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Shields - Dafuq is this? (INCOMPLETE)






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Choose Champion Build:
Spells:
Ignite
Ghost
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Patch Notes
Edit@: 05/05 Finished Spell Shields
Added "The Buff Shields" Topic
Remake of the Mastery / Runes / Items Page. PT1 / PT2*
Added Tags
*Karma's Quintessences aren't the same from the top guide, I can't find the real QT's. I'll fix this ASAP
AND DONT WORRY, THE CREDITS WILL BE ADDED SOON.
Things to do: My comments for each shield
Finish "The Buff Shields" Topic
Add The "Sunfire Cape Type" Topic
Add the "Other Stuff" Topic
Add credits.
But ok, lets go:
In this build, You'll see:
- What are Shields;
- Types
- Tips and Tricks
- And another things.
I'll quote all tips and tricks from the well explained Guides from this site.
I hope you like it.
Only the mordekaiser build are mine. All the rest are Builds / Masteries / Runes from the top guides.
Ok, Shield is like a buff, but it isn't. Hard to understand, isn't?
"Shield is every type of ability that blocks or decreases the damage received from an attack."
Ex:


I would divide the shields as four types:
- The Absorption Shields*
- The Spell Shields*
- The Buff Shields
- The
Sunfire Aegis Type**
*: Some people add the Spell Shields with the Absorption Shields. Take Care!
**: This type isn't a shield, but it seems nice to talk about them.
League of Legends Wiki
There are two types of Absorption Shields and One Special Type:
- "Normal Shields";
- "Magic Shields";
- "Perfect Shields"



The Quote from the Expert, BBeger
"People won't mention it in the same way they'll mention

People generally blow everything they have the closer you get to low health. People also tend to forget this ability from time to time, and do not time their abilities accordingly.
So you can often




The Quote from the Expert, Panglot
"Your main supportive spell. Don't forget that this spell doesn't only shield but adds up 50 damage to your target. 50 damage is basically equal to B. F. Sword. If you are pushing, usually the best choice is the ally with the most attack speed. Otherwise you must cast it mostly on the AD carry.
Also don't forget that it can be cast on towers. Usually its not the great help but one or two shields can save your tower.
Priority targets
- The carries. Usually the AD carry is the most viable target, because it takes benefits of the bonus damage. However if the AP carry is targeted you must save it no matter what.
- Initiators. Most likely its champions who's job is to dive into the enemy (
Xin Zhao,
Jax,
Jarvan IV and such). They will most likely be targeted, as they pose a threat to the enemy carries. The bonus damage also is a great bonus to their stats.
- While pushing, pick the ally with the most attack speed as the damage bonus will be of most use to them."


The Quote from the Expert, koksei
"If you use it correct it's an awesome skill and most opponents can't predict the damage absorbation because the shield resets if you hit your mate two times with it.
Pros:
+ Nice supporting abilty comes in handy if you got a support like



+ Shield comes twice, and resets - making it hard to calculate!
+ Huge range (1000)
Cons:
- You "just" have 3 damaging abilities due to that skill
- Skillshot that flies like a boomerang on it's way back"


The Quote from the Expert, LaCorpse
"// This is a sweet shield.
// Toss your ball out and pull it back to you using this for a nice harass.
// Use it on friends who are trying to run away!
// Use it on friends (or you), when ignited.
// Use it on friends (or you), when enemies try to ult you.
// Examples;





The Quote from the Expert, bigfatcow
"While



Note: Maxed together with



The Quote from the Expert, Heyth
"A single target Nuke, dealing magic damage with an ability power ratio of 0.65, returning a shield to Viktor withstanding 40% of the damage dealt by the ability. Great for a poking ability, although it has short range. An important thing to bare in mind is, that the shield is not instant. I can't tell you how many times i'v gone to poke someone and the shield hasn't arrived in time to block their returning-poke. this was recently increased, however it's still a bit iffy so just be careful.
TIP: You can now use this ability to poke! just bare in mind its still not instant so be cautious."


The Quote from the Expert, SirSpankAlot
"This skill gives



The Quote from the Expert, HoboBobby
"This move is what makes






The Quore from the Expert, Fak3cz
- "Remember, you gain AoE magic damage from autoattack only if you are having shield. Once you lose your shield, you also lose its offensive bonuses. If you want to deal bonus damage for full 10 seconds, you have to stay untouched.
- On first look it seems to be useful for pure AP build too. But look on previous tip... Pure AP doens't build much health and has weak shield. So it's relatively easy for enemy to pop 80-280 points of your health and then completely interrupt your damage source from this ability.
- Because DoT doesn't stack with itself, theoretically you need to touch your enemy only once per 2 seconds to deal biggest possible magic damage from it.
Underneath the enemy turret be vary of using Titan's Wrath because even attacking minion can cause turret aggro when enemy champion is standing nearby because of AoE. However, when you attack turret, AoE isn't applied.
- Don't forget it deals massive damage to minions when maxed. so be careful when you don't want to push your lane."



The Quote from the Expert, Egypsian_Lover

"The cooldown is 10 seconds at all levels and the shield lasts 5 seconds. The amount of AoE damage dealt to each affected unit by



Ok, so the same things apply to this example chart that applied to the last two. Not to be repetitive but the effectiveness of this skill as well is proportional to how many units you can affect with it and the ability power in your build at various times throughout the game (as well as the times in the game you choose to unlock certain abilities) may change drastically depending upon the conditions of the specific match."






Shen has two shields, so i'll put them together in the same quote
The Quote from the Expert, Siveo

Since you will be a tank/support, the shield won't be so high as AP Shen but it will still block some.

- Feint is the perfect skill to block tower hits.
- After using
Shadow Dash it's most wisely to use your
Feint since you will pull the aggro and so taking the damage on you."


- Don't forget to tell your allies who you're going to use it on so the shielded ally can take advantage of it.
- Can be very usefull for protecting a teammate who's attacking a tower and joining in the fight.
- By using
Stand United you won't reveil a stealthed ally so you can teleport easy to him/her for a more succesful gank.
- People often forget about your ulti so by using that info, you can try to push a lane while your team is in another lane. The other team will see a 5 vs 4 and they will try to take advantage of that or try to gank you. That way you can push a lane AND save/jump in the fight at any time and turn the chances."


The Quote from the
From crazieshado: "A good shield ability with some interesting utilities. The slow can help you save teammates and yourself and help you catch an opponent. While the damage shield seems underwhelming at first sight, it is decent when fully leveled, and when used around a group of enemies, it will shield for even more."
From Sinjustice: "While you can accidentally trap unwilling friends in your




On Ally Cast: Commands Pix to jump to an ally and then follow and aid their attacks instead of Lulu's for 6 seconds. Upon arrival, Pix shields them from 60/105/150/195/240 (+0.6 per ability power) damage for 6 seconds.
On Enemy Cast: Pix deals 80/130/180/230/280 (+0.6 per ability power) magic damage to target enemy unit. Pix then follows and grants vision of them for 6 seconds.
The Quote from the Expert, Minkey
"This spell is amazing, it has really much base damage which makes you able to haras your enemy. It also grants vision to your enemy and lets you cast

You want to max this ability first (ranking up

Tips and Tricks:
- Don't cast this spell to much on your enemy, it has a high mana cost.
- Don't waste it to farm minions or to haras your enemy to often because you'll miss the chance to save your ally with it.
- Try to cast this spell on stealth champions (when fighting versus one) instead of their support, this will help your carry kill him easier + his stealth wont help him escape."


The Quote from the Expert, JakofAllSpaydes
"This is great for sustain and the lifesteal is great. Don't understimate it. It is a decent shield mid game and the lifesteal is like a free scepter every few seconds. This, combined with your wriggles will give you nice sustain and recovery in jungle or in lane."
Also, check it out these great combos from Duff's Competitive Lee Sin


The Quote from the Expert, Beeswarm17




Having the shield at a high strength with a lower cooldown will keep you alive through more than you thought possible. It's biggest impact is early game, when you can



Lastly, I feel that maxing out


"Tips and Tricks
- Use it. Seriously. It is your edge in 1v1 fights, team fights, ganks, jungle, counter-initiations, tower-dives, and more.
- When harassing, you will usually want to start with
Valor and lead into
Ki Burst. Charging in with a
Valor followed by
Broken Wings isn't bad if you want to try for a very early kill, since that shield will stop a lot of the first hits, letting you get a clean
Broken Wings combo without taking too much damage.
- Just like
Broken Wings,
Riven ignores unit collision while she dashes. You can charge through a minion wave, dash behind a champ, and can get you through thin walls as well, such as
Anivia's
Crystallize and
Jarvan IV's
Cataclysm. You can't dash through terrain, though.
- It's also incredibly useful for dodging skill-shots and getting away from champs. A small dart to the side or away from your enemy is usually enough. And even if it's not, you've gained a damage soaking shield.
- Valor should be your tool of choice when facechecking brush. If you really want to find out if anyone's in the bush, Valor right on in. Hell, I charge in when I know that a
Shaco has been dropping boxes. It clears the boxes without you taking damage.
- This skill will also not work while snared. Snare will prevent you from gaining a very important
Valor shield, so make sure you avoid it when possible. This is another reason why
Mercury's Treads are so important to
Riven."


Activation:

The Quote from the Expert, Restrictnine
"Used to be Rain Man's main skill in lane, but after the nerfs it just doesn't give the sustain that used to make Udyr broken in lane. Still, if the enemy is super aggressive, you can max this and get wriggle's and no one can harass you out of lane assuming no successful ganks. Note that you have to play smart too. You can't just afk auto attack minions and expect to live if the enemy is hacking away at you. That only works sometimes."


The Quote from the Expert, ChĂ¡ncellor
"Sion creates a shield around him for 10 seconds that absorbs damage. After 4 seconds, you can manually explode the shield, dealing damage in a AoE to surrounding enemies. The amount of absorbtion, and damage dealt upon manual explosion is increased by 100% of your AP. This is Sion's bread and butter technique, and is the scariest AoE in the game. ( Biased Opinion ) This move allows Sion to walk around as if he owns everything. It absorbs an abnormal amount of damage, and then allows you to blow your load ( Ha ) all over the enemy. ( Seewhatididthere?) You should always attempt to pop this BEFORE you engage, so it allows you to pop it, the start up another one as soon as possible. After Level 3, and with a tad AP, itll allow you to completely kill a creep wave, and with Enrage activated, it allows you to PUSH WHENEVER THE **** YOU WANT. People will stroke your ego when you push your lane in 10 minutes. Do it, and watch your TRYHARD ego soar."


The Quote from the Expert, PsiGuard
"

Tips and Tricks:
Granite Shield scales with health, armor, and magic resist. Survivability items will improve its effectiveness.
- Early game,
Granite Shield will protect you from harass and minion aggro; late game, it can tank repeated tower hits after you've built some armor.
- If you're hit by harass, try to avoid damage for the next few seconds until your passive recharges."


Well, I think that I'll need to explain this shield. (No offense, top Mordekaiser Guides, I just couldn't find a nice explanation for this.)



According to League of Legends Wiki: "Absorption shields are classified by the type of damage they absorb. Most of them absorb all types of damage, including true damage. Magic shields absorb ONLY magic damage, so physical and true damage will just ignore the shield.
- All absorption shields take the champion's resistances on account when receiving damage to the temporary health.
- Spell shields, which allow to completely block the effect of one single ability, are not considered a type of absorption shields.


The Quote from the Queen, jhoijhoi
"





Tips and Tricks
- Casting
Black Shield on champions with channelled spells (e.g.
Katarina and
Fiddlesticks) will help keep their abilities from being interrupted.
- Remember that the CC immunity is tied to the shield. If your opponent does too much spell damage and breaks the shield, you will lose your CC immunity.
- Also, remember that it is ONLY a spell shield. All physical attacks will damage your health. This is not all bad, as it means that you will not lose the CC immunity for the duration, so effects like
Frost Shot will hurt like normal, without slowing you.
- It's important to remember that it does not block debuffs, just CC. Specifically, things like Sigil of Silence and
Mark of the Assassin will be placed on Morgana even if her shield is up. However, if these get activated, Sigil of Silence will not silence Morgana if the shield is up on activation, and in both cases, the magic damage will be absorbed."






The Quote from the Expert, Speeder132
"The ultimate 'I'm not gonna die' button. The reason Kayle is support. It truly is underestimated, and some people hardly use it or use it at wrong times. It gives your carries the ability to go in for 3 seconds and destroy everything in sight while suffering no damage. It allows you to save a teammate from getting focused and turn the fight around. It allows you to tower dive and take a lot less damage. It allows you to be tower dove and live, possibly even picking up a kill. It truly is useful at all levels."


The Quote from the Expert, Dotter
"MC Poppy: "You can't touch this!"
- This ability is Poppy's bread and butter in teamfights. For 6/7/8 seconds only one enemy champion can damage you. This gives you something to think about. You can either use it on the enemy carry and take him/her out with your abilities and exhaust, so they will lack damage in the teamfight. Or you can use it on their tank, who can't really damage you that much, so you will have tons of survivability, but no increased damage on their squishees. You are vulnerable to CC, so Mercury's Treads are important when you fly around like a killing machine in teamfights, if the enemy team has a lot of CC. It is also really useful for towerdiving, since you are immune to turrets. This ability makes Poppy one of the best towerdivers in the game. You will learn to time this ability as you play Poppy more and more, but you shouldn't waste any seconds, so don't use it before an initiate. Try to figure out, who to use it on when the fight has started. Either take out a fed enemy, by boosting your damage with 20/30/40% extra damage on that target and then focus it down, or you can charge around on different enemies to create chaos in their positioning."


- "A
Teleport can also be cancelled by the caster itself by clicking on the spell again, but doing so will put the spell on a 180 seconds cooldown rather than the full 300 seconds.
Teleport renders the targeted minion invulnerable for the duration of the teleport (when targeting a minion). It is possible to use teleport on a minion targeted by an enemy tower when teleporting to assist a push, preventing tower damage for those 4 seconds.
Teleport particle cannot be seen through the fog of war, but any stealthed objects targeted by the spell teleport will be revealed if the enemy has vision of the location of the object.
- When using
Teleport on a allied tower, the tower does not become invunerable. Also, if the tower is destroyed as you are channeling, the teleport particle will vanish and you will still teleport to the location after the duration.
Teleport can be used on any friendly minion or turret. Additionally, it can be used on a number of allied structures and creatures.
These include:
- Wards like Sight Ward and
Vision Ward and this will now reveal the ward to enemies for a few seconds.
- Flags like
Jarvan IV's
Demacian Standard.
- Destructible traps like
Shaco's
Jack In The Box and
Teemo's
Noxious Trap.
- Pets like
Annie's
Summon: Tibbers,
Heimerdinger's
H-28G Evolution Turret,
Malzahar's Voidling,
Yorick's
Omen of War,
Omen of Pestilence and
Omen of Famine.
However teleport does not work on:
- Indestructible traps like
Nidalee's
Bushwhack and
Caitlyn's
Yordle Snap Trap.
- Champion copies like
Mordekaiser's
Children of the Grave,
Shaco's
Hallucinate and
Yorick's
Omen of Death.
There are only Three Spell Shields in all game. To extend this topic, I'll put here more two shields that aren't Spell Shields, but they don't have another nice place to stay. I'm talking about






The Quote from the God of Shields, Meridianprime
"This spell tells you when a



Good to use when a team fight initiates, when escaping, when tower diving or when you backdoor / push the turret. A gank from the woods will be lethal and

A list of what it CAN and what you SHOULD block will be added in the chapter

So, why this guy is the God of Shields? Simply, He made an entire topic talking about SPELL SHIELDS. This topic is too long, I'll just link it with a lot of glory. Thanks for this guide, Meridianprime!


The Quote from the Expert, PsiGuard
"Much like






Tips and Tricks:
- Blocking a spell with Shroud of Darkness doubles the passive attack speed bonus, allowing you to take down mages even more quickly.
- Shroud of Darkness has a long cooldown. Sometimes it is better to get hit by a weak spell so you can block a more dangerous one later.
Shroud of Darkness is easiest to use on slow skillshots, like Nidalee's Javelin Toss / Takedown or Morgana's Dark Binding. - Shroud of Darkness is a simple way to dispatch traps like Bushwhack / Pounce and Yordle Snap Trap without being revealed. You can also absorb Teemo's Noxious Traps without taking damage or being slowed."



The Quote from the Expert, Minkey
"This ability is really awesome. The passive gives you alot of ad which means more damage. The active is the most interesting part, you can use this spell to counter attack on basic attack of your enemy and hit him instead of him hitting you!
You want to max this ability first (except if you can rank up

Tips and Tricks:
- Use the active wisely, watch your enemy carefully and whenever she auto attacks you, you should activate it.
- Try not to spam this ability to often, it will cost alot of mana.
- If you're in a 1v1 battle, don't cast it at the start but in the middle of your battle, it will suprise your enemy and may give you a win."


The Quote from the Expert, Forgottenduty
"This passive is what gives Pantheon its great durability on solo top. Most solo top opponents and junglers are attack damage oriented and since it procs very ofter you shrug off much of the incoming damage. With this block you can take towerdiving to the next level.
Aegis Protection can block:
-


-


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-


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-


-


I'll subdivide this group on three another groups and a special type:
- The Normal Type
- The Reflect Type
- The IDR Type*
- The CCR Type**
**Crowd Control Reduction (Tenacity)
I'll explain this later.
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