This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
Celestial Artillerist
-
Explosive Warden
-
Cosmic Wizard
-
Nomad Hunter
-
Gentle Giant
-
Wandering Legionary
-
Timeless Traveler
-
Marathon King
-
Hide & Seek Master
-
Immortal God
Runes: Celestial Artillerist (9.5/10)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Recommended Items
Items
Threats & Synergies
Bard
Ideal champion for One for All. Call your friends and share my builds with them.
Bard
Ideal champion for One for All. Call your friends and share my builds with them.
Champion Build Guide
|

I started playing LoL in the second half of S6 and my peak has been D2 90LP in the middle of S11.
In real life I'm an Italian jazz trumpeter that loves anime, so it's not hard to understand why I OTP Bard with 1.5M of points.
I started getting interested in Bard a couple of months after my landing on Summoner's Rift and I immediately fell in love with him. I've climbed from S2 to D2 one tricking the Wandering Caretaker and I'm still ranking only with him. Playing Bard, you understand that he is extremely versatile and has a unique impact on the game. This guide was not created to help you improve your Bard but to have fun with him once you are confident with the champion. As you can see from the rune and item sections, I’ve rated all the builds of this guide to help you understand the level of troll of each one of them. I also put in the rune and build sections a standard set-up that is good in most cases, read notes to understand how to build properly in every situation.

In top lane you can abuse of range vs melee matchup, especially if you are playing with




- never stop farming and collecting chimes
- avoid useless fights if you are building for late game
- play around objectives if you are not getting hard stomped by the enemy team

























The first ability you have to max is always














Lucky Synergies: keep in mind that












You can play it mindlessly in top, mid and bot: just patiently wait for your 2 items’ power spike and it’s GG.
I rated it 9.5/10 because you don’t suffer too much in the early game, your carry potential is incredibly high and you deal huge amounts of damage to all kinds of champions.
































Lucky Synergies: keep in mind that












Obviously, the best lane to play it is bot lane, but top and mid lane are fine too.
I rated it 9.5/10 because, similar to Celestial Artillerist, you don’t suffer too much in early game, your carry potential is incredibly high and you deal huge amounts of damage to all kinds of champions.



























Lucky Synergies: keep in mind that



You can test this build both mid lane and support: in mid lane you can farm safely, but you have zero impact on the map because your wave clear is terrible and there’s no way to fast push early game to roam; as a support you earn less gold but you can play more around the map and you leave mid lane to another guy probably more in meta than you.
I rated it 7.5/10 because the amount of damage you deal once you’re ahead is good, but your awful wave clear limits Bard from playing around one of his strengths: roaming.































Lucky Synergies: keep in mind that


My advice is to go for it in top and mid lane if you are last pick, if you see 4-5 squishy champions in the enemy team and if you want to test something new on Bard (Explosive Warden and Cosmic Wizard are better in this situation).
I rated it 7/10 because you have good amounts of damage but you are squishy and it’s a really situational build (applied to every single game, I would rate it 4/10).























Lucky Synergies: keep in mind that





I advise you to play it in top lane because in mid lane you have lots of ranged champions to deal with and problems clearing waves while in a duo lane you don’t have enough damage or utility.
I rated it 6/10 because you are useless for the whole game but your size gives you a lot of style points.































Lucky Synergies: keep in mind that




I advise you to play it in top lane because in mid you meet lots of ranged champions and you have problems clearing waves and stacking

I rated it 6/10 because you are useless for the whole game and you don’t earn style points thanks to your mythic.
























Lucky Synergies: keep in mind that




You can build it only as a support because, to build

I rated it 8/10 because it’s extremely fun and useful. The downside is that you’re fragile.






















Lucky Synergies: keep in mind that

















I advise you to pretend to be a top laner because otherwise you would be useless everywhere (top lane is a dead lane).
I rated it 8/10, no explanations, have fun.

























Lucky Synergies: keep in mind that Cloud Rift,
















I advise you to play it top lane but, thanks to its strength, you’ll also be able to play it in mid.
I’ve rated it 8.5/10 because it’s super fun to play: survivability is one of the biggest problems for Bard’s troll builds and with this one you are able to ignore the fact that you are fragile.
























Lucky Synergies: keep in mind that















I advise you to play this in top or in mid because in a duo lane you occupy a really important supportive or carry role.
I rated it 9/10 because it’s super fun to play: survivability is one of the biggest problems for Bard’s troll builds and with this one you are an immortal god of Runeterra.
























You must be logged in to comment. Please login or register.