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Ezreal
Build Guide by A league of legends playe
~Everything you need to know about Ezreal~ (AD and AP)
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Choose Champion Build:
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AD Caster Ezreal
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Blue Ezreal
-
AP Ezreal
Introduction




PROS
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CONS
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If you feel fit, you can replace
Manamune or
Blade of the Ruined King with any of these items.
If you aren't able to afford
Manamune early (for whatever reason) get LW for the damage spike or if at least 2 enemies have more than 100 armor.
Some people get this item first on ADC. I don't because about half of
Ezreals damage comes from his
Mystic Shot which can not crit. You can replace
Blade of the Ruined King with this then replace
Statikk Shiv with
Phantom Dancer for dual synergy. But I think
Ezreal is better off a caster than a standard ADC.
I would not get
Phantom Dancer without getting Infinity Edge. The only other time I would get it is if it is really far into the game (55 minutes or so) and would sell
Statikk Shiv for it.
Zephyr gives good stats for any auto-attacking champion. I wouldn't get it normally as it's very situational. If the enemy team has some to no gapclosers, I would replace boots with this late game.
If your enemies are able to get to you and kill you in time (
Jax
Tryndamere
Jayce) I would get
Guardian Angel in replacement for
Last Whisper or
Blade of the Ruined King depending on what your enemies have.
With the recent
Trinity Force buffs I think that it is viable again. Depending on enemy team comps you may want to stick to
Iceborn Gauntlet (Gapclosers, high speed etc). If you think that the enemy team can't stick to you effectively, get
Trinity Force for the extra damage.
Another defensive item that can be used as a replacement item. I personally don't like getting defensive items on
Ezreal because he can kite almost every single champion and get away in dire situations.





























Pretty straight forward. Max
Mystic Shot for MAXIMUM OVERDRIVE(damage) then put points into
Arcane Shift simply for lowered cooldown. Max W last for the Attack Speed buff it will give to your team in late game team fights.
This passive synergizes well with 3 of
Ezreals abilities. Each stack will grant a small buff of Attack Speed and at max stacks it's a huge amount. Using
Trueshot Barrage or
Essence Flux early on in fights to get multiple stacks of
Rising Spell Force is very beneficial.
This is
Ezreals main damage source. It will interrupt Attack animations so it's best to use it straight after an Attack for maximum damage. It also applies every on hit effect (Except crits)so items like
Sheen and
Statikk Shiv apply their damage onto it.
This spell is meh. It used to reduce enemy Attack Speed which could make
Ezreal fight almost any ADC. Now all it does is damage and haste ally Attack speed. Some people max this second for damage but its high mana cost and stubby range make it a bad choice in lane. Late game however, the Attack Speed bonus really benefits your team.
Arcane Shift is what makes
Ezreal so versatile and unique. How it's used can differentiate between good and godly
Ezreal players. It can be used to escape, reposition in team fights or for a kill, and chase enemies. Late game it has a very short cooldown if you spam
Mystic Shot since that reduces all skills cooldowns by 1 second.
Trueshot Barrage does TONS OF DAMAGE when aimed at one person. If someone is caught out of position or CCed long enough for your team to follow up, start casting this skill. It can also be used to snipe low health enemies from across the map. Finally, if used properly, it can grant Ezreal multiple stacks of
Rising Spell Force.


























EARLY GAME
Early game the only thing you have to do is farm minions. Let your support harass enemies and follow up if they are CCed. If an enemy is hiding behind a minion that is about to die, kill the minion and fire a



Farming Goals
- 10:00 70-80
- 15:00 120-140
- 20:00 160-200
- 25:00 200-240

MID GAME
What I consider mid game is when either yours or your enemies turret goes down. This is where






LATE GAME & TEAMFIGHTS
It is now late game. You are the ADC, you must always stay at the back and never roam alone. If you get caught out and killed, it can have catastrophic consequences on your base. If a 5v5 team fight breaks out anywhere and you are in a good position (behind your team) start channeling

















![]() If fight goes in your favorWhen all threats to you are dead or have escaped, use ![]() |
![]() If fight is lost or going to be lostIf you're not already dead, try to find the nearest wall and ![]() ![]() ![]() ![]() |
















Blue
Ezreal mainly relies on CoolDown Reduction,
Mystic Shot, and
Iceborn Gauntlet. The idea of Blue Ezreal is to spam your
Mystic Shot as much as possible as late game, it will have a 1.4 second CoolDown if it hits an enemy and will do tons of damage with the
Muramana damage proc and
Iceborn Gauntlet. A well farmed blue Ezreal is almost impossible to kill late game however this build sacrifices damage for immortality (Standard ADC
Ezreal does more damage in most situations). Blue Ezreal has very low attack speed and zero crit chance. It is also bad against teams that have low cooldown gap closers (
Jax,
Lee Sin).
Blue Ezreal has almost the same gameplay early game as normal
Ezreal. Try to avoid hard engages if both of the ADC are at full health. If you are winning lane, get an early
Sheen and play extremely aggressive. After getting
Tear of the Goddess spam your
Mystic Shot whenever appropriate.
In teamfights, almost all of your damage will come from
Mystic Shot and the on-hit damage from
Iceborn Gauntlet and
Muramana. Whenever an enemy gets close to you, don't feel scared to
Arcane Shift away because on blue
Ezreal, it has a VERY short CoolDown.
All four of these items are MANDATORY on blue
Ezreal.
Iceborn Gauntlet for CDR and slow field on
Mystic Shot.
Manamune for pure AD and has amazing synergy with
Iceborn Gauntlet as they both give tons of mana.
Ionian Boots of Lucidity to spam
Mystic Shot more.
Spirit of the Elder Lizard gives you insane damage early game and the health and mana regen are very helpful in lane.
These items aren't mandatory on Blue
Ezreal however they are recommended.
Last Whisper for the damage steroid and
Blade of the Ruined King for more kitability. If you are fed or the enemy team can not get to you and you think the
Blade of the Ruined King is not needed. You can replace it with
Bloodthirster early game or very late game.









Gameplay
Blue Ezreal has almost the same gameplay early game as normal




Teamfights
In teamfights, almost all of your damage will come from





Items




All four of these items are MANDATORY on blue










These items aren't mandatory on Blue





Probably the most underrated and hardest
Ezreal playstyle. Ap Ezreal is absolute garbage pre-
Lich Bane, but late game, your
Mystic Shot can hit for up to 1000!!!
Ezreal has very good ap ratios on his skills.
Early game, play extremely safe. It is kind of hard to farm early on, after you get
Tear of the Goddess feel free to use
Mystic Shot to farm.
Essence Flux has very short range but does a lot of damage. Its width is also very small and hard to land. After
Lich Bane your Q should be hitting for 250 or so. Don't be over-aggressive and try to get kills or assists early game by using
Trueshot Barrage to help your team when needed. Also note thate the homing bolt on
Arcane Shift does not prioritize champions so you have to use it really close to enemy champions. This makes ap
Ezreal a high-risk high-reward sort of champion. After you get your
Rabadon's Deathcap , you can start bursting people down. Your standard combo should be:
Arcane Shift into enemies face ->
Essence Flux ->
Mystic Shot ->
Trueshot Barrage ->
Mystic Shot. Late game,
Ezreal can dish out absurd amounts of damage. Your Q-W Harrass combo should be hitting for about 1.3k when at full build.
This is my preferred build on AP
Ezreal. Lich bane is ABSOLUTELY MANDATORY. It makes one useless skill (
Mystic Shot) into
Ezreals most damaging spell.
Rabadon's Deathcap and
Void Staff for the pure AP damage.
Archangel's Staff will help a ton early game and the shield late game will safe your life in numerous situations.
Sorcerer's Shoes for damage and finally
Deathfire Grasp to help take down tankier opponents or secure kills on squishier ones.




Gameplay
Early game, play extremely safe. It is kind of hard to farm early on, after you get














Items





This is my preferred build on AP









Laning against an














Try to avoid straight up hard engages and fights (when both adc are at 100%), if you do, just keep farming and have your support try to make a play. Like with ashe, you may want to take cleanse based on your enemies support. After-6,




Always keep your distance against







DEPENDS ON SUPPORT. Follow up with hard engage supports (








Like





Early game should be no problem. When farming, if





Do not stay bunched up with your support. When her





Pre-6,







Never harass or engage without a minion wave. Her









When he is not behind his minion wave, a





Should be easy pre-6. Like









Pre-6 try to zone her out of farm and be aggressive. Her passive will allow her to easily get to you with a






PLAYING AGAINST:





PLAYING AGAINST: RLY EZ. Whenever he were to land a grab, just








PLAYING AGAINST: Play really safe. Any attempts to be aggressive will most likely be negated unless your support can land CC.


PLAYING AGAINST: Pretty EZ. If she lands a grab. You can





PLAYING AGAINST: Very annoying, try to land a





PLAYING AGAINST: Not too bad. Just dodge





PLAYING AGAINST:




PLAYING AGAINST: Keep side brushes warded and you should be fine. Hit with a






PLAYING AGAINST: Keep your distance and try your best to shut him down before level 6. Try to get a support that can cancel his ultimate.



PLAYING AGAINST: She is very VERY squishy. If she comes close to you to harass, one






PLAYING AGAINST: Don't waste your mana to harass and only all-in to score a kill or get both of your enemies critically low. Soraka can't follow up on enemy ganks pretty well so you should be able to escape them.



PLAYING AGAINST: Tarics







PLAYING AGAINST: Very annoying. Unlike blitzcrank, his


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