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It should be a skill matchup, but like Illaoi, once you understand the character well enough, it becomes extremely easier. Try to dodge his Q, and NEVER get hit by his 3rd Q. it's fine if you get hit by the first 2 procs, but the third one will make you lose the trade. Once his dash is on cooldown (you can W it), he's a sitting duck. Be aware of his ult, it's a big powerspike for him. Rush Bramble!
Ahri
Akali
Skill Matchup. Aggressive players won't like this matchup. She wins level 1 (her Q outranges yours, play accordingly), she can Q twice before running out of energy. Don't fight her while she W's unless you want to kill her with a single Q. You can stop all of her dashes. Her healing is only really bad if she gets fed, so rushing Bramble isn't a must.
Anivia
Annie
Azir
It's like fighting Heimerdinger, but he deals more damage, and has less CC. You can stop his servants' dashes. You can dash through his R and use his R against him. Be patient.
Brand
Camille
She scales. You don't want that. Be aware of her passive, and try to back off if you feel like it might make you lose the trade. Try your best to not to get hit by the outer cone of her W, and punish the SECOND proc of her E, not the first one. You win early, try to get her out of the game before she gets trinity or anything. Be aggro.
Cassiopeia
A bad Cassiopeia will be like a weaker Teemo, but you shouldn't be seeing those in ranked. Try your best to farm and all-in her ASAP. She scales and is annoying with her extreme poking, as long as you don't eat too much poke, you should survive the lane. If she's pushing, ask for ganks.
Cho'Gath
Kill him early. Avoid his Q's (use your E if necessary) and extend trades against him. He outscales you, so you might try to end the game before he starts eating stuff. Be aware of his R, it's true damage, and if you die, it'll only make him stronger and bigger.
Corki
Darius
The ultimate melee lane bully. Rush Steelcaps (lmao rip tabis). Take short trades at level 1 and try your best to poke him. Back off afterwards, and look for opportunities to punish positioning and DISENGAGING INMEDIATELY. Try playing 'footsies' and baiting his E. If you do, it's safe to poke for the next 15 seconds or so. If he Q's, do your best to stay really close or far from him (try using your E to a minion or to him if he uses it! You'll need practice to time it correctly. Be aware of his combos, if he has ignite/ghost play passively. If you're not used to playing this matchup, my advise is to start playing some matches with him yourself and to ask a friend to play some 1v1s against him. It's easier than it looks, but it's really unforgiving, because your mistakes will hurt much more than his.
Diana
You can avoid her Q. She struggles with mana, like you, but you can stop her engages with your W. She likes using her W during trades, so be careful and abuse your passive as much as you can. Be aware of her powerspike with her ult.
Dr. Mundo
Hide behind your wave to avoid his poke. Poke him and rush Grievous wounds. You win pre-6, but then he starts to become a really big problem. Try to take him out of the fight early, and if the game gets too long, ult him away from teamfights.
Ekko
Skill matchup, and a pretty complex one. Avoid his Q by walking away and aside, Avoid walking in his W. His E has 2 phases. The first one is a dash, and the second one is a blink (you can't W it). Try poking him whenever he misses his Q, and getting him out of the fight before level 6. When he gets at level 6, be extremely aware of his ult.
Fiora
Skill matchup, reaction time is key. Poke with your Q, use your W only when running away or when chasing. She can combo her dash into her Riposte (nulllifying CC and stuning if you applied hard CC), so be cautious. She can bait you into dashing towards her, looking for a parry, use this to your advantage and be aware of her reaction time. Testing the waters might dictate how to treat this matchup. If her passive is well positioned, try to stay between her and a wall if she tries to engage. If you don't like where your blind spot is, back off so it resets. If she ults you, go into a bush and ult her away so she doesn't notice your channeling (this is a general R usage tip btw!)
Fiddlesticks
If he builds tank, things are getting nasty. (Progressing)
Fizz
You don't stop his jumps, try to back away or to walk around him when he does so. His dash is stoppable, though. His R is a skillshot, so you might try baiting him into using it. He's hard to kill if played correctly, and his roamings are really good. You win early, punish his mistakes and poke him.
Galio
He doesn't have the tools for fighting you. Avoid his Q, farm and poke with your passive. Be aware of his passive and poke him, try not to be too close when he goes for CS. His taunt is a pain to deal with. W and/or E away from him. You can stop his E with your W, so his engages aren't good against you. He'll play for his team, so you might want to do the same. Before 6, you own him, but might not be able to kill him. After 6, he has more presence. Tone him down before then.
Gangplank
Can't pressure him, he has oranges (citrus heals him and nullifies CC). Try your best to farm and look for when he's about to shoot to his barrels. Try to hit them before they become a problem. His global ult is dangerous. Be aware of it. (Honestly, this might be Poppy's worst matchup yet.)
Garen
Actually a skill matchup. Like most juggernauts, he'll win almost every extended trade. He's really annoying. My recommended strategy? Farm, and KITE HIM. Use your Q and hit your passive whenever he Q's and back off when he E's . He might use his W to avoid CC, and he heals a lot, so fighting him can be pointless if he takes enough care. Try to get him away from the gold and the experience. He'll slowly become an unstoppable machine of stats coming for your towers, so don't forget about him.
Gnar
Good damage in mega form, ranged in normal form, so he's hard to deal with. Play to farm and go into bushes to avoid his pokes. If he tries to engage or escape from you, W him reactively. His R can be EXTREMELY POWERFUL in teamfights. Try to R him away when he's about to go Mega.
Gragas
Heimerdinger
Boring lane. It might remind you of Teemo, but with diagrams. His turrets hit hard if you try to get to him mindlessly, what might lead you to a farming lane. If he's top, he might as well lead the game to a 4v4 until he decides to do anything else. Remember to always look at positioning mistakes and rushing MR. His level 6 is strong against your all-ins, be careful. Since he pokes so much you might as well ask for a gank.
Illaoi
Skill matchup. Her Q heals her, her W is a dash and her E might be your doom. Almost every ability is a skillshot, dance around and AVOID HER E. If she E's you and you have a health advantage, try to contest it by hitting her, so you reduce the duration of the ability. She's inmune to CC when her R animation goes up, be careful when using your own R, she might bait you into using it.
Irelia
When minions are close to die, most bad Irelias will mindlessly Q them. If you notice a pattern or prediction, go for a W. If she gets her stacks, however, you might want to disengage for a while. Look out for her stun, dance around and poke her like any melee matchup. At level 6, ult her if her R hits and she becomes a problem.
Jarvan IV
Really good matchup. This matchup is so bad, that when he reaches level 6, it's a powerspike for YOU (it's a free wall). He shouldn't ult you, try to save your E for when he does so. His dash is easy to predict, look closely to any attempt of his to engage on you, build your mythic and you'll outscale.
Jax
Jax can be a nuisance if the Jax player has better mechanics. Overall, punish him level 1 with your Q, and be careful about his all-ins at level 3. He's weak in early game but his dash is fairly fast when he's close. Try to poke and retreat and only engage when trying to kill. If disengaging, combine E to a minion and W instantly to avoid him proactively jumping towards you. You should do fine in this matchip.
Jayce
Before level 6 he's really dangerous. Don't eat his poke, dance around to eat his projectiles and be patient. Rush Steelcaps, and when he reaches 6 you can look for fights. If he EVER GOES MELEE (uses his R), you can W it, engage on him and bully him. He shouldn't be using his hammer for melee combat against you, so keep him on his toes. Build tanky, outscale and win.
Kayle
Kayle's looking really good against Poppy's poor wallet. She can build both AD and AP, so don't be afraid to use your ordinary build against her. Before level 6, bully her out of lane. Try to kill her as many times as possible. Set up dives with your jungler. When she reaches level 6, it becomes a ranged matchup and her R can make you lose a dive, so be careful. She outscales almost everything, so try your best to win the lane, avoid her pokes and stay afloat.
Kennen
If played correctly, he won't be satisfied with bullying you out of lane, but dominating teamfights too. Play like you'd play against Teemo, but be aware of his mobility and stun. His level 6 is a big powerspike and a nuisance in teamfights, it's a good idea to R him out. If doing badly, rush chemtank and force of nature. There are no dashes to W.
Kled
Surprisingly easy matchup if you're aware of his pasive. Building tabis against him can win you the lane. Dodge his Q, if it lands, W/E away. Poke him when you can, it'll be hard for him to reach you. You can W his E, but if he reaches you with it, he can proc it again. Try to use your W reactively. If he's dismounted, his pocket pistol shot counts as a dash, try to catch him and end him while his W is on cooldown. By the way, DO NOT ENGAGE ON HIM if he has his W. It has a long cooldown, but when it's up, the damage can be really high and can help him remount if you're not careful.
Lillia
Like Darius, but she's fast and deals magic damage. Play passively and ask for a gank, she's really squishy. Her W is a dash! It's a little tricky to stop with your W, but it might help you with trades.
Lucian
Play smart. He can push and poke easily (his damage is BIG). Try to get around bushes, and once you get to him, pay attention to his dash and W him. If you managed to get him, he's dead. If he R's you, W/E away diagonally, so he misses his shots, or pin him on a wall.
Lulu
She's not really fit for Solo Q as a toplaner anymore. Hide behind your melee minions and poke her with your buckler. Play passively and don't underestimate her damage. If she messes up, don't be afraid to flash towards her and a wall, as she's relatively easy to kill. Once she reaches level 6, be extremely careful.
Lux
Her Q is dangerous for you. Play when it's on cooldown. Before then, farm carefully and avoid her pokes (there's a lot). There's not a lot going on in this matchup, but it's annoying.
Malphite
Thanks to the new items, he's actually a threat now. Poke him as much as you can, since he doesn't have any sustain (his passive shield only comes up if he doesn't receive damage for several seconds). Wait out for his E, and if he whiffs it, go jam on him. His level 6 is a really big powerspike. Be careful when diving him, you can't stop his ult.
Maokai
Rush Grievous Wounds items. His Q outranges yours and you can't stop his W. His trades are particulary strong, but he's really mana hungry in early game. Be careful when he reaches lvl 6, like with Malphite. Be careful with bushes, since he could've thrown a sapling in there.
Mordekaiser
Lane bully, don't extend trades unless you're definitely killing him. Try to win against him before level 6, constantly avoid his Q and E by walking in and out of range, trying to bait it (footsies). If he R's you (he will at some point) go into a bush or wait out his E, charge your R and hit him with the hammer. This can easily help you survive without fighting.
Nasus
Use your wave management knowledge here. Bully him out of lane as MUCH as you can and try not to completely destroy his tower unless your team is winning. He's really weak early. Fight him level 1 with your Q. It's extremely important to do so since the start, so he can't farm safely. Be careful with pushing towards his tower, since he can farm safely under tower. Be careful with his level 6, because he can use it even when stunned. Stay out of his E, wait out his W.
Nautilus
Do NOT underestimate his damage. His E has an annoying range, his autoattacks can root you and he has a shield like you, but at the cost of mana. His gank setup is insane, and he's pretty big, so try to bully him out of lane with vision. You can W his Q (he still pulls you) and you CANNOT avoid his R. Don't bother to flash if far enough, just try to get hit in the safest place possible.
Neeko
Cassiopeia but easier. Neeko has more range, can trick you with her Shapesplitter and can root you, but doesn't scale as hard, has skillshots and feels squishier due to her poking-from-afar nature. Build MR (Turbo Chemtank isn't that bad here, but try to get Force of Nature and Mercury's Treads). Try to all-in her if she misses her E. Level 6 can be dangerous, don't dive her carelessly.
Nunu & Willump
He can perma-shove and beat you at 1v1s at level 6. Set up ganks. You should do fine if you play to farm. He's no direct threat as he has no way to approach you aside from walking towards you.
Olaf
Avoid his axes (you can't take cover in your wave) and do your best to poke him and kite away. Be extremely careful at level 6. If you weren't winning your lane and you don't want him to melt your team, look for him and ult him when a teamfight is about to start and force it, don't wait for him to ult.
Ornn
Laning phase can be pretty challenging if you lack the experience, but as long as you're in teamfights, he shouldn't be able to do much. His dash is extremely telegraphed, so you can avoid it if you're in a wall or parry it with your W. His Q counts as a wall, and he can combo from it, so be careful. His W makes him inmune to CC, but he can't move while using it, so poke him and ALWAYS walk away. You can stop the 2nd proc of his R if you position correctly and W the headbutt. It might take some practice. He outscales you, so try your best to avoid him from dominating teamfights.
Pantheon
He was buffed and every toplaner could feel it. His damage is really big early game, so be careful. You can stop his W with your W, but it's pretty fast. Do your best job at avoiding his spears. Remember that his E avoids any frontal damage. If chasing, stun and hit at his back. His R lets him roam or come to lane easily, ping him when he's missing.
Pyke
You out-damage him, can stop his dash with your W and avoid his sustain with wards. You outscale. Poke him, all-in him, repeat.
Quinn
She's like your average ADC in toplane, but she has more consistent pokes, has an annoying dash and pretty big roams. You have your W (stops her dash, which is pretty fast) and once you get to her (she wasted her dash) it's hard for her to get away and survive your early damage. Play for reactions if she ever overcommits, ask for ganks if she's giving you trouble, and try to take her down early.
Renekton
Lane bully, his level 3 is amazing. Be careful with his damage early, use your W defensively and punish him for engaging carelessly. He has a stun and a strong burst, so you need to respect him. Don't stop farming, build tabis and you'll outscale. If he ults, disengage inmediately. It's not worth it.
Rengar
His damage is big early, but his main source of damage is through autoattack dashes. Play passively (really) until level 2, level up your W and play reactively, start punishing him. Not only you outscale, but can bully him out of lane. Be careful with his E, try to duck in the minion wave if he's getting a better trade. At max ferocity, his W can help him avoid CC. Be careful.
Riven
A really, really good Riven can outplay anyone and anything, so this matchup is heavily dependant on the riven player. Level up your W at level 2, and punish her third Q with your W, not the first 2. This is my recommendation (and every Poppy main recommendation) mainly because of 2 reasons. Her third Q CC's you and it's more telegraphed than the other Q's, so it's easy to react to. Her Q's are dashes, and her E is a dash, so it's pretty easy to mess her combos up. Remember to only punish her 3rd Q or her E with your W. This tip is EXTREMELY important: play passively before level 2, because Riven's level 1 is powerful. You win this matchup, but your main winning point isn't available at level 1. Be cautious.
Rumble
Bully him at level 1, there's a hell coming at you. Once Kamina gets his Flamethrower, if you don't have an EXP/health lead, it's really hard to come on top. Play safely, respect his damage, and take trades when he's about to overheat. Force of Nature is an splendid item against him.
Ryze
Pokes a lot, outscales most of the cast, but is inmobile. He's like Neeko, but what makes Neeko bearable isn't here anymore. Ask for ganks, be extremely careful, don't let him kill you or poke you out of lane. Try to make an early impact on the game.
Sett
His damage can be a big deal. Try to disengage if he Q's (he'll run faster), so you can Q him and run away. Poke him while taking care of his E. If he gets you and a minion, not only will he catch you, but also stun you, and you don't want that. Get used to the range. When he W's (his damage gets higher the more you damage him) run to a side, not away. This will help you avoid the most damage (the line in the center of the figure). You can't stop his R with your W, but he dashes just AFTER he reaches the ground, when he rapidly moves away from the champion he ulted. You can W inmediately after the animation ends, so you limit his mobility and take better trades. Be careful when diving him, he has a lot of resources to mess that up. Also, BEWARE OF HAIL OF BLADES SETT, DO NOT TRADE, ONLY POKE (Please respect his ult. His level 6 is big.)
Shen
His Q deals a lot of damage, remember to disengage when he moves his sword. His W will keep him healthy when he engages. Speaking about engages, your W stops his E (it's fairly fast, though), but Shen players know this and will try to use their E really close to you, so they taunt you and don't get hit by your ring. You can stop both his R and tp with your E and R. Be aware of this since level 6, all the time you'll be laning against him.
Singed
Really weird lane, requires a little bit of practice to understand. Kite him (Q him, throw your buckler and walk away), don't chase him and try to keep up with farm. Be careful with his level 6, his dust becomes way too polluted. Force of nature is a really good item for this matchup. Everything else is guts.
Sion
As long as you can constantly avoid his Q and E (use your W and E), everything is fine! He'll outscale, but you can outduel him pretty much all the time. Try to poke him as much as you can, walk around so he doesn't land his Q or E, and be careful with his passive, it'll hurt if he catches you. His R makes a loud sound, ping him when he's missing and try not to get hit by it. You can stop his Q charging with your E and R, but his cooldown will be reduced.
Swain
He hurts. Avoid his multiple spells by walking around and try to keep up with farm. He's inmobile, so look for ganks.
Sylas
Actually fun matchup! Avoid his Q and try to land yours (he outranges you and will try to do the same against you). His E (both procs) is a dash, and it's kind of easy to react to it, you can W it. He heals a lot, remember to bring Grievous Wounds at some point! If he R's you, it can be as much of a nuisance as your own R is to him, you better outplay his stolen hammer.
Tahm Kench
The matchup is heavily decided by the runes he brings. If he goes Press The Attack, you might want to be extra careful. Avoid that tongue and you'll be safe to poke him. Try not to extend your trades too much unless he has his abilities on cooldown, his damage hurts a good bit. He can also eat any champion. If he tries to save an enemy champion, when they get out of TK's mouth, they'll 'dash'. You can W that.
Talon
He literally can't do anything in lane against you. His pokes are weak (build Steelcaps and he deals no damage lmao), his jumps are dashes and he's squishy, so HE WON'T FIGHT YOU. He'll roam and has better waveclear. If you're playing in the toplane, it's ok! It's not that bad and you can actually be a big bully there. If he's mid, you can't do a lot to stop his roams, so I recommend focusing on cleaning the wave.
Teemo
He's stronger than before now. He can blind you (you can't land your AAs) and his poke is STRONG. Turbo Chemtank/StrideBreaker (only if ahead) into Force of Nature is a really good option if he's the classic AP Teemo, he'll melt you every time you try to all-in him too early. Speaking of All-ins, try NOT to do so early on, E'ing to a minion, poking, and retreating to the nearest bush to avoid his kiting. He's really easy to dive, but be aware of his blinding! Use your buckler to avoid the extra damage. His mushrooms are annoying, buy control wards and Oracle Lens!
Tristana
Can poke you like any ADC, but has a particulary weak early game. All-in her at 3 if you get a good chance. She can avoid your E stun with her W, but it's a dash, so you can W-E towards her and trap her (Try playing mind games with those cooldowns if you're bad with reaction times). Her R is a significant disengage tool. Also, she's really good at splitpushing, don't let that tower alone with her!
Trundle
He heals, slows you and can be a really good bully. Try to kite him and don't fight him directly unless you're trying to all-in him. Be really careful, because he can set up ganks and melt you easily.
Tryndamere
Build any tank mythic, Thornmail and Randuin's/Frozen Heart (depends on the build) and he won't deal damage to you anymore. You can stop his dash, he can't dive you because of his CC, and you can use your CC to dive him, even when his R is up. Avoid him at level 1, and play aggresively at 3. If you keep up with him (if you win the lane and play smart he's free) you'll outduel him practically everytime. Remember though, his damage is stronger when he's lower. Also, DO NOT LET HIM KILL YOU AT LEVEL 1. IT MAY HURT.
Twisted Fate
Like any mage, but he also has stun. He'll normally shove and go do something else, try to use this to your advantage if he ever decides to stay and try to poke you out of lane. Stay healthy, his presence with his R can hurt a lot.
Udyr
Garen matchup, but with stuns, which is worse. He won't really melt you early, so be smart and kite him out. Nothing to really point out here.
Urgot
He's not doing really good right now. Poke him with your buckler and farm. He can't engage on you (you stop his dash), so you'll have a pretty good time if you don't engage on him. Play to poke and farm, and you'll be able to all-in him. Avoid all-ins at level 6 unless you can kill him in one combo or so, because his R is a pain to deal with (once you get hit by it, no matter where he is, you'll die).
Vayne
Don't give her kills. Play offensively at level 3 (only if confident). She can stun you in walls like you do, so be aware of the same angles but at further distance. She outscales you by a lot. You can W her dash. Remember to walk into bushes more than to walk backwards when she's kiting you.
Veigar
Vladimir
You can go Conqueror here! Poke him and be as aggresive as you can. If he becomes that blood cloud thing, W to keep up. He scales really hard. Build Grievous Wounds as soon as you can. Be careful with ranges, and with ganks.
Volibear
You can W his Q (it will still stun you), and poke him with your Q. His passive deals more damage than you might expect. Respect it. His R disables towers, so be ready to stall him out of your tower if he ever tries to dive you (pretty easy to do btw).
Warwick
He heals a lot, so consider rushing Grievous Wounds. His E gives him better resistances, disengage when he is howling. His R is kind of easy to dodge, but once he hits you with it, there's no escape outside of him being killed. Treat this matchup as a Garen-like matchup.
Wukong
His W is a dash (you'll see the real Wukong getting hit!) and his E is a dash, you can W both. Go for Steelcaps and it'll reduce his damage a lot. He scales, but what you really must be afraid of is his R. He can proc it twice! disengage if you can't oneshot him.
Yasuo
Avoid his Q, level up W at level 2, then E, and poke him. Even though his level 6 is a powerspike, as long as you have a Bramble Vest or Steelcaps on your side, it won't be a bad time. You stop his E.
Yone
Avoid his Q, level up W at level 2, then E, and poke him. Even though his level 6 is a powerspike, as long as you have a Bramble Vest or Steelcaps on your side, it won't be a bad time. You stop his last proc Q and E, NOT HIS R, avoid it with your W/E.
Yorick
Before level 6, poke him out of lane, be aggressive. When he gets his maiden, you won't enjoy it that much. If his early game did good, you'll see him destroying your turrets and you won't be able to do a lot. You can stop his ghoul jumps with your W, and escape his wall with your E (or attacking it twice).
Amumu
Good ganks, ty Amumu
Anivia
You can peel for her, and she can put walls.
Aphelios
You can ensure he doesn't die instantly during teamfights
Caitlyn
You're made to take care of her. If she's doing fine enough. play for her.
Draven
Snowballs like a madman, take care of him. His E can help you pin someone on a wall.
Diana
Her ult can help you land your E and your own ult. Go for teamfights,
Elise
Good diving potential. Your enemy laner might rather running away.
Evelynn
Same as Elise
Galio
Can help you peel for carries, his W and E can help you easily pin people on walls, and his R is extremely useful for all of the above.
Gragas
His disruption can help you pin or chase people.
Hecarim
Easy to teamfight with, nice CC
Heimerdinger
I'm not sure how you're supposed to play as Poppy beside him. But you can try your best with a smile in your face (try to help him zone during teamfights)
Janna
Good peel and it's easy to zone out enemies alongside her.
Jarvan IV
His R is a wall, his ganks are good and his engage is good enough for you to follow up.
Jax
His stun is perfect for you to reposition yourself. If he's doing good, you might want to buy knight's vow for him.
Jinx
Take care of this thing. Her damage will hurt in late game if you don't let her die. If her piranhas catch someone, go ham on them.
Kennen
Good teamfighting, take care of him.
Kindred
Can peel for her and she can do the same. Her zoning's cool.
Lee Sin
Easy to setup ganks and dives with.
Leona
Strong CC chains together.
Maokai
You can easily follow up his engages and he can help you with peeling for carries. r/niceguys
Master Yi
Build Knight's Vow if he's doing good
Morgana
If she roots someone, you can stun them easily. It's always good to have her on your side.
Nami
Nice peel and buffs. She can peel for her carry and you can be a little bit of a frontline for her.
Nautilus
Amazing CC and engage to follow up.
Neeko
If she roots anyone, you can go ham on them. Force teamfights and tap R whoever ends up in her R for maximum destruction
Miss Fortune
it's ok, try to follow up
Orianna
Nice buffs and zoning, she's a good teammate to have.
Pantheon
His early game presence and ease for skirmishes and dives makes him really good for early aggression. Easy to follow up in teamfights.
Pyke
Whoever gets caught, gets killed, be there when it happens
Qiyana
Walls
Quinn
If she's having a good time, build items for her. Skirmishes are ok
Rakan
You can follow-up and peel with him.
Rammus
Full AD comps and he's your jungler? Cool! It's easy to set up ganks with him.
Rek'Sai
Good dives, good early game aggression and skirmishes.
Sejuani
Follow up
Shaco
nah
Singed
Singed
Skarner
Whenever he uses his ult, it's extremely easy for you to follow-up. Good skirmishing.
Swain
Peel for him, don't let people get away when he ults.
Taliyah
Walls but cool
Teemo
I mean, it's Teemo.
Thresh
Whoever's shotcalling more gets followed by the other. Respect his presence if he's playing well and look for a teamfight.
Tristana
It feels nice to peel for her! Her all-ins are fun to follow-up.
Trundle
Good ganks, has a wall
Twisted Fate
Global presence and stuns help you a bunch.
Twitch
Peel for this guy.
Vayne
Peel for this gal.
Veigar
Good zoning , helps you stun people and you can peel for him. Looks funny
Yasuo
R
Synergies
IdealStrongOkLowNone
Amumu
Good ganks, ty Amumu
Anivia
You can peel for her, and she can put walls.
Aphelios
You can ensure he doesn't die instantly during teamfights
Caitlyn
You're made to take care of her. If she's doing fine enough. play for her.
Draven
Snowballs like a madman, take care of him. His E can help you pin someone on a wall.
Diana
Her ult can help you land your E and your own ult. Go for teamfights,
Elise
Good diving potential. Your enemy laner might rather running away.
Evelynn
Same as Elise
Galio
Can help you peel for carries, his W and E can help you easily pin people on walls, and his R is extremely useful for all of the above.
Gragas
His disruption can help you pin or chase people.
Hecarim
Easy to teamfight with, nice CC
Heimerdinger
I'm not sure how you're supposed to play as Poppy beside him. But you can try your best with a smile in your face (try to help him zone during teamfights)
Janna
Good peel and it's easy to zone out enemies alongside her.
Jarvan IV
His R is a wall, his ganks are good and his engage is good enough for you to follow up.
Jax
His stun is perfect for you to reposition yourself. If he's doing good, you might want to buy knight's vow for him.
Jinx
Take care of this thing. Her damage will hurt in late game if you don't let her die. If her piranhas catch someone, go ham on them.
Kennen
Good teamfighting, take care of him.
Kindred
Can peel for her and she can do the same. Her zoning's cool.
Lee Sin
Easy to setup ganks and dives with.
Leona
Strong CC chains together.
Maokai
You can easily follow up his engages and he can help you with peeling for carries. r/niceguys
Master Yi
Build Knight's Vow if he's doing good
Morgana
If she roots someone, you can stun them easily. It's always good to have her on your side.
Nami
Nice peel and buffs. She can peel for her carry and you can be a little bit of a frontline for her.
Nautilus
Amazing CC and engage to follow up.
Neeko
If she roots anyone, you can go ham on them. Force teamfights and tap R whoever ends up in her R for maximum destruction
Miss Fortune
it's ok, try to follow up
Orianna
Nice buffs and zoning, she's a good teammate to have.
Pantheon
His early game presence and ease for skirmishes and dives makes him really good for early aggression. Easy to follow up in teamfights.
Pyke
Whoever gets caught, gets killed, be there when it happens
Qiyana
Walls
Quinn
If she's having a good time, build items for her. Skirmishes are ok
Rakan
You can follow-up and peel with him.
Rammus
Full AD comps and he's your jungler? Cool! It's easy to set up ganks with him.
Rek'Sai
Good dives, good early game aggression and skirmishes.
Sejuani
Follow up
Shaco
nah
Singed
Singed
Skarner
Whenever he uses his ult, it's extremely easy for you to follow-up. Good skirmishing.
Swain
Peel for him, don't let people get away when he ults.
Taliyah
Walls but cool
Teemo
I mean, it's Teemo.
Thresh
Whoever's shotcalling more gets followed by the other. Respect his presence if he's playing well and look for a teamfight.
Tristana
It feels nice to peel for her! Her all-ins are fun to follow-up.
Trundle
Good ganks, has a wall
Twisted Fate
Global presence and stuns help you a bunch.
Twitch
Peel for this guy.
Vayne
Peel for this gal.
Veigar
Good zoning , helps you stun people and you can peel for him. Looks funny
Yasuo
R
Runes: Dark Harvest
12345678
Domination
Dark Harvest
Cheap Shot
Eyeball Collection
Relentless Hunter
Precision
Triumph
Coup de Grace
Bonus:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Domination
Dark Harvest
Cheap Shot
Eyeball Collection
Relentless Hunter
Sorcery
Celerity
Waterwalking
Bonus:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Domination
Hail of Blades
Cheap Shot
Eyeball Collection
Relentless Hunter
Precision
Triumph
Coup de Grace
Bonus:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Domination
Hail of Blades
Cheap Shot
Eyeball Collection
Relentless Hunter
Sorcery
Celerity
Waterwalking
Bonus:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Domination
Electrocute
Cheap Shot
Eyeball Collection
Relentless Hunter
Precision
Triumph
Coup de Grace
Bonus:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Domination
Electrocute
Cheap Shot
Eyeball Collection
Relentless Hunter
Sorcery
Celerity
Waterwalking
Bonus:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Resolve
Aftershock
Shield Bash
Conditioning
Revitalize
Domination
Cheap Shot
Relentless Hunter
Bonus:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Sorcery
Phase Rush
Nimbus Cloak
Celerity
Waterwalking
Domination
Cheap Shot
Relentless Hunter
Bonus:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Hello everyone! I'm Zerg, and I've invested 400k mastery points worth of time with Poppy. That time was mostly spent in the top lane, but I've got a fair share of experience to talk about in every role (even ADC! but you don't want to play that even if trolling, trust me).
You're probably interested in playing her since you read about or were denied by her Steadfast Presence or her Keeper's Verdict, and wanted to know about her. You came to the right place!
Poppy's a particularly versatile tank, who's good at following up engages, skirmishing and peeling for carries, thanks to her unique set of abilities. Every ability of hers has some kind of CC, and a second condition to maximize her potential. She's pretty decent at dueling, and has a good Early/Mid game for a tank! Hope you enjoy playing her in your games, and hopefully you can find this guide useful!
Pros and Cons
Pros
→ Exceptional at peeling and skirmishing → Health % based damage → Good sustain and poke with her passive → Game changing ultimate → Steadfast Presence denies enemy dashes → extremely cute, naive and optimistic
Poppy's great power resides in her versatile kit, as she has good mobility for a tank, has ok dueling and poking thanks to her Hammer Shock and Iron Ambassador, and can disrupt teamfights, pin lonely enemies into the afterlife and has a lot of versatility for builds!
Poppy's main focus is to go for skirmishes and teamfights to peel for carries and steal objectives, thanks to her Keeper's Verdict.
However, with great power comes great responsability, and every ability of hers is inconsistent and can mess up your current situation if not used properly. Poppy's Iron Ambassador needs to be picked up to get you a shield, Hammer Shock needs to hit twice, Steadfast Presence is at its best against champions with dashes, Heroic Charge needs to pin an enemy in a wall, and not only you need to actually land Keeper's Verdict to actually do anything with it (it's easy to dodge), but you can mess up free kills and teamfights if not used properly. Be patient and play the smart game.
Cons
→ Easy to mess up → doesn't scale as good as other tanks → Really hard time against some mages and juggernauts → isn't optimal against enemies without dashes → damage falls off → She doesn't know she's the hero she's looking for!
Summoner Spells
FLASH
Essential to most champions in League, this is no exception to Poppy. Cool outplays, dives and lifesaving are waiting for you.
TELEPORT
If you're in a sololane, Teleport is your best bet. You can try going for Ignite if you're confident in your matchup, but given Poppy's nature as a peeling tank, she might want to be there for her teammates if they ever need her.
IGNITE
Try to bring this in sololane ONLY if you feel confident enough, to snowball and stomp as hard as possible. If you're playing support, this is the spell to go.
CHILLING SMITE
When jungling, you can use this smite to reach your enemies, as your ganks aren't as good as other junglers if the enemy lacks a dash.
Abilities
PASSIVE ABILITY
Iron Ambassador
✦ Poppy can periodically throw her buckler as an auto-attack, dealing bonus magic damage (20-180 based on level). The buckler falls between you and the target, priorizing walls as the place the buckler will fall. If the target is killed by the buckler, it will return to Poppy automatically. If she steps on the buckler (or if it returns to her), she'll obtain a shield based on her maximum health for 3 seconds. An enemy champion can step on it to avoid Poppy from taking it. ✦ If she steps on the buckler (or if it returns to her), she'll obtain a shield based on her maximum health (15%/17,5%/20% based on level) for 3 seconds. An enemy champion can step on it to avoid Poppy from taking it.
Q
Hammer Shock
✦ Poppy smashes the ground in front of her, dealing physical damage (40/60/80/100/120 + 90% bonus Attack Damage, + 8% of target's Maximum Health) to everything it hits. After a short, 1 second delay, the Area Of Effect will deal the same damage again. ✦ Whoever enters the AoE, will slow down for 20/25/30/35/40%.
W
Steadfast Presence
✦ Passive - Stubborn to a Fault: Poppy's Armor and Magic Resistance are increased by 10%. If her health is below 40%, these increases are doubled. ✦ Active: Poppy gains 40% additional movement speed and creates an aura around her. If an enemy dashes and tries to go through it, it'll be stopped (knocked up) for 0,5 seconds, and grownded and slowed by 25% for 2 seconds. It can only stop 1 dash per champion, and there will be certain abilities that can go through Poppy's aura. Examples of dashes that can be stopped are Riven's Broken Wings, Irelia's Bladesurge, Tristana's Rocket Jump and Tryndamere's Spinning Slash. Examples of dashes that can't be stopped are Ezreal's Arcane Shift, Warwick's Infinite Duress and Yone's Fate Sealed.
E
Heroic Charge
✦ Poppy dashes towards her target, dealing physical damage (60/80/100/120/140 + 50% bonus AD) on hit and carrying them along with her. ✦ If the target collides with terrain, it'll be stunned for 1.6/1.7/1.8/1.9/2.0 seconds and the target will receive the same damage again.
R
Keeper's Verdict
There's 2 versions of this: ✦ Tap! Whenever Poppy channels this ability for less than 0.5 seconds, she deals 100/125/200 physical damage + 45% Bonus Attack Damage, and knocks up what's in front of her for 0.75 seconds, launching her hammer. ✦ Charged! If Poppy channels this ability for more than 0.5 seconds, with a limit of 4 seconds, she'll slow herself by 15% and increase the distance of her knock back. Whenever you release the key, she'll slam her hammer and knock back what it hits in a close area in front of her hammer, towards a MASSIVE distance towards the enemy fountain, dealing double the damage of the tap version of the ability.
Runes
For Poppy, Grasp of the Undying is THE keystone in sololaning. You'll want it in most matchups. Try to proc it with your passive for better results. If you feel like you won't be able to do so, go Aftershock.
Bone Plating is good against almost every top lane matchup. If the enemy can potentially poke you out of lane, go for Second Wind. If you don't feel like you'll properly trade during laning phase, maybe because of the matchup (looking at you, Singed, or you simply don't feel confident, Conditioning is really good!
Try to take Revitalize as much as you can. If your enemies have too much CC, you can go for Unflinching. If you don't feel like you'll dueling your enemies and just want to have a pleasant tanky time, Overgrowth is OK.
Normally, People would take Inspiration as their second path and go with Biscuit Delivery and Time Warp Tonic. This is a really good option, since it helps you survive the lane with ease. It helps with Poppy's lack of mana early game, and might save her life if she spams potions during fights, but I'm going to recommend taking the Precision path as your secondary.
Presence of Mind is really good for Poppy as it helps with her mana sustain during the entire laning phase. Triumph works, but you'll miss the mana. If you're looking for a greedy start against a matchup you're confident against, you might try out buying Tear of the Goddess and selecting Triumph as your rune choice here.
Here, it might depend on your personal preferences, but I go with Last Stand if my enemies lack CC, and Legend: Tenacity if they have. Remember to combo this with Unflinching if the enemy team has a lot of CC. Other "Legend:" runes are OK, and Coup de Grace works if you're confident on killing and diving the enemy laner, but you won't use this rune as much as Last Stand.
If your Poppy is going Conqueror, it means you're against a matchup you know well and are confident in, or simply you're looking for more damage. This set can be particularly useful against some tanks like Cho'Gath. However, the playstyle is somewhat different, and requires a higher level of knowledge to get acceptable results.
As stated before, Presence of Mind is what makes this runeset viable enough to lane with it, and Triumph works, but I wouldn't recommend it, since Poppy struggles with mana early. Again, if you're feeling hungry today, try Tear of the Goddess.
Legend: Alacrity helps Poppy stack Conqueror, and even if it isn't Poppy's main source of damage, it'll certainly help her. Legend: Tenacity works pretty well with her if the enemy team has considerable CC. If they don't, stick to Legend: Alacrity. Legend: Bloodline doesn't really stick to her right now, unless you're going for a lifesteal build, which isn't that viable for Poppy anyways.
Here, you take whatever suits your taste. Because you're a tank, Cut Down might not be something to look for. Coup de Grace is good for finishing off enemies, and Last Stand is a good general choice.
As for secondary runes, Domination can be good for damage (and lifesteal), but generally, you'll want to take Resolve. Here, You can go Bone Plating, Second Wind or Conditioning depending on the matchup, Demolish if you're looking to splitpush, and Revitalize for that precious shielding and healing. Remember that if the enemy has too much Crowd Control, you might want to take Unflinching with you. Need to scale? Overgrowth is always here.
There's a lot you can take while jungling, but these runes are consistent, help with scaling }your damage, while allowing you to stick to your targets. While Aftershock gives you the resistances tanks are known for, taking the Domination route gives damage for consistent ganks and helps you abuse your good early game. Electrocute gives you a nice burst, but kind of relies on you pinning someone on a wall. Hail of Blades gives you enough damage for early ganks, but quickly falls off if the game extends its duration. Dark Harvest gives you amazing damage scaling, even if your early game ganks aren't that good. However, what makes Poppy jungle so interesting is the fact that, with that versatility in mind, she can build tanky as comfortably as she can build lethality.
Always, ALWAYS take Cheap Shot. Taste of Blood is viable enough, but your Heroic Charge is an amazingly important part of your kit, and powering up that damage is amazingly important, both in duels and ganks.
Now, both Zombie Ward and Eyeball Collection are good options here. I recommend any of them, depending on your playstyle and confidence.
Relentless Hunter is a must for Poppy. No contest. The movement speed is amazingly good for her.
Now, Font of Life, Demolish and Shield Bash are all pretty good options, but for SoloQ Shield Bash ensures you can burst an enemy down and live to tell the tale. Feel free to select any of the other runes.
The secondary path depends on your playstyle being aggressive or defensive. If you're going for the former, go Domination. If you're playing the latter, go Inspiration.
If we're peeling for our carry since champion select, go Hextech Flashtraption or Biscuit Delivery. The former gives you aggressive play opportunities and creative ways to escape terrible situations, and the latter gives you sustain, which you'll need. Now we can decide between Cosmic Insight (do you need to get your abilities as soon as possible?) or Approach Velocity (you needed sustain AND aggressiveness, which is OK).
Mythic choices (Tank)
Sunfire Aegis
Frostfire Gauntlet
Turbo Chemtank
Poppy Sinergizes pretty well with each and every one of these items. Try to pick Iceborn Gauntlet most of your matches, Turbo Chemtank when you need to be the one to engage in teamfights and Sunfire Aegis when there's more engage than you, but the enemy team abuses teamfighting and has a lot of CC.
Mythic choices (Bruiser)
Sunfire Aegis
Divine Sunderer
Stridebreaker
Poppy, while being a tank, really sinergizes with Sheen because of her passive's nature. This makes Divine Sunderer a truly divine item against most tank matchups if you're winning the lane. Stridebreaker can help you chase down enemies to avoid being kited, and might be a splitpushing option against squishy enemies. Trinity Force is also OK. As a tankier and safer option, Sunfire Aegis is meant to be used offensively and has really good sinergy with Conqueror, in case you're going for those runes. Iceborn Gauntlet and Turbo Chemtank are also pretty solid options depending on your build and what your team needs, but those are items made for utility.
Legendary Item Options
Armor
THORNMAIL
Core item for most matchups. This item is a must against the likes of Fiora and Aatrox.
RANDUIN'S OMEN
Go for it when the enemies have critical hit builds. The armor stat is really nice! Tristana and Tryndamere don't enjoy this item against them.
FROZEN HEART
There's a Jax hitting like a machine and there's no critical hits? Take this instead of Randuin's Omen, as it will also help you with Poppy's mana issues.
DEAD MAN'S PLATE
Because of Poppy's limited mobility, this item isn't a must, but I recommend it for it's sticking potential.
DEATH'S DANCE
Ahead, against a heavy AD team? Go for this item. You'll feel the difference, and combined with items like Sunfire Aegis and Sterak's Gage you'll be able to take on big fights if ahead and come out alive to tell the tale.
Magic Resistance
SPIRIT VISAGE
Good third item! It sinergizes wonderfully with Poppy's Iron Ambassador and with items like Sterak's Gage. It also gives a good amount of health and magic resistance, which is nice.
FORCE OF NATURE
We've all been there. That Mordekaiser Passive, Teemo's poison. They're a pain to deal with. Not only will this item help you fight magic bullies, but it will also help you with your movement speed, so that they won't escape by walking this time!
ABYSSAL MASK
If you're looking for some extra damage during teamfights, this is the item you're looking for. Not only it gives you a good amount of magic resistance and health, but it will bring extra damage to whoever hits that enemy you stunned or hit with your Keeper's Verdict.
MAW OF MALMORTIUS
If you're ahead, but need help to survive magic bursts, this item might come in handy!
Other Options
STERAK'S GAGE
Good item when ahead,it gives damage and healing, and it will also give you a shield when you're close to dying, allowing you to survive and come on top of tough fights.
WARMOG'S ARMOR
Maybe the enemy team has a lot of poke, or you're having a hard time staying relevant during late game. This item gives a lot of health and gives you strong healing capabilities. Good to combo with Spirit Visage.
GARGOYLE STONEPLATE
One of my favourite items this season. The resistances are nice, they also get better when fighting many enemies and the item can give you a really big shield as an active, which is huge when surviving bursts or tanking something specific.
TITANIC HYDRA
A good choice if you're looking to splitpush. Even so, if you need it for teamfighting, you might as well look for other options.
BLACK CLEAVER
Classic Anti-tank item, I heavily recommend taking this if you're against a tank. Combined with Divine Sunderer, you'll hit really hard!
CHEMPUNK CHAINSWORD
If you decided to build Executioner's Calling at some point, this is the item you're looking for. No pressure, though, it's not THAT good.
SILVERMERE DAWN
When you combine Mercury's Treads, Unflinching and Legend: Tenacity, you get an absurd amount of tenacity, so this item might only be used if you forgot to set your runes properly, and there's a lot of CC in the enemy team.
MANAMUNE
This might look like a weird choice, but Poppy's a really mana hungry champion, specially early. Tear of the Goddess is a fantastic item for scaling your damage, now that Sheen items don't give you mana anymore.
Let's talk about lethality
Ever heard about AD Sion? Now, get ready for...
AD Poppy.
"But Zerg! Poppy's a tank! How is building lethality something you're recommending on a guide?"
Duskblade of Draktharr
Youmuu's Ghostblade
Ionian Boots of Lucidity
Poppy, while in the jungle, has a lot of freedom for itemization and runes, unlike while laning, where her tankiness and shield sustain are what makes her be able to take on those situations. If you've been watching Poppy jungle videos, you might've noticed how she feels a lot more comfortable in the jungle. People have been running Electrocute, Hail of Blades and even Dark Harvest. This damage based rune path allows you to build whatever you want if you need it, because your damage will remain relevant over the course of the game. Now. AD Poppy has been something for a while. What changed?
Duskblade of Draktharr changed. And with it, AD Poppy's main problem: successfully disengaging after a quick kill. I give a few item choices for you to try this out up in the builds section. I won't say anything else. Try it out!
About Poppy Mid...
" Poppy's really good into assasins! Why is she never used in the mid lane?"
After a bit of matches here and there, I came to the conclusion that she's viable but extremely situational Because there are characters like Talon, who are absolutely demolished by Poppy in duels and laning, but can easily roam and take advantages everywhere else. Poppy's wave clear isn't as good as average mid laners, and her gap closer can be unreliable in certain matchups. This allows characters like Talon or Galio to lose 1v1s consistently, but they also shove and roam consistently. Feel free to experiment, though!
I recommend taking Poppy against characters like Yasuo, Yone and Fizz.
Tricks and Combos!
Combo Guide
Q - AA Poppy's "Lane harass combo". This is the name used in most Poppy guides out there. You want to use it when the enemy laner tries to farm.
R - Q
If you're trying to finish someone off without them retaliating, you can try this chain. Really useful for landing both Hammer Shock procs without landing your Heroic Charge.
E - AA - Q - AA Poppy's BnB combo. This is why you are constantly looking for pining enemies into walls. Remember that Heroic Charge's stun at rank 1 lasts 1.5 seconds.
E - AA - Q - AA - R - AA
This is your max damage combo. If you have Ignite or Smite, use the spell right after Keeper's Verdict for better damage. Also, it fully charges Conqueror stacks, if you're going for a bruiser Poppy.
Now, some tricks...
Poppy's Steadfast Presence can stop a blast cone's jump, but this only happens if the enemy is the one to hit the blast cone. SO there's no video (by now).
Speaking of jungle fruits, Iron Ambassador returns directly to Poppy if the target was killed by the buckler. This also applies to jungle fruits. Video below:
Keeper's Verdict can hit many enemies at once when charged, if they're really close to each other! Use this to your advantage as much as you can!
Keeper's Verdict really is versatile. If you charge it the lowest amount possible, you can reposition your enemies into the place you want them to be with ease (not really, it takes a little bit of practice). Video below:
Now, it's time to talk about animation cancelling! You can cancel Iron Ambassador into Heroic Charge!... Well, this might sound a little bit weird for some people.
Animation cancelling means what it means. You do something, and if you time it correctly, the next action will interrupt the animation of what you were doing before, but you'll do both. It only interrupts the animation. This means that you can do more stuff faster. Example of the concept below:
Look at Heroic Charge's timing right after Poppy's buckler comes out of her hand. You can use this whenever you want.
Now that you've seen the cool stuff, I need to tell you about the bad stuff, so you don't get outplayed.
Heroic Charge's most dangerous weakness is Flash. If an enemy flashes while you're charging at them, they won't be stunned NOR HIT by the ability, and you'll be left standing there.
Keeper's Verdict, when charging, is a channeling. You can stop Poppy's channeling by any displacement or hard CC. This means it's easy to interrupt. How can you work around this? The answer is "bushes". Example below:
Conclusion
And that's it! There might be some stuff that's missing (because I released this guide a little bit too early) but there's a lot of Poppy knowledge I'd love to share, as I feel this champion is heavily underrated. Feel free to ask questions in the comments, and look for updates to the guide! (Seriously. I'm working on getting this to look more polished and bringing some new content.)
Right now: I'm working on...
-How to play the game, phase by phase (Top, Jungle and Support, with illustrations!
-Reworking threats for every role
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