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Choose Champion Build:
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General Midlane
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Toplane Malzahar
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AD Malzahar
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Void Shift (PASSIVE)
Malzahar Passive Ability
Threats & Synergies
Galio
Galio is just a flat counter. His bulwark will completely negate your damage. Beg your toplane to switch lanes.
Introduction

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Here in this guide I'll show you guys the setup for

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Malzahar, Consumed by the Void
*Be sure to also check out my

Pros / Cons

Pros- Able to fight tanks and carries alike - Mad dueling skills - Minion game so strong even farmer Nasus can't compete - One of the few champions left with a silence - %health damage - Innate mana sustain |
Cons- Squishy without items - Susceptible to interrupts while channeling ![]() - ![]() - ![]() empty space, move along empty space, move along empty space, move along empty space, move along |

Some nice damage from ![]() ![]() ![]() ![]() ![]() ![]() |
Cunning
![]() ![]() ![]() ![]() Some extra sustain from ![]() ![]() ![]() ![]() |
Recommended Runes
These runes are pretty standard for an AP midlaner. They allow for greater survivability through resistances/health, and they allow for a greater damage output in the form of Penetration and flat damage.

Greater Quintessence of ability power We get ![]() |

greater mark of hybrid penetration
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Greater Mark of Hybrid Penetration We get greater mark of hybrid penetration so that we can deal more damage with spells. Also the voidlings scale off your armor penetration as well, resulting in them dealing more damage. This additional armor pen is especially deadly towards melee midlaners, as you can both autoattack them and have voidling attack them. |

Greater Seal of Armor Armor seals have been the standard for a long time, and while that recently changed, I still find myself using flat armor seals for the early durability, which ![]() ![]() |

Greater Seal of Scaling Health In addition to the armor seals, I also like to pick up on some scaling health seals. These give a cool 120 hitpoints at level 18, which can easily be the difference between life and death. If the enemy midlaner is AD you might want to leave these out for either ![]() ![]() |

Greater Glyph of ability power These glyphs will provide a small punch to your abilities. These runes mostly help with dealing slightly more damage in the early game, and then they will begin to fall off after level 9. Alternatively you can also run ![]() |

Greater Glyph of Scaling Magic Resist Finally we grab ![]() ![]() ![]() ![]() |
Situational Runes
These are runes that can either be picked up by preference, playstyle, or lane matchup. You can interchangeably use these runes or the ones mentioned before.

Greater Quintessence of magic penetration These scale lategame better than ![]() |

Greater Glyph of scaling ability power As mentioned before, ![]() |





Summon voidling (Passive) Every 4 spells that ![]() |
Additional Info
Do NOT underestimate voidling damage, especially early game. It is also worth noting that they benefit from 100% of your attack damage, and armorpen. Unfortunately they don't benefit from your lifesteal or attackspeed, so I'm not a huge fan of AD malzahar |

Call of the Void (Q) Malzahar opens up two portals to the Void 400 range from each other. After a short delay, power erupts from them, damaging and silencing all enemies caught between the portals. |
Range: 900 COOLDOWN: 9 COST: 80 / 85 / 90 / 95 / 100 MANA MAGIC DAMAGE: 80 / 135 / 190 / 245 / 300 (+ 80% AP) SILENCE DURATION: 1.4 / 1.8 / 2.2 / 2.6 / 3 |
Additional Info
Generally speaking ![]() |

Null Zone (W) Malzahar creates a 250-radius zone of negative energy for 5 seconds. Enemies that stand in the zone take magic damage every second equal to a percentage of their maximum health (capped at 120 to monsters and minions). |
Range: 800 COOLDOWN: 14 COST: 90 / 95 / 100 / 105 / 110 MANA MAGIC DAMAGE PER SECOND: 4 / 5 / 6 / 7 / 8% (+1% per 100 AP) of enemies' maximum health MAX DAMAGE: 20 / 25 / 30 / 35 / 40% (+5% per 100 AP) of enemies' maximum health |
Additional Info
Used almost exclusively in combination with ![]() ![]() |

Malefic Visions (E) Infects target enemy's mind, dealing magic damage every 0.5 seconds for a total of 4 seconds. If the target dies during this time, the target passes Malefic Visions to the closest enemy, refreshing the duration and restoring mana to Malzahar. |
Range: 650 COOLDOWN: 15 / 13 / 11 / 9 / 7 COST: 60 / 75 / 90 / 105 / 120 MANA MAGIC DAMAGE PER HALF-SECOND: 10 / 17.5 / 25 / 32.5 / 40 (+ 10% AP) TOTAL MAGIC DAMAGE: 80 / 140 / 200 / 260 / 320 (+ 80% AP) MANA RESTORED: 10 / 14 / 18 / 22 / 26 |
Additional Info
Your core ability, you will use ![]() |

Nether Grasp (R) Malzahar channels an engulfing void of energy for up to 2.5 seconds, suppressing and dealing magic damage to a target enemy champion every 0.5 seconds while the channel holds. |
Range: 700 C COOLDOWN: 120 / 100 / 80 Cost: 100 Mana MAGIC DAMAGE PER HALF-SECOND: 50 / 80 / 110 (+ 26% AP) TOTAL MAGIC DAMAGE: 250 / 400 / 550 (+ 130% AP) |
Additional Info
Completely lockdown the poor soul of your choice. This spell should always be used with ![]() ![]() ![]() ![]() ![]() |
Recommended Spells

![]() ![]() |
The biggest selling point of this spell is that you can cast it while channeling your ![]() ![]() empty space, move along empty space, move along |
Alternative Spells

![]() ![]() ![]() ![]() ![]() ![]() |
A lot of low mobility mid lane mages have taken to using ghost (![]() ![]() ![]() empty space, move along empty space, move along empty space, move along empty space, move along empty space, move along empty space, move along empty space, move along |
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Item Sequence






Recommended Items
These are the items that you will be typically picking up, with explanations on why, when, and which you should buy.

Rabadon's Deathcap This item is a flat out damage item that is core on pretty much every single AP carry. After a couple of large AP items like ![]() ![]() ![]() ![]() ![]() ![]() |

Void Staff Great damage item, especially good if enemy is stacking a lot of magic resist. In addition, defensive ADC items usually pack a good deal of MR ( ![]() ![]() ![]() |
Situational Items
These are the items that you will have to choose depending on the situation. I'll be talking more about which items you should choose under certain situations.

Morellonomicon With the new season 5 mana mechanics this item is actually even more viable as mana sustain. It also provides a decent chunk of AP and a whooping 20% CDR. |

Rylai's Crystal Scepter Apart from ![]() ![]() ![]() ![]() ![]() |

Rod of Ages Considering your true power shines mid-lategame, it's no wonder that ![]() ![]() |

Has been reborn. Still viable. |

Zhonya's Hourglass You get a decent amount of armor and a ton of AP from ![]() ![]() ![]() ![]() |

Liandry's Torment All your abilities except for ![]() ![]() |

Athene's Unholy Grail This is a great option for mana sustain, as the passive will basically mean you have more mana regen the less mana you have. In addition the magic resist is useful especially if you're laning against an AP midlaner. The only drawback to this item is that it doesn't give a particularly large amount of AP, which is why some people opt for ![]() ![]() |
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Difficulty: 8/10





This matchup is a pain, but not unplayable. If you keep your distance from him, he won't be able to damage you unless he uses both








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Difficulty: 9/10





15% reduced magic damage, shield that protects against magic damage, ball of


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Difficulty: 8/10





This is an extremely annoying lane. Your voidlings can't block any of her skillshots and she can just throw your voidlings right back at you. Watch our for her






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Difficulty: 8/10





Just like



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Difficulty: 11/10




Beg your toplaner to switch lanes.
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Difficulty: 8/10





This lane will most likely end up being a farm lane. You both have similar ranges, but


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Difficulty: 9/10





A giant paaaaain to deal with. Absurdly long poke and short cooldowns. It'll be difficult to harass him, so your best solution is to push wave and force him to use abilities on the minion wave. Be sure to ping your allies whenever he goes missing post-6, as his ult will devastate other lanes.
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Difficulty: 9/10





Annoyingly long range like ziggs but with much more damage and innate mana sustain. Fortunately his cooldowns are much longer so try to pressure the lane and don't get hit by his abilities. Grab an early


Danger: 7/10





Pre-6, you'll only have to dodge his


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Danger: 7/10





This one is actually quite dangerous post-6, especially since he can



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Danger: 10/10





Sneaky little bastard. I got over 2000 nerves in my body and this guy somehow manages to get on all of them. If your lane is pushed back off immediately and go farm wraiths or something. Be sure to ward and watch out for the tell-tale puff of orange smoke in the fog of war. If you're going to ward be sure to ward further down by the river bend so you can see him before he uses

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Danger: 8/10





He runs fast and strikes hard so watch out and don't push.


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Danger: 9/10





A royal pain (hue). Be sure to ward the river, as his ganks are ridiculously painful.



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Danger: 9/10




This tree will keep you cc'd for days while dishing out tons of damage

You may have noticed that the layout is really similar to his :P
Well I'm not exactly a graphic designer so let's just say mine would have gone badly XD
Anyways thanks to you all for reading! Don't forget to vote or leave a comment! Any constructive criticism is appreciated.
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