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Choose Champion Build:
-
Tanky Dps Top Lane
-
-
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Introduction







She is well known throughout the League of Legends for having a very fast jungle clear speed from her



So before we begin I suggest you watch her champion spotlight to get a feel for

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There are those few dragons in Runeterra who have mastered the intense magical energies that course through their unique anatomies, evolving into an elusive Celestial Dragon. These powerful and enigmatic creatures spend most of their time hidden away from the lands of men. However, there are those who find themselves drawn to civilization and who take on human forms to immerse themselves in the world of humans. Occasionally, one finds itself drawn to the spirit of a human and they have relations. Sometimes, in the slimmest of odds, the union will bear fruit and that offspring will be one of the few half-dragons to have graced Runeterra. Shyvana is one such creature, born to a simple Demacian farm-girl and her Celestial Dragon father. Left to be raised by her mother, her oddities were something that couldn't be hidden from her community, though she was protected by her family. Once her family had perished in disaster, she was left alone for the first time - truly alone. Shyvana quickly became an outsider and it wasn't long before the community's fear began to put her in danger. Facing mortal danger at the business end of an angry mob, she was rescued by the traveling noble, Jarvan Lightshield. The noble was a man who strangely knew exactly what she was and took her under his wing. It wasn't long before she was offered a chance to use her natural skills in the service of Demacia, as Jarvan initiated her as one of the elite guard. Following Jarvan into the League of Legends was only natural.
Shyvana is a fierce warrior, with the blood of one of the most powerful magical predators in all creation flowing through her veins. Unlike some of her fellows, she is a subdued personality - somber, cool, and collected. However, when the moment strikes, her draconian heritage manifests and there are few that can stare her in the eyes and not feel the primal urge to flee.
''By the blood of my father, I will end you!'' -
Shyvana
space
There are those few dragons in Runeterra who have mastered the intense magical energies that course through their unique anatomies, evolving into an elusive Celestial Dragon. These powerful and enigmatic creatures spend most of their time hidden away from the lands of men. However, there are those who find themselves drawn to civilization and who take on human forms to immerse themselves in the world of humans. Occasionally, one finds itself drawn to the spirit of a human and they have relations. Sometimes, in the slimmest of odds, the union will bear fruit and that offspring will be one of the few half-dragons to have graced Runeterra. Shyvana is one such creature, born to a simple Demacian farm-girl and her Celestial Dragon father. Left to be raised by her mother, her oddities were something that couldn't be hidden from her community, though she was protected by her family. Once her family had perished in disaster, she was left alone for the first time - truly alone. Shyvana quickly became an outsider and it wasn't long before the community's fear began to put her in danger. Facing mortal danger at the business end of an angry mob, she was rescued by the traveling noble, Jarvan Lightshield. The noble was a man who strangely knew exactly what she was and took her under his wing. It wasn't long before she was offered a chance to use her natural skills in the service of Demacia, as Jarvan initiated her as one of the elite guard. Following Jarvan into the League of Legends was only natural.
Shyvana is a fierce warrior, with the blood of one of the most powerful magical predators in all creation flowing through her veins. Unlike some of her fellows, she is a subdued personality - somber, cool, and collected. However, when the moment strikes, her draconian heritage manifests and there are few that can stare her in the eyes and not feel the primal urge to flee.
''By the blood of my father, I will end you!'' -

space |
Pros+ High damage throughout the game + Great mobility from ![]() + Amazing jungle clear speeds + Naturally very tanky + Uses no mana (only affected by cooldowns) + Turns into a DRAGON |
spaaaaaaaaace |
Cons- No natural CC - Relies on melee basic attacks - Easily kited - Hard to successfully get a kill from a jungle gank hi hi hi |
Passive
-
FURY OF THE DRAGONBORN
This passive is why attack speed is so important on shyvana. Your basic attacks will effect your abilities in different ways:Twin Bite: Reduces the cooldown by 0.5 seconds. This is like energize except for just Twin Bite. This means that if you attack 2.0 times a second you can Twin Bite every 3 seconds.
Burnout: Extends the duration by 1 second to a maximum 6 seconds. With this effect you can extend the duration of your Burnout to 9 seconds giving it a 3 second cooldown. If extended to the cap in a fight you will deal 225/360/495/630/765 (1.8 per bonus attack damage) magic damage to everyone in the area, no wonder we max this first!
Flame Breath: Deals 15% of the ability's damage to debuffed targets. This means that when you basic attack someone/thing with the Flame Breath debuff you will not only deal bonus damage from their reduced armor you will deal an additional 15% of the abilities current damage as bonus magic damage (Tons of damage?)
Dragon's Descent: Attacks generate 2 Fury and Shyvana passively gains Fury over time while in human form. This means that when you basic attack a target you will gain 2 fury (even in dragon form) and while in human form you will passively gain fury to activate your ultimate. This can be used to prolong the duration of your
Dragon's Descent or activate it nearly immediately after having it wear off. Twin bite is especially effective to this because you will gain 4 Fury instantly. (Note: this effect cannot be used to have your dragon form never wear off because with 2.5 attack speed you will gain 5 Fury every second while your dragon form takes 6 Fury every second.)
This is the ability that givesShyvana so many build options. Basically the ability is that you make 2 basic attacks instantaneously, it also resets your basic attack timer so if times correctly it will be 3 continuous attacks. It applies on hit effects for both hits, but only the first hit can critically strike. It applies procs from red buff and
Sheen so this ability allows her to be built as a full dps carry. While in dragon form this attack will cleave and deal damage to all enemies in a small cone in front of her. This effect makes
Tiamat an extremely popular item on shyvana and you can take it if you want.
I maxTwin Bite second after
Burnout.
hi
hi
hi Burnout is what turnsShyvana into
Shyvana. This skill is a high damage dealing Aoe spell that surrounds you in a 325 range radius. It grants bonus movement speed that depeats slightly over time, making it a great chase / escape tool. It is the skill that allows
Shyvana to have such amazing clear speeds. With your passive you can extend the duration from 3 seconds out to 9 seconds. This skill will allow you to counter jungle from a lane effectively and deal insane damage to minion waves and champions.
While in dragon formBurnout will leave behind a trail of fire for 5 seconds after you leave the area. It can be very helpful to activate
Burnout right before
Dragon's Descent to leave a long trail of fire in your wake. Also it is a great escape mechanism because the flaming trail will deter enemy chasers (much like
Singed's
Poison Trail)
OnceShyvana hits level 4 she has one of the most amazing melee pokes in the game: Activate
Burnout then run through the minion wave and tag the enemy champion with
Flame Breath then run up to them hit them with a basic attack and then immediately trigger
Twin Bite, you can avoid retaliation from the movespeed from
Burnout. This will give you 3 basic attacks + the damage from
Flame Breath (and it's debuffs) + the damage from burnout.
I maxBurnout first
hi
hi
hi This skill sends out a skillshot nuke at a range of 925. It will damage the first enemy it hits and apply he flame breath debuff to them. This debuff will reduce their armor by 15% and will last 4 seconds. The entire team can benefit from this armor reduction. Also because of her passive she will deal 15% of the abilities current damage as bonus magic damage with her basic attacks.
While in dragon form this ability will spread out in a cone and instead of stopping at the first enemy it will just hit all enemies in the area and tag them with the flame breath debuff. This skill can be used to coat the entire enemy team in the damage and debuff and can be quickly followed up by the cleavingTwin Bite to deal massive Aoe damage.
I maxFlame Breath last because it is mostly used for the utility in the armor debuff.
hi
hi
hi This is Shyvana's ultimate ability. It passively will give her bonus armor and magic resistance, which is great, and the bonus doubles in dragon form. That is a total of 40 armor and magic resistance with a third level ultimate in dragon form. Also this ability activates allowing you to dash to a location and turns her into a dragon. While in dragon form you get bonuses on all 3 of your other abilities. Also it damages and knocks back enemies that you pass over. It has a range of 1000, and can only be activated when you have 100 fury. This ability consumes 6 fury every second that you are in dragon form.
This skill is great for initiating, escaping, chasing, or securing kills. It can be used right after the activation ofBurnout to leave a long trail of fire in your path. Your dragon form uses 6 fury every second, but your auto attacks and
Twin Bite can be used to extend the duration of the ability because they generate 2 fury every time you attack and 4 fury with
Twin Bite. This skill is great during team-fights because it can get you to the enemy carry instantly and gives you a massive amount of AoE damage while in this form.
Just like most ultimate abilities, I take a point inDragon's Descent whenever I can at levels 6, 11, and 16.
We max




Masteries
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Dragon Queen Shyvana by: Ylaziel
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I went with a 9/21/0 for masteries taking the ad portion for offence and focusing on a tanky dps in defence.
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Dragon Queen Shyvana by: Ylaziel
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Hi, I'm Teemo

This is my personal favorite summoner spell out there. It is the most reliable initiate / escape tool and will come very useful escaping ganks or unfavorable situations.
hi
hi

Just because I took this spell in the guide doesn't mean you have to. I usually take this spell while playing a tankier top lane champion, because it will allow you to take some punishment and heal up / buy with almost no damage to your gold income or champion level. This spell is especially useful on
Shyvana because you can run out of lane, counter jungle a camp or two, recall and teleport back to lane without the enemy realizing you were ever in their jungle.
hi

hi

You should always have at least 1 exhaust on your team at all times. This spell will basically cripple an enemy for 2.5 seconds. It is especially useful in ganks and in team-fights to nearly negate the damage of the opponents' carry. You should replace
Butcher
with
Summoner's Wrath
if you choose to take this spell.
hi


hi

This is a very popular spell in normal games and people in solo que. It is useful in securing kills or dealing massive damage to a unit in the late game. It will deal it's damage as true damage over time, and you should replace
Butcher
with
Summoner's Wrath
if you choose to take this spell.
hi


hi

YOU MUST TAKE SMITE IF JUNGLING. Smite will allow you to speed up that legendary clear time and to increase jungle sustain or counter jungle effectively. You should use this spell to get the last hit on and jungle monster or boss to prevent it from being stolen. While we are o nthe spell:
Shyvana will usually be unable to complete the standard jungle path to level 4 without smite even when starting with
Cloth Armor and 5
Health Potions
hi



hi

If for some reason you hate
Flash or despise it after it's nerf you should take ghost. It will give you a great amount of movement speed and the ability to ignore unit collision for 10 seconds. You should replace
Butcher
with
Summoner's Wrath
if you choose to take this spell.
hi
hi
Whatever spell you take will depend on the game, but any other spells will either be not very effective picks on
Shyvana or total troll picks.



hi
hi
Whatever spell you take will depend on the game, but any other spells will either be not very effective picks on

WHAT ARE YOU THINKING MAN!?!
I know the choice of multiple types of marks and glyphs might deter some people, but there is method behind this madness.
Note: Skip the following if you don't want a boring explanation
From the introduction we know that




For seals we take 9 of the


For glyphs I use 5 of the




hi
hi
hi
At the end of the day what runes you take are entirely up to you, but I have invested about 40 custom games just testing various rune pages and this oddball runepage is not a troll, it really works.
The only reason most people read these guides anyway. So lets get down to business.
I love these boots and use them basically every game on any champion. They give tier 2 speed, 25 MR, but most importantly they are really the only practical item that gives Tenacity, which is like 35% CC reduation. Since shyvana is a very mobile champion she will benefit from being able to move around (who wouldn't)
This is probably my favorite item in the entire game. It gives you such amazing lane sustain and that bonus creep farming tool. Also the ward will come pretty close to paying for about 1/2 the cost of the item in a normal game if you use it. I Find this item irreplaceable until the very late game where it will be replaced by
Bloodthirster
This item gives you amazing damage output and tankiness. The attack speed and the base MR are only the tip of the iceberg with this item. Also your basic attacks will deal 42 bonus magic damage to your target and you will gain 5 bonus MR every time you attack capping at 20 bonus MR. This item is useful for every tanky dps champion but especially for
Shyvana. Her
Twin Bite works perfectly with the 42 bonus damage and the MR stacks.
This item is the item that will be most important to you for the passive slow. It gives a great amount of health and some attack damage, but the utility provided by the slow with every attack will allow you to destroy enemy targets. This item will be the only form of CC that you will have at your disposal, and it will make you very feared around the map. After the first basic attack they will not escape the "belly of the beast!"
This item will be the only major armor item that you purchase. It's passive will stack extremely well with your natural health,
Frozen Mallet and
Warmog's Armor This item will provide you with 45 armor, 18% critical strike chance, and AD equal to 1.5% of your maximum hp. This passive was recently nerfed from the 2% it originally was, but it is only 825 gold for the passive, which gives you anywhere from 45 - 60 AD depending on when you got it. When you buy it this number will be around 45 - 50 (if bought after
Frozen Mallet) but will jump up to about 56 - 60 once you purchase
Warmog's Armor.
This will be the item that will allow you to get out of almost any situation you put yourself into. It will make you so tanky that you will be able to duel against anyone with ease. This item will give you anywhere from 920 health and 30 hp5 to 1270 health and 40 hp5. It is reliant on farm to unlock it's full potential so you may choose to switch the purchase order with
Frozen Mallet. Because of the passive on your ultimate, as
Shyvana you can stack tons of heath items, and still get all the armor and mr that you need to support that amount of health. Not only will it put your health over 3.5k it will add about 12 - 15 bonus AD to your
Atma's Impaler. Giving a total of about 56 - 60 damage to this item for 825 gold to get the passive

I love these boots and use them basically every game on any champion. They give tier 2 speed, 25 MR, but most importantly they are really the only practical item that gives Tenacity, which is like 35% CC reduation. Since shyvana is a very mobile champion she will benefit from being able to move around (who wouldn't)

This is probably my favorite item in the entire game. It gives you such amazing lane sustain and that bonus creep farming tool. Also the ward will come pretty close to paying for about 1/2 the cost of the item in a normal game if you use it. I Find this item irreplaceable until the very late game where it will be replaced by


This item gives you amazing damage output and tankiness. The attack speed and the base MR are only the tip of the iceberg with this item. Also your basic attacks will deal 42 bonus magic damage to your target and you will gain 5 bonus MR every time you attack capping at 20 bonus MR. This item is useful for every tanky dps champion but especially for



This item is the item that will be most important to you for the passive slow. It gives a great amount of health and some attack damage, but the utility provided by the slow with every attack will allow you to destroy enemy targets. This item will be the only form of CC that you will have at your disposal, and it will make you very feared around the map. After the first basic attack they will not escape the "belly of the beast!"

This item will be the only major armor item that you purchase. It's passive will stack extremely well with your natural health,





This will be the item that will allow you to get out of almost any situation you put yourself into. It will make you so tanky that you will be able to duel against anyone with ease. This item will give you anywhere from 920 health and 30 hp5 to 1270 health and 40 hp5. It is reliant on farm to unlock it's full potential so you may choose to switch the purchase order with




Frost Shyvana by: Vegacolors
(get it, situational)
hi
You're probably saying "WHY YOU NOT PUT THIS IN NORMAL BUILD?" Well there is an explanation to that. This item works amazing with
Shyvana but I have not included it because I find that in the game I never am attacking people that have enough health to make this item worth it. As Shyavana your job is to get in the face of the AD carry and kill them, block them or in any way stop them from attacking your allies ASAP. This being our job the passive does not suit our needs and therefore I find it extremely rare that I actually find myself drifting to
Madred's Bloodrazor. Also this item is such a pain to build, costing 3800 gold and the items it is built out of not serving much of a purpose on their own. Finally throughout my League of Legends career this is the only item I have found that actually loses something from the items it is built out of. (The 20 % chance to deal 300 bonus damage to minions is not much, but well ... I'm just putting it out there)
hi
hi
This is actually one of my favorite items in the entire game. It can really turn the tides if your team is behind in a fight because the extra armor and magic resistance is just glorious. I buy this item all the time on
Shyvana because it makes you very tanky for not very much money. This item is the only item in the entire game that will give you all 3 defensive stats in a single item. With all of the stats calculated
Aegis of the Legion will give you 30 armor, 39 magic resist, 8 attack damage, and 270 health. Your team will get the aura bonuses of 12 armor, 15 magic resist, and 8 attack damage. This item is truly everything that you need on any melee tanky character.
hi
hi
Ah,
Trinity Force. The games most expensive item, and the item that gives you every stat that you will need to kill somebody (except cooldown reduction, I really think it would fit well.) This item provides health, mana, AD, AP, Attack Speed, Critical strike chance, movement speed, a
Phage type passive, and an amazing
Sheen based passive.
Shyvana uses every single one of these abilities except the mana. The passives both stack amazingly with your
Twin Bite. I love this item in general, but not really on
Shyvana. This item gives you all of the bonuses that I mentioned, but it is such an expensive item and if you rely on the
Trinity Force slow you will be disappointed because that will be your only CC. Also this item will only give you 250 health for so much gold and you will be very squishy for a large part of the game.
These are the items that I will buy if the other team is set up for it.

You're probably saying "WHY YOU NOT PUT THIS IN NORMAL BUILD?" Well there is an explanation to that. This item works amazing with


hi
hi

This is actually one of my favorite items in the entire game. It can really turn the tides if your team is behind in a fight because the extra armor and magic resistance is just glorious. I buy this item all the time on


hi
hi

Ah,







Let me tell you the secret to winning almost any lane:
sight ward
"Buy a ward. Stop a gank. Save a life. Wards." -wowcrendor
OK, now that is out of the way (seriously there is a reason pros buy like 100 wards every game.) We start the game with
Boots and 4
Health Potions. Now how 4, well if we recall at about 1:28 after the initial jungle defend / invade, we can purchase a fourth
Health Potion and then use
Burnout to get to lane without missing any cs.
While laning,
Shyvana is an amazing solo top laner and is a counter to most of the metagame, except dunking
Darius, because he does more damage then you at early levels, but you will do more at level 9. While in lane spam your poke combo (melee characters poking ftw) of
Burnout,
Flame Breath, auto attack,
Twin Bite, run away. This will get 3 attacks +
Flame Breathand it's debuff + damage from burnout all in about the span of 1.5 - 2 seconds. Most people will not be able to do anything about that much damage is so short a time range.
Using the extra potion you will be able to stay in lane for 133% the time you would with 3
Health Potion after doing so you will need to recall, when you recall purchase
Cloth Armor and a
Vampiric Scepter or the entire
Wriggle's Lantern as well as a ward and any pots you think you'll need. Teleport or run back to lane and continue laning. The
Wriggle's Lantern gives you amazing lane sustain and you can put off your second recall until you have enough to purchase your
Mercury's Treads and
Phage.
By this time you can counter jungle as you please. (as long as mid is in lane and the enemy jungler isn't going to gank you.)
By the time the lane phase ends ~18-20 minutes in you should have 150 CS or more and you items will look similar to this:
sight ward




While laning,






Using the extra potion you will be able to stay in lane for 133% the time you would with 3







By this time you can counter jungle as you please. (as long as mid is in lane and the enemy jungler isn't going to gank you.)
By the time the lane phase ends ~18-20 minutes in you should have 150 CS or more and you items will look similar to this:





hi
This map will show you the best places to put your wards throughout the game. It is also just good laning to buy a ward or two every time you come back to base. Your lane should be warded at all times and if you are on the tribrush side (a.k.a. puprle for top lane and blue for bottom lane) you should be warding this too because the jungler will loop around into your jungle near mid and will kill you.


I do jungle occasionally and I can tell you that it is all about map awareness. I learned mostly from videos so I will just show you the two that I used to be good with

IF YOU ARE READING THIS SECTION TO LEARN YOU SHOULD NOT ATTEMPT THIS AT HOME
Shyvana is an amazing counter jungler from the jungle and even from a lane. To counter jungle is to go into the enemy jungle with the intention of stealing one or multiple of it's jungle camps to deprive the enemy junger of gold and experience.
As
Shyvana your burnout will allow you to clear jungle camps very quickly. To counter jungle you must make sure that it will not end in your death. Make sure that if you are laning your lane is pushed and if you are jungling make sure all the lanes are in the lanes. Counter jungling can be anything from stealing the big blue wraith to
Smiteing a buff over the wall to killing the jungler at his buff and then stealing every single camp on that side of the map.
Here is a good video about counter jungling with
Shyvana

As


Here is a good video about counter jungling with

In team fights you are an ok initiator, but it is better to let the full on initiator start the fight (
Skarner,
Galio,
Morgana etc.) In the team-fight it is your job to either kill the opponent's carry or protect your carry, depending on the enemy team.
Irelia will target your carry so protect then while
Malphite will probably protect his carry so try to kill them.
To team-fight offensively wait until it has started and the initiate is over, activate
Burnout and then instantly
Dragon's Descent over the entire team. This will do a good amount of damage to them and leave a burning trail over the team, as well as knocking everyone around. After this turn around and coat everyone in fire using
Flame Breath, then go strait for the enemy carry. You should be able to take them down fairly quickly and if not will be able to chase them out of the fight and remove their damage from your team.
To team-fight defensively wait untill the team-fight starts and go strait for the enemy top laner and start pounding away at them with your
Frozen Mallet. If they reach your carry activate
Dragon's Descent to knock them away from the carry. After this keep fighting the enemy top laner until they are dead and then go and hunt down the enemy carry.





To team-fight offensively wait until it has started and the initiate is over, activate



To team-fight defensively wait untill the team-fight starts and go strait for the enemy top laner and start pounding away at them with your



Comment on what section and line he is in.
Reward: Bragging rights being the one to find



(bty olaf's model is not wearing any pants whatsoever so ... yeah RIOT)
Yes I know that in the math in the section titled: Skill explanation is a little off, and I have been told that with 2.5 attack speed and max Cooldown Reduction (



![]()
By: Elementb13
|
hiaz |
I hope that you all enjoyed my guide and have commented and voted. I am looking forward to the feedback that this guide will get. This is my first MobaFire guide ever and I am no BB code master, so if you see anything like [shyvana]] or [icon= Wriggles Lantern just let me know. (seeing how my most commonly said phrase in game is "/al gg".) All of your feedback will be appreciated and dont be afraid to send me pictures of this guide in action (and the max attack speed max cooldown reduction infinite dragon video.) Thanks for making it this far into this guide and amazing job by: corruptsoul for finally finding that pesky ![]() |
8/14/12:
Guide in-visioned
9/20/12
Guide (finally) published
9/19/12 (yeah I know)
Just for the LoLs section added and guide edited to help incorporate it a little better
"Hunt for
Teemo" added for the fun of it and to try to cheer up some solo que-ers
10/26/12
There have not been any changes to
Shyvana in the previous patches, so this guide still is totally legitament until further notice
11/7/12
Updated the
Warmog's Armor and
Atma's Impaler in the item section because of many controversial builds going around. Atma's was nerfed because it was OP, now it gives 60 AD for 825 gold, not OP at all.
Guide in-visioned
9/20/12
Guide (finally) published
9/19/12 (yeah I know)
Just for the LoLs section added and guide edited to help incorporate it a little better
"Hunt for

10/26/12
There have not been any changes to

11/7/12
Updated the


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