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Choose Champion Build:
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Solo Top
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Jungle
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AD Bruiser (any map)
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Gluttonous Warwick (any map)
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Twisted Treeline
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The Crystal Scar (Dominion)
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Howling Abyss (ARAM)
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Introduction


If you are reading this guide, please note that the changes to 3.8 have more or less negated most of the builds I have presented. Until such a day I can find an effective solution, it will remain unfinished.



Summoner's RiftRanked
Normal
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Twisted TreelineRanked
Normal
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The Crystal ScarDominion
Howling AbyssARAM
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...People, bring skill to the game.
Last update: June 2, 2013
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Hunter's Call |
One of the best IAS buffs in the game Hunter's Call will increase your own IAS by 40-80% as well as your ally's by 20-40%! Watch our towers, they go down in a breeze! Note: If a champion gets a kill while under the effects of Hunter's Call, ![]() |
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As ![]() ![]() ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() Caution!: YOU are immobilized on top of your target for the duration and can be interrupted! Take care to not throw away your ultimate! Note: ![]() ![]() ![]() |
Recommended
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Don't be that jungler who claims "I can survive without ![]() ![]() ![]() |
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Not Recommended











Runes





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Although IAS is exceptionally good for ![]() ![]() |
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Everyone gets hit, thus everyone needs armor. ![]() |
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Although stronger late game, ![]() |
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If you find yourself up against a strong AP champion (![]() ![]() ![]() |
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For stronger early dps, ![]() |
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For the rest of this section, this will be the default build, as every other build is a slight derivative of it:
Even with ![]() ![]() Without having ![]() ![]() ![]() Take up ![]() ![]() ![]() ![]() 3% health for 1 talent? If you skimp out on ![]() ![]()
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Starting
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Early - Mid Game
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Boots
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Boot Enchantments
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Offensive Options
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Defensive Options
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Gluttonous Warwick Specialized Items
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Know Your Jungle Minions:
![]() . . . . .♦ 20 / 6 Armor . . . . .♦ 1:55 initial spawn . . . . .♦ 5:00 respawn ![]() . . . . .♦ 20 / 6 Armor . . . . .♦ 1:55 initial spawn . . . . .♦ 5:00 respawn ![]() . . . . .♦ 12 Armor . . . . .♦ 1:40 respawn . . . . .♦ 1:40 respawn ![]() . . . . .♦ 9 / 6 Armor . . . . .♦ 1:40 initial spawn . . . . .♦ 1:40 respawn ![]() . . . . .♦ 15 / 5 Armor . . . . .♦ 1:40 inital spawn . . . . .♦ 1:40 respawn |
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![]() . . . . .♦ 2:30 initial spawn . . . . .♦ 6:00 respawn . . . . .♦ OHE: 60 true damage over 4 . . . . . .seconds and reduces attack . . . . . .speed by 20% . . . . .♦ Grants team 190g each ![]() . . . . .♦ 15:00 initial spawn . . . . .♦ 7:00 respawn . . . . .♦ Grants team 300g, 900 exp and . . . . . . ![]() |

Starting Jungle Rotations
Passive, no ganks or invasions, starting blue
1) ![]() 2) ![]() 3) ![]() 4) ![]() 5) ![]() 6) ![]() 7) ![]() 8) First Back |
Blue![]() |
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Passive, no ganks or invasions, starting red
1) ![]() 2) ![]() 3) ![]() 4) ![]() 5) ![]() 6) ![]() 7) ![]() 8) First Back |
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Steal enemy Red with Gank
1) Invade: ![]() 2) Invade: ![]() 3) Gank: Either Adjacent Lane 4) ![]() 5) ![]() 6) ![]() 7) ![]() 8) ![]() 9) First Back |
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First Blood
1) ![]() 2) ![]() 3) Gank: ![]() 4) ![]() 5) ![]() 6) ![]() 7) ![]() 8) First Back |
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The Game. . . . .♦ Average Length: 30-60 minutes . . . . .♦ Objective: Fight your way into the enemy base, . . . . . .destroying their nexus. Tips and Tricks![]() Although it can be used to secure a last hit on a minion and/or for the healing off a minion, reserve your (Q) for champion trades. ![]() |
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When keeping







Make your enemies learn to fear you absence!





The Game
. . . . .♦ Average Length: 20-40 minutes
. . . . .♦ Objective: Fight your way into the enemy base, destroying their nexus.
Tips and Tricks
The Jungle:
Although

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The Game. . ♦ Average Length: 15-25 minutes . . ♦ Objective: Maintain superiority . . . over towers in a king-of-the-hill . . . like setting. The fewer towers . . . owned, the greater your nexus' . . . health drops. Nexus start off . . . ♦with 500 hp and do not heal. |
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Tips and Tricks
Capturing Towers:
Although not as fun as a kill, capturing towers takes precedence over kills. The nexuses' hp degeneration is determined by how many towers one's team owns, not how many champions are on the Field of Justice.
Movement Speed:
Movement speed is extremely important in Dominion. As such, this is the only map I have included a boot enchantment into the build.
The Game. . ♦ Average Length: . . . 20-30 minutes . . ♦ Objective: . . . Fight your way . . . into the enemy . . . base, destroying . . . their nexus. All . . . Champions are . . . randomly . . . generated! |
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Tips and Tricks
Early Game:
Be thankful this doesn't last very long, because as


- DeadlyDave: Making me aware of a Mislabel on the notes for Starting Items between "Top" and "Jungler."
- Laggermeister: For your input on the Meister/Maister controversy.
- Zandthee: After considering your comment, there are few exceptions where
Doran's Blade surpasses
Doran's Ring for
Warwick.
To every member who has contributed or read the guide, Thank you!
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