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Riven Build Guide by Vancha

AD Offtank [S3] Riven - Reforging the Blade

AD Offtank [S3] Riven - Reforging the Blade

Updated on November 12, 2013
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League of Legends Build Guide Author Vancha Build Guide By Vancha 15 11 43,937 Views 24 Comments
15 11 43,937 Views 24 Comments League of Legends Build Guide Author Vancha Riven Build Guide By Vancha Updated on November 12, 2013
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Choose Champion Build:

  • LoL Champion: Riven
    Top Lane Carry Riven
  • LoL Champion: Riven
    Jungle Riven
  • LoL Champion: Riven
    Dominion
  • LoL Champion: Riven
    Tank Riven
  • LoL Champion: Riven
    Twisted Treeline
  • LoL Champion: Riven
    Twisted Treeline Jungle

Introduction

Hello Mobafire! Welcome to my Riven guide!

I have made this guide to share my experiences/builds with Riven. I will be updating this as necessary, as this is my first guide and I am still figuring out what all to add. Please, if you have any questions feel free to ask, I'll be here to help out as much as I can!

My in-game name is Vancha, and I have been maining Riven since she came out over a year ago. When pre-season 3 started, I dropped down to around 1000 elo playing champions I was not my best at in ranked, and decided to do something since my rating was only dropping further down. Before then, I only played Riven every once in awhile, but after dropping that low I began to main her in ranked and pulled myself up to 1560 playing mainly Riven top and jungle, and have since then branched out to Dominion, and the Twisted Treeline. In the new season I dropped down to Silver 4, but through playing Riven among other champions, I have reached Gold 3 and plan on continuing to climb up the elo ladder. These are the builds I have used and wish to share with you today.

Overall, I build her as a bully in lane, going very aggressive early and taking advantage of the damage output she can bring to the table in the first few minutes of the game. She does not fare well versus certain matchups though, so please use common sense when playing. As goes with all builds, it is situational and may change as the game goes on.

She is very mobile with tons of damage and kiting potential, along with being one of the few champions to grow tankier by building damage through the use of her Valor.

I plan to be as in-depth as possible with this guide, so please feel free to ask questions in case a point has been missed!
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Pros / Cons

Pros:
Very high mobility
Manaless
Tanky through building damage
AOE stun/knockback
Great early game
Great farming capabilities
space
Cons:
Hurt by hard CC
Hard to recover from a bad start/being countered
Reliant on cooldowns
Requires proper timing on skills to be utilized correctly
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Patch History

Preseason Balance Update #2:

Blade of the Exile
    Cooldown increased to 110/80/50 seconds from 75/60/45
    Targeting cone is now attached to Riven

V1.0.0.141:

If Broken Wings' movement extends past Riven's current movement order location, that order will be cancelled (she will no longer automatically walk backwards to that point)

V1.0.0.136:

Fixed a bug where Riven could get locked out of moving during her third cast of
Broken Wings.

V1.0.0.134:

Blade of the Exile's allied ultimate HUD indicator will now remain green
until the shockwave cast is used.

V1.0.0.132:

1)Movement speed reduced to 320 from 325.
2)Base health regen reduced to 10.4 per 5 seconds from 12.
3)Health regen per level reduced to 0.9 per 5 seconds from 1.0.
4) Broken Wings base damage increased to 30/55/80/105/130 from 30/50/70/90/110.
5) Ki Burst base damage reduced to 50/80/110/140/170 from 50/90/130/170/210.

V1.0.0.130:
V1.0.0.127: Blade of the Exile:
1)Tooltip updated to display how much attack damage you will gain.
2)It has been clarified to state that it scales off total attack damage,
not bonus attack damage.

V1.0.0.128:

1)Fixed a bug that caused her to stop moving after certain commands.
2)Fixed a bug that caused Ki Burst and Broken Wings to temporarily leave dead
unpathable minions behind.
3)Fixed a bug that caused her collision radius to be improperly calculated.




V1.0.0.127:

Broken Wings
1)Now counts as an attack command when you use it to lock-onto a target.
2)Slightly extended duration of collision ignoring with minions after using
this ability

September 20, 2011 Hotfix:

Stats:
1)Attack speed per level increased to 3.5 from 2.9.
2)Base armor increased to 15 from 12.
Broken Wings:
1)Bonus attack damage ratio increased to 0.7 from 0.6.
Ki Burst:
1)Cast time reduced to 0.25 from 0.5.
Valor:
1)Shield strength increased to 60/90/120/150/180 from 40/70/100/130/160.
2)Cooldown reduced to 10/9/8/7/6 seconds from 11/10/9/8/7.
Blade of the Exile:
1)Cast time reduced to 0.25 from 0.5.
2)Projectile speed increased to 2200 from 2000.
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Abilities


Runic Blade (Passive): This passive was buffed many patches ago. The damage stacked with her Broken Wings early game is really good at bullying your opponent, and it now scales very well into late game, where each charge is equal to 50% of your total ad, not just a percentage of your additional ad.

Runic Blade may stack up to 3 charges at once, and are expended one at a time.
Runic Blade stacks will expire if no charge are expended/added.
The bonus damage from Runic Blade does not apply to Riven's critical strikes.
The bonus damage from Runic Blade benefits from life steal.



Broken Wings is Riven's signature move, allowing her to dash three times towards your cursor or enemy champion if one is selected as her auto-attack target. It, in combination with Valor gives Riven great mobility in-game, allowing her to keep up with her targets, or escaping from improbable situations. The final strike also has a knock up, which is great for ganking or knocking opponents out of channeled abilities. Since a recent patch, it now allows for jumping over smaller walls with the third cast. It is recommended to practice this in less serious or custom games before going to ranked, as it takes a little getting used to.

Broken Wings does not proc on-hit effects.
Broken Wings procs spell vamp and Rylai's slow similarly with all area of effect
spells and abilities with diminished effect.
Broken Wings pops spell shield.
Broken Wings will not damage Black Shield but the knock-back from the third
hit is negated.
Broken Wings dash speed is roughly equivalent to 475 movement speed.
At 550 movement speed, however, simply moving is faster than using Broken Wings as a
method of faster travel.
Broken Wings resets the attack timer after the animation has played.
Broken Wings does allow Riven to travel through terrain or walls on the third cast.
Broken Wings moves in the direction Riven is facing not in the direction of your mouse cursor, much like Nidalee's Pounce.
Broken Wings has a 0.5 second cooldown between each activation.
Unlike most abilities that consist of multiple casted components, Broken Wings
cooldown will start upon the first activation instead of after the last activation.



Ki Burst - Ki Burst is Riven's free interruption spell. While the stun is minimal in comparison to some champions, it cannot be neglected as it still impedes movement and gets you into range in time for one or two auto-attacks.

Ki Burst does not proc on-hit effects.
Ki Burst procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.
Ki Burst pops spell shield.
Ki Burst will not damage Black Shield but the stun is negated.



Valor is a great ability to add onto Riven's mobility, and is one of the main reason why she can be tanky by building damage since the shield scales off ad. At rank 5 with cdr from this build, it can have a cooldown as low as 3.5 seconds while the shield lasts for 2.5 seconds if not broken.

Valor cannot be used while Riven is snared. This prevents Riven from shielding
herself when disabled.
Valor cannot be used to dash through terrain or walls, but does go through
temporary terrain such as Anivia's Crystallize, Jarvan IV's Cataclysm,
or Trundle's Pillar of Filth.




Blade of the Exile Riven Reforges her blade and grants herself extra attack damage based on her total AD. This skill is best used once a fight is guaranteed, and while her Wind Slash is really good at finishing off enemies, the first activation is great for sustained fights. Remember to activate Wind Slash on lower hp enemies, not when they are full hp, otherwise the damage done is lowered by a substantial amount. At around 1/4 hp left, her ult will do it's full damage. It is a pass-through ability that goes through all enemies, so if the opposing team is low in health the damage will help you greatly.

Wind Slash does not proc on-hit effects.
Wind Slash procs spell vamp and Rylai's slow similarly with all area of effect
spells and abilities with diminished effect.
Wind Slash pops spell shield.
Wind Slash will not damage Black Shield.
The range bonus applies to Broken Wings and Ki Burst.
The range on Valor is not boosted.
Wind Slash has a one second delay after Blade of the Exile is activated before
it can be cast.
Wind Slash has a 0.25 second casting delay.
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Summoner Spells

Top Summoner Spells:

Ignite is a very good spell to have in order to add even more damage to your early game, along with reducing healing for targets who have potent regeneration.

Even with all the nerfs to Flash, it still is incredibly strong as a sudden placement tool, either to initiate or run away. I would recommend this to be used in most games.

This spell is completely necessary for when you are jungling in order to secure your buffs and the other objectives around the map. If you see a team that has a jungler without smite ( Nunu & Willump withstanding), you should be able to counter their jungle harshly and keep baron and dragon for your own team.

Other Summoners:

Does the other team have a lot of high cc champions ( Leona, Nautilus, Amumu)? Cleanse may be a viable option for a summoner spell to get you out of harsh ganks, or to allow you to catch up on their carries. It also can cleanse Exhaust or Ignite, but in exchange you may be lacking those skills.

If you are up against a high damage opponent and are not sure you can survive their full attack in-lane, Exhaust may be the right choice for you. Ignite is a better early game spell, but Exhaust is incredibly powerful late game because of its ability to stop their adc in the middle of a teamfight. Riven is supposed to snowball early game if possible, so assess your lane matchup and decide if you want Exhaust for the lategame power in case you are shut down in lane.

Looking to gank a lot or expecting to be pushed out of lane a lot sooner than your opponent? Teleport may be the skill for you, as it also offers a lot of map control if your team decides to go for Dragon while you still are pushing top.

As far as Ghost is concerned in competition with Flash, the distance it covers in a straight line is much greater than the short distance covered by Flash, but it is not quite as instantaneous and cannot go across walls. If the opposing team does not have many instant gap-closing style champions, this spell may be better than Flash, also due to it's lower cooldown.

You are not mana based, please do not take this unless you are planning on trolling.

This spell may be useful in certain situations, but is just outclassed by all the other spells available outside of an ARAM-style game. I have heard that it can be good at countering Karthus's ult along with other long-range ultimates and skills.

While Clairvoyance may be a good tool at keeping map awareness, it also takes up a summoner spell slot, and wards can easily take the job of Clairvoyance at a higher degree than the original spell.
Revive is a completely troll spell to use because of what it implies. Revive is a spell meant to be utilized when you are dead, in a game where the objective is to not feed/die to the enemy team. It can be used in situations where you may need to suicide into their turrets, though.


Please remember that these spells are all situational depending on what your laning matchup is. If you are not sure for your lane, Ignite and Flash are the default spells for Riven, as is similar with most champions.
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Items

All the items listed here are also in their respective sections below, but are cataloged here.
This list includes items from all the maps.

Cooldown Reduction is incredibly strong on Riven, and I personally prefer these boots on her for that reason. They can be substituted for Mercury's Treads or Ninja Tabi, but only if the passive would really be worth it (High cc teams, or high auto-attack teams).

Even after the Black Cleaver nerfs, it is a core item on Riven. Her Broken Wings procs the passive of Black cleaver on every enemy hit, and in a teamfight this can potentially reduce the armor of the entire opposing team by 25%.

Riven also benefits greatly off stacking attack damage, giving her great offensive abilities while still being tanky with the use of Valor. While stacking two bloodthirsters may be a high risk/high reward strategy, it gives her a damage capability that is almost unmatched in sustained fights.

Guardian Angel will always be a strong item choice for Riven, no matter the nerfs. It gives a decent amount of Armor/Magic Resist, and it's passive is to die for. (ha ha). It allows you to go in without fear of being bursted down and dying for nothing, and the enemy team has to focus a lot of their skills onto you just to pop the passive, while your team then can come into the fight. Even if your team is not there, it gives your cooldowns time to come off, and can allow for clutch escapes or fights.

Last Whisper can sometimes be seen as a more situational item depending on the amount of armor your opponents may be stacking. And while it may seem redundant to buy this and the Black Cleaver, you will gain the effects of both. Last whisper first reduces your opponent's armor by 35% for your attacks, and when compounded with the Black Cleaver, the total reduction will be around 49%, not including masteries and flat reduction.

This item is considered situational for a top laner, because of who you may be versus in a matchup, or if your opponent is mainly ap based. Early game you can grab a Hexdrinker which then effectively gives you 250 more health versus magic-based champions.

Do your opponents have a lot of cc that you did not take Cleanse for when starting off the game? Mercurial Scimitar may be the item for you, since it upgrades from Quick Silver Sash. It also gives a nice movement speed bonus with it's passive.

Blade of the Ruined King may be a worthy pick against teams who are stacking hp, otherwise other items may be better in place of it. Just be sure to look at the enemies team comp and item builds before purchasing this item.

League of Warmogs. Enough said.

This item is necessary to start with on jungle Riven since the Season 3 updates. It's passive adds onto her current passive, and adds even more damage to the jungle creeps through her abilities, it is a must-have when jungling.

Other than doing /Tons of Damage/, this item works very well with her passive. Since her skills have lower cooldowns she can proc the Spellblade Passive with almost every auto-attack if the skills are utilized correctly, along with a nice movement speed boost after every attack.

Frozen Mallet is a good alternative to Trinity Force if you need to be tankier for initiations on your team. Your kit is already very strong for chasing down opponents, along with a good amount of cc if you include Red Buff, so this item is situational depending on the teams you are fighting.


sight ward
As a jungler, vision is your best friend. It is necessary for you to keep wards on you at all times to avoid your opponents from countering you, along with increasing the opportunity you have to counter your opponents. If you see that one of your laners is having trouble with being ganked and are not warding so well, don't rage at them; it will only make things worse. Instead, buy a ward and once you are done ganking place it for them; a small gesture can go a long way.

This item is a must when jungling Riven, as it is the Twisted Treeline varient of Wriggle's Lantern and the passive is great for clearing camps along with being one of the few items that grant vision on this map, which is even more important due to the lack of wards. This item also reviels stealthed champions, such as Akali in her Twilight Shroud.

This item is worth upgrading on Riven when jungling, although you have to use your own disgresion when you decide to upgrade it. Other team has a Teemo? You can get it early game to make his shrooms meaningless. The other team has no stealthed champions? You can buy it late game as one of your last items.

Overlord's Bloodmail is the Warmog's Armor equivelent on the Twisted Treeline and is a valuable buy late-game when most teams become very beefy. The passive heals you after every assist/kill, and keeps you going for the whole fight.

This item should be used as a replacement for the Bloodthirster because it is not available on this map. Otherwise, her item build is rather standard.




All these elixirs should be used late-game when you have no more items to build, or if you can tell there is a major fight incoming that you need more damage for (late game going for baron and the like). Early game you should not be buying many elixirs, as the gold used for them benefit you more in the form of items.
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Trinity Force?

Trinity Force is a great item for Riven at end-game. Yes, attack speed and mana/ap are not a strong stat on her, but I'm sure this math may help.
Take into account that this math was done BEFORE the changes to trinity, when the bonus damage was 150% instead of 200%, and it had a slow instead of speed up.

"As for the math behind the trinity force:
At level 18 Riven has a base AD of 103, and her current passive at level 18 uses 50% of her ad on her next hit after she casts one skill. With trinity alone, and no extra ad at all after she uses one ability, her auto attacks will hit for (155)+(103)+(51)= 309. This is assuming they have no armor of course, so it will be slightly less than this in reality. With the build I gave on carry Riven, at end game you would have 398 AD without trinity, and the damage on one of your auto-attacks would hit for (398)+(199)= 597. You do, however have armor pen with this build, so it will do closer to that base damage.

Let's take that same build and substitute the Last Whisper for a Trinity Force, as your last item. Late game you lose 10 ad and sit at 388, but your auto attacks hit now for (155)+(388)+(194)= 737. That's an increase of 140 damage taking one item over another."


I included it on Tank Riven and my Twisted Treeline builds because in those roles you have to become more of an initiator, and you have to survive their team while it still gives you a good source of damage output on your own. Even as of late I have begun to use Trinity Force on Summoner's Rift as well, because of it's new buff.
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Top Lane


Important timers:
Red/Blue spawn: 1:55
Red/Blue respawn: 5:00
Dragon spawn: 2:30
Dragon respawn: 6:00
Baron spawn: 15:00
Baron respawn: 7:00

Items:
Cooldown Reduction is incredibly strong on Riven, and I personally prefer these boots on her for that reason. They can be substituted for Mercury's Treads or Ninja Tabi, but only if the passive would really be worth it (High cc teams, or high auto-attack teams).
Even after the Black Cleaver nerfs, it is a core item on Riven. Her Broken Wings procs the passive of Black cleaver on every enemy hit, and in a teamfight this can potentially reduce the armor of the entire opposing team by 25%.
Riven also benefits greatly off stacking attack damage, giving her great offensive abilities while still being tanky with the use of Valor. While stacking two bloodthirsters may be a high risk/high reward strategy, it gives her a damage capability that is almost unmatched in sustained fights.
Guardian Angel will always be a strong item choice for Riven, no matter the nerfs. It gives a decent amount of Armor/Magic Resist, and it's passive is to die for. (ha ha). It allows you to go in without fear of being bursted down and dying for nothing, and the enemy team has to focus a lot of their skills onto you just to pop the passive, while your team then can come into the fight. Even if your team is not there, it gives your cooldowns time to come off, and can allow for clutch escapes or fights.
Last Whisper can sometimes be seen as a more situational item depending on the amount of armor your opponents may be stacking. And while it may seem redundant to buy this and the Black Cleaver, you will gain the effects of both. Last whisper first reduces your opponent's armor by 35% for your attacks, and when compounded with the Black Cleaver, the total reduction will be around 49%, not including masteries and flat reduction.
This item is considered situational for a top laner, because of who you may be versus in a matchup, or if your opponent is mainly ap based. Early game you can grab a Hexdrinker which then effectively gives you 250 more health versus magic-based champions.
Do your opponents have a lot of cc that you did not take Cleanse for when starting off the game? Mercurial Scimitar may be the item for you, since it upgrades from Quick Silver Sash. It also gives a nice movement speed bonus with it's passive.
Blade of the Ruined King may be a worthy pick against teams who are stacking hp, otherwise other items may be better in place of it. Just be sure to look at the enemies team comp and item builds before purchasing this item.
League of Warmogs. Enough said.

Riven's early game is really strong, and can be a very good bully in-lane. Every chance you get, where you won't miss a major amount of cs, harass your opponent by using Broken Wings to get close, utilize your passive, then back off with Valor to avoid counter attacks. Your main job early game is to farm up as much as you can while harassing your opponent out of lane. You do have to be aware of your 'zones' top, though, if you have no wards available.


The zones are reversed when you are on the Purple team, but the same idea stands.

Safe Zone:
This is one of the better 'zones' to be in top lane if you have no wards. If the enemy jungler comes in for a gank, it is easy to sidestep them here (unless they are very skilled, or you are extremely low and sticking around in-lane). If you are playing top and have the lane near this zone, you can harass your opponent almost for free.

Danger Zone:
If you are in or near this zone when laning without wards, you are asking to be ganked. Unless you are pushing the lane for a reason, either to force them to cs under tower (some people/champions cannot), or are looking to go back to base, it is best to avoid this zone.


Mid Game is all about the roaming/objectives. Unless there is a need to farm - you got shut down early - you should be helping out your team pushing turrets, counter jungling, or taking objective buffs like dragon or baron. Make sure to buy a lot of wards to help vision, Support should not be the only role that wards, contrary to popular belief!
You have an advantage when you are top lane and going to go counter their jungler. For blue side, you can time their red buff and ward it, for red side you can counter their blue.

Late Game is all about teamfights/pushing. In teamfights, you want to decide if you are able to go for their carries or peel for your own, and it is best to decide this in the beginning. If you are going in for their carries, going a more damage-based Riven is advised, if peeling for your own champions, it is better to go slightly tankier. If initiating in teamfights, it is best to go tank riven as well, to survive the opponents damage.
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Jungling



Important timers:
Minor Jungle Creeps spawn: 1:55
Wraiths respawn timer: :50
Double Golems respawn timer: 1:00
Wolves respawn timer: 1:00
Red Buff spawn: 1:55
Blue Buff spawn: 1:55
Red Buff respawn timer: 5:00
Blue Buff respawn timer: 5:00
Dragon spawns: 2:30
Dragon respawn timer: 6:00
Baron spawns: 15:00
Baron respawn timer: 7:00

Items:
This item is necessary to start with on jungle Riven since the Season 3 updates. It's passive adds onto her current passive, and adds even more damage to the jungle creeps through her abilities, it is a must-have when jungling.
Other than doing /Tons of Damage/, this item works very well with her passive. Since her skills have lower cooldowns she can proc the Spellblade Passive with almost every auto-attack if the skills are utilized correctly, along with having a nice speed boost after each attack.
Frozen Mallet is a good alternative to Trinity Force if you need to be tankier for initiations on your team. Your kit is already very strong for chasing down opponents, along with a good amount of cc if you include Red Buff, so this item is situational depending on the teams you are fighting.

sight ward
As a jungler, vision is your best friend. It is necessary for you to keep wards on you at all times to avoid your opponents from countering you, along with increasing the opportunity you have to counter your opponents. If you see that one of your laners is having trouble with being ganked and are not warding so well, don't rage at them; it will only make things worse. Instead, buy a ward and once you are done ganking place it for them; a small gesture can go a long way.


Riven is a very potent jungler with her fast clear time and intense ganks early-game. I will be going over a few of her early-game routes. If you are new to jungling, it may be best to stick to your own jungle for the time being, and focus on getting used to the route and camps. Once you start to understand the jungle better and learn the camp timers, you can start to counter-jungle your opponent as well.

Jungle Routes:
As a quick note before giving my jungling routes, I usually do not go to double golems when jungling as a personal habit. They hit harder than the gold they are worth, and it leaves them available for bot/top. It is only advised to go take them if your other camps are still respawning.

IMPORTANT NOTICE:



These jungle routes are based on the respawn timers BEFORE the patch that made smaller jungle camps spawn at the same time as red and blue buff. Visuals will be updated soon with the new jungle route, with the only main noteable difference being that you start at red or blue buff respectfully, then take the smaller camps.
If you get a smiteless at blue/red and cannot gank just yet, you can go to the other buff and get level three very timely.

Red Start

This is the most common start when jungling as Riven. It allows her to get her red buff very early in the game and gives her a level 2 gank to any of the lanes depending on which side of the map she started out on.
1. Take Wraiths with the help of your mid-laner.
2. Take Red buff with a leash from top/mid/bot, depending on which half of the map you are on. Remember to use your hp pots early.

Look for ganking opportunities. It is easiest to gank top or mid early on, so assess your enemies and make your presence known.

3. Take Wolves and Wraiths, if respawned in time, then go back to buy your items.
4. Go to Blue buff and either take it for the experience or give it to your mid laner.

After that you need to keep your eyes open for more ganking opportunities, ward around the map, and farm which camps are currently spawned.


Blue Start

Sometimes the opposing team may have champions that are hard for you to gank early game (For example, Katarina, Fizz). Instead of trying to camp a lane without much success, it may be better for you to have your whole skillset when ganking, so start off at Blue buff instead of Red buff so when you have your complete kit your Red buff won't run out and will be available during your fights.

1. Start at Wolves, kill them with the help of your mid laner.
2. Take Blue buff with a leash from Top/Mid/Bot depending on which side of the map you are on.
3. Take the Wraith camp.
4. Take wolves again when they spawn.
5. You can choose to take Red buff before going back and buying, or after so you have more health. After taking red, look for opportunities to gank.


No Leash Start:

Sometimes your team will not leash red or blue for you and are off doing their own thing in-game. While you may be able to take the buffs on your own, it definitely makes your jungling that much more difficult. Instead, follow this route when starting up. This works on all champions, not just Riven, but I am still going to include this in the guide.
It is also recommended that you take Cloth Armor and 5 health pots when starting this route, but will not be necessary at the start since it cannot always be accounted for.

1. Start at Wraiths. Smite the big wraith and kill the camp.
2. Go to Wolves and kill that camp. You should get level 2 off the creeps, giving you another skill. Go back to Wraiths if smite is not up, if it is go to step 3.
3. Take blue buff. With level 2, you should be fine at taking it without losing much hp.
4. Go back to wraiths and take the camp. After this you can continue jungling if you have enough hp, if not go back and buy.
5. Take Red buff, then you can continue jungling as normal, looking for ganks and going for objectives.
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Twisted Treeline




Important timers:
Minions spawn: 1:15
Minions meet: 1:37
Jungle monsters spawn: 1:40
Jungle monsters respawn: :50
Altars unlock: 3:00
Vilemaw spawns: 10:00
Vilemaw respawns: 5:00
Ghost Relic spawns: 1:55
Ghost Relic respawns: 1:30
Surrender time: 15:00

Items:
This item is a must when jungling Riven, as it is the Twisted Treeline varient of Wriggle's Lantern and the passive is great for clearing camps along with being one of the few items that grant vision on this map, which is even more important due to the lack of wards. This item also reviels stealthed champions, such as Akali in her Twilight Shroud.
This item is worth upgrading on Riven when jungling, although you have to use your own disgresion when you decide to upgrade it. Other team has a Teemo? You can get it early game to make his shrooms meaningless. The other team has no stealthed champions? You can buy it late game as one of your last items.
Overlord's Bloodmail is the Warmog's Armor equivelent on the Twisted Treeline and is a valuable buy late-game when most teams become very beefy. The passive heals you after every assist/kill, and keeps you going for the whole fight.


Bruisers win games on the Twisted treeline, and Riven is exceptionally strong on this map because of this fact. This map is also smaller in size compared to Summoner's Rift or the Crystal Scar, so her mobility is a huge factor. The map had also been changed when it first re-released to allow less opportunities for your opponent to flash through walls, so her chasing potential is very strong as well.

Laning:
If you are laning Riven in the Twisted Treeline, it is advised to either take Solo Top, or lane bot lane with another champion who has a form of cc of their own. In the early game your job is to keep control of your team's altar, along with farming and harassing your opponent to create an advantage for yourself. Map awareness is key in this map due to the lack of wards, though, so avoid overextending unless you have knowledge of where your opponents may be. Unless you have vocal communication with your team, you have to keep an eye out on your own for their whereabouts.
Mid game your job is to help your team get ahead, along with pushing for objectives; towers and altars. Gank the other lane, push your lane out and take their turret, or put their team at a disadvantage.
The teamfights on this map are very clustered together, and as an AOE AD caster, this means you can get into the fight and dish out a lot of damage to all of them while surviving with an off-tank build. Go for their carries first! If they have no carry as is common on this map, set a target before the fight begins and have your team focus them, as soon as their main source of damage is gone you can pick off the rest of their team.

Jungling:
When jungling, your item build tends to be more tankier early-game as you are the initiator for your team. Make sure to take Smite when jungling, and your team can take vilemaw early on in the game.
When starting off on your jungle route you'll first want to keep an eye on your opponents, hiding in the brush near the Ghost Relic.

Your jungle route will go as such:
Wraiths-->Wolves-->Double Golems-->Gank-->Take Altar

Your early game will consist of taking the jungle monsters when they have spawned, along with ganking your opponents. After your early game, mid and late are the same as if you were laning.



Shadow Isle's Hidden Messages
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Dominion


Important Timers:
Storm Shield spawn: 3:00
Storm Shield respawn: 3:00

Score:
40 Points:
Neutralizing points
Capturing points
Martyr (dying at turret)
20 Points:
Assisting in capture/neutralize (being close by without channeling)
5 Points:
Channel interrupt
Defending a turret (in every 10 sec)
3 Points:
Taking the Storm Shield
2 Points:
Minion kill
Taking a Health pack
1 Point:
Assisting an ally (speed buff, heal, etc)

Items:
This item should be used as a replacement for the Bloodthirster because it is not available on this map. Otherwise, her item build is rather standard.

Dominion is extremely fast-paced, but many people take the gameplay wrong. Your objectives are the different capture points around the map, not racking up a lot of kills. It helps in aiding your objectives, but chasing an enemy across the map instead of capturing a point has more than once been the cause of a lost game.
As far as riven is concerned, her early game is somewhat weakened on this map because of her need for itemization in multiple target fights. Unless in a 1v1, play more cautiously, as she is somewhat weak until she has obtained her ultimate.
Grabbing the Storm Shield earlier helps combat this weakness early game, so try grabbing it every chance you can. The extra damage and shield it generates may just be what you need to walk away from a fight.
In dominion, keep an eye on the quest points. They generate every 5 minutes, and grant a 10% damage bonus to your team, which helps push you forward to victory.
Also keep an eye on points that need defending, dominion is extremely team based, so don't leave your team alone to defend if the help is required.


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Simple Matchups

This section is just for a simple way to counter-play these champions. If one is not listed and you want to have some information on them, feel free to request them.


Akali has a lot of burst early game with her Mark of the Assassin. It is advised that you poke at her, either with Broken Wings or Ki Burst. Maxing either works, but if she starts to get ahead and win out trades, taking an extra point or two in Valor will help. Her Twilight Shroud interrupts your ability to attack, but you also have a lot of aoe abilities to damage her while she is hiding away. Should it prove to be a problem, investing the money into a Vision Ward will be beneficial.

When vs a Darius, you will most likely want to start cloth armor, and max either Ki Burst or Valor as sustained engages are not beneficial. Go in, burst, and Valor out to absorb his Decimate.

Fiora is a slightly more difficult matchup. If she uses Lunge to gain distance, wait till she uses the second charge before using Ki Burst or Valor to get away if running. If she activates Riposte, use your Broken Wings to damage her until the block is gone, and then auto. For her Burst of Speed, simply cc her by knocking her up with Broken Wings or Ki Burst. If she decides to ult, brush juking still works to cancel it if timed right. If not, you are still mobile while she is 'chained' to you, and you can manipulate her movements while her ultimate is active.

Fizz has a lot of burst potential, but also high mana costs. If laning against him early game, be aggressive with Broken Wings after a Ki Burst if he jumps in. It is easy to judge which skills he has. If he jumps on you pre-3 and you are hit with healing reduction or a dot, he does not have his Playful / Trickster and cannot jump away, and you can out trade him. If he jumps in and does have his Seastone Trident, then he has no escapes. He is not much of a threat pre-3, and being melee you can zone him early. After six, watch for signs of his ult and dodge with Valor.

Irelia has very high damage potential, but a weak early game. If she initiates, Ki Burst after she activates Hiten Style and Valor yourself; the cooldown is long early levels, and you've already negated a lot of damage. You can then use Broken Wings to chase her down and hit hard. Be careful about pushing too hard as she can farm decently at turret and zone you as well.

Malphite is a really good counter pick to you. Your best choice in this situation is to buy a lot of armor pen, poke when you can and use Valor to absorb the damage from Seismic Shard. Your mobility can also be used to dodge his ult.

If it is an AP Nidalee you are up against, simply Valor away to dodge her spear. If she goes cougar and you have succeed in the first step, go all out and you should be fine. If it is an AD Nidalee, try to keep brush control away from her. Pre-six is your strongest vs her, and try to hide in the brush until she goes to cs. When she does, Valor into Ki Burst and poke. Try to cs the best you can, and get a gold advantage before she learns her ultimate.

Renekton's sustain and hard-hitting skills are a hard hit to Riven. When laning against him, take an early point into Broken Wings and Ki Burst, and judge your fights. If it seems you are winning, it is best to max Ki Burst, if not then focus on Valor. Be careful to not be taunted into tower dives, it will most times end in your own death.

Rumble's strongest point begins at level four, so it is best to fight him before then. Building magic resist and health is a better idea if behind, but if you get ahead put the pressure on. This matchup it is best to judge how you are doing and focus your skills based on that.


More detailed counter picks may be found below!
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Detailed Matchups

Please recognize that the difficulties listed with these champions are from my experiences alone. They may differ for your games, as skill level always should be taken into account when considering matchups.

Ahri is not a counter pick for your lane, but counters what you do during the course of the game. Her Charm is skillshot based and can be dodged with Valor, but if caught by it you will be left defenseless against her burst potential. She can easily escape or initiate onto you with her Spirit Rush, and can continue to kite since you have no instant gap-closers (such as Talon's cutthroat or Katarina's Shunpo. When fighting an Ahri, it is best to catch her off-guard, either by coming at her through an unexpected angle during a gank, or through the use of summoner spells/ fog of war.
Just remember: She counters you just as much as you counter her, in the end it is up to player skill level.
Cho'Gath is a beefy tank with a lot of cc that hits you hard. Again, this is a skill-based matchup due to his abilities all being skillshots, but if he lands his combo the advantage will be his. Feral Scream is the one ability that hurts you the most, as it's casting time is short enough that dodging it requires Flash or great reaction times. His Rupture can be dodged easily enough when comboing Broken Wings and Valor, but if he is allowed to farm up past the early game and neither of you have the advantage, he will become tanky enough where killing him is a huge challenge. At that point, it is best to farm up and assist your team when the laning phase ends.
Diana is rather easy for Riven to fight, but it takes some fancy footwork to outplay her. Try to watch her movements and predict when she is about to cast Crescent Strike and Valor to her left since the blade curves to the right. If she misses her Crescent Strike, she loses out on a lot of her damage, and once she jumps in it's harder for her to jump away. Take advantage of this and her need to be in close range to do more than poke. She also runs out of mana very early in-game, while you have no resources other than cooldowns to worry about.

Even after the recent Elise nerfs she is incredibly strong. Her poke in-lane is very potent, and while you can soak most of it with Valor, you will end up using that defensively rather than offensively and it makes harassing her very difficult. If in this matchup, it is suggested that you go a tankier riven to survive her harass and to be able to stay in lane so you don't get behind in levels and cs. Ganks from your jungler may be necessary, and if you get enough of an advantage you may do fine in this lane.
Garen hits hard. His Decisive Strike cripples you while he uses Judgment as a dance around you, and if you are lucky enough that he decides to not silence you. If you do go in for harass, you have to get into his range to damage him, which makes it only easier for him to harass you in return. From personal experience, in this matchup it is best to max your Ki Burst, go in for quick poke and Valor away. Try to stay away if he goes to Decisive Strike towards you, cs where you can, and try to deny Garen his passive while avoiding poke in return.
Jax is another one of those champions where he either counters you, or you counter him. You have a slight advantage against him when he uses Counter Strike, as half of your damage is in your ability kit and still will continue to hurt him, although when he activates his stun he's able to get free harass off on you. In this lane it may be better to max Valor over Broken Wings, and if he Leap Strike's into a Counter Strike, activate your Ki Burst and Valor away before the stun goes off, then go in with Broken Wings. In the end, this is all skill based, and may require jungle help when dealing with him.

Jayce's kit is designed for poke and disengage. If you are in the situation where you have to fight one top-lane, harass him early and force him to remain in his Mercury Cannon state, where he then is forced to poke you with his Shock Blast and will run out of mana staying out of range because he only can regain a good amount of mana when in his Mercury Hammer form. If he builds mana to sustain himself in lane, he then is sacrificing early damage or tankiness, and should not be much of a problem to fight. Use the Fog of War and brush to your advantage to gain distance on him, hit him hard and force him to disengage. Your cooldowns are also lower than his, and therefore you can initiate while he still is cooling down.
Don't pick Riven if it is kayle top. Her Reckoning's slow and damage amplifier along with her range through Righteous Fury makes it so she can hit you hard in-lane. If you are stuck in the situation that you have to face her top lane, be aware that if you go to initiate and start to harass on her it will be very difficult to disengage due to the utility behind Reckoning, so only go in for harass if you believe you can kill her or outplay her. If you reach level six before she does, that is your chance to gain the lane. If you can kill or push her out before she obtains her Intervention, she loses a lot of her lane presence.

A well played Lee Sin is truly annoying. He will try to mess up a lot of your last hitting with Safeguard, can slow you down with Cripple, and catch up to you if he hits his Sonic Wave. It is recommended that you max Valor versus a Lee Sin as the lower cooldown and stronger shield will help you sustain through your harass and fights. Try to dodge his Sonic Wave with Valor, and if he goes to shield a minion with Safeguard so you can't last hit, initiate on him then as he used his main escape as initiation. When you do this though, keep an eye on the minion wave so you don't fight him under a large minion wave. By themselves they may not hurt as much but when grouped together they can turn the tides of a fight.
Nasus's weakness is his early game, where Riven shines. Harass him down early, and zone him off his creeps as much as you can. If you deny him his Siphoning Strike farm, you deny him a large portion of his damage. Be careful about pushing him to his turret, though, as a Nasus usually can farm well under turret. He also has sustain over you because of his Soul Eater, so sustained fights are not advised.
His Reckless Swing hits like a truck if you are not building like a tank, and if you are, you may not have enough damage to push him out of lane either. If you are facing an Olaf top on even ground, you will need help from your jungler pre level 6 in hopes of getting an advantage on him, and even then he will have the advantage in fights due to his tendency to build tanky and not care about how tanky you are in return.
While Shen tends to build tanky as well, his damage is minimal. You may be able to push him away early, but if not the lane turns into a farm-fest. If he goes to Stand United an ally, you can simply Valor into a Ki Burst to interrupt him, and keep your teammates safe. You do, however, have to be careful ganks if either facing him or having him as the opposing team's jungler. Wards are your friend, and you should be fine.
Mercy Cutthroat Talon has a lot of burst, but for someone like Riven it isn't enough to kill her unless she is already low. He has to get into melee range to do any substantial damage, and when there he's in Riven's playing field. Once he does get his ult, Shadow Assault, it still is on cooldown for about a minute, and if he has to stay away for that length of time you will get the advantage in lane.
Camouflage Teemo top is based on keeping your opponent away from you while you poke them down. Riven is very good at getting in his "Personal bubble", and even if he does choose to Blinding Dart you, unless it is maxed it will blind you for ~2 seconds, while your combo is hitting him the entire time. Once the blind runs out, that is when you auto attack him to avoid wasting charges. Teemo does not have any burst damage early game, so you should take advantage of that and burst him down. However, if you allow him to poke you, you will lose the lane. Aggression is the way to beat a Teemo, no problem.
Vi has good early damage, if she can catch you. Hit her hard and fast with Broken Wings and Ki Burst then Valor away before she gets her third hit. She can hurt you if she has a gank from her jungler, so keep your lane warded and keep up the harass and kiting. Once she has her ult, Cease and Desist you can trick her into bad situations as well. It is chained onto you when activated, and while she is in the air you are free to move around as you want, only being suppressed as she reaches you. You can pull her into your turret during this time, Valor yourself into a better position, or bring her closer to your jungler if they are coming in for a counter gank.
Vladimir is a late-game monster, but his early game is horrendous. His Transfusion is on a long cooldown, and does not heal for a great amount unless maxed. It is worth harassing him hard early, even going as far as to ignore minions to land hits on him. Your Broken Wings and Runic Blade passive can half-shot him early game, forcing him to be very passive and giving you control over your lane. Just be careful how you place your Wind Slash when you ult; make sure he is out of his Sanguine Pool before you cast it.
All Xin Zhao has is Auto-Attacks, but they hit hard. His burst through his Three Talon Strike out damages you early game in a burst, but then the cooldown is up for him and you can hit him hard then. Throughout the laning phase, however, he has innate sustain with his Battle Cry, and low mana costs for most of his standard abilities, so you either have to hit him hard and make him afraid to go to minions to heal up, or build slightly tankier maxing Valor as a different form of sustain to stay in-line with him.
Yorick outpokes you hard. His Omen of Pestilence makes it hard to catch up to him, even with your mobility, and his Omen of Famine gives him great sustain. Level one is slightly weaker for him, but in order to harass him then you'll be leaving yourself open for harass, while he heals up later and you're stuck to using health pots. If he hits his ghosts on you, duck into a brush and they will be re-aggroed to the minions in your lane unless he has vision where you go. Your Blade of the Exile is a stronger ult than his when in-lane because of it's damage capabilities, and if he stays in lane in the beginning of the game till he is 6 he will lack the itemization to kill you then unless you have been taking a lot of harass.
Zed is a high-damage bruiser top, but early game he doesn't quite have the damage to out-harass you. It depends on what he maxes out, so you will have to keep an eye on how much his skills are dealing to you. If he maxes his Razor Shuriken, use Valor to dodge it when cs'ing. If he is maxing Shadow Slash, he then either has to get in range or send his Living Shadow out in order to damage you. If he gets in range, you're free to harass him in exchange, and if he sends out his Living Shadow, he just got rid of his one escape tool and you can initiate on him or call for your jungler to gank before it is off cooldown.
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Map Awareness

For a complete guide on ward coverage, I would like to recommend Panglot's ward guide located here. For a simple list of warding spots during the laning phase for top-lane Riven and jungle Riven, a list of images and explanations will be shown below.



Top Lane:
This ward is pretty self-explanatory for top laners, as it gives vision to you of most incoming ganks from mid lane and the jungle (blue side). This ward applies to only a certain amount of junglers, so take caution to whom is on your opponents team. A Nocturne, for example, can gank from almost anywhere as long as his ult is in range. If you are on the purple side, it is recommended that you ward your tri-brush and around baron to prevent the enemy jungler from looping around mid or coming in from his blue buff.
If you are going in for an invade or want to keep tabs on which part of the jungle the enemy jungler may be at, this is a very good spot to keep a ward. Unless they want to go way out of their way, it ives vision when they go to take the wraith camp, and gives you a heads up if counter jungling. For the purple team simply mirror this ward on the bottom jungle for the blue side.
Do your opponents have a blue dependent jungler? (ie. Amumu, Maokai, or Fiddlesticks, etc) If so, it may be beneficial to ward in the brush at their blue to allow for smite stealing or stealing from your mid laner. Simply mirror this ward on the blue side if you are playing on the purple side.
The same goes for the ward placed on Red buff. If your opponent has a high-ganking jungler that requires red buff to be effective ( Shyvana, Master Yi), it may be beneficial to keep tabs on this buff and to contest it when it is active. Simply mirror this ward on the blue side if you are playing on the purple side.

Dragon is a very powerful objective early game, as everyone at this point should know. Do not ward in the dragon pit if you can help it, as it lowers the amount of vision you would gain around it.


Here is another ward spot no team should neglect, and if the opposing team has a way of removing this ward other wards should be put into place to keep vision (around the baron wall/ in the brush nearby/ etc).


Please do realize that these are only a few warding spots available, and that there are many more to be taken advantage of. Use your imagination!
And remember: wards save lives!
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High Scores

DarkusCharizard:

Vancha: (yes myself, but figured I could share)


Feel free to send in any high score you get while using this build, I'll be glad to post it here!
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Credits

I'd like to give thanks to a few people for helping me on this guide!

Main credit goes to DarkusCharizard for helping me begin this guide in the first place.

I'd also like to give credit to DarkAkumaLord as well, for helping me update some of the summoner spells along with one or two other changes to the guide.

Thanks to Darkshadows6 for giving me the dominion cinematic trailer to use in place of the spotlight!

Thanks to DKitten for helping me find a few mistakes in the item builds for each map.

Thanks to Kiroya17 for pointing out a few missing points over Riven's Mechanics!
Thank you all!
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Summary

Thank you for taking the time to read through my guide! I hope that if nothing else I have provided at least one piece of info that you have not known before, and if so then the time spent into making this guide will have been well worth it! I am currently using this guide as a way to share information I've learned through playing Riven since she came out over a year ago. I will be using this partly as a guide, partly as a journal for my own notes.
Please feel free to ask any questions/ leave any comments! I'll answer them as soon as possible, and I will be updating this guide as more information becomes available to me.
Have a nice day, and good luck to everyone on the Fields of Justice!
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A last note

When voting on this guide, please leave a comment. I've been getting some downvotes lately and I'm curious to see what needs to be fixed, so please leave feedback!
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