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Choose Champion Build:
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Top Lane Carry Riven
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Jungle Riven
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Dominion
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Tank Riven
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Twisted Treeline
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Twisted Treeline Jungle
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Runic Blade (PASSIVE)
Riven Passive Ability
Introduction

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Hello Mobafire! Welcome to my Riven guide! I have made this guide to share my experiences/builds with ![]() My in-game name is Vancha, and I have been maining Riven since she came out over a year ago. When pre-season 3 started, I dropped down to around 1000 elo playing champions I was not my best at in ranked, and decided to do something since my rating was only dropping further down. Before then, I only played ![]() ![]() ![]() Overall, I build her as a bully in lane, going very aggressive early and taking advantage of the damage output she can bring to the table in the first few minutes of the game. She does not fare well versus certain matchups though, so please use common sense when playing. As goes with all builds, it is situational and may change as the game goes on. She is very mobile with tons of damage and kiting potential, along with being one of the few champions to grow tankier by building damage through the use of her ![]() I plan to be as in-depth as possible with this guide, so please feel free to ask questions in case a point has been missed! |



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Cooldown increased to 110/80/50 seconds from 75/60/45
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Targeting cone is now attached to Riven
V1.0.0.141:
If Broken Wings' movement extends past Riven's current movement order location, that order will be cancelled (she will no longer automatically walk backwards to that point)
V1.0.0.136:
Fixed a bug where Riven could get locked out of moving during her third cast of

V1.0.0.134:

until the shockwave cast is used.
V1.0.0.132:
1)Movement speed reduced to 320 from 325.
2)Base health regen reduced to 10.4 per 5 seconds from 12.
3)Health regen per level reduced to 0.9 per 5 seconds from 1.0.
4)

5)

V1.0.0.130:
V1.0.0.127: |
![]() 1)Tooltip updated to display how much attack damage you will gain. 2)It has been clarified to state that it scales off total attack damage, not bonus attack damage. V1.0.0.128: 1)Fixed a bug that caused her to stop moving after certain commands. 2)Fixed a bug that caused ![]() ![]() unpathable minions behind. 3)Fixed a bug that caused her collision radius to be improperly calculated. V1.0.0.127: ![]() 1)Now counts as an attack command when you use it to lock-onto a target. 2)Slightly extended duration of collision ignoring with minions after using this ability September 20, 2011 Hotfix: Stats: 1)Attack speed per level increased to 3.5 from 2.9. 2)Base armor increased to 15 from 12. ![]() 1)Bonus attack damage ratio increased to 0.7 from 0.6. ![]() 1)Cast time reduced to 0.25 from 0.5. ![]() 1)Shield strength increased to 60/90/120/150/180 from 40/70/100/130/160. 2)Cooldown reduced to 10/9/8/7/6 seconds from 11/10/9/8/7. ![]() 1)Cast time reduced to 0.25 from 0.5. 2)Projectile speed increased to 2200 from 2000. |






The bonus damage from

The bonus damage from






spells and abilities with diminished effect.


hit is negated.

At 550 movement speed, however, simply moving is faster than using Broken Wings as a
method of faster travel.





Unlike most abilities that consist of multiple casted components,

cooldown will start upon the first activation instead of after the last activation.









herself when disabled.

temporary terrain such as




or




Wind Slash does not proc on-hit effects.
Wind Slash procs spell vamp and Rylai's slow similarly with all area of effect
spells and abilities with diminished effect.
Wind Slash pops spell shield.
Wind Slash will not damage Black Shield.
The range bonus applies to


The range on

Wind Slash has a one second delay after

it can be cast.
Wind Slash has a 0.25 second casting delay.

Top Summoner Spells:
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Ignite is a very good spell to have in order to add even more damage to your early game, along with reducing healing for targets who have potent regeneration.
|
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Even with all the nerfs to
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This spell is completely necessary for when you are jungling in order to secure your buffs and the other objectives around the map. If you see a team that has a jungler without smite (
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Other Summoners:
![]() |
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If you are up against a high damage opponent and are not sure you can survive their full attack in-lane,
![]() ![]() ![]() ![]() |
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Looking to gank a lot or expecting to be pushed out of lane a lot sooner than your opponent?
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As far as
![]() ![]() ![]() ![]() |

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You are not mana based, please do not take this unless you are planning on trolling.
|
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This spell may be useful in certain situations, but is just outclassed by all the other spells available outside of an ARAM-style game. I have heard that it can be good at countering
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While
![]() ![]() |
Please remember that these spells are all situational depending on what your laning matchup is. If you are not sure for your lane,



This list includes items from all the maps.
![]() |
Cooldown Reduction is incredibly strong on Riven, and I personally prefer these boots on her for that reason. They can be substituted for ![]() ![]() |
![]() |
Even after the Black Cleaver nerfs, it is a core item on Riven. Her ![]() |
![]() |
Riven also benefits greatly off stacking attack damage, giving her great offensive abilities while still being tanky with the use of ![]() |
![]() |
This item is considered situational for a top laner, because of who you may be versus in a matchup, or if your opponent is mainly ap based. Early game you can grab a ![]() |
![]() |
Do your opponents have a lot of cc that you did not take ![]() |
![]() |
League of Warmogs. Enough said. |
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This item is a must when jungling Riven, as it is the Twisted Treeline varient of ![]() ![]() ![]() |
![]() |
This item is worth upgrading on Riven when jungling, although you have to use your own disgresion when you decide to upgrade it. Other team has a ![]() |
![]() |
Overlord's Bloodmail is the ![]() |
![]() |
This item should be used as a replacement for the ![]() |
Trinity Force is a great item for Riven at end-game. Yes, attack speed and mana/ap are not a strong stat on her, but I'm sure this math may help.
Take into account that this math was done BEFORE the changes to trinity, when the bonus damage was 150% instead of 200%, and it had a slow instead of speed up.

"As for the math behind the trinity force:
At level 18 Riven has a base AD of 103, and her current passive at level 18 uses 50% of her ad on her next hit after she casts one skill. With trinity alone, and no extra ad at all after she uses one ability, her auto attacks will hit for (155)+(103)+(51)= 309. This is assuming they have no armor of course, so it will be slightly less than this in reality. With the build I gave on carry Riven, at end game you would have 398 AD without trinity, and the damage on one of your auto-attacks would hit for (398)+(199)= 597. You do, however have armor pen with this build, so it will do closer to that base damage.
Let's take that same build and substitute the Last Whisper for a Trinity Force, as your last item. Late game you lose 10 ad and sit at 388, but your auto attacks hit now for (155)+(388)+(194)= 737. That's an increase of 140 damage taking one item over another."

I included it on Tank Riven and my Twisted Treeline builds because in those roles you have to become more of an initiator, and you have to survive their team while it still gives you a good source of damage output on your own. Even as of late I have begun to use Trinity Force on Summoner's Rift as well, because of it's new buff.
Take into account that this math was done BEFORE the changes to trinity, when the bonus damage was 150% instead of 200%, and it had a slow instead of speed up.

"As for the math behind the trinity force:
At level 18 Riven has a base AD of 103, and her current passive at level 18 uses 50% of her ad on her next hit after she casts one skill. With trinity alone, and no extra ad at all after she uses one ability, her auto attacks will hit for (155)+(103)+(51)= 309. This is assuming they have no armor of course, so it will be slightly less than this in reality. With the build I gave on carry Riven, at end game you would have 398 AD without trinity, and the damage on one of your auto-attacks would hit for (398)+(199)= 597. You do, however have armor pen with this build, so it will do closer to that base damage.
Let's take that same build and substitute the Last Whisper for a Trinity Force, as your last item. Late game you lose 10 ad and sit at 388, but your auto attacks hit now for (155)+(388)+(194)= 737. That's an increase of 140 damage taking one item over another."

I included it on Tank Riven and my Twisted Treeline builds because in those roles you have to become more of an initiator, and you have to survive their team while it still gives you a good source of damage output on your own. Even as of late I have begun to use Trinity Force on Summoner's Rift as well, because of it's new buff.


Important timers:
Red/Blue spawn: 1:55
Red/Blue respawn: 5:00
Dragon spawn: 2:30
Dragon respawn: 6:00
Baron spawn: 15:00
Baron respawn: 7:00

Items:
![]() |
Cooldown Reduction is incredibly strong on Riven, and I personally prefer these boots on her for that reason. They can be substituted for ![]() ![]() |
![]() |
Even after the Black Cleaver nerfs, it is a core item on Riven. Her ![]() |
![]() |
Riven also benefits greatly off stacking attack damage, giving her great offensive abilities while still being tanky with the use of ![]() |
![]() |
This item is considered situational for a top laner, because of who you may be versus in a matchup, or if your opponent is mainly ap based. Early game you can grab a ![]() |
![]() |
Do your opponents have a lot of cc that you did not take ![]() |
![]() |
League of Warmogs. Enough said. |

Riven's early game is really strong, and can be a very good bully in-lane. Every chance you get, where you won't miss a major amount of cs, harass your opponent by using



The zones are reversed when you are on the Purple team, but the same idea stands.
Safe Zone:
This is one of the better 'zones' to be in top lane if you have no wards. If the enemy jungler comes in for a gank, it is easy to sidestep them here (unless they are very skilled, or you are extremely low and sticking around in-lane). If you are playing top and have the lane near this zone, you can harass your opponent almost for free.
Danger Zone:
If you are in or near this zone when laning without wards, you are asking to be ganked. Unless you are pushing the lane for a reason, either to force them to cs under tower (some people/champions cannot), or are looking to go back to base, it is best to avoid this zone.

Mid Game is all about the roaming/objectives. Unless there is a need to farm - you got shut down early - you should be helping out your team pushing turrets, counter jungling, or taking objective buffs like dragon or baron. Make sure to buy a lot of wards to help vision, Support should not be the only role that wards, contrary to popular belief!
You have an advantage when you are top lane and going to go counter their jungler. For blue side, you can time their red buff and ward it, for red side you can counter their blue.
Late Game is all about teamfights/pushing. In teamfights, you want to decide if you are able to go for their carries or peel for your own, and it is best to decide this in the beginning. If you are going in for their carries, going a more damage-based Riven is advised, if peeling for your own champions, it is better to go slightly tankier. If initiating in teamfights, it is best to go tank riven as well, to survive the opponents damage.


Important timers:
Minor Jungle Creeps spawn: 1:55
Wraiths respawn timer: :50
Double Golems respawn timer: 1:00
Wolves respawn timer: 1:00
Red Buff spawn: 1:55
Blue Buff spawn: 1:55
Red Buff respawn timer: 5:00
Blue Buff respawn timer: 5:00
Dragon spawns: 2:30
Dragon respawn timer: 6:00
Baron spawns: 15:00
Baron respawn timer: 7:00

Items:

Riven is a very potent jungler with her fast clear time and intense ganks early-game. I will be going over a few of her early-game routes. If you are new to jungling, it may be best to stick to your own jungle for the time being, and focus on getting used to the route and camps. Once you start to understand the jungle better and learn the camp timers, you can start to counter-jungle your opponent as well.
Jungle Routes:
As a quick note before giving my jungling routes, I usually do not go to double golems when jungling as a personal habit. They hit harder than the gold they are worth, and it leaves them available for bot/top. It is only advised to go take them if your other camps are still respawning.
IMPORTANT NOTICE:
These jungle routes are based on the respawn timers BEFORE the patch that made smaller jungle camps spawn at the same time as red and blue buff. Visuals will be updated soon with the new jungle route, with the only main noteable difference being that you start at red or blue buff respectfully, then take the smaller camps.
If you get a smiteless at blue/red and cannot gank just yet, you can go to the other buff and get level three very timely.

Red Start

This is the most common start when jungling as Riven. It allows her to get her red buff very early in the game and gives her a level 2 gank to any of the lanes depending on which side of the map she started out on.
1. Take Wraiths with the help of your mid-laner.
2. Take Red buff with a leash from top/mid/bot, depending on which half of the map you are on. Remember to use your hp pots early.
Look for ganking opportunities. It is easiest to gank top or mid early on, so assess your enemies and make your presence known.
3. Take Wolves and Wraiths, if respawned in time, then go back to buy your items.
4. Go to Blue buff and either take it for the experience or give it to your mid laner.
After that you need to keep your eyes open for more ganking opportunities, ward around the map, and farm which camps are currently spawned.

Blue Start

Sometimes the opposing team may have champions that are hard for you to gank early game (For example,


1. Start at Wolves, kill them with the help of your mid laner.
2. Take Blue buff with a leash from Top/Mid/Bot depending on which side of the map you are on.
3. Take the Wraith camp.
4. Take wolves again when they spawn.
5. You can choose to take Red buff before going back and buying, or after so you have more health. After taking red, look for opportunities to gank.

No Leash Start:

Sometimes your team will not leash red or blue for you and are off doing their own thing in-game. While you may be able to take the buffs on your own, it definitely makes your jungling that much more difficult. Instead, follow this route when starting up. This works on all champions, not just Riven, but I am still going to include this in the guide.
It is also recommended that you take

1. Start at Wraiths. Smite the big wraith and kill the camp.
2. Go to Wolves and kill that camp. You should get level 2 off the creeps, giving you another skill. Go back to Wraiths if smite is not up, if it is go to step 3.
3. Take blue buff. With level 2, you should be fine at taking it without losing much hp.
4. Go back to wraiths and take the camp. After this you can continue jungling if you have enough hp, if not go back and buy.
5. Take Red buff, then you can continue jungling as normal, looking for ganks and going for objectives.



Important timers:
Minions spawn: 1:15
Minions meet: 1:37
Jungle monsters spawn: 1:40
Jungle monsters respawn: :50
Altars unlock: 3:00
Vilemaw spawns: 10:00
Vilemaw respawns: 5:00
Ghost Relic spawns: 1:55
Ghost Relic respawns: 1:30
Surrender time: 15:00

Items:
![]() |
This item is a must when jungling Riven, as it is the Twisted Treeline varient of ![]() ![]() ![]() |
![]() |
This item is worth upgrading on Riven when jungling, although you have to use your own disgresion when you decide to upgrade it. Other team has a ![]() |
![]() |
Overlord's Bloodmail is the ![]() |

Bruisers win games on the Twisted treeline, and Riven is exceptionally strong on this map because of this fact. This map is also smaller in size compared to Summoner's Rift or the Crystal Scar, so her mobility is a huge factor. The map had also been changed when it first re-released to allow less opportunities for your opponent to flash through walls, so her chasing potential is very strong as well.
Laning:
If you are laning Riven in the Twisted Treeline, it is advised to either take Solo Top, or lane bot lane with another champion who has a form of cc of their own. In the early game your job is to keep control of your team's altar, along with farming and harassing your opponent to create an advantage for yourself. Map awareness is key in this map due to the lack of wards, though, so avoid overextending unless you have knowledge of where your opponents may be. Unless you have vocal communication with your team, you have to keep an eye out on your own for their whereabouts.
Mid game your job is to help your team get ahead, along with pushing for objectives; towers and altars. Gank the other lane, push your lane out and take their turret, or put their team at a disadvantage.
The teamfights on this map are very clustered together, and as an AOE AD caster, this means you can get into the fight and dish out a lot of damage to all of them while surviving with an off-tank build. Go for their carries first! If they have no carry as is common on this map, set a target before the fight begins and have your team focus them, as soon as their main source of damage is gone you can pick off the rest of their team.
Jungling:
When jungling, your item build tends to be more tankier early-game as you are the initiator for your team. Make sure to take


When starting off on your jungle route you'll first want to keep an eye on your opponents, hiding in the brush near the Ghost Relic.

Your jungle route will go as such:
Wraiths-->Wolves-->Double Golems-->Gank-->Take Altar
Your early game will consist of taking the jungle monsters when they have spawned, along with ganking your opponents. After your early game, mid and late are the same as if you were laning.

Shadow Isle's Hidden Messages


Important Timers:
Storm Shield spawn: 3:00
Storm Shield respawn: 3:00
Score:
40 Points:
Neutralizing points
Capturing points
Martyr (dying at turret)
20 Points:
Assisting in capture/neutralize (being close by without channeling)
5 Points:
Channel interrupt
Defending a turret (in every 10 sec)
3 Points:
Taking the Storm Shield
2 Points:
Minion kill
Taking a Health pack
1 Point:
Assisting an ally (speed buff, heal, etc)

Items:
![]() |
This item should be used as a replacement for the ![]() |

Dominion is extremely fast-paced, but many people take the gameplay wrong. Your objectives are the different capture points around the map, not racking up a lot of kills. It helps in aiding your objectives, but chasing an enemy across the map instead of capturing a point has more than once been the cause of a lost game.
As far as riven is concerned, her early game is somewhat weakened on this map because of her need for itemization in multiple target fights. Unless in a 1v1, play more cautiously, as she is somewhat weak until she has obtained her ultimate.
Grabbing the Storm Shield earlier helps combat this weakness early game, so try grabbing it every chance you can. The extra damage and shield it generates may just be what you need to walk away from a fight.
In dominion, keep an eye on the quest points. They generate every 5 minutes, and grant a 10% damage bonus to your team, which helps push you forward to victory.
Also keep an eye on points that need defending, dominion is extremely team based, so don't leave your team alone to defend if the help is required.

This section is just for a simple way to counter-play these champions. If one is not listed and you want to have some information on them, feel free to request them.

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Akali has a lot of burst early game with her ![]() ![]() ![]() ![]() ![]() ![]() |
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When vs a Darius, you will most likely want to start cloth armor, and max either ![]() ![]() ![]() ![]() |
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Fiora is a slightly more difficult matchup. If she uses ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Fizz has a lot of burst potential, but also high mana costs. If laning against him early game, be aggressive with ![]() ![]() ![]() ![]() ![]() |
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Irelia has very high damage potential, but a weak early game. If she initiates, ![]() ![]() ![]() ![]() |
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Malphite is a really good counter pick to you. Your best choice in this situation is to buy a lot of armor pen, poke when you can and use ![]() ![]() |
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If it is an AP Nidalee you are up against, simply ![]() ![]() ![]() |
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Renekton's sustain and hard-hitting skills are a hard hit to Riven. When laning against him, take an early point into ![]() ![]() ![]() ![]() |

More detailed counter picks may be found below!

Please recognize that the difficulties listed with these champions are from my experiences alone. They may differ for your games, as skill level always should be taken into account when considering matchups.
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Just remember: She counters you just as much as you counter her, in the end it is up to player skill level. |
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Mercy
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Camouflage
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Top Lane:
This ward is pretty self-explanatory for top laners, as it gives vision to you of most incoming ganks from mid lane and the jungle (blue side). This ward applies to only a certain amount of junglers, so take caution to whom is on your opponents team. A


If you are going in for an invade or want to keep tabs on which part of the jungle the enemy jungler may be at, this is a very good spot to keep a ward. Unless they want to go way out of their way, it ives vision when they go to take the wraith camp, and gives you a heads up if counter jungling. For the purple team simply mirror this ward on the bottom jungle for the blue side.

Do your opponents have a blue dependent jungler? (ie.




The same goes for the ward placed on Red buff. If your opponent has a high-ganking jungler that requires red buff to be effective (



Dragon is a very powerful objective early game, as everyone at this point should know. Do not ward in the dragon pit if you can help it, as it lowers the amount of vision you would gain around it.

Here is another ward spot no team should neglect, and if the opposing team has a way of removing this ward other wards should be put into place to keep vision (around the baron wall/ in the brush nearby/ etc).
Please do realize that these are only a few warding spots available, and that there are many more to be taken advantage of. Use your imagination!
And remember: wards save lives!
I'd like to give thanks to a few people for helping me on this guide!
Main credit goes to DarkusCharizard for helping me begin this guide in the first place.
I'd also like to give credit to DarkAkumaLord as well, for helping me update some of the summoner spells along with one or two other changes to the guide.
Thanks to Darkshadows6 for giving me the dominion cinematic trailer to use in place of the spotlight!
Thanks to DKitten for helping me find a few mistakes in the item builds for each map.
Thanks to Kiroya17 for pointing out a few missing points over Riven's Mechanics!
Thank you all!
Main credit goes to DarkusCharizard for helping me begin this guide in the first place.
I'd also like to give credit to DarkAkumaLord as well, for helping me update some of the summoner spells along with one or two other changes to the guide.
Thanks to Darkshadows6 for giving me the dominion cinematic trailer to use in place of the spotlight!
Thanks to DKitten for helping me find a few mistakes in the item builds for each map.
Thanks to Kiroya17 for pointing out a few missing points over Riven's Mechanics!
Thank you all!

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Thank you for taking the time to read through my guide! I hope that if nothing else I have provided at least one piece of info that you have not known before, and if so then the time spent into making this guide will have been well worth it! I am currently using this guide as a way to share information I've learned through playing Riven since she came out over a year ago. I will be using this partly as a guide, partly as a journal for my own notes. Please feel free to ask any questions/ leave any comments! I'll answer them as soon as possible, and I will be updating this guide as more information becomes available to me. Have a nice day, and good luck to everyone on the Fields of Justice! |
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