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Choose Champion Build:
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Lethality
-
Critical Strike Chance
Runes: Dark Harvest
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Heal
Recommended Items
Items
Threats & Synergies
Yasuo
What can I say wind wall messes up your ultimate, q and auto attacks. Outside of that be really careful where you are on the map and group with your support when dealing with him for best results. Dueling him is tough unless you have sound positioning.
Alistar
Alistar's unique perk is his passive Triumphant Roar, which will constantly heal you so long as he gains the 7 stacks needed to activate it. His crowd control makes your kit function nicely and it's good in conjunction with your e/r combo.
Alistar
Alistar's unique perk is his passive Triumphant Roar, which will constantly heal you so long as he gains the 7 stacks needed to activate it. His crowd control makes your kit function nicely and it's good in conjunction with your e/r combo.
Champion Build Guide
I mostly play in the bot lane so I have a very good idea of how this champion feels and works. With regards to

I hope you enjoy this guide and are able to follow my suggestions to understand how

So let's kick things in style with my guide on

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Bot lane potential: Strong Specialty: Marksman Why choose Miss Fortune?: - She is a very simple champion to pick up in the bot lane and can be really fun to play. - Provides a lot of strong poke for her team making you feel very impactful in the lanes and when getting objectives (turret/dragons & barons). - Great potential to make plays, carry her team and be a good team fight asset. I always enjoy taking her on the rift when playing league matches and I hope you will too. |
With her passive ![]() ![]() |
| Range: Equal to Miss Fortune's Attack Range | Effect Radius: 500 | Angle: 160° | Speed: 2000 | Cast Time: 0.25 | Cost: 43 / 46 / 49 / 52 / 55 Mana | Cooldown: 7 / 6 / 5 / 4 / 3 | This ability is ![]() ![]() ![]() ![]() ![]() ![]() |
| Cooldown: 12 | Cost: 45 Mana | This spell allows ![]() *Note that if you target new enemies with your ![]() |
| Range: 1,000 | Effect Radius: 200 | Cast Time: 0.25 | Cooldown: 18 / 16 / 14 / 12 / 10 | Cost: 80 Mana | Your signature poke spell on ![]() ![]() |
| Effect Radius: 1,450 | Width: 40 | Angle: 30° | Speed: 2000 | Cost: 100 Mana | Cooldown: 120 / 110 / 100 | The big powerhouse damage in your kit that deals (75% attack damage) (+ 20% ability power x 14 / 16 / 18 waves per rank) doing a total of (1,050 / 1,200 / 1,350% attack damage) (+ 280 / 320 / 360% ability power) within a 3 second channel interval to enemies. ![]() Another thing to note is that each wave can critically strike, dealing 120% + (7% ![]() |
Playing As

-

- Avoid getting hit often to keep your passive at max stacks with




- You can use

- Position


Playing Against

- Avoid being near minions when farming against her to avoid damage from her second

-


- Stay mobile to avoid the damage from her


- Use your crowd control/impairment abilities when


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Berserker's Greaves > Attack Speed![]() ![]() Boot of Swiftness > Slow Reduction Pick up these boots when dealing with slows such as ![]() Ionain Boot of Lucidity > Ability Haste In the games where casting your abilities is more efficient I'd lean towards these boots. They provide summoner spell haste to help reduce the cooldown of ![]() Mercury's Treads > Tenacity If crowd control could impair your survivability and you can't afford to bring ![]() Plated Steelcaps > Basic Attack Damage Reduction A great option if the enemy team is made up of auto attack based champions or you need the extra armor. In most games we'd avoid them for any other pair of boots listed above. |
If you are wondering why I didn't include




Going the "no boots" build path (using


This keystone deals 20 − 60 (based on level) (+ 5 per Soul) (+ 25% bonus attack damage) (+ 15% ability power) and provides 1 stack after damaging a target under 50% health (45 second cooldown). If you score a takedown the timer resets after 1.5 seconds you can repeat the process. Since the soul stacking is indefinite, the potential to one-shot opponents becomes greater in late game fights & skirmishes. Very strong option when playing lethality on ![]() | Great keystone option when looking to slowly build up income to earn your items faster, while also gaining the ability to deal true damage within the first .25 seconds of combat with enemy champions. Afterwards, you are granted (melee 100%/Ranged 70%) of all bonus damage dealt within the duration as gold. |
This keystone in combination with your ![]() ![]() |
If you'd like to force more aggressive trades with your opponents you can opt for ![]() |
If you'd like to deal more damage in lane then my recommendation would be ![]() ![]() ![]() |
A strong keystone choice for ![]() ![]() ![]() ![]() ![]() |
Each of the following runes are great choices for

If you prefer a little extra sustain in the laning phase this rune will help with that. To make the most out of this rune it's best to be damaged prior to the heal otherwise the rune effect won't heal you at the start of combat while at full health. If combined with ![]() |
This rune will give you 10-45 true damage (based on level) upon damaging a target affected by crowd control (cooldown 4 seconds). Great rune option with champions such as ![]() ![]() ![]() ![]() ![]() |
Another rune option to consider when looking for more damage is ![]() |
If you'd like to get more vision on the map, then pick up ![]() ![]() *Note the your ward limit for ![]() |
This rune is very efficient on ![]() |
Literally the best hunter rune in the game for ![]() |
A great option for ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() ![]() ![]() ![]() |
This rune grants a small shield equal to 10 + 9% of max health that is built up from (20-100% based on level) excess (ally or self) healing. This paired with life steal sources can protect your ![]() | This rune gives you the ability to sustain yourself after fight earning 12% of your missing max health and 20 additional gold with each kill or assist you acquire. Now that might not seem like a lot at first but it can add up very quickly and can allow you to purchase key items faster. |
Another strong mana regeneration alternative to ![]() ![]() |
This rune will help you deal more damage with your auto attacks and allow for more pressure in the laning phase and has the potential to scale better into the late game if you choose this over ![]() |
This rune can help you survive poke lanes and tough matchups by giveing you 0.4% life steal per stack and once maxed you gain an additional 100 max health. This rune is very efficient option for most duels and skirimishes when laning with ![]() |
This rune is fantastic for ![]() |
This rune deals 5% to 15% more damage to targets based on the difference of maximum health they have compared to you, good against tanks/bruisers & some bot lane champions. When choosing this rune you need to be mindful of your start item (![]() ![]() |
While not typically taken on ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
This rune will help you gain some health over the course of the game. Just like ![]() ![]() |
Our main reason for picking up ![]() ![]() ![]() ![]() ![]() |
You get to increase your maximum mana pool up to 250 mana then you begin to regenerate 1% of your missing maximum mana over 2 seconds. This rune has immense value for ![]() |
Choosing ![]() |
With the recent movement speed changes to lethality mythics taking ![]() ![]() |
Another option to choose from is ![]() ![]() |
This rune is a great option for ![]() ![]() |
VS
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VS
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If you have a lane where you can snowball (all-in your opponent) fast it's best to go ![]() |
If you are in a lane where you have to play patient/dealing with poke champions or need the extra health/healing to sustain longer in early fights I would consider starting ![]() |
We will start with the ![]() ![]() ![]() |
Each of these starts can be very efficient and depend heavily on who you are facing and build path you intend to take (




VS
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VS
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Getting ![]() |
![]() ![]() |
After examining each of the mythics above you need to decide which one makes the biggest impact in game as compared to which mythic best suits

Grab this for more % armor reduction on physical damage which can amplify your ultimate even more (since each wave of ![]() | You should get this item as a way to secure kills on targets who you want to finish off with ease and rake in that 25 extra gold per kill. This is due to the items passive effect which has a built in execute once the target is below 5% max health, which can net easier cleanup during fights and skirmishes to acquire the gold you need so you can reach your item power spikes sooner. |
This item is very useful when you are looking for some out of combat movement speed as well as the ability to ghost through units should you get caught in a sticky situation or don't have your ![]() |
This item is very useful when paired with ![]() ![]() |
Taking ![]() ![]() |
In most games where crowd control is prevelant and you need a little safety in combat there's no harm in picking up ![]() |
The only cases you should be picking up this item is when you know for a fact you will be facing either shielding based champions (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
This item is a great % armor penetration option when looking to deal with deal with high armored targets if the need arises. The big reason you will buy this over it's counterpart ![]() ![]() ![]() |
This items unique effect called "blackout" (lasts for 8 seconds) which activates when near steatlhed enemy wards, and refreshes within a 40 second interval. When attacking traps and stealthed wards you do triple damage to them (in most case instantly killing them). This item is great agaisnt teams consisting of champions such as ![]() ![]() ![]() |


VS
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VS
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Taking ![]() ![]() |
![]() ![]() |
Unlilke its counterparts ![]() ![]() ![]() |
Due to


You should get this item as a way to secure kills on targets who you want to finish off with ease and rake in that 25 extra gold per kill. This is due to the items passive effect which has a built in execute once the target is below 5% max health, which can net easier cleanup during fights and skirmishes to acquire the gold you need so you can reach your item power spikes sooner. |
Getting this item massively helps your survivability because of the synergy with ![]() ![]() ![]() |
This item is the pinnacle core item for most attack damage carries in league and should be your bread and butter item for ![]() ![]() ![]() |
Great choice when looking to do deal with enemies who like to build lots of health. Each auto attack will deal 8% of their current health along with stealing movement speed every 3rd hit, making this and ![]() |
This item is fantastic for ![]() ![]() ![]() ![]() |
This item is a great when dealing with champions or abilities (such as ![]() |
Taking ![]() |
Gives ![]() ![]() ![]() ![]() ![]() You may substitute this for boots later due to it's 7% movement speed bonus if you feel the need. |
Picking up ![]() ![]() ![]() |




Provides a necessary revive when looking to live longer and carry the game. Be careful though, since dying in large crowd means you could end up dying again after the passive triggers. Consider your positioning when taking this item. |
This item is a great armor penetration item when looking to deal with huge health champions (![]() ![]() ![]() |
This provides a magic shield of 200 + 225 bonus physical damage (75% effective for ranged) alongside 8% omni vamp healing until the end of combat. Great into champions who have burn (![]() ![]() ![]() *Note that this item + ![]() |
The idea behind muramana is to have enough mana sustain in lane to spam your skills and keep pressure on the enemy & synergizes nicely with ![]() ![]() |
This item is a great alternative to ![]() ![]() ![]() ![]() |

When deciding on what rune shards to pick for ![]() Offensive Shards - Do I need extra ![]() - Do I need additional ![]() ![]() - Do I require any ![]() Defensive Shards - Do I require more ![]() - Do I require ![]() - Do I require more ![]() ![]() |
Mixing and matching the shards in conjunction with your boots/items can help with your overall survivability in games.
![]() Miss Fortune - The Bounty Hunter ![]() Like most who rise to notoriety in the twisting, salt-crusted labyrinth of Bilgewater, Sarah Fortune has no shortage of blood on her hands… Beloved daughter of the renowned gun-dame Abigale Fortune, Sarah spent much of her happy childhood in the forge of their island settlement just off the coast—learning to file wheel locks, set trigger pulls, and even cast batches of custom pistol shot. Her mother’s skill in crafting firearms was legendary, and her bespoke handguns were to be found in the collections of many a wealthy merchant captain. But oft-times, they were coveted by those with more meager means, and darker hearts. One such individual was an up-and-coming Bilgewater reaver, known to his crew as Gangplank. ****sure and certain of his power, he demanded a pair of Fortune pistols the like of which no other man could hope to possess. A reluctant deal was struck, and a year later to the day, Gangplank returned. With no intention of paying for the work, he had masked his face with a grimy scarf. He was there to take the guns by force. Abigale had crafted two masterpieces, twin hand cannons of exquisite workmanship and pinpoint lethality—indeed, she declared, too fine for the likes of him. She could see the brutish thug that Gangplank had become. Enraged, he seized the pistols and gunned her down with her own creations before turning them on her husband, and young Sarah too. Then, out of nothing but spite, he set the workshop ablaze and smashed both pistols on the cobblestones, to wipe the Fortune legacy from the face of Runeterra completely. Sarah awoke to agony. Her wounds were grave, but she managed to crawl from the burning ruins with the remains of the two pistols clutched to her chest. In time, her body healed, but waking nightmares and night terrors would torment her for many years to come. Even so, she endured. She was determined to have vengeance. She rebuilt her mother’s pistols, and learned all she could of the masked murderer who had since declared himself the new reaver king of Bilgewater, and forced even the most influential ship captains to honor his claim. No matter. When Sarah faced him again, she would be ready. Taking a ship to Bilgewater Bay, she killed her first man within minutes of setting foot on the crooked timbers of the quayside—a drunken pirate with a gallon of Myron’s Dark in his belly, and a price on his head. Sarah dragged his corpse to the bounty board officials, before tearing off a dozen more warrants and heading off into the city. Within a week, every one of them was settled, and those with the misfortune to be hunted by Sarah were either dead or in chains. She quickly earned a reputation in the taverns and gambling dens, becoming known only as “Miss Fortune”. Gangplank would never see her coming. What was one more bounty hunter on the streets of his city? In the years that followed, tales of Miss Fortune’s exploits spread far and wide, each more fanciful than the last. She drowned the leader of the Silk-Knife Corsairs in a barrel of her own stolen rum. She took the Syren from a captain who learned the hard way what it meant to slip a hand where it wasn’t wanted. She tracked the insane Doxy-Ripper to his lair in the belly of a half-dismembered leviathan down on the slaughter docks, and shot him in the back as he fled. In spite of all this, Gangplank was far too powerful to confront openly, with the fierce Jagged Hooks crew always at his side—but Miss Fortune knew just killing him would never be enough. Only his abject humiliation, and the burning to ash of all he had stolen, would satisfy the girl who had died on the floor of her mother’s workshop. And so, little by little, she began to surround herself with a small but loyal cadre of allies that would eventually help her lay her demons to rest. Miss Fortune risked everything to make her move against Gangplank. Plots within plots saw his ship, the Dead Pool, blown to flaming wreckage in the harbor, and the tyrannical reaver king overthrown. Best of all, everyone in Bilgewater saw him fall. It was everything Sarah could have hoped for, exactly as she’d planned. And it was over in moments. With Gangplank gone, the other rival captains quickly descended into fighting amongst themselves for control of the city. What little semblance of law there had been was gone in an instant, with countless innocent civilians caught between the warring crews. Reluctantly, Miss Fortune stepped up—as captain of the Syren, and backed by her own people, she brokered an uneasy truce that has somehow held to this day. But little is ever really permanent in the port city, and Captain Fortune still finds herself having to impose her own brand of order on every reaver, ganglord, and distant threat that comes her way. The real battle for Bilgewater has only just begun. |
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"If you would like to learn more about how each bot lane champions compares to


I hope you enjoyed this guide and will refer this to your friends and fellow gamers looking for tips & tricks.
If you have any questions or wish to share you concerns please hit me up in the discussion tab. I'll be happy to talk things over with you and see how I can make sense of anything you need answered to the best of my ability.
"Copyrights for lore belong to Riot Games"
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