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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability
Introduction
Hello fellow summoners! I am CrimsonSkyz and this is my
This is also my first guide on Mobafire. I had been thinking about building a guide a long time ago but there are already plenty of great guides on Mobafire and I do not object to the way they have been made. It is also because I am a lazy S.O.B.(for those who don't know what that means, hint: it's related to the male offspring of a female dog).
As you can probably tell this guide is REALLY LONG. Because this is my first guide I tried to make it as in-depth as possible with USEFUL INFO NOT SPAM AND SHET. Be prepared for a long read or you can simply go to the section you wish to know more about and just read that.
Please remember that when reading this guide:
- Do not blindly follow this guide as if it were set in stone. You must always remember to adapt to the situation at hand.
- If you do terribly in one game with this guide remember that everyone has his or her bad games. Try the builds several times in several games. Try to find the build right for you. You can always adjust them to your liking by taking a look at the Situational Items chapter.
- The first build is based on
Rengar soloing top lane. It is also the standard tanky build for Solo Top. The second and third builds are for jungling while the last three builds are alternative builds for Solo Top
Rengar. Jungle A is the supportive jungler build. Jungle B is the more aggressive jungler build. Look at the Jungle Rengar chapter for my explanation of supportive and aggressive jungler. - The
Trinity Force build(Build 4) is for players who wish to be more offensive than tanky as solo top
Rengar. Just like Build 4: Trinity the
Infinity Edge build(Build 5) is another alternative build for Solo Top. Build 5: Infinity is basically the aggressive critical dps
Rengar build. The CDR build(Build 6) is for players who obviously favor CDR on
Rengar. It also combines
Trinity Force and
Infinity Edge for a deadly burst and critical build. Builds 4, 5, & 6 can also be used bot lane if you plan on being the AD carry with
Rengar. - If a build doesn't work for you then try out the other builds or make adjustments to a certain build with the situational items that I have provided in the Item Build & Explanations and Situational Items chapters.
- After reading the guide please remember to comment and vote!!! Constructive criticism is always welcome :). As for plain rude insults...
GTFO BICHES!!!(╯°□°)╯︵ ┻━┻
- When you vote please judge the guide based on its information and usefulness, not on the builds. Anyone can put together a build but what really makes a guide a guide is all the good/helpful information and reasoning behind the build.
- If you downvote my guide please give me your reasons to why you did. This guide has taken me a really long time to make and it would be nice to see why you downvoted, so that I can learn from my mistakes, improve, and possibly change your downvote to an upvote :).
- If you are this:
and you downvote just cause you feel like it. Here is my response to you:
- If you upvote my guide... THANK YOU SO MUCH I LOVES YOU!!!(bad grammar was intentional ^_^). If you upvoted the guide because you liked it and don't want my love... FINE HAVE IT YOUR WAY Q_Q (cries in dark and lonely corner)!
And now... *sniff sniff* I present to you my
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Here is a list of LoL terminology that is used in this guide:
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SPACE |
I use a lot of colors in this guide and here is what each means:
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Pros
- Insane early game damage
- Great lane sustain with his W(
Battle Roar) 15% heal!!! - Excellent 1v1 champ
- Not too hard to master
Savagery' and its empowered version's buffs stack!- NO MANA!
- Empowered abilities have no CD!
- One B.A. looking champ! HE'S A FREAKING LION!
Cons
- He is great at 1v1 but not so good in team fights.
- Like many carries/bruisers,
Rengar is quite squishy early game. - Damage starts to fall off late game.
- Not exactly a fast champion when it comes to clearing the jungle.
- Earning trophies for the Bonetooth is sometimes hard since
Rengar tends to be focused on A LOT. - It is easy to accidentally cancel your ulti
Thrill of the Hunt by right-clicking an enemy to attack. - No real escape mechanisms(you can use
Bola Strike but that will only slow one enemy it will not work against multiple opponents,
Thrill of the Hunt can also be used but not recommended as it is
Rengar's ultimate and should not be used so often simply as an escape tool). - Must be patient when using
Thrill of the Hunt you don't want to waste the % bonus movement speed and ferocity build up right after using it(unless you use the ulti just so you can leap and deal a killing blow to an escaping enemy champion when not close to brush).
-
Summoner's Wrath
: The point in this will let you have the bonuses of
Ignite when it is on cooldown. -
Brute Force
: Giving you a bit more early game damage and last hitting power. -
Alacrity
: Attack speed! It also helps with
Rengar's slow jungle clear speed. Very helpful. :)
Sorcery: CDR something that is very useful when playing
Rengar.-
Weapon Expertise
: 10% Armor pen. -
Deadliness
: More damage.
Lethality: The 10% more crit damage is a nice bonus for only 1 mastery point and is needed to get 20points total in the offense tree for
Executioner
.-
Sunder
: Helps against enemies that build armor. If used against squishies that don't bother building armor... AHAHAHA. Another trophy for your collection ;). -
Executioner
: MORE DAMAGE!
For jungle:
-
Butcher
: One point is taken from
Summoner's Wrath
because there is no need for it when jungling as
Rengar, unless you took
Ghost. In that case just leave the point in
Summoner's Wrath
. Then a point is taken from
Brute Force
and placed into
Butcher
. You will deal more damage on jungle creeps with points in
Butcher
than with points in
Brute Force
. That is because the +3 atk damage from
Brute Force
is reduced by the armor of jungle creeps.
Butcher
applies additional damage so it is unaffected by armor.
For CDR:
-
Vampirism
: Provides some life steal, helpful for sustain.
-
Resistance
: MR for those mages. -
Hardiness
: Armor for those physical damage dealers. -
Durability
: More health per level! -
Veteran's Scars
: More health!
For jungle:
-
Summoner's Resolve
: The bonus gold from using
Smite will add up over time, and its good because the jungle isn't exactly the best place to farm for gold. -
Hardiness
has 3 points and
Resistance
has none because the monsters in the jungle deal physical damage, so it is better to have armor over magic resist.
Runes
Greater Mark of Desolation runes help late game since
Greater Mark of Attack Damage runes are also viable as they help you with your early game damage. Please keep in mind though that getting these runes will affect your late game.

- Greater Seal of Vitality is a good alternative choice if you want more health than armor. It also synergizes well but not too well with
Atma's Impaler from the Solo Top build.
Greater Glyph of Magic Resist is viable but casters generally do not do too much damage with their spells early game.
- Greater Quintessence of Desolation runes are a viable choice to have if you really want to have even more armor penetration than you already do. You can also take these if you decided to go with
Greater Mark of Attack Damage runes.
Greater Quintessence of Movement Speed are also a viable choice for
Rengar due to his lack of escape mechanisms. The extra movement speed will help
Rengar when fleeing from pursuing enemies or when chasing prey. I would like to thank anagram for suggesting this rune.

Unique Passive: +2 attack damage per level
Rengar collects trophies when killing Champions, and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy, and 1 trophy is lost on death.
- +10 armor penetration
- +5% cooldown reduction
- +25 movement speed
Rengar's leap from his innate,
Unseen Predator, gains 150 bonus range.
Thrill of the Hunt's duration is increased by 3 seconds. Additionally,
Rengar's next ability used after activating
Thrill of the Hunt generates 1 bonus Ferocity. The ability still has to hit at least one enemy or you will not gain any Ferocity.
When using empowered abilities remember that you can only use ONE of them because it costs five
After using an empowered ability

Range: 600, 750 with 9 trophies on Bonetooth Necklace.

No cost
Cooldown: 6 seconds
Physical Damage: 30/ 60/ 90/ 120/ 150 (+1.0 per attack damage)
Attack Speed: 30 / 35 / 40 / 45 / 50 %
Empowered Savagery (Active) - Ferocity Bonus: Savagery deals additional damage equal to 150% of Rengar's attack damage, and the Attack Speed bonus is doubled.
Cost: 5 Ferocity
No cooldown
Empowered Damage: 30 / 60 / 90 / 120 / 150 (+2.5 per attack damage)
Empowered Attack Speed: 60 / 70 / 80 / 90 / 100 %
After being activated
The normal
Activating this ability will also RESET your auto attack timer. It is good to land an auto attack then activate this skill to reset you auto attack timer to get an extra hit. Technically
No cost
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Magic Damage: 75 / 120 / 165 / 210 / 255 (+0.8 per ability power)
Bonus Armor & Magic Resistance: 20 / 30 / 40 / 50 / 60
Empowered Battle Roar (Active) - Ferocity Bonus: Battle Roar also heals Rengar for 15% of his maximum health.
Cost: 5 Ferocity
No cooldown
If it hits an enemy
The heal from its empowered version will proc even if it doesn't hit an enemy. Basically a built in
No cost
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Physical Damage: 60 / 105 / 150 / 195 / 240 (+0.7 per bonus attack damage)
Slow: 50 / 55 / 60 / 65 / 70 %
Empowered Bola Strike (Active) - Ferocity Bonus: Bola Strike initially roots his target for 1 second. The slow is applied in full after the 1 second, and decays over the remaining 1.5 seconds.
Cost: 5 Ferocity
No cooldown
The empowered version roots
Cooldown: 120 / 85 / 50 seconds
Vision Radius: 2000 / 3000 / 4000
Movement Speed Bonus: 20 / 25 / 30 %
Although it says that you will gain 1
Having his stealth cancelled like that also means that
A point is taken at level 3 and put into
As for
This sequence is based onajungling with
I invest a point in
At level 2 a point in placed in
At level 3 you put a point in
Item Sequence
Ninja Tabi when facing AD heavy teams.
Ionian Boots of Lucidity a lot of people love CDR on
Rengar and if you think you don't need the tenacity or magic resist from
Mercury's Treads get these boots instead.
Banshee's Veil an item with an awesome spell shield that can block an enemy spell every 45seconds. The mana is wasted so I prefer getting
Maw of Malmortius over this. Get this if you don't have too much gold to waste and/or the enemy is using heavy damage spells often.
Force of Nature the one item with the highest amount of magic resist in the game. The passive synergizes greatly with all the health items you have bought. A bit overkill for the magic resist since you already have
Mercury's Treads and
Greater Glyph of Scaling Magic Resists, so get it if the enemy is AP heavy or if the AP carry of the enemy team is really fed.
Guardian Angel if you love reviving, getting away to piss the enemy team off, and/or finishing the enemy that you almost killed but you died first, this is the item for you. Look under
Guardian Angel in Build 4 Triforce: Item Build & Explanations for some tips on reviving.- Remember that by getting these items you are losing attack damage with your already low attack damage build(
Warmog's Armor is somewhat of an exception as it indirectly provides AD through the passive of
Atma's Impaler).

The reason why I didn't list
The
If you think you can handle your lane without the extra armor then go for
Get
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SPACE |
Get
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However, I do not recommend doing this for people who are supportive jungling with
This sequence is based onajungling with
I invest a point in
At level 2 a point in placed in
At level 3 you put a point in
Item Sequence
Ninja Tabi when facing AD heavy teams.
Ionian Boots of Lucidity a lot of people love CDR on
Rengar and if you think you don't need the tenacity or magic resist from
Mercury's Treads get these boots instead.
Banshee's Veil an item with an awesome spell shield that can block an enemy spell every 45seconds. The mana is wasted so I prefer getting
Maw of Malmortius over this. Get this if you don't have too much gold to waste and/or the enemy is using heavy damage spells often.
Force of Nature the one item with the highest amount of magic resist in the game. The passive synergizes greatly with all the health items you have bought. A bit overkill for the magic resist since you already have
Mercury's Treads and
Greater Glyph of Scaling Magic Resists, so get it if the enemy is AP heavy or if the AP carry of the enemy team is really fed.
Guardian Angel if you love reviving, getting away to piss the enemy team off, and/or finishing the enemy that you almost killed but you died first, this is the item for you. Look under
Guardian Angel in Build 4 Triforce: Item Build & Explanations for some tips on reviving.- Remember that by getting these items you are losing attack damage.
The reason why I didn't list
- If you are on blue team, you would normally try to gank bot lane. That is where the AD carry and support champions usually are. By getting
Cloth Armor you will reduce damage taken while ganking the enemy AD carry. - If you are on purple team, you would normally try to gank top lane first and the enemy top laner is usually an AD champion. By getting
Cloth Armor you can reduce the damage you take from ganking him or her.
The other viable starting item setup is
Soon you should have
Next on the list is
The next item to have mid game is

This is the section where I show you how I jungle with
A supportive jungler is a jungler who helps get his team's AD and AP carries fed through ganks. As the supportive jungler you will still get kills but the majority of the kills will be given to the carries to help them better complete their role(which is obviously to carry the team).
The aggressive jungler is basically the opposite of the supportive jungler. You build more offensive than tanky and take most of the kills from ganks. You will become more like an AD carry.
Route:
Wraiths--> Lizard Elder--> Mini Golems--> Wraiths--> Wolves--> Ancient Golem

You first go to
Next go to the mini golems, you can use the shortcut(found below this part) so that you don't waste time walking around the wall. Even though you attack the smaller golem with
By now the wraiths should have respawned and you should go kill them. After killing them go to
The other times let your mid laner get the buff. Because
If you still want the blue buff for yourself try to steal the buff from the enemy jungle(later on, not early game).
Remember to build up
After killing the
The majority of a jungler's gold income and gained experience come from ganks/teamfights. You should gank at every GOOD opportunity and help push lanes at every GOOD opportunity. Take advantage when the enemies recall back to base to heal then PUSH the lane and you might destroy a turret or severely damage it.

Your role as jungler is to:
- GANK, GANK, and GANK
- Keep watch of ALL the lanes in case your teammates need to recall(to get items or if they are severely injured) and need someone to watch over their lane til they get back(go to the lane and push back either to get the playing field "neutral" or push hard if the enemy laner(s) is/are not there so that you can land several hits on his/their turret(s), and possibly destroy them.
- Counter jungle(for experienced junglers).
Simply answer these questions:
- Is the ___ laner getting harassed a lot and/or zoned?
- Did your ___ laner ask for a gank?
- Is the ___ laner having any difficulty with his or her opposing laner(s)?
- Did a teammate say "care" to a lane? If yes, which lane?
- Are there enemies that are MIA? If yes, which of your lanes is getting pushed the most? An enemy gank is most likely going to occur at the lane that you or your team has pushed the most.
If you answered yes to any or several of those questions, you should gank the lane that is in need of help(ex: "care top" means you should go to the top lane and help counter the incoming gank).
When you try to gank:
- Make sure that you don't run into the enemy jungler or MIAs if they are also ganking the lane you want to gank/counter-gank. You want to be the one feeding off the enemy NOT the other way around.
- Make sure that the player you are going to gank with has a good amount of health to survive if the gank is unsuccessful.
- Pay attention to the enemy of the lane you are about to gank. If they are moving away and keeping a good distance from the river it means an enemy is nearby and saw you arriving or there is a ward somewhere along your path.
- In that case get an
Oracle's Elixir or
Vision Wards to dispose of enemy wards, but if the "ward" is a trap like
Teemo's
Noxious Trap either let your team's ranged champ(s) dispose of it or kill it with
Bola Strike(which is not recommended, but you can still do it if you want to). - If the trap is something like
Caitlyn's
Yordle Snap Trap or
Nidalee's
Bushwhack just go around them because their vision range is quite small. They also do not last as long as
Teemo's
Noxious Traps.
- In that case get an
- MAKE SURE that your teammate KNOWS that you are about to GANK. I can't stress enough on how IMPORTANT this is!!! If they don't know you are ganking they will not help which leads to an unsuccessful gank which may lead to your own death which then leads to you saying." WHAT THE FHUCK MAN! WHY DIDN'T YOU F@#%ING HELP ME! FHUCKING NOOB!!!" Well guess what? YOU DIDN'T FHUCKING TELL THE PERSON THAT YOU WERE GONNA GANK. PINGING IS NICE BUT YOU SHOULD ALSO TYPE IT JUST TO MAKE SURE THE PERSON WILL HELP. DON'T BLAME OTHER PEOPLE FOR YOUR OWN MISTAKES.
If; however, you did tell the player to help gank the enemy and he or she does not help. Either the person is too low on health and should not risk going into a fight that he or she might die in(this means you should not have decided to gank that particular lane) or you can think in your mind a
aYOU NOOB!!!
Ward the blue buff and start at either of the red points(enter the bush). Now that you are in the brush and at the starting point and if the
Using the leap for this one is tricky. You can only do it the exact way shown in the picture(unless you have 9-13 trophies on your Bonetooth Necklace then it will be easier). Red buff must also be warded! Now you must exit the brush and go left of the map until the
Remember that you only have 0.5seconds before you can no longer leap on
If you simply right click the
You can only do it on the left because the wall to the left of the
This one is really easy. Just start at the red point in the brush and right click the smaller golem. Now
This setup is focused on
An early point in
As the AD carry/bruiser, you will want to take down enemy champions fast. Maxing
Item Sequence
Ninja Tabi when facing AD heavy teams.
Ionian Boots of Lucidity a lot of people love CDR on
Rengar and if you think you don't need the tenacity or magic resist from
Mercury's Treads get these boots instead.
Sunfire Aegis is an excellent item to replace
Warmog's Armor as it also provides a good amount of health and armor. It also provides a useful AoE damaging passive. Because
Rengar is melee he will have to stick to enemies, something that
Rengar excels at with his
Bola Strike and the passive from
Trinity Force, to deal damage. Over time the damage output from
Sunfire Aegis can devastate the enemy's health pool.
Thornmail is very useful if the enemy team is mostly AD or if the enemy AD carry/bruiser is fed. Getting this item will punish their ADC a lot. The
Thornmail also provides the highest amount of armor in game.
Spirit Visage provides health, CDR, magic resist, and an excellent passive that increases healing effects on
Rengar! That means healing from your
Bloodthirster and
Battle Roar will be better buy 15%!!!
Spirit Visage is not part of the main build because I don't think it provides enough health especially late game. You may take a
Spirit Visage early game and then sell it late game to make room for a
Warmog's Armor. However, I don't really recommend this because you need to get a
Warmog's Armor early in order to earn stacks on it a.s.a.p.
Randuin's Omen overall a great item for
Rengar. If you like getting this better than getting pure health, then go for it. I chose to get
Warmog's Armor because I am already getting a sufficient amount of armor from
Guardian Angel and your
Greater Seal of Armors and do not need to have an excess amount of armor.
- When you are about to die remember to obtain 5
Ferocity before your death. Once you revive immediately activate empowered
Battle Roar to heal 15% of
Rengar's max health. - If you only have 4
Ferocity before your death while you are "reviving" activate
Bola Strike so that you can right click an enemy(after being revived) to gain that last
Ferocity and use empowered
Battle Roar. - If you only have 3
Ferocity before death, do the same step in the previous tip^, and then activate
Savagery to stab an enemy to gain that 5th
Ferocity and use empowered
Battle Roar. The stab from
Savagery should also heal you due to the life steal granted by
Bloodthirster. The small heal should be enough for you to take a bit more damage before you can use empowered
Battle Roar and heal.
After doing one of those steps^:- If you are running away from one enemy slow them down with
Bola Strike and make a run for it. Use
Flash if necessary. - If you are running from multiple enemies don't use
Bola Strike yet. Simply
Flash past a wall and run(if
Flash is off cooldown). If not, just run away and
Bola Strike the fastest enemy that is catching up to you. - If you are NOT running but staying in the fight spam
Rengar's abilities and used empowered
Battle Roar at each chance you get. Rely on using
Savagery and its attack speed buff to help you deal damage and heal you with the life steal from
Bloodthirster
- If you are running away from one enemy slow them down with
You can choose
Now we move on to getting 2x
Next take
A
The next item is
To increase your survivability,
athe person/people that killed you!!!
The reasons behind this ability sequence is pretty much the same for Build 4: Triforce. If you didn't read it here it is:
"This setup is focused on
An early point in
As the AD carry/bruiser, you will want to take down enemy champions fast. Maxing
In addition to the above information, this build has its own perks and reasons for maxing
.Here is one variation of my favorite builds to use. It is of my own personal preference, and I simply play it for fun. You might like this build if you love to see yourself as
I will also provide the other builds as it seems that several people are interested in seeing them. I will not; however, provide detailed explanations to the other builds. I will only be providing a detailed explanation and item sequence to the one currently featured on this guide.
If you think that one of the builds should be actually featured(given a detailed item explanations, item sequence etc.) on this guide just let me know. If there are enough requests I will feature it on the guide.
My Other Build(s):
Glass Cannon:
Now it's time for the actual item build and explanations for Build 5: Infinity
Item Sequence
Ninja Tabi when facing AD heavy teams.
Ionian Boots of Lucidity a lot of people love CDR on
Rengar and if you think you don't need the tenacity or magic resist from
Mercury's Treads get these boots instead.
Phantom Dancer an item often paired up with
Infinity Edge. It provides attack speed, % movement speed and critical strike chance. However I find
Youmuu's Ghostblade superior as it provides more boosts and each benefit
Rengar greatly.
Now you can buy
To improve your damage even more rush a
However, if you bought
Next on the list is
To finish off the mid game build, buy a
The starting sequence has the same reasons foraBuild 4: Triforce. Then the ability sequence changes. The reason why
Points that are put in
This build focuses on CDR and abusing the improved
You already get a lot of boosts from
Item Sequence
Ninja Tabi when facing AD heavy teams.
Mercury's Treads when facing teams with a lot of CC or a lot of magic damage or both.
Bloodthirster: Some people like being glass cannons on
Rengar. If you are one of those people then get this instead of
Spirit Visage.
Sunfire Aegis is an excellent item to have since it provides a good amount of health and armor. It also provides a useful AoE damaging passive. Because
Rengar is melee he will have to stick to enemies, something that
Rengar excels at with his
Bola Strike and the passive from
Trinity Force, to deal damage. Over time the damage output from
Sunfire Aegis can devastate the enemy's health pool.
Thornmail is very useful if the enemy team is mostly AD or if the enemy AD carry/bruiser is fed. Getting this item will punish their ADC a lot. The
Thornmail also provides the highest amount of armor in game.
Randuin's Omen overall a great item for
Rengar. If you would rather have more health and armor than magic resist get this.
Randuin's Omen won't provide magic resist, a similar passive, and as much CDR as
Spirit Visage. It is also much more expensive than
Spirit Visage.
Warmog's Armor: Not enough health? Then get a
Warmog's Armor. It provides plenty of health and it will provide even more health if you get stacks on it.

CORE ITEMS
Trinity Force
Trinity Force: With a lot of CDR
Rengar's cooldowns will be reduced a lot. This will allow you to proc the improved
Sheen passive in
Trinity Force often and effectively.
Trinity Force gives
Rengar a TON of burst damage.
Infinity Edge
Infinity Edge: An awesome item to have. It is one of the best items in game for AD champs. It provides critical chance which helps its own passive! Your critical damage will now deal 250% damage instead of 200%!!! You will actually be doing 260% damage when you deal a critical because of the point in
lethality! The insane damage output given by
Infinity Edge will compensate for not maxing
Savagery first.
Youmuu's Ghostblade
Youmuu's Ghostblade is a great item that is built off of
The Brutalizer, a very popular solo top item as it provides armor penetration, 10% CDR, and attack damage.
Youmuu's Ghostblade is an improved version of
The Brutalizer. It provides more CDR, more armor penetration, more attack damage, critical strike chance(which helps
Infinity Edge), and a very useful unique active. The unique active will give you +50% attack speed and 20% movement speed. It can help you burst down and/or chase an enemy or you can use it to run away.
Other viable choices:
Phantom Dancer an item often paired up with
Infinity Edge. It provides attack speed, % movement speed and critical strike chance. However I find
Youmuu's Ghostblade superior as it provides more boosts and each benefit
Rengar greatly.
Phantom Dancer can be the final item to replace
Spirit Visage if you want.
Even if I don't get first blood, I can stay in lane longer with the extra
If you don't think you'll have this kind of problem you are welcome to start off with
However, since this is a CDR build I focus on getting
Get bonetooth necklace before getting any boots, unless you need the movement speed to get back to your lane.
Next buy
Now finish your early game build with

HUEHUEHUE!!!With 25% CDR you can spam
Next item on the list is
The last item of the mid game build is

This is where all the situational items are listed. This list will show situational items for ALL of the guides. However, some of them will refer to a specific build(s), which means that I find it situational for ONLY the specified build(s), which will be listed. I will also give reasons to why it is not situational for the other builds. In each builds' Item Build & Explanations chapter, the items that are usually replaced by situational items are bolded in yellow.
Remember that the situational items replace items that are NOT core items. Some of the core items have a special note that references its own possible replacement. Only for those type of items can you use a situational item as a replacement for that particular "core item", although I personally do not recommend it. But since it is you who is playing
If you want to suggest a situational item or suggest it to be added as a core item of a certain build you are welcome to do so.
- Enemy
Malzahar or
Warwick appears and sees you. In his head he is probably thinking:, "I'm gonna ulti(
Nether Grasp or
Infinite Duress whichever champ it is) you and get an easy kill :D!" - -
Malzahar or
Warwick ultis you- - Then *SURPRISE* you activate
Quicksilver Sash and cancel their ulti. - Then you either punish him for suppressing you and kill him or get away and live!
- Either way you can watch him RAGE for wasting his ulti. huehuehue...

zeke's herald

OMFG I'M NOT STAYING NEAR THE FHUCKING BRUSH ANYMORE...
Explanation: Since it is 1v2 the odds are in the enemies' favor so you can't really risk getting in melee range. All you can really do is constantly

For 1v1 situations, champs like
For 1v2 situations, if you're facing two champs like
For a more in-depth look at zoning click here.
Some people wanted know the music at the end of the tutorial so here it is: Bad Apple!!

While the enemy champ is rooted, start out with
One second after the enemy champ is no longer rooted, toss your regular

Empowered
|
SPACE |
Empowered
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SPACE |
Empowered
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- If the enemy carry makes a run for it you will still have
Bola Strike to use, even if you used the empowered
Bola Strike earlier. It will help slow down the enemy carry and hopefully give you and/or your team enough time to finish off the carry. - It is also possible for the team fight to be unsuccessful and you will need to escape. You can then
Bola Strike a pursuing enemy, slow him or her down, and make your escape.
Thrill of the Hunt is also saved for later because:
- If the enemy carry escapes and there is a wall of enemy champs blocking your way you can use
Thrill of the Hunt to stealth and hunt down the carry. - If the team fight is unsuccessful and you need to escape a.s.a.p. you can use
Thrill of the Hunt to stealth and escape.
- If the enemy carry escapes and there is a wall of enemy champs blocking your way you can use

I don't usually use this to leap into team fights because this is usually what happens:
*Important: All laning game play can be found here. This game play chapter, although it only mentions solo top, can be applied to playing bot lane as well.
Early Game:
As the solo top you must be cautious but you can't let the enemies ambush you at the start of the laning phase. Enter the brush closest to your turret and stay there so that the enemy champion(s) will not be able to occupy that brush. Then:
- If one enemy champ enters your brush, attack him with
Bola Strike.
Bola Strike will do a fair amount of damage and he should retreat. - If two enemy champs enter your brush do the same thing you would do if against one enemy champ. Except this time launch it at the squishier champ or whichever champ is in your range. The squishy champ should retreat and his lane mate should retreat with him. Usually the enemy laner( who didn't get hit with
Bola Strike) would not charge you since it would be more favorable for him if it was 2(enemy)v1(you) unless he knows he can take you on (i.e.
Darius).
By now or soon, the minions should have spawned and reached the middle of each lane. Last hit as much as possible but do not attempt a last hit if the enemy champ(s) is/are close to the minion. He/They will punish you for getting too close just to last hit.
If the enemy champ(s) is/are still in the brush stay close to the river( but still near your turret and in range to last hit minions) so that he/they cannot harass you with any ranged auto attacks or skills. Continue to farm and last hit and he/they will eventually come out either to attack you or to start farming on minions.
If he/they come out of the brush to attack you should be able to get away with ease but do not get zoned out. Harass him/them with
Soon after a few minutes, your jungler should be ready to gank top. Before a gank, remember to store up to five
Remember to ward the brush in the river at top to see incoming ganks from their jungler. Get items whenever you have to recall(if you have the gold) or want to use the large amount of gold you have gained and if the enemy laner(s) are far from your turret or MIA. Have your jungler keep an eye on top lane while you are back at base.
Early-Mid Game:
By now one or a few turrets should have been destroyed. If the top lane turret was destroyed, then:
- If it was you who destroyed the enemy turret at top, push a little more so that the enemy minion wave is far from your turret and let your minion wave continue pushing. Then go help out one of the other lanes(mid or bot) with pushing or defending. Continue to push and destroy more turrets, but always keep an eye on your own lane so that your own turret doesn't get destroyed while you are away.
- If it was your own turret that was destroyed and the enemy laner(s) is/are MIA, push back a little then leave the lane and help out the other lanes. Destroy some enemy turrets. If the enemies decide to push top lane, go back top lane to defend/push back.
Mid Game:
This is around the time team fights start breaking out. As
Late Game:
Now there should constantly be team fights and you should have most of the build completed. Remember to contribute to the team by being involved in each team fight! The absence of a champion during a team fight can affect whether or not his or her team wins the battle. There is power in numbers!!! Other than that continue to focus and kill the carries.
Click a link to go to LoL Replay and watch a gameplay video:
Although it says strive2dream, it was actually me, crimsonskyz, who was playing. Thanks strive2dream for letting me use his account to face level 30s! My current account, CrimsonSkyz, is not level 30 but that was because my old main(which was level 30) was suspended for leaving too many games so I had to make a new one. I had pretty bad internet back then so yea :(... But the suspension will be over soon :D!
**Note: I got back my main account ScarletFang! I will try to post new
Here I will provide the difficulty of opponents that are matched up against

Difficulty level 6+: Medium - Hard
- If she gets a
Mark of the Assassin on you, keep your distance and wait until it wears off. The bonus magic damage dealt by
Mark of the Assassin proc can add up over time and eventually kill you. - Try not to harass
Akali with
Bola Strike often. Her
Mark of the Assassin has a slightly larger range than
Bola Strike and it has a lower cooldown. Attempting to harass
Akali will end up being the other way around and you will be the one being harassed instead! - About a minute after
Akali reaches level 6, she will attempt to burst you down with her deadly combos and ulti,
Shadow Dance. Try not to stray too far from your turret. - If she turret dives you use
Thrill of the Hunt to stealth, generate
Ferocity, and
use empowered
Bola Strike to snare
Akali and cause her to take turret aggro. - If you fight
Akali stay out of her
Twilight Shroud. While in
Twilight Shroud
Akali gains bonus armor and magic resist and she will be stealthed.
Twilight Shroud will also slow you down by a considerable amount.
Akali's jungler can come at any time and gank you while you are slowed by
Twilight Shroud. - Do not turret dive
Akali!!!
Akali can use
Twilight Shroud to stealth and avoid your attacks. It will also slow you down causing you to take more turret aggro. Even if her
Twilight Shroud is on cooldown,
Akali can still use her combos to heal up due to spell vamp from her innate,
Twin Disciplines, and possibly
Hextech Revolver,
Hextech Gunblade, or
Will of the Ancients. She will heal back a lot of the damage while you take damage from both her combos and turret aggro. - Wait until
Akali's
Twilight Shroud is on cooldown before engaging in a fight.
Akali can stealth to avoid being targeted by
Rengar's
Savagery and
Bola Strike. - A perfectly timed empowered
Bola Strike can stop an
Akali's
Shadow Dance. It will also allow you to escape if needed. - If
Akali catches you in her
Twilight Shroud use
Battle Roar to deal magic damage to her and also give
Rengar defensive bonuses to level the playing field. You should still get out of the
Twilight Shroud as
Akali will still have a better advantage. - If
Akali's
Shadow Dance combo is unavoidable, use
Battle Roar when
Akali uses
Shadow Dance to reduce the damage. Her full combo(with all 3
Shadow Dances being used) takes about 6-8 seconds.
Battle Roar cannot reduce all the damage but it will reduce 3 seconds of her combo. Even though it is just a mere 3 seconds it is actually very helpful!!! - One on one with an
Akali that is as equally fed as
Rengar is not recommended. She has lower cooldowns, more sustain(due to her spell vamp), a longer defensive buff duration from
Twilight Shroud, bonus magic damage( from twin disciples and
Mark of the Assassin), and more burst damage. - Ask your jungler for ganks or wait until you have 4
Ferocity and
Akali's
Twilight Shroud is on cooldown. Also make sure that
Akali is not between you and your minions. She can easily
Shadow Dance back to one of your minions and escape the fight or gank. Start off with
Battle Roar--> auto attack--> empowered
Savagery--> auto attack-->
Savagery--> auto attack-->
Bola Strike--> auto attack(s). Like normal you should initiate with
Battle Roar to increase your defense. The
Savagery combo is then used after an auto attack because
Akali needs to be bursted down extremely fast or else she can
Shadow Dance to a minion and get away.
Bola Strike is used to slow her down so that she will not get to safety faster. - If
Akali can't burst you down, she may go to other lanes and burst down a squishier champ. Remember to call MIAs!
Difficulty level 6+: Medium - Hard
The one champ that everyone just LOVES SO MUCH! Don't you just LOVE IT when
- Whenever you get in range,
Darius will always use his
Decimate to deal full damage with his axes' blade. Use
Unseen Predator and the surrounding brush to leap to enemy minions and avoid
Decimate. You can also use
Unseen Predator to avoid being pulled by
Darius's
Apprehend.
Darius also has a very low mana pool so make him spam and waste his abilities! - Although
Darius is very strong early game he is still squishy. An empowered [savagery combo will still deal a ton of damage. A good combo to use in any 1v1 situation. - DO NOT 1v1 a
Darius early game. Just farm, farm, farm and harass, harass, harass. Although the combo listed above is great for 1v1,
Darius can make it less effective. A good
Darius( YES THERE ARE ACTUALLY PRO
Dariuss) will use
Crippling Strike after you have gained your attack speed with either empowered or basic
Savagery. You will lose a chunk of attack speed and risk taking damage that is better than yours even with the buff.
Darius's
Decimate has a low cooldown and it also does a huge chunk of damage. The crippling blow from earlier is nearly as powerful as empowered
Savagery. Don't forget
Hemorrhage either!!! It will do magic damage over time and reduce the cooldown on
Crippling Strike. NOT A GOOD SITUATION!!!
Darius gains a passive boost of % armor penetration with each rank on
Apprehend. Since
Darius's ultimate,
Noxian Guillotine, does true damage and
Hemorrhage deals magic damage the only real way to counter build a
Darius is with health items.- Deny
Darius farm and kills as much as possible by harassing him with
Bola Strike. Try to keep your lane neutral so neither one of the turrets in your lane are destroyed. It is not a good idea to let
Darius start roaming and targeting your squishies. If it is unavoidable try to focus on protecting your squishies from
Darius. Counter his ganks. Ward the map! - You can cancel
Darius's ultimate with a well timed empowered
Bola Strike. Although you can cancel his ultimate it will not go on cooldown.
Darius's
Noxian Guillotine goes on cooldown after the blow is landed. Empowered
Bola Strike will only cancel the animation, not waste
Darius's ulti. So after "cancelling" his ulti just run as fast as you can because he will try another
Noxian Guillotine if he still has the health or if he really wants you dead. - If
Darius turret dives you follow these steps:
Darius has an okay or good amount of health and turret dives you. You have 3-4
Hemorrhage stacks. You have 4-5
ferocity. Make sure you are positioned somewhere behind your turret when he dives you.
Darius will come and add a 5th
Hemorrhage stack to you with either
Decimate or an auto attack. Right after you gain that 5th stack, use empowered
Bola Strike. Then get some distance but not too much. After 1 second(when
Darius is no longer rooted), use basic
Bola Strike and immediately activate
Thrill of the Hunt.- After gaining 5
Ferocity, use empowered
Bola Strike on
Darius again to snare him. After he is no longer rooted use basic
Bola Strike. - By now
Darius should have taken a lot of turret aggro and he may be dead unless he's fed.
Thrill of the Hunt is used immediately after empowered
Bola Strike+
Bola Strike because you have 5 stacks of
Hemorrhage.
Darius will try to
Noxian Guillotine you after he is no longer rooted so that he can finish you off. That's what he thinks :D!
Thrill of the Hunt has a short delay before
Rengar is actually stealthed. During that delay,
Darius will think that he can land that finishing blow and get away. He won't know you are about to stealth so it will surprise him as he stays a little longer to try and finish you off and then POOF you're gone!
He will start making a run for it but soon you will have 5
Ferocity from
Thrill of the Hunt. Use empowered
Bola Strike again to root him again! After the root duration is over use basic
Bola Strike to slow him down. This combo will cause any champ to take tons of turret aggro. It should devastate or kill any
Darius unless he is super tanky. - I suggest taking
Heal over
Ignite if you are facing a
Darius.
Heal is a great way to counter his
Noxian Guillotine. After he starts the
Noxian Guillotine animation use
Heal to heal and prevent
Darius from dealing a killing blow.
Noxian Guillotine will now be on cooldown! Your team will hail you as a hero!!! - If
Darius pulls you in with his
Apprehend activate
Battle Roar!
Darius's combo tends to start after you are in melee range.
Battle Roar will minimize the damage taken from his
Decimate,
Crippling Strike, and auto attacks.

Difficulty level 6+: Medium - Hard
Fiora has a very strong early game due to her
- Try to avoid her
Lunge-> auto attack-->
Lunge--> auto attack combo early game this can really devastate any squishy champion. I recommend taking
Cloth Armor as your starting item.
Fiora will most likely do the
Lunge+AA combo if you are far from your turret. If you are really far from your turret,
Fiora will follow up with
Burst of Speed(which is similar to
Master Yi's
Highlander) after the second
Lunge. It is an insane burst of damage that can really hurt
Rengar. When she does a combo like this, make sure to activate
Battle Roar right after she launches her second
Lunge. That way you will take less damage from her auto attacks when she uses
Burst of Speed.
Burst of Speed and the defensive buff from
Battle Roar both last three seconds.- If you are low on health and
Fiora is level 6, recall immediately!
Fiora can use her ultimate,
Blade Waltz, to turret dive you. She will also become untargetable during
Blade Waltz so she won't take any damage from your turret.
Blade Waltz also does a large amount of damage so it could be enough to finish you off. - Ask your jungler for ganks on
Fiora to deny her farm and hurt her mid-late game. - Deny her kills as much as possible. Getting a few is enough for a good
Fiora player to turn the tide of a game. - NEVER turret dive
Fiora ESPECIALLY if her
Blade Waltz is off cooldown! Her
Blade Waltz will do a huge amount of damage to you while making her untargetable for the duration. Basically you can't kill her when she ultis. You will also be taking turret aggro because you dived her. Then since most
Fiora's build
Frozen Mallet you will be slowed and take even more turret aggro. SUCKS TO BE YOU...
- A good way to counter
Fiora's
Blade Waltz is with a
LeBlanc on your team.
LeBlanc can use
Ethereal Chains on
Fiora before she ultis. After 2 seconds
Fiora will become shackled and her
Blade Waltz will be cancelled. Your
LeBlanc will really have to have mastered timing with
Ethereal Chains to do this. - Another good way to counter
Blade Waltz is with a perfectly timed empowered
Bola Strike. You will need use empowered
Bola Strike right after
Fiora activates
Blade Waltz. I mean RIGHT BEFORE. Like 0.00000001 seconds before it is activated. Empowered
Bola Strike needs to be given some time before it actually roots
Fiora. Rooting
Fiora too early will not cancel her
Blade Waltz. If done precisely,
Fiora will start
Blade Waltz with a dash to the target. During this time empowered
Bola Strike should still be in the air flying at
Fiora and soon it will root her and cancel/waste her ultimate. This method can basically be done with any single target ranged ability that has either a knock up, or snare/root. These type of abilities include
Nautilus's
Depth Charge,
Maokai's
Twisted Advance,
Malzahar's
Nether Grasp,
Warwick's
Infinite Duress,
Pantheon's
Aegis of Zeonia,
Annie's
Disintegrate with
Pyromania buff, and
Sion's
Cryptic Gaze. - You can also have
Jax take all the hits of
Fiora's
Blade Waltz with his
Counter Strike. Or you can have someone with
Zhonya's Hourglass activate after
Fiora uses
Blade Waltz. Make sure to spread your team apart! - Even though
Fiora can parry
Rengar's
Savagery,
Riposte has a longer cooldown than
Savagery so she can't block it twice in 6 seconds, unless her
Riposte is at max rank. You will also have empowered
Savagery to use. - If you want to land a
Savagery when
Fiora's
Riposte is off cooldown, auto attack her twice and right after the second auto attack immediately use
Savagery. The first auto attack will alert
Fiora that you are attacking her. She will then
Riposte expecting that you will use
Savagery or another auto attack. Your second auto attack is used to get parried. Then you immediately use
Savagery to reset your auto attack timer and deal the full damage of
Savagery.
Burst of Speed has the same cooldown and buff duration as
Battle Roar. Try to always use
Battle Roar right after
Fiora activates
Burst of Speed to minimize the damage.- Harass
Fiora with
Bola Strike as much as possible.
Fiora has no ranged abilities and she is melee so she is easily harassed by ranged attacks such as
Bola Strike.
Bola Strike will not be parried by
Riposte
Even if you win the lane and destroy

Difficulty level 6+: Hard
Here we have everyone's favorite little yordle. Captain
- Although
Teemo is a great counter he is still very squishy and susceptible to burst. A successful
Savagery+empowered
Savagery combo can either kill or damage
Teemo a lot. - Trick
Teemo into using his
Blinding Dart early. How to do this:
- A quick leap from a bush can cause
Teemo to be taken by surprise and fire his
Blinding Dart right away as a sudden reaction. - If you are not close to brush and have 3
Ferocity, get close to
Teemo and fire
Bola Strike. This will give
Rengar a 4th
Ferocity bar and
Teemo will suspect an oncoming burst so he will fire
Blinding Dart. During the blind duration
Rengar] can still damage
Teemo with
Battle Roar since it is not a basic attack. This will give
Rengar his 5th
Ferocity bar and allow him to use an empowered
Savagery combo after the blind duration wears off. - The above tip can be used even if you have 0-2
Ferocity bars. The only difference is that you can only use a standard
Savagery combo. - If you have 4
Ferocity bars, fire
Bola Strike and just wait til the blind duration wears off if
Teemo used
Blinding Dart on you. Or you can use empowered
Battle Roar and
Battle Roar for a burst of magic damage. It would be better to do the
Battle Roar combo if it is high in rank or else it would do very little damage. - If you have 5 Ferovity bars, just use some basic auto attacks to make
Teemo fire his
Blinding Dart. Then wait until the duration wears off before using the empowered
Savagery combo. Or you can use a different burst combo.
- A quick leap from a bush can cause
- Buy an
Oracle's Elixir or sight ward to dispose of
Teemo's
Noxious Traps.
Rengar's gameplay revolves around using brush to his advantage.
Teemo's
Noxious Traps can make you never want to go in brush ever again. - When you are disposing
Teemo's
Noxious Traps do not just go straight into the brush and attack them.
Rengar's leap from
Unseen Predator will cause him to land on top of the mushroom, therefore detonating it. Position yourself that you are not actually in the brush but still in melee range of the
Noxious Trap. Disposing
Teemo's
Noxious Traps is like disposing nuclear waste. BE CAREFUL!!! - If you are low on health recall a.s.a.p.
Teemo can activate
Move Quick to turret dive you and escape quickly. His leftover damage over time passive from
Toxic Shot could be enough to kill you. If that's not enough,
Teemo might have an
Ignite to finish you off. So please... just recall. - Because of
Teemo's innate, camouflage, he can ambush you easily.
Teemo will usually stealth around his turret if you are pushing hard enough. Once you get there SURPRISE
Teemo unleashes a barrage of auto attacks and maybe a few
Noxious Traps. You might die because of not playing careful.

In progress...
This is the section devoted to warding the map. Warding is not the sole responsibility of the jungler. It is everyone's job to ward their areas and the map.
Wards can help:
- SAVE LIVES FOR ONLY 75 GOLD OR 125 GOLD!!!
- keep track of the red and blue buffs.
- prevent potential ganks.
- prevent kill steals on
Dragon and
Baron. - It can also be the other way around and you can be the one to kill steal
Dragon or
Baron from the enemy team, in this case your team will be like," NICE! GJ DUDE!" and the enemy team will be like "
aU BICH!!!" - prevent you and/or your teammates from walking on one of
Teemo's
Noxious Traps when low on health(if they are
Vision Wards). I like this one the most...
YOU ARE FINALLY FINISHED! I hope you found this guide informative and useful! Remember to comment and vote fairly! Some people have asked me how long this guide took me and I think about 50+hrs total~ I never thought making my first guide would take so long :O, but I hope you enjoyed reading this(maybe not lol) as much as I enjoyed writing this. But I admit I got bored sometimes when typing this xD.
Change Log:
-10.09.2012: Guide was published. Match Ups chapter still in progress.
-13.09.2012: Guide was reformatted and given several additions. Thanks sn0wwarrior!
-18.09.2012: Riot changed a few things with
Rengar can no longer speak his VO lines when he is dead
Unseen Predator
After leaping,
Rengar will now immediately attack the target if it is a Champion
Jumping between targets is now smoother
Unseen Predator now correctly shows up in death recap
Savagery
Damage increased to 30/60/90/120/150 from 30/55/80/105/130
The attack speed bonus now applies to his first attack after activation
Battle Roar
No longer has a cast time (can be cast while moving)
Ability power ratio reduced to 0.8 from 1
Rengar no longer loses his attack command after using
Battle Roar
Bola Strike
Now procs
Sheen/
Trinity Force/
Lich Bane
Thrill of the Hunt
Movement Speed bonus increased to 20/25/30% from 10/15/20%
Savagery
Cooldown increased to 8/7.5/7/6.5/6 seconds from 6 seconds at all ranks
Battle Roar
Damage reduced to 60/100/140/180/220 from 75/120/165/210/255
Armor and Magic resist bonus reduced to 15/22/29/36/43 from 20/30/40/50/60
I would like to thank jhoijhoi for her AWESOME guide on making a guide! It has really helped me a lot in making this. I would also like to thank her for her line dividers and template :). A link to jhoijhoi's GREAT Making a Guide guide: Making a Guide by jhoijhoi
I would also like to thank:
- All the people that took their time to read this very very long guide!
- All the people who gave me constructive criticism and/or suggestions that helped me polish and improve this guide!
- All the people who upvoted this guide<3!!!
- anagram for suggesting
Greater Quintessence of Movement Speed(viable quintessence) and
Youmuu's Ghostblade(situational item and now part of Build 4 Infinity). - palenozord for reminding me to clean up and polish the formatting of this guide.
- strive2dream for letting me use his account. Thanks bro(he's not actually my bro just a really good friend)!
- MidnightHorizon for allowing me to link her video for
Fiora in the Match Ups chapter. - Agoney for all his help and recommendations to improving this guide :D!
- sn0wwarrior for reviewing my guide, giving me his constructive criticism, and suggestions/ideas! They really helped! Thanks! :D
- Shurelia, whose tutorials have helped many players including me! :)







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