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Miss Fortune Build Guide by Demonsedge90

ADC 12.14 Miss Fortune Lethality & Crit

ADC 12.14 Miss Fortune Lethality & Crit

Updated on August 8, 2022
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League of Legends Build Guide Author Demonsedge90 Build Guide By Demonsedge90 84 7 140,481 Views 8 Comments
84 7 140,481 Views 8 Comments League of Legends Build Guide Author Demonsedge90 Miss Fortune Build Guide By Demonsedge90 Updated on August 8, 2022
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Choose Champion Build:

  • LoL Champion: Miss Fortune
  • LoL Champion: Miss Fortune
    Critical Strike Chance

Runes: Dark Harvest

1 2 3 4
Dark Harvest
Cheap Shot
Eyeball Collection
Ultimate Hunter

Manaflow Band
Gathering Storm

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2 3 4
LoL Summoner Spell: Flash


LoL Summoner Spell: Heal


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

12.14 Miss Fortune Lethality & Crit

By Demonsedge90
Hi my name is Demonsedge and I've been really enjoying my time on league of legends and I can't say enough about this game.

I mostly play in the bot lane so I have a very good idea of how this champion feels and works. With regards to Miss Fortune's team setup and itemization, I will provide a more in-depth look at all this information down below as you read this guide.

I hope you enjoy this guide and are able to follow my suggestions to understand how Miss Fortune works optimally.

So let's kick things in style with my guide on Miss Fortune The Bounty Hunter.

Miss Fortune - The Bounty Hunter
Ranged, Squishy DPS, Marksman, Bot, Support, Mid
Synergy: Great
Bot lane potential: Strong
Specialty: Marksman
Why choose Miss Fortune?:
- She is a very simple champion to pick up in the bot lane and can be really fun to play.
- Provides a lot of strong poke for her team making you feel very impactful in the lanes and when getting objectives (turret/dragons & barons).
- Great potential to make plays, carry her team and be a good team fight asset.

I always enjoy taking her on the rift when playing league matches and I hope you will too.
Pros & Cons
+ Great poke
+ Good team fight ult
+ Good farming in lane
+ Flexible item path
+ Good at helping to secure objectives
+ Lane bully
- Squishy
- Immobile
- Interrutible ult
- Mana intensive
- Not able to fight off crowd control easily
- Medium range auto attack
Ability Rundown

Love Tap

With her passive Miss Fortune is able to get a bonus of 50% − 100% (based on level) attack damage against champions, halved to 25% − 50% (based on level) attack damage against minions. The best way to use this when farming or trading in lane is to hit new targets (minions/champions/turrets or neutral objectives) as often as you can to make sure you are getting the most efficient use of your extra damage. Damaging a target already affected by Love Tap will do less damage to them in extended fights.

Double Up
| Range: Equal to Miss Fortune's Attack Range | Effect Radius: 500 | Angle: 160° | Speed: 2000 | Cast Time: 0.25 | Cost: 43 / 46 / 49 / 52 / 55 Mana | Cooldown: 7 / 6 / 5 / 4 / 3 |

This ability is Miss Fortune's bread and butter outside her ultimate. Double Up allows you to bounce a cannonball off one target to another dealing 20 / 40 / 60 / 80 / 100 (+ 100% attack damage) (+ 35% ability power) and it's a nice way to farm in lane. Don't get caught spamming this ablility either or you will run out of mana quickly. Good for last hits on minions or to bounce off near dead minions critically striking a champion for massive damage.

Double Up applies on-attack effects to the first enemy hit, as well as on-hit effects at 100% effectiveness with each bounce (ex: Blade of the Ruined King, & Black Cleaver) and the damage of a critically striking shot can be increased by Infinity Edge's bonus critical damage passive.

| Cooldown: 12 | Cost: 45 Mana |

This spell allows Miss Fortune to sprint across the map with ease and with it's new changes will let you walk back to lane faster with the bonus movement speed (55 / 65 / 75 / 85 / 95) gained from this skill after respawning, which is something we eluded to in our ability walkthrough above. It also gives you massive attack speed (40 / 55 / 70 / 85 / 100%) when looking to take turrets and trade in lane. I don't think trading boots out for this skills passive is a great trade off even though most players will say that's the better option. Decide for yourself which you like better.
*Note that if you target new enemies with your Love Tap passive you will reduce the cooldown of this skill by 2 seconds.

Make it Rain
| Range: 1,000 | Effect Radius: 200 | Cast Time: 0.25 | Cooldown: 18 / 16 / 14 / 12 / 10 | Cost: 80 Mana |

Your signature poke spell on Miss Fortune that deals 80 / 115 / 150 / 185 / 220 (+ 80% ability power) along with being slowed by 40 / 45 / 50 / 55 / 60% for .25 seconds. This ability makes is easier to get souls if you are running Dark Harvest and also provides backline access to the enemy carries if they are being guarded by tanks or their frontline champions due to the slow you provide. This can lead to easy picks in lane if you choose to max this ability first.

Bullet Time
| Effect Radius: 1,450 | Width: 40 | Angle: 30° | Speed: 2000 | Cost: 100 Mana | Cooldown: 120 / 110 / 100 |

The big powerhouse damage in your kit that deals (75% attack damage) (+ 20% ability power x 14 / 16 / 18 waves per rank) doing a total of (1,050 / 1,200 / 1,350% attack damage) (+ 280 / 320 / 360% ability power) within a 3 second channel interval to enemies. Bullet Time is a great team fight ultimate and it works with so many other champion ablities since you can use your ultimate to close gaps, force the enemy to funnel into your other teams skills or create picks in team fights to snowball, advance yourself and carry the game.
Another thing to note is that each wave can critically strike, dealing 120% + (7% Infinity Edge) bonus physical damage .

Tips & Tricks:

Playing As Miss Fortune:
- Double Up can bounce off minions to targets hiding in nearby bushes.
- Avoid getting hit often to keep your passive at max stacks with Strut. Getting shields from items/runes & buffs ( Bloodthirster/ Overheal/ mountain dragon soul) can help.
- You can use Make it Rain as a scouting tool if you don't wish to face check bushes.
- Position Miss Fortune's Bullet Time in choke points to make sure the enemy takes the most damage from each wave.

Playing Against Miss Fortune:
- Avoid being near minions when farming against her to avoid damage from her second Double Up bounce.
- Miss Fortune ramps up movement speed from Strut if she hasn't recently taken damage.
- Stay mobile to avoid the damage from her Make it Rain- Bullet Time combo, especially when she is paried with strong initiators.
- Use your crowd control/impairment abilities when Miss Fortune activates Bullet Time, cancelling the channel.
Summoner Spells

Summoner Spells
Flash: This by far the most integral summoner spell for Miss Fortune and should be a 100% pick in all your games. Another reason it's so important for her is because if you get caught out in a bad spot you can flash out to safety or dodge a very crucial ability with ease.
Heal: A must have spell for Miss Fortune, since it provides you with early game sustain and even some necessary movement speed that can give you that little boost needed to escape skill shots or get you and a teammate out of a jam.
Exhaust: This spell can be a good alternative when going against very mobile/assassin or strong mage champions that can burst you down quick. Also great to use on targets you want to slow down or reduce their incoming damage (includes Ignite damage).
Ignite: A very situational spell that is effective at cutting healing and making targets easier to kill by dealing 70-140 true damage (based on champion level). It's not something you'd typically take in most games because you normally don't want to be within Ignite range as Miss Fortune due to lack of escapes in your kit.
Cleanse: This is a great summoner spell that can be taken into teams consisting of high crowd control champions like ( Lux, Morgana, Leona, or Ashe). Cannot protect you from abilities that have suppression & airbourne effects. This spell can only be used after theimmobilizing effect has been applied to you, not beforehand.
Which Boots & Why?




Berserker's Greaves > Attack Speed
Berserker's Greaves are the default in most games when playing Miss Fortune giving you strong attack speed needed to trade with most marksman in the game, and consistent damage against objectives such as turrets/barons or dragons.
Boot of Swiftness > Slow Reduction
Pick up these boots when dealing with slows such as Ashe arrows or other movement imparing abilities that would leave you slowed and make it hard for you to escape combat.
Ionain Boot of Lucidity > Ability Haste
In the games where casting your abilities is more efficient I'd lean towards these boots. They provide summoner spell haste to help reduce the cooldown of Flash or other summoner spells at your disposal for bigger impact plays during the game.
Mercury's Treads > Tenacity
If crowd control could impair your survivability and you can't afford to bring Cleanse, then I would strongly recommend these boots for the tenacity and magic resist. Also a good option into teams that are magic damage heavy.
Plated Steelcaps > Basic Attack Damage Reduction
A great option if the enemy team is made up of auto attack based champions or you need the extra armor. In most games we'd avoid them for any other pair of boots listed above.

If you are wondering why I didn't include Mobility Boots in this guide, it's because they aren't worth the investment and here's why: while out of combat for 5 seconds you'll get 115 movement speed, though if attacked the speed rating goes back to 25 movement speed thus increasing the risk of dying when escaping. With your Strut passive and other mobility options available I'd suggest avoiding Mobility Boots and take Boots of Swiftness, trust me you'll like it.

Going the "no boots" build path (using Zeal item replacements) along with your Strut passive to move about the map is viable, but my opinion is that when you are low and trying to escape it will be a lot harder without boots then compared to having them. If you take the "no boots" route make sure to have sound positioning for best results.
Keystone Options:

Dark Harvest
This keystone deals 20 − 60 (based on level) (+ 5 per Soul) (+ 25% bonus attack damage) (+ 15% ability power) and provides 1 stack after damaging a target under 50% health (45 second cooldown). If you score a takedown the timer resets after 1.5 seconds you can repeat the process. Since the soul stacking is indefinite, the potential to one-shot opponents becomes greater in late game fights & skirmishes. Very strong option when playing lethality on Miss Fortune.

First Strike
Great keystone option when looking to slowly build up income to earn your items faster, while also gaining the ability to deal true damage within the first .25 seconds of combat with enemy champions. Afterwards, you are granted (melee 100%/Ranged 70%) of all bonus damage dealt within the duration as gold.

Press the Attack
This keystone in combination with your Double Up ability makes you a threat in lane. This is because hitting a target with Double Up adds a stack to the keystones progress and if you manage to trigger the vulnerable passive effect and you will be more likely to melt targets much faster. Make sure not to switch targets or you will reset the 3 stack chain.

Lethal Tempo
If you'd like to force more aggressive trades with your opponents you can opt for Lethal Tempo with our default crit rune setup. This will synergize nicely with your kit allowing you to gain extended attack range and break the attack speed cap to allow for further chase down of your target. This keystone would be better suited in a crit build but in a lethality build you could make it work.

If you'd like to deal more damage in lane then my recommendation would be Conqueror. As you damage foes with autos and abilities you will gain adaptive damage stacking up to twelve times (1 stack per auto for ranged champions/2 stacks per ability used) after which you will gain 5% of the damage dealt as a heal. Not optimal for Miss Fortune but can be viable if done properly. Synergizes nicely with Kraken Slayer or other crit mythics.

Arcane Comet
A strong keystone choice for Miss Fortune in lane. Deals 30 − 100 (based on level) (+ 35% bonus attack damage) (+ 20% ability power) physical or magic damage to enemies within 140 unit radius. Great when looking to poke down the enemy at a distance. Very good into poke champions such as ( Ezreal, Lux, Zyra & Xerath), and also good when dealing with other pesky matchups.
Minor Rune options:

Each of the following runes are great choices for Miss Fortune and will compliment either of the keystone options listed in this guide. Always pay attention to the enemy team comp and your item builds before picking your runes so you get the most value in each game.

Taste of Blood
If you prefer a little extra sustain in the laning phase this rune will help with that. To make the most out of this rune it's best to be damaged prior to the heal otherwise the rune effect won't heal you at the start of combat while at full health. If combined with Overheal than there's no drawback when healing at full health.

Cheap Shot
This rune will give you 10-45 true damage (based on level) upon damaging a target affected by crowd control (cooldown 4 seconds). Great rune option with champions such as Leona, Morgana, Lux & Nautilus and can also be applied with our Make it Rain ability.

Eyeball Collection
Another rune option to consider when looking for more damage is Eyeball Collection. With this rune you'll gain an 18 attack damage or 30 ability power once maxed out (acquiring 10 kills/assists) which will help scale our total base damage with autos and abilities.

Zombie Ward
If you'd like to get more vision on the map, then pick up Zombie Ward. This rune is great when paired with Umbral Glaive since it will give you more vision control, while also gaining (1 physical damage {max 18}, or 3 ability power {max 30}) per zombie ward created.
*Note the your ward limit for Zombie Ward is unlimited but these wards will be fragile and die instantly when hit.

Relentless Hunter
This rune is very efficient on Miss Fortune when looking to get to lane fast (when combined with her w passive) and also great when you are trying engage/chase down the enemy or looking to escape combat. Great when looking to roam around the map more often and transitioning to neutral & major objectives.

Ultimate Hunter
Literally the best hunter rune in the game for Miss Fortune's kit, because it reduces 31 ability haste off your ultimate, giving you more chances to dominate in team fights. Very strong when combined with mythics or runes that offer ability haste.

Perfect Timing
A great option for Miss Fortune when picking inspiration because you will begin each game with a Commencing Stopwatch. After 14 minutes (reduced by 2 minutes per takedown) the Commencing Stopwatch will transform into a perfectly timed stopwatch. Similar in appearance to Stopwatch, but only contributes 250 gold towards the completion of Zhonya's Hourglass or Guardian Angel.

Future's Market
Future's Market is great when running inspiration for it's ability to ramp you faster into your core items, thus offering better dueling potential. Very helpful in lanes where you want item advantages against your opponent.

Cosmic Insight
Cosmic Insight provides more summoner spell and active item haste which can be good certain item build paths. Great when paired with spellblade items like Essence Reaver or when you want to have more uptime on wards/active item cooldown reduction and opportunities to use Flash, Heal or any other key summoner spell needed to help your survive fights and skirmishes.

This rune grants a small shield equal to 10 + 9% of max health that is built up from (20-100% based on level) excess (ally or self) healing. This paired with life steal sources can protect your Strut passive from being tripped up while in combat and allow you to survive the laning phase. This rune scales real well into all stages of the game.

This rune gives you the ability to sustain yourself after fight earning 12% of your missing max health and 20 additional gold with each kill or assist you acquire. Now that might not seem like a lot at first but it can add up very quickly and can allow you to purchase key items faster.

Presence of Mind
Another strong mana regeneration alternative to Manaflow Band that you can choose is Presence of Mind. This rune gives you mana per second when damaging champions (peformance differs when comparing to ranged & melee) and on takedown gives you 15% of your maximum mana, which is the big selling point for this rune allowing you to poke in lane more often.

Legend: Alacrity
This rune will help you deal more damage with your auto attacks and allow for more pressure in the laning phase and has the potential to scale better into the late game if you choose this over Legend: Bloodline.

Legend: Bloodline
This rune can help you survive poke lanes and tough matchups by giveing you 0.4% life steal per stack and once maxed you gain an additional 100 max health. This rune is very efficient option for most duels and skirimishes when laning with Miss Fortune.

Coup de Grace
This rune is fantastic for Miss Fortune because it amplifies our damage by 8% more to champions under 40% health. That can be make things easier when securing kills in team fights & duels.

Cut Down
This rune deals 5% to 15% more damage to targets based on the difference of maximum health they have compared to you, good against tanks/bruisers & some bot lane champions. When choosing this rune you need to be mindful of your start item ( Doran's Blade or Long Sword) and other health based items or runes you might acquire, since it will affect this runes damage output.

While not typically taken on Miss Fortune, this rune offers a decent amount of value while in lane, with increases to your armor and magic resist by 8 then again by 3% after the 12 minute mark. A nice durability option against assassins such as Akali, Kha'Zix, Rengar, Master Yi or other champions that make it hard for you to survive in lane.

This rune will help you gain some health over the course of the game. Just like Conditioning it's not typically selected on Miss Fortune, but the extra health on a champion who doesn't normally build it makes you more durable against foes.

Our main reason for picking up Revitalize as Miss Fortune is the synergy with life steal and omni vamp items such as Eclipse, Bloodthirster & Immortal Shieldbow. Increases the healing and shielding effects by 5% at base and adds an additional 10% strength when under 40% health.

Manaflow Band
You get to increase your maximum mana pool up to 250 mana then you begin to regenerate 1% of your missing maximum mana over 2 seconds. This rune has immense value for Miss Fortune and can be a staple pick into any matchup.

Choosing Transcendence provides additional ability haste to use your skills more often (permanent at level 5 & 8, while giving an extra 20% on all non-ultimate abilities per takedown from level 11 on). Provides more access to ability casts in lane, while also offering more damage per second to enemies and objectives.

With the recent movement speed changes to lethality mythics taking Celerity is great because of the increases to bonus movement speed effects gained by 7% and a permanent 1% movement speed increase. This rune is a great option for the "no boot" Miss Fortune build paths or to get more mobility when laning, team fights & skirmishes.

Absolute Focus
Another option to choose from is Absolute Focus. This rune gives you 1 − 18 bonus attack damage or 3 − 30 (based on level) ability power while above 70% of your maximum health. Maintaining your health above 70% is paramount when using this rune, so having sustain items like Eclipse or other healing sources will allow for best results.

Gathering Storm
This rune is a great option for Miss Fortune helping to increase your overall damage (autos and abilities) against targets every 10 minutes and scales indefinitely. When coupled with Dark Harvest it gives more burst against targets below 50% health.
Which item should you start with?

Long Sword & Health Potion

Doran's Blade & Health Potion

Tear of The Goddess & Health Potion
If you have a lane where you can snowball (all-in your opponent) fast it's best to go Long Sword. Another reason to consider this start is due to the fact you'll gain a faster advantage over your oppenent when looking to get your first item completed (aka mythic rush). If you are in a lane where you have to play patient/dealing with poke champions or need the extra health/healing to sustain longer in early fights I would consider starting Doran's Blade. The extra health can be the difference between surviving difficult lane matchups or certain jungle ganks. We will start with the Tear of the Goddess rush for more mana in the laning phase. This will allow us to spam more skills and create more pressure in team fights, and it's also very nice when looking to transform our Manamune into Muramana item really quick.

Each of these starts can be very efficient and depend heavily on who you are facing and build path you intend to take (lethality or Crit).

Lethality Build:

Mythic Items:


Duskblade of Draktharr

Prowler's Claw
Eclipse is great into teams that have tanks/bruisers and against targets who stack armor. Grabbing this item gives us an on-hit effect that triggers after hitting 2 or more abilities (within 1.5 seconds) dealing 3% max health damage and provides a shield equal to 17% of your bonus attack damage along with 15% bonus movement speed (16 second active item cooldown). On top of this you'll gain a mythic passive that includes 4% armor penetration with each legendary you have in your build, which helps against tanks/bruiser comps. This item also gives you a good source of healing in lane with the 7% omni vamp it offers. Getting Duskblade of Draktharr is more useful when you have many squishy champions on the enemy team or when you feel that the invisibilty will be more useful in lane. This item also gives you a great damage potential in lane of (55 + 25% bonus physical damage) to targets you hit with auto attacks (15 second cooldown for active effect). Finally you will gain 5 ability haste in its mythic passive (per legendary built) which can help you get more skills cast on your opponents. Prowler's Claw is a very niche mythic choice for Miss Fortune, offering more base lethality for your build that scales into late game and offers a dash active that will deal (75 + 30% bonus physical damage) to the target you hit. After the effect triggers they will take 15% more damage over the next 3 seconds (90 second cooldown for active effect). Finally you will gain 5 lethality from its mythic passive (per legendary built) which can help you ignore more of the targets armor rating when attacking them.
With each mythic offering 5 base movement speed per legendary in addition to each of their unique passives, you are afforded more chase down and escape potential in certain situations.

After examining each of the mythics above you need to decide which one makes the biggest impact in game as compared to which mythic best suits Miss Fortune overall.

Core Items:

Black Cleaver
Grab this for more % armor reduction on physical damage which can amplify your ultimate even more (since each wave of Bullet Time can stack the passive relatively quick). This is also a great buy when looking to deal more damage to heavily armored targets and the health you gain from it can make you survive a little longer in fights.

The Collector
You should get this item as a way to secure kills on targets who you want to finish off with ease and rake in that 25 extra gold per kill. This is due to the items passive effect which has a built in execute once the target is below 5% max health, which can net easier cleanup during fights and skirmishes to acquire the gold you need so you can reach your item power spikes sooner.

Youmuu's Ghostblade
This item is very useful when you are looking for some out of combat movement speed as well as the ability to ghost through units should you get caught in a sticky situation or don't have your Flash and you need to make a quick getaway. Also very useful when trying to chase down a low health target you are looking to finish off.
Alternative Items:

Axiom Arc
This item is very useful when paired with Ultimate Hunter. Axiom Arc will reduce your ult by 20% of it's max cooldown if you secure takedowns within 3 seconds of damaging a target. Consider this item when relying on your ultimate as the main damage source.

Chempunk Chainsword
Taking Chempunk Chainsword will give you more damage/health & ability haste while applying 25%grievous wounds to the target for 3 seconds, increased to 40% if they are below 50% health.

Edge of Night
In most games where crowd control is prevelant and you need a little safety in combat there's no harm in picking up Edge of Night. The spell shield it offers is great at ingoring the first ability you get hit by (which can be life saving). It can also could make or break a team fight if used correctly. Try to avoid fights to let the items cooldown refresh if you need to block a specific ability or spell.

Serpent's Fang
The only cases you should be picking up this item is when you know for a fact you will be facing either shielding based champions ( Sett, Karma, Janna & Lulu) or champions such as Samira, Yasuo, Yone and Nilah who pick up shield based items such as: Immortal Shieldbow & Sterak's Gage.

Serylda's Grudge
This item is a great % armor penetration option when looking to deal with deal with high armored targets if the need arises. The big reason you will buy this over it's counterpart Lord Dominik's Regards is for the slow effect it offers. If you have this item combined with your Make it Rain/ Bullet Time combo enemies will have a difficult time escaping your high burst damage .

Umbral Glaive
This items unique effect called "blackout" (lasts for 8 seconds) which activates when near steatlhed enemy wards, and refreshes within a 40 second interval. When attacking traps and stealthed wards you do triple damage to them (in most case instantly killing them). This item is great agaisnt teams consisting of champions such as Teemo, Nidalee or Shaco who love to place traps in choke points, bushes or neutral objectives.

Critical Strike Chance Build:

Mythic Items:

Kraken Slayer


Immortal Shieldbow
Taking Kraken Slayer is a great option against tanks and bruisers due to it's passive effect dealing (50 + 40% bonus attack damage every third shot) as true damage to targets struck. It gives Miss Fortune more trading power in lane with its mythic passive (10% attack speed per legendary) allowing you to apply it's effect more often. Galeforce hasn't been a meta item for Miss Fortune some time, but definitely a good choice if you feel like the dash active (110 second cooldown) will benefit you more. It's also a great option when either looking to escape or chase a target because this active items effect (dash) deals (180 - 220) + 45% bonus attack damage as magic damage, which can increase by 50% towards low health targets. This is a great combo with the collector but again this mythic is rarely seen on the rift, but again not a bad option. Unlilke its counterparts Kraken Slayer and Galeforce, Immortal Shieldbow is a great tool when fighting against burst or assassin champions who could take you down quickly or if you are looking for a more defensive approach to combat. It also gives you more survivability in fights by providing 5 attack damage and 70 health with every legendary you have in your build to further strengthen your damage and survivability.

Due to Miss Fortune's attack speed scaling being very low we tend to build Kraken Slayer by default, but that's not always the best option every game so judge accordingly for each fight.

Core Items:

The Collector
You should get this item as a way to secure kills on targets who you want to finish off with ease and rake in that 25 extra gold per kill. This is due to the items passive effect which has a built in execute once the target is below 5% max health, which can net easier cleanup during fights and skirmishes to acquire the gold you need so you can reach your item power spikes sooner.

Getting this item massively helps your survivability because of the synergy with Overheal, giving you a stronger shield capacity for dueling and team fights. This is a match made in heaven for Miss Fortune due to it's added syngergy with Strut. Note the shield gained decays 25 seconds after not dealing or taking any damage.

Infinity Edge
This item is the pinnacle core item for most attack damage carries in league and should be your bread and butter item for Miss Fortune since it scales with Bullet Time and Double Up thus providing massive damage. The catch is you need to have 60% critical chance to activate the items passive which isn't hard in this build path. Only rush this item if you think gold won't be an issue otherwise a very strong 3rd to last item choice.
Alternatives Items:

Blade of The Ruined King
Great choice when looking to do deal with enemies who like to build lots of health. Each auto attack will deal 8% of their current health along with stealing movement speed every 3rd hit, making this and Kraken Slayer great when shreding tanks and certain squishy champions. Take this when you consider an on-hit build.

Essence Reaver
This item is fantastic for Miss Fortune as an alernative for Manaflow Band, since it restores 40% of the damage dealt as mana. Also a very strong on-hit option for Miss Fortune due to it's spellblade effect, which can also be triggered by her Double Up for extra damage & lane pressure.

Mercurial Scimitar
This item is a great when dealing with champions or abilities (such as Mordekaiser ult) or any other form of crowd control that you feel would be really hard to dodge, grants movement speed (50%) and ghosting needed for 1 second to escape fights or dangerous situations with ease. Note this item has a 90 second cooldown, so careful ability blocking is paramount.

Mortal Reminder
Taking Mortal Reminder which will give you attack speed/critical strike chance /movement speed & damage. Note the grievous wounds passive requires two auto attacks come online making it a very efficient grievous wounds option.

Rapid Firecannon
Gives Miss Fortune access to more auto attack/ Double Up range and 120 magic damage during fights and skirmishes. This item interacts with Miss Fortune's Double Up as follows: if you to auto attack the target fast enough during your Double Up animation you can apply more single target damage in the process.
You may substitute this for boots later due to it's 7% movement speed bonus if you feel the need.

Runaan's Hurricane
Picking up Runaan's Hurricane is a great option for clear minion waves and synergizes with Miss Fortune when playing an on-hit centrc build. Great when the enemy clusters together due to the 2 additional bolts dealing 40% attack damage as physical damage appling on-hit effects at 100% effectiveness and are affected by critical strike modifiers (aka Infinity Edge passive).
Situational Items For BothLethalityand Crit:

Guardian Angel
Provides a necessary revive when looking to live longer and carry the game. Be careful though, since dying in large crowd means you could end up dying again after the passive triggers. Consider your positioning when taking this item.

Lord Dominik's Regards
This item is a great armor penetration item when looking to deal with huge health champions ( Sett, Cho'Gath or Sion) or armor centric targets. The extra damage applied depends based on how much max health your target has compared to you (damage between 0-15%), though if it's a guaranteed 2,000 health in the difference you will deal 15% to that target.

Maw of Malmortius
This provides a magic shield of 200 + 225 bonus physical damage (75% effective for ranged) alongside 8% omni vamp healing until the end of combat. Great into champions who have burn ( Brand, Morgana & Teemo) or have strong magic damage burst that could instantly kill you.
*Note that this item + Immortal Shieldbow can't be built together, since they share the same unique passive (lifeline).

The idea behind muramana is to have enough mana sustain in lane to spam your skills and keep pressure on the enemy & synergizes nicely with Manaflow Band. Once upgraded from Manamune you'll gain on-hit auto attack damage equal to a 1.5% of your max mana and ability damage equal to 2.7% of your max mana + (6% physical damage).

Zhonya's Hourglass
This item is a great alternative to Guardian Angel for more control over your survivability. You can avoid fatal damage ( Zed or Pyke ult) and other sticky situations. Another reason to pick Zhonya's is that Make it Rain will scale with this item, providing more poke power in lane.
Rune Shards For Miss Fortune
The following tips about rune shards (offensive and defensive) will help you decide which ones to take as Miss Fortune:

When deciding on what rune shards to pick for Miss Fortune you have to factor in a few things in champion select:

Offensive Shards
- Do I need extra attack speed? Makes farming a little easier in lane.
- Do I need additional damage? For Miss Fortune we always take at least one adaptive damage shard, maybe two if needed.
- Do I require any ability haste? We don't take this option, so it's best to skip it.

Defensive Shards
- Do I require more armor in lane? This is the default choice for most games in bot lane.
- Do I require magic resist in lane? Better picked when the lane is double mage bot or heavy in magic damage.
- Do I require more health in lane? We tend to skip this option as Miss Fortune, but can work well into mixed damage team comps.
Primary setup:

attack speed, adaptive force, armor

Alternate setups:

attack speed, adaptive force, magic resist

attack speed, adaptive force, scaling health

adaptive force, adaptive force, armor

adaptive force, adaptive force, magic resist

adaptive force, adaptive force, scaling health

Mixing and matching the shards in conjunction with your boots/items can help with your overall survivability in games.

Miss Fortune - The Bounty Hunter

Like most who rise to notoriety in the twisting, salt-crusted labyrinth of Bilgewater, Sarah Fortune has no shortage of blood on her hands…

Beloved daughter of the renowned gun-dame Abigale Fortune, Sarah spent much of her happy childhood in the forge of their island settlement just off the coast—learning to file wheel locks, set trigger pulls, and even cast batches of custom pistol shot. Her mother’s skill in crafting firearms was legendary, and her bespoke handguns were to be found in the collections of many a wealthy merchant captain.

But oft-times, they were coveted by those with more meager means, and darker hearts.

One such individual was an up-and-coming Bilgewater reaver, known to his crew as Gangplank. ****sure and certain of his power, he demanded a pair of Fortune pistols the like of which no other man could hope to possess. A reluctant deal was struck, and a year later to the day, Gangplank returned. With no intention of paying for the work, he had masked his face with a grimy scarf. He was there to take the guns by force.

Abigale had crafted two masterpieces, twin hand cannons of exquisite workmanship and pinpoint lethality—indeed, she declared, too fine for the likes of him. She could see the brutish thug that Gangplank had become. Enraged, he seized the pistols and gunned her down with her own creations before turning them on her husband, and young Sarah too. Then, out of nothing but spite, he set the workshop ablaze and smashed both pistols on the cobblestones, to wipe the Fortune legacy from the face of Runeterra completely.

Sarah awoke to agony. Her wounds were grave, but she managed to crawl from the burning ruins with the remains of the two pistols clutched to her chest. In time, her body healed, but waking nightmares and night terrors would torment her for many years to come.

Even so, she endured. She was determined to have vengeance. She rebuilt her mother’s pistols, and learned all she could of the masked murderer who had since declared himself the new reaver king of Bilgewater, and forced even the most influential ship captains to honor his claim.

No matter. When Sarah faced him again, she would be ready.

Taking a ship to Bilgewater Bay, she killed her first man within minutes of setting foot on the crooked timbers of the quayside—a drunken pirate with a gallon of Myron’s Dark in his belly, and a price on his head. Sarah dragged his corpse to the bounty board officials, before tearing off a dozen more warrants and heading off into the city.

Within a week, every one of them was settled, and those with the misfortune to be hunted by Sarah were either dead or in chains. She quickly earned a reputation in the taverns and gambling dens, becoming known only as “Miss Fortune”. Gangplank would never see her coming. What was one more bounty hunter on the streets of his city?

In the years that followed, tales of Miss Fortune’s exploits spread far and wide, each more fanciful than the last. She drowned the leader of the Silk-Knife Corsairs in a barrel of her own stolen rum. She took the Syren from a captain who learned the hard way what it meant to slip a hand where it wasn’t wanted. She tracked the insane Doxy-Ripper to his lair in the belly of a half-dismembered leviathan down on the slaughter docks, and shot him in the back as he fled.

In spite of all this, Gangplank was far too powerful to confront openly, with the fierce Jagged Hooks crew always at his side—but Miss Fortune knew just killing him would never be enough. Only his abject humiliation, and the burning to ash of all he had stolen, would satisfy the girl who had died on the floor of her mother’s workshop.

And so, little by little, she began to surround herself with a small but loyal cadre of allies that would eventually help her lay her demons to rest.

Miss Fortune risked everything to make her move against Gangplank. Plots within plots saw his ship, the Dead Pool, blown to flaming wreckage in the harbor, and the tyrannical reaver king overthrown. Best of all, everyone in Bilgewater saw him fall. It was everything Sarah could have hoped for, exactly as she’d planned.

And it was over in moments.

With Gangplank gone, the other rival captains quickly descended into fighting amongst themselves for control of the city. What little semblance of law there had been was gone in an instant, with countless innocent civilians caught between the warring crews. Reluctantly, Miss Fortune stepped up—as captain of the Syren, and backed by her own people, she brokered an uneasy truce that has somehow held to this day.

But little is ever really permanent in the port city, and Captain Fortune still finds herself having to impose her own brand of order on every reaver, ganglord, and distant threat that comes her way.

The real battle for Bilgewater has only just begun.
Bot Lane Marksman Comparisons

"If you would like to learn more about how each bot lane champions compares to Miss Fortune, read my Bot Lane Comparison article here".
There are a myriad of ways to build Miss Fortune, but this guide hopefully will make it easier for you to understand what abilities/items and runes work well together and how to make the most of her kit.

I hope you enjoyed this guide and will refer this to your friends and fellow gamers looking for tips & tricks.

If you have any questions or wish to share you concerns please hit me up in the discussion tab. I'll be happy to talk things over with you and see how I can make sense of anything you need answered to the best of my ability.

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