Garen Build Guide by homxr
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Choose Champion Build:
Runes: I will not falter!
+1-10% CDR (lvls 1-18)
+6 Magic Resist
+9 Adaptive (5.4 AD or 9 AP)
+6 Magic Resist
+9 Adaptive (5.4 AD or 9 AP)
+10 Adaptive (6 AD or 10 AP)
+15-90 HP (lvls 1-18)
Ability Order Q -> W -> E
Threats & Synergies
If you build some early defenses, you will negate her burst and it should help you win trades.
You can win trades, and should be, by picking up an early Bramble Vest, but don't overextend because she will start to hurt. Make sure she doesn't block your Q.
Shouldn't be a hard lane, rush Bramble Vest, and do your best to deny him farm. Last hit your minions, and engage on him when he wants to in for a stack. Don't push the minion wave.
Riven is a unique match-up, because overall it should be an easy one, because of how tanky you are, but she can bang her head against the keyboard and seriously chunk you. Don't run while she's trying to Q you, instead Q her back, and W her stun. Build like your normally would.
Pick up Bramble Vest, as he heals a lot. Try your best to sidestep his Q's because the damage will start piling up. If he has R and you're low, recall. DO!! NOT!! LET!! HIM!! DIVE!! YOU!!
This match-up should definitely be in your favor, but you need to make sure you land your Q and he doesn't counter-strike it, or he doesn't stun you and gets to throw in some autos while you do nothing. Work around his kit.
Jayce has that advantage where he can poke you out of lane from a great distance, he's fairly squishy but can disengage fairly easily. Get some items and your R before trying to go in for a kill.
This went from an decent match-up, to a very annoying one with his buff. Make sure you don't take many of his E's, and try to fully engage after his shield is off or on cooldown.
Urgot can be very strong if he manages to get the jump on you, but the best way to fight him, is to bait out his shield by pretending to go in, and then going in after it expires. Don't dive him, he can stun you and slow you. Overall he shouldn't have too much kill pressure on you if you play the lane correctly. Take short trades, your regen is better.
Darius is a very hard match-up, the way you can do something against him is if you do not take any long trades. Pick up Bami's Cinder (HP counters him, not armor), take Phase Rush, and focus on CSing and not dying. Alternative counter: ban him.
With the changes to Dark Harvest (even post-nerf), they're still really strong on Mordekaiser's R. Your best bet is going anti-heal, into Maw. Keep an eye open if he goes bot and the dragon is up.
Teemo. Teemo. Teemo. This isn't the worst match-up, but it is a Garen counter for a reason. The reason a lot of people lose this, is because they think Teemo is this insane burst AP machine, but he's not. Build your core item, don't insta rush MR, and get the jump on him. If he blinds you, use your E, and then Q to take advantage of the speed boost, and also be able to Q after the E finishes.
This champ is rarely taken top, but when he is, is one of the most oppressive and annoying champions. His slows and stun make him very sticky. Be very careful. Trade when you can hide behind minions. Rush Black Cleaver.
Runes: I will lead the charge!
+9 Adaptive (5.4 AD or 9 AP)
+10 Adaptive (6 AD or 10 AP)
+15-90 HP (lvls 1-18)
Runes: Vile scourge!
+1-10% CDR (lvls 1-18)
+6 Magic Resist
+9 Adaptive (5.4 AD or 9 AP)
+10 Adaptive (6 AD or 10 AP)
+15-90 HP (lvls 1-18)
Champion Build Guide
Garen Guide by an OTP (Classic/Predator)By homxr
Garen is a naturally tanky champion that has pretty good sustain and a decent amount of damage. He dominates a lot of match-ups tanks (thanks) to his passive, Perseverance. Which heals a percentage of his health after a bit. What he does lack in CC, he makes up with a nifty mechanic where he deals insane amounts of true damage to his villain.
Garen does lacks mobility, in the sense that he doesn't have any dashes or blinks, like a lot of other champions, and thus greatly benefits from items that grant him movement speed such as Dead Man's Plate or Youmuu's Ghostblade.
Garen was one of they very first champions I played and the one I've put in the most amount of time into. He is a very straightforward champion and can be picked up by anyone. He is great for beginners, and has a lot of potential with a bit of practice.
|Garen's Perseverance lets him regen damage he might take from bad trades. He does a great amount of damage while still being rather tanky. Courage's passive grants him bonus permanent 40 armor and magic resist after killing 120 units. Also, Courage's active grants him damage reduction and tenacity, which allows him to turret dive and take very little damage.||Garen’s worst weakness is how easy he is to kite due to his lack of mobility. Which is more noticeable the higher elo you are. Demacian Justice’s passive, his villain mechanic, can also be inconsistent sometimes. It marks the enemy with the most recent kill as villain, so a 10/2/4 Kalista might not be considered the villain if the last kill went to the 2/4/10 Thresh.|
|Grasp of the Undying - This is the generic keystone to take on Garen, it helps your trades and provides a bit of sustain as well. And the fact it scales with HP and it's what you build, it goes nicely. There are other runes that can work, but if you're new to the champion, or overall to the game, take this.|
|Demolish - With the changes to turrets, Demolish is amazing at ensuring some early gold from turret plating. This rune also scales with your HP making you a turret taking monster later in the game. (Also, none of the other runes work on you...)|
|Conditioning - Thanks to your W's passive granting you 40 armor and magic resist, you don't even have to build armor or MR to get a decent bonus. Second Wind is useful in lanes you get poked out of. You should take Bone Plating against people who trade in bursts, since the duration was nerfed again.|
|Overgrowth - This rune is probably the best for Garen from these. Some bonus health even if you're not farming that greatly is always nice. You can take Unflinching into match-ups that require the tenacity.|
|Transcendence - This rune is my personal favorite from this tree because it helps you reach 40 CDR the fastest. But Celerity is very useful for roaming, Nullifying Orb can be taken in AP lanes, and another is Absolute Focus which is very strong early in the game, it'll basically be a free Pickaxe.|
|Gathering Storm - This is the best rune this tree has to offer and is the primary reason you take it. This is the only one that isn't circumstantial, and shouldn't be swapped unless absolutely necessary. (Example: going Predator against an AP champion and needing Celerity and Nullifying Orb.|
|Legend: Tenacity - This rune page is not better than Sorcery, and it should only be taken when you're going to need tenacity but can't build Mercury's Treads. Even in those cases, your Courage should be enough, but if you're they have a lot of auto attackers and CC chains, take this.|
|Coup de Grace - This one isn't mandatory, another good option is Triumph, but this rune goes nicely with your ultimate, and the bit of AD it grants on takedown can be helpful in a pinch and help you keep pumping out damage in a team fight.|
|Predator - This is my favorite keystone to run on Garen, it provides you a better late game, and allows you take make roams even from top lane. It provides more utility than Resolve as the game progresses, because you won't have to rely on your Demacian Justice to kill an enemy squishy (not that you had to anyays).|
|Taste of Blood - A bit of sustain is always nice in lane, your Q does allow you to proc Cheap Shot but the damage is not as useful, unless you're planing to get|
|Ghost Poro - This rune is very nice for laning, it allows you to place a poro in a bush that the enenmy jungler can gank through, while also providing a bit of AD if it's in enemy territory. Eyeball Collection is a nice alternative, but without the vision.|
|Relentless Hunter - This rune pairs nicely with Celerity because it makes your roam that much speedier. However, Ingenious Hunter does have better syngergy with Youmuu's Ghostblade and Predator but Garen doesn't rely on these actives to be deal damage, if you prefer that or perhaps Ultimate Hunter, you can take those instead. This is my preference.|
|Celerity - The changes to this rune made it a bit weaker, but the overall roam potential it provides is unmatched, making it still a viable choice. It can be swapped out if you need something else, though.|
|Gathering Storm - Still the best choice from this tree. Extra scaling is almost always your best bet. Waterwalking can also be good to further improve your roaming when running through the river, but that would have to be up to you.|
|Triumph - This rune is very useful, especially with a squishier build, the heal will help you stay alive in fights and make sure you can go for your next victim. >:)|
|Coup de Grace - The extra damage you get from this is does work on Garen's ultimate, and that extra 7% could be the difference from getting the kill or not! And the AD plays the same purpose, ensuring you get the next person. No one is safe from Demacia!|
|Second Wind - If you need the extra sustain from a lane with a lot of harass, or just want the regen because, you can pick up this rune to provide the sustain that your passive doesn't yet.|
|Demolish - If I'm running Resolve, it is rare for me not to take this rune. It's so good, and will help you secure some early turret platings (gold). And will be very useful when pushing a lane with your team. A really good alternative though would be Overgrowth.|
|Conqueror, Triumph, Legend: Alacrity, and Coup de Grace|
|Harder keystone to use honestly, but there are instances where it performs better, such as against low mobility tanks. It will help you in fights in later in the game as well, but might not do much for you earlier. Good against champs like Tahm Kench or Malphite.|
|Phase Rush, Nimbus Cloak, Transcendence, and Gathering Storm|
|This keystone is very strong, but it does want you to build Bami's Cinder, I personally don't like the item, so I don't use this rune page as often. It does have its match-ups where it's a good choice, like for escaping certain death from a Darius or lanes where using anything else would be impossible.|
|Glacial Augment, Perfect Timing, Future's Market, and Cosmic Insight|
|This keystone is its most useful in ranged match-ups, your first auto turns into a slow, which helps you dump the rest of your kit on them. Item actives also proc this effect like Righteous Glory and Blade of the Ruined King! This rune is ideal for match-ups such as Quinn or Teemo.|
|Perseverance - This passive may not feel as strong in lane, but the amount of HP you regen will start making a difference when you take trades and stand back. The fact he gets a free Warmog's Armor, after level 11, is the reason he is a great tank, even if he doesn't have the CC of one.|
|Decisive Strike - This is Garen's engage and disengage tool, and carries a decent punch. It can help ensure those last hits if you need the help, and removes any slow. This ability can save you from a gank, or help engage. For example, when facing a Nasus, you can wait until after he Withers you to cast this ability and completely negate the slow.|
|Courage - This is your BEST ability, this is Garen's bread and butter, this is what makes Garen so damn hard to kill (active and passive). This ability is extremely useful when you want to negate someone's burst, negate someone's CC, or reduce the damage taken from turrets while diving. This ability gets increased duration by leveling it, which is why I sometimes get this second.|
|Judgment - This is your main damaging ability. It lets you Ghost through units which is useful in team fights to damage everyone and also be able to slip out when necessary. The reason I sometimes don't max this, is because the scaling is hardly affected, and the number of ticks increased based on your total level anyways. Maxing your W increases the duration of the damage reduction, which is sometimes more useful.|
Fun fact: If you have 40% CDR, this ability's cooldown is 5.4 seconds. Your armor shred lasts 6 seconds, which refreshes with a new tick. Tou can theoretically keep the enemy's armor shredded forever.
|Demacian Justice - This ability does damage based on how much HP the enemy missing, so make sure to use it AFTER you've dumped your entire kit on them. I've seen it so many times where people use it too early and deal no damage because of it. This is ability is undodgeable! This ability also carries a passive, it marks the enemy with the most recent kills as the villain, which makes your Decisive Strike and Judgment do bonus true damage (+1% of their HP). It also places a mark on top of them, which flashes when your ult will execute them.|
The villain mechanic is the strongest when killing a carry, but if the enemy team has one of those tanks you can't simply ignore like Cho'Gath or Sion, you can focus them (if you have ult!!!). Unless you have something like a Vayne on your team, you might be the best for the job. The responses people put in /all chat after dying from a 2500 true damage ult from Garen is literally the funniest thing ever.
|Doran's Shield is a great item to start on Garen. It provides some healing and protects you against some harass. Sell this item when you need gold to buy an item, or when you're about to get your last item!|
|Cloth Armor is a good item for lanes that have a lot of ability spammers like Gangplank or auto attackers like Tryndamere which helps you build into your first armor item, such as Chain Vest or Warden's Mail.|
|Ruby Crystal's extra bit of health could for be good for AP lanes. The reason for this, and that I don't say a Null-Magic Mantle is because with this item, you can decide for Phage or Spectre's Cowl depending on what you'll need. It provides more options.|
|Long Sword is a very gold efficient item, especially in lanes where you want to rush Executioner's Calling or Hexdrinker. This start is good against people you beat, or in tank match-ups for a bit more damage.|
|Rejuvenation Bead start has felt like the strongest start against champions that have constant and non-stop harass, the sustain it provides is so good. And they can be sold individually, unlike Doran's Shield. This paired together with your passive and Second Wind provides infinite sustain.|
Early Damage Items
|Phage is a great item to get on Garen, it grants some health, some AD, and a small speed boost for trading better. It also builds into either of your core items.|
|Take Sheen in games where you're decently ahead in kills and/or farm, and you feel you're starting to begin your snowball. It gives you CDR which is nice on a manaless champion and will vastly help your damage.|
|Serrated Dirk is also a great item to get when you're ahead. The lethality greatly improves your damage against squishies and helps you counter the early armor that's built by tanks.|
|Executioner's Calling is a situational item, and should be built when against champs that can sustain without auto attacking you. Some examples can be like Vladimir or Nasus.|
|Hexdrinker is not always the item you want against AP lanes, but it is a good item against comps which have a lot of AP damage overall, or maybe an AP mid laner who got fed. Getting this implies you're building it into Maw of Malmortius, which isn't always necessary.|
Early Tank Items
|Chain Vest is best against AD casters, yes they can auto attack you, but they won't as often as they spam their abilities. Some examples are Gangplank and Riven.|
|Spectre's Cowl is a great item to build because it builds into Spirit Visage which is one those items that you excel with, as it improves your healing even further. It also counters AP champs like Akali and Teemo.|
|Warden's Mail is amazing against auto attackers, get this item if you're against a champion that stacks crit or attack speed. Tryndamere and Yasuo for example.|
|Bramble Vest is the item you want against those champions that have lifesteal, or a lot of sustain in fights. Getting this item means you're also getting Warden's Mail, so even if they're auto attackers, best to start with this one. Perfect against Irelia and Fiora.|
|Bami's Cinder and Sunfire Cape are exclusive to a Phase Rush build and aren't recommended otherwise. These items do help you CS if you're not too used to last hitting, but it's better to use your Decisive Strike if you need the help. However, they do let you proc Phase Rush faster.|
|Ninja Tabi are insanely strong boots, having an item that straight up negates 12% of the damage from auto attacks is just such an ADC cuck. I build these every single game I can.|
|Mercury's Treads are very good on you when you're facing an AP heavy team that has a lot of CC. Most of the time, taking Legend: Tenacity would be enough, but you can build these to still take Gathering Storm and Nullifying Orb.|
|Boots of Mobility - These boots are extremely useful for when you want to roam a lot, it does provide limited move-speed while fighting, but this should be made up by the rage passive that the Phage items have. Don't build these too late into the game, they tend to fall off.|
|Boots of Swiftness - These boots are really good anti-slows, unlike Mercury's Treads that reduce the duration, these boots reduce the power of the slow. Good against Nasus and Darius.|
|Trinity Force is your core item, this item may seem inferior to The Black Cleaver because the mana is wasted, however the spellblade passive is extremely strong because of Garen's high base AD. The attack speed also helps you take turrets extremely fast.|
|The Black Cleaver is a great item on Garen but only used at its maxed potential when facing 2 or more tanks on the enemy team. In those cases the armor shred will be super useful, especially for peel, but other than that, Trinity Force is the way to go. It's also the tankier item.|
Youmuu's Ghostblade is a great on Garen and it works exceptionally when you take Predator, as you'll be the fast. This is a good item to rush
|Sterak's Gage is an item you want to consider in most games, especially against high burst enemies. It makes you that much harder to kill and also grants you extra damage (71 at level 18), which is always a nice perk.|
|Maw of Malmortius is used at its max potential when facing a team that has a lot of AP damage and want the extra MR on top of the lifeline. Giving up Sterak's Gage isn't always your best bet, but this can help so you don't get bursted by an APC.|
|Dead Man's Plate is the armor item that best suits Garen. It provides a slow and a bit of mobility which can do wonders on you. There are other armor items that may work better according to the situation, but if none are mandatory, you can't go wrong with this.|
|Spirit Visage is another item that does wonders on Garen, the bonus pairs with your Perseverance which makes you heal that much more. It's also the best item against most AP champions. It also provides some CDR which is also nice.|
|Randuin's Omen is a situational item that you'll build more oftenly than not so I'll add it on this list. It's the best counter for crit champs like Tryndamere, Yasuo, and Jinx. It also an item active that can be super useful against mobile or ranged champs.|
|Thornmail is another situational item on Garen that you'll build more oftenly than not. It's great against comps that have a lot of sustain and auto attackers. Or just a large amount of AD champions overall, as this item provides a crazy amount of armor.|
|Gargoyle Stoneplate is an item that can be viable on Garen but it depends on your playstyle. Most of the time you want to flank to pop a squishy and leave, but if your thing is more about diving and shredding all the armor you can, and then retreating, this may be for you.|
Situational Damage Items
|Mortal Reminder is good if you didn't build The Black Cleaver, and built Executioner's Calling. It'll make the grievous wounds last a bit longer and also give you a bit of extra damage with the armor pen.|
|Lord Dominik's Regards is just like Mortal Reminder, you only really want it if you didn't build The Black Cleaver to give some instant armor penetration. This is more suited for an aggressive build and shouldn't really be built in a tank focused one.|
|The new Phantom Dancer is even better on Garen than the other one was.|
Situational Tank Items
|Adaptive Helm is good only if the enemy has a lot of constant AP harass, sometimes getting Spirit Visage might still be worth it, unless you're against a Heimerdinger top, Katarina mid, Zyra support who got fed, and NEED the extra protection.|
|Righteous Glory is an amazing item if you plan on roaming a lot, Dead Man's Plate is similar to that, but this item has it's niche as it also has an AoE slow. Definitely gives you a bit more use in team fights, but a bit mundane if you went Predator or built Randuin's Omen.|
|This is a place holder.|
Items that are common, but I do not build nor recommend
|Warmog's Armor is an item that everyone thinks is OP on Garen, but it's slightly wasted. Yes, it does provide a shocking amount of HP, but it basically gives you your own passive. Getting some armor or magic resist is more gold efficient.|
|Sunfire Cape is a good item, if you're not good at last hitting and need the help. But, the last thing you want to do is push waves. It's better to practice last hitting, because if your having starts shoving you're going to have a hard time getting any good trades. Exception: Phase Rush|
|The Tiamat items could be good on Garen, because of the AoE damage, but you have Judgment for waveclear. It doesn't provide the essential stats you need early on. The exception to this is, if you're going for an assassin playstyle that hard shoves the wave and then roams.|
|Death's Dance is a decent item, but it's just not great on Garen. The reason Teemo and Darius beat Garen is because they delay your passive, with this item you do it to yourself. The spellvamp you get from AoE is also tragic. Don't build this item. If you want more damage, get some lethality.|
Q: Decisive Strike -> E: Judgment
Garen's whole shtick is jumping on a champion and hitting them with a Decisive Strike to silence then go into Judgment since they won't be able to respond with anything but autos.
If they're low, you can cast Demacian Justice. And an Ignite, if you're not sure they'll die. If you're backing off, you can cancel your Judgment by reactivating it.
If your enemy is going to retaliate, when the silence wears off, you can active Courage while in your Judgment, to negate some of their burst or CC. You don't want to use it instantly though, this ability is its strongest in the first .75 seconds.
E: Judgment -> Q: Decisive Strike
Garen can use his abilities while in Judgment, there are some cases where you should start with your Judgment and then cast Decisive Strike mid spin, for the speed boost or slow removal. After the spin ends, your next auto attack will still be empowered!
Some champions you may use this against are Nasus who Wither you, or perhaps Teemo whose Blinding Darts cause your autos to miss, which you can wait out while still spinning him.
The disgusting full-kit-dump Garen execution.
This one looks long but it’s simple. You want to activate your Decisive Strike while running towards someone and then instantly Flash on top of them. Then start your Judgment to continue the damage and Ignite them during your spin to win. As soon as you see their HP become low enough, hit them with your Demacian Justice.
If you went Domination, you might not need to Flash, instead use the Predator active (+ Youmuu's Ghostblade active). Odds are you also won't need Ignite, since your Decisive Strike will likely chunk enough of their health so they die from Judgment.
darius, the hand of noxus
In this match-up, Grasp of the Undying wouldn't be ideal, yes you can proc it, but you want quick trades against Darius, so a disengage tool might be more useful. Take Phase Rush for this purpose, which has a speed boost, which will be useful for side-stepping Decimate, and slow resistance to reduce the severity of Crippling Strike.
When Darius Apprehends you, try to hit him with your Decisive Strike before he manages to slow you and then go straight into your Judgment. This with Bami's Cinder should proc Phase Rush which will help you disengage even if he uses Crippling Strike. If he goes for a Decimate, use your speed boost to stay inside his radius where it does less damage, doesn't put a Hemorrhage stack, and also doesn't heal him. After his spin, disengage.
Darius wants to take long trades, his passive grants him more damage, and his Decimate heals him. He also has some tools that helps his trades become longer. Garen wants exactly the opposite. Take the shortest trades possible and you'll start noticing how the trades are going to start going in your favor little by little.
teemo, the swift scout
First thing, don't run Grasp of the Undying you won't be able to proc it enough for it to be useful. Take Predator to burst him down quicker, Glacial Augment to slow him down and not have him run away, or Phase Rush for when he does try to run away you'll right next to him. Whichever rune you take, run Resolve secondary and take Second Wind and Overgrowth, and don't forget to pick up double MR runes.
Yes, that's right. What you want to do, is bait out Move Quick which has a longer cooldown (17s) than your Q (6s). You might take some autos but that's fine, because you're going to wait for your Q to come back, and then go back in (activate your Predator if you took that after his poison wears off (4s)).
If he throws his blind, try to activate your Courage before it hits you to lower the blind duration, then instantly go into your Judgment. If he doesn't blind you then, Q him and then go into your E, and save your W for when he does blind you or if you're going to dive him (not recommended until you have a clear advantage or he's low enough). If this is pre-6, you should win this trade. And if it's post-6, he should be dead, with an Ignite and Demacian Justice.
My original plan was to make all of them, and then upload them all at the same time, but my new plan is post them whenever I make them. My order is going to go like:
Next on the list: Gnar
Patch 8.24 - This patch