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Xin Zhao Build Guide by Ir.Defender

Jungle Xin Zhaofend / To The Arena [9.13].

By Ir.Defender | Updated on July 9, 2019

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Runes: Hail Of Blades

1 2
Hail of Blades
Sudden Impact
Zombie Ward
Relentless Hunter

Legend: Alacrity

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


LoL Summoner Spell: Flash


LoL Summoner Spell: Smite


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Jungle Role
Ranked #25 in
Jungle Role
Win 51%
Get More Stats

Threats & Synergies

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Champion Build Guide

Xin Zhaofend / To The Arena [9.13].

By Ir.Defender
About me and this guide
Hi Everybody! my name is Mehdi Aka Defender and im A LoL Player.
Since i started to play lol , xin was my Main so i promise im So exprienced with him and this Guide will lead you to the best things about him. i want my guide to be simple like it is.
also sry if my English is bad , is there is any problem just Comment Me :) , dont forget im still working on this guide , the most important parts in this guide is part How to play and OA Tips , make sure you read them !
But ! about xin zhao , he is strong (who isn't?) with my guide you almost can play Xin with every comp and in anygame so i think its enough , just follow me !

Abilities Back to Top

Determination - Passive:

Every third basic attack deals 15 / 25 / 35 / 45% of total AD as bonus physical damage and restores 8-59 (based on level) (+ 10% AD) (+40% of ability power) health.
this passive is what attracted many players in Xin , making him good jungler and sometimes good duelist and fighter.

Three Talon Strike:
Range: 375
Cooldown: 7 / 6.5 / 6 / 5.5 / 5
Cost: 30
Xin Zhao prepares to unleash a fearsome combo, causing his next 3 standard attacks to deal his attack damage + 20 / 25 / 30 / 35 / 40 (+ 40% bonus AD) to enemy targets, with the final attack knocking his opponent into the air. Each strike while active reduces the cooldown of his other skills by one second.
now , this is what making Xin zhao a good ganker , it also has cd reduction for another abilities which is amazing in late game.

Wind Becomes Lightning:
Range: 1000
Cooldown: 12 / 11 / 10 / 9 / 8
Cost: 45
Xin Zhao performs two swift strikes over a 0.5-0.4 second period (based on bonus attack speed), the first dealing 30 / 40 / 50 / 60 / 70 (+ 30% AD) physical damage to all enemies in an arc and the second dealing 40 / 75 / 110 / 145 / 180 (+ 75% AD) damage and slowing all enemies in a line by 50% for 1.5 seconds.

Each strike deals 50% damage against minions, benefits from 33.3% of Xin Zhao's lifesteal, will stack and apply Determination, and the duration on his other abilities is paused during the effect.
has a great dmg and sometimes range , you can also use e on a minion and then use it if target isn't in your range , good for farming in jungle also.

Audacious Charge:
Range: 650
Cooldown: 12
Cost: 50
Xin Zhao charges and challenges an enemy. The charge deals 50 / 75 / 100 / 125 / 150 (+60% of ability power) magic damage to all nearby enemies and slows them for 30% for 0.5 seconds.

Casting Audacious Charge grants Xin Zhao 40 / 45 / 50 / 55 / 60% attack speed for 5 seconds.
one the best abilities for a jungler in the whole game , a nice leap that grants you attack speed and slow the enemy.

Crescent Guard:

Range: 188
Cooldown: 120 / 110 / 100
Cost: 100
Passive: The last enemy champion targeted by Xin Zhao's basic attacks or Audacious Charge is Challenged for 3 seconds.

Active: Xin Zhao sweeps around him, dealing 75 / 150 / 225 (+ 100% bonus AD) (+ 15% of target's current health) physical damage to enemies hit, capped at 600 (+ 100% bonus AD) against monsters. Non-Challenged enemies are also knocked back and stunned for 0.75 seconds.

For the next 3 seconds Xin Zhao has Awareness, negating all damage received from enemies 450-units away from him. Basic attacks and other spell casts extend the duration by 0.3 seconds, but the remaining duration cannot exceed 3 seconds.
ultimate is actually so good , can deal great dmg and useful for engage or even escape. i have tips for using abilities in another parts of this guide btw.
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
> > >
Items Back to Top
Start with Hunter's Machete then go for Skirmisher's Sabre and Caulfield's Warhammer for building Skirmisher's Sabre - Warrior asap. also dont forget to get Oracle Lens with Control Ward for vision then choose between Mercury's Treads or Ninja Tabi depend on enemy team. from now its about to choose #1 or #2 or #3 ! #1 its when they have Squishy champs and there is almost no late game (30 min+) if you see that game is not going to be finished before min 30 i pref you choose #2. Trinity Force has nice stats that make xin much stronger but recently i find out that Black Cleaver is much better , after that its always Sterak's Gage which is another item that give Xin a lot of sustain. if enemy's ap champs are not touchable you go for Maw of Malmortius otherwise Wit's End is x100 better than Maw of Malmortius at the end i pref you Spear of Shojin a masterpiece item for xin which in underrated for being expensive and thats why it is last item. depends on game there is another possible item for last item like : Guardian Angel for impact more or Randuin's Omen if you are only front. and now #3! my last try on Xin builds which was crazy
Runes Back to Top
Hail of Blades its best keystone , it helps Xin with doing Q combo asap so its best option for making successful ganks Sudden Impact works with E and with that we can deal more dmg , Zombie Ward is amazing since its stackable and for a jungler Vision is necessary it help a lot and Relentless Hunter for more ms that help you reach whereever you want faster. then i pref Triumph for more sustain and gold ofc and Legend: Alacrity for more attack speed.
Jungling Back to Top
Jungle Path:
Blue Side:Red Side:
How To Play Back to Top
Early Game
Almost for many junglers specially Xin early game is an important part , Xin has strong early ganks With his E & Q its possible to make early ganks. for Early game follow my jungle path , you start Red Buff then you can look for an early gank , but i always go for golems after red and after that i do my early ganks , becuase i want to make sure that i dont waste my time , also on timing , a gank after golem make best timing for ganks , about 80% of my ganks after Golems are first bloods. if you see you cant gank top or bot you can go for ganking mid , invade or waiting for Rift Scuttler then going for mid , or Raptors and then Recalling to base for getting items. getting items specially if you had a successful gank before that give you a lead on farming , ganking , invading and fighting their jungler. i can say that , after you completed jungle path its all on you know , you are free and you are the one who decide what to do , you have to analyze lines and their champs and choose bestwhere to gank , i always ask myself , if i gank bot they can get lead ? or they gonna still lose ? but you know , you never gank for your laner! you gank for yourself.. so thats why you have to use any opportunity and thats the diff between a good jungler and a bad one. so! after each early gank , sometimes you can help push line and get turret plates specially on top , but care for enemy jung and mid specially when toplaner enemy got his tp up , same goes for botlane and mid , but notice if you are pushing alone you have to make wave for you teammate , like when they arrive they got waves to farm otherwise dont push.
now let me answer some FAQ: What if i was not able to gank like enemy is so safe and carefull and enemy jungler Can gank alot? first thing is too makesure that the same thing goes for you teammates , you can ask kindly when the game start : please be safe and care for enemy gank , please use ward and etc , but still if you can gank while you teammates are getting ganked , first thing is to track and analyze enemy jungler and report it your team , like if you think their jungler is bot , ping your bot to get back and ... but still! the best way is to countergank .. i mean when enemys are so safe thats mean your lines are pushed and that make it easy to gank for enemy jungler , with noticing that you can be there for a counter gank and get lead for your team. and another way is getting objectives like herald or drakes , but countergank is best. What if i got outjungled and enemy jungler got my farms and buffs? well , first step on early time is asking to cover and ward your blue , but if enemyjungler invaded your blue and some farms , you have to notice that then there is farms in his jungle that he didnt done them yet , so simply you can go on their jungle , WHERE is SAFE and you dont need to face enemy , like Golems or sometimes raptors or grump , just track him and locate safe farms in his jungle and check for them or simply go for another gank. When and how to do drakes and herald? my style is: do drake and herald when enemy never think of it! when enemy have Rift Scuttler in front of drake or herald , it shows like a fake vision to them , they have vision of a great area in front of drake and herald , in this moment i just use Blast cone and get objective as easy as possible! like herald on min 10 and drake min 8! but notice that Ganks are still more important in this time! do early drake or herald when your team is ahead. another way for doing herald or drake is : when your team is here to help , when enemy jungler is far away , when their team isn't here to help and ..

Mid Game
The thing is that you dont make mistakes , any mistakes with Xin is a Death for you, you have to be smart , for me mid game is since minute 15 till 25-30 where Xin can Shine , in my games this time , is team fighting times , if you got lead you can carry , if not you have to get lead now to be usefull at least in lategame , for that you have to looking for picks. now let discuss some playstyles , targets and using abilities:coming soon..

Late Game
coming soon..
Match Ups Back to Top
OA Tips Back to Top
Over All Tips : More Than 100 Tips for Playing Xin Zhao!

✢-1-✢Farming combo is E>W>Q due to Q passive always use W before Q on Farming , Drakes and Herald.
✢-2-✢Ganking and Fighting Combo on Early Game is E>Q>W , you do W after Q Combo to make sure you hit it perfectly.
✢-3-✢Ganking and Fighting Combo on Late Game is E>R>Q>W or W>E>R>Q.
✢-4-✢ Determination heals Xin Zhao every three attacks, allowing him to sustain himself in lane for a while by autoattacking minion waves and turrets. Doing so for extended periods however will push your lane, so watch out for gank attempts.
✢-5-✢ Three Talon Strike resets the auto attack timer, so getting one basic attack off, then using the ability will yield a greater DPS.
✢-6-✢The attack speed granted by Audacious Charge is great for taking down turrets and minion waves, whilst also being extremely effective while jungling.
✢-7-✢ Audacious Charge does magic damage and slows enemies surrounding the target; you can use that to your advantage by charging a nearby enemy in order to slow another just outside its range. This ability will also pop Banshee's Veil item (or similar spell shields) on any of the affected targets which is extremely useful if your team has an incoming area of effect disable.
✢-8-✢Try using Crescent Guard where it will hit the most enemy champions.
✢-9-✢Xin Zhao is a great initiator. Lunge at a target with Audacious Charge and use Crescent Guard to do the most damage possible.
✢-10-✢Xin Zhao is a formidable ambush ganker. Three Talon Strike makes it very hard to immediately escape from him and deals high initial damage, and Audacious Charge makes it so that even targets with escapes can be chased effectively.
✢-11-✢ Audacious Charge can be used to escape ganks on some occasions by targeting a minion or a champion along your escape route. Combined with Flash, this can allow Xin Zhao to escape most unfavorable fights. Use it on an enemy across a wall for a clean escape (e.g.: throw ward across small golems wall, then dash to golems, when they flash in or come around, flash is still available for use)
✢-12-✢ Crescent Guard can be used to knock enemies away from you when trying to escape.
Coming Soon.......
League of Legends Build Guide Author Ir.Defender
Ir.Defender Xin Zhao Guide

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Xin Zhaofend / To The Arena [9.13].