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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
About the Author
I'm not known for pretty guides. I'm known for rather short but effective guides that advertise information that is tried and true through rigorous testing at my elo, higher elo through teammates and friends, as well as tournament play. If you don't like "ugly" guides, go find another one now.
He is a champion, that played correctly can STOMP 95% of all lanes he goes against hands down. His actual counters are very limited, and no matter who they pick against you, one mistake by them can win you a lane if you capitalize on it correctly.
Yes he isn't the BEST teamfighter, but he ISN'T a terrible one compared to a good number of bruisers, and can offer utility with his MS and AS slow on





Seals: Armor. Nothing else.
Glyphs: Few different choices here. IF you are vs an easy lane you can take AD, hard lane you can take armor. Normally this will be flat MR, scaling is fine if you are vs an AD top with little no AP damage, i.e.

Quintessences: Biggest range of choices here, AD, Armor Pen, Health Regen, Movement Speed, Armor, Magic Resist, all are fine here depending on the lane. It is standard to take AD which is what I prefer. If you want to mix AD and Armor Pen runes, usually you should take armor pen marks and AD quints. Health regen is super situational, movement speed is a preference thing, armor and MR are also super situational.
21-9-0.
This is almost completely inferior to 14-16-0 because the tankiness you lose is substantial, and the damage boost is almost completely negligible.



9-21-0.
Better then 21-9-0, and actually not that much worse then 14-16-0. You get a little bit tankier at the cost of some AD and raw damage from





If you are against a champion that is heavily dependent on attack speed such as





If you are against someone investing heavily into armor to shut you down such as a







































I will explain every item I build relatively in-depth here with a short explanation. I will not repeat items, CTRL-F it if you cannot find it.
STANDARD BUILD VS AD:



















STANDARD BUILD VS AP:









ARMOR ITEMS:



















MAGIC RESIST ITEMS:












BIG TICKET DAMAGE ITEMS SON:












Any more item questions, leave a comment or PM and i'll get back to you, although I pretty much cover every item even remotely viable on



There is NO reason to EVER build it over




In comparison to






Remember your ult applies one stack of your passive, but you still need to have five stacks on the target you are dunking to get max damage.



Learn the range of






TO BE ADDED:
Matchup Section
-H4xDefender
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