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Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

Karma Build Guide by paokgr

Top [10.13] The unkillable Karma tank that will give you the elo

By paokgr | Updated on July 6, 2020
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Choose Champion Build:

  • LoL Champion: Karma
    ap karma support
  • LoL Champion: Karma
    karma tank top

Runes: aery -some damage-some protection-

1 2 3 4
Sorcery
Summon Aery
Manaflow Band
Absolute Focus
Scorch

Resolve
Font of Life
Revitalize
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)

Spells:

1 2
LoL Summoner Spell: Exhaust

Exhaust

LoL Summoner Spell: Flash

Flash

LeagueSpy Logo
Support Role
Ranked #24 in
Support Role
Win 51%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
1.
introduction
all about me and my karma
2.
pros and cons
champion strengths & weaknesses
3.
masteries
game-play, items and abilities
ABOUT ME AND KARMA Back to Top
Hi, my nickname is paokgr and I started to play lol at 2015 (season 5) at EUWNE server. My first main-role was support with favorite champion Thresh. So, as a support main I didn't late to play Karma. I really like this champion because you can easily protect your teammates, as support you are, and also deal damage to enemies. But I like more the Karma tank because it's funny and she really can't die. She is very much tanky with self-healing and you can easily kill your enemy, even if the enemy jungler come you can kill one of them, don't say both, or you can easily escape. Before one year I stopped to play so much support because I got tired from the toxic adcs that without doing something they blame you and all the known stuff. So, I played many champions and the last months I started to play mid. Sylas and Vladimir and these days some times Quinn for fun when I don't want to play ranked. I like mid because you can carry your teammates much more easier than supports. Supports also can carry but it's not so obvious. Supports can carry with they micro plays, when to start fights, because the most supports start them with they abilities, where to start them, who focus and many others way. Anyway I play lol for fun. I like this game for the same reasons I hate it. You can comeback if you play right, the meta changes (I hate it because you may don't understand the current meta or you like very much the meta and don't want to change) and the last reason is the fun, as I said. My best season was the last one I finished platinum 3 from bronze 1. If you want to do this huge, for me, difference is to don't play tilted. If you feel so listen to a song during and after the game to relax, and of coarse: /muteall in chat. In low elo you don't need it, it is very toxic. Also, play one-two champions. You must play few champions to learn them and know their mechanics. What is more, play with a friend. When you play duo you have more and better communication and that helps a lot. And last but not least stop playing at lose streak. Stop playing for that "one win" it is ruin you and your games. Anyway know I am on road to platinum again.
support guides Back to Top
Here my support guide it's for every support!
https://www.mobafire.com/league-of-legends/build/support-guide-571208
I would love to know your opinion on my opinion guide and my general support guide by your voting and comments!
pros and cons (normal build) Back to Top

CONS

+high damage
+can shield all the team
+heal her self ( the lower she is the more health she gets)
+slow and root enemy
+can faster her self and her teammates
+AOE damage

CONS


-squishy
-if she stay behind she can't snowball easily
-no dashes
pros and cons (tank build) Back to Top

PROS

+very tanky
+heals her self very much( the lower she is the more health she gets)
+master at 1vs1 even against champion like Nasus at late game
+good at splitting and teamfights
+shields herself and her teammates
+faster herself and her teammates
+slow and root enemy
+AOE damage
+big damage for a tank
+can bully melee champions
+can escape from gank (because of her E and W)

CONS


-no big damage
-she needs items to be very good
-if she feeds it is hard to play
-at low elos they can flame you because it's off meta
-no dashes
game play (tank build) Back to Top
[*]EARLY At the early game Karma tank is weak. Don't force the fights just wait for them. Your job at this stage of the game is to farm and stack the Grasp of the Undying. If enemy is something like Renekton namely diver and he dives you going back with your Inspire and then you press Focused Resolve to root him and then Inner Flame to damage him. IF you are low you do the Renewal very fast to heal, then
Inspire and then Inner Flame. If he ends up low health you punish by killing. Because Karma early game is weak she needs some items. If you buy some items then may you can force the fight (item row at the item section). Also you can roam to mid and you will probably kill the enemy since you have root, slow, shield and speed up.
[*]MIDGAME At midgame you have buy some items so you can 1vs1. So, if your team wins you can continue at the top destroying turrets getting cs and kills if you can kill the enemy that will come to stop you. Otherwise you can help your team bu roaming and help to get more head all the members of your team. If your team loses you can do whatever you want from the previous, split pushing is a very good strategy make pressure or you can help your teamates. It's up to you.
[*] LATE GAME At late game the teamfights have started to happen. As a tank you go first and the range members of your team that do damage are back. Of coarse you say the assassins to focus the adc or an ither enemy that is squishy if they aren't do it. Because you are the tank all the enemies will hitting you so keep the Mantra for tha last moment to heal you very very much.
game play (ap support build) Back to Top
[*] EARLY GAME At the early game you try to damage the enemy adc with the Inner Flame. If you see that the enemy adc is doing recall try to poke him but don't go too greedy and you end up die. If the enemy support is healer like Soraka or Nami then you have to focus the support. If the enemy is like Pyke focus again the adc but it's ok to deal and a little damage to the support. Of coarse you can roam mid and kill the enemy since you have slow, root,speed up and shield.
[*] MID GAME At the mid game your job ,as support, is to protect the teammates. You follow the best teammate to support him and make sure that he will be super fed and can carry the game.
[*] LATE GAME At the late game the teamfights have started so you shield the team. Your position at the teamfights is back and damage the enemies. With the Mantra you empower the liabilitie that you need this moment. If you want damage you do Soulflare if you need to shield all the teammates you do Defiance.
item section (tank build) Back to Top

CORE

Iceborn Gauntlet is core because it gives you many mana and many armor as well. Also, her abilities have small cdr so she can spam its passive. The compo between Iceborn Gauntlet and Grasp of the Undying as they both give an extra damage on your hit. Slow is very important and you can lock down enemies with its slow, the Inner Flame's slow and the FOCUSED RESOLVE' root.
Spirit Visage gives you the mr and much health. Also, gives cdr and the most important is its passive. All the heals that you get are getting stronger for 30%. This will make you unkillable.

core row

If the enemy is ap champion like Ryze then your going for Spectre's Cowl then Sheen and you finish the Spirit Visage then boots depends on the enemy team and then you finish the Iceborn Gauntlet. If enemy is ad champion like Jax you going for Iceborn Gauntlet. First take Sheen. If enemy hitting take Glacial Shroud and then take Sheen. After the Sheen or the Glacial Shroud take boots depends on the enemy team. After boots finish the Iceborn Gauntlet.

situational armor

Take Frozen Heart when you need a lot of armor since it gives you 110 armor.Also when enemy have champions that play attack speed like Master Yi since reduce the attack speed of the person who hit you.
Thornmail take it when there is an enemy that have heals like Fiora since it gives you grievous wounds, also it gives and the passive of the Frozen Heart for less time.
Randuin's Omen take it when there is 2 champions with critical chance like Ashe adc and Yasuo mid.
Knight's Vow take it when you want to protect an player from your team( the most fed so you don't want to die).

mr items

Locket of the Iron Solari take against ap team that have little ad and you need a team shield.
Abyssal Mask take it when you have ap champions on your team so its passive is very useful and it gives you heath that is good. Also, it restores some of your health when you spend mana.
adaptive help take it against ap champions that have abilities that damage per second (poison) like Teemo and Cassiopeia.
Banshee's Veil take it when you need mr, damage and when they have cc, so you need a shield to dodge their abilities. This will make harder the enemy's team work because they will want to damage you with a spell and they will can't.

offensive items

Dead Man's Plate when you need speed out of fight, health and armor and of coarse its passive with the more damage at hit.
Rod of Ages take it when you need mana, ap and health and when you want health by spending mana.
Zhonya's Hourglass take when you need damage a little armor and when you want to dodge easier abilities like Infinite Duress and Absolute Zero.
Sunfire Cape take when you need soome extra damage of its passive.
Righteous Glory when you need speed up to catch enemies.
Banshee's Veil take it when you need mr, damage and when they have cc.

health

Warmog's Armor is one of my favorite items because it gives 800 health (the most of the game by one item) and a very fast health regent. So you can go out from the fight if you are low for five with six seconds and your health it's up again!
Gargoyle Stoneplate take it when you need a very big amount of health for a short time and when you need armor and mr the same time. Also, these two items is a very good combo because Gargoyle Stoneplate double your health and Warmog's Armor gives you 800 health so... you know.
item section (ap support build) Back to Top

core

Ardent Censer this is core because makes greater your shield and its passive is very good with adcs since it gives you and your adc attack speed when you shield him.Also, it gives more damage on hit( again when you shield the adc).
Athene's Unholy Grail is core because some damage you dealt it make it health fore the adc when you shield. Also, with the mana regent make ap.

offensive items

Dark Seal take it when you are fed and when you reach 10 stacks upgrade it to Mejai's Soulstealer it gives you high amount of damage when is stacked for a little gold.
Void Staff take it when they have tanks and you need mr peration.
Spellbinder and Rabadon's Deathcap take them when you need huge amount of ap.
Liandry's Torment when enemy have tanks.
Shurelya's Reverie take it when you want speed up and also makes you shield greater.
Morellonomicon take it when enemy have health regent like Darius.
Twin Shadows take it when you need to have vision and slow. Also, with the slow you and your teammates will be able to land skill-shots easier.

defensive items

Zhonya's Hourglass take against ad teams and when you want to dodge some abilities because of its passive.
[ROD OF AGES]] take it when you need health and a lot of mana. Also, it restores some of your health when you spend mana.
Banshee's Veil take it against ap teams and when they have a lot of cc like Leona.
Redemption this item you buy it mostly for the passive which is a team heal up and a little damage to the enemy team but it gives you and health regent, health, mana regent and stronger shields.
abilities ap support Back to Top
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
You max your Q first because you want to poke the enemies. Then your E to protect your adc and teammates and then your W because you want the root and you don't need the damage since has your adc and the other teammates
abilities tank top Back to Top
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
You max your Q first because you want to poke the enemy. Then your W since you have none to protect with your E but you need the damage from the W.
wave control Back to Top
This video is excellent to teach you the wave control and all the tips and tricks you must know about it.
all lanes tierlist Back to Top
This is a tierlist for all lanes. It's worth watching.