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General Guide by TDubz

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League of Legends Build Guide Author TDubz

Vilemaw OP (A guide to the new Twisted Treeline)

TDubz Last updated on January 19, 2013
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Great/Viable AD Picks


Efficient or viable AP picks

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Jungle Role
Ranked #20 in
Jungle Role
Win 49%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9


Utility: 0

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NOTE: Season 3 update delay

Hello readers! As you all know, Season 3 has begun and many new things have been released. This will cause me to do some more research on team comps and builds, etc.
I will eventually release a big update for the new season, however it will take a while. If you wish, you can favorite my guide to follow it and check for the update.


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Hello there Reader!

You are probably here because you are new to The Twisted Treeline or you are looking for new strategies or tips to this brand new remake to our old 3v3 map. If those reasons apply to you, welcome! This guide will hopefully help you out with whatever you need to be successful on The Twisted Treeline.

Something to note while reading: This guide shows what worked at least for ME, and what I found was effective or viable. If you disagree with my thoughts or suggestions, please comment or message me about it, and we can possibly discuss it. Downvoting isn't going to solve anything, it's only going to keep others from reading something that might be very useful to them.

But enough blab and introduction, let's move on!

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What is the big idea? (General role)

After playing and studying many different characters on this map, the champions with the highest win rate seemed to be anyone with high mobility and damage, or bruisers with some kind of teleport or gap closer ability.

Another trait that works very well is someone that has a natural/passive buff that also has an item with that same buff trait. For example, Brand is a strong pick because the new Blackfire Torch will basically 1.5x or double his passive DoT.

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Other Mentionable champions

Since the Mobafire guide setup only allows about 10 champion guides, here in this chapter will be a list of additional champions that are viable and useful in The Twisted Treeline.

AD Picks:


is the first additional champion to mention. He's definitely a viable pick when played right because he has very high mobility and escapes/gap closers and also pumps out quite a bit of damage. Your core build will probably look something similar to Trinity Force, Overlord's Bloodmail, Mercury's Treads, and Atma's Impaler. However, one downside is that he can be countered with Grez's Spectral Lantern or Frozen Mallet ( cough Dariuscough)


can usually be another great pick. He is quite flexible on terms of what you can build and like Wukong he has high mobility and damage. Another reason he is a strong pick is because of his dodge capability, which probably counters a lot of champions that you would go against. Your core build may look something like Frozen Mallet, Grez's Spectral Lantern, Sanguine Blade, and Mercury's Treads. However, his downside is that he can't really take on certain tanks like Singed or Volibear.


can be one moregood pick. He builds around high mobility and hes a great bruiser due to his healing and cc. The average Hecarim build will look something similar to Wukong's build, and with either a Phantom Dancer or Maw of Malmortius. If you end up against a Nunu or Malphite you are screwed though.


is most of the time a good pick. His damage output is just silly and can also be super beefy. Your build may look like Mercury's Treads, Frozen Mallet, The Black Cleaver, Maw of Malmortius, Atma's Impaler, and either Randuin's Omen or Mercurial Scimitar.


is one more great pick. However, when i say Gangplank I mean offtank Ad gangplank, not critplank. Critplank is wayyy too squishy for this map and would kersplode when ganked. Your W makes characters like Nunu and Lux and also Darius sad. Your build should look like Trinity Force, Overlord's Bloodmail, Atma's Impaler, Stakkik Shiv, Mercury's Treads or Ninja Tabi, and either Blade of the Ruined King or Sanguine Blade.


is another great pick. Her damage combined with on-hit effects is ridiculously OP, and she has a great skillset for this map. Your build should look like Ninja Tabi, Wit's End, Trinity Force, Overlord's Bloodmail, and Atma's Impaler.


is an okay pick. He simply doesn't do enough damage to keep up with someone like Fizz or Jax unless you primarily build around AD which makes you squishy, and we don't want to be squishy in this map. He can be a good tank though if your team has very high damage output. Your build should be Mercury's Treads, Trinity Force, Manamune, Spirit Visage, overlord's bloodmail, and atma's impaler.


is a great pick. A brilliant assassin (great at picking people off and getting away with it) and can build durability on the side. In other words, high damage and mobility defines his traits. Your build should look like Sanguine Blade, Ninja Tabi, Frozen Mallet, Youmuu's Ghostblade or The Black Cleaver, Maw of Malmortius, and Atma's Impaler.


is a good pick. Nice and tanky with good bursts of damage, along with great presence in teamfights. Your build should look like Mercury's Treads, Frozen Mallet, Sanguine Blade, Maw of Malmortius, Overlord's Bloodmail, and Atma's Impaler.


is a good pick. A great assassin and anti-carry, and good at roaming, but his downside is how squishy he is. If you are an experienced Shaco player, then he can be considered a great pick. Your build depends on the situation, but some good suggestions are Trinity Force, Stakkik Shiv, Boots of Mobility, Ravenous Hydra, and Maw of Malmortius.

Dr. Mundo

is another good pick. Very tanky and good overall DPS, and ridiculous healing lategame. Like seriously, it takes a whole team to kill him lategame and even then it takes a while. Your build should consist of Spirit Visage, Ninja Tabi, Overlord's Bloodmail, Sunfire Cape, and Randuin's Omen.


is a great pick because she fits the General Role almost exactly. The new Twisted Treeline's items are also amazing for her. Your build could look like Mercury's Treads, The Black Cleaver, Frozen Mallet (or Trinity Force if you're fed), Sanguine Blade, Overlord's Bloodmail, and Atma's Impaler.


is a good pick because he is a very nice bruiser, and The Black Cleaver allows him to also shred armor when spinning. However, he has an Achilles's heel: being kited. Someone like Singed or Sivir can make him a very sad demacian. Your build might look like Boots of Swiftness, Frozen Mallet, The Black Cleaver, Overlord's Bloodmail, Atma's Impaler, and either Mercurial Scimitar, Spirit Visage, or Wit's End.

Jarvan IV

is a great pick; pretty much the definition of an offtank and has a lot of CC. One of my personal favorites. Your build might look like Mercury's Treads, Trinity Force, Randuin's Omen, Overlord's Bloodmail, Maw of Malmortius, and Atma's Impaler.

Xin Zhao

is another great pick; similar to Jarvan IV's traits (awesome offtank) with the difference being his damage > his durability and has a load of cc to offer. He can easily shut down AD carries like Miss Fortune or any squishy in general by leading the charge for his team and as said earlier, dealing tons of damage. Your build could look like Mercury's Treads, Trinity Force, Maw of Malmortius, Atma's Impaler, Overlord's Bloodmail, and The Black Cleaver.


can either be a great or okay pick. He can completely faceroll a team that has no counterpicks to him, or get completely shut down if their team consists of people such as Teemo or Nasus. Great mobility and ridiculous damage. Be ready to use a good comeback in chat when people cry about you being a "gay" or "noob" champ. Your build might look like Ninja Tabi, Phantom Dancer, Infinity Edge, Bloodthirster, Youmuu's Ghostblade, and either Frozen Mallet or another Phantom Dancer.


is basically the same rating and counterpicked by the same people as Tryndamere. You can build either an offtank AD build (Mercury's Treads, Trinity Force, Overlord's Bloodmail, Blade of the Ruined King, Maw of Malmortius, and Phantom Dancer) or the same build as Tryndamere.


is a good pick. Great damage and durability, and his ult makes people like Amumu very sad/angry. Your build should be almost pure tank, with either an atma's impaler or a maw of malmortius.


is one more great pick. Ridiculous damage output if you rush a trinity force, and is somehow really tanky with just a ninja tabi alone. His damage is also hard to counter (hybrid). Skarner is very flexible in terms of what you can build, but I recommend going offtank hybrid: Ninja Tabi, Trinity Force, Hextech Gunblade, Randuin's Omen or Sunfire Cape, Wit's End or Maw of Malmortius, and whatever you want as your last item.


is a good pick. A fun bruiser with a high skill cap and can snowball pretty well if he gets fed. Your build will look similar to how i described Kha'Zix.


is an amazing pick. My personal favorite bruiser/offtank and has great mobility too. There are only like two champions I know of that can counter her: Pantheon and Elise; steer clear of them. Your build may look like Mercury's Treads, Trinity Force, The Black Cleaver, Mercurial Scimitar, Iceborn Gauntlet, and either Atma's Impaler or Overlord's Bloodmail.

AP Picks:


can probably be a great pick when played right due to his ult. He's also a nice counter pick to high damage AP champions like LeBlanc and Katarina. Your core build may look a little like Mercury's Treads, Aegis of The Legion, Athene's Unholy Grail, Abyssal Scepter, and Guardian Angel.


is another great AP pick. He has a bucketload of CC, high damage, and can be very tanky. A great roaming champion and may be able to jungle in the right hands. Your core build will look like Rylai's, Mercury's Treads, Wooglet's Witchcap, and Overlord's Bloodmail.


is so effective it's scary.Tons of CC and can tower dive when buying an overlord's bloodmail. Also has high flexibility in terms of what you build. Build however you want, as long as it fits your team and has mana involved in it.


is another great pick. She's a good roaming AP character that will usually build some durability. High damage if fed, but she's not that great if she isn't fed. Your core build should look like Rylai's, Abyssal Scepter, Zhonya's, Frozen Heart, and Sorcerer's Shoes. I think her counter so far is Olaf.


is one more great pick. Ridiculous damage, burst, and mobility. Her only downside is her squishiness and that people like Lee Sin (or any stealth detection item) can shut her down when used right. Your build might look like Hextech Gunblade, Rabadon's Deathcap, Abyssal Scepter, Lich Bane. either Quinsoo's Rageblade or Rylai's Crystal Scepter, and either Mercury Treads or Sorcerer's Shoes.


is another great pick. Like akali, she has great mobility and burst but she can also be tanky. Your build should possibly look like Mercury's Treads, Rod of Ages, Rylai's Crystal Scepter, Rabadon's Deathcap, and Abyssal Scepter.


really depends on the player's knowledge and skills. She can either be a good pick or an okay pick. Another factor is what her team is made of: if their team is tanky bruisers, you are kinda screwed, but a squishy team she will destroy. Sometimes she can make you feel like a drunk if she's really good. Your build might look like Sorcerer's Shoes, Archangel's Staff, Rabadon's Deathcap, Abyssal Scepter, Zhonya's Hourgladd, and either void staff or another deathcap.


is a good pick. Great mobility and damage, and his blind makes people oh so mad. His downsides are that people FKING HATE THIS GUY, and hes pretty squishy. Your build is very flexible (you could go full tank and do decent if you are trolling).

AP Ezreal

, with the right team comp, is a great pick. Great damage and good mobility, and deals both physical and magical damage. However the obvious downside to Ezreal is that he's very squishy beyond his mobility, so you ahve to be careful with him. Your build will look like Ionian Boots of Lucidity, Wooglet's Witchcap, Lich Bane, Void Staff, Hextech Gunblade, and any other item you feel is good for the situation.

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The Map Itself!

So here we have The Twisted Treeline. It features two main lanes, a jungle with varied camps, and the powerful Vilemaw.

The Lanes:

So obviously you have your two lanes, known as top and bot (pretty exciting names huh?). The average team will send one person to solo the top lane against one enemy, much like top lane in Summoner's Rift, and the rest of the team will 2v2 at bot lane.

Keep in mind that the team's best bruiser or highest damage character will usually go to the top lane.

In some instances, anyone that got first blood and has the advantage might go top to hopefully shut down the enemy top laner.

Welcome to the jungle >:3

Also in some instances you will run into junglers on the twisted treeline. In my personal opinion, jungling only has small or medium viability, but if you feel so inclined to participate in having a jungler or jungling yourself, feel free. The ganking potential is always a benefit on the twisted treeline. However, you will need to have a strong jungler in order to efficiently jungle n the early game.

Here's some junglers you can try to play in the treeline:
1. Warwick
2. Lee Sin
3. Hecarim

Dem Altars

A new addition to The Twisted Treeline is the altars, which are control points similar to Dominion (captured by proximity) that provide your team with a buff until your altar is taken away by the other team.
Take note that once an altar is captured, it is "locked" for 90 seconds, preventing anyone from exploiting captures. If one altar is controlled by your team, you get 4 gold per kill of any enemy unit (think of Twisted Fate's passive but better), and also some bonus mana regen. If you control both altars, then your team gets a buff of 10% attack damage and ability power! This gives you great mid to late game control because of the damage advantage and potential from it. The altars will spawn at around 3:00 into the game and finally allow you to capture your side's altar. Lots of your games in The Twisted Treeline will revolve around these altars, and a team may get First Blood near an altar.

Dat Vilemaw

The Vilemaw is a new jungle boss as said before similar to Baron Nashor, providing a global gold bonus and buff. The differences between these two bosses is that Vilemaw is a giant spider instead of some weird worm thing, and Vilemaw's buff gives attack speed and cooldown reduction instead of AD and AP. Another difference is Vilemaw's attacks.

First of all, Vilemaw is melee and does around 300 AD lategame. His attacks now reduce your armor and magic resistance with each strike, which can potentially put you at negative resistances if you picked an AD carry. He will occasionally gain a bunch of attack speed and hit someone with a bunch of quite strikes. Another attack is similar to Evelynn's hate spike, in which his basic attacks result in a line that goes out. His last attack will shoot many webs throughout his lair, and pulls all units into him. It is recommended you be very careful if you aren't an offtank with plenty of healing and resistances when fighting him (I almost died to it once as Teemo :p).

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Farming (Is it mentionable?)

Believe it or not
, farming can be a very essential factor in your games, and maybe lead you to a win if you have enough cs.

Being ahead in CS (creep score [minion kills]) can obviously put you at an advantage in gold and therefore items.

For example, in one of my games as Jarvan IV I was ahead in about 30-50 cs at midgame. This led to me getting gp5 and Trinity Force very fast, and I proceeded to go 8/1, going almost legendary. The reason I didn't go legendary is they surrendered (go figure).

An essential skill to getting high CS is last-hitting. The Twisted Treeline generally can build up minion waves really fast, and if the enemy has a large minion wave, you can whip out your last hitting skillz to keep an opponent pushed up (keep in mind being pushed up isn't very fun unless you are someone like Darius).

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AD Carries (are they any good?)

Thank you for asking that question ;)

The answer is yes, but only most of the time.

For example, if an enemy team is also very squishy or they have little escapes/gap closers, then yes of course an AD carry is a viable pick.

But a counterexample would be if you are against very tanky characters with amazing CC ( Volibear, Singed, Olaf) then picking an AD carry is definitely not a good choice.

If you do intend to play as an AD carry, then you should have lots of experience with that AD carry, and know what to do and/or build in a certain situation.

For example, Kog'Maw is a brilliant pick against teams with a large health count or high speed (against someone like Vladimir or Volibear if you are very careful]]).

Another example is that Ezreal is very good against characters that rely on skillshots or have one form of cc/gap closer (great against someone like Xin Zhao or you can dodge Lux's skillshots).

Here is a list of AD carries I would recommend using over others:

1) Ezreal

2) Kog'Maw

3) Caitlyn

4) Vayne (must be skilled)

5) Graves

6) Varus

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Team Compositions and Strategies

When you play on the twisted treeline, you may discover or play against teams that actually have a specific strategy involved, according to what kind of champions they are playing as. Here's a list of some common strategies.

1. The offtank strategy:

This strategy pretty much speaks for itself. The whole team might pick all tanks/offtanks/bruisers, making themselves a very beefy team. However, many champions counter tanky builds (cough Elise cough). Be very careful against an all bruiser team, or else they will snowball very hard.

2. The roaming team:

This strategy is very annoying, at least to me, and it's somewhat common. What happens is the whole team may roam together and you will rarely see anyone by themselves. The team will constantly gank and usually end up with a kill every time if the victim(s) are caught off guard. This strategy will probably involve some tank on a team ( Amumu, Volibear, etc.). Call those mia's!

The two tanks and a carry strategy:

This team comp also speaks for itself pretty much; two very tanky champions combined with a strong carry of some sort. The most common one I've seen is two pure tanks with an ADC. I don't exactly recommend this team composition, since most people know how to focus the right people and someone like Jarvan IV can counter that comp pretty hard. However, this strategy can work with a high skilled ADC or at low elos.

More coming soon!~

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The Start of The Game (before minions spawn)

So you will start out at your fountain like normal, but we now have about 825 gold at the start, allowing us to buy a small item and boots (or some gp5 item if you would prefer that setup). I personally recommend getting some kind of Doran's item and Boots of Speed.

If you refer to our lovely info and picture of the map, we can see 2 altars; one on your team's side and one on the other team's side. Once your items are bought, you should head to your side's bush next to the speed shrine in the middle of the map with your team. DO NOT WALK THROUGH THE ALTAR ITSELF, it shows where you are when you get near it. Simply go around it towards our brush destination. Once you do reach this bush, stay there with your team. If their team is not that bright, they will try to go invade your altar. This of course sets up an easy gank if someone like Xin Zhao is on your team.

However, if no one shows up after the minions spawn, simply head to your lane, grab a few last hits, and capture the altar when it unlocks.

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Early Game

Step 1: Farm.

Farming is probably the most important thing to do in the early game. You will need it in order to get the items you need later on. Remember to only last hit, not to push (constantly auto attack minions).

Step 2: Poking & Harass.

If your character has lots of skillshots/good harass, use it commonly to hopefully push your opponent out of lane. This ends up helping a lot if you can intimidate them with your harass. And of course, juke your opponents skillshots if they have any.

Step 3: Ganking.

If your character has strong ganks ( Xin Zhao, Fiora, etc.), then you should occasionally attempt to gank the opposite lane to help your teammates out. And of course try your best not to get ganked.

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Mid Game

Step 1: Continue to farm.

This is kind of an obvious one. Keep your cs count high and you will be rich :3

Step 2: Work with your team!

Mid game will be the stage when we start to see fast teamfights/3 man ganks. At this point stay with your team often and work together to maybe grab some kills or push towers. Also make sure you communicate with your team! Communicating can help you win games most of the time.

Step 3: Control the altars.

Having domination over the altars can snowball your team into a win. Combine this step with step 2 for awesomeness.

Step 4: Die rarely/never.

Kind of obvious; dying less means less gold for their team and vice versa.

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Late Game

Step 1: Moar Farming!

inb4 farm some more, keep up high CS.

Step 2: Push with your team.

Go with your team and gather some large minion waves to push lanes. If you are losing, this is probably a bad idea. If you are losing, then chill in your base and have some free farm. But if you are winning then push all you want.

Step 3: Claim the Vilemaw buff.

Make sure the enemy has no vision of the area, then go ahead and try to kill the vilemaw. Keep your distance if you are squishy (ADC, AP). Having this buff can change the fate of a game when used right; win faster or turn a loss to a win with huge pushing.

Step 4: Teamfights

Any encounter will probably end up as a teamfight now. Stay with your team and work together to focus the right enemy and tie your combos together so it synchronizes well (dont use a knockback when someone like Morgana lands her snare for example). Teamfights also tilt the fate of a game.

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Thanks For Reading and Feedback!

So far this guide has reached great success, with all/most of my votes being positive!

Thank you!

The feedback and suggestions really help make this guide better and more in depth, and also motivates me to keep making this guide better and better. Keep it up, and this guide can maybe make it to the first page in top rated guides! I sincerely hope this guide will help you become a better Twisted Treeline player, and can maybe even motivate you to play ranked games, if you so desire.

Once again, thank you so much for reading and all the positive comments/rates/feedback!

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More Coming Soon! (Stay Tuned)

This guide is incomplete for now, but please leave some useful feedback or comments on this guide on what you think about it so far!

Here's some info about me in LoL as of 11/26/12:
My in game name is TDubzz, and I have around 1100 total normal wins with no elo as of season 3. My elo could be higher because I've only started playing ranked recently, but I'm working on it. I am also in a ranked 3v3 team with some irl friends and relatives and we are known as KyLouTan. If you want some in game help on this map or playing in general, feel free to add me and I'd be glad to help most of the time!

Stay tuned...


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