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Choose Champion Build:
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Phoenix Udyr Jungle
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Tiger Udyr Top Lane
Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Introduction

Our manbearpig here is a Tanky DPS who is more focused on Tanking than doing DPS.





Why Udyr?







When not to pick

In some cases, when the opponent has a lot of kiting on their team, do NOT pick







Phoenix Udyr
For Phoenix Udyr, I aim to build a rune page with the right amount of damage, durability and speed. So, it would be this:
9x

9x

9x

3x

You can sub out the MR glyphs for



Tiger Udyr
For Tiger Udyr, I aim to build the most damage possible, to make the most out of my early game damage and push my enemy out of lane and gain an advantage.
9x

9x

9x

3x

NOTE: In no way do I force you to use these runes. Runes are completely subject to personal preference.


Monkey's Agility
Entering a stance grants Udyr 10% Attack Speed for a short duration. This effect can stack up to 3 times.
This passive helps Udyr in the jungle. To make the most out of it, make sure to switch stances between.

Tiger Stance
Cooldown: 6
Cost: 55/50/45/40/35
Range: 600
Activation: On his next attack, Udyr swipes at his target, dealing normal attack and dealing 150% of his attack damage + 30 / 80 / 130 / 180 / 230 extra damage over 2 seconds as magic damage. In addition, your attack speed is increased by an additional 15 / 20 / 25 / 30 / 35% for 5 seconds.
Persistent Effect: Udyr's attack speed is increased by 20 / 25 / 30 / 35 / 40%.
Core of Top lane Udyr. This skill is very damaging and gives Udyr the ability to go top. Early game, few champions are able to withstand your high damage and you will be able to farm safely. Make sure to land the first attack on a champion, since the proc will damage them a lot. Compare it to

You can choose to take a point in Tiger at level 6 when playing Phoenix Udyr for more damage.

Turtle Stance
Cooldown: 6
Cost: 55/50/45/40/35
Activation: Udyr gains a temporary shield that absorbs 60 / 100 / 140 / 180 / 220 (+50% of ability power) damage.
Persistent Effect: Udyr's attacks cannot crit, but he restores 10 / 12 / 14 / 16 / 18% of his damage as health and 5 / 6 / 7 / 8 / 9% of his damage as mana.
A great stance for sustain and tanking. Prioritize resistances over health, because Armor/MR affects your shield as well. Use this for sustain in the jungle and top lane if needed.

Bear Stance
Cooldown: 6
Cost: 55/50/45/40/35
Activation: Udyr gains 15 / 18 / 21 / 24 / 27 % increased movement speed for 2 / 2.5 / 3 / 3.5 / 4 seconds.
Persistent Effect: Udyr mauls his target with such force that they are stunned for 1 second. This effect cannot occur on the same target for 6 seconds.
Without this skill, Udyr would be worthless. You can do so many things with this skill it's not even funny. Use this to initiate, escape, save people, stun channeled ultimates, and to run in and out of the enemy jungle. One point is already sufficient because it gives you a lot of movespeed already in rank one.
If you don't believe me, 390(0.15) = 58.5. Which means when you use


Phoenix Stance
Cooldown: 6
Cost: 55/50/45/40/35
Range: 600
Activation: Udyr sends out pulsing waves of fire dealing 15 / 25 / 35 / 45 / 55 (+25% of ability power) magic damage each second to nearby enemies for 5 seconds. In addition, Udyr's ability power is increased by 16 / 24 / 32 / 40 / 48 and his attack damage is increased by half of that amount.
Persistent Effect: Every third attack, Udyr engulfs enemies in front of him in flame, dealing 40 / 80 / 120 / 160 / 200 (+25% of ability power) magic damage.
The core of Jungle Udyr. You clear jungle camps easily and you can counterjungle effectively with this skill. When switching stances to proc



"Why?"
Well, lets take a look at





Also,




"What about Tiger Udyr?"
Well, lets see here. What is needed in top lane? Sustain, able to return harass, and durability/survivability. Fortunately for us,



"But I can do the same with Phoenix Stance!"
Yes, you can. However top lane is probably the easiest lane to gank. Since,

TL;DR They both have their strengths and weaknesses, but one is better off used in x, while the other is better off used in y.
Jungle

When jungling as




Laning

Now, laning











OTHER OPTIONS:









The following build is for Jungle Udyr. The build focuses more on being tanky, because

Do note however that items are completely situational; the following build is for sample purposes only.
Item Sequence






[


You can't jungle without this item now. Buy it along with 5 potions. There isn't much to say about the machete.

Much better than philosopher's stone because you can build a



I get this because it gives me a lot of damage for what it's worth. It synergizes with




I usually get





A great item to build into a


I get this because this item is relative cheap for what it gives you. It helps a team greatly, let alone yourself. The aura will be very useful because you will be peeling divers often, and Aegis will save your carries from the divers. It can also help when you go in for a gank, and your lane partners dive them. The 12 Armor can save them from a tower shot that could have been fatal.

Awesome item for


Also an awesome item for


I buy this item now. Before you could just build whatever you want and kill things because not much people had dashes. Now, it's not the same. You're going to need the movement speed boost to boost both you and your allies in different situations.

This is great against AD carries, it completely ruins them. I build this because it assists your team greatly due to the active, and the attack speed reduction will significantly reduce the AD carries' damage.
OR if you're fed...

You can replace






The following build is for Top lane Udyr. The build focuses on damage early on to maximize early game damage, while being tanky at the same time.
Item Sequence






NOTE: Sell your



Boots are very versatile and will help you dodge skillshots/evade ganks/catch opponents better, so start with these items.


I like to have two



Your best friends for damage until late game. I like to rush







Choose your boots accordingly. If they have overwhelming AD, buy



Rushing


The new




Same reason as above.
Finishing your build:

Great item for Tiger Udyr because you have a better ability to carry than Phoenix Udyr, so

Bear in mind that the 6th item is completely situational and you should decide what to buy accordingly.

Good item if you need to be even more tanky, build this instead of


Not the best item for Udyr, since the majority of your damage in



An okay item for Tiger Udyr if you're snowballing hard and you aren't really dying that much.

Not a good item. Way too overpriced, get


Extremely good item for bruisers after the buff, however


Only get this on Tiger Udyr if they're stacking armor.

I don't really get this item, but feel free to, since it gives a lot of stats.

Only get this on Phoenix Udyr if you don't need to be as tanky as usual.

Take this if they are really stacking MR, and you need even more damage as Phoenix Udyr. However this is rare.

Not really good for Tanky Udyr. You don't scale well with crit (See: Infinity Edge), and it's way too expensive. Get this if you're playing for fun, like DPS Udyr.

Take this item on Tiger Udyr if you think they have too much burst magic damage.

This item is meh I guess. You can get it on Phoenix Udyr, but there are better choices.

This is a great item for Phoenix Udyr. No, really, it gives decent attack speed and AP. Get it if you want a nice increase on your overall DPS.

Good late game item for

DEFENSIVE/SUPPORTIVE ITEMS:

Get this instead of Aegis if you think they enemy AD is too fed and you will need all the armor you can get.

Great item for Udyr. It will make Turtle Stance extremely powerful, and those



Take this item if you think the next few fights will decide the game and you can't afford to die, or if you want a decent mix between MR and Armor.
zeke's herald
Get this if you have hyper carries like


If they have a deadly CC/Ult, like



Take this item to be unkillable. This is usually not recommended to buy however, unless you have sufficient Armor/MR.

RIP FoN, it was one of the best tanking items for

Why is this needed you ask? Well, Turtle stance is a very versatile skill for Udyr and you can use it in many situations.
Here I will teach you how to use

Top 10 situations:
10. Burst damage: You know when

9. Caitlyn Ult: When your ally gets ulted by an


8. Tanking: When you initiate, Turtle Stance can mitigate some of the damage, enough time for your teammates to react and you would have not lost too much health if it weren't for Turtle Stance.
7. Skillshots: Skills like


6. Sustain: Perfect for the jungle and top lane, you can sustain yourself forever and never be in jeopardy of dying.
5. Heal baiting. This one is awesome. If you took




4. Damage over time. Skills like




3. Absorb lane harassment. This is a good one. Udyr poses a weakness to ranged champions, and Turtle will help reduce that weakness.
2. Delayed Damage. Skills like


1. Karthus ultimate. This has got to be 1st. Nothing feels better than when you are low on HP, Karthus ults thinking "PENTAKILL, I MUST GET A PENTAKILL", and Turtle saves your life.
*A summoner has disconnected*

What makes

I will teach you how to utilize

First, if you need to gank people, open with Bear Stance. Always do this, never initiate with another stance as you become very slow if you do so.
Next, to peel people. If you see that pesky





Also, to escape. When you have 5 people on your tail, spam Bear Stance to run away. Before you had to switch between Bear and Turtle to get your dodge chance up (The old passive), but now that dodge is removed, I like to spam Bear Stance. Sometimes if they are too close to you, you can stun them before running away.
After that, to assist allies. If you see a greedy



Finally, to stun channeled ultimates. If you see





Jungling is easy for Udyr. Start at wolves and go on the following path:
Wolves > Blue > Wraiths > Wolves > Red > Wraiths

The bottom left corner of the image has the legend for reference.
Take


READ THIS!!! THE JUNGLE PATH IS SLIGHTLY INCORRECT. DO NOT GO TO YOUR GOLEMS. INSTEAD, GO BACK TO YOUR WOLVES AND KILL THEM, THEN GO TO YOUR RED.
Remember to gank in between clears.
Also, take advantage of Udyr's awesome counterjungling ability. When you see their Jungler at top lane, take his wraiths, red or small golems. If you see him at bot, take his wolves or blue. Place wards at buffs to see if you can take them. Remember to keep track of when buffs/dragon/baron respawn(s).
Make sure to gank for your teammates, and hold lanes if needed. To gank, run in with






Sometimes if all your lanes are in jeopardy of getting destroyed by the enemy jungler (



Also, remember to WARD! Warding helps your team greatly in map control and that 75 gold might just save you from a 3 man gank. Some people may say "warding is a waste of money", but I tell you, those are the dogs, who have no room for improvement. Always buy 1-2 wards whenever you go back to base if you can afford it, and ward according to the locations I have plotted on the map.
Basically, as Jungle Udyr you run wherever and whenever you want, to counterjungle or destroy things.

In teamfights, you have two options: Dive their carry or protect your carry.
I usually dive their carry if I am more fed/farmed than the enemy carry or if my own carry is stronger than the enemy carry. Udyr can kill targets easily, so always go for their carry if you spot the opportunity.
When I am losing the game, or the enemy AD carry is as farmed as hell, I stay near my carry to protect them from divers. This is because sometimes if you dive the enemy carry they can melt you easily if they are too powerful. When peeling, always


Escaping: Spam


Quick Tiger Harass: Activate



Jungling:




If for some reason Fizz goes top, you can beat him so hard it's not even funny. He has such a low base armor for a melee. Always deny him farm with


Nasus is food for Udyr. Harass with Tiger whenever you can. You really need to do so, or else he'll farm until late game and kill everybody.

Singed will have mana problems if he tries to fight against you. So be aggressive against him to prevent the god-mode singed everyone hates. Be careful of jungle ganks however, Singed has lots of CC.

Xin Zhao can't really duel you because you're significantly tankier with more sustained damage, but be very wary of jungle ganks as he synergizes extremely well with those. I recommend playing on the defensive with some harassment.

Galio counters magic damage, but he doesn't counter attack damage. Easy kill, shield his harass with turtle and you're good to go.

Pretty much the same as Singed.

Easy lane. Squishy, bad farming, easily ganked. Be careful of her level 6 however, it can be devastating if you let yourself absorb too much harass. Basically you have to beat her early on or she'll snowball.

He got stronger because of the new






Irelia has a horrible early game. Punish the player for picking Irelia by using Tiger whenever they come close. You shouldn't have too much problems throughout the game against her. However she'll aim for your carries in teamfights, so watch out for that.

Keep harassing with Tiger. He's very squishy early game and you beat him most of the time, unless he gets racked in farm. You want to get your jungler to gank Tryndamere often to shut him down even more.

Fiora isn't much of a problem because she's very squishy compared to you. Rush an early


So far I've beaten all





Yorick will be a pain early on when your turtle stance hasn't been leveled up very much, but once you do, you can sustain his harass pretty well. Make sure to put in a few points into


Champions that can go either way.

Farm fest. He sustains your harass, you block his harass. However if they don't start cloth, you can beat him early on.

This lane depends on whoever is smarter. A good Udyr would always hide behind minions. Always do that to prevent


Garen can be a problem if you don't know how to handle him. Start cloth armor and farm in this lane. When Garen comes in with




You beat Jarvan straight up. But like




Jax is quite a funny champ to play against. You can harass him, but try to bait his


Don't try to harass him, he's way too tanky and you will waste your mana trying to harass him. However, he can't really harass you either, since his mana costs are a boatload. Just farm and call for ganks if needed.

You beat him, easy. However when he starts pushing you want to make sure he doesn't push to your tower, or you miss CS. Also, refrain from dueling him at leve 6 because he can kill you easily. This is one of the only times where I would recommend going Phoenix top to outpush Mordekaiser. However, you can start Tiger to get your jungler to gank top forever, since Mordekaiser auto-pushes.

Same as Garen.

You two deal relatively the same amount of damage, but you are tankier. Try to force Riven to B, because if she snowballs you are screwed for the game. Also, bait her


Farm. Just farm. You can't kill each other, and if you get low Skarner gets low as well. Just make sure to be aware for



It's a good idea to harass





You beat GP, but the problem is that he can kite you easily. So most of the time I don't start the fights, but I let GP start the fight and I proceed to kill him. Just prioritize farm however, and shield


Lee Sin is super easy to deal with as




If it weren't for Turtle, he would be very hard to lane against. Build lots and lots of armor and farm, you won't be harassing him anytime soon since he outdamages you early game, and his passive can block your Tiger proc and Bear stun.

You beat AD Sion easily, but AP can be a problem. Attempt to break his shield with Tiger, it is half of Sion's damage. So if you manage to do so you won't have problems. For AD Sion, harass ALL the time so that he won't turn into the hyper carry status. AD Sion has a horrible early game.

You easily beat him. But he's only on this list because if you get ganked you're in for some trouble, since he deals so much burst damage. Just attempt to kill him with Tiger since he has horrible base health (for an offtank), but don't push.






Olaf actually isn't that hard to lane against with my new build. You can shield his true damage and counter harass with Tiger as it deals relatively the same amount of damage as his



Once you've learned how to fight against




Champions that beat you hard:

You are likely to lose this lane. He can poke you easily and can


If hell had a definition, it would be in lane against a Kennen. This bastard of a squirrel harasses you easily with his autoattacks and his



Nidalee is OP at top lane. So much sustain and harass... Just farm against Nidalee, there isn't much you can do against her since she kites you hard as well.

This champ is just plain stupid. Enough said. Kites you hard with two of his spells, can harass you from afar, and practically unkillable thanks to

Notice how all of the champions that beat you easily has a slow or a good escape that can kite you easily? This is why you must pick Udyr strategically. If the enemy team has kite written all over it, don't pick Udyr.

Since the new jungle, literally everyone can jungle. However I will only go over the junglers who are often used/viable as one.
Champions that shouldn't even jungle:

If you're the Fiddlesticks, take a moment to reflect upon yourself, "Why did I pick Fid when they had an Udyr?"
Likewise, you can just smack him around like he's nothing. Fid has horrible clearing speed and you can take a lot of his jungle before he even knows. On top of that, he's extremely squishy. If you ever see him in the jungle, assault with




Even easier than Fiddlesticks. You can kill him very quickly and you can steal his jungle creeps very quickly as well. I don't even understand why Karthus is a jungler. He has no sustain, very squishy, sub-par ganks... Just run into his jungle if you want a free kill, because he's always there for you. However don't get yourself kited by

Champions that you should have little problems against:

Amumu is only a good jungle with enough farm and blue buff. So you should go invade his jungle often, especially his blue. He should be easy to kill when he does not have blue, so try to look for that opportunity.

He clears fast, but he doesn't have good dueling power. So try to kill him early on.

Fiora may be a bad jungler, but she can duel well. Don't try to counterjungle too early as it is likely that she can deal with you toe to toe, but try to catch her at Red buff/Golems, since she gets low often on those creeps.

He shouldn't be a huge problem, but don't try to duel him as he can kite you forever. I usually take his red to prevent his ganking power to increase.

Jarvan isn't a good duelist compared to others, so you can try killing him at Red/Golems. However when it gets to late-early game, I stop trying to counterjungle him since he gets really strong at that point.

Nautilus may be a good ganker, but his weakness lies in the fact that he has a slow start, and he is very susceptible to counterjungling. I enter his jungle often, since it is easy to pick up creeps and kills from him. However when it gets to around levels 6/7, leave him alone. He can duel you at that point and take forever to kill, which means his allies will arrive and kill you.

He has good clearing speed, which means he might try to counterjungle you. In order to deal with this, gank lanes like mad. Master Yi really doesn't have any ganking power (so he can't assist his teammates when being ganked) and you can kill him anyway if you see him in your jungle/his jungle.
Champions that can go either way:

Be very cautious when you try to counterjungle Alistar. If you get caught, his CC/tankiness can keep you pinned down until his allies arrive and kill you. Because of this, I usually go for his wraiths ONLY, since it is a really easy camp to clear and you can run down the river for an easy escape.

You can take most of his creeps quickly, since he lacks AoE for clearing speed. However don't try to duel him as he has quite a bit of damage early on. That doesn't mean you can't beat him, it just means you can't kill him quick enough to get your *** out of there.

Don't bother trying to duel him, he's way too tanky and he can reduce your damage thanks to


You should take his red/golems since most Rammuses usually follow the blue path. Without red, his ganking power is hampered by a noticable amount.

I won't bother dueling him because he has too much sustain. But I counterjungle Shen like mad mainly because he doesn't have good clearing speed. Also if you steal his farm you can prevent him from assisting his team.

He's really tanky and has a good escape, so don't go for him. However you should countergank Volibear often, since he gets his gold from kills and assists due to his bad farming. If you successfully steal his creeps/countergank, it's a 4v5.

He can't duel you, but be very cautious because he can trick you to your death. Try not to hang around his jungle for too long. Other than that, Wukong should be easy to kill since he's squishy early on.

Most junglers fear Shaco, but not Udyr. You are too tanky for Shaco to kill. Your raw damage from Phoenix just crushes Shaco since he's really squishy for a melee. However don't stay in the jungle at low health, as he can finish you off and run away easily. Make sure to watch out for poofs of orange smoke.
Champions that can stand up against you:

I've been experimenting with counterjungling Shyvana recently, looks like I vastly overrated her. She can still clear your camps like really quickly, but due to the nerfs she has received, she is now easy to beat in a duel.

He's an incredible duelist. I don't try to duel him either, since his



I won't bother with Trundle. He's too tanky and he deals much more damage than you do early on.

I won't bother with him either. Chances are if you are stealing his wraiths, he's at your golems, since he's mainly a counterjungler. Plus, you won't be able to catch him because he kites you easily with


You and Skarner are pretty even. Which means, you want him to make the first mistake. Essentially, you want him in your jungle so that you can kill him with your teammates.

Take his creeps or something, but don't try to duel him as he has godlike sustain and tankiness.
Champions that you will have problems against:

He's the best jungler in the game IMO. You lose in everything compared to him (except overall tankiness), so just farm and gank lanes when needed. If he engages on you, avoid fighting if you have



Dr. Mundo is now on this list. You know why? I did not realize how strong he was in clearing camps, ganking and counterjungling. His dueling power is unrivaled as he gets +40 AD at level 1 thanks to his E, and his W does SO much DPS it's not even funny. I avoid Dr. Mundo often, but you should gank if you're against a good Mundo because you're in for some trouble if you stay in your jungle/his jungle for too long.

Stonewall's S2 Jungle Udyr video (I'm a big fan of Stonewall008)
Make sure to read his information on the video if you view the above video on the Youtube site.


Thank you all for the support and bringing my guide to one of the highest rated and viewed. I assure you that you've made my days and I deeply appreciate your feedback and comments!
Honorable Mentions:
jhoijhoi: Her "Making a Guide" guide was the guide that brought me to understanding of creating guides, and I cannot thank her deep enough, because without it, my guide would not be what it is today.
IceCreamy: For the feedback on what I can improve on, and slight mastery mistakes, along with teaching me how to code.
CasterMaster and Vitigam: For the feedback and noting some mistakes or parts that I messed up/slacked off at.
Sevinho for the Terminology section, check out his awesome Gangplank guide!
April 16 2012: Added new section on Lane Match-ups
April 17 2012: Added small section on Phoenix Top/Tiger jungle
April 21 2012: Small change to Masteries and the Items section, added jungle matchups section
April 22 2012: Did a grammar check, fixed some mistakes, added a new objective in the "Soon to come" list.
April 25 2012: Added two videos and some images for an extra flavor, I'm currently making a video myself on Udyr. Should be up in a month or so.
April 29 2012: Added some changes according to IceCreamy's feedback.
April 30 2012: Did some cleaning up on a few chapters, added a patch thoughts section
May 1 2012: Added credits to people who helped me, edited the Phoenix Top/Tiger Jungle section. Added more changes due to feedback from CM and Vitigam, moved the Thank You All section to the bottom of the page.
May 3 2012: Changed the jungle match-ups
May 4 2012: Added new section "Why do you jungle with Phoenix/Lane with Tiger?", added detail to Phoenix Top/Jungle Tiger, added

May 5 2012: Edited the items and top lane matchups section, rearranged some sections, added new section "Terminology" and "What is Udyr? Why Udyr?"
May 7 2012: Added better looking Items/Masteries/Runes
May 22 2012: Fixed the runes section to make it more readable.
May 24 2012: Fixed information on ganking with

May 28 2012: Changed matchup section
July 2 2012: Added a Melee Carry build for the lulz
August 13 2012: Revamped Top lane Udyr, added "Jungle and Laning Udyr Playstyles" chapter.
September 10 2012: Changed

September 14 2012: Changed

September 29 2012: Added skill combos section.
December 5 2012: UPDATED FOR SEASON 3!
December 8 2012: Removed FoN from the Phoenix build.
December 17 2012: Updated Phoenix Udyr build.
December 20 2012: Polished the guide before the world ends
January 2 2012: Removed phoenix top and tiger jungle
Ace: When the entire enemy team is dead.
AoE: Area of Effect
AP: Ability Power
AD: Attack Damage
AFK: Away From Keyboard
ArP: Armor Penetration
AS: Attack Speed
Atmog's: Atma's Impaler and Warmog's Armor Combo
B: Back or Recalling
Baron: The strongest neural monster in Summoner's Rift. Red Skull on the map. Gives a powerful buff to the whole team when killed.
BD / Backdoor: Pushing up without creeps.
BG Bad Game
Bush: Large grassy areas which keeps you hidden.
Buff: Temporary increase to stats. (Golem, Lizard and Baron)
Care: To be careful of your surroundings.
Carry: A player who wins late game fights and leads the team to victory.
CC: Crowd Control
CD: Cooldown
CDR: Cooldown Reduction
Creeps: Minions
CS: Creep Score
DC: Disconnected
DOT: Damage Over Time
DPS: Damage Per Second
Drag / Dragon: The second most powerful neural monster. Does not give a buff but it rewards the team with hefty XP and Gold.
Farm / Farming: To kill a lot of creeps.
Feed / Feeding: When one player continuously gets killed by enemy champions.
Focus: To concentrate on one enemy champion during team fights.
Fratma's: Frozen Mallet and Atma's Impaler Combo
Gank: To flank a lane and discretely kill an enemy.
GG: Good Game
GJ: Good Job
GLHF: Good Luck, Have Fun
Harass: To burst the enemy with non-lethal damage forcing them to heal.
Jungle: The mass of trees and paths that exist between the lanes.
Jungling: To attack neutral creeps, allowing for 2 solo lanes and better ganking.
Kite: To draw a hero away from a comfort zone and set up an ambush.
KS: Kill Steal
Lane: The road that contains towers and leads to and from the bases.
Last Hit: To get the killing blow.
MIA: Missing In Action
MPen: Magic Penetration
MR: Magic Resist
MS: Movement Speed
NJ: Nice Job
OOM: Out of Mana
OP: Overpowered
River / Riv: The river which cuts across the playing field
Snowball / Snowballing: Using an item that can potentially feed you.
Stun: A debuff which prevents any action by a champion.
Top / Mid / Bot: Top, Middle and Bottom. Lanes in LoL.
Ult: In reference to your Ultimate ability, your 'R' key.
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