Fiora Build Guide by SirDrPotato
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Ability Order
Threats & Synergies
You can easily either dodge his abilities or riposte them. Executioner's calling is a nice niche item to build against Aatrox since he relies heavily on healing.
Hard Match Up. Everytime you go for a vital she will be able to throw shurikens at you. Make sure you don't let her AA you after. Back off when she used her shroud and abuse it's cooldown.
You can easily either dodge his abilities or riposte them. Be aware that he can silence you and once silenced you will not be able to Lunge away or riposte his Knock Up. Do not forget that his ultimate deals true damage.
In this match up you need to dodge or riposte her E, the skill where she pull herself onto a wall and then leaps onto you, and you should be fine. Avoid trading when she has her passive online and avoid getting hit by her W's outter area, either dodge or Lunge into her.
Darius has a very strong laning phase and is way easier to play than fiora, this means that is very hard for him to make mistakes and it's entirely up to you to pull out (wink) some good stuff: I strongly advise to NOT riposte his Q or W. (Q is the ability where he spins and W is an empowered hit). Riposting one of these often means he'll just grab you after and kill you. If you REALLY need to riposte Q or W make sure you try to dodge his grab with your lunge right after your riposte ends. Riposting his ultimate is also a pretty good option. More details down below.
Very very easy match up, dodge his Q - he throws a cleaver - and you will be fine. He has no lane pressure, no way to kill you or anything close to that and you kill him very easily. Build a executioner's calling.
If you are not playing draft mode and you end up against another fiora build a bramble vest.
Even match up but you need to play very calmly, gangplank is very frustrating to play against since he has insane poke potential with Graps of the undying (rune) + his Parrrley. Make sure you start with Doran's Shield or Corrupting Potion. You should be able to easily destroy his barrels thanks to your E auto attack reset. (this means you can Auto attack and instantly auto attack again using your E, no need to wait for your Auto attack animation to end). Also, there's a chance you can kill him with some ease once you have your ultimate.
Even match up, riposte his Q and don't trade when he's spinning. Riposting his ultimate in later stages of the game should be an option.
This is an even match up. You can't deal with him when he is in his ranged form but in other hand should be fairly easy to deal with him when he's on his melee form. Start with doran's shield or corrupting potion. Avoid fighting when he's on his ranged form. Go all in when he's melee. On his melee form he has two skills that are very easy to riposte - his W, he smashes the ground - and his ultimate - he throws into -
A very very hard lane. The only reason why I do not put heimerdinger up in "Extreme" is because you are way better than him later in the game. However, laning phase is a nightmare. Buy doran's shield or corrupting potion and stay under turret, farm the best you can and do not try anything risky. Sometimes it might sound like you have a nice opening to engange him but trust me: You don't. Also, there are very few junglers that can help you, most often than not heimer will just kill you and your jungler, however, there are a few mid laners that might: If your mid laner is ahead and has burst - talon, fizz, diana - you can ask them for some help, be aware that heimer might kill both of you and if your mid laner denies to help you that's a very wise choice. Stay calm, you scale better.
Another lane bully that is very easy to play and consequently very hard to lane against. Dodge/riposte her E - the ability where she throws a ghost tentacle and steals your soul - and back off as soon as she uses her ultimate. Her ultimate does A TON of damage and heals her. She will easily kill both you and your jungler after 6 so be careful when you ask for ganks. Try to clean her tentacles unless it is to risky.
Super hard laning phase and she also scales. She doesn't have a lot of mobility and isn't taky at all, ask for ganks. Try to riposte her ultimate (or even dodge it, turning your back to her, but that might be rough). Late game you should be able to kill her when she has her Miasma on cooldown. -Miasma is a skill where she releases several clouds of poison, slowing, grounding enemy champions. Grounding means you won't be able to use your Lunge.
Don't trade with her when she has her passive stacked. Riposting her stun should be very easy.
His stun is very hard to riposte. He has the upper hand, he is the one who decides when he wants to stun and his stun when activated doesn't give you the chance to react. This makes riposting it a matter of luck. However, short trading and going for vitals and back off should be fairly easy. Also, your riposte reduces his attack speed and that's insane against jax.
He has total control over the laning phase. He is ranged and he can use his E - Lightning Rush, the skill where he becomes a ball of lightning and gainst movement speed - to back off if he gets ganked or if you try to all in. This means you can't kill him and he can also harass you till you are low enough for him to all in. Also, he is a great champion for teamfights which means he'll have more impact later in the game.
She is easy to bully in lane and very easy to be camped thanks to the fact that she's so squishy and has no mobility. Freeze your lane - I'll explain freezing and more wave management stuff later in the guide, but freezing is pretty much the act of trying to maintain minions in a certain area of the lane, usually close to your turret - and ask for ganks.
Yuumi is insane on fiora, not only because her healing goes well with you bruiser playstyle but also because of all the mobility she gives you while slowing and snaring enemies.
Champion Build Guide
I'll try to make this guide as understandable to newbies as possible. Everything you'll read on this guide are not facts, it is greatly influenced by my own experience and how my gameplay goes. Quick example: A lot of players struggle with Fiora being mana intensive and therefore pick Presence of Mind, such weakness doesn't bother me or at least doesn't bother me to the point I feel the need of picking it.
My approach on this guide will be almost a "step-by-step" approach, trying to guide you from the moment you choose top lane and queue up, passing by champion select and what runes you should pick, until you're hitting nexus.
Please review my guide and critize everything - from itemization to my grammar - you think I should improve and I surely will! Any questions you've got throw them at me and I will get to you promptly.
|Fiora is a graceful top bruiser, expert split pusher that demands long duels which she executes with precision and grace, she has no equal, she longs for an worthy opponent that never comes. As I write this guide, Fiora occupies the place as one of the best top lane picks across all ranks [Patch 10.8]. If you're looking for a champion that has game against almost any champion on the rift with great scaling potential and high skill ceiling, Fiora might be the champion for you and you should definitly give her a go.|
|Her main source of damage comes from hitting her passive, Duelist's Dance, marks, commonly known as "vitals". Fiora's ultimate, Grand Challenge, is decent at team fights but the rest of her kit isn't and even though she has a lot of mobility thanks to her Lunge you might have some trouble moving around team fights. That's why you'll see Fiora's players commonly betting on split pushing.||
But first of all, what are runes? What is a Keystone?
Runes are enhancements that you can find in your rune page during champion select. These will empower your champion in some way. Between all the possible runes, Keystones are the most powerful ones and often will define which rune path you gonna choose. As you can see on the following example:
Rune Paths: Precision, Domination, Sorcery, Resolve, Inspiration
KeyStone which in the print above are, in order,: Electrocute, Predator, Dark Harvest, Hail of Blades
So, without further ado, let's take a look at all Keystone options starting with Domination path. This path is a very agressive path designed to improve your champion ability to burst down an opponent. Given that Fiora looks for extended duels an not quickies it is expectable that this path doesn't have too much to offer.
|Electrocute is often used in champions like Talon and Zed which are looking to deal a massive amount of damage in a very short period. Fiora excels at the exact opposite, remember: you want long duels.|
|Predator doesn't go with Fiora design at all. You don't gain any advantage when having the ability to run really fast towards an opponent. Predator is usually used in jungling champions than are looking to have more presence around the map like Rammus and Hecarim.|
|Dark Harvest is weak early game rune that scales very well into late game. Exactly what Fiora wants to do. However, it only helps you when your target is already low. If you're target is a quishy champion and is already low you don't need any more burst and if your target is a tanky champion a little bit of burst will not help you much.|
|Hail of Blades might be the best choice of the bunch when it comes to the Domination path since it gives you a burst of attack speed that might help you hitting your Grand Challenge's vitals. However, usually attack speed will not be the defining factor when it comes to hit or fail a vital. This rune is often used in champion that want to quickly apply a on-hit effect like Vayne's with her Silver Bolts|
Next, we will take a look at the Sorcery rune path. This path is often related with improving your abilities damage, poke and general utility.
|Phase Rush this rune does have a lot of potential. It gives you a 4 second movement speed burst when proc'd, which is a very easy task to accomplish as fiora, and 4 seconds are more than enough to hit a vital -> use Grand Challenge and proc all it's vitals. However, if you're procing phase rush it means you are already on your target and with Trinity Force or Phage paired with Lunge sticking to it should not be a problem.|
|Summon Aery is a very bad rune to use it on Fiora. This rune is often used in champions which goal is to harass and/or with heals/shield in their kit. Fiora doesn't have any of those requirements.|
|Arcane Comet is basically a more agressive version of Summon Aery and that makes it a bad choice to go along with fiora aswell.|
Heading to Inspiration which might be the most fun rune path. It's very versatile, full of utility and cool effects.
|Glacial Augment will slow your opponent by 45% to 55% (depending on your level) when you hit them for 2 seconds. This gives you some stickness, just like Phase Rush and has a 7s to 4s cooldown. At it's best form it has 4 second cooldown and even then sounds a little too weak.|
|Unsealed Spellbook will let you swap summoner spells every now and then. All around pretty weak effect.|
|Prototype: Omnistone gives you random keystones. Given that are a lot of bad options in Fiora, you don't want to take that risk.|
Next we have Resolve, this rune path is often related with tankyness, durability and crowd control.
|Grasp of the Undying is a rune that will give you an empowered basic attack when you reach 4 stacks. This basic attack will deal a bonus magic damage to the next enemy champion you hit and gain you some life, if you pair up this with a vital proc you will have very good trades. Also increases permanently your maximum HP. Very good rune during your laning phase but falls off late game. Which might not be a problem if you got ahead during laning phase. Very good option.|
|Aftershock is really hard to proc on Fiora since you have no reliable source of hard crowd control. It's often used in champions like Sejuani and Ornn|
|Guardian is very bad since you'll be playing alone in lane and, as a split pusher, probably the great majority of the match. Even if you weren't it wouldn't be the best choice.|
And for last but definitly not least we have Precision, Fiora has an easter egg on one of her quotes: " Precision and grace" I don't know what grace is, but precision is definitly an hint to follow.
|Conqueror is a rune that will give you 2 stacks everytime you damage someone as Fiora, each stack with give you some ad and at 10 stacks you will also heal a little. This is a rune that rewards extended fights, something you're looking for, and gives you ad and healing and both are GREAT to have when playing fiora.|
|Press the Attack will deal an extra damage very third basic attack your land on an enemy champion - 6 second cooldown - and expose them, which mens they'll take more damage from all subsequent sources EXCEPT from true damage. Your vitals give true damage, such a shame. Solid pick if you want to bully|
|Lethal Tempo has the same problem that Hail of Blades does.|
|Fleet Footwork feels like a weaker version of Grasp of the Undying that is easier to proc in some match ups where your opponents, like Teemo, will harass you so much that Grasp of the Undying would be clunky. Also gives a little bit of movement speed.|
To summarize everything up: There are a few runes that look cute but I do not recommend, mostly if you are a begginer, any other rune that isn't Grasp of the Undying or Conqueror.
|Sorcery path offers you Gathering Storm + Transcendence which is the go to duet if you are expecting a long game, gathering storm at 40 min + will give a nice quantity of ad, you can even sell an ad item and buy a more defensive option with virtually no loss. Transcendence will assure you cap your cooldown reduction but, most importantly, will make sure every cooldown reduction you buy that goes beyond cap doesn't go to waste. I strongly recommend Nimbus Cloak if you pick ignite.|
Any combination of these is fine. The most seen is Magical Footwear + Biscuit Delivery, Magical Footwear+ Future's Market is also pretty good for some juicy gold advantage and Biscuit Delivery + Time Warp Tonic is a good option against harass. There is also some consideration for Cosmic Insight by some Fiora players but I just can't see it as a good option.
This rune path is barely played at all, unless, of course, you're playing it as your primary tree. Your secondary rune tree should fullfil niches, little weaknesses that your champ might have in the specific match up you're about to have. That said, all these options are ok on Fiora but aren't something you will be looking forward when thinking of an way to beat the enemy team.
|You usually go Demolish + Bone Plating. Demolish will give you the chance to punish more your opponent when he goes base or leaves lane for any other reason, very strong to get some turret platings early on. Bone Plating is great against melee champs some burst and lets you engage and look for trades in a more loosely way. Second Wind is a nice option against harass. Unflinching is an option if their team is COMPLETELY STACKED on CC and Revitalize is a good option if your team has a Soraka, Yuumi or some other good healing.|
Jake of all trades, Flash's versatility is too strong to be ignored, great both offensively and defensively, Flash is so strong that some champions have to use it not because it is the best choice but because you need a way to counter enemy's Flash. Will come in handy to hit some missing vital on your ultimate.
Just like Flash, Teleport is also very versatile. You can use it to go back to lane, do a surprise split push, join your team at drake and often just as a safe machanism: "Yeah guys, you can go for ocean, I'll obviously not ignore you and get first turret *pings Teleport*". Also, Fiora laning phase isn't the best and it will feel good to have a free ticket to go base and get to lane without losing much experience or gold. Definitly the best summoner if you are now starting with Fiora
Ignite is good if you think you'll have kill pressure during your laning phase or if griveous wounds is a must to kill your opponent: such is true if you're laning against Dr. Mundo or Volibear. Some players pair it with Press the Attack for some cheesy early kills. I strongly recommend you to go Sorcery as secondary tree and pick Nimbus Cloak if you're planning going with ignite
Aatrox likes to duel and you don't mind at all doing so against him, that's why I recommend you to go Conqueror. He has some initial burst, take Last Stand instead of Coup de Grace. For your second tree both standard Inspiration ( Magical Footwear and Biscuit Delivery and standard Resolve ( Bone Plating + Demolish) are fine. Start with Doran's Blade
1) Avoid getting hitted by his AA when his passive, Deathbringer Stance, is up. It has a long cd so you can easily abuse it.
2) Either avoid or riposte his Q The Darkin Blade. If you want to all in him and he uses his Q you can Lunge into him just to dodge the outer area and riposte his last Q, not only is the one which deals more damage but is also the one that is easier to land if you're fighting him.
3)His Infernal Chains are free to Riposte.They will often try to chain those into their last Q, if they do so and time it correctly you won't be able to Riposte his Q, and therefore you are better served just rispoting Infernal Chains
Akali is an hard match up since she can trade everytime you go for a vital while being strong at extended trades aswell. Also, conqueror is tricky to stack because of her shroud.
I strongly recommend to go Grasp of the Undying and Inspiration as secondary tree to pick up Biscuit Delivery. Start with Doran's Shield since it gives you some sustain and you also need the flat health stat.
1) Don't fight when she uses her Twilight Shroud, it has a long cooldown, abuse it.
2) Avoid her empowered auto attack. It's a fine thing to Riposte
This is a skill match up. During laning phase her short trades are very good and she scales as well as you do. You should try to avoid short trades and focus on longer ones and therefore I recommend you to go Conqueror with Last Stand on your primary tree and standard Resolve with Bone Plating + Demolish. Start with Doran's Blade.
1) Dodge her E, Hookshot, using Lunge or Riposte it. This is the key to win the match up. A good camille will use her Hookshot onto a wall and bait your Riposte before going in, don't get fooled.
2) Avoid beeing harassed by Tactical Sweep outer area. Either dodge it or go in.
3) Stop trading when she gets the shield from her passive, Adaptive Defenses
4) Don't go for vitals at level one, if she levels up her Hookshot you lose the lane instantly.
She's really tough to play against as fiora. She can both harass you and completely destroy you at extended trades.
Start with Corrupting Potion
Go Fleet Footwork and Inspiration or Resolve as secondary tree. Get Biscuit Delivery + Time Warp Tonic or Second Wind + Revitalize, respectively.
1) Play around Miasma the best you can.
2) Set up a freeze and ask for a gank, she's fairly easy to gank.
3) You can all in after level 6 if you're confident you'll Riposte her Petrifying Gaze. Note that she might not even need to use it, if she doesn't you're dead.
Cho'Gath has a solid during phase, he has a lot of base damage, nice sustain and he can shove the lane easily with his Vorpal Spikes. He will look for either chaining a Feral Scream into Rupture or just trade with AA, aplying Vorpal Spikes + Grasp of the Undying.
1) You have a lot to riposte, you can riposte Rupture, Feral Scream since he might silence you and then you can't Riposte Rupture, Vorpal Spikes + Grasp of the Undying and even his Feast are great.
2) Don't let him get free trades when he has Grasp of the Undying up.
3) After 6 you can all in him.
Darius is an hard lane to play against, one single mistake and you will be behind the rest of the game. Take Ignite, he'll be running Ghost instead of Teleport so you don't have to worry about him having Teleport and griveous wounds are useful against him.
1) Go for short trades, aka hit vitals, but make sure you either dodge or Riposte Apprehend.
2) If you end up riposting his W when trading pre 6 you should be able to go for a longer trade. Just make sure you actually hit your Riposte to reduce his attack speed
3) On longer duels (after 6) it's essential that you dodge his Q outter area, either go in or out of it and also riposte his Apprehend or Noxian Guillotine.
Sorry if I don't have the match up you're looking for, I'll be adding match ups everyday
How do you avoid this?
Let's rewind a bit and start form the beggining.
First step: You should guard your jungler's buff if they don't plan to start there. This comes with virtually no cost and will help your jungler to decide his jungle pathing.
Second Step: When heading to lane take a look at your match up and try to figure how the first minion waves will go. If it is a bad match up it's very likely that the wave will push towards you and you will lose lane priority, if that's the case you should place a ward on river to get scuttle vision, as soon as you leave your jungler's buff. Place that ward exactly where the scuttle spawns or at the pixel bush. If it's a good match up that should mean you'll have lane priority and therefore you can ward later and help your jungle if he needs.
Third step: Now that the river is warded and you're fairly aware where the enemy jungler should be, it's time to focus on your lane opponent. Unless it's Kennen, if it's Kennen go grab something to eat, read a book, watch your favorite youtube channel. So, there are two KEY things to win the lane:
- Wave management
- Opponent cooldowns
For now, we'll ignore wave management, I'll explain freezing, slow pushing and shoving next in the guide.
You need to know Teleport, Flash, Ignite and Ghost cooldowns. Those are going to be the main summoner spells at top lane and you should always keep track on wether you opponent has them available or not.
Apart from that, you should also have a solid idea on what's your opponent's abilities cooldown. When playing Fiora this is extra important since you have the chance to Riposte their key skill. You'll have to explain to your team why you decided that you really needed to farm that melee creep when Darius Apprehend was already off cooldown. Now he's 3/0.
If you know your opponent's cooldowns you will be able to get better trades more often. Let's say Darius uses his Decimate to farm low health caster minion s and his Crippling Strike to finish off a siege minion . You have 3-4 seconds to toy with him. He might try to Apprehend in 4 seconds because his Crippling Strike is up, be ready, Riposte that and back off, he's 3/0 and probably has 2 more levels. That was a nice trade, you might kill him next time.
Fourth step: The macro. Early on everyone will be focused on one thing: drake . Top is an island that is far far away from drake and therefore you need to be clever to have some impact:
1) Win your lane in such way that their jungler needs to go top and help, giving your team a chance to get drake
2) Save your Teleport and join your team to fight for drake , make sure your top opponent either doesn't have it available or that you create a bigger impact than him in teamfight.
3) Warn your team that you won't be able to follow if Darius uses his Teleport down on the map and start shoving as soon as he does, get some platings or even first turret.
4) If their top joins bot you can also call your mid laner or jungler to help you getting rift herald and force first turret or maybe some platings if it's pre 13 minute mark.
Unless you are ready ahead always let your jungler take the herald buff, he's the one who has the chance to walk into any lane, kill the enemy laner and take the turret. It's often recommended to take the mid turret, this will give your team to roam from bot to top more freely since you reduced enemy team's vision on mid.
|It's a Fiora's core item. You'll have to build Tiamat or you will lack the capacity for farming waves and from Tiamat Ravenous Hydra is the obvious choice. It will give you 80 ad and tons of lifegain.|
|If you're behind build black cleaver instead of Trinity Force, it is cheaper and will give Phage's passive, which is great. You should also build Black Cleaver if the enemy team as 3 tanks since Trinity Force won't help much against them.|
|Trinity Force is another Fiora's core item, is just great. Phage's passive goes insanely well with Fiora's kit, helping you hittinh vitals around your target, Sheen procs are easy to get thanks to your Lunge low cd late game and all their stats are greatly appreaciated on Fiora|
|Executioner's Calling gives you grievous wounds and therefore you should buy this everytime you are against a laner that has a lot of healing, being that because of their kit or because of their build. Good examples would be Dr. Mundo and Volibear thanks to their kit and Camille since she will build lifesteal. Don't build early Executioner's Calling against champions that only have healing because of their items, they probably won't have much early on.|
|The same idea behind Executioner's Calling but if you're behind against an ad champion.|
|Build this if you're behind against an ap poke champions like Teemo, Cassiopeia, Kennen... it builds into both Spirit Visage and Adaptive Helm which are both great.|
The standard item for any melee bruiser. It's a little expensive for what it is, 3200 Gold for what will pretty much be 450 hp + 60 AD plus "Ups, guess I'm not dead" passive, but will do.
|Solid option in a vacuum, they often will have grievous wounds which will shadow spirit visage effect. It also will make you go over the 40% which doesn't come at great cost if you're running Sorcery as secondary tree and take Transcendence.|
|A great item that I consider as a standard solid choice but also as a niche/counter item since it is great against crit based champs like Yasuo, Tryndamere and a bunch of adc's. Go for it if you're looking for a more defensive option against physical damage.|
|Go for Guardian Angel if you're looking to fight a lot, is a solid item since it is a defensive option with damage attached, if I'm on auto pilot and the enemy team doesn't have anything scary this will be my last item.|
MAW OF MALMORTIUS
|You should build Maw of Malmortius instead of Sterak's Gage if the enemy team has a lot of magic damage. The reason why it goes on Sterak's Gage place is that they have the same UNIQUE passive -lifeline- which means one of them wouldn't trigger.|
|This is a MUST if your problem is some sort of ability, magic damage based, spammer like Ryze or Cassiopeia. It is also great against poison in general, like Singed and Teemo. Just like Spirit Visage, it will go over your 40% cd cap.|
|If you're feeling locked down by a specific CC like Malzahar's ultimate, Nether Grasp, mordekaiser's Realm of Death and such go for Mercurial Scimitar.|
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