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Choose Champion Build:
-
SOLO TOP
-
JUNGLE VI
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Blast Shield (PASSIVE)
Vi Passive Ability



The most viable summoner spell, and most popular has to be ![]() ![]() ![]() The second most used summoner spell, and likely equally as popular is ![]() I selected ![]() ![]() ![]() Lastly ![]() ![]() ![]() |






* With Season Three reduction of Greater Mark of Armor Penetration & Greater Quintessence of Armor Penetration, I believe Attack Damage now is the better choice, however they are still viable.


When your setup for top lane, you want 21 | 9 | 0 for your masteries, this provides








When your setup for jungle, you want 9 | 21 | 0 for your masteries, into the offensive tree








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Are a strong start for champions that need the extra mobility, promoting ![]() * build ![]() ![]() ![]() |
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Are a strong start for jungling champions, promoting ![]() |

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Frozen Mallet was built for ![]() ![]() ![]() ![]() |
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Black Cleaver provides health, static armor penetration, cool down reduction, stack-able armor penetration. The addition of 250 health fuels your gears, your passive and survivability pulverize upward. A 10% cool down reduction means you can ![]() ![]() ![]() |
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Maw of Malmortius benefits ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Atma's Imapler combined with ![]() ![]() |
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Wriggles Lantern aids jungle ![]() ![]() ![]() ![]() |
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Trinity Force reads 'tons of damage', tell me why you would not want your ![]() ![]() ![]() ![]() ![]() ![]() |
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Zephyr is a brand new season three item, the new piece of equipment brings to the battlefield an array of helpful increases. The item begins with a 20 Attack Damage increase, aiding ![]() ![]() ![]() ![]() ![]() |
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Warmog's Armor is a very popular choice for ![]() ![]() ![]() ![]() ![]() ![]() |
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Guardian Angel is a late game item used to bring your champion back from the brink of death, restoring 30% of their health & mana. Your opponents likely will not be too happy to see nightmare that is ![]() ![]() |
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Mercurial Scimitar is an impressive season three item to be used by attack damage champions. The item brings to the table a staggering 60 attack damage, in addition the item provides 45 magic resistance. The unique active however makes the item worth the buy, upon activation Quicksilver removes all debuffs from your champion. If your champion is Melee, this item also grants 50% bonus Movement Speed for 1 second, with 90 second cool down. This item will deny ![]() ![]() ![]() |
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Runic Bulwark is a Season Three Item that is an increase from ![]() ![]() ![]() |
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The bloodthirster has been a popular choice for many attack damage carries over season one and two. The item offers a total of 70 attack damage, and 12 % life steal. However per unit kill the item adds 1 attack damage and 0.2% life steal. A full blood thirster offers its master a total of 100 attack damage and 18% life steal. A powerful boost to your damage and capabilities of keeping yourself alive by healing on each hit almost 20%. Though upon death you risk loosing half your stacks on the item. This item though adds alot of attack damage to ![]() |
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Spirit of the Ancient Golem is a jungle item released in season three. The item is a long term transformation of your ![]() ![]() ![]() ![]() |
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Locket of the Iron Solari is typically seen on support role champions, however it can play an important piece into a bruiser's role. The item is very viable on ![]() ![]() ![]() ![]() ![]() |

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∞ |
Blast Shield is a passive ability that activates when Vi hits an enemy unit with one of her abilities, granting her an absorption shield equal to 10% of her maximum health. Blast Shield makes Vi's trade off effectively close quarters without hurting herself. It's defiantly not the best passive in the entire game, though its better to have then not. Building on her passive with a massive health pool gives ![]() |
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Q |
Upon first cast it slows your movement speed by 15% while increasing damage and dash range over 1.25 seconds. Upon second cast, Vi dashes forward, dealing physical damage and applying Denting Blows to all enemies hit. Vi stops upon colliding with an enemy champion, knocking it back. Vault Breaker deals 75% damage to minions and monsters. Vault Breaker is a dual action skill shot by ![]() |

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W |
Passive, Every 3rd attack on the same target deals additional physical damage equal to a percentage of the target's maximum health, reduces its armor by 20% and grants Vi bonus attack speed for 4 seconds. Denting Blows deals a maximum of 300 damage against minions and monsters. This technique makes it hard for people to go toe to toe with ![]() |

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E |
Causes Vi's next basic attack to deal bonus physical damage to the target and enemies behind it. Vi periodically charges a new punch and can hold up to 2 charges at once. This technique is your bread and butter for ![]() ![]() ![]() ![]() ![]() |

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R |
Assault and Battery is a single targeted dash ability that brings Vi to her target's location, dealing Physical Damage and knocking it up upon arrival. Additionally, all enemy units along Vi's path are knocked aside and take 75% of the ability's damage. ![]() |

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At Level One take up ![]() ![]() At Level Six, Eleven and Sixteen you prioritize your ultimate ![]() ![]() If your having issues with a tankier foe, max out your ![]() ![]() ![]() Though maximize your ![]() |
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Laning at the start of the game begins with many champions starts with simply farming in their lanes and picking up early kills within their lane. As
Vi you want to collect cs during this phase as much as you can, while quietly trading off with your opponent. With
Relentless Force you can punish not only minion waves but the opponent between the creeps. Simply play defensive and careful, communicate with your jungler if your lane becomes pushed to commit a successful gank. After earning herself proper gold from farming, and possible kills & assists you should have an item or two in the process of being built. If you yourself are jungling as
Vi you should focus quick & clean clears and ganking lanes that need your assistance, crowd control will strengthen your ganks anyone able to stun the opponent will assist your success greatly.
Vi can compete against other bruisers and tanks toe to toe in her lane, and can even support. Synergy between her close quarter combat and a ranged attack damage such as
Caitlyn create a strong kill lane. Having her carries beside Vi make her a very dangerous component of the team composition. Her strength in lane is at her own comfort level as she can play offensive in your face with her
Vault Breaker, or play passive with her
Relentless Force. Though she be squishy during the early lane phase, which allows strong early game champion to take advantage over her. Being kited in lane is another nuisance without your slows, a ranged carry is a nightmare to kill let alone keep yourself alive and farm.
Harassment from
Vi is subtle, with her ranged offense from
Relentless Force she can bring a injured champion down with a trade off between the use of her
Vault Breaker and
Denting Blows immediately destroying her opponent. Though a hard poke begins with your gap closer
Vault Breaker followed by an auto attack and
Relentless Force at this point the opponent should be debuffed from
Denting Blows and your auto attack reset from your excessive force should strike them for fair trade off. If you happened to use Greater Mark of Armor Penetration or Greater Quintessence of Armor Penetration an opponent with base armor will be destroyed from your engagement.







Harassment from














After the lane phase, both teams have shared trade off with various champions, securing kill & assist. With a fair amount of farm champions are a bit stronger then you had viewed during lane phase. It no longer falls solely on creeps & ganks. Instead the game begins to shift to objectives, and how well you can secure & take them.
Ancient Golem &
Elder Lizard provide those who claim them with a significant boost. The
Ancient Golem blessing earns the champion heightened mana/energy regeneration and cool down reduction. Prized by mana hungry champions and your mid lane companion, as it aids in securing dominance in their lane.
Elder Lizard blessing offers bonus true damage based on level and a slow. Securing both blessings while their up and stealing the enemies may lead to secure crucial exchanges and team fights.
As Jungle
Vi you should be secured your foothold on the map,and have a proper build to combat the enemy composition, wither it is rushing magic resistance items or more health. Being able to gank enemy lanes while they try to trade off and secure kills pushes your team further towards winning and controlling late game conflicts. Do not forget as a jungler, you can ward, with
Ruby Sightstone your able to get health you adore and wards to assist your support and watch other lanes and objectives. Or an oracle to destroy wards to assist your ganks and erase sight on objectives.
Dragon should be your focus mid-game, securing the dragon awards global gold that helps your team build items quicker as you begin to secure dragon repeatedly you can earn your team a fortune from the epic level creep.




As Jungle



After the laning phase, and mid game, the late game is where Vi truly shines, with most opponents having a larger health pool her
Denting Blows deal alot of damage, and with her own massive health resevour she can stand toe to toe with anyone who dares to cross her path.
If you find yourself roaming between lanes, is safe to ward objectives still, at this point of the game,
baron nashor is a primary focus, keeping wards around his spawn and
dragon will keep you from being greeted from a team of buffed opponents.
Baron Nashor is a powerful neutral monster that when slain awards 300 global gold to your team mates & gives
Exalted with Baron Nashor which grants additional attack damage, ability power, health & mana regeneration. Securing yourself baron through your team sharing the kill, or stealing it from the enemy team can change the tide of the game.
Map Awareness is key late game, for
Vi knowing where the enemy team is and isn't is important. If the team is are all alive and not seen they are likely collecting baron or dragon. Travel in groups, as a support face checking a tri-bush can lead to an entire team jumping on them and eliminating an important role for team fights.

If you find yourself roaming between lanes, is safe to ward objectives still, at this point of the game,




Map Awareness is key late game, for

this is my first guide on mobafire, I would enjoy to hear your thoughts,opinions, and suggestion towards the guide. please don't down vote without leaving a comment.
viable are also situational items, they aren't always needed focus on your priorities and your threats. enemy team ad heavy focus armor, enemy team ap heavy, focus magic resist, focus around your strength and items that increase your survivability.
major visual credit thanks to astrolia, without her guide's flawless representation of stats, knowledge and skill this guide wouldn't be half as pretty. Though if you have not checked out her nami | sona | lulu | miss fortune guides, I highly recommend them.
major bb code help thanks to jhoijhoi guides on how to make guides, if you have not read her own I stress that you do, top rated nasus | vayne | morgana | and other guides, they are well written and accurate.
for viable items I am researching the effects of
Randuin's Omen and
Frozen Heart the health and slow proves worthy for Randuin, and the armor, cdr and passive of Frozen Heart are very beneficial. currently working on adding into viable
Wit's End for its attack speed, magic damage and magic resistance. noting viability of
Statikk Shiv as well for its effects.
I will add extra sections as I see fit such as a change log, or other features prominent in other guides, I didn't feel the need for some sections because they were obviously covered and should be understood by viewing this guide.
viable are also situational items, they aren't always needed focus on your priorities and your threats. enemy team ad heavy focus armor, enemy team ap heavy, focus magic resist, focus around your strength and items that increase your survivability.
major visual credit thanks to astrolia, without her guide's flawless representation of stats, knowledge and skill this guide wouldn't be half as pretty. Though if you have not checked out her nami | sona | lulu | miss fortune guides, I highly recommend them.
major bb code help thanks to jhoijhoi guides on how to make guides, if you have not read her own I stress that you do, top rated nasus | vayne | morgana | and other guides, they are well written and accurate.
for viable items I am researching the effects of




I will add extra sections as I see fit such as a change log, or other features prominent in other guides, I didn't feel the need for some sections because they were obviously covered and should be understood by viewing this guide.
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