low amount of damage early game and the cool down + scaling of this isn't very good because Katarina has no mana. Just a reminder that the blades do FULL damage with every hit, that means, you can hit any minion that the opponent is standing next to and make it bounce to them for even safer harass. Also remember that this ability now pushes VERY HARD so be careful! Don't be afraid to constantly use this ability because it costs no mana! The blade cannot pass through ![]() ![]() ![]() |

Preparation (W) RANGE: 375 COOLDOWN: 4 BONUS MOVEMENT SPEED: 15 / 20 / 25 / 30 / 35% |
Katarina whirls her daggers, instantly dealing 40 / 75 / 110 / 145 / 180 (+ 25% AP) (+ 60% bonus AD) magic damage to all nearby enemies. If she damages an enemy champion, she gains movement speed for 1 second. |



Max first if versing a MELEE champion. This ability is your fast wave clear and kiting tool. Although this ability is usually maxed if you are versing a melee champion, you can also max it against any matchup which is what I like doing. Hoewever, by looking at the logical side, you can put some points into it or just max your Q and use your W just for last hitting but not for 'proper' kiting or fast wave clearing. This ability is probably my favorite from Katarina. It just gives so much and is only 4 seconds which is really short! It can be used for kiting, trading, last hitting, wave clearing and so on effectively. However, early game, this ability literally does no damage so be careful when last hitting and you overestimate the damage. When you are running away from a champion, simply W them but make sure you hit them to get the movement speed buff. Your W is also great for trading or disengaging because once you E + W an enemy, you can quickly run away - dodging abilities and so on. If you max W first, I suggest you building a ![]() |

Shunpo (E) RANGE: 700 COOLDOWN: 12 / 10.5 / 9 / 7.5 / 6 |
Katarina teleports to target unit and gains 15% damage reduction for 1.5 seconds. If the target is an enemy, the target takes 40 / 70 / 100 / 130 / 160 (+ 25% AP) magic damage. |



Max this ability last. ALWAYS! This is basically your gap-closer than let's you pull off most of your burst 'combo' upfront and safely. It's cooldown is fairly long and does very little damage so be sure to watch out when trading as it is your only mobility spell. Don't forget that you appear 'behind' your designated target, not in front or what not. It can be either used to your advantage because you stand in the enemies way of running or it may ruin your positioning. Before, your shunpo can be used for last hitting or can atleast be maxed second but due to nerfs in scaling and early damage, it is ABSOLUTELY not worth at all to max out any more. It can't be used properly to last hit any more because its damage is just too low. You must E onto the minion then quickly AA them. This is what lets trade in lane with your W effectively and ward jump. See in the 'Gameplay' section for tips and tricks on ward jumping! Be aware that your reset combo in a team fight is just E + W and only try to include a Q if the champions are that high on health. You can easily use your shunpo to disengage or enganging by shunpoing onto a minion, ward or another champion (basically nearly everything you can shunpo on, even Thresh's lantern). This will save you when you are going to die and the shunpo reduces the damage you take by 15% for 1.5 seconds which is very useful to avoid the last damage of turret shots that may have killed you. If you want to get close to a person but you can't seem to reach them, you can ward jump closest to them, W, then AA along the way! |

Death Lotus (R) RANGE: 550 COOLDOWN: 90 / 60 / 45 |
Katarina rapidly spins in place and channels for 2.5 seconds, throwing a barrage of up to 30 daggers at the closest 3 enemy champions within range. Each dagger deals 35 / 55 / 75 (+ 25% AP) (+ 37.5% bonus AD) magic damage and applies Grievous Wounds for 3 seconds, reducing regeneration and incoming healing by 40%. The maximum amount of damage that Death Lotus can deal to each enemy is 350 / 550 / 750 (+ 250% AP) (+ 375% bonus AD) magic damage |



Max your ultimate WHENEVER YOU CAN! Her ultimate is one of her core damage abilities, the main team fight winner and the hardest ability to pull off. You should ONLY use it when the enemy team has used most of their crowd control (knockups, stuns, silences) and by doing this, you can Shunpo in and unleash your deadly ultimate without any interruption. Katarina's Death Lotus is exactly what makes her burst so strong. Its scaling in the game is probably the highest and is probably the ability that does the most AOE damage. However, like I said it is VERY hard to fully channel your ult and that is exactly why Katarina is hard to master. You can cancel your ult by just moving, using an active or by using another ability of yours. Unfortunately there are downfalls to her ultimate apart from the ones that have already been explained. If she uses an active (not Summoner Spells except for Teleport) like ![]() ![]() ![]() ![]() ![]() ![]() Remember that your ult CAN ONLY be activated if enemies are around so if there are no enemies around you then the icon will not light up. However, if you don't see an enemy but the icon lights up, that means there is an enemy around you but are stealthed by ability or are hiding in the bush! Use this to your advantage by surprising them. |

Now you may be thinking, don't most champions have the same skill sequence all the time like




Verses a MELEE champion

This is my basic skill sequence when I'm versing a melee champion like



You get Q at level one just for that safe harass and farming,



However, you don't have to put a point into your Q first or even get E second. You can always put a point in your W first for that constant level 1 poke and help with farming. You can also put a point in E third so you can push your wave a little more or trade more often with your Q and W but getting Shunpo at level 3 is a little risky because it is your only gap closer but your W movement speed buff should be fine. Level 3 is the latest stage you can put a Shunpo into otherwise, getting it later on is far too risky and it will be hard trading with your enemy.
Verses a RANGED champion (mostly)

This is my basic skill sequence when I'm versing a ranged champion like



You get Q at level one just for that safe harass and farming,



Putting an early point into your Shunpo is mandatory because it just helps so much in dodging abilities early game minimising harass. When you verse a ranged champion, try to play passive and only trade if you feel it's safe or they have used their spells on you already. Ranged champions will always poke you with their AA so watch out and try to minimise their AA's by farming with your Q and so on.

Runes are very expensive but a compulsory for all champions especially

Over here, I have set up 3 runes pages that can be used against their respectable usage. The first one is the Standard Rune Page which is for any match up (mostly for versing AP), the second one is if you're versing an AD champion and the last one is if you're versing an AP but high skill-shot usage champion.
Standard Rune Page
Runes




This is basically my go-to rune page for any single match up. This rune page should be the standard one and should be used in every normal game. Even though it is the standard rune page for Katarina, it is mostly used if versing against an AP champion like

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Verse AD
Runes




This is rune page is set to deal with AD mid-laners such as



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Verse AP Skillshot Champion
Runes




This is rune page is set to deal with AP mid-laners who require landing a lot of skill shots such as



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Apart from runes, another very important aspect of the game are Masteries. They help



Ferocity Tree
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Tier 1 -
![]() ![]() You must go for Sorcery because you don't need attack speed on Katarina unless your going AD. Also your ![]() Tier 2 - ![]() ![]() Between these two it is completely your preference. You can got Feast which gives you the sustain you need during the laning phase or Double-Edged Sword for that extra 3% damage output you need. I prefer Double-Edged Sword because it scales well throughout the whole game while Feast doesn't. Tier 3 - ![]() ![]() 99% of the time I would go Natural Talent because not only does it help me early game with farming or poking, but it scales fine into late game. The Attack Damage that you get from this is actually A LOT at level 18! It is basically a ![]() Don't forget that your ultimate and W also scale on AD so it's pretty good for more burst, pushing, consistent damage and so on! Especially with the red dragon buff, you'll get extra AD which is really helpful whereas the bonus to the AD would not be utilized as you didn't buy any items with AD. Tier 4 - ![]() ![]() Does Katarina have any type of crowd control? No. Even if she did have CC, if Katarina kills 3 different enemies; this already out scales Oppressor by 0.5%! So therefore Bounty Hunter is a MUST and should ALWAYS be used on Katarina NO MATTER WHAT! |
Cunning Tree
Tier 1 -
![]() ![]() These two all come down to preference. Would you rather get to lane, gank, run and so on faster than having an easier time farming? If yes, then choose Wanderer. Other than that, you can pick Savagery which helps you farming a lot with AA's and ![]() Tier 2 - ![]() ![]() ![]() The first one (Runic Affinity) is obviously a terrible choice for Katarina as she isn't meant for jungler and the Blue Buff mana regeneration is useless so it is between Secret Stash and Assassin. Against these two, it is again your choice. Would you rather have extra sustain in lane and an extra duration in elixirs or do more damage to your lane opponent or when ganking by yourself. I prefer Assassin because it helps you with the early game damage and trading that you need but by all means, you can pick Secret Stash. Tier 3 - ![]() ![]() Katarina has no mana so therefore Merciless is your only choice. Merciless is actually very beneficial for Katarina to execute enemies faster and deal more damage to enemies if they are low on health. This basically synergies with Katarina a lot because she is a clean up champion and this mastery is exactly what helps with her clean ups. |
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Tier 4 -


Look, I hear and see people saying that Bandit is only for support champions but honestly it helps with the gold generation that Katarina needs however, 99% of the time I take Dangerous Game because when you are resetting, it helps you survive more and it can save you with the last ticking of ignite or some damage over time thing.
Tier 5 -


Between these two masteries, either is actually fine. Depends if you want to deal more damage or use your abilities more often. I go for Precision most of the time because it helps me to penetrate the enemies magic resist and Katarina gets free 15 seconds cool downs any ways because of her passive

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Tier 6 (Keystone) -
![]() For ![]() ![]() ![]() ![]() ![]() |
Thunderlord's also scales a lot with AD so if you build a






Summoner spells can actually be varied all the time and be used according to the player's choice but the standard spells for Katarina are





Main Summoner Spells
![]() ![]() The reason I take Flash is because I can escape early ganks, troublesome situations when I don't have shunpo or a ward available. I also take Flash to catch off people who are running away and then usually finish them off with a ![]() ![]() I put my Flash in the 'F' section instead of the 'D' because it starts with 'F' and it feels more comfortable in my opinion but this is completely with your choice! ![]() |
![]() ![]() ![]() ![]() ![]() ![]() For Katarina, you can Ignite the target without channelling your ![]() |
Alternate Summoner Spells
![]() Honestly, if you're mid, you can gank pretty fast because you are close to bottom lane and top lane and you get to lane pretty fast because mid lane has the shortest distance for the minion path to reach your turret. So, it isn't that good on her but if you are going Top, feel free to pop in a Teleport within your summoner spells. ![]() |
![]() ![]() ![]() This summoner spell is often underestimated for midlaners but honestly, it is actually pretty good. You can set up ganks easier, lower the damage output of an enemy and increase your damage output against them due to their MR and ARMOR shred. Most people prefer Ignite so it's your choice! |

Items on Katarina are actually quite hard to find which is best. In Season 5, items such as





![]() ![]() ![]() ![]() ![]() ![]() Boots are also great because they help you escape early ganks and help with your roaming by getting to the designated area faster. Any ways, whether you start with boots or not is your choice but remember that Boots are compulsory for Katarina and should be built at least on your first back. |
If you ever needed sustain in lane then a ![]() ![]() ![]() ![]() Just a reminder, please do not start a lane without at least one health potion! Katarina is squishy and melee so she will get poked to death by any champion including melee ones. Therefore, having a health potion to start with is mandatory! |
A ![]() Basically in the 'Gameplay' section I'll tell you how to do that but ward-jumping is just placing down your ward to the furthest distance it can go in the direction you want to go and using ![]() |
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![]() ![]() ![]() ![]() ![]() Other than that, I would later build it into a ![]() ![]() ![]() |
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![]() I usually build this if I'm versing a ![]() ![]() ![]() |
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![]() I have tried this out a lot and it seems to work really well. You get 3 health pots, a great passive, AP and extra healing from pots. Biscuits synergises well with this. Usually, I get it if I'm versing an easy lane. Although it gives you mana, don't think that this item is trash because it gives you extra healing, something a Kat needs. Also, its passive is fantastic for snowballing. I wouldn't suggest building it into Mejai's however. |

VS Ability Power (AP)
![]() ![]() ![]() By buying this item, you can stay in lane longer, invest less in ![]() Just a reminder that you can either rush Negatron Cloak first or ![]() ![]() |
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With the gold reduction for the ![]() I would usually buy them if I'm versing a champion with a stealth ability such as ![]() ![]() ![]() |

VS Attack Damage (AD)
![]() ![]() You can rush ![]() However, you can rush a Zhonya's if you're versing a Zed as it counters his ultimate ![]() |

The items above are the core items on



Usually, you'd get a



After the core items, I'll be telling you about the semi-core items. You should get those items but are not compulsory in every build and are mainly situational or if they suit your playstyle. An example is

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Boots are compulsory for every single champion. I repeat, compulsory! The best boot for Katarina is ![]() Sure, you can go for other boots such as ![]() ![]() ![]() ![]() |
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Here we go. The strongest AP item in the whole game, ![]() ![]() ![]() The reason why it's so good on Kat is because of it's raw damage. It gives her an extra 35% of all her AP and a high amount of 120 base AP. Like I said before, Katarina's ultimate ![]() However, this item is super expensive. That is why I suggest you building this item at the earliest the third item. Please don't rush this item because it isn't cost efficient early game. There's so many more items to buy early game than this item. |
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![]() Even though it is a must for Katarina, I would only build it later into the game or maybe even as my last item because it is only useful when an enemy surpasses 100 MR. But, you still can build it in the middle of the game but please don't rush it! You may think that MR isn't important or whatnot but it is! If you feel like you're doing no damage, buy this item and trust me, you'll see your damage sky rocketing unless you did very bad early game. A good point to remember is that the effect comes into place before your magic penetration making this item more efficient! |

The items above are the semi-core items on


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![]() ![]() ![]() This item is like as if it was made just for Katarina. It gives you 60 AP, 60 MR and a unique passive which reduces the magic resist of nearby enemy champions increasing with each level ups therefore scaling into late game with a range of 700. Amazingly, every spells of Kat's is at or within the 700 range with ![]() ![]() The 10% CDR is also very useful when trading, poking and so on and will help you dominate the laning phase a little more. Buy this item if you're behind your AP laner or if the opponent has a lot of AP champions. |
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Have you ever wanted an item that gives you sustain but burst like ![]() ![]() ![]() But of course, the major reason you would buy this item is because it heals you for all the damage you deal by 15%! I repeat, ALL DAMAGE! This item even gets better because not only does it give you awesome raw stats (80 AP and 40 AD) but it has an amazing passive that does insane burst. The fact that the passive scales on AP and slows the target by 40% for 2 seconds, this is the perfect assassination tool for Kat and now, Kat basically has a CC ability! ^^ I love this item too! |
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Ever felt so slow while walking on the map? That's why ![]() Another good part is that this item gives you a unqiue passive called 'Echo' that scales on AP. It does exactly what the passive's name does. Instead of hitting 5 different targets with your ![]() ![]() |
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![]() ![]() ![]() This item is super good on Katarina. Once you pick off a kill in a team fight with your 'combos' and you ultimate to deal a huge chunk of damage, the enemy team will obviously want to kill you but once you click Zhonya's, they can't do anything and they'll probably even waste abilities on you. Once the active is over, you can then catch out the squishiest target, combo them, and then use your passive to re-engage or dis-engage! This item is also good because it gives you a nice amount of raw stats and extra tankiness with 70 AP and 45 ARMOR & 10% CDR (which isn't that good but it will be useful to deal more consistent damage). |

The last section for the items will be 'Situational Items' which means you only build those items for certain reasons. They can also be considered as a luxury item but are less important. For example, you build





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![]() The passive is only 40 seconds so it's often always used once you get back to a team fight. Banshee's is good against combo champions such as ![]() ![]() |
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Ever wanted to revive? Well, there's a ![]() Once you die, you can use your burst again to assassinate or clean-up targets and probably win the game but remember that the cool down of this passive is 5 minutes which is a lot so don't just die for no reason please! It even has a longer cool down than ![]() |
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![]() ![]() ![]() I would generally only build this item if I'm versing a lot of tanks especially ![]() ![]() ![]() But, to be honest, just don't build this item. It's not 'good' enough on Kat. I would build a ![]() |
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The main reason you'd purchase a ![]() ![]() ![]() You'd also buy this item so that the enemies can stay in your ultimate for a longer period of time. This is really good against an ![]() ![]() |
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![]() Overall, I would buy this item to survive a little more and to ensure that you can lockdown a target. The item is also very cheap at 2500 gold so that's pretty cool too! |


Early-Game (Laning Phase)
The early-game is about laning against your enemy and trying to some what win lane. Basically in the laning phase, your most important priority is to farm. Farming is so important in League because when you accumulate your gold, you can buy more items. However, unfortunately for


Because of Kat's weak laning phase, she has play very passively in the beginning especially if she is versing a ranged champion. While you play passive you still can farm effectively due to her


Farming In Lane
Farming is a very significant part for every champion to do in League of Legends. It is especially important for Katarina because her early game is very weak and therefore she may not acquire a satisfactory amount of farm. You can farm effectively with all her abilities especially with her Bouncing Blades but has to watch out when she uses


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Although she has a great AA animation, her AA's do very less damage because she is a mage and mages don't build AD but AP so ensure you don't over estimate her AA dmaage. But, that is when ![]() ![]() |
The only way I think you can improve with last hitting is by practising whether it is a normal or custom game and so on because farming is just too vital for a Katarina player. Other issues that Kat faces in lane when she is last hitting is the fact that the enemy can trade with her with their AA's or abilities. This is especially evident when she is versing a high range champion with a high base attack damage such as

The reason why Bouncing Blades is such a good farming tool is because it is guaranteed to hit, has a huge range (675) and does nice damage. However, just because it is good, it has a long cool down (10 seconds at rank 1) therefore, if you don't have to use your Q for the farm but you can AA or use your W instead then do that. Use Q only to reach those minions that are too far to last hit or to poke the enemy champion. Although you will not exactly know where the other 4 blades will hit, you should have a rough estimate. Because they hit to the closest target, that means that if there is are a group of minions next to each other all on low health, you may be able to also last hit those together.
Don't forget that once you Q a minion but it doesn't die, it has the mark on it so you can always proc that for extra damage while last hitting. Preparation is by far the best AOE farm clearer for Katarina and two of them when maxed out can clear a whole wave. That's why I like to max my W first over my Q and it only has a 4 second cooldown, half of that a maxed Q (8 seconds). If you want to spam your abilities more with farming, you can also get cooldown reduction but it isn't recommended because Kat's passive already provides an insane 15 second cooldown reduction when she kills or assists with a kill of a champion.

Trading In Lane/Combos
Trading and melting the enemy laner's health is another important aspect during Katarina's early game. She has consistent and safe poke her Bouncing Blades and usually has only two combos that she can use to trade in lane for maximum efficiency. Usually when you Q the enemy, they are not able to retaliate because they have already used their spells to farm with.
At level one is usually when you put a point in your Q and it is a super good trading tool especially when you are against a melee catchup. During this time, find all the opportunity you can to hit the enemy with your Q and try not use it to last hit the minions because it pushes your lane. Sometimes, enemies know that you will go for that Q poke at level one so they will try as much as possible to avoid you so just walk up to them and Q them then run. Against melee match up, a thing you can do is to Q them then AA them to proc the mark to deal extra damage! If you AA them again,

Then at level two, you would usually take a point into your



This is the usual combo that you would be using on Katarina every single time whether you want to harass or kill someone off. Basically, you start it off by chucking




You don't have to AA after Shunpo but it's better to do so. If you kill the person your passive Voracity triggers meaning you can use all your abilities again. If you want to kill off another enemy, use the same combo but this time without your Q to ensure you lock them down. After you E + W them, feel free to Q them. If you want to dis-engage, Shunpo back out onto a ward or minion.
This is your combo to catch off the enemy off guard or the most effective way to chase down an enemy. This is because your Shunpo has a slightly larger range than your Bouncing Blades and in lane, the enemy is prepared for you to land your standard combo Q + E + W but by using E first, it may be unexpected for them causing them to retaliate less. Basically this combo is self-explanatory but if you're chasing down someone, you can E them, then Q and use W to detonate the mark and use the MS buff to AA the champion you are chasing.

Security
So, during the laning phase, one of the most obvious things that will happen are ganks. That is why to you have to avoid pushing early in the game so the jungler will have more trouble ganking you because you are closer to your turret. But if you do push because you are winning lane, then make sure you place wards around your area. Purchase a


The best places are in the mid lanes left and right bushes as most jungler gank from there. Although warding are very important for immobile champions, it isn't that vital for Katarina. This is because she can ward jump easily and smoothly helping a lot with ganks. I would buy the Vision Ward if the enemy jungler keeps camping me. What I do is place the ward near your turret as long as it is a good place where you can Shunpo onto and run away.
Even though it isn't as important for Katarina, there are situations where she cannot ward jump to escape to safety because she is cc'ed. That is why warding should still be done to avoid ganks before they happen. Another reason why you ward is so that you keep track of the enemy team. If you mid laner is missing but you see them scuttle through the river because of your ward placement, then you can easily ping your team. Always keep a

Predicting Ganks
Because you may not place wards in the lane because you can use them to ward jump on, you can always predict ganks. Usually ganks from the enemy can always be predicted if observed carefully but if they are good, they will be hard to detect. It is especially easy to determine if someone is coming to gank if the champion you're versing has cc and is short ranged. For example, if


A good example of junglers who usually flash to combo or knock you up for a more effective gank include




You team mates should usually ping if their enemy laner is missing and so on so always have map awareness because if the bot lane has a


Dodging & Baiting Abilities
The good thing about Kat's laning phase is the fact that she has the ability to dodge abilities with ease. Because of the high base movement speed she has (345), it is easier to dodge abilities. The key is to dodge projectiles or abilities that are are non-targeted by side-stepping them, not by walking forward or backwards. Trust me, people always struggle especially when dodging





Don't forget that Shunpo decreases all the damage you take by 15% for 1.5 seconds so it is a great ability to minimise harass in lane. What you basically do to dodge a skill shot such as


Another good thing about Kat is that she can easily bait out the abilities of opponents. This is especially useful when versing a champion utilising mana as they run out of mana quickly but this method can only be done a few times. What you do is walk up to them straight on like as if you want to assassinate them and then your enemy will retaliate by using their abilities. Use this opportunity to dodge them with your movement speed or Shunpo by carefully looking at the direction the ability is going and the hit box. Dodge accordingly and you should be able to waste a lot of their mana. Of course this method is risky because if you try to dodge


Don't forget that Shunpo is a blink ability meaning you directly teleport to the designated target without actually moving to the area. Basically, you can easily Q + E + W + run when you want to dodge an ability. So what I mean is that if Leblanc



Mid-Game (Roaming & Team Fighting)
Roaming
After the weak laning-phase of Katarina, now it comes to time where she shines - mid game! Even though her early game ganks (before level 6) are very good due to her passive



Roaming isn't always the best thing to do especially if your enemy is pushing towards your tower. If you turret loses half of its health every time you roam, it isn't very worth it because turrets are your protection barriers and without them you lose map pressure. Unfortunately for Kat, she is often bullied in lane and pushed towards her tower. This makes roaming super hard to do so as the player so when you roam, make sure the enemy laner has recalled and you have pushed out your lane as much as possible. That's why I max my

The good thing Katarina's roaming is that she has high best movement speed (345) which means she can get to a lane quicker and without losing much time. Another good thing is that she can cancel her ult by just moving, using an active or by using another ability of yours so if the victim runs, you can stop and still chase them down. You can also utilise your summoner spells during this ult such as

When you start roaming, ensure that the enemy team does not know you are coming. Because you won't grab a

After you finished roaming, it's a good idea to push the lane you have helped by destroyed the enemies turret. You can also take a dragon if you must because most of the enemy team is now if the Death Timer. However, it isn't always good to roam because you may be winning your lane super hard and you can constantly get fed off your opponent or you're always pushed. To be honest, Katarina is known for her roams and that's how she gets fed. I usually always roam the bot side but if you're team is pushing, then roam top. But, if top is pushing then just stay in lane.
Just remember to only roam if the enemy lane is overextending to your side of the map so they can't escape, if you're lane is pushed, if the your team has a decent amount of health and mana, if your opponent has backed and if the enemy team does not see you leaving.

Team Fighting
Now, during mid-game, team fights may erupt. I will explaining the fights more in detail for 'Late Game' because that's where most of the fights will happen. Other than that, I will provide a summary on what to do.
Team fights often occur in the mid lane or in significant places such as the Dragon Pit. Your goal is to pick of the carries (AP carry or AD carry) and to unleash a huge amount of damage. It is not your job to engage a fight and I highly do not recommend starting a team fight because you will die in a few seconds. What you have to do is hide away from the team fight and try not to expose yourself. Other than that, it is your job is to to clean-up and kill the carries.
What I like to do is to hide in the bush or just walk crazily around as long as the enemy team cannot see my properly. Then what I do is see if a teamfight has erupted. I stand back and watch the enemies. I ask myself these questions. Have they most of their abilities? Have they used all of their crowd control? If the answers to both of those are yes, then here is the fun part. You can




Don't forget that crowd control involves any kind of thing that will decrease Kat's potential and this includes a summoner spell like

The main reason why your goal is to kill the carries of the team is because they are the most valuable asset to the enemy team. This is because they do the most damage and without them, you should be able to win every single team fight. It is also because they are usually squishy and don't have much mobility so they are the easiest targets to kill giving you a reset to re-engage or dis-engage. Just watch out also because the carries will mostly be protected by the tanks and you don't want to die without even touching the carries. That's why you wait for the whole enemy to use most of her abilities and then surprise them with your ult.

Late-Game (Team Fighting & Objectives)
Team Fighting
Team fighting in late game is very similar to that of mid games but the differences are that the fights are more intense, important and somewhat harder for you to engage in. Late game is when you have built your core item

Winning or losing a late game fight is basically the difference between winning or losing the game so because you should dish out the main damage for the team, you have to stay uncovered and pop up only when everyone is tired as explained in the 'Mid Game' section. The cool part about this is when you can use your items such as


Objectives
To finish this game off what we have to focus on is now the objectives. Like I said in the 'Mid Game' section where you take Dragon or push, it is more intense late game. This is because you can take the Baron now which is a powerful asset to your whole team if you slay it. It can also mean the difference between winning and losing. Not only that but pushing is one of your main jobs now with the rest of your team. Try not to push alone as it will most likely get you killed. Once you have got one of the enemies inhibitors, you and your team should usually back off. You need to get objectives in order to win the game! Always remember this!
Usually, your team should push effectively when most of the enemy team is dead and that's why you have got to do well in a team fight in order to complete objectives!

This section will be explaining the ways on how you can use Katarina's kit to the most effective state although it may require some practice. This section will also gives you tips on ward placements, extra combos, things you should be aware of when playing Kat and basically what you should not do when playing her.

General Tips & Advice
Ward Jumping
Ward jumping on Katarina is a mandatory technique that every player should use because it is just so beneficial. A ward jump is utilising a ward to perform a gap close. So basically, what happens is that the player places their ward to a designated target that they want to blink to and then they can

Keep in mind that Kat can virtually jump onto mostly anything that seems to be jumpable on including



So a lot of Katarina players can do this but they however cannot do it smoothly or fast enough. It isn't because they are bad at ward jumping or what not but it is because of the amount of practice taken into ward jumping and the positions of where you put your ward. It actually takes at least 50 games or more to fully master the art of ward jumping. What I did was to play Kat in normals and constantly try to ward jump.
When you start you may feel hopeless, just all messed up and you wouldn't even ward jump or forget to because you struggle with placing the wards on the map quickly and highlighting E over it and using it but don't give up please. Everyone starts off bad and if you keep on doing it; it will basically become muscle memory and you will ward jump automatically.
Positioning of the wards can be important and which key you use it on it also important. Because your Shunpo is used by using the 'E' key, I like to place my ward in slot 4 and Quick-cast All my abilities, wards, actives and so on. It should be done for every champion any ways. The reason why I choose '4' is because 'E' is right beneath it allowing you do ward jump more smoothly and quicker. However, by all means you can place your ward slot in other places as long as it works for you.
There are two ways to actually place the ward. You can either just hover over the designated area and press on your ward slot or you can hold onto your ward slot key and then see the range it has - then you click onto the designated area and the ward should come out. Which method you use is up to you but the second one is a little more harder and slower but it should be less clumsy. I usually use the first method but when you are jumping over terrain or walls, the second method is much better because you see the full range of your ward and the limitations of your placement. I usually use my rude finger I think to place the ward then click on Shunpo with my index finger.
Detailed Ward Jumping
Now, we are going to talk about walls and terrains and more detailed information on 'ward jumping'. As some of you already know, wards can be placed over walls and terrain such as the 'red buff' wall. This is when you can use this technique to 'ward jump' over the walls or terrain. This is very useful for running away and you may burn someone's flash or engaging by ward jumping, unleashing you ultimate


You can use the positioning of your wards to cross over a certain skinny terrain without actually putting the ward there. When you find a right spot on the terrain, if you Shunpo and hover over the ward you will go to the other side of the wall. However, you need to position yourself so that your Shunpo's range indicator is behind the terrain. This is because like I said before, the Shunpo takes you behind the target so make sure you keep this in mind! There are a few places you can use this trick as shown in the video below.


Clearing Wards Without Sweeper
Katarina has many uses with her Shunpo but did you know that it could be also used to clear wards that just have been placed without it disappearing before you destroy it with your auto-attacks? What you do is firstly attack the ward placed once, then you 'Shunpo' onto it then auto-attack if two more times. The 'Shunpo' refreshes the appearance time of the enemy ward that had just been placed so it's a good trick to use to deny the enemies' vision.
However, of course there are risks because it means that the enemy can see you clearing the ward and once you use your only gap-closer ability, you can get ambushed and probably die. This technique are only for the warding totems, the pink wards also known as the 'vision wards' are visible everywhere so it isn't necessary to use this method to destroy the ward. Also, it isn't necessary to destroy a ward that is placed near your turret because it reveals all true sight including invisible things such as the ward.
Surviving Damage
This is another part for the usage of your 'Shunpo' ability. Because it provides 15% damage reduction for 1.5 seconds, this can be used effectively when diving, surviving the last ticks of poision or



In lane, if you decide to take a reduction in damage from your laner's targeted/unavoidable ability such as the




Ward Placements
General Ward Placement
Deeper Ward Placement

Proccing That Q Mark
A lot of times when I play Kat and see other people play her, many do not proc that Q mark. By not proccing that mark, players will lose some damage during trades, will not be able to kill someone and then instead getting killed especially when turret diving and so on. The reason for this is because some players combo too qiuck however, by comboing quick, it is good as your cooldowns come up faster. However, you will not be able to proc that Q.
If you want a more precise Q proc, you can Q then wait until you see the mark and then E + W and this should be a efficient damage output without wasting 'a lot' of time. The reason why the Q proc is so important is because it deals a decent amount of FREE damage and I always see players saying: "Oh if I only procced that Q mark you would have died" and so on.
Making Bad Decisions
Been Too Aggressive/Overestimating


So thank you so much for reading my super long guide that took me ages to make. It is my first guide and it was published in 2016! Over all, I just love


If you're asking for my favorite skin of Katarina's, I don't have one. But, I can tell you my favourite splash art is 'Warring Kingdoms', my favourite in game model is again 'Warring Kingdoms', my favourite blade design is 'High Command' and my favourite particle animations is 'Slaybelle (if they improved it, it would even be better)'. Anyways, I will just recommend the 'Warring Kingdoms' skin or 'Slaybelle'. The other skins aren't worth it unless you buy the 520 RP or 750 RP skins.
Thanks to:
Elusive Ferret for permission to use his lovely layout from his beautiful Ahri Guide! =) jhoijhoi for her 'How to Make a Guide' article! :D Also, people who helped improved my guide included: 'jokersprank'! :3 MILESTONES: 19/04/2016 - Thank you guys so much for 500 K views! :D |
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