Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
Introduction

After reading the guide you should have a basic understanding of


Itemization
To close the Introduction: I know that I can't cover everything in this guide and I might be mistaken about one or another thing but please tell me what you think in the comments and if you have anything negative, then let it be constructive critisism
For anyone in champion select or if you have an attention span that is as short as mine. This is a short summary of what will come below.

Start out with the machete giving you damage and sustain in jungle. Back with 1k gold. Gives you alot of mobility Upgrade machete and buy pots and wards with spare gold. Buy ![]() ![]() Finish your build. Possible items to buy. Depending on yours and the enemy team. You might not want to stack unique passives ![]() If you want more damage. |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Weakness:![]() ![]() ![]() ![]() Synergies:![]() ![]() ![]() ![]() |

jungle information
![]() initial spawn: respawn time: buff duration: ![]() gold for kill: team global gold xp for kill team global xp |
![]() ![]() 1:55 5:00 2:30 3:00 92+0.3/m|92+0.3/m / 295+2.5/m|274+2.5/m / |
![]() ![]() 1:40 1:00 (mana+health) / 52+0.7/m|60+0.10/m / 173+0.3/m|175+4/m / |
![]() 1:40 1:00 (m+h) / 34+1.2/m / 148+2.3/m / |
![]() 2:30 6:00 4sec debuff / 25 190 400 / |
![]() 15:00 7:00 4:00 4:00 / 300 / 900 |
Numbers include small monsters and the values are displayed to one place of decimals.

I got the idea for this section from this guide. Feel free to check it out.


As Amumu you rely on your skills, all the way. As such a Champion it is especially important to know all the detail about exactly those skills. So here is all the detail I found to be relevant.

(Innate):



Cost: 80 / 90 / 100 / 110 / 120 mana
Cooldown: 16 / 14 / 12 / 10 / 8 seconds
Magic Damage: 80 / 140 / 200 / 260 / 320 (+0.7 per ability power)


Cost: 8 mana per second = alot
Cooldown: 1 second
Radius of AoE: 300
Base Magic Damage: 8 / 12 / 16 / 20 / 24.
Health Drain: 1.5 / 1.8 / 2.1 / 2.4 / 2.7 % (+0.01% per ability power)


Amumu takes reduced damage from physical attacks. Each time Amumu is hit by an attack, the cooldown on Tantrum's active is reduced by half a second.
(Active):
Amumu deals magic damage to surrounding units.
Cost: 35 mana = not alot
Radius of AoE: 200
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Damage Reduction: 2 / 4 / 6 / 8 / 10.
Magic Damage: 75 / 100 / 125 / 150 / 175 (+0.5 per ability power)


Radius of AoE: 600
Cost: 100 / 150 / 200 mana
Cooldown: 150 / 130 / 110 seconds
Magic Damage: 150 / 250 / 350 (+0.8 per ability power)

Information from http://leagueoflegends.wikia.com

Skilling order
The first point goes into

Second point goes into

Now it depends on your jungling route and ganking plans (see Jungling section). I will max


Max out


- Getting into a good position for a Bandage Toss and eventually ulti follow up. It can surprise the enemy.
- Following a fleeing enemy: As Amumu you need to stand ontop of your victim(s). Flash can bring you exactly there
- Great escape mechanism if you drop low and or get focused to hard. Time your escape so you can jump across a wall or into your team and the enemy will probably loose his interest in you.
In my oppinion a must have for Amumu Jungle, otherwise you won't have the dmg early game and it will help you secure the kill on Dragon, Baron or buffs if you get ganked or gank yourself.
Things you might consider on Amumu instead ofFlash and why it is not viable in my oppinion:
Ghost: Yes ghost has a shorter cooldown than Flash but in the end it will not do the same job. Flash can save you from the most sticky situation or get you into an unexpected spot and let you get the jump on enemies. Ghost just doesn't have that surprise effect. You can see it coming and react to it. For escaping ghost is also alot weaker than Flash because an enemy can still CC or follow you.
Teleport: This is worth a thought because it gives you a huge ammount of map presence but I do not think that Amumu is a champ that needs TP. Since you will buy
Mobility Boots you will be all over the map quickly anyways. Ontop of that
Teleport is mostly used to be able to split push. As Amumu you need to be with your team to get your ultimate and other AOE off on as many players as possible as long as you can.

Runes
Runes





If you do damage as Amumu then it will be magic damage. Any enemy will start the game with a little bit of Magic Resist and build some more with items, making it worth while to have some Magic Penetration.
You can also get attackspeed runes here if you like... I prefer the magic pen for the damage.
You're a Tank, right? This helps you alot early game in the Jungle and later on against physical damage. With these Marks and your
Tantrum you will barely take any damage from monsters at all.


Most AP carries get really good mid to late game so this magic resistance will come in handy just then. Also did you think you were the only one with Marks of Magic Penetration? ;)

You will want extra movement speed any time in jungle. If it is to run from buff to buff, lane to lane, enemy to enemy or hug to hug. Movement speed is so dandy and once you get used to it you'll never want back to anything else!

Please go ahead and try any set of runes that focuses around MPen, attack speed, Armor, MRes, MS and ev. Health and see what works best for you.
This is just what I roll with (=
Defensive Masteries
Here our aim is to get as tanky as possible.












In the utility tree we want to pick up the mana regen from






Offensive Masteries
If you wish to build


My guide tries to show you the facts and let you decide about what you want to do with it and how to act upon it. I will give my thought process behind each item that I recommend after pointing out what strengths and weaknesses


Keep in mind for your item choices:
Amumu scales well with: - Armor and Magic Resist. - Health - Cooldown Reduction - Magic Penetration - Health and Mana Regeneration - Movement Speed - Auras |
Amumu scales ok with: - Ability Power |
Amumu scales poorly with: - Spell Vamp - Life Steal - Attack Speed, Attack Damage and Crit. - Armor Penetration |
In the end my guide is just a middle way. I recommended you the items that I found myself building more and more often because they're just useful in so many situations. Of course there will be games where you will require different items and I encourage you to try out different things! That's the fun part right?
And if you want to stick with the guide then that's fine aswell, you'll do just fine, trust me. I followed mobafire builds myself until I started coming up with own builds.

Game start
![]() This item is just inevitable in the season 3 jungle. You will need it to get enough damage on the jungle monsters and you can build it into a ![]() which will sustain you quite well in early mid game. |
5x![]() With the damage the jungle monsters deal you will need the 5 potions for sure! Without them you won't be able to gank and get to 1k gold before backing. |

First back

In season 2 you used to debate over



The

- You can get them on your first back.
- They make you incredibly fast. Be it to walk out of base, roam the jungle or gank lanes. You will be able to apply much more pressure to the enemy and surprise them.
- Since every lane can get wards from game start and since you won't be buying an
Oracle's Elixir soon you will probably have to gank though wards or loop around. For both of these things the
Mobility Boots are great!
- You can quickly react to the needs of your team (per example
Dragon or buffs)
- They let you chase and escape quite well.
You can also get the
Tenacity by upgrading your
Spirit Stone to a
Spirit of the Ancient Golem which makes the
Mercury's Treads obsolete.
O.O
This is a more secure and sustained start and is quite a bit cheaper. If you feel that you do not need the map presence early on and you want to focus on farming then back earlier and get those two items.




Alternatively you can buy


This is a more secure and sustained start and is quite a bit cheaper. If you feel that you do not need the map presence early on and you want to focus on farming then back earlier and get those two items.

Second back
![]() If you haven't bought it earlier. This is such a sweet item. It makes your ![]() |
![]() ![]() I like to buy one or two of each every time I back and have some money. It's always good to be able to regen some health or mana. You'd rather go into a fight with full health and mana. |
sight ward You can ward your own jungle against counter junglers, donate the ward for a lane so they don't get ganked or ward the enemy jungle for your own counter jungling. |

Mid game items (core)
![]() This is an item which you will want to get in the mid game since enemies won't have alot of magic resistance at this point. It will almost make you into a bruiser or off tank. If you want to build full tank then you can go for a ![]() With your magic pen reds and ![]() ![]() ![]() ![]() |
![]() As soon as the enemy ap carry gets damage or if they have other magic damage on their team you will want to buy a ![]() ![]() ![]() The abyssal will give you some more damage with the ap and magic resistance. More important than the flat ap however is the aura that reduces the enemy's magic resistance. As mentioned above ![]() ![]() |



In any case the


Cheap mid game items
![]() ![]() ![]() This is a very good niche buy if you do not have enough gold for a big item and just need something. I tend to get this earlier when I fall behind a bit. It gives you quick and cheap stats (health and cdr) and can be built into a whide variety of very useful items (decide on one of them): ![]() ![]() ![]() ![]() ![]() You can also simply upgrade it to ![]() |
![]() It is good to always have one ![]() ![]() ![]() |

Item alternatives/finishing build
![]() ![]() ![]() ![]() |
Mainly an early and mid game item due to it's cost efficiency and quick stats. Even if you bypassed it in the early or mid game you should upgrade it when ever you find some gold to spare since the ![]() ![]() ![]() ![]() ![]() As mentioned above you can get the Randuin's instead of the ![]() ![]() This is always an excellent choice against ad and basic attack heavy champions. This is another full tank item. I would not however get it to early. If you want to complete your build with it to counter an enemy team that relies on attack speed then you can do so. However I would for the time being pick ![]() ![]() Watch out that your team doesn't stack ![]() This is a very situational item that I rarely ever build on ![]() ![]() ![]() ![]() ![]() ![]() However there are some down sides: - ![]() - The passive scales off base ad which you will not have as ![]() That makes the item something very cheesy. Feel free to experiment with it however and please give me feedback! (consider ![]() |

Pure health items
Because so many people build

![]() After the "League of Cleavers Aera" has passed and the Warmog's has been nerfed I would not suggest you buying one unless the enemy team has true damage like a ![]() |
![]() This item is considered by alot of people to be a pure support item. However warding is everyone's business and especially as a jungler map control is an important element! If you feel that you need more control and vision over the map then you can very well buy a ![]() ![]() Remember: Vision wins games! |

Aegis of the legion

This item is great for both tanks and supports. I have noticed that alot of supports go straight for an Emblem of Valor if they can and then get an


Most of the time I won't bother with the aegis since the support and maybe even the top laner gets one. Try to communicate with your support and top laner to figure out who will get an aegis.
Stacking


It can be good if your team splits up and you lead the charge with the bruiser while your support stays with the carries but you probably shouldn't get to far away from your carries anyways ;)

Damage items





Being a tank or off tank is all well and good but sometimes you have to take extraordinary actions and build damage. Or maybe you are just ahead and want to have some fun making the enemy's health bar red.
AP










All in all a full "grenade"


To summ this up: You can get damage on




"No-go" items
In the spoiler below I have a list of items that I've seen people build on Amumu or that other guides suggest to build. I will explain why I do not think they are viable.


I will split this part into three parts for the reader's (your) convenience:
- early game - mid game - late game -
I will also explain when, how often and how to gank with
Amumu in particular in the respective sections.

early game
Paths:
1) Blue lvl 4 gank (standard)











This is the standard path for most junglers. You will start out at














2) Blue lvl 3 gank (aka smiteless)





This is a very effective path for ganking. Depending on if you're blue side (gank mid/bot) or purple side (gank mid/top) you can gank a lane with lvl 3 and double buffs without the enemy expecting it!
Communicate with your team before jungle spawns.
Not only that you will get the help you need but also that you lanes know that you will gank early!! Some champions (like



For this you will need some more help from your team! Ask your team if they could help you a bit with the



From here you will go straight to





3) Red start







This not a good path to take with


First tell your team to give you as much help as possible. Start with











4) invade/counter invade Blue







Invade:
Even though
Counter Invade:
If the enemy invades your
You will walk into the enemy jungle (the side with the



From there on you will, depending if you used smite on blue or not, go on as described in the paths above in your own jungle. (if you used smite then do



If the enemy took your


Ganking:
There are many different ways to gank and I won't explain them here but if you don't know how to gank or if you're just interested to refresh your memory and maybe learn something new then you can read this post from Stonewall008 on Reign of Gaming.
After you have done one of the above mentioned paths you will want to look around the map for an opportunity to gank since you now have double buffs,

1) There is no lane to gank. In this case you will go back to jungling. Clear the small camps and use smite whenever it's up until you can either gank or have 1000 gold together.
2) You see a good lane to gank and you will do the following:
Always remember to ping your laner before you run in and maybe even type in chat what you want them to do! This is very important to prevent missunderstandings!! Once you have pinged and are ready you will wait for a good moment to gank. Those can be:
- The enemy gets close to you (your bush) -> either land a
Bandage Toss if you can or walk in and try to slow them with red buff
- The enemy engages on your laner (or the other way round) -> run in asap to assist your laner and wait with the
Bandage Toss until you are sure you can land it!
- The enemy lane pushes -> walk in and either
Bandage Toss to him or simply walk up to him
- The enemy jungler comes to gank in just that moment -> assist your teammate so he can get away but don't get caught yourself!! only start a fight if you are sure you can win!
If you can get a kill then that's great!
If you get some damage onto the enemy laner or burn his

And if you miss your

From here you have 4 choices:
1) You have 1000 gold -> go back and buy

2) You can gank another lane -> go for it! (after this gank you should have 1k gold)
3) No lane to gank and less than 1000 gold -> go farm the jungle until you have 1k gold
4) You're really low health and out of pots -> go back and buy

Once you have your


mid game
Jungling:
Pretty basic:
-> Keep clearing your jungle whenever you have a free minute.
-> Watch your mana! Most of the time you will want to keep a bit in reserve in case you get into a fight.
-> Donate your blue buff to your mid laner if he needs it and otherwise take it yourself (a blue buff helps

-> Keep on ganking whenever you see an opening. This again includes communicating with your team. If you have a free minute then ask who needs a gank. Ask the lanes where the wards are before you gank. Let them know that you're coming for a gank!
-> Remember to back from time to time when you can buy parts of your build. You don't want to stay with an empty inventory forever ;)
-> If you see one of your allies going low on health then offer him to hold his lane while he backs. This way you can stop the enemy from pushing and maybe save the life of your laner. Don't just push out the lane if your laner doesn't tell you to! You will get a bit of xp and gold from the last hits and the xp will not go to waste. After your ally returns you can try to gank the enemy since your laner has full health/mana and new items!
-> Secure global objectives: If you see the chance to take



Buff timers: Try to secure your buffs (and also


![]() initial spawn: respawn time: buff duration: ![]() gold for kill: team global gold xp for kill team global xp |
![]() ![]() 1:55 5:00 2:30 3:00 92+0.3/m|92+0.3/m / 295+2.5/m|274+2.5/m / |
![]() ![]() 1:40 1:00 (mana+health) / 52+0.7/m|60+0.10/m / 173+0.3/m|175+4/m / |
![]() 1:40 1:00 (m+h) / 34+1.2/m / 148+2.3/m / |
![]() 2:30 6:00 4sec debuff / 25 190 400 / |
![]() 15:00 7:00 4:00 4:00 / 300 / 900 |
Numbers include small monsters and the values are displayed to one place of decimals.

Skirmishes and Team Fights:
Your role in the mid game will not only be to farm and gank but also to pick skirmishes and team fights!
From lvl 6 on your team fight potential is huge and it will increase while the game progresses! Your team can easily win in per example a 3v3 engage around dragon or in jungle skirmishes if you land a good

Your

Amumu is a great playmaker and you can turn games around by catching enemies with your team or by using your skillset well in team fights.

late game
Jungling:
In the later stages of the game the jungle belongs to the whole team. Donate your buffs to the people that need them the most (blue buff oftem mid laner, red buff mostly adc).


Feel free to take farm from lanes if noone is there to take it. It doesn't make sense that someone with full build and lvl 18 takes any more creeps.

Team Fights:
Now you have to watch your every step. Amumu is great in team fights but if you waste your ultimate then that can put you and your team in a very bad position! Don't be afraid to use



You can take up two roles at this stage. Which one depends on your team composition as much as on the enemy one.
carry protecter and support:This is what you will often have to aim for in the late game. You will have to keep the enemy bruisers away from your carries and keep them safe as long as possible. Good examples for this are teams with a ![]() ![]() ![]() In this case you will use your ![]() Use your ![]() Also keep on the bruisers with your ![]() |
initiator and offtank:If your team needs someone to initiate, cc the enemy carries and then stick with them to keep them out of the fight then you can do that just as well. This is especially good if you have assassins on your team like ![]() ![]() ![]() ![]() Here you will try to get all the enemy carries into your ultimate as a priority. Then you will try to follow up with a ![]() Afterwards it will probably turn into a chase of the enemy team where your ![]() |

Sight Ward
Please do your team a favor and use wards.

Yes you might not get your item build that quickly but it is so very important to know what the enemy team is doing and planning especially as jungler where you will run around in the fog of war and "face-checking" bushes constantly.
Wards win games... Just by standing around... The only other one who can do that is Teemo... No wait!

Now for the placement of Sight Wards
- First of all try to help your teammates avoid getting ganked. If they aren't smart enough themselves then go ahead and put down a ward for your teammate. Giving 75 gold is better than a fed enemy!!!
- Put down Wards at your Buffs/at the entrance to your Jungle if you are getting counter jungled. This way you and your team can spot the invader and deal with the threat. A
Shaco,
Dr. Mundo or
Shyvana are voulnerable if they are standing at your buffs if have vision!
- With the new Jungle
Vision Wards are really effective. Since you won't get an
Oracle's Elixir anymore it's always great to have a pink ward to place at
Dragon or
Baron and quickly finish it off while the enemy isn't paying attention
- Put down Wards in the enemy Jungle if your team has pushed the first Towers! This way you can see if the enemy is trying to gank you from the Jungle and you will be able to chase down enemies alot easyer!
- Last but most important:
Ward
This way you can gank them while at Dragon/Baron and maybe even steal one or another.Dragon and
Baron if you think the enemy team is strong enough to take either.


Here some examples for Wards.
But try your own spots. It differs from game to game. You don't always need Wards all over the map! Find out which are the Joke Points in the match and have Wards there.
There is always the option to get a

Man I could write a whole new guide about warding... Maybe some day when I have tons of free time.
frequent Problems |
my Answers |
You don't get enough money early in the game |
This can easily happen if you get counter Jungled or can't pull off ganks. This often leads to a depressing phase for a Jungler since you can't do much when you're behind and your team will be mad at you just because you don't do anything. Don't get mad or depressed. At this point your aim is to farm up! clear jungle where ever you safely can, ward your jungle to counter the invasions, secure buffs when they come up. Hold a lane while your laner backs. try to tell your team to start little fights and skirmishes. This will maybe bring you back into the game. |
You are getting focused really hard by the enemy team |
This is great. If they focus you then you just continue with your plan to build tanky and let your team deal as much damage as possible. If you die and your carry gets 2 kills then it's way worth your death! |
Your team is "stupid/bad" |
**** happens bro. First rule: don't rage at them! It won't help. Remember that one guy raging at you when you had a bad game? Don't be that guy. Ever! (or at least try not to) Second rule: try to help them as best you can. Communicate. Ask if they would like a gank now or maybe one or two lvls later. Hold their lane while they back. Give them a Ward. Ping to them if you know where the enemy jungler is or if they get ganked! Often times that helps alot! Third rule: don't gank a lost lane. By lost I mean that super fed Darius that can kill anything. If you walk in there and die to him aswell then it won't help! Let the losing laner come to another lane/ ![]() Fourth rule: gank the smart lanes and get them fed. If a player on your team knows what he's doing then get him fed and he'll help you win the game! Fifth and last rule: you will lose. And die. And get flamed. And get frustrated. And cry (or is that just me and ![]() |
If you have anything that I should add to this section then please tell me in the discussion.
Good luck out there summoner!
So in the season 3 jungle Leashing doesn't work anymore... sad day.
Now is that a reason for you laners to just let the jungler to his fate? Hell NO!
Your laners should try to help in any way they can. The jungle has gotten tough and any bit of damage is appreciated. As a jungler the difference of laners helping or not helping can mean everything. (see jungling section)
If you're a laner: be a nice guy and give your jungler any help you can spare. If you lose one or two CS then so what? And if you don't help and then complain about a lack of ganks then it's your own damn fault.
As a jungler: Tell your laners if you want to do smiteless and ask nicely if they could help you. They will most of the time try their best.
Now is that a reason for you laners to just let the jungler to his fate? Hell NO!
Your laners should try to help in any way they can. The jungle has gotten tough and any bit of damage is appreciated. As a jungler the difference of laners helping or not helping can mean everything. (see jungling section)
If you're a laner: be a nice guy and give your jungler any help you can spare. If you lose one or two CS then so what? And if you don't help and then complain about a lack of ganks then it's your own damn fault.
As a jungler: Tell your laners if you want to do smiteless and ask nicely if they could help you. They will most of the time try their best.

Thank you for taking the time to read through this. I put quite some work into this so if you like it, have any questions or anything that I did not note please go ahead and write a comment.
I hope you enjoyed reading and learned a bit something or at least saw something that was new to you.
Once more I'd like to thank all the other people posting guides here on Mobafire, I'd like to thank the Mobafire team for making this possible and to Stonewall008 for making these cool YouTube videos.
Thanks alot to the Guide on making a Guide by jhoijhoi.
It has alot of great info!!!
Special Thanks to Brozita for getting me into LoL and always giving helpful tips, new ideas and never raging at me, no matter how stupid I might have been! LoL needs more people like you!
All the BB-Coding in this guide is available for your use below!

If you like that then please check out Project: Share BB-Coding
I think that sharing all of our coding will make the life of everyone much easier and it will reward good coders (who will get the credit) as much as the people who use the coding (who will have more awesome looking guides)!
Only one rule: If you use any of my coding or information then please link me and my guide wherever you use it. Thanks alot <3


You must be logged in to comment. Please login or register.