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Recommended Items
Runes: META
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Spells:
Flash
Smite
Items
Ability Order Dominate
Determination (PASSIVE)
Xin Zhao Passive Ability
Threats & Synergies
Trundle
Trundle is one of the few champions that can 1v1 Xin Zhao easy. Avoid runing into his face and you still have a better teamfight later.
Braum
All of the CC Supports and tanks as well as Enchanters can support you and are all counted as Synergies.
Braum
All of the CC Supports and tanks as well as Enchanters can support you and are all counted as Synergies.
Champion Build Guide
Why would i play Xin Zhao?
I Believe that Xin Zhao is a fun champ. A great jungler for climbing in any rank and destroying your enemies. You feel like you are playing a real Warrior. This chinese man can be choice of the people who wanna destory SoloQ and climb faster.
Before i forget, correct pronounce of Xin Zhao is Shin
Jao or Shin Shao! |
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Determination - Passive: Xin Zhao's basic attacks and Wind Becomes Lightning strikes generate a stack of Determination, which stacks up to 3 times. The third stack consumes them all to deal 15 / 25 / 35 / 45% (based on level) AD bonus physical damage and Heal Xin Zhao for 6 − 74 (based on level) (+ 10% AD) (+ 55% AP). Three Talon Strike: Range: 375 Cooldown: 7 / 6.5 / 6 / 5.5 / 5 Cost: 30 Xin Zhao prepares to unleash a fearsome combo, causing his next 3 standard attacks to deal his attack damage + 20/28/36/44/52 (+ 40% bonus AD) to enemy targets, with the final attack knocking his opponent into the air. Each strike while active reduces the cooldown of his other skills by one second. Wind Becomes Lightning: Range: 1000 Cooldown: 12 / 11 / 10 / 9 / 8 Cost: 45 Xin Zhao performs two swift strikes over a 0.5-0.4 second period (based on bonus attack speed), the first dealing 30 / 40 / 50 / 60 / 70 (+ 30% AD) physical damage to all enemies in an arc and the second dealing 40 / 75 / 110 / 145 / 180 (+ 75% AD) damage and slowing all enemies in a line by 50% for 1.5 seconds. Each strike deals 50% damage against minions, benefits from 33.3% of Xin Zhao's lifesteal, will stack and apply Determination, and the duration on his other abilities is paused during the effect. Audacious Charge: Range: 650 Cooldown: 12 Cost: 50 Xin Zhao charges and challenges an enemy. The charge deals 50 / 75 / 100 / 125 / 150 (+60% of ability power) magic damage to all nearby enemies and slows them for 30% for 0.5 seconds. Casting Audacious Charge grants Xin Zhao 40 / 45 / 50 / 55 / 60% attack speed for 5 seconds. Crescent Guard: Range: 188 Cooldown: 120 / 110 / 100 Cost: 100 Passive: The last enemy champion targeted by Xin Zhao's basic attacks or Audacious Charge is Challenged for 3 seconds. Active: Xin Zhao sweeps around him, dealing 75 / 150 / 225 (+ 100% bonus AD) (+ 15% of target's current health) physical damage to enemies hit, capped at 600 (+ 100% bonus AD) against monsters. Non-Challenged enemies are also knocked back and stunned for 0.75 seconds. For the next 3 seconds Xin Zhao has Awareness, negating all damage received from enemies 450-units away from him. Basic attacks and other spell casts extend the duration by 0.3 seconds, but the remaining duration cannot exceed 3 seconds.
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This is best ability order due to Wind Becomes Lightning damage and kill potential we want to max it out, its like our finisher damage. then its about attack speed without maxing Audacious Charge we would have lack of attack speed, so go for it next, whilemean i have to admit that Three Talon Strike even got buffed and deal more damage now but since we have enough early damage already its fine. |
Rune Discuss
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Jungle Paths
Path 1 Blue Side: Red Side: Path 2 Blue Side: Red Side: Path 3 Blue Side: Red Side: Jungle Discuss I want you to understand, even before season 10, we couldn't say there is single path you should do, i mean the example paths that i showed you are just examples, even i myself don't copy this paths every single game as they may brings many problem for a game, you just have to make your own path, what suits you and work. for example there is games that i pref to full clear jungle once, or even just farm, but we are playing Xin, if you find yourself farming alot i would say you are doing wrong! |
Start by choosing the right path, you try to appear behind your enemy that you can use Q first and walk trough them and with doing that you keep your E for the moment that they use Flash, but not always, just go on a lane use E > Q and if enemy flashed before your last Q depends on their position you can insta flash too or simply let them go, flash still worth. Ganking on mid game is easier and we are playing Xin Zhao, he got easy mechanics aswell so there is nothing to discuss simply just wait when your bot start a fight or get ganks and just go in. First thing, is about kiting, for those who don't know what kiting mean, i would say the moves and steps that we do while farming or fighting or simply attacking anything, is what i personally call kiting. a right kiting for killing the Krugs will still keep you full hp! if you do a camp and you lose much hp or even time, kiting can improve it and save you more time on clearing camps and yeah keep you more safe from invades, as it's a Xin Zhao guide i can't go further about kiting, if you have no idea about kiting for start, do sidestep after each 3 basic attack around your target or move for getting closer to your next camp. About camps, for early solo camps, that means Blue & Red Buff and Gromp are most easier camps for On Hit junglers like Xin, thats why my current path is Red > Blue Gromp > Gank and after that i get jungle item to do Krugs > Raptors > Wolves. Like i said, vision control is important part for any jungler, for start get Oracle Lens at the start of the game, specially if you have Zombie Ward, next step is always have a active Control Ward in map you can right places for wards in Images part, also dewarding should become an addict for you! I can say that ganking is always easier object for Xin Zhao, but if you mind for an invade, you have to consider that you can 1v1 enemy jungler or not, beside that, if you get in enemy jungle his team may follow and pick you in jungle, so an early invade is recommended, for a successful invade you have to your Smite up aswell, so if enemy is clearing camp you can stole it. actully, outjungling your opponent is enough for get a lead on him. Xin is really great on doing objectives, specially getting turrets after a successful gank. Whilemean doing drakes and herald is so easy in season 10 for most of junglers including Xin Zhao aswell, you can solo drake when you are lvl 4 at drake spawn time, but you need to do both Drakes and Herald safely since everyone aware of importance of drakes. you may want to fight for Ocean & Mountain drakes as they fit Xin zhao, brings us more sustain. Diving as Xin Zhao is not recommended at all, you can't handle turrets shot on early game, if you are going to dive top or bot, always let your Toplaner or Support move on first, or you just can share the Dive time with your teammates. Most of Junglers asking alot, should i give kills to others? should i let kill for Adc? should i take the kills? at first step, you must focus on clearing target despite who is gonna to take the kill, and thats mean you are not there for taking a kill for yourself, you are there for taking a kill, but simply, i prefer to increase my KDA Specially on Xin, more kills mean more bully and one step closer to carrying game, if i already have a great lead, i may let some kills for my teammates, but notice that on doing this so enemy may escape, don't greed for letting kills to others. Recently, i find out that Balancing between farming and ganking is so important in season 10, ofcurse ganking always work and we are playing an agro champ, but still, wasting a lot of time trying to force ganks, camping and waiting to long for a moment to gank and etc, i would say you should avoid these stuff, its because camp's experiences got nerfed but gives more exp with more farming. and here we have patch 10.3 Note: FARM ALOT, more than before as Exp's got buffed, if you waste time you get behind. |
Early Game Almost for many junglers specially Xin early game is an important part, Xin has strong early ganks With his E & Q its possible to make early ganks. for Early game follow my jungle path, you start Red Buff then you can look for an early gank , but if you do Red > Blue > Gromp at the moment, you get a quick 3 and then you can make a secure gank mostly on top, for that just ask your toplaner to don't push. you just want to make sure that you don't waste your time, in another word you must know how to do a secure gank, it needs timing, gank path, ability using!, simply timing is about enemy position, like you don't wanna come for a gank when they are under their turret or they are looking for a recall! i know it may sounds funny, what im trying to say is dont force impossible ganks. now i told you this, dont forgot about enemy jungler aswell, they may counter gank you! if you see you can't gank top or bot you can go for ganking mid , invade or waiting for Rift Scuttler then going for mid, or Raptors and then Recalling to base for getting items. getting items specially if you had a successful gank before that give you a lead on farming, ganking, invading and fighting their jungler. i can say that, after you completed jungle path its all on you know, you are free and you are the one who decide what to do, you have to analyze lines and their champs and choose bestwhere to gank, i always ask myself, if i gank bot they can get lead? or they gonna still lose? but you know, you never gank for your laner! you gank for yourself.. so thats why you have to use any opportunity and that's the diff between a good jungler and a bad one. i mean, you are playing Xin, farming while your bot is getting gank is not the right decision, for that you need to work on tracking enemy jungler and be ready to counter him. even on early, sometimes you can help push line and get turret plates specially on top, but care for enemy jungle and mid specially when toplaner enemy got his teleport up, same goes for botlane and mid, what im trying to say is don't stay in a line for long time as it makes some opportunity for enemys, keep them in doubt. notice if you are pushing alone you have to make wave for you teammate. now let me answer some FAQ: What if i was not able to gank like enemy is so safe and carefull and enemy jungler Can gank alot? first thing is too make sure that the same thing goes for you teammates, you can ask kindly when the game start : please be safe and care for enemy ganks, please use ward and etc, but still if you can't gank while your teammates are getting ganked, first thing is to track and analyze enemy jungler and report it your team, like if you think their jungler is bot, ping your bot to get back and... but still! the best way is to counter gank. i mean when enemys are so safe that's mean your lines are pushed and that make it easy to gank for enemy jungler, with noticing that you can be there for a counter gank and get lead for your team. and another way is getting objectives like herald or drakes, but counter gank is best. What if i got out jungled and enemy jungler got my farms and buffs? well, first step on early time is asking to cover and ward your blue, but if enemy jungler invaded your blue and some farms, you have to notice that then there is farms in his jungle that he didn't done them yet, so simply you can go on their jungle, WHERE is SAFE and you dont need to face enemy , like Krugs or sometimes Raptors or Gromp, just track him and locate safe farms in his jungle and check for them or simply go for another gank. When and how to do drakes and herald? my style is: do drake and herald when enemy never think of it! when enemy have Rift Scuttlerin front of drake or herald, it shows like a fake vision to them, they have vision of a great area in front of drake and herald, in this moment i just use Blast cone and get objective as easy as possible! like herald and drake on their spawn times! but notice that Ganks are still a thing when they are possible at any time. do early drake or herald when your team is ahead. another way for doing herald or drake is: when your team is here to help , when enemy jungler is far away, when their team isn't there to help, but season 10 you gonna have rough time for these objectives. Mid Game & Late Game The thing is that you don't make mistakes, any mistakes with Xin is a Death for you, you have to be smart, for me mid game is since minute 15 till 25-30 where Xin can Shine , in my games this time, is team fighting times, if you got lead you can carry, if not you have to get lead now to be usefull at least in lategame, for that you have to looking for picks. the main reason that Xin isn't popular that much is because players think Xin is Squishy, they pick him get into a fight and insta death, i know, Xin concept is to get that early lead for you and your team that you don't need to think about the hard fights at all, but if even 30% of your games with Xin goes long enough or even for mid game fights there is how you fight as a Xin Zhao! At first, about targeting i have to say that you have to always go for someone that you are sure you can kill him but that's not the only thing that a Xin can do, there is alot of things that is possible Only FOR Xin Zhao. The best style is: Wait for fight start, then while your team is fighting with enemy team, there is no huge peeling for enemy carries, then go in and join fight by targeting and clearing them look at the video below. You can engage and start a fight aswell, since you can block incoming damages from enemies, once again choose a target and go on, you will be fine if team follows. |
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As a Xin Zhao, there is a ban list for you including champs that can make most problem from you, stop you from carrying your game, you may want to know the champs that can out play Xin Zhao, and at least ban one of them. Note: these champs are not listed because they can 1v1 Xin Zhao or something like that, they are listed becuase they can impact their games and deny your lead.
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Caitlyn is so strong now, she is squishy but with her kit that include a lot of cc, and ofcurse her great range and damage, she just need to win her lane and become the greatest threat for any jungler. But ADC's are not the only problem, having a tanky cc supp like Nautilus is something that we can't handle it, thats why he is on my ban list as well. We all know how strong is Olaf at this moment, one of the greatest jungler that we never can handle him if he is just ahead we probably gonna lose all the drakes, not only that, Olaf can kill you and its so hard to escape from his Q and R. |
You can find a clip that explain a part of guide, there is clip for everything you learned in this guide to show you more details as well as some plays, please notice all of games were played by myself.
Best places to put control ward, depending on game time and another things (like if you are ahead, your ward get closer to enemy base for getting more picks, and if your team is behind your ward get closer to your base). |
You can find a clip that explain a part of guide, there is clip for everything you learned in this guide to show you more details as well as some plays, please notice all of games were played by myself.
Best places to put control ward, depending on game time and another things (like if you are ahead, your ward get closer to enemy base for getting more picks, and if your team is behind your ward get closer to your base). |
Best places to put control ward, depending on game time and another things (like if you are ahead, your ward get closer to enemy base for getting more picks, and if your team is behind your ward get closer to your base).
Best places to put control ward, depending on game time and another things (like if you are ahead, your ward get closer to enemy base for getting more picks, and if your team is behind your ward get closer to your base).
Best places to put control ward, depending on game time and another things (like if you are ahead, your ward get closer to enemy base for getting more picks, and if your team is behind your ward get closer to your base).
Best places to put control ward, depending on game time and another things (like if you are ahead, your ward get closer to enemy base for getting more picks, and if your team is behind your ward get closer to your base).
Over All Tips : More Than 100 Tips for Playing Xin Zhao! ✢-1-✢Farming combo is E>W>Q due to Q passive always use W before Q on Farming , Drakes and Herald. ✢-2-✢Ganking and Fighting Combo on Early Game is E>Q>W , you do W after Q Combo to make sure you hit it perfectly. ✢-3-✢Ganking and Fighting Combo on Late Game is E>R>Q>W or W>E>R>Q. ✢-4-✢ Determination heals Xin Zhao every three attacks, allowing him to sustain himself in lane for a while by autoattacking minion waves and turrets. Doing so for extended periods however will push your lane, so watch out for gank attempts. ✢-5-✢ Three Talon Strike resets the auto attack timer, so getting one basic attack off, then using the ability will yield a greater DPS. ✢-6-✢The attack speed granted by Audacious Charge is great for taking down turrets and minion waves, whilst also being extremely effective while jungling. ✢-7-✢ Audacious Charge does magic damage and slows enemies surrounding the target; you can use that to your advantage by charging a nearby enemy in order to slow another just outside its range. This ability will also pop Banshee's Veil item (or similar spell shields) on any of the affected targets which is extremely useful if your team has an incoming area of effect disable. ✢-8-✢Try using Crescent Guard where it will hit the most enemy champions. ✢-9-✢Xin Zhao is a great initiator. Lunge at a target with Audacious Charge and use Crescent Guard to do the most damage possible. ✢-10-✢Xin Zhao is a formidable ambush ganker. Three Talon Strike makes it very hard to immediately escape from him and deals high initial damage, and Audacious Charge makes it so that even targets with escapes can be chased effectively. ✢-11-✢ Audacious Charge can be used to escape ganks on some occasions by targeting a minion or a champion along your escape route. Combined with Flash, this can allow Xin Zhao to escape most unfavorable fights. Use it on an enemy across a wall for a clean escape (e.g.: throw ward across small golems wall, then dash to golems, when they flash in or come around, flash is still available for use) ✢-12-✢ Crescent Guard can be used to knock enemies away from you when trying to escape. ✢-13-✢ Crescent Guard can also push enemies towards your team, or split them away. ✢-14-✢ Wind Becomes Lightning can be used for slow enemies and securing the kills. ✢-15-✢When attempting a retreat, ensure that your pursuer has not been Challenged first before using Crescent Guard as otherwise it will have no effect on them. ✢-16-✢ Xin Zhao can effectively punish an enemy's wasteful ability usage with Audacious Charge. If the enemy uses their dash or damage spell to farm minions, using Audacious Charge on the enemy will usually lead to a favorable trade. ✢-17-✢A good combo for trading is to use the first two procs of Three Talon Strike on minions, saving the third. When an enemy goes to last hit minions, use Audacious Charge and perform an autoattack to knock the enemy upwards. This allows Xin Zhao to get in some free damage. |
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