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Choose Champion Build:
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Main Build
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Archangel Build
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vs. AD Build
Recommended Items
Spells:
Flash
Barrier
Items
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Threats & Synergies
Fizz
Fizz is one of champions that rely on grabbing kills in a matter of a few seconds with only their abilities. The best way to battle a Fizz is to expect his ultimate and if he starts his QE combo on you, best to get out of there as quick as you can, use your snare after he uses his Trickster so you can trap him. Trick him into using trickster with you W or E, then follow up with a Q Ult combo. It is all about tricking the Fizz to get him.
1 : Introduction
Anyways,


"I wanted to make a guide on Mobafire for a while but I always had other things to do(gaming), better now than never. I have only been introduced to the League of Legends Universe no more than about a year ago and I am already absolutely hooked on the game. This is my first guide from my gaming group "CrypTic Nation Gaming". My Friends and I established this group on November 5th 2012 initially starting to play our games on Steam but over the christmas break and gotten back into school I found LoL, my friends had already started playing but it was on Garena, until the update came and we could play on the NA Servers and on my Mac. I hadn't played at all during the summer so I had a very long absence and all my friends had become level 30's as I remained a level 26. But now I'm back and gaming better than ever. Now that I have more time. And this is my first guide for my favourite champion ever since she'd gone free on the 9th Week of Season Three. I bought her with influence points, but then stupid me refunded her and bought her with Riot Points. And thats the story on how my riot points vanished." ~ Early 2013
Short Backstory by Zanthym
Luxanna "Lux" Crownguard, also known as the Lady of Luminosity, the only daughter to the House of Crownguard, a prestigious military family in Demacia. She had abilities that were very unique and she ended up becoming one of the youngest to attend the College of Magic. She had taken the ability to control and manipulate light itself, thus making her a very powerful women. Her unique skills had taken notice to the Demacian Military, so they recruited her and many notable missions had happened since. Her Brother, Garen, is a Champion in the League of Legends, so for Demacia and the need to follow her brothers footsteps, she joined the League as well. She had been raised to hate Noxians, and to this day she still does.Lore:
Born to the prestigious Crownguards, the paragon family of Demacian service, Luxanna was destined for greatness. She grew up as the family’s only daughter, and she immediately took to the advanced education and lavish parties required of families as high profile as the Crownguards. As Lux matured, it became clear that she was extraordinarily gifted. She could play tricks that made people believe they had seen things that did not actually exist. She could also hide in plain sight. Somehow, she was able to reverse engineer arcane magical spells after seeing them cast only once. She was hailed as a prodigy, drawing the affections of the Demacian government, military, and citizens alike.As one of the youngest women to be tested by the College of Magic, she was discovered to possess a unique command over the powers of light. The young Lux viewed this as a great gift, something for her to embrace and use in the name of good. Realizing her unique skills, the Demacian military recruited and trained her in covert operations. She quickly became renowned for her daring achievements; the most dangerous of which found her deep in the chambers of the Noxian High Command. She extracted valuable inside information about the Noxus-Ionian conflict, earning her great favor with Demacians and Ionians alike. However, reconnaissance and surveillance was not for her. A light of her people, Lux's true calling was the League of Legends, where she could follow in her brother’s footsteps and unleash her gifts as an inspiration for all of Demacia.
"Her guiding light makes enemies wary, but they should worry most when the light fades."
―

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Pros + 2 CC's + She is good for Offense and Defense + Good Range for Abilities + LASERRRR!! + That Amazing Laugh :3 + Amazing Burst Damage |
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PASSIVE
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Illumination Illumination is ![]() ![]() |
Q
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Light Binding Light Binding is ![]() ![]() |
W
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Prismatic Barrier Prismatic Barrier has taken the name of the worst ![]() |
Ability Overview:



Details:
- Debuff can be triggered by Basic attacks or

-

-

- Magic Shields will absorb the magic damage, although basic attack damage will still be given.
- Blinding and Dodging abilities will not allow

- Critical strikes will not affect the bonus magic damage.
- Magic damage is still applied if blocked.
- Spell Shields (

- Debuff will be be countered by

- Debuff can be removed by


Ability Overview:


Ability Statistics:
RANGE: 1175
COST: 50 / 60 / 70 / 80 / 90 MANA
COOLDOWN: 15 / 14 / 13 / 12 / 11
MISSILE SPEED: 1200
FIRST TARGET MAGIC DAMAGE: 60 / 110 / 160 / 210 / 260 (+ 70% AP)
SECOND TARGET MAGIC DAMAGE: 30 / 55 / 80 / 105 / 130 (+ 35% AP)
Details:
- Applies


-

-

- Magic Shields absorb as much damage as it can from this ability
- Spell Shields (

- Is considered a projectile by


- Striking a target that is protected by a spell shield or



Ability Overview:


Ability Statistics:
RANGE: 1075
COST: 60 MANA
COOLDOWN: 14 / 13 / 12 / 11 / 10
MISSILE SPEED: 1400
SHIELD STRENGTH: 80 / 105 / 130 / 155 / 180 (+ 35% AP)
Details:
- No limit to how many allied champions can be shielded.
- Is considered a projectile by


- Will immediately shield

- If

Ability Overview:



Ability Statistics:
RANGE: 1100
COST: 70 / 85 / 100 / 115 / 130 MANA
COOLDOWN: 10
MISSILE SPEED: ?
SLOW: 20 / 24 / 28 / 32 / 36%
MAGIC DAMAGE: 60 / 105 / 150 / 195 / 240 (+ 60% AP)
Details:
- Applies


-

-

- Magic Shields absorb as much damage as it can from this ability
- Spell Shields (

- Is considered a projectile by


- Ability grants sight while in flight and while on the ground.
- The slow remains for 0.25 seconds after leaving the area of effect.
- If


Ability Overview: After gathering energy for half a second,


Ability Statistics:
RANGE: 3340
COST: 100 MANA
COOLDOWN: 80 / 65 / 50
MAGIC DAMAGE: 300 / 400 / 500 (+ 75% AP)
Details:
- Applies


- Consumes

-

-

- Magic Shields absorb as much damage as it can from this ability
- Spell Shields (

- Grants vision during the cast time and of enemies hit for a short duration afterwards.
- Cast times cannot be interrupted by crowd control effects. During the cast time,

- If

- There is a small area in front of

- This ability goes on cooldown when the laser fires, not when


afiller |
Now for most summoners, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() For the Second Summoner Spell, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Another option for the Second Summoner Spell, I would suggest ![]() ![]() ![]() ![]() ![]() ![]() But if you're not a ![]() ![]() ![]() ![]() ![]() ![]() ![]() But the Last option I would suggest would have to be ![]() ![]() ![]() ![]() ![]() |
Runes




9x Greater Seal of Armor = +9 Armor 9x Greater Mark of Magic Penetration = +7.83 Magic Penetration 9x Greater Glyph of Magic Resist = +12.06 Magic Resist 3x Greater Quintessence of Ability Power = +14.85 Ability Power Total Cost= 10455 Influence Points |
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Seals![]() ![]() ![]() |
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MarksFor Marks, Magic Penetration is near essential for any Ability Power champions, especially if you are an Mid Laning AP Carry. So you should grab![]() ![]() |
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GlyphsAs for the Glyphs, I used to have![]() ![]() ![]() ![]() |
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QuintessencesAs for the Quints (or Quintessences), I suggest the![]() |
Defense Masteries haven't been added doesn't mean that they could be useful, it is just that that if you want to deal burst damage better and stay in a lane longer, this is the Mastery I personally think you should follow. Because a lot of the masteries include Cooldown Reduction which would easily benefit


.![]() . ![]() . ![]() . ![]() . ![]() . ![]() . ![]() . ![]() . ![]() . ![]() |
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Offense: 21Max out![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Utility: 9![]() ![]() ![]() ![]() ![]() ![]() |
.![]() . ![]() . ![]() . ![]() . ![]() . ![]() . ![]() . ![]() . ![]() . ![]() |
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Offense: 21Max out![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Defense: 9![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Starter Items
1x of Each![]() ![]() 4x HP , 2 MP![]() ![]() |
SPACESPACESPACE |
1x of![]() 2x of![]() |
There are two sets of starting items I recommend. The Balanced and the Offensive.
Balanced: This set consists of 1x









Offensive: This set consists of one



Early Game

Chalice of Harmony
I would suggest rushing this early game item as it would give you loads of Mana Regeneration and some Magic Resist to counter an AP Champion early game. As well as its UNIQUE Passive, which increases your Mana Regeneration by 1% per 1% of Mana that is missing. That's not the only reason as to why it should be rushed, it also builds to your core item

Fiendish Codex
This item is actually very good for


Doran's Ring
This item shouldn't be bought unless you are having a hard time in your lane and you want to push back and do some damage. Think of it as an emergency item if you can't afford the other items to build to your Core Items. If worse comes to worse, buy two, it should give you sufficient AP and Mana to fight back harder.Boots



I would highly recommend




Essentials

Athene's Unholy Grail
The



Rabadon's Deathcap
The





Void Staff
The


Starter Items
1x of Each![]() ![]() 4x HP , 2 MP![]() ![]() |
SPACESPACESPACE |
1x of![]() 2x of![]() |
These are the two starting sets recommended for the Seraph's Build. The Sustain and Sapphire starting sets.
Sustain: This set consists of 4x






Sapphire: This set consists of a






Early Game Goals

Tear of the Goddess
You should get this item first when you get back. As it is essential to getting the

Blasting Wand




Sorcerer's Shoes
These shoes are best for
Essentials

Seraph's Embrace
This item is the whole point of this build. Now this item can only be acquired after you have a full mana charge on your



Rabadon's Deathcap
This item gives you a ****load of AP. Because with

Void Staff
The point of this item is to penetrate their Magic Defenses and give you a boost while doing so. With 35% Magic Penetration and 70 AP, this item is a viable choice for
Starter Items
1x of![]() |
SPACESPACESPACE |
3x of![]() 2x of![]() |
This is the way I recommend to start off your AD Repellent Build.






Rush

Boots of Speed



Seeker's Armguard
Now this item is very important if you are laning with AD Mid Champs. It provides you with 20 AP and 30 Armor. But it's passive is interesting, every kill, you get 0.5 Armor, it stacks up to 30 times. Which is Brilliant. It also builds up to our essential

Forbidden Idol
This item was chosen to be rushed as it will give you good mana regeneration and 10% cooldown reduction, which seems like a good deal considering it's price. You would also need it when you get
Essentials

Sorcerer's Shoes



Zhonya's Hourglass
Now Zhonya's is the item you are aiming for in this build, it gives you armor, and a lot of AP, 120! And has one of the most incredible ACTIVES I personally have ever seen. I call it G-G-G-GOLDEN MODE!!!! Which renders your champion invulnerable for a short amount of time and it should be activated right in the nick of time, like when



Morellonomicon
This item is labelled essential as it gives you a lot of AP, 20% CDR!!. and 12 Mana Regen. This item is incredible and should be rushed right after
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Why Athene's over MorellonomiconAthenes is overall a much better item to get on![]() ![]() ![]() |
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Why Rylai's over Liandry'sRylai's provides more than Liandry's, the best part about Liandry's has to either be the burn it leaves or the Magic Penetration, but it doesn't give the slow or the amount of AP or Health that Rylai's gives you. You are given plenty of Health to bring![]() |
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Rod of AgesWhy is Rod of Ages not viable on a champion like![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Spell Vamping ItemsSpell Vamp is a utilized mainly by champions who can often use their abilities one after another, allowing them to vamp quickly. Champions that are also manufactured for Spell Vamp are the best kind suited for it, examples being:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Start with the







.




.
But in order to launch all the abilities quickly, you should use Smart Casting, which is just just launching your abilities immediately where your cursor is.
.
In-Depth of the Lasertastic Combo:
The




Strong Suggestion: If you're using smart casting, I suggest you do not use smart casting on your ultimate as it is much more difficult to aim.
Explanation of Quick Casting by LoL Wikia

Explanation of Quick Casting by Zanthym
Quick Casting is a way of casting or doing anything a lot quicker in League of Legends. So no more Point > Press > Click. It is just Point > Press. So for



Explanation of Quick Casting by TheAngryHoneyBadger [Video Not Updated to New LoL Options Format]
.
Importance of Quick Casting for Lux
I strongly suggest to use Quick Casting if you want to be able to land your combo or use most of your abilities much quicker, because her shots require skill, a.k.a they are Skillshot based abilities, all of them. And landing skillshots require timing, timing require speed, and pointing and clicking isn't as fast as Quick Casting which is just 'point'. So let's say you are running from an enemy

As I said before do not set your Ultimate to Quick Cast unless you are a professional skillshotter, because this could easily mess up your accuracy and most likely waste your














If you built the CDR to the max, then begin spamming your



When it comes to late game, farming may turn difficult as you may still be squishy and your opponents might want to just farm off of you. So when you are pushing one lane, farming minions, you may attract a whole team and


Picture created by - Zanthym
As seen in the picture above, there are practically 3 spots as to where you should put your Wards.
Red Ring: The Red Rings indicate the more recommended areas of where you should place your wards. Which is in the NW and SE River Bush closest to the mid lane. A ward should be placed here so you can have an eye out for their Jungler. Because the jungler striking you unexpectedly could lead to your death. Because they come in quick and is hard to avoid.
Blue Ring: This is the secondary warding location for the blue team, so you can see when they want to come around. Or just to see where their champions are going, so you know which way they might be going, up to gank you, or down to gank your carry.
Purple Ring: This is the secondary warding location for the purple team, for the same reasons as the Blue Ring. To see if they are coming down to gank you or going up to gank your top laning teammate.
Yellow Ring: This is another location as to where you should place your wards, it is the in the middle of the river. It is placed there just to monitor the direction of their champions. To inspect if they are ganking, going for Baron or Dragon, invading our Jungle, or just traveling between lanes.
Warding the Dragon, the Baron Nashor, Jungle or bushes bot lane is the job of the support, not yours. The Jungle should also be warded by the Jungler. Top lane is as well covered by the champion laning top.

.




As well as chasing down champions, your two Crowd Control Abilities would slow them down and secure a kill for your team.

Now for going against a Tank, you should spam your




When to Initiate Team Battles
This is very important, but a lot of High Elo and consistent League of Legends players should know this for a champion of her caliber.For

When everyone is at mid lane, waiting to start the team battle,







But


The



Crest of the Ancient Golem



This unit regens 25 flat mana regeneration per 5 seconds and 0.5% of their maximum mana (or energy) per second and has 20% cooldown reduction on their abilities. If slain, this buff transfers to the killer. Duration 2:30 | with

Blessing of the Lizard Elder





This unit's physical attacks apply a debuff that slows the target's movement speed by 8 / 16 / 24% (5 / 10 / 15% for ranged attacks) for 3 seconds and a DoT that deals 8 + (2 × level) bonus true damage twice. If the buff holder is slain, this buff is transferred to the killer. Duration 2:30 | with

Exalted with Baron Nashor



This unit's health and mana are regenerating, and they enjoy increased attack damage and ability power. Duration 4:00 | with

The buff grants:
Up to 40 attack damage
3% of your maximum health in health regeneration per 5 sec.
1% of your maximum mana in mana regeneration per 5 sec.
Riot Games
League of Legends
Thank you to all the dedicated League of Legends players for keeping the site up to date with statistical changes to

Changelog is here to display the changes made to the Guide. Also Displays the Consistency of updating.
27/3/2015 - Added Ineffective Items Chapter.
26/3/2015 - Minor Edit to Ability Overview.
25/3/2015 - Added In-Depth Ability explanation. Removed CNG, Synergy, and Counters Chapters. Added Luden's Echo to build. Renamed Seraph's build to Archangel Build. Editted the vs. Champions section.
14/3/2015 - Added more Champions to vs. Champions.
10/3/2015 - Part One of Updated Guide.
25/2/2015 - Part One of Updated Guide.
4/10/2014 - ReOrganized Chapters. Added "Introduction" and "Cryptic Nation Gaming". Added "Items vs Items" Chapter.
29/9/2014 - Added Trinkets to Build. Renamed "AD Repellant" to "vs. AD Mid".
25/9/2014 - Reorganized the Chapters. Combined Rune Chapters. Removed Mana Regen Runes. Updated "vs. Champions".
24/9/2014 - Added "vs. Champions. Updated All "Masteries" sections. Updated "Items. More...
1/11/2013 - Added the "Warding" chapter. Finished the other "Masteries" and "Runes" chapters. Another Rename. Finished all the "Item" chapters. Removed Needlessly Large Rod from Main Build Items.
31/10/2013 - Finished the "Counters" chapter. Edited Grammar Mistakes in Fizz Section in "Counters" chapter. Added a "Buffs" chapter and completed it. Added two new builds in the Chronicle, "Seraph's" and "AD Repellent" Builds. Created separate "Rune", "Masteries" and "Items" Chapters for each Build.
30/10/2013 - Improved the "Masteries" Chapter. Finished up the Ashe section in the "Synergy" Chapter. Edited the Chapters. Split the "Abilities" and "Pros and Cons" Section, turning them into their own individual chapters. Added the "When to Initiate" section in the "Team Battles" chapter. Renamed "Team Fights" chapter to "Team Battle". Changed up the 'Summoner's Spells" chapter.
29/10/2013 - Added "Synergy", "Counter" and "Quick Casting" Chapter. Remade the "Runes" Chapter. Some Items in the Build Changed and Removed. Updated the "Summoner Spells" Chapter. Changed the main second summoner spell from


27/10/2013 - Reorganized the Chapters. Neatened up the paragraphs.
26/10/2013 - Added "Farming" and "Laning" Chapters. Updated the "Items" Chapter.
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