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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
The Relentless Storm (PASSIVE)
Volibear Passive Ability
Introduction

Hello, I'm omfgbkt (NA), and this is F*** YOU! I'M A BEAR, my guide on how to Jungle

This guide is in progress, and will cover everything

I'll also include alternate picks for most sections
Statistics
Health: 440 (+86)
Health regen: 7.0 (+0.65) Mana: 220 (+30) Mana regen: 7.0 (+0.65) Range: 125 |
Attack damage: 54 (+3.3)
Attack speed: 0.658 (+2.9%) Armor: 16.5 (+3.5) Magic resist: 30 (+1.25) Move speed: 345 |
Sections
- Rune Setups -
- Masteries / Summoner Spells -
- Skill Leveling -
- Item Builds -
- Jungling -
- Ganking -
In Future Updates
- and more -

These stats will be colored throughout the guide
HP Attack Speed Move Speed Physical Armor Magic Resist
Physical Damage Magic Damage/AP Cool-down Life Steal
HP Attack Speed Move Speed Physical Armor Magic Resist
Physical Damage Magic Damage/AP Cool-down Life Steal
Proof of Concept

Six game streak using this build, 3 Ranked 3 Normals
If you have any questions or feedback please leave a message, and if you have any good games/streaks using my build and want to send me a screenshot or video I'd love that as well, thanks.
Recent Patch Note: As of Patch 3.5

- Movement Speed bonus toward champions adjusted to 30/35/40/45/50% from 45% at all ranks.
See the bottom of the skills section for a image showing the new move speeds (in-game tested)
I'm going to be looking at how this changes

Pros / Cons
Pros
+ Good ganking+ Amazing HP regen with passive + Lots of CC + Move Speed Bonus & Toss with Q + Great damage while stacking HP with ![]() + YOU'RE A BEAR!! |
Cons
- Slow early jungle clears- Need help on first buff - Forced to initiate team-fights - Ultimate depends on being in melee range - Very mana hungry early game - CC ruins your ganks |
Runes
Greater Mark of Attack Damage: + 8.55 Attack Damage - Gives you an easier/quicker first jungle clear as well as some extra damage when ganking
Greater Seal of Armor: + 12.69 Armor - Less physical damage for easier jungle clears
Greater Glyph of Scaling Magic Resist: + 24.30 MR at level 18 - You don't need MR early game as jungle monsters only deal physical damage
Greater Quintessence of Health: + 78 Health - For easier jungle clear as well as extra damage on
Frenzy
Alternate Runes
Greater Mark of Attack Speed: + 15.3 Attack Speed
- greater mark of armor penetration: + 11.52 Armor Penetration
Greater Seal of Scaling Health: + 174.96 Health at level 18
- I don't really see any good alternates for glyphs on
Volibear
Greater Quintessence of Movement Speed: + 4.5% Movement Speed
Greater Quintessence of Attack Damage: + 7.75 Damage
Masteries
Offense: 0 Defense: 21 Utility: 9


Defense: 21
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Utility: 9
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-


Summoner Spells
![]() Helps secure/steal buffs, its a great feeling to pop down a ward and steal Baron from the other team |
![]() You'll use this to escape or set up ganks, the range isn't very long so be sure that you can clear the wall if you're trying to do so. |
Skill Sequence
Standard Skill Sequence
>
>
>
Max
Frenzy
first for the attack speed buff and heavy damage, second level you put a point into
Sky Splitter for the AOE and damage mitigation from the Fear effect. Though you want to max
Thundering Smash second, for the lower cool-down (4 seconds is a big difference), there's many occasions you'll go for a gank and need to toss someone again as they are inching towards their tower, I find less time on
Thundering Smash is more helpful in this situation than some extra slow from
Sky Splitter

Alternate Skill Sequence
>
>
>
Some people like to max
Sky Splitter after
Frenzy
, so I included this skill build as well.




Max






Alternate Skill Sequence




Some people like to max



Skill Explanation






![]() |
CHOSEN OF THE STORM - Passive - Range: Self When Volibear's health drops below 30% of his maximum health, he will heal for 30% of his maximum health over the next 6 seconds. This has a 120 second cool-down. Not much to explain here, when you get low on health you regen like a madman for 6 seconds. When this gets set off I like to run out of the fight for a few seconds to really capitalize on the healing, and then charge back in with ![]() |

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ROLLING THUNDER - Active - Range: 300 Cooldown: 12 / 11/ 10 / 9 / 8 - Cost: 40 For the next 4 seconds, Volibear will gain 15% movement speed. If he is moving towards a nearby visible enemy champion, the movement speed is increased by 30/35/40/45/50% instead of 15%. Additionally, Volibear's next auto attack during this time will deal 30 / 60 / 90 / 120 / 150 bonus physical damage and will fling the target behind him (300 units) A great skill, it gives you a MS buff that increases when moving towards enemies, and your next attack deals extra physical damage and tosses your enemy behind you. With your ![]() |
(For notes on how 3.5 changed



![]() |
MAJESTIC ROAR - Active - Range: 425 Cooldown: 11 - Cost: 60 / 65 / 70 / 75 / 80 Volibear lets out a powerful roar that deals 60 / 105 / 150 / 195 / 240 (+60% of ability power) magic damage and slows nearby enemies by 30 / 35 / 40 / 45 / 50 % for 3 seconds. Minions, monsters and pets are feared for the duration as well. Slows and damage all nearby enemies, this is best to use after you've ![]() |

![]() |
THUNDER CLAWS - Active - Range: 300 Cooldown: 100 / 90 / 80 - Cost: 100 For the next 12 seconds, Volibear's auto attacks will blast his target with lightning that will bounce to up to 3 nearby enemies. Each bolt of lightning will deal 75 / 115 / 155 (+30% of ability power) magic damage and will only hit each target once. A highly underestimated ultimate. This supercharges your claws with the power of lightning that branches up to three times (prioritizing Champions) for a decent chunk of magic damage. When in team fights you want to either pop this right before you hit with ![]() |



Items
Main Build

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Jungling


Early Game Jungling
When the game starts buy a












(Note: Since you have all three of your skills at this time, you can gank if you see a good opportunity)
Head down to the other Golem, opening the fight with




At this point you have a few options.
-

- Gank a lane
- Continue jungling
If you recall you should have enough money to buy


If you gank, you want to see what lane needs the help the most, or where you're going to get the easiest kill. When approaching for the gank be sure to ping and let whatever lane you're going for know you're on the way. You also want to be sure to try and not gank a lane that's been warded, if it is you might want someone with some CC in that lane, so they can slow/stun/snare your enemy before you come in with





Mid Game Jungling
After you've ganked or jungled more and have bought your







Ganking
In this section I'll go over how your enemies will be trying to keep you from killing them and what lane you will most likely find them in

Ahri

Akali

Alistar

Amumu

Anivia

Annie

Ashe

Blitzcrank

Brand

Caitlyn

Cassiopeia

Cho'Gath

Corki

Darius

Diana

Dr. Mundo

Draven

Elise

Evelynn

Ezreal

Fiddlesticks

Fiora

Fizz

Galio

Gangplank

Garen

Gragas

Graves

Hecarim


Changes
- March 04 2013 - V.02 - Added Items section, fixed a few small thing, added dividing graphics.
- March 05 2013 - V.03.1 - Jungling section started, ganking section started
- March 06 2013 - V.03.2 - A-F finished on ganking section
- April 08 2013 - V.03.3 - Changed starting item, added a few more to ganking section
- April 10 2013 - v.03.4 - Added a few alternate runes, and stats at the beginning. Patch 3.5 changed move speed on

Thanks
- Thanks to Riot for making this game, and making it free even though I've spent too much money on skins
- And thanks to everyone who I've killed and help kill while playing Volibear, you guys make me feel like the Voli in the video below ;)
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