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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Ravenous Flock (PASSIVE)
Swain Passive Ability
Introduction
http://www.mobafire.com/league-of-legends/build/heart-of-the-cards-pre-season-3-updates-in-progress-260799
Be sure to check that guide out and rate it up. :)


Ok now back to the guide. Swain is another champion in mid that I am coming to like now. I like the fact that he is an underplayed champion yet he is still pretty strong even though he's underplayed. He's one of my favorite champions now in mid and I have come to love him. He is an awesome champion I love his kit and everything.

I take these runes because they give me good MS, AP, HP, and Magic Penetration. You might think MS isn't needed on










I use this when the mid is either AD or I'm either going to be eating a lot of AA's or if their jungler is a very scary AD jungler that can unload a quick amount of burst really quickly via





I take this page if their mid isn't AD and is based on more of their kit rather then more AA's and if their jungler isn't that scary and doesn't unload a lot of burst AD damage quickly via




Alternatives:









So I get these masteries because I think




Overall I think it gives a great diversity and helps you out a ton. You can still choose to go 21/0/9 for more burst and AP but I like adding some diversity to it. Plus this mastery page setup has been working wonders for me I just love it.

As you see there are 2 starts and build options I personally have been using the 1st one because I feel like going
Rod of Ages is to boring now and doesn't do as much damage as it used to and Swain doesn't benefit as much as he did in S2.
My goal here would be to give you a very good indepth way to build
Swain while giving you a nice bit of diversity too.
Main Start:
x2
x1
This is your main start for
Swain as of Season 3. I find it the strongest and safest start for him rather than going
Doran's Ring or
Boots and x4
Health Potion. You can also choose to ditch 2 extra pots and get
sight ward
CORE:
.
I usually go this most of the time. later turning
Haunting Guise into
Liandry's Torment
CORE 1
OR
If you branched into the
Abyssal Mask rather then going into the
Liandry's Torment because the enemy team was really heavy AP or something. CORE 2
OR
If you went the alternative standard build order. Also if you wanted to get an extra fast catalyst the protector you could of started with a
Sapphire Crystal and x2
Health Potion rather then getting the
Crystalline Flask and pots. CORE 3
MID - LATE:
After you have one of the 3 core builds.
CORE 1 AND ON:
After getting the core 1 build you should either start branching into your
Liandry's Torment or
Archangel's Staff (If you are close to maxing your stacks on your tear) only get the archangel if your close to the
Seraph's Embrace. Also don't build
Liandry's Torment when you have very little AP get like an
Abyssal Mask before it so the passive it does actually does good damage. Now start building some defense like a
Zhonya's Hourglass this gives you nice amount of armor as well as a lot of AP, after that you can either choose to go more defensive or branch into something more devastating by building more AP.
Next choices to build -
Randuin's Omen
Frozen Heart
Banshee's Veil
Rabadon's Deathcap ETC.
CORE 2 AND ON:
So the reason you probably went this route was probably because you wanted to survive and be more tanky cause your team needed the extra tank power. Going this core build will make you more tankier while still doing a good amount of damage. Obviously finish your
Archangel's Staff when you are close to maxing the stacks.
Next choices to build -
Zhonya's Hourglass
Banshee's Veil
Randuin's Omen
Liandry's Torment
Rylai's Crystal ScepterETC.
CORE 3 AND ON:
This would be the standard build any
Swain would build which leaves you with
Sorcerer's Shoes and
Rod of Ages. This build is popular for a couple of reasons. It gives you good amount of AP and makes you tanky as hell. It's a nice core but I find that going
Tear of the Goddess turning it into
Seraph's Embrace is better overall and deals more damage. Although this is still a good build route to go for a couple of reasons if you were to far behind or if you could of just 1 bought a catalyst the protector on your first back.
Next choices to build -
Rabadon's Deathcap
Liandry's Torment
Zhonya's Hourglass
Banshee's Veil
Abyssal MaskETC.
Final Builds
Would sort of look like what your end game build is suppose to look like.
Rabadon's Deathcap can be switched out for maybe a defensive item like
Banshee's Veil or
Randuin's Omen.
OR
If you went the core 2 build and went more tanky rather then going more AP and carry.
OR
If you went the standard route of building your
Rod of Ages your final build would look something like this. Though it can differ between other choices you can build into. Like instead of getting
Liandry's Torment get a
Rabadon's Deathcap.
OR
If you aimed for more late game.
ITEMS:
- I never get this item for
Swain many reasons. 1 is that it is a waste of money. 2 is that it won't branch into anything you need into late game like
Rod of Ages or
Tear of the Goddess. It just defeats the whole purpose of going the main build. Don't get this.
- Basically the new item for
Swain it works really well for him now that stacking
Tear of the Goddess is now easier. It gives him everything he basically needs (AP,Mana,Mana Regen,and a nice active shield). The only thing it lacks is HP, which my runes and masteries cover and
Liandry's Torment covers as well as just getting
Banshee's Veil or
Randuin's Omen.
- Still a great item to get on
Swain though I don't think it's as great anymore. Still though you can go the other standard build route and still succeed.
- A very good item, I love getting this item over
Rabadon's Deathcap cause it gives you armor and still decent amount of AP as well as the active. I get this almost in all my games.
- I think this item is debatable it's a great item it gives you a huge chunk of AP, which is nice but then you lack your survivability. I do get this item sometimes though maybe when I'm facerolling my lane and if my team needs more damage.
- Another good item for
Swain it gives him MR and AP as well as reducing MR of nearby champions. I also get this item almost everytime I play
Swain.
- Probably the best item for
Swain that was implemented in S3 it gives
Swain everything he needs it procs with his ultimate and it's all around great for him. I don't really need to explain much here you should know it's basically the bread and butter item for him. Although if you went
Rod of Ages you don't really need this item as much it would be better to build a
Rabadon's Deathcap or something after
Rod of Ages then later going more defensive/offensive items.
- Still a great item though I don't get it much now cause I feel like it kind of got nerfed in S3, but if you need that extra armor and all if it synergizes well with your team by all means go ahead. Comparing it to
Randuin's Omen is a little hard but if no one else has it on your team you should probably get it because most of your teammates will build a
Randuin's Omen and not
Frozen Heart.
- Another great item if you needed the extra armor against a heavy AD team. It has a nice active and it's still a great item even with the changes in S3. Get it if the enemy team is heavy AD and if you just need that extra armor and such.
- An item that is debatable I sometimes get it if you just need that big pot of HP. Though there're better choices other then it. Get it maybe when your facerolling and for laughs.
- I usually never get this item cause you already get your magic penetration from
Sorcerer's Shoes and
Liandry's Torment and you already have enough AP and all. I used to get this, but not anymore and especially with changes in S3. I would rather get more survivability then magic penetration and more AP.
Zhonya's Hourglass for example would rather get that then this. Maybe if there team was just completely went full ****** on MR but that won't really happen.
- I don't actually really get this item ever and I don't know why maybe because it just costs so much I really don't know. However it is a very nice item gives you a nice slow as well as a lot of HP. It's not a really bad item I just don't get it that much.
- I don't get this item that much but it can be useful at times for the extra HP regen, HP, and the MR. Just don't get this item when you only have like 50-70AP because then the bonus heal you get isn't noticeable. So get this when you have a fair amount of AP like in mid game
ENCHANTMENTS:
- Decent you get more MS but I'd rather get Furor.
- I get this quite a lot on
Swain makes him faster and all around great to have.
- If you want that utility by all means go ahead for an extra CD on
Flash
- I get this sometimes as well if you really needed it but I'd rather get another enchantment homeguard is still great though.
- Great enchantment helps out your team and all I highly recommend this one.

My goal here would be to give you a very good indepth way to build

Main Start:



This is your main start for






CORE:




I usually go this most of the time. later turning


CORE 1
OR




If you branched into the


OR



If you went the alternative standard build order. Also if you wanted to get an extra fast catalyst the protector you could of started with a



MID - LATE:
After you have one of the 3 core builds.
CORE 1 AND ON:
After getting the core 1 build you should either start branching into your






Next choices to build -




CORE 2 AND ON:
So the reason you probably went this route was probably because you wanted to survive and be more tanky cause your team needed the extra tank power. Going this core build will make you more tankier while still doing a good amount of damage. Obviously finish your

Next choices to build -





CORE 3 AND ON:
This would be the standard build any





Next choices to build -





Final Builds






Would sort of look like what your end game build is suppose to look like.



OR






If you went the core 2 build and went more tanky rather then going more AP and carry.
OR






If you went the standard route of building your



OR






If you aimed for more late game.
ITEMS:




































ENCHANTMENTS:








Your skill sequence can vary but here are some.




OR




They all vary between how you can catch your enemy in your















Overall I love his kit.








Alternatives:





Not really worth going over the rest.
Farming as
Swain can be difficult due to his very low base AD. Though they changed his AA animation it's a little easier but still hard to CS since his AD is just sooooo low. It does take some practice.
Also
Swain kind of sucks at pushing a lane so keep that in mind. People that out push you like
Twisted Fate can just have free reign over map, which isn't good.

Also































































































consecration































































































More coming soon...
Overall I think
Swain is a great AP carry and a very safe pick too since he's underplayed he doesn't get countered much and people don't even know how to counter and play against him that much because of his low playability.
This guide is still in progress, it is definitely not done.

This guide is still in progress, it is definitely not done.
1/16/13 - Guide is made and published
1/19/13 - Added
Soraka and
Brand to lane match ups.
1/20/13 - Added
Lux and
Ziggs to lane match ups.
1/26/13 - Added another built route and matchups, also added
Diana to lane match ups
2/12/13 - Added
Nidalee to lane matchups
3/9/13 - Added
Orianna to lane matchups, more match results, and more rune pages
3/18/13 - Added
Rumble and
Kassadin to lane matchups
1/19/13 - Added


1/20/13 - Added


1/26/13 - Added another built route and matchups, also added

2/12/13 - Added

3/9/13 - Added

3/18/13 - Added


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