Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

Darius Build Guide by IThe0neAnd0nlyI

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

Like Build on Facebook Tweet This Build Share This Build on Reddit
League of Legends Build Guide Author IThe0neAnd0nlyI

Darius. DPS/Tanky/Jungle Tearing limb from limb

IThe0neAnd0nlyI Last updated on July 13, 2012
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.


Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

Guide Top


Hello, I'm IThe0neAnd0nlyI, and this is guide is about one of the most Dangerous Champions on the league in the game,Darius, the Hand of Noxus. Darius walks a blurred line between melee AD carry and bruiser or off-tank. He excels greatly at things like slaughtering the entire enemy team single handed, but has a few problems with sustain and getting focused and the major problem is to try to escape the enemy.

The basics of Darius

Completely off topic but.. its a Funny video to watch if you havent seen Watch this please! :D

Guide Top

Abilities + tips and tricks

Hemorrhage : Darius' basic attacks and damaging abilities cause enemies to bleed for 12 / 15 / 18 / 21 / 24 / 27 / 30 / 33 / 36 (+0.3 per bonus attack damage) magic damage over 5 seconds, stacking up to 5 times.
Darius gains 5% movement speed for each bleeding enemy champion.

This passive makes Darius a real threat. Anything he touches bleeds. And those bleeds start to REALLY hurt after awhile. It makes it very hard for people stay in lengthy 1 on 1 fights with Darius. Remember that this deals magic damage, and most bruisers won't build magic resist to counter it's damage, which is good for you.

Decimate: (Active): Darius deals physical damage to all nearby enemies in a circle around him. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage.

Tips and Tricks:

You can use this ability both to last hit minions or to poke the enemy laner at a safe distance.

Always try to hit as many targets as possible in team fights, the more people bleeding from Hemorrhage makes Darius faster.

This ability should be maxed first, as it is your main source of damage.

Crippling Strike: Darius next basic attack deals additional damage and slows the target's movement and attack speed for 2 seconds.
Crippling strike's base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.

Tips and Tricks

Try to use Crippling Strike immediately after using Apprehend.

At 5 stacks of Hemorrhage, this skills cooldown is just as long as it's duration. Abuse it.
This ability procs Sheen and other on-hit effects. This can be helpful in destroying turrets.

Apprehend: (Passive): Darius gains armor penetration.
(Active): Darius pulls in all enemies in front of him.

Tips and Tricks:

You can use this ability to pull people through walls and terrain.

This ability has a long cooldown. Really try to get them every time you use it.

Noxian Guillotine: (Active): Darius leaps to target enemy champion and strikes a lethal blow, dealing true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.
The cooldown is refreshed if Noxian Guillotine kills the target.

Tips and Tricks:

Try to get as many stacks of Hemorrhage before executing the enemy with Noxian Guillotine.
This ability is your only hard gap closer, but don't waste it just to catch up.

Guide Top

Pros / Cons


+ Great to kill squishies

+ Apprehend is basically a Short version of Rocket Grab.

+ Hemorrhage is a dot ( once you use a ability or Auto attack on the target) which can secure kills

+ The more you stack Hemorrhage the Higher the True Damage the Noxian Guillotine puts out

+ If you slain a Enemy with Noxian Guillotine then the Cooldown is RESET..
BUT IF Noxian Guillotine doesnt Slain the enemy and you Slain the enemy anyway, it will RESET.


- Noxian Guillotine can be baited by Heal also Fury of the Sands and Wild Growth and Undying Rage and will be stopped by Sanguine Pool

- Has no escape without Flash or Ghost

- Can lose Mana Really easily

- Can be kited Quite Easy

Guide Top

Summoner Spells

Ghost - My favourite summoner spell for darius best for getting out a ganks and if exhausted pop this on and nothing will happen to your movement speed.

Flash - Trapped?.. Need to get out of trouble Flash, straight behind a wall OR need to get out of the way from Enchanted Crystal Arrow or Trueshot Barrage also Whirling Death?.. flash out of the way to a safe location or even into it to save someone ( Enchanted Crystal Arrow ONLY)

Teleport - Good to Save towers or not miss out on any Experience. Teleport can be used to sneak behind enemies ( use on Noxious Traps or Wards ). can be also used to chase a enemy down.

Smite - A MUST USE when jungling if you try without Smite its not only going to be hard but hardly any ganks for your Team. Dont use when laning EVER waste of a summoner spell


Heal - Good in team fights to save allies or if your about to die from a Dot (eg Ignite)

Ignite - good against AD's but Hemorrhage is already a dot. if you cant just rely on Hemorrhage then use Ignite

Guide Top



Summoner's Wrath - good for Ghost when Escaping
Brute Force - good for Farming and no point using AP
Alacrity - Can Make you Stack more Hemorrhage
Weapon Expertise - Does more Damage to champions
Deadliness - Good Physical Damage mid and late game
Lethality - when using atma's impaler that chances of crits will give you a bonus of an extra 10 percent Damage
Havoc - The more Percent of damage the more likely to get kills
Sunder - Does more Damage to champions
Executioner - Great for killing blows

Defence -9
Hardiness - good for jungling and AD champions
Resistance - A very slight amount of magic resistance can be make a difference.
Durability - good for Maw of Malmortius and Atmas impaler ]giving you more damage and survival
Veteran's Scars - good for early game and has a slight advantage with Maw of Malmortius and Atmas impaler giving you more damage


Offence - 9
Summoner's Wrath - good for Ghost when Escaping
Brute Force - good for Farming and no point using AP
Alacrity - Can Make you Stack more Hemorrhage
Weapon Expertise - Does more Damage to champions

Defence - 21
Hardiness - good for AD champions
Resistance - good for AP champions
Durability - The more health the more to Tank your allies..
Veteran's Scars - good for early game and has a slight advantage at the start
Enlightenment - Good for Apprehend and Noxin Guillotine Every second Counts when trying to get your enemies off an ally or finishing off an enemy
honour gaurd - the less damage taken the better to escape or teamfights
Juggernaut - 10 percent less duration on disables is just what Darius loves and having 3 percent more health is a bonus also.


Offence - 21
Summoner's Wrath - good for Ghost when Escaping
Brute Force - good for Farming and no point using AP
Alacrity - Can Make you Stack more Hemorrhage
Weapon Expertise - Does more Damage to champions
Deadliness - Good Physical Damage mid and late game
Havoc - The more Percent of damage the more likely to get kills
Sunder - Does more Damage to champions
Executioner - Great for killing blows

Utility - 9
Expanded Mind - reduces the chance of becoming oom (out of Mana)
Good Hands - If you die Time Can Change alot of things in a game by saving some one or saving a tower from being destroyed
Swiftness - will become alot faster in jungle and this is good for Apprehend
Runic Affinity - the longer your buffs the better ganks you will get (Red buff slows the enemy and has a dot) and jungling will be alot faster

Guide Top


Greater Mark of Attack Damage - is great for Farming Early also jungling will be quicker and

Greater Seal of Armor - Armour is good for Early Defence and also Good for jungling

Greater Glyph of Scaling Magic Resist - Good against Vladimir and Mordekaiser in top lane and Also in General

DPS and Tanky
Greater Quintessence of Attack Damage - Again is great for Farming Early and can have a good harass in top lane also

Greater Glyph of Attack Damage - if you really want to have some MR try Some more damage

Greater Glyph of Scaling Attack Damage - same as Greater Glyph of Attack Damagebut if you want of a advantage late game use this instead

Greater Quintessence of Movement Speed - Fast in jungle and Can help to Apprehend enemies when Ganking

Greater Quintessence of Evasion - good when tanking but if you are not then dont use these runes

Greater Quintessence of Scaling Attack Damage - Good Late game runes if you think you will be alright without Greater Mark of Attack Damage Then try this.

Greater Seal of Defense - Good against late game AD champions BUT isnt that great when jungling


Greater Quintessence of Desolation

Greater Mark of Desolation

When having Weapon Expertise + Apprehend + Sunder Armour penetration is enough Having more Armour penetration WILL NOT DO AS MUCH AS YOU THINK IT WILL.
It's the same system on armour the more armour you have the less the percent of resistance.

Guide Top


Mercury's Treads - good for escaping and bonus Magic resistance

Ninja Tabi- good for vsing a AD in top lane or in general

Boots of Mobility - Great for Ganking when jungling

Boots of Swiftness - good when your chasing a AD carry so they cant kite you and slow you down when chasing them ((eg Volley + Frost Shot + Make it Rain)

Berserker's Greaves - When your dps these can be useful when stacking Hemorrhage

philosopher's stone - good Early game and Great if your having trouble in farming

Heart of Gold - Again.. good Early game and Great if your having trouble in farming


Frozen Mallet - good for slowing targets for Noxian Guillotine and good for atma's impalar and Maw of Malmortius

Maw of Malmortius - good source of Magic resistance and has a Shield when you low on health and has good range of Physical damage

Atma's Impaler - good source of armour and having Critical damage is a good bonus

The Bloodthirster - The recipe of mayhem perfect for darius if your going to go DPS. Noxin Guillotine will increase in TRUE DAMAGE

warmog's armour - really good when tanking Great source of health and works with Maw of Malmortius and Atma's Impaler

Guardian Angel One of my favourite items with darius because even if you are tanking some enemies do intend to attack you because of your Noxian Guillotine and may manage to kill you but gaurdians will stop that. also gives you a good amount of Armour and Magic resistance

Optional items

banshees veil if there is ruin Ap bursts like Brand, Veigar, LeBlanc, Anivia

Phantom Dancer - good to stack Hemorrhage and to chase enemies

Randuin's Omen - good to slow enemies and use Noxian Guillotine this item can counter champions like Vayne, Jax, Renekton

Aegis of the Legion - if your allies are squishy get this to make your team stronger

Trinity Force - can work with Crippling Strike and has a good source of movement speed
DO NOT use this with Frozen mallet!

The Black Cleaver - Having a problem with an Anti AD? Never FEAR The Black Cleaver is here to get revenge!

Guide Top

When in Team fights!

As Darius is he is quite tanky champion rather than the AD carries and AP carries. So what i do is Save Apprehend so if i know that my AP or AD carries are in a little bit of trouble from a assassin intend to use this on them, so the squishies are alive And your team will not only live but will Keep Damaging the enemies which is great for Scoring ACES and kill streaks!

If your DPS Go directly Straight for the AD carry or AP carry, doing this Will Cut alot off The enemies DPS and this will result into a most likely Scoring a ACE for the team.

Guide Top

The bad sides of Noxian Guillotine

Although getting kills is fun but When taking all the kills with Noxian Guillotine it WILL lead to Strong Darius BUT the rest of the team can be left out (eg AD carry) this is one of the major things that players DO when playing Darius and THIS CAN LEAD TO DEFEAT!

Guide Top

Jungle Darius

The best Items to use for Darius when jungling is cloth armour and 5x Health Potion. you shouldnt be having any problems when jungling with this

IF you like to Gank ALOT use Boots of Speed and 3x Health Potion

Before level 6
When Ganking the best skill seqence should be Apprehend > Crippling Strike > Decimate > auto attack > Decimate > cruppling strike
Basically repeat this and see your kill rank up

Level 6 +
When Ganking the best skill seqence should be Apprehend > Crippling Strike > Decimate > auto attack > Decimate > cruppling strike
Again the same thing but when low at any point use Noxian Guillotine

Guide Top

Top lane - Taking Advantage

When in top lane When you Want to control top lane it is best to use Decimate and try to use the outside of the inner circle, Because When you use Decimate it does MORE damage outside of the inner circle

Usually the best thing to do if your going into a 1v1 use:

Before level 6
Decimate > Crippling Strike > Auto Attack > Decimate

level 6 +
Decimate > Crippling Strike > Auto Attack > Decimate > Apprehend ( if there trying to run ) > Noxian Guillotine ( when there low health )

Guide Top

Facing Top champions


Difficulty: Unknown
Depending who gets more farm out of top lane is basically the one that will dominate the lane and will most likely hit level 6 before the other does will have a major advantage.

Summary:Try to get ganks from the Jungler as soon as possible this will be easy for you to farm and dominate the lane
Suggested Early items: Philosopher's Stone, Chain Vest, Mercury's Treads
Suggested Late Game items: Warmog's Armor, Sunfire Cloak, Atma's Impaler


Difficulty: 7.5
Dr. Mundo is one annoying champion to come by in top lane, its very hard to harass him because of infected clever. Although Hemorrhage is a dot and can secure kills Sadism can completely dominate over Hemorrhage.

Summary: Shut him down early, dodge Infected Cleaver
Suggested Early items: Mercury's Treads, Executioner's Calling, Chain Vest
Suggested Late Game items: Last Whisper, The Black Cleaver


Difficulty: 8.5
Darius CANNOT stand Garen. Garen has no Mana/energy which means he will just laugh at you as you waste your abilities from Perseverance

Summary: Request ALOT of ganks, hard CC to Darius, Execute him before he will Execute you
Suggested Early items: Chain Vest, Philosopher's Stone, Heart of Gold, Ninja Tab$
Suggested Late Game items: Randuin's Omen, Sunfire Cape, The Black Cleaver


Difficultly: 10
Malphite is anti AD and Darius needs Movement speed to escape ganks Seismic Shard Ruins this Unless you have Ghost. Unstoppable Force will not only just initiate a fight, But when facing a gank this is terrifying to Darius basically there isn't a escape, unless your team will back you up or your under tower and malphite is alone (unlucky).Its Also Very hard to harass Malphite due to Granite Shield which will barely, do any damage to him, buy constantly harassing will get you some where.

Summary: Harass him a lot, spread out in team fights
Suggested Early items: Mercury's Treads, Philosopher's Stone
Suggested Late game items: Last Whisper, The Black Cleaver


Difficulty: 10
The Worst of them all very hard to compete with in top lane. Can easily Evade Decimate and Apprehend from Lightning Rush. Mark of the Storm is the worst Unable to escape to safety and if your ganked Harass with decimate as you fall back just to try to scare him off.

Summary: Call in for hard CC ganks Alistar Amumu, avoid getting 3 Mark of the Storm
Suggested Early items: Boots of Speed, Philosopher's Stone, Negatron Cloak, Hexdrinker
Suggested Late Game items: Maw of Malmortius, Force of Nature, Mercury's Treads


Difficultly: 10
Yi is Very fast when he has Highlander, which darius cant stand. If your vsing a AP Master Yi and his using Meditate use Apprehend and then Noxian Guillotine
For AD yi is really hard just tower hug and if he tries to dive use Apprehend > Decimate > Crippling Strike > Noxian Guillotine (if you have the time)

Summary: Call in for hard CC ganks!.
Suggested Early items: AD Chain Vest, AP Negatron Cloak
Suggested Late Game items: AD Frozen Heart, AP Force of Nature

Guide Top

Apprehend - The Sneaky Grabs!

These Are unlikely to happen, But never judge Because sometimes there might be enemies right behind the wall OR You can Steal blue Golems When invading the enemy.

Guide Top

Hall of fame

if you have a good game by using my guide please submit your records to my mobafire or to my email and i will post down Below :)

No submissions. wanna be the first? Send me your Results !!




Thank you for reading my guide hope you liked it :)