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Viktor Build Guide by BlueMoon01


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League of Legends Build Guide Author BlueMoon01

[7.17] [Challenger] Be Viktorious [Updated FINALLY]

BlueMoon01 Last updated on August 26, 2017
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Ability Sequence

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Ability Key Q
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Ability Key W
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Ability Key E
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16
Ability Key R

Masteries

12 Ferocity

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18 Cunning

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0 Resolve

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Threats to Viktor with this build

Threat
Low
High
Show all
Threat Champion Notes
3
Swain Poke him as much as possible and push the lane post-6 [DETAILED MATCHUP INFORMATION BELOW]
3
Annie Careful not to get in range of her unless your asking to get deleted [DETAILED MATCHUP INFORMATION BELOW]
3
Akali Poke her with all your skills pre6, if she get close to you, unleash all the combo [DETAILED MATCHUP INFORMATION BELOW]

















Welcome everybody to my guide on Viktor mid lane guide !

Im also known as "sitwm" that are posting frequently about my opinions on Viktor in /r/viktormains so you can hit me up or others in the subreddit to ask any questions regarding Viktor, we're friendly & welcoming :D

I hit Challenger in soloQ with 60% games as Viktor and was a challenger mid laner, but has decayed to Diamond I due to inactivity & life but I hope to share my knowledge through this guide for anyone, inspiring Viktor mains or people who are new to Viktor and looking to discover more!

This guide will teach you how to play Viktor from 1 to 100 (Hopefully!) and includes a lot of sections that will guide you. Do not hesitate to pm me or leave a comment to ask me questions regarding this champion as I feel very honored if you do so !
If you think this guide have helped you, feel free to drop an Upvote if you enjoyed it or put a Downvote if you feel this guide is lackluster of anything

I'm also open for Coaching for Viktor & Mid lane overall, for 5~10$ USD hourly, PM me in Mobafire/Reddit for more information







Scales Better than Most Mages
The AP Scaling on Hex Core rely on level and as the game goes on, Viktor can keep up with enemy's scalings. If Viktor is the one leading, he'll snowball harder than most mages due to his kits that punishes enemy mistakes badly and his unforgiving teamfight potential


Strong Utility & Damage in Teamfights
The AoE Stun from Gravity Field makes you able to control enemies' positioning while able to save your allies sometimes and Chaos Storm brings a lot of damage into teamfight and outdamages old Chaos Storm if you manage to hit more than 2 enemies with a single tick. Viktor is also one of the best teamfighter in the whole game


Strongest Waveclears in the Whole Game
Viktor have strongest wave clear into the game currently that is with his augmented Death Ray. It can clear the whole wave with just a single spell and possibly clear it at Level 9 without any AP runes ! Yes, he might need to Q cannon minion if there is and other champions can rival Viktor's waveclear like TF/Xerath/Orianna but need to use 2/more skills to do so


Versatile in Most Comps
Viktor is versatile like Elise in most comps regarding how he can almost replace any "Wombo-Comp-supposed-to-be" Mid Laners like Yasuo or Orianna because Viktor's is one of the only champions who have huge AoE burst damage since most mages only good for bursting single targets, or have AoE damage but is very weak compared to Viktor's burst




High Learning Curve
Viktor is quite easy to play (really) as long you have good grasp of using his Death Ray and simple mechanics/understanding of game. But it's not that easy to master him at all, Viktor require very good understanding of the game & harder to use his skills to max efficiency


Weak to Ganks
Especially most Viktor works nowadays is they will push 24/7 the lane and this might get some attentions from junglers or roaming support from enemy sides. Viktor is weak to ganks especially he have no instant form of CC that can help him, sure his Gravity Field have AoE stun but it takes time to ramp up so its not really that good whatsoever if enemy decides to dash/flash out of it


Require Good Understanding of the Game
Viktor is like the APC of the ADCs in the game. He relies heavily on positioning especially in teamfight and due to the fact of him having none dash/blinks/reposition mechanics like Lucian's E, so Viktor have rely from peel from allies or by himself


Limited Items Slots
Due to his Passive and needs of Boots, you're left with 4 Item Slots that make Viktor have quite a boring item sets. You might need some defensive Items like Banshee or Zhonya that will already take up a slot. A Rylai is a must, a heavy AP item like Rabadon or CDR item like Morellos and then a end build with Void Staff. This makes every Viktor game end game items feels relatively same & somewhat not "versatile"(?) in terms of item path







Quints


Marks


Glyphs
  • Greater Glyph of Magic Resist: Pretty simple to allow you to trade with mages early game. CDR can be included as well for total of 10% (ex. 6 Scaling or 3 Scaling & 6 Flat), 5% on a cooldown reduction isn't optimal


Seals
  • Greater Seal of Scaling Health: Typical seals that you would take to help you to scale into the game with added tankiness, I could see taking armor only useful against early AD matchups like Yasuo. Regardless, you can still take this against AD and scale even better, but opt for a safer playstyle. I don't see any situations that you would prefer Flat Health in the seals section




Keystone #1
  • Stormraider's Surge : It is a very good keystone overall but highly favoured by most assassins but not for Viktor. It is clear that movement speed is very valuable for his playstyle but taking this will reduce his burst and sustained damage a lot. Only take this if you plan to play a safe lane and more leaned towards utility build with Rylai's Crystal Scepter and Liandry's Torment kind of build


Keystone #2
  • Thunderlord's Decree : Pretty self-explanatory for most mages since you need the extra damage from combos. Thunderlord's Decree helps a lot in trading and bursting and is the best keystone out of the 3 available ones. Go this most of the time


Keystone #3




Flash
Flash is heavily reliant for Viktor because he does not have any defensive capabilities on his own and its useful for making plays and clutch escapes, take this 100% of the time



Ignite
Ignite is a pretty strong spell for Viktor to allow him to make level 2 cheesy first blood, having more kill pressure in lane and helps out in zoning. But the new Viktor heavily reliant on positioning in teamfight, and getting in range to Ignite in teamfight is crucial, you might have to consider getting it every time. Its more of an aggressive intake, and I generally prefer this if im ranking alone because I need to snowball the game/lead the game by myself



Ghost
Most taken summoner spell for Viktor as it is the only one Viktor can make full use of it, from 0 cast of Death Ray to utilizing Chaos Storm properly. It's just so amazing to use, especially with the Ghost buffs patches ago. Take this most of the time unless take other summoners based on matchups



Heal
Heals you for a nice amount and give a sweet burst of movement speed that allows you to reposition quicker in fights, or even save an ally during some moments. It gives burst of movement speed while Ghost gives a constant small boost of movement speed, so don't get them mixed up



Exhaust
One of my favourite spells to win most of the trades by giving a lot of options to use for offensive or defensive. Exhaust offers so much debuff(one of them being -40% damage)and really shuts down champions with less mobility or even assassins. I take this more now since Assasssins kept rising to meta and with Viktor lacking self peels



Cleanse
This spell works so good vs heavy CC comps (ex. Works great versus Cassiopeia, Ahri, Lissandra) You're able to cleanse Ignite/ Exhaust also and making use of it really wins you trades, or manage to escape dangerous situations or ganks



Teleport
Great tool to maximize your global presence, securing objectives, pushing turrets and helping sidelanes with surprise counterganks. Taking Teleport can lead to defensive or offensive playstyle and will maximize your farm even if you're behind thanks to your amazing waveclear tool






PASSIVE
ABILITY
Glorious Evolution (Passive): This is a self-buff that gives Viktor an exclusive item at the beginning of a game. This item makes you scale hard into the game and give decent mana per level stats early to help you from running out of mana. Upgrading this item makes you able to augment each of Viktor ablities. Each upgraded ability is important to Viktor as they help cover up weaknesses of him





Q
Siphon power (Q): This skill is great for last hitting sometimes and it procs 2 stacks of Thunderlord's Decree . It makes your trade stronger and with this, it makes you one of the strongest traders early on, able to proc Thunderlord's Decree with ease and also sustaining damage with the shield. Although the shield scales of your max mana, it is negligible and doesn't give you a big shield even though you tried to maximize the mana in your build. This ability contributes a lot to your burst after you rush a Lich Bane and hurt more than Death Ray. Despite tht, do not max this over Death Ray because you will lose the main factor of your lane control and maxing this makes you easy to be pushed in instead of pressuring the lane

Another tip to mastering Viktor is to learn how to animation cancel this skill. I have not much to say but I'll link few videos that will explain it :
>LS's explaining it
>Another detailed explanation





W
Gravity Field (W): Your one and only CC skills in your kit. Max them out last as the only changes it gives per level is just the movement speed reduction and the stun duration remained unchanged. This skill works nice in choke points and if you're able to pull of 3~5 man stuns, that would actually make a turnaround in a fight. Do not hesistate to use this in the beginning of the fight because its still very hard to make use of it and using it early in the teamfight can split their teams for a few seconds. It need time to ramp up and isn't an instant CC so its not that great in an open space

Example of Choke Points





E
Death Ray (E): Max this first because its your best damaging spell. Death Ray works as a poke ability from safe distance and also one of the best waveclear ability. Death Ray had no cast time and you can cast it while moving making it a very strong spell and thats why movement speed plays such a major role in Viktor's potential. To poke while pushing, try lining the skillshot at the beginning of wave and aim at enemy champions + minions at the same time because wasting this skill will leave you open to engages early and you have no way to fight back. Your initial laser outdamages your augmented laser until you reach mid game, so do not try to predict and prioritize on hitting too much augmented laser early on. Start poking with Death Ray after having 2 points in it





ULTIMATE ABILITY
Chaos Storm (R): Summons a singularity after dealing initial damage (The initial cast interrupts Channelings like Fiddlesticks's Crowstorm) and allow you to control it momentarily. Every 2 seconds it will tick (will come out a circle on the singularity to indicate it's about to proc) and deal a lot of damage over the time. To net an unexpected kill, line up your Death Ray on enemy as your it almost tick. The only downside is that, you have to constantly control singularity to maximize damage output because there's many mobility spells nowadays that can easily escape from this






Sorcerer's Shoes has always been a great item for Mages throughout the seasons. It allows you to ignore 15 of enemies' MR and taking it alongside with Greater Mark of Magic Penetration makes it even more deadly against low-magic resistance enemies. It is possible for you to sell away this item at late-game if you have other magic penetrations items like Void Staff and Liandry's Torment


Ionian Boots of Lucidity have always been a great alternative choices to Mages and is great to have when you're slightly behind because its 200g cheaper than the costly Sorcerer's Shoes. If you're behind, the reduce of summoner spell cooldown will come in handy and reduce your flash by 30 seconds ! And allowing you to all-in, or escape when nasty situations comes. If you're planning to go CDR Build, I recommend you to get this after the first hex core you bought


Boots of Swiftness have been nerfed but its still great overall. They help you in roaming or even helping in positioning yourself much better in teamfights. While they are much inferior in stats or effectiveness than the boots stated above, it is a situational buy when your struggling in teamfights or even fighting against a lot of slows. I usually buy this boots most of the time when im taking Ghost for my second summoner spell to abuse the speed of this boots provides


You're not gonna be building it most of the time unless you're losing to heavy burst mages in the mid lane like Veigar, Syndra or even fighting Nautilus jungle or Leona support (That constantly locks you down). Consider getting this after The Hex Core MK-1 if you think you will be bursted or if they have high CC comps. Getting this item before first ugprade is viable if their jungle is Elise and their mid is Twisted Fate for example, both having magic damage & stuns, so mercs works best in this example scenario


Starting this doesn't work for Viktor anymore. Try The Dark Seal and Refillable Potion second recall buy instead


The new changes to Viktor in Patch 6.9 makes rushing Perfect Hex Core a must-rush for 2nd item or as first item due to the mana it provides that boosts your Siphon Power's shield portion, and the speed buff to Chaos Storm which is really impotant


The nerf to this item hits Viktor really hard, and its not a 100% buy now, but get it after Perfect Hex Core or as 3rd item after Lich Bane as you can apply the slow to most enemies in teamfight (Since you have great AoE). It helps your kiting speed by a ton and consider buying it when fighting "kite-able" comps that lack gap closers


One of the items that you need the most in every single game. Getting this after Perfect Hex Core and Rylai's Crystal Scepter will definitely boost your damage output because most brusiers / tankers will tend to stack MR by then


Viktor's second part of Siphon Power benefits a lot from Lich Bane, and its what helps his burst that is mostly underestimated when his Death Ray is on cooldown. Get this as 2nd/3rd item will HEAVILY INCREASE your burst potential, this is more leaned towards sustained damage and bursts. Get this after Perfect Hex Core if you don't seek defensive stats or actives from Zhonya's Hourglass or Banshee's Veil


Besides Lich Bane solely, I believe IBG works as good as it on Viktor. The Sheen proc will still deal a lot of damage with empowered Q AA. It gives defensive stats as well like mana which will increase your shield value (by slight, but still decent) & Armor for further sustained fights.This item will reduce your burst slightly from Lich Bane buy and damage overall in exchange that you can stay longer in fights and able to be a pseudo-semi tank mage. I always find myself getting this item when there's a fed bruisers like Irelia and Riven going around. Other than this, Zhonya's Hourglass is the only viable armor items you should be getting


This item should be your first rush against fighting assassins if your struggling with them. Try to get The Hex Core MK-1 and Seeker's Armguard as soon as possible after your first back as getting it earlier you can stack the passive and gain more AP and Armor to aid you in lane. You can easily bait enemies to yourself after placing Gravity Field and then use the active, to bait or to survive longer while waiting for your Chaos Storm to follow them. Downside is that its cooldown is high and the AP it provides isn't that high


You can get a Lost Chapter in lane, if you find yourself hard at managing mana in lane. You can keep the Lost Chapter until after Perfect Hex Core even, for the passive itself. You should be upgrading this ONLY after second upgrades and try not to overcap CDR if you're buying this, overflowing of CDR isn't recommended


Luden's Echo is a very strong item because of its huge AP amount and that high contribution damage with the passive and 10% Movement Speed boosts. Passive helps a lot in bursting someone, or pushing. It also procs Rylai's Crystal Scepter's slows and Liandry's Torment burn from their passive. Even though this is a great item overall for Viktor, you should prioritize defensive items after Lich Bane so this item is usually left unbuilt on most Viktor games. Swap out your boots for this in late game


With Rylai's Crystal Scepter nerfed, this item is now a possible choice, since its very effecient stats wise, and a flexible build path. You should buy this if enemy is stacking health and MR, as a 3rd - 6th item, since the early flat magic penetration from Haunting Guise helps a lot mid game. This item shreds health-stackers tanks and also more important due to Gargoyle Stoneplate meta.


This item gives a lot of raw damage but offers no utility but its still a great pick up because getting it will maximize your damage output in a single rotation and 35% increase AP is definitely good when you're building items with low AP but with a Rabadon's Deathcap will greatly increase its AP amount. It's a great item to have especially if you're snowballing the game hard, I do not recommend getting this as a mid game item because it just costs too much, and the 35% you get from it isn't gold efficient, atleast for mid game. You can sell any item and buy this if its a long-dragged game






ABSOLUTELY OUTDATED ABSOLUTELY OUTDATED ABSOLUTELY OUTDATED ABSOLUTELY OUTDATED ABSOLUTELY OUTDATED



Option #1 : Standard Build
Path : Perfect Hex Core -> Rylai's Crystal Scepter -> Lich Bane

The most standard build you can think of, get Rylai's Crystal Scepter if you're kind of behind or needed the slow passive, else go Lich Bane for insane powerspike on your Q in midgame



Option #2 : Safety is First Priority
Path : The Hex Core MK-1 -> Seeker's Armguard/ Null-Magic Mantle -> Perfect Hex Core -> Rylai's Crystal Scepter -> Complete Zhonya's Hourglass/ Banshee's Veil

The safety path if the enemy have high kill pressure like Zed, Syndra or even Yasuo if he's out of hand, get early Seeker's Armguard or Negatron Cloak. If you manage to get first hex core upgrade without dying, upgrade it first, if you recall lesser than 1250g, get one of those defensive items too



Option #3 : Strong Push Power
Path : The Hex Core MK-1 -> Morellonomicon / Perfect Hex Core

This build have strong mana sustain as long you get early Lost Chapter; and do not upgrade to Morellonomicon else you lose the mana gain per level up passive (Unless you're confident killing your laner for the mana restore). When I go for pushing gameplan, I don't buy Morellonomicon unless they have strong healers/comp built around healing and sustaining; since I do manage my mana well in lane, so I rush Perfect Hex Core instead. Morellonomicon is good too if you want to play poke & push at the same time



Option #4 : Aggressive Lane
Path : The Hex Core MK-2 -> Lich Bane

Both of these gives high kill potential especially after Lich Bane's purchase; it gives strong dueling power without relying Death Ray, so you won't get punished that hard by missing Death Ray. Basically, Lich Bane + Q Upgrade to dodge/all in and duel, and E upgrade to push the lane. I only find this good against melee but against Yasuo this path works well since Yasuo can't Wind Wall your empowered AA from Siphon Power






Start Siphon Power at level 1 most of the time, to start "The Level-2 Cheese" if needed; or simply for early shield protection. With Siphon Power early, you can negate damages and able to cancel AA to proc early Thunderlord's Decree , helping you to trade early game and able to control the lane early on before junglers plan their ganking routes


The Level 2/3 Cheese


If the enemy jungler ganks, put a Gravity Field and open Flash or Ghost to escape if you think you really need to get out of there or they can burst you down. You can fight most ganks out of them and still come out on top thanks to the power of new Chaos Storm at first rank, however this is very risky and you need to micromanage a lot,so just run if you're not confident enough to play it out. Most of the time, a simple Gravity Field will do though. Well its a more of a reason for you to ward your lane. ALWAYS ward around and get Control Ward too
*~~~*~~~*

As a Viktor, its very important for you to push the lane most of the time and able to deny enemy cs under turrets and will delay out their powerspike core items eventually. Most enemies have to choose to whether spend all of their mana getting those last hits, tanking the wave and have their health reduced unless they don't want their golds. This will make enemies tend to focus on last hitting instead of wanting to have kill potential in lane. (A good example would be Talon)

Your priority should be getting The Hex Core MK-1 first then try to bully the lane, if you think you can play safely and reach 1250g first, do that and stop trying to be aggressive unless you're confident
If you die before 1250g, it sets a huge drawback on Viktor and you will be behind for the next couple of minutes until the first upgrade, kept dying before first upgrade will be the main reason for your loses later on



The mid game part is where (most of the time) laning phase ends, and team will group to secure objectives, push the lanes and this part of the game is very important as making a few mistakes will cause your team to lose the GAME or even making comebacks. Viktor is one of the champions that works great in the mid game with his strong wave clear, sieging potential or even defending turrets
*~~~*~~~*

You can easily roam to side lanes as Viktor because you can easily roam thanks to your waveclear and lane control being exceptionally strong. You can freely roam after pushing a wave and miss none cs while your opponents have to struggle pushing the lane back, or just lose cs by matching your roam routes

Its even better to roam if your bot have lane control, wards around, and clears wards around. You might want to have someone like Thresh, Nautilus, Leona support as they provide strong engage and Crowd controls making your follow up and controlling Chaos Storm easier

If you're behind, but have an upgraded Death Ray, just TAX your jungler's raptors, or if possible invade their raptors and kill the 5 small ones, this will shorten the gold and xp gap between you and your laner
*~~~*~~~*

After sucessful gank for a laner, you can do few things. Push them to turret or go back to your midlane if its pushed. DO NOT ROAM WHEN YOUR LANE IS PUSHED TOWARDS YOU because a fail gank will lead to loss of gold and experience, and that is bad and this is especially important for mid lane because its the most important lane in term of map control as it is the shortest lane of the three. Ask your jungler to take the minions if you're away roaming and it crashes on turret - this will supply more gold & xp to your jungler, but sacrifices his map pressure since your jungler's in your lane
*~~~*~~~*

You can also push the side lanes to pressure the lanes. A simple Death Ray on 1 wave can slowly build up a slow push that you can rotate to siege turrets

If your on the losing team and they're sieging your lane, you can Death Ray to clear the wave before they can try to siege too, use Gravity Field to pull all minion together and clear them at once if you feel that the enemies will be diving very soon



Late Game is pretty much all about getting objectives and teamfights.
Naturally if you have baron buff you need to gather at pushed lane and let the empowered cannon minion hit the turret from afar while using Death Ray to push the incoming wave.


You can also use Death Ray to poke enemy team before teamfight, but make sure your Death Ray is up when the teamfight is about to start, as it has a long cooldown.


Well in teamfight, you have to position accordingly based on what's happening, who to prioritize and how much leads do you/your team have
*~~~*~~~*

Most of the time, you should not go infront of the fight because you're squishy and have no defensive stats to soak damage
Use Death Ray from afar and Gravity Field to stun their frontline. If their most of their frontliners got stunned with teammates' abilities, put Gravity Field down and chain the stun while using Chaos Storm to burst them down

Chaos Storm is hard to use due to the fact it ticks every 2 seconds(which is long) but if you control your Chaos Storm properly, and hit enemies with 3 out of 3 of the ticks; you deal a lot of damage
Do not hesitate to Flash inside if your frontlines engages on them, a simple Death Ray and Chaos Storm will deal extremely a lot of damage.

If possible, try to get a pick on their carry before a teamfight breaks out; Viktor can easily burst them with Death Ray + Siphon Power + Lich Bane's AA, and don't afraid on burning Chaos Storm on them is fine since they are the primary damage of their team

A single teamfight won in late game can mostly turnaround the game or make a comeback since you can push turrets and get Baron/Dragon




Top



Jungler



Support




Ahri



Akali



Anivia



Annie



Aurelion Sol



Azir



Cassiopeia



Ekko



Fizz



Irelia



Jayce



Karma



Kassadin



Katarina



Kayn



Le Blanc



Lissandra



Lulu



Lux



Malzahar



Morgana



Orianna



Ryze



Swain



Syndra



Talon



Twisted Fate



Varus



Veigar



Vel'Koz



Viktor



Vladimir



Xerath



Yasuo



Zed



Ziggs







You actually made it here! Well, good job I guess. This is my first guide yet I tried very hard to make it nice as possible and I wanted to give a shout out to :

- jhoijhoi's Making a Guide guide

- Vynertje for giving crictisms about the guide (Check out the Review Shop here !)

- Seth346 / Crs Dekar for giving his review on the guide ! Check out his Detailed Riven Guide too !

- utopus for reviewing my guide ! Check him out ! :)

- Sir Wellington for his honest opinion on this guide ! Check out his review shop if you are interested

- To anyone whos supported this guide by reading it ! ^^





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