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Choose Champion Build:
-
GLASS CANNON
-
ROAMING
-
SUSTAIN (TOP)
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Voracity (PASSIVE)
Katarina Passive Ability
Introduction

Today I'm here to, hopefully, teach you guys a little about Katarina - The Sinister Blade.
You're free to upvote or downvote the guide, but I would really like to hear why,
so I can work on making this guide (even) better.
I will be updating the guide every so often,
So I make sure to keep up with the changes to;
+ The champion Katarina
+ Mid lane champions (for the match-up section)
+ Items
To keep my guide as informative as I possibly can.
If you see things I forgot to mention, spelling mistakes or mistakes of any kind,
Please send me a message or comment on the guide so I can update it!
Please keep in mind that this is a guide about how I play Katarina,
not a guide about how I think everyone should play her.
Some music if you'd like :3.
Spoiler: Click to view





Katarina is an AP assassin with amazing burst damage that can take carries
out of team fights in no time. What makes this champion so different from
other assassins is that she has insane AoE damage.
The key to playing her is knowing how to position yourself in team fights.
When in the right hands, she can be a completely devastating force.
Because of this, she has a few major weaknesses.
But this doesn't make her an any less amazing champion.
out of team fights in no time. What makes this champion so different from
other assassins is that she has insane AoE damage.
The key to playing her is knowing how to position yourself in team fights.
When in the right hands, she can be a completely devastating force.
Because of this, she has a few major weaknesses.
But this doesn't make her an any less amazing champion.






+ No mana
+ No skill-shots, not easy to miss a target
+ Good poker with "Q" (Bouncing Blades)
+ Can use "E" (Shunpo) for better mobility
+ Multi-target ultimate
+ High burst damage
+ Many AoE's
+ Great farmer
+ Good ganker

- Squishy
- Melee range AP champion
- High early game cooldowns
- Needs kills and assists for her passive
- Gets focused a lot in team fights
- Interruptable ultimate________________________






































Note: This is just an example, really :3.



Since I always play Katarina AP it's great to have the Magic Penetration at both early and late game, it will reduce the effectiveness of your opponent's Magic Resist.

I mainly pick these seals because mid players often harass with auto attacks, aside from that they also reduce the damage you receive from minions.

Scaling Magic Resist Glyphs give an advantage over flat Magic Resist Runes after level 6, since you hit 6 on mid in no-time, these will probably help a lot more in your lane, and most importantly; team fights.

And of course we need some extra Ability Power, these Quints give you 15 AP from the start, so they're great for that extra early-game harassment.


These give an awesome advantage when playing mid, since most mid champions are AP they'll deal less magic damage to you, you can get these if you will have trouble against your mid champion in your early laning phase.

These give you even more AP, but you should have enough AP from your Masteries, other Runes and Items, so I'd rather go with the Magic Resist so I don't have to buy a lot of Items to get my Magic Resist up.

Since Kat's cooldowns are a big deal almost throughout the entire game you could go for Cooldown Reduction runes, but if you know how to position yourself in team fights and know when to jump in, you won't really have a need for these. Just ask your jungler for a blue buff.

These will give you an easier time roaming, but I personally prefer the Ability Power Quints.

Note: you can use whatever works best for you :3.



This is great for getting kills on people that are getting away, it also reduces the healing people receive by 50%. So this is great to use in team-fights, even if you just use it so people can't get healed as much during your combo.

Since it reduces Physical and Magical damage it can be used to reel in that kill when things get really close. The slow can easily be used to safely get away in mid, or to catch up to an enemy.

This is an awesome Summoner Spell for every champion.




If you think you'll have a really tough lane, you might want to take


When you choose this Summoner Spell you don't have to wait until the enemy is dead or MIA for you to recall, you can just recall and


If you have an opponent with damage over time spells, snares, stuns or any movement impairing spells, this is a good summoner spell for you to pick. If you're close to dying, and you're poisoned, just simply use











Sinister Steel over





Voracity (Passive) - Every time you get a kill or assists,
Katarina's cooldowns are reduced by 15 seconds.
♥ Basic spells instantly refreshed on kill or assist.
♥ Great for diving; if you turret dive someone with
Shunpo,
♥ you can
Shunpo right back out after securing the kill.
♥ Great for team fights; Kat has mostly AoE spells, since her
♥ cooldowns are reduced after a kill or assist she can do more
♥ AoE damage, and thus hopefully get more kills too.
♥ Awesome with CDR items and Blue Buff so you can cast your
♥ ultimate multiple times in one team fight.
Katarina's cooldowns are reduced by 15 seconds.
♥ Basic spells instantly refreshed on kill or assist.
♥ Great for diving; if you turret dive someone with

♥ you can

♥ Great for team fights; Kat has mostly AoE spells, since her
♥ cooldowns are reduced after a kill or assist she can do more
♥ AoE damage, and thus hopefully get more kills too.
♥ Awesome with CDR items and Blue Buff so you can cast your
♥ ultimate multiple times in one team fight.



Bouncing Blades - Kat throws her dagger that bounces to the 4
closest enemies, dealing 60/85/110/135/160 (+45% AP) magic
damage and 10% less damage per bounce. Any spell or attack
consumes the mark dealing 15/30/45/60/75 (+15% AP) MD.
BASE CD: 10 sec
RANGE: 675
♥ Great farming ability because of it's bounces and marks.
♥ Bounces to stealthed enemies as well!
♥ Longer range to poke people with since it can bounce from
♥ minions to your enemy.
♥ If the enemy team is grouped up you can use Bouncing Blades
♥ to damage every enemy, then consume the marks with another
♥ AoE to get that extra damage in.
closest enemies, dealing 60/85/110/135/160 (+45% AP) magic
damage and 10% less damage per bounce. Any spell or attack
consumes the mark dealing 15/30/45/60/75 (+15% AP) MD.
BASE CD: 10 sec
RANGE: 675
♥ Great farming ability because of it's bounces and marks.
♥ Bounces to stealthed enemies as well!
♥ Longer range to poke people with since it can bounce from
♥ minions to your enemy.
♥ If the enemy team is grouped up you can use Bouncing Blades
♥ to damage every enemy, then consume the marks with another
♥ AoE to get that extra damage in.

Sinister SteelSinister Steel
Sinister Steel - Kat spins around, dealing 40/80/120/160/200
(+25% AP and +0.6 per AD) magic damage. When you hit an
enemy, Kat gains 15/20/25/20/35% movement for 1 second.
BASE CD: 4 sec
RANGE: 375
♥ Short cooldown with high AoE damage.
♥ Great skill for detonating
Bouncing Blades marks.
♥ The movement speed buff can be used to run away or catch
♥ up to an enemy.
(+25% AP and +0.6 per AD) magic damage. When you hit an
enemy, Kat gains 15/20/25/20/35% movement for 1 second.
BASE CD: 4 sec
RANGE: 375
♥ Short cooldown with high AoE damage.
♥ Great skill for detonating

♥ The movement speed buff can be used to run away or catch
♥ up to an enemy.



Shunpo - Kat jumps to her target, if it's an enemy, she deals 60/85/110/135/160 (+40% AP) magic damage to it. After using
Shunpo, Kat gains 15% damage reduction for 1.5 seconds.
BASE CD: 12 sec
RANGE: 700
♥ Ability to jump into or out of a fight.
♥ Great for chasing, ganking and escaping a gank.
♥ Kat can jump over walls and jump to wards to escape (You
♥ can carry a ward, place it at max distance and Shunpo to
♥ it to get away).
♥ Can be used to reduce a turret's hit.
♥ Can be used to juke attacks that chase you.
♥ Using Shunpo to enter a fight will give you some damage
♥ reduction for 1.5 seconds.
♥ With attacks like Karthus' ultimate, you can Shunpo to get
♥ the damage reduction up just before the attack hits you.
Shunpo, Kat gains 15% damage reduction for 1.5 seconds.
BASE CD: 12 sec
RANGE: 700
♥ Ability to jump into or out of a fight.
♥ Great for chasing, ganking and escaping a gank.
♥ Kat can jump over walls and jump to wards to escape (You
♥ can carry a ward, place it at max distance and Shunpo to
♥ it to get away).
♥ Can be used to reduce a turret's hit.
♥ Can be used to juke attacks that chase you.
♥ Using Shunpo to enter a fight will give you some damage
♥ reduction for 1.5 seconds.
♥ With attacks like Karthus' ultimate, you can Shunpo to get
♥ the damage reduction up just before the attack hits you.



Death Lotus - Kat spins and throws blades at the 3 closest
enemies for 2.5 seconds, dealing up to 400/575/750 (+250% AP and
+3.75 per AD) magic damage. Inflicts Grevious Wounds on hit,
reducing healing and health regen by 50% for 3 seconds.
BASE CD: 60 sec
RANGE: 550
♥ Because of Grevious Wounds people won't be able to get healed
♥ as much during your ultimate, which makes it easier to get
♥ some kills.
♥ If you get 3 assists/kills your ultimate will be cooled down
♥ instantly if you have the right items.
♥ Can be used to detect enemies! For instance; If you walk near
♥ a bush and
Death Lotus lights up on your bar it means someone
♥ is in range and you can initiate a fight.
enemies for 2.5 seconds, dealing up to 400/575/750 (+250% AP and
+3.75 per AD) magic damage. Inflicts Grevious Wounds on hit,
reducing healing and health regen by 50% for 3 seconds.
BASE CD: 60 sec
RANGE: 550
♥ Because of Grevious Wounds people won't be able to get healed
♥ as much during your ultimate, which makes it easier to get
♥ some kills.
♥ If you get 3 assists/kills your ultimate will be cooled down
♥ instantly if you have the right items.
♥ Can be used to detect enemies! For instance; If you walk near
♥ a bush and

♥ is in range and you can initiate a fight.


Farming:


Harassing:




Combo of Death:








Aside from farming you also want to deny your lane opponent to get farm, so they will fall behind in gold. A good way to do this, is by harassing them every time they try to get some farm. Just by simply using your

Some tips that will make your early game a little easier:
+ Try not to push your minion wave, this means you don't spam all your abilities to kill minions, but
+ just last-hit them. If they're too close to your enemy you can simply use your

+ to get the minion kills. Another plus to this is that you can harass your opponent while you're
+ really just trying to get some farm.
+ Having a safe lane for yourself is probably the most important part. This is why you buy wards.
+ If you buy wards and place them in one of the side-bushes you will be able to see the enemy jungler
+ when he tries to gank you.
One of the key rules to being safe in lane is knowing the safety zones:

The Safe Zone:
In this zone you're relatively safe because of two reasons:
- You're close to your turret
- Not many ganking abilities for the enemy team
In this zone you can pretty much take your time last-hitting minions, just watch out for minions getting too close to the turret or you won't be able to last-hit them. You can run away easily from any attacks and if the enemies get too close your homie turret will have your back. In this zone it's also really easy for your teammates to gank your enemy.
The Neutral Zone:
I call this zone the neutral zone because of numerous reasons:
- This is an easy zone to gank for both teams
- Most of the minion killing happens here
- Fights on mid lane often take place here
- You're right in between two turrets, yours and the enemies'
- Still relatively easy to escape a fight
This will be the zone you'll spend the most time in on mid, as long as you have some wards up you should be able to see ganks coming from a mile away. It's also really easy to ask your jungler for a gank in this zone if you want to secure a kill. When you end up getting in a fight you can't win you can just

The Danger Zone:
This is not a good place to be in because:
- There is a lot of ganking ability for the enemy team
- You can run into the turret range if you're not careful
- It's a long way from your own turret so it's hard to get away from a gank or regular fight.
If you're smart you won't spend too much time here, even if you just killed your enemy mid-laner, other enemy Champions are bound to come and get you if you stay while you're at low health from your fight. Just recall and get some items while you have time since it will take a while for the enemy to respawn.

Some tips on positioning yourself in team fights:
+ Focus on one of the carries, don't ever focus a tank.
+ You're not a tank so stay away from the early burst damage and CC's from the opposite team so
+ you have less chance your ult will get interrupted.
+ When there is a team fight, stay back and harass first, don't ever jump in first, you're not god. After most
+ people have found their target, jump in and do as much damage to the carries as possible using the
+ Combo of Death. You'll hopefully be leaving with some kills and/or assists.


Farming Wraiths
Since Kat is a pretty easy pusher, you might want to go farm the Wraith Camp, when you're high enough level, so you can get some extra gold and experience. You usually do this when your lane is pushed to the enemy turret and you're waiting for your opponent to push it back, so you can safely farm in lane again.
Since Kat is a pretty easy pusher, you might want to go farm the Wraith Camp, when you're high enough level, so you can get some extra gold and experience. You usually do this when your lane is pushed to the enemy turret and you're waiting for your opponent to push it back, so you can safely farm in lane again.

Getting Blue Buff
Getting a Blue Buff will really boost your laning phase since you will get cooldown reduction from it. Ask your jungler for this buff and you will most likely get it with his help. Since some junglers are pretty mana-hungry they will get more of a boost with it because they will be able to gank more frequently, in that case, just let them have it.
Getting a Blue Buff will really boost your laning phase since you will get cooldown reduction from it. Ask your jungler for this buff and you will most likely get it with his help. Since some junglers are pretty mana-hungry they will get more of a boost with it because they will be able to gank more frequently, in that case, just let them have it.

Team Objective Dragon
The Dragon is a jungle monster that will give each player on your team 190 gold, which is useful in every way. Your team will be wanting to go for Dragon whenever you have vision advantage and bot lane has pushed the enemy bot lane to their tower. When this happens just push your own lane to tower and help your team to kill this monster.
The Dragon is a jungle monster that will give each player on your team 190 gold, which is useful in every way. Your team will be wanting to go for Dragon whenever you have vision advantage and bot lane has pushed the enemy bot lane to their tower. When this happens just push your own lane to tower and help your team to kill this monster.

Team Objective Baron Nashor
The Baron is a jungle monster that gives your entire team the strongest buff in game. It's a tough monster so you won't be getting this in the early stages in the game. Vision control is really important when you want to kill this monster, and no matter what people say, it's not a good idea to try and kill it when the entire enemy team is up.
The Baron is a jungle monster that gives your entire team the strongest buff in game. It's a tough monster so you won't be getting this in the early stages in the game. Vision control is really important when you want to kill this monster, and no matter what people say, it's not a good idea to try and kill it when the entire enemy team is up.





A Warding Totem will let you place one stealthed ward that lasts for 1 minute.
Upgrade at lvl 9:

Upgrade at store:

Upgrade at store:



A Scrying Orb will reveal a location within 1100 range for 1 second.
Upgrade at lvl 9:

Upgrade at store:



A sweeping lens disables and reveals nearby stealthed wards and traps for 4 seconds.
Upgrade at lvl 9:

Upgrade at store:





This is by far my favorite start for Katarina, it gives some health and gives a decent amount of health regeneration, this helps a lot with sustaining in your lane. It also negates some of the Auto Attack harass you usually receive in the mid-lane as Katarina.



Starting with the boots is good against skill-shot reliant champions, (like Lux, Ahri, etc.), the mobility will help you dodge skill-shots easier. Getting 4 health potions should help you last through the Auto Attack harass and still get a decent amount of CS.



This is the best start if you're up against an AD caster mid, it will reduce the damage you receive from their skills. Most of the AD mid laners are melee, so you won't have to worry too much about Auto Attack harass. Upgrade the Cloth armor into a



I love to get the
Haunting Guise early, it gives just a little AP, but instead you get some extra Magic Penetration and health. Since Kat is fairly squishy I enjoy having this item, which I usually build into a
Liandry's Anguish later on in the game. I believe this is a must-have in the early stages of the game.



Kat is an AP assassin, so it's necessary to have enough M-Pen to keep the reduction of your damage at a minimum. These boots will help a lot with this since they will give you an extra 15 M-Pen. If I have a pretty big lead on my mid laner I sometimes go for
Boots of Swiftness or
Mobility Boots so I have an easier time roaming and will be able to help my teammates with their lanes.


Pick one of the following 3 items:

If you have a decent lead on your opponent feel safe to get a
Blasting Wand to amplify your damage even more and keep the lead. Getting this item early is just simply amazing since you have plenty of different items to build it into later in the game.


If you are getting your butt handed to yourself in mid lane, just get a
Negatron Cloak. Yes, it may hold your damage back for a little while, but being able to live longer in lane is worth much more since you will be able to get more CS and your jungler will have more time to come over for a gank. You can later build this item in a
Abyssal Mask or even in a
Banshee's Veil if needed.
Note: This only works against AP opponents.



Note: This only works against AP opponents.

If you are getting your butt handed to yourself in an AD lane, this is the item for you. Since you probably started with the
Cloth Armor it should be about as expensive as a
Negatron Cloak. The great thing about this item is that it isn't purely defensive, but it also gives you some extra AP, and even more armor and AP the more you have farmed with it, which makes this an incredible item against your AD mid opponent. You can later build this into a
Zhonya's Hourglass.
Note: This only works against AD opponents.



Note: This only works against AD opponents.


The
Rabadon's Deathcap is an awesome item for all the obvious reasons. This item will most likely be in any Mage's build. It has a great ammount of AP already and will increase your total AP with 30%! If you have a big lead you can rush this, but it's not highly recommended.


This item gives some extra armor and an awesome ammount of AP. The Active on
Zhonya's Hourglass makes you untargetable for a few seconds which is amazing if the enemy team has a bunch of CC or if you receive a lot of damage in team fights. When you're in a team fight and you're getting focussed; just Zhonya's and after it wears off
Shunpo away or go deal some massive damage.
Warning! Do not use this item when your ult is still channeling or it will cancel it.


Warning! Do not use this item when your ult is still channeling or it will cancel it.
Make a choice between Abyssal Scepter and Void Staff:

Pro's for
Abyssal Mask:
1. Gives some M-Resist aside from just AP and M-Pen.
2. Gives a M-Pen aura; meaning it will lower the M-Pen for enemies within the aura
2. not only for you, but also other AP damage champions on your team.
3. Most of your abilities are within aura range.

1. Gives some M-Resist aside from just AP and M-Pen.
2. Gives a M-Pen aura; meaning it will lower the M-Pen for enemies within the aura
2. not only for you, but also other AP damage champions on your team.
3. Most of your abilities are within aura range.

Pro's for
Void Staff:
1. The Magic Penetration doesn't have a range field, so the M-Pen will be on any spell,
1. since
Bouncing Blades will tend to get out of the Abyssal Scepter's aura range.
2. Has different M-Pen per player since it does a percentage of M-Pen rather than a flat ammount,
2. which makes this the ultimate item for tankier team comps.
3. It costs less than the Abyssal Scepter.

1. The Magic Penetration doesn't have a range field, so the M-Pen will be on any spell,
1. since

2. Has different M-Pen per player since it does a percentage of M-Pen rather than a flat ammount,
2. which makes this the ultimate item for tankier team comps.
3. It costs less than the Abyssal Scepter.







This is an awesome combination with
Liandry's Anguish since the slow will increase the burn from Liandry's. Even without Liandry's Torment this item can be really useful. Even though multi-target spells reduce the slow, it can still be used creatively. Consider the following: Kat's main catch-up ability is
Shunpo, which will give the full slow since it's a single target spell. Once you jump on them you can just use your combo and even then the slow will keep them in your combo for that much longer.



If you find yourself being focused a lot in team fights and your Zhonya's isn't enough to help you do your thing just simply get a
Guardian Angel on top of that. This item will revive you in a fight every 5 minutes, which could help you clean up or put your mad damage out if the team fight still isn't over by then. Aside from this amazing passive it also gives both armor and magic resistance.
Note: When the passive has procced you can sell it and get another item.
Still need the passive? Buy it back after the 5 minute mark.

Note: When the passive has procced you can sell it and get another item.
Still need the passive? Buy it back after the 5 minute mark.

This is an amazing defense item, I personally prefer
Banshee's Veil over the
Quicksilver Sash because of the extra health and I love the passive, it gives a shield that blocks 1 enemy spell every so often, it's great against Champions like
Amumu,
Karthus,
Lux,
Nunu & Willump, etc.








Later into the game you might want to swap your
Sorcerer's Shoes for one of these bad boys. By the time you swap these out you should have plenty of M-Pen already, and since Kat is really weak against CC you might want to go for the tenacity this gives. It also gives just a little more M-Res.


If you decide to roam a lot; these boots (or
Mobility Boots) will give you a bigger advantage than the
Sorcerer's Shoes. You'll be able to get to other lanes faster, and you'll be able to get back to your own lane faster too. You'll save a lot time walking and therefore you miss out on less CS and deny your opponent to push your lane too hard when you're roaming.





If you are getting fed really fast, you can get this item to snowball out of control. Only in this situation will this be a good addition to your build. With this item you can get up to 20 stacks (2 for kills, 1 for assists), when it's fully stacked, it will give you a total of 180 AP and 15% cooldown reduction! One reason why you have to be careful with this item is you lose a third of your stacks upon death.
Warning! Make sure you only buy this item when you KNOW you're going to do well,
else it will be a waste of gold and an item spot.
Warning! Make sure you only buy this item when you KNOW you're going to do well,
else it will be a waste of gold and an item spot.

The only reason I usually get
Banshee's Veil over this item is because the Banshee's gives you some extra health in comparison to this item and this can't be built in something else for AP champions. The passive though, is much more versatile than Banshee's. With this champion you can choose which spell debuff you want to get out of, rather than being the first spell that hits you with Banshee's. This item will be able to, for instance, remove poison at the last minute to deny the enemy the kill on you. You can use it to get out of snares, so you will be able to sidestep a
Lux combo completely. It can also completely negate
Zed's death mark, etc.





The Homeguard Enchantment is great to have fast recalls or if the enemy is pushing to your base. You'll be able to get to your inner turrets from base in no time with this enchantment.

The Alacrity Enchantment is awesome if you want to get some more movement speed at all times. Alacrity gives you +15 MS on top of your tier 2 boots.

The Distortion Enchantment gives you 25% cooldown reduction on Flash, Ghost and Teleport. I highly recommend you only getting this enchantment when you have the Flash and Teleport combo.


Gives up to 40 extra AP and 10% cooldown reduction for 3 minutes.
Needless to say, this is awesome to get for any AP Champion.


Gives up to 235 extra HP and 15 AD for 3 minutes.
Along with the health this is an awesome potion for Kat to get because
of the AD value on her skills Sinister Steel and


WILL BE EXPANDED SOON!
Champion Navigation
Click on a champion to see the Match Up
Click on a champion to see the Match Up
AP Champs » Ahri » Akali » Anivia » Annie » Brand » Cassiopeia » Cho'Gath » Diana » Elise |
» Evelynn » Fiddlesticks » Fizz » Galio » Gragas » Heimerdinger » Karma » Karthus » Kassadin » Katarina |
» Kayle » Kennen » LeBlanc » Lissandra » Lux » Malzahar » Morgana » Nidalee » Orianna » Ryze |
» Swain » Syndra » Teemo » Twisted Fate » Veigar » Viktor » Vladimir » Xerath » Ziggs » Zyra |
AD Champs » Aatrox » Gangplank » Jayce » Kha'Zix » Pantheon » Talon » Zed » » |



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Ahri is a mobile champion with high early damage. She can charm you out of your ultimate so be very careful as to when you use it. Ahri makes a good ganker with her ult so try and follow her whenever she starts to roam. INTERRUPTS: 1 SKILL SHOTS: 2
♥ Practice farming with Q to deny auto attack harass
♥ She's pretty mana hungry, try to make her waste it ♥ Try to dodge her skill-shots ♥ Punish her with your combo when she misses her Charm ♥ Try forcing her ult before you go in for a kill ♥ Follow her when she's roaming, you might be able to catch her ♥ off guard |

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___________. |
Akali is a mobile champion with the same kind of play style as Kat. Akali has a gap close just like your Shunpo, but she can only jump to enemy targets, plus she can only use it 3 times in a short period of time. INTERRUPTS: 0 SKILL SHOTS: 0
♥ She's a better chaser since her gap close has a shorter cooldown
♥ Your marking ability can reach further since it bounces off minions, ♥ so try to poke her down with that until you can combo her to death ♥ She has more damage without skills because of her passive, so ♥ don't go into a 1v1 with her unless you can combo her to death ♥ She has more sustain because of her spell-vamp based skill set. ♥ Don't let her shroud stop you from ulting, it will still hit her ♥ even if she is invisible! ♥ She has high burst potential, so don't risk dying and just recall ♥ when you're low. |

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___________. |
Anivia is a champion with slows and a stun. Her passive is a big reason why you should watch your step when you turret dive Anivia, you might have killed the bird, but you might not be able to kill the egg in time. She isn't always as easy to kill as she seems, so be warned. INTERRUPTS: 1 SKILL SHOTS: 1
♥ Practice farming with Q to deny auto attack harass
♥ She's pretty mana hungry, try to make her waste it ♥ Her Q (stun) is a pretty slow ability, the best thing is to punish ♥ her when she uses it by jumping to her and using your combo ♥ Don't try to turret dive her, she has too many ways ♥ to lock you in turret range ♥ She's really slow, so if she starts roaming just follow her and ♥ try to catch her off guard |

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___________. |
Annie is a mage with a short spell range, but this doesn't make the little girl a less scary champion. Her passive, gives her a stun on any 5th ability she casts. For those who don't know; when Annie has a white swirl around her she will stun with her next spell. INTERRUPTS: 1 SKILL SHOTS: 2
♥ Practice farming with Q to deny auto attack harass
♥ Just farm up and roam early, her high burst and CC make her ♥ a really difficult champion for you to lane against. ♥ She's a slow champion so she can't quite follow you when ♥ you are roaming ♥ Wait for a gank before you fight her, ♥ you will lose a 1v1 against her |

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Brand is a champion with high early damage, insane pokes and high burst. As long as you're good at dodging skill shots he shouldn't be too hard to handle. INTERRUPTS: 1 SKILL SHOTS: 2
♥ Practice farming with Q to deny auto attack harass
♥ If you get hit by his W or E make sure you staybehind minions, ♥ so he won't be able to stun you with his Q ♥ When he ults try and stay as far away from minions and allies ♥ so it won't bounce to you multiple times ♥ Just try to dodge as many attacks as you can, once he stuns you, ♥ you're done for |

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Cassiopeia is your sister, but that doesn't mean you have to hold back on her! If you want to fight her you will have to be decent at dodging skills or you'll get wrecked. It's easy to counter her ultimate by simply not facing her. However she will be able to counter your ult with hers so watch your step. INTERRUPTS: 1 SKILL SHOTS: 2
♥ Practice farming with Q to deny auto attack harass
♥ She's pretty mana hungry, try to make her waste it ♥ Her weakness is mobility, just keep running around and she ♥ will miss most of her skills ♥ She's really scary with a blue buff, so try to stay away from ♥ her when she has one ♥ She's a slow champion so she won't really be able to follow you ♥ when you start roaming |

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Cho'Gath is a really tough mid laner, not only is he tanky, but he is able to sustain way better in lane because of his passive. This is one of Kat's worst enemies since he has two spells that easily interrupt Kat's ult. INTERRUPTS: 2 SKILL SHOTS: 2
♥ He's pretty mana hungry early game, try to make him waste it
♥ He has 2 spells to easily interrupt your ultimate ♥ Avoid a 1v1 with him cause you will most likely lose ♥ Ask you jungler for a lot of early ganks so you can keep him from ♥ getting too much farm, or even stacks ♥ He's a slow champion so he won't really be able to follow you ♥ when you start roaming |

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Diana is a champion with high mobility and really high burst damage. After level 6 she's going to be nearly impossible to kill for you. Just play really passively and just try to farm when you're up against her. INTERRUPTS: 1 SKILL SHOTS: 1
♥ She's pretty mana hungry early game, try to make her waste it
♥ She can E to stop your ultimate ♥ You might be able to keep her from farming too much before level 6, ♥ you'll really need the lead on her ♥ Ask you jungler for a lot of ganks so you can keep her from ♥ getting too much farm ♥ She's a strong ganker and she'll easily follow you whenever you ♥ start roaming so be careful |

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Elise is a champion that can turn herself into a spider for which she gets 3 other spells; ![]() ![]() ![]() INTERRUPTS: 1 SKILL SHOTS: 1
♥ Practice farming with Q to deny auto attack harass
♥ She can E in human form to stop your ultimate, or switch to spider ♥ form and use E to barely receive any damage from it ♥ If she's really low and running away in spider form, you can cast ♥ bouncing blades on one of her spiderlings to hit her with it ♥ She has pretty good sustain with her Spider Form W ♥ She's a strong ganker and she can easily follow you whenever you ♥ start roaming so be careful |

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Evelynn is a champion with high mobility and quite some burst damage. Her passive makes her invisible if she's out of battle long enough, and if she's far away enough from enemies. This makes it hard to report her missing and gives her great ganking abilities, even in her own lane! INTERRUPTS: 0 SKILL SHOTS: 1
♥ Practice farming with Q to deny harass with her Q
♥ Try to report her missing as soon as she disappears from your screen, ♥ you will never know when she's actually roaming ♥ She has a pretty constant harass with her Q ♥ Be careful when to use your ult, she can easily run out of range ♥ with her W or ult you back to negate your damage with her shield ♥ She's a strong ganker and she can easily follow you whenever you ♥ start roaming so be careful |

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Fiddlesticks is a champion with very low mobility but a high amount of CC that can easily get you killed. Since he's technically a jungler, immediately let everyone know when he's MIA, especially when he has his ultimate. To win this lane you must know when to go in and when not to go in. INTERRUPTS: 2 SKILL SHOTS: 0
♥ Try to harass him whenever his CC is down
♥ Try to report him missing as soon as he disappears from your screen, ♥ he has insane ganking potential with his ult ♥ Your ult counters his drain, so he won't be able to heal too much ♥ while you use your full combo on him ♥ Before you go in on him, make sure you wasted his CC so he won't be ♥ able to stop your ultimate |

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Fizz is a high mobility, high burst champion. You should be able to fight against him as Kat as long as you use your head and use your high mobility against his. INTERRUPTS: 1 SKILL SHOTS: 1
♥ Keep harassing him with your Q at all times
♥ Harass him hard whenever his Playful Trickster and ♥ Urchin Strike are on cooldown ♥ His only CC is on his ult and on top of that it's delayed so he ♥ has low interruption chance on your own ult ♥ Don't use your ult on him unless his Playful Trickster is down ♥ It's really easy do dodge his ult with your shunpo, so try and ♥ save your shunpo for that |

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Galio is known as the anti-mage. His passive really encourages him to build magic resist, which makes him really tough to play against as an AP mid. Aside from him being really tanky, he also has a great amount of poke. INTERRUPTS: 1 SKILL SHOTS: 2
♥ Harass won't really work on him so don't waste your time on it
♥ Focus on farming and roaming ♥ Try to dodge as many of his attacks as you can ♥ Try to stay out of his ult in team fights, or at least wait until it's ♥ on cooldown before you use yours |

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Gragas is a tanky champion with a good amount of sustain and mobility. A good Gragas is really hard to fight for Kat so watch your step. INTERRUPTS: 1 SKILL SHOTS: 3
♥ Focus on farming and roaming
♥ Try to dodge as many of his attacks as you can ♥ Only use your ultimate on him when his ult and body slam are down ♥ In team fights you should wait for his ultimate to be on ♥ cooldown before you use yours |

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Heimer might be a natural pusher, but Kat can push just as hard when needed. He has pretty high early damage but you'll outgrow that in no time as long as you keep farming. INTERRUPTS: 1 SKILL SHOTS: 1
♥ Constantly harass him with your Q, which is even easier to do
♥ if he keeps his turrets up ♥ He is a hard pusher early so make sure you ask for early ganks ♥ to make him pay for that ♥ His E could interrupt your ult but it's very slow and once wasted, ♥ it has a long cooldown ♥ The turrets he puts up are easy to deal with once you have some AP, ♥ just kill them as he places them so the cooldown for it stays high ♥ He doesn't have any real escapes so it should be easy to take him ♥ down with a good combo |

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Karma has some decent mobility and can hurt a lot when she gets some AP. It should be easy to lane against her since her main damage ability is a skill shot, and her stun is on delay. Her heal from her R+W combo can be really easily countered with your ult. INTERRUPTS: 1 SKILL SHOTS: 1
♥ Constantly harass her with your Q
♥ Dodge her Q to deny her main damage output ♥ If she uses her W, just simply run out of range and jump back on her ♥ as soon as you've out ranged it ♥ Her heal is kind of useless against your ult but her E might give you ♥ some trouble with finishing her off ♥ Just wait for her to be low to use your full combo on her so her E ♥ won't stop you from getting the kill |

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Karthus is, hands down, the easiest champion for Katarina to fight against. He won't be able to do any damage to you unless you decide to step into every Q he puts down. The only thing you have to watch out for are his Q's and passive. INTERRUPTS: 0 SKILL SHOTS: 1
♥ Constantly harass him with your Q
♥ Make sure you dodge his Q's ♥ After level 6 you can go full aggressive against him ♥ After killing him just simply shunpo out so his passive will be ♥ completely useless ♥ Be careful with his W since it can put you in a dangerous position ♥ When he's casting his ultimate, make sure to use shunpo so you ♥ won't take as much damage from it |



+ Last hit minions, they're a great way to get gold
+ Use

+ an escape route
+ Focus on carries, not on tanks
+ Carefully position yourself in teamfights
+ Try and get the Blue Buff as often as you can for
+ the cooldown Reduction it gives
+ You can detect enemies with

+ Use

+ Use sinister steel to get away while being
+ chased

- Jump into an enemy team on your own, Kat's OP,
- but not invincible
- Get any items for Mana or Mana Reg, it's wasted gold
- Turret dive unless you know you can get out
- Overextend in your lane


This is my first guide ever and I would appreciate it if you guys would help me improve it by giving me some feedback in either the comment section, or my inbox.

Eetheart for being my #1 fan!
BlueBeri for helping me with this guide a whole bunch.
JhoiJhoi for the BBCode guide, it really helped me.
Ganassa on DeviantArt for making the awesome art I used. (link)
Discussion for the awesome feedback I got in the comment section, thanks :D.

29/11/13 // Changed the Start items.
29/11/13 // Made some minor changes.
28/11/13 // Fully updated masteries.
24/11/13 // Removed Will of the Ancients from items because of the new recipe.
23/11/13 // Added Trinkets to item list and item section.
22/11/13 // Added S4 masteries in cheetsheat.
04/10/13 // Fixed some pictures again.
01/10/13 // Added 7 champions to Match Up section.
12/09/13 // Completely changed Game play section.
10/09/13 // Made massive changes in the Match Up section.
10/09/13 // Made some changes at the summoner spell section.
10/09/13 // Added enchantments in the item section.
10/09/13 // Made some major changes in the item section.
10/09/13 // Put another start option in cheatsheet, changed item section accordingly.
07/08/13 // Swapped some chapters around a little bit.
06/08/13 // Put item choices in cheatsheet rather than just in item section.
06/08/13 // Took out the Hextech Gunblade from items.
04/08/13 // Swapped flat MR runes for scaling MR runes.
12/07/13 // Made the guide look a little prettier!
11/07/13 // Made some minor changes in the Item section.
11/07/13 // Added Cleanse and Barrier to Summoners Spells.
11/07/13 // Added some extra info in the Intro section.
11/07/13 // Added 9/21 masteries for sustain Kat.
21/06/13 // Solved issues with the pictures not showing.
26/05/13 // Corrected grammar throughout the guide.
09/04/13 // Fully updated "Item" section.
08/04/13 // Added 3 more champions to the Match Up section.
08/04/13 // Changed item build a little again.
08/04/13 // Added two different Katarina builds.
31/03/13 // Changed item build.
31/03/13 // Added first part of Match Ups.
18/03/13 // Made some minor changes to tidy up the guide.
09/03/13 // Published!
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