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Spells:
Flash
Teleport
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Introduction
Gangplank is an all-round-DPS jungler or solo laner. His main role is that of an off-tank, as he needs to do damage in order to work with his team and has no strong cc/protection skills to warrant full Support/Tank builds.
You can find guides on AD-Carry-Gp, Atmogs-Gp and Jungling that work well here on Mobafire, so there is no need for another guide concerning these.
My guide is about a very unusual and strikingly different build, it will draw teammate aggro and might not work on your first attempt. I don't pretend that everyone else is wrong and that I have the only true

Feel free to contact me for questions and feedback,
my IGN is "Gott der 7 Meere" on EUW.
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First of all

Graves + AD = + 1.2 per AD
Buckshot + 1.4 per AD
Collateral Damage + + 1.0 per AD Autoattacks = ~ 3.6 Damage Scaling on AD (+ he is responsible for physical damage)
(This holds true for more or less every AD carry: high scaling on AD.)
Gangplank + AD = + 1.0 per AD
Parrrley + 1.0 per AD Autoattacks = ~ 2.0 Damage Scaling on AD (- not responsible for physical damage)
Gangplank + On-Hit = + 1.0 on
Parrrley + 1.0 per Autoattack = ~ 2.0 Damage scaling on On-Hit effects
While AD carries scale very well with AD you don't. You gain no more benefit from AD than from On-Hit effects. If you keep in mind that On-Hit effects are generally cheaper and give you additional Bruiser Stats and increase your damage via AS on top of that, the only reason you would have to go for AD is if your team lacks physical damage and needs you to fullfill that role. Read other guides for that.
With my build, you fullfill the role of a versatile tanky DPS with a lot of team utility and support. You can easily trim your build for more tankyness or more damage. Late game, when your AS and Crit chance are high, and you have everything you need, you will take some AD, as it increases your damage greatly and you will have no money concerns - its a waste early though, IMO.

Grog Soaked Blade (Damage and CC): Everything a Melée Bruiser needs. It provides you with a valuable slow [-7-21%] that ensures your superior mobility whenever you fight. The on-hit-damage ([4-63 MD]) is best compared to a single-target






Parrley (Damage, Farming, Finisher): His Q works like a enhanced ranged auto-attack. It applies On-Hit effects, can crit, scales of total AD and it resets your attack-timer. It gives you gold and has a very short CD. His Q is very powerful, and you get 50% [!] of its damage with only one rank. Take it first. However, you need more than a "level 5-max crit-OMG-Parrley" to win, your other skills will be maxed frist, they gain more virture with ranks than this. Max it last. Overall a very, very annoying pirate move indeed.




Remove Scurvy (Heal/Sustain, Cleanse, Bait): The first rank gives you a short-CD







Raise Morale (Team Support, Damage, Utility): On first glance, you get something similar to your passive; damage [40 AD] and mobility [+20%]. Pretty cool... But look closer, this ability goes far beyond damage:
- Positioning is paramount in fights. This gives a free AOE
Ghost!
- The Aura multiplies its stats (on your teammates) and is well paired with Zeke's Herald to increase your teams damage greatly.
- The initiation or dissengage signal is very good for a coordinated teamplay (in solo q).
- Finally, the AD goes straight into your
Parrrley.




Cannon Barrage (CC, Damage, Zoneing): A weird ultimate, since it is a very unreliable in terms of slow and damage, but serves well for Assisting, Farming and confusing your enemy. Its global nature teaches you a lot of map awareness, and synergizes well with


Concerning my skill order: I think it is reasonable to neglect a 100 dmg increase on your Q in favor for a 360 heal with cleanse on a 10 sec shorter CD and a strong AD and MS aura. (You don't have to agree with this, of course.)
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If you want to jungle, Smite is a must. | SPACE |
Teleport: If you like to be everywhere for farm, ganks, dragon and teamfights. |
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Flash gives you a gap-closing or escap- ing ability. |
SPACE |
If your team lacks CC or vs
![]() ![]() get Exhaust. |
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You already have










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Gangplank already starts with a high AS base value 0.694 (+2.75% per level), making the benefit you get from AS strong throughout the game.





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Bad about crit: its a chance stat. Good about crit: everything else. Crit is very good on Gangplank, since he has a high innert AD already and his Q applies it. I advise you to get 1% with a





Having no critical strike chance on Ganplank sux.

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AD carries get AD because their abilities scale with it. Since only your Q scales with AD and this Q applies On-Hit effects you are free to choose between them. If we compare






- Greater Mark of Desolation







Armor and MR decrease your damage. Yet damage will never be prevented fully. Regarding your primary targets low Resistance of 10-100 (Minions, any Champions early and Carries mid/late game), defense Penetration, will increase your damage by a lot. However, AS runes give you more DPS in jungle and your item slots are already covered. You can decide for APen when going to lane, since burst damage is more important early there, but there are no mor viable options other than that. Try to get a



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Your base Armor of 20 will increase to around 100 without items (runes). Get one armor item depending on the enemy team composition and the game to get to 150 or even more. Madred's Razor can help a lot in jungle, and later be upgraded.

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Get HP with two



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The Tire 1 item is enough. Zeke's is the best upgrade you can get for teams that want livesteal, since no one can afford two lifesteal items, and ~10% is just barely enough for sustain. Latern is useful for jungleing, but not mandatory. I consider HP and CDR superior to Armor and AD. (And don't take the latern just as an excuse for not buying wards!)

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30 Base is insufficient. You can get runes, but one way or another,


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Take




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To increase your DPS, CDR is a very viable thing to take. Instead of having one OMG-OMG-


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Take the 3 points into utility for a huge Mana boost and get a



Zeke's HeraldUtility / Team Support: --- Your team comes first!
- Zeke's Herald





Never underestimate the value of aura items for your teammates. Every team should aim to get Aura items that help it's carries, effectively giving them more stats/gold.
If no one is getting Aegis, it is a good choice for you. If your team has a


Stats not listed here are thouroughly ineffective on Gangplank, such as Ability Power, Spell Vamp, Health Regeneration etc. or are against the thought process of my build (Critical Strike Damage, AD). Some situational items will be listed in the next sections.
Get as many Tire One Items as you can, they are most cost-effective. Good upgrades provide you with 3 or even 4 of the stats stated above..






21/0/9 Balance damage and defense in your Rune/Mastery/Item choices. The offense tree offers really good stuff for Gangplank IMO.





























Zeke's Herald This is the reason we do not take



































Focus on your role exclusively. If your team has squishy DD's but no tank, fullfill that role to your best possibility and get Tank items ASAP (This isn't optimal as GP can't really protect anyone except himself). You will always need damage together with tankyness, so get items like



Get a









(Build vs physical damage)





(Build vs magic damage)




(Poor people's build)
I hope by now you realize that a clever build needs to be flexible. Every game has its own requirements and obviously teamplay is better than any build. Don't dismiss items just because you have never seen them on Gangplank. Remember that "Atmogs" is ok on almost any champion, but never goes to the full potental on most.
You should also know that your ROLE in the game limits your item choices, and your team and enemies strenght over the different game stages (early/mid/late) imposes strict requirements on your effectiveness.
- "That heal/stun/slow/attack/ult saved my life, that was soo close, thank you very much."
- "I underestimated my enemy, it was my mistake, it won't happen again, I promise."
- "Kind Sirs, getting Mercs against that team is a decent thing to do."
- "[all] Talk kindly to your fellow gentleman, it is hard for them too."
I am happy with this guide as it is. If you have something to add to my line of thoughs write to me. I greatly appreciate discussion and arguments about builds, I don't want you to adapt my style, I see it as an experiment that yields good results and should be appreciated as such.
Thank you for reading!
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