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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Soul Siphon (PASSIVE)
Morgana Passive Ability
Introduction
Hi, I'm ironorange a support/fill whatever role my team doesn't want to play main on the NA server and this guide is about how I play support



Enter



Proof that even the pros believe in the support
Morgana:

- Pros Play Article on lolesports.com here
- EU LCS ROCCAT support player "VandeR" uses support
Morgana. Match results here and the youtube video:
- Wow, much love for the support
Morgana in the European LCS this week (2/20-21/14). I would especially like to highlight Migxa's play which several times prevented Cyanide's
Vi form locking down a target. Youtube video here:
- And then like that,
Morgana becomes a standard support in the pro scene. I have taken some insights from watching them and their interviews which I will relate later in my guide. Since the pros have seen the light, I think I will not add to this unless something extraordinary happens.
Pros
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+ ![]() + ![]() + ![]() + Innate spell vamp with ![]() |
![]() ![]() ![]() ![]() |
Cons
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- ![]() - Give no sustain to your carry - ![]() - ![]() - ![]() |
As with all champions, ![]() ![]() ![]() ![]() ![]() ![]() |
You Need:
dsagjlakdfgh dsagjlakdfgh |
They Have:
|
They DON'T Have:
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Runes




+ Marks: I take 9x




+ Seals: I take 9x

+ Glyphs: I take 9x



+ Quintessence: I take 3x


Offense



Defense





Utility


+ Tier 2: Three points into






+ Tier 3: I put one point into


+ Tier 4: One point in



+ Tier 5 and 6: Three points into



Repeat after me, I will take
Flash any time I play
Morgana (I will take
Flash when I play
Morgana). The only time you should not take
Flash on her is if you haven't unlocked it yet because you are not level 12 or higher. This is your get-out-of-ganks-alive spell, an initiation tool, etc. Always take
Flash whenever you can.
*
Exhaust is the spell I take most often with
Flash. It helps with chasing and reduces all damage dealt by the enemy you use it on. It also really helps to shut down hyper-carries like
Tristana or
Vayne.
*
Ignite is another viable choice if you are not facing a hyper-carry and you feel you need to secure kills. It also works well if you are facing an enemy with a lot of sustain like
Swain.
*
Heal is a decent spell which gives you some sustain for you and your lane partner. I wouldn't recommend this but it could work.
*
Clairvoyance can also work as a nice bush check or for checking dragon or baron nashor. However, I think that this is not the best spell to take over
Ignite or
Exhaust.
If you take any other spells:
Liam Neeson has spoken.






*




*


*

*



If you take any other spells:

Liam Neeson has spoken.
Grants 10/15/20% spellvamp. Increases at level 6 and 12. A very nice passive giving you innate spell-vamp which is basically life-steal for spells. This also acts as a reward system for landing your skills so land those skill-shots.
dsagjlakdfsgh[\color]
Launches a bolt in a line dealing 80/135/190/245/300 (+.9 AP) magic damage and rooting the first enemy hit for 2/2.25/2.5/2.75/3 seconds. A very good skill-shot single target nuke and root. It is one of the few skills in the game which has a 3 second CC effect. However, the projectile is relativity slow so if the enemy isn't asleep or brain dead they can easily dodge it if they see it coming. Using this from the fog of war will greatly increase your chances of landing this.
Tricks:
+ Always try to lead a moving enemy to land this more frequently.
+ You can use this as a bush-check even though it doesn't reveal enemies. If you throw it into a bush and it hits an enemy the animation will end revealing that the enemy team may be planning a "suddenly, a team" surprise or other nasty things.
dsagjlakdfsgh[\color]
Deals 24/38/52/66/80 (+.22 AP) magic damage every second in an area for 5 seconds. Deals more damage based on the enemy's missing health. This skill used to reduce magic resist, but since Riot changed it this skill is only good for wave clear and helping to finish enemies off. If you do have some free farm time try to place this skill so that it hits most of the enemy creep wave.
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Shields target ally for the next 90/160/225/290/355 (+.7 AP) magic damage and PREVENTS THE APPLICATION OF ALL DISABLES. Lasts for 5 seconds or until the shield is broken. One of the most unique skills in the game, this allows you to make one teammate or yourself immune to all CC. The good and bad uses of this skill are quite extensive, so I will describe them in the next chapter. One note to mention is that it only blocks magic damage, so the shielded target will NOT be shielded from physical or true damage.
dsagjlakdfsgh[\color]
Deals 175/250/325 (+ .7 AP) magic damage to nearby enemy champions. If


Tricks:
+Because you can only use this skill when enemy champions are within range, you can use this as a detection tool against stealth champions as even though you cannot see them, your ultimate will become available to be used.
Skill Sequence
Path 1: Passive-aggressivedsagjlakdfsgh[\color]
Path 2: Aggresive-passive
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Path 3: Manly
In each skill path I take


The first path is the safe path where you focus on keeping you and your carry alive from early game burst and/or CC. Take



The second path is a more aggresive in which you max







Simply put, your use of this skill will either make the enemy team rage in all-chat or severely limit your team. This skill can help you come back from early game loses or tie or maybe beat unfavorable match-ups. I remember one game where it was a
Lucian and
Annie vs our
Miss Fortune and myself as
Morgana. Typically, if you see a
Lucian+
Annie facing your bot lane you merely hope that they don't feed too much at any elo. However, not only did we managed to survive the lane, we had the kill advantage once the laning phase ended mostly because of
Black Shield. Unfortunately, I do not have video or pictures from this match. If someone could suggest a free program that would easily accomplish this I would be very grateful :).
If you sense the enemy may try to engage on your carry, shield him or her so that they can escape the CC. If, however, you are the one in the more dangerous position, shield yourself so that you don't feed. When you land a
Dark Binding and your carry goes into poke their support
Fiddlesticks shield them so that he can't fear them and potentially turn it around.
Black Shield will also remove the effects of slow fields like
Lucent Singularity and allow you to move normally through them. Using your
Black Shield on your jungler or mid laner when they gank will allow them to stick better to the enemy bot lane better. However, resist the urge to spam this as the cool-down is quite long and you want it up in sticky situations.
Your priorities are the mostly the same except that you will interact with your other team-mates more often and possibly have to save them. Once you get your
Zhonya's Hourglass, you can mostly exclusively use
Black Shield on your allies. Ensuring good initiation simply means giving your
Black Shield to your initiator such as
Lissandra or
Malphite to make sure that they can shrug off any magical counter-initiation. Only do this if you feel that if you engage first solidly you will convincingly win the fight.
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Another side-note about the mechanics of
Black Shield is that it will NOT prevent non-CC spell effects. For example,
Taric's
Shatter has an armor debuff that will still be applied to a shielded ally although the damage will be absorbed.







Laning Phase
Priorities
|
If you sense the enemy may try to engage on your carry, shield him or her so that they can escape the CC. If, however, you are the one in the more dangerous position, shield yourself so that you don't feed. When you land a





Mid to Late Game
Priorities
|
Your priorities are the mostly the same except that you will interact with your other team-mates more often and possibly have to save them. Once you get your





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Another side-note about the mechanics of



This is my most common start which I use in 90% of my games with
Morgana. I take
Ancient Coin to eventually build into the talisman of ascension, two
Total Biscuit of Rejuvenation for lane sustain, and the
Stealth Ward and the
Stealth Ward because vision wins lanes and games.
dsagjlakdfgh This second start is the same as the first except that I take
Doran's Ring instead of
Ancient Coin for more early game burst and kill potential.
dsagjlakdfgh With the changes to
Spellthief's Edge procing on spells starting at the initial item this is a decent start for support
Morgana however it requires you to get
Tormented Shadow at level 2 in my build and delays your
Black Shield till level 3 which could be dangerous. I suggest going this if the enemy lane is weak.
dsagjlakdfsgh
dsagjlakdfsgh Upgrade the gold item you have selected at the start and buy two
Stealth Wards. Otherwise, buy the
Ancient Coin and the wards. Also, change your
Stealth Ward to a
Sweeping Lens to help clear out enemy vision. If and only if you have enough gold after buying the aforementioned items should you get the
Ruby Crystal to bulk you up a bit and turn it into a
Sightstone or possibly
Boots because everyone likes moving faster.
dsagjlakdfsgh Upgrade your gold item its final stage, and remember to use its active in team-fights or other good situations (something I am sometimes guilty of).
Sightstone and
Ruby Sightstone allow you to not worry about having to buy
Stealth Wards and also give you a nice boost of health. Please remember to actually use the wards and your teammates may possibly thank you but definitely not flame you for this. Getting the
Oracle's Lens will help you clear enemy vision more effectively. Buy
Vision Wards to secure control around your buffs, the dragon, and baron nashor.
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Mobility Boots: This is my preferred boots of choice, the out of combat movement buff is really great in getting to objectives or starting fights. The only down-side to these boots is the fact that they only give movement speed and nothing else.
+
Sorcerer's Shoes: These give some magic penetration which help in making your skills hurt more. However, you do not get the nice out of combat speed boost from
Mobility Boots.
+
Mercury's Treads: Get these if the enemy team has a ton of CC and you feel that the tenacity is more important than moving faster.
+
Enchantment: Homeguard: My personal favorite, as it helps in sieges in getting back to your tower quickly and the instant heal-up is very nice.
+
Enchantment: Alacrity: A decent choice giving you more movement speed at all times.
+
Enchantment: Captain: Only get this if you are stomping the enemy team and you want to help your team pile in better.
+
Enchantment: Distortion: If you find yourself the main initiator for your team, which shouldn't happen ideally, take this to reduce the cool-down on your flash.
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Zhonya's Hourglass: After you finish your support core, you MUST build
Zhonya's Hourglass. I don't care what elo you are at, this item works so well with
Soul Shackles as you have to wait 3 seconds for the second proc of damage and the stun and becoming invulnerable for 2.5 seconds of it that down time is amazing. Oh, and it also gives a ton of AP and a good chunk of armor. The only down side to this is the fact that the active roots you in place so its great to have someone else on your team holding the enemy team in place during the 3 seconds of waiting.
+
Liandry's Torment: A great item on
Morgana giving magic penetration, health, AP, and percent health burn on your skills which doubles if the enemy's movement is impaired. I get this typically after I finished
Zhonya's Hourglass.
+
Abyssal Mask: A good item if you feel you need both MR and AP. The aura is not waste on you as you need to get close to the enemy team for an effective
Soul Shackles. Don't get this if another teammate already has this item.
+
Rylai's Crystal Scepter: A good item that becomes even better when combined with
Liandry's Torment as it gives all of your offensive spells a small slow. The health and AP are also quite nice.
+
Deathfire Grasp: A great item if you have an AP heavy team as the active increases ALL magic damage the target enemy takes by 20% for 4 seconds. Also the 120 AP and 10% cool-down reduction never hurts.
+
Void Staff: If the enemy team is stacking MR like mad, get this item to actually deal damage.
+
Morellonomicon: If the enemy team is heavily dependent on health regen to survive fights, ahem
Dr. Mundo, get this to help counter it.
+
Ohmwrecker: If your team is allergic to destroying enemy towers and prefer any and all team-fights to be tower dives, get this item and try to cure them of this allergy.
+
Twin Shadows: If you need MR and AP and someone else has an
Abyssal Mask get this item. Also if the enemy team is quite slippery, the active and bonus movement speed will help you run them to the ground.
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Mikael's Blessing: If the enemy has a single CC skill like
Enchanted Crystal Arrow that you want to remove its effects immediately get this item.
+
Aegis of the Legion and
Locket of the Iron Solari: If your jungler did not build this item and the enemy team has a lot of magical AOE damage get this.
+
Randuin's Omen: A very good item if the enemy team is very slippery and/or they like to focus you when you go in. The active works very well with your
Soul Shackles helping to keep them near your for the full three seconds.





dsagjlakdfgh This second start is the same as the first except that I take


dsagjlakdfgh With the changes to




dsagjlakdfsgh
dsagjlakdfsgh Upgrade the gold item you have selected at the start and buy two







dsagjlakdfsgh Upgrade your gold item its final stage, and remember to use its active in team-fights or other good situations (something I am sometimes guilty of).





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BOOTS AND ENCHANTMENTS
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THE DAMAGES (AP stuff)
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+


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SUPPORT AND TANKY STUFF
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+


Personally I feel that
Morgana works well with all typical ADC's with heavy poke or all-in potential especially early on. The sheer range on
Dark Binding will help poke ADC's land their skill-shots from a safe distance and your CC will help burst down enemies in all-ins. However, the following are some ADCs that work very well with a support
Morgana.
dsagjlakdfgh This is a very strong combination from the early game to late game teamfights. Landing a
Dark Binding will help him chunk down enemies with his abilities and
Lightslinger. Also, your CC makes it very easy for him to land most of
The Culling. I highly recommend taking
Ignite in this lane to secure kills.
dsagjlakdfgh The anti-CC lane which laughs at double-AP bot lanes while destroying them at the same time. A good
Dark Binding will allow her to land an easy
Boomerang Blade. Both of your 3rd abilities pretty much make you ungankable unless the whole enemy team comes. And
On The Hunt allows you to stick to enemies better when using
Soul Shackles.
dsagjlakdfgh
Dark Binding into
Flame Chompers! into a few rocket AAs and
Zap! means dead enemy. Also your CC will help even the most blind
Jinx player land a
Super Mega Death Rocket!.
Ignite would also be nice to secure kills.
dsagjlakdfgh I love this pairing and I think this the most ideal lane for a support
Morgana. The range on both of your first abilities is insane and allows you to poke quite safely. Also his
Chain of Corruption sets up your
Soul Shackles very well into the CC train of death.



dsagjlakdfgh This is a very strong combination from the early game to late game teamfights. Landing a




dsagjlakdfgh The anti-CC lane which laughs at double-AP bot lanes while destroying them at the same time. A good




dsagjlakdfgh






dsagjlakdfgh I love this pairing and I think this the most ideal lane for a support



I don't believe there are any ADCs out there currently that you want to avoid. You are like a support
Annie, you kill things so you have no good counter although the closest thing would be
Sivir. However, there are certain very powerful pairings with certain supports that I will list. As a general principle, you do not want to pick a support
Morgana into a double ad "cheese" lane or into a support with a lot of poke, peel, and sustain.
dsagjlakdfghDON"T PICK
Morgana INTO A JANNA. EVER. LIKE NEVER EVER. I now think this match-up is winnable one especially since
Janna is so squishy. Yes her extra movement speed is annoying and her peel is great but she has a very weak laning phase which you can take advantage of because basically support
Janna is about surviving and letting your carry farm. If you do maanage to land a
Dark Binding you can easily burst her with your carry's help.
dsagjlakdfgh
Karma
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Soulflare HURTS in the early stages of the lane. Also her
Inspire and
Defiance are great shields in their own right and give a lot of extra movement speed. Fortunately, her
Mantra only buffs one of her other skills so you do not have to worry about a huge ultimate when she gets six. Try to land a
Dark Binding and go in on her when her abilities are on cool-down and use
Black Shield on whomever she uses
Focused Resolve on.
Special Pairings:
Sivir: Once
Sivir hits six the
On The Hunt and
Defiance speed combo can catch you off-guard especially if the enemy jungler is there as well. Just take extra precautions to not get caught out post-six.
dsagjlakdfgh Too much shields and poke and slow-downs and turning people into cute fluffy animals. Like
Janna, her
Help, Pix! shield with shut down follow damage. Also, if you do go in after landing a
Dark Binding, her
Glitterlance,
Whimsy, and auto-attacks will probably make you regret that decision. Oh look you just caught my carry in a
Soul Shackles, lets just give him or her a bunch of extra health and a slow field because why not. However, if you manage to survive early on, you will outscale
Lulu so focus on making this lane a farm lane.
dsagjlakdfgh A good
Nami brings a lot of sustain and CC which makes her quite dangerous. An
Aqua Prison from the fog of war could spell death and her
Tidal Wave is a very effective way of escaping
Soul Shackles range or engaging. However, if you do manage to land a
Dark Binding on her, she is quite squishy and can be killed easily. Also, if you are fast enough, you can
Black Shield her
Aqua Prison and
Tidal Wave.
dsagjlakdfgh The queen of support aura's,
Sona brings a lot of poke and a good bit of sustain. Also, her aura's pump up her carry making them much scarier. Also, the
Flash+
Crescendo combo is very hard to dodge. However, like
Nami she is quite a fragile champion and landing a
Dark Binding should allow you to chunk her very easily. Just keep in mind that
Power Chord does deal a lot of damage especially if that player builds a
Sheen into a
Lich Bane.
dsagjlakdfgh I really debated this one, but I do think that a good
Zilean can make your life very annoying. His
Time Bomb harass is very strong and you don't have the shields or sustain to deal with it. Also, his
Chronoshift can make whomever you are trying to burst have a second life. The way to deal with him is to actually go the very aggressive route of skill sequence, path 3, and use your
Dark Binding and
Tormented Shadow combo, which both out-range his
Time Bomb, to harass him or his carry back. Save your
Black Shield for potentially fatal
Time Bombs or to counter his
Time Warp.
dsagjlakdfgh Simply put, if you can win against
Annie support, you are well on your way to becoming a good
Morgana support. This match-up gets harder the more AP your opposition gets and you have to play the first levels very cautiously. Her auto-attack is huge and if the player knows what he or she is doing, they will use it often. The
Pyromania stun is the most worrying thing about her, however if you are quick enough you can absorb it with
Black Shield. You must play very safely at six if you have not gone back yet as she can kill you or her carry by herself especially if she takes
Ignite with her full combo. However, she also can be bursted down and your skills out-range her skills by a lot so use that to your advantage and try not to die.
dsagjlakdfgh A single
Blitzcrank hook can change how the lane or even the game is going. Also, his
Static Field is a very good burst skill with a ridiculous 30 second cool-down especially if he builds AP. If one of your allies gets hit with
Rocket Grab, immediately try to
Black Shield him or her to negate the follow-up
Power Fist knock up. For yourself, use your range auto-attacks for harass and always dodge
Rocket Grab.
dsagjlakdfgh A very rare support, as
Elise is mostly used top or in the jungle, but she can be a formidable opponent.
Rappel is a great way for her to dodge your
Dark Binding and
possibly jump on you or your carry. However, she does all magic damage and if you are quick enough with
Black Shield you can negate her
Cocoon which is her only form of CC. Just take care with her burst and land
Dark Binding and you should be fine.
dsagjlakdfgh Even with the nerf on
Terrify's duration,
Fiddlesticks still needs some respect. His
Reap does a surprising amount of damage in the early game and
Crowstorm is still very scary. You must try your best to control the vision in the bushes of the lane so that he can't surprise you. If you do land a
Dark Binding on him, and you and your carry go in to chunk him, give your
Black Shield to your carry to prevent
Fiddlesticks from
Terrifying him or her. After
Dark Binding, most of the follow-up damage comes from your carry, while you give moral support and a few measly auto-attacks so you can take the fear from
Terrify.
dsagjlakdfgh Sniping Contest! But really, you need to take care that you dodge her skill-shots as much as possibly. However, your
Black Shield completely counters her CC skills and your
Dark Binding does out=range all of her skills except for
Final Spark obviously. Just try to land
Dark Bindings and chunk her repeatedly so that she plays passive.
dsagjlakdfgh The blind pick mirror match, the only advice I can really give you is to try and bait out your opponent's
Black Shield and land
Dark Binding while its on cool-down. I have not played this match-up as support
Morgana is not very common and I prefer normal draft pick over blind pick.
dsagjlakdfgh So now with the season 4 support changes, AP
Nidalee "supports" have no moral qualms about only building damage. Dodge
Javelin Toss as much as you can and use
Dark Binding to respond with her poke. Her
Primal Surge heal and AS buff is quite substantially, especially if she builds AP. However, she has no CC at all and is quite squishy so she can be bursted down.
dsagjlakdfgh
Nunu & Willump is quite annoying, but he is not a huge threat. His
Ice Blast range is quite short and so you can safely poke him with
Dark Binding+
Tormented Shadow. His
Blood Boil does make landing
Dark Binding harder, but also you can negate most of the burst damage from his ult with your
Black Shield. Finally, use your ranged auto-attacks for further harassment.
dsagjlakdfgh This is an interesting match-up as both of you have much of the same things, great CC and a way to save your allies from death.
Dark Passage can get one of his allies out of your
Soul Shackles while your
Black Shield can save your ally from his CC. If you see him winding up his
Death Sentence, immediately use
Black Shield on the most valuable ally in range. If he does manage to hook you and jump to you, use
Dark Binding to disengage. This match-up will either go back and forth or be a very tense no kill lane, but in any case you do not want to feed him or his carry kills.
dsagjlakdfgh Sniping Contest Numero Duo! Both of you have very long range on your abilities and good CC. She has the advantage in the harass department with her plants however your
Black Shield can negate her CC. Simply just land
Dark Bindings and try to chunk her as best your can.
dsagjlakdfgh The only problem you have with him is that his
Unbreakable Will removes CC such as your
Soul Shackles and
Dark Binding. He does not have the mana early on to sustain through your harass and you out-range him by a lot. If he does dive you with
Unbreakable Will, wait till after his activates it to use
Soul Shackles to lock him down.
dsagjlakdfgh The queen of stun-lock....(static)....(a few annoying high pitch beeps) WE INTERRUPT THIS DESCRIPTION FOR THE APPLICATION OF
Black Shield....THANK YOU....(one final annoying high pitched beep). What stun-lock again? Really though
Morgana completely counters everything
Leona wants to do.
Zenith Blade and
Solar Flare takes time to apply which allows you to use
Black Shield on whomever she is trying to lock down. Plus, you out-range her by a lot and you can use your auto-attacks for harass.
dsagjlakdfgh She has no CC and so you can afford to use
Black Shield to absorb her
Starcall and
Infuse damage. Her heals are quite powerful, so focus more on harassment and less on actually killing her.
dsagjlakdfgh He needs to be close to you to be effective, therefore making your
Soul Shackles and
Dark Binding very easy to land. His
Dazzle is a relatively slow projectile and so if you are quick enough with
Black Shield you can absorb it. The extra armor from
Shatter does not affect you as your damage is all magical.
Black Shield can also be used to absorb his burst as well.
dsagjlakdfgh
In season 4, there has been a rise, at least in the lower elos, of using mid-lane mages in the support role. I personally have played a game, I was top, where we had a
Viktor support versus I believe a
Brand support. If you do find yourself in such a situation as support
Morgana, go on mobafire or another champion reference site and find out what skills have CC and how their CC is activated. Those skills are the ones you would want to block with
Black Shield. And as always, try not to feed.



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dsagjlakdfgh
Karma
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Special Pairings:




dsagjlakdfgh Too much shields and poke and slow-downs and turning people into cute fluffy animals. Like







dsagjlakdfgh A good








dsagjlakdfgh The queen of support aura's,








dsagjlakdfgh I really debated this one, but I do think that a good









dsagjlakdfgh Simply put, if you can win against





dsagjlakdfgh A single






dsagjlakdfgh A very rare support, as



possibly jump on you or your carry. However, she does all magic damage and if you are quick enough with



dsagjlakdfgh Even with the nerf on










dsagjlakdfgh Sniping Contest! But really, you need to take care that you dodge her skill-shots as much as possibly. However, your




dsagjlakdfgh The blind pick mirror match, the only advice I can really give you is to try and bait out your opponent's



dsagjlakdfgh So now with the season 4 support changes, AP




dsagjlakdfgh







dsagjlakdfgh This is an interesting match-up as both of you have much of the same things, great CC and a way to save your allies from death.






dsagjlakdfgh Sniping Contest Numero Duo! Both of you have very long range on your abilities and good CC. She has the advantage in the harass department with her plants however your


dsagjlakdfgh The only problem you have with him is that his





dsagjlakdfgh The queen of stun-lock....(static)....(a few annoying high pitch beeps) WE INTERRUPT THIS DESCRIPTION FOR THE APPLICATION OF






dsagjlakdfgh She has no CC and so you can afford to use



dsagjlakdfgh He needs to be close to you to be effective, therefore making your






dsagjlakdfgh
In season 4, there has been a rise, at least in the lower elos, of using mid-lane mages in the support role. I personally have played a game, I was top, where we had a




Early Game


Team-fight Phase



Peeling, What is This?




But what happens when you don't peel for your carry? For example say you have a




Now what happens if you don't peel for your carry. Not peeling for your carry will result in them getting killed (unless you are ridiculously ahead, and/or your adc is Doublelift). And




Thanks for reading my guide on support
Morgana. I hope you find this helpful and maybe even consider using her a support, (I certainly do). If you upvote or downvote please tell me why and preferably be nice about it :). Thanks again.
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Changelog:

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Changelog:
- 1/3/14 Published Guide
- 1/10/14 Begun expansion of Match-ups Section, Fixing Small Errors
- 1/11/14 Finished Match-ups Section
- 1/16/14 Create The Pros Believe section
- 1/17/14 Added Youtube Link
- 2/10/14 Quality of life changes, Edited Item build and Match-ups due to comments, began adding to gameplay section
- 2/11/14 Finished addition to gameplay section
- 2/21/14 Added to The Pros Believe section
- 3/16/14 Added
Spellthief's Edge back to item list and justification. General editing.
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