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Choose Champion Build:
Spells:
Ghost
Flash
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Introduction
The basics of Darius
Completely off topic but.. its a Funny video to watch if you havent seen Watch this please! :D

Darius gains 5% movement speed for each bleeding enemy champion.
This passive makes Darius a real threat. Anything he touches bleeds. And those bleeds start to REALLY hurt after awhile. It makes it very hard for people stay in lengthy 1 on 1 fights with Darius. Remember that this deals magic damage, and most bruisers won't build magic resist to counter it's damage, which is good for you.

Tips and Tricks:
You can use this ability both to last hit minions or to poke the enemy laner at a safe distance.
Always try to hit as many targets as possible in team fights, the more people bleeding from

This ability should be maxed first, as it is your main source of damage.


Crippling strike's base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.
Tips and Tricks
Try to use


At 5 stacks of

This ability procs



(Active): Darius pulls in all enemies in front of him.
Tips and Tricks:
You can use this ability to pull people through walls and terrain.
This ability has a long cooldown. Really try to get them every time you use it.


The cooldown is refreshed if Noxian Guillotine kills the target.
Tips and Tricks:
Try to get as many stacks of


This ability is your only hard gap closer, but don't waste it just to catch up.
PROS
+ Great to kill squishies
+
Apprehend is basically a Short version of
Rocket Grab.
+
Hemorrhage is a dot ( once you use a ability or Auto attack on the target) which can secure kills
+ The more you stack
Hemorrhage the Higher the True Damage the
Noxian Guillotine puts out
+ If you slain a Enemy with
Noxian Guillotine then the Cooldown is RESET..
BUT IF
Noxian Guillotine doesnt Slain the enemy and you Slain the enemy anyway, it will RESET.
Cons
-
Noxian Guillotine can be baited by
Heal also
Fury of the Sands and
Wild Growth and
Undying Rage and will be stopped by
Sanguine Pool
- Has no escape without
Flash or
Ghost
- Can lose Mana Really easily
- Can be kited Quite Easy
+ Great to kill squishies
+


+

+ The more you stack


+ If you slain a Enemy with

BUT IF

Cons
-






- Has no escape without


- Can lose Mana Really easily
- Can be kited Quite Easy
Recommended:
Ghost - My favourite summoner spell for darius best for getting out a ganks and if exhausted pop this on and nothing will happen to your movement speed.
Flash - Trapped?.. Need to get out of trouble Flash, straight behind a wall OR need to get out of the way from
Enchanted Crystal Arrow or
Trueshot Barrage also
Whirling Death?.. flash out of the way to a safe location or even into it to save someone (
Enchanted Crystal Arrow ONLY)
Teleport - Good to Save towers or not miss out on any Experience. Teleport can be used to sneak behind enemies ( use on
Noxious Traps or Wards ). can be also used to chase a enemy down.
Smite - A MUST USE when jungling if you try without
Smite its not only going to be hard but hardly any ganks for your Team. Dont use when laning EVER waste of a summoner spell
Optional
Heal - Good in team fights to save allies or if your about to die from a Dot (eg
Ignite)
Ignite - good against AD's but
Hemorrhage is already a dot. if you cant just rely on
Hemorrhage then use
Ignite










Optional






DPS
OFFENSE - 21
Summoner's Wrath
- good for Ghost when Escaping
Brute Force
- good for Farming and no point using AP
Alacrity
- Can Make you Stack more
Hemorrhage
Weapon Expertise
- Does more Damage to champions
Deadliness
- Good Physical Damage mid and late game
lethality - when using atma's impaler that chances of crits will give you a bonus of an extra 10 percent Damage
Havoc
- The more Percent of damage the more likely to get kills
Sunder
- Does more Damage to champions
Executioner
- Great for killing blows
Defence -9
Hardiness
- good for jungling and AD champions
Resistance
- A very slight amount of magic resistance can be make a difference.
Durability
- good for
Maw of Malmortius and Atmas impaler ]giving you more damage and survival
Veteran's Scars
- good for early game and has a slight advantage with
Maw of Malmortius and Atmas impaler giving you more damage
Tanky
Offence - 9
Summoner's Wrath
- good for Ghost when Escaping
Brute Force
- good for Farming and no point using AP
Alacrity
- Can Make you Stack more
Hemorrhage
Weapon Expertise
- Does more Damage to champions
Defence - 21
Hardiness
- good for AD champions
Resistance
- good for AP champions
Durability
- The more health the more to Tank your allies..
Veteran's Scars
- good for early game and has a slight advantage at the start
Enlightenment
- Good for
Apprehend and Noxin Guillotine Every second Counts when trying to get your enemies off an ally or finishing off an enemy
honour gaurd - the less damage taken the better to escape or teamfights
Juggernaut
- 10 percent less duration on disables is just what
Darius loves and having 3 percent more health is a bonus also.
jungle
Offence - 21
Summoner's Wrath
- good for Ghost when Escaping
Brute Force
- good for Farming and no point using AP
Alacrity
- Can Make you Stack more
Hemorrhage
Weapon Expertise
- Does more Damage to champions
Deadliness
- Good Physical Damage mid and late game
Havoc
- The more Percent of damage the more likely to get kills
Sunder
- Does more Damage to champions
Executioner
- Great for killing blows
Utility - 9
Expanded Mind
- reduces the chance of becoming oom (out of Mana)
Good Hands
- If you die Time Can Change alot of things in a game by saving some one or saving a tower from being destroyed
Swiftness
- will become alot faster in jungle and this is good for
Apprehend
Runic Affinity
- the longer your buffs the better ganks you will get (Red buff slows the enemy and has a dot) and jungling will be alot faster
OFFENSE - 21










Defence -9






Tanky
Offence - 9





Defence - 21






honour gaurd - the less damage taken the better to escape or teamfights


jungle
Offence - 21









Utility - 9










DPS and Tanky

DPS



Jungle


OPTIONAL RUNES



Greater Seal of Defense - Good against late game AD champions BUT isnt that great when jungling
WHAT NOT TO USE ON DARIUS EVER!!!
Greater Quintessence of Desolation
Greater Mark of Desolation
UMMMM WHY?..
When having



It's the same system on armour the more armour you have the less the percent of resistance.















philosopher's stone - good Early game and Great if your having trouble in farming


Recommended











warmog's armour - really good when tanking Great source of health and works with





Optional items

banshees veil if there is ruin Ap bursts like


















DO NOT use this with Frozen mallet!



As
Darius is he is quite tanky champion rather than the AD carries and AP carries. So what i do is Save
Apprehend so if i know that my AP or AD carries are in a little bit of trouble from a assassin intend to use this on them, so the squishies are alive And your team will not only live but will Keep Damaging the enemies which is great for Scoring ACES and kill streaks!
If your DPS Go directly Straight for the AD carry or AP carry, doing this Will Cut alot off The enemies DPS and this will result into a most likely Scoring a ACE for the team.


If your DPS Go directly Straight for the AD carry or AP carry, doing this Will Cut alot off The enemies DPS and this will result into a most likely Scoring a ACE for the team.
Although getting kills is fun but When taking all the kills with
Noxian Guillotine it WILL lead to Strong Darius BUT the rest of the team can be left out (eg AD carry) this is one of the major things that players DO when playing Darius and THIS CAN LEAD TO DEFEAT!

The best Items to use for Darius when jungling is cloth armour and 5x
Health Potion. you shouldnt be having any problems when jungling with this
IF you like to Gank ALOT use
Boots and 3x
Health Potion

Before level 6
When Ganking the best skill seqence should be
Apprehend >
Crippling Strike >
Decimate >
auto attack >
Decimate > cruppling strike
Basically repeat this and see your kill rank up
Level 6 +
When Ganking the best skill seqence should be
Apprehend >
Crippling Strike >
Decimate >
auto attack >
Decimate > cruppling strike
Again the same thing but when low at any point use
Noxian Guillotine

IF you like to Gank ALOT use



Before level 6
When Ganking the best skill seqence should be





Basically repeat this and see your kill rank up
Level 6 +
When Ganking the best skill seqence should be





Again the same thing but when low at any point use

When in top lane When you Want to control top lane it is best to use
Decimate and try to use the outside of the inner circle, Because When you use
Decimate it does MORE damage outside of the inner circle
Usually the best thing to do if your going into a 1v1 use:
Before level 6
Decimate >
Crippling Strike >
Auto Attack >
Decimate
level 6 +
Decimate >
Crippling Strike >
Auto Attack >
Decimate >
Apprehend ( if there trying to run ) >
Noxian Guillotine ( when there low health )


Usually the best thing to do if your going into a 1v1 use:
Before level 6




level 6 +






DARIUS, THE HAND OF NOXUS

Difficulty: Unknown
Depending who gets more farm out of top lane is basically the one that will dominate the lane and will most likely hit level 6 before the other does will have a major advantage.
Summary:Try to get ganks from the
Jungler as soon as possible this will be easy for you to farm and dominate the lane
Suggested Early items: Philosopher's Stone,
Chain Vest,
Mercury's Treads
Suggested Late Game items:
Warmog's Armor, Sunfire Cloak,
Atma's Impaler
DR MUNDO,THE MADMAN FROM ZUAN

Difficulty: 7.5
Dr. Mundo is one annoying champion to come by in top lane, its very hard to harass him because of infected clever. Although
Hemorrhage is a dot and can secure kills
Maximum Dosage can completely dominate over
Hemorrhage.
Summary: Shut him down early, dodge
Infected Bonesaw
Suggested Early items:
Mercury's Treads,
Executioner's Calling,
Chain Vest
Suggested Late Game items:
Last Whisper,
Black Cleaver
GAREN, THE MIGHT OF DEMACIA

Difficulty: 8.5
Darius CANNOT stand Garen. Garen has no Mana/energy which means he will just laugh at you as you waste your abilities from
Perseverance
Summary: Request ALOT of ganks, hard CC to
Darius, Execute him before he will Execute you
Suggested Early items:
Chain Vest, Philosopher's Stone,
Heart of Gold, Ninja Tab$
Suggested Late Game items:
Randuin's Omen,
Sunfire Aegis,
Black Cleaver
MALPHITE, THE SHARD OF THE MONOLITH

Difficultly: 10
Malphite is anti AD and Darius needs Movement speed to escape ganks
Seismic Shard Ruins this Unless you have
Ghost.
Unstoppable Force will not only just initiate a fight, But when facing a gank this is terrifying to
Darius basically there isn't a escape, unless your team will back you up or your under tower and malphite is alone (unlucky).Its Also Very hard to harass
Malphite due to
Granite Shield which will barely, do any damage to him, buy constantly harassing will get you some where.
Summary: Harass him a lot, spread out in team fights
Suggested Early items:
Mercury's Treads, Philosopher's Stone
Suggested Late game items:
Last Whisper,
Black Cleaver
KENNEN, THE HEART OF THE TEMPEST

Difficulty: 10
The Worst of them all very hard to compete with in top lane. Can easily Evade
Decimate and
Apprehend from
Lightning Rush.
Mark of the Storm is the worst Unable to escape to safety and if your ganked Harass with decimate as you fall back just to try to scare him off.
Summary: Call in for hard CC ganks
Alistar
Amumu, avoid getting 3 Mark of the Storm
Suggested Early items:
Boots, Philosopher's Stone,
Negatron Cloak,
Hexdrinker
Suggested Late Game items:
Maw of Malmortius,
Force of Nature,
Mercury's Treads
MASTER YI, THE WUJU BLADESMAN

Difficultly: 10
Yi is Very fast when he has
Highlander, which darius cant stand. If your vsing a AP
Master Yi and his using
Meditate use
Apprehend and then
Noxian Guillotine
For AD yi is really hard just tower hug and if he tries to dive use
Apprehend >
Decimate >
Crippling Strike >
Noxian Guillotine (if you have the time)
Summary: Call in for hard CC ganks!.
Suggested Early items: AD
Chain Vest, AP
Negatron Cloak
Suggested Late Game items: AD
Frozen Heart, AP
Force of Nature

Difficulty: Unknown
Depending who gets more farm out of top lane is basically the one that will dominate the lane and will most likely hit level 6 before the other does will have a major advantage.
Summary:Try to get ganks from the

Suggested Early items: Philosopher's Stone,


Suggested Late Game items:


DR MUNDO,THE MADMAN FROM ZUAN

Difficulty: 7.5




Summary: Shut him down early, dodge

Suggested Early items:



Suggested Late Game items:


GAREN, THE MIGHT OF DEMACIA

Difficulty: 8.5
Darius CANNOT stand Garen. Garen has no Mana/energy which means he will just laugh at you as you waste your abilities from

Summary: Request ALOT of ganks, hard CC to

Suggested Early items:


Suggested Late Game items:



MALPHITE, THE SHARD OF THE MONOLITH

Difficultly: 10
Malphite is anti AD and Darius needs Movement speed to escape ganks






Summary: Harass him a lot, spread out in team fights
Suggested Early items:

Suggested Late game items:


KENNEN, THE HEART OF THE TEMPEST

Difficulty: 10
The Worst of them all very hard to compete with in top lane. Can easily Evade




Summary: Call in for hard CC ganks


Suggested Early items:



Suggested Late Game items:



MASTER YI, THE WUJU BLADESMAN

Difficultly: 10
Yi is Very fast when he has





For AD yi is really hard just tower hug and if he tries to dive use




Summary: Call in for hard CC ganks!.
Suggested Early items: AD


Suggested Late Game items: AD


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