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Rammus Build Guide by Demonsedge90

Jungle 15.10 Ok...Yeah...Alright

Jungle 15.10 Ok...Yeah...Alright

Updated on May 19, 2025
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League of Legends Build Guide Author Demonsedge90 Build Guide By Demonsedge90 46 17 331,860 Views 2 Comments
46 17 331,860 Views 2 Comments League of Legends Build Guide Author Demonsedge90 Rammus Build Guide By Demonsedge90 Updated on May 19, 2025
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Runes: Standard

1 2 3
Resolve
Aftershock
Font of Life
Conditioning
Unflinching

Precision
Triumph
Legend: Alacrity
Bonus:

+10% Attack Speed
+10-180 Bonus Health
+10-180 Bonus Health

Spells:

1 2 3 4
Standard
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Mosstomper Smite

Mosstomper Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None
Introduction
Hi, my name is Demonsedge, and I've been enjoying my time at League of Legends. I can't say enough about this game.

I am not your typical jungle main, but Rammus is a strong jungler, and I enjoy playing him when jungling.

Having played him in numerous games, I can speak to how he feels and works. Concerning team setup and itemization, I will look more in-depth at Rammus's options below as you read through the guide.

Please enjoy this guide and be able to understand my suggestions and recommendations for Rammus.

So let's kick things off in style with my guide on Rammus - The Armadillo.


Rammus - The Armadillo
Vanguard, Jungle
Specialties: Durability, Engage, Lockdown
Why choose Rammus?:
- Simple champion to understand and fun to play in the jungle.
- Has strong tanking potential and can take large amounts of damage when building lots of armor; also good at dealing with turrets, atakhan, dragons & baron nashor.
- Has great potential to make plays, frontline for his team and be a good team fight asset.

I always enjoy taking him on the rift when playing league matches, and I hope you will too.

Pros & Cons
+ Powerful ganking potential
+ Strong crowd control
+ Good self peel
+ Very mobile
+ High damage potential for a tank
+ Strong frontline
- Limited damage output
- Struggles if behind
- Weak to crowd control
- No sustain
- Struggles in extended fights
- Vulnerability to magic damage

Abilities


Spiked Shell


Spiked Shell deals Rammus extra damage on basic attacks based on a portion of your total armor rating during team fights and skirmishes.

Building armor is necessary to put  Spiked Shell to good use. Having a lot of armor will still result in much damage. However, do not disregard building magic resistance, as your high armor stat means nothing to the enemy team's mages.

Note that building health can synergize better with the free armor and magic resistance provided by  Defensive Ball Curl.


Powerball
| Cost: 60 Mana | Cooldown: 12 / 10.5 / 9 / 7.5 / 6 | Cast Time - | Collision Radius: 75 | Effect Radius: 250 |

Powerball serves as an effective engage/escape tool with a slight knock-back effect, allowing you to close the gap on your target. You can use Flash in Powerball to bypass minion waves, catching opponents off-guard while chasing them down.

Can interrupt dashes such as Jax's Leap Strike or Tristana's Rocket Jump mid-flight. However, it can't be interrupted by Jax's Leap Strike or Xin Zhao 's Audacious Charge if Rammus is moving in the opposite direction.

Be mindful around Garen as his [q] Decisive Strike can silence/cancel Powerball, stopping you in your tracks.


Defensive Ball Curl
| Cost: 40 Mana | Cooldown: 7 | Cast time: - |

Defensive Ball Curl is Rammus' primary defensive ability, (usually maxed first) granting increased durability (armor/magic resistance), along with a thorn effect dealing magic damage to the attackers, scaling with a percentage of Rammus' total armor.

The increased boost in armor (gained from Defensive Ball Curl), enhances the effectiveness of Spiked Shell and Thornmail 's passive, thus increasing the amount of damage he deals to attackers during fights and skirmishes.


Frenzying Taunt
| Cost: 50 Mana | Cooldown: 12 | Cast Time: 0.25 | Target Range: 325 |

Frenzying Taunt forces the selected target to attack Rammus while also increasing his attack speed.

Using Frenzying Taunt can help peel for any squishy or low-health allies so they can deal more damage or escape harm.


Soaring Slam
| Cost: 100 Mana | Cooldown: 90 | Cast Time: - | Target Range: 800 or 150% Movement Speed | Effect Radius: 400 / Inner Radius - 200 / Tremor Radius - 400 | Speed: Minimum Dash Speed - 900 / Maximum Dash Speed - 2,000 |

Using Soaring Slam, you can jump to a specific spot or target on the rift. Upon landing, generate tremors that cause magic damage to all enemies within the impact area.

If Soaring Slam is used during Powerball, you'll knock up all enemies in range.

Note equipping items that increase his movement speed will allow you to reach targets from a greater distance with Soaring Slam.


Combos:

In this section, I will provide some easy-to-understand and effective combinations for playing Rammus in Summoner's Rift (both draft and ranked games).

- - -

- - - -


Tips & Tricks:

Playing As Rammus:
- Use Powerball to escape dangerous situations quickly.
- Luring an opponent champion near your turret, so that the turret can inflict damage upon them.
- Due to the high armor ratings gained from Defensive Ball Curl, this can make it easy for your team to siege turrets as you tank them.


Playing Against Rammus:
- It's best to strike Rammus when his Defensive Ball Curl isn't active, as he is weaker when he's not in this stance.
- Since Rammus typically builds lots of armor, champions who deal magic damage ( Katarina, Morgana, Ahri, Akali) or true damage ( Darius, Fiora, Camille) can be good options against him, as armor is a less compelling option.
- Building Black Cleaver can substantially reduce the amount of damage he can do with Spiked Shell, Defensive Ball Curl or Thornmail.

Jungle Monsters & Pathing

In this section of the guide, I will outline what to look out for as Rammus and what routes are effective when looking for the most significant impact on the rift.


Jungle Camps

Each camp listed above is vital for Rammus to gain levels, earn gold and maintain resources (health & mana), all of which help you stay relevant in each game as the jungle.



Always look to secure epic monster spawns as Elise since each buff provided will benefit you and your team in fights and skirmishes.

Thornbound Atakhan will spawn, depending on which lane dealt the most damage during the game, either on the top or bottom of the map. It grants increased experience and adaptive force and, on a takedown, creates an area of effect explosion that deals damage, slows other nearby enemies, and grants your team a spirit petal.

The Baron Nashor will be available to target after the 25:00 mark, and the Elder Dragon will spawn once you or the enemy jungle has acquired the listed dragon soul. Always fight for these objectives when you can.


Standard Clear Routes:

Starting Red
> > >

Starting Blue
> > >

With this standard clear path for Rammus, you should aim to hit the rift scuttler at 3:30 since grabbing early scuttle vision can inform your teammates about who is in the river and be aware of any upcoming ambushes. This clear is also very effective at getting a level 3 dive against an overextended enemy.


Full Clear Routes:

Starting Red
> > > > > >

Starting Blue
> > > > > >

With the full clear path as Rammus, you can grab the rift scuttler at 3:30 or decide to maximize your experience gain by clearing the remainder of your camps instead and swing by the rift scuttler afterwards.

Rammus is a ganking jungler compared to being a farm jungler, so in most games, we only contemplate doing a full clear if you can't attack a lane after farming your camps.

Securing the early scuttle vision is optional with this clear route since time spent taking the rift scuttler is time wasted on taking all your remaining camps.

If you can acquire at least one rift scuttler after your full clear, that's a bonus for your team on either end of the map.

Summoner Spells



Default

Smite is necessary when securing jungle objectives for your team, dealing true damage damage to monsters, cannon minions, dragons, rift herald, atakhan, baron nashor, rift scuttlers, voidmites or champion pets.

Multiple upgrade options are available to choose from: Gustwalker Smite, Mosstomper Smite, Scorchclaw Smite.

Always be sure to have a Smite charge ready for any upcoming neutral objective (ex: atakhan, baron nashor, dragons & rift herald), as it will be much easier to acquire them successfully.

Secondary Options

A potent summoner spell for Rammus and is handy in your games. It's essential because if you get caught or stuck in a rough situation or escape from combat safely while also dodging a crucial ability.

It grants Rammus additional mobility, improving your threat potential as Rammus. Ghost, when paired with Powerball or Soaring Slam, makes it easier to catch fleeing targets or when looking to engage the enemy. Furthermore, using Ghost helps avoid collisions with friendly minions while escaping dangerous situations.

Since you won't have Flash (using Smite/ Ghost), you're only disengaging tool around walls, and player terrain is Soaring Slam, so be mindful before fighting with the enemy.

Vision Control



Stealth Ward

Stealth Ward is your base trinket in all games as Rammus, revealing units within a target location. Great when side laning/placing deep wards in enemy territory or getting vision on objectives ( baron nashor & dragons).

Oracle Lens

When playing jungle, choose the Oracle Lens as your primary trinket after placing your first Stealth Ward on the map. This trinket can help you deny vision and is especially useful when dealing with stealth champions like Teemo, Shaco, and Nidalee, who often plant traps. Additionally, it can be beneficial against champions like Twitch, Pyke, Wukong, and Shaco, who use stealth to engage or disengage.

Control Wards

Control Wards are great for removing enemy vision from the map, while also being very helpful at revealing and/or blocking enemy vision within specific areas (ex: baron nashor or dragon pit). Control Wards function similarly to the Oracle Lens trinket revealing stealth champions ( Twitch, Rengar, Evelynn and Senna) that approach them.

Note that Control Wards will have no effect on champions with camouflage abilities such as Akali, Talon, Shaco and Wukong, so plan accordingly.

Since you're mostly roaming jungle and ganking lanes, Oracle Lens will serve you better. It will help when looking to ambush the enemy or secure important objectives, making sure they are vision-free, and it also helps when looking to take the enemy jungle camps while in the fog of war.

Stats To Consider
- Armor/Magic Resistance: The most efficient stats for Rammus building as a tank for your team, thus improving your survivability and durability. It also scales nicely with Defensive Ball Curl when looking to reflect more damage in combat.

- Health: This stat is essential in the grand scheme and something you can focus on when playing as Rammus.

- Movement Speed: Great for kiting and escaping fights. Since it scales nicely with Powerball, and Soaring Slam building items that increase mobility can be very effecient for Rammus.

- Attack Speed: Not something you'll want to buy on Rammus but moreseo look to acquire it via runes ( Legend: Alacrity).

- Ability Haste: Useful stat, but not overly needed. One of the least prioritized stats when itemizing Rammus for combat.

Which Boots & Why?
Boots of Swiftness > Slow Reduction
Great for Rammus when roaming between jungle camps and lanes or dealing with slow effects like Ashe's Frost Shot/ Volley/ Serylda's Grudge/ Rylai's Crystal Scepter, or movement reducing effects that would leave you vulnerable when trying to escape.
Swiftmarch > Boots of Swiftness feats of strength upgrade
With Swiftmarch, grant increased damage based on total mobility.

While the damage value gained won't do much for Rammus in combat, the base mobility gained (scaling with Powerball and Soaring Slam), helps to improve your dodging of skill shots and travel the rift faster.

Mercury's Treads > Magic Resistance & Tenacity
A decent option for Rammus, reducing the effects of crowd control from enemy champions while offering a small amount of magic resistance. Standard choice into teams with strong magic damage threats.

Mercury's Treads are also great when combined with runes ( tenacity & slow resist shard), items ( Iceborn Gauntlet), or chemtech dragon's that improve tenacity for even more resistance to crowd control effects.
Chainlord Crushers > Mercury's Treads feats of strength upgrade
With Chainlaced Crushers, you'll gain increased shielding that blocks magic damage and great against burst or dot mage comps.

Plated Steelcaps > Basic Attack Damage Reduction
In most games with Rammus, this is your default pair of Boots to select. Additionally, the armor provided in tandem with an auto attack damage reduction passive makes it easier to soak up physical damage from the enemy. Also great when combatting auto attack-centric champions or to help increase the damage of your passive.
Armored Advance > Plated Steelcaps feats of strength upgrade
Armored Advance functions similarly to Chainlaced Crushers. In contrast, you'll gain increased shielding that blocks any incoming physical damage you receive in combat.

To acquire the feats of strength buff, you'll need to complete any two of the following actions during your games:
- Killing three epic monster camps
- Acquire three kills
- Destroying the first turret

Upon claiming the buff, you can purchase the upgrade to the Boots you are currently using in combat.


Now in most games as Rammus, the default Boots to select would commonly be Plated Steelcaps as they directly scale with Spiked Shell and Defensive Ball Curl; however, that doesn't mean you can't gain value from Mercury's Treads (great for coverage into mage champions or highcrowd control compositions) or Boots of Swiftness (increasing the mobility of Powerball and increasing the distance you can jump at targets with Soaring Slam).

Consider the enemy team comps before selecting boots for each matchup for the best success on Rammus.

Itemization
Starter Items

Each jungle pet mentioned below grants early health regeneration while farming our camps and provides the following upgrades when fully evolved:
If we choose Gustwalker Hatchling, grants increased movement speed when exiting brushes or killing a monster for the next 2 seconds. Increasing travel speed from camp to camp gives you more freedom to set up a ganking play afterwards. It is very effective for Rammus.
If we choose Mosstomper Seedling, gain increased shielding after killing a monster camp or waiting 10 seconds out of combat for this effect to refresh.
If we choose Scorchclaw Pup, we build ember stacks and then release them as % max health damage to the enemy, along with slowing them.

As your pet grows (gaining treats from killing jungle monsters), it will increase the damage value of your Smite charges.

The best way to know which jungle pet is more efficient depends on how you plan to build for each game, ensuring better outcomes in fights and skirmishes.


Core Items
With Jak'Sho, The Protean Rammus increases his frontline potential, his durability/survivability along with improving the effectiveness of Defensive Ball Curl during combat with the enemy—a solid rush option as Rammus to consider in every game.
Effective against melee champions such as Yasuo, Yone, Rengar or opponents who love to get up close and personal. The burn damage it provides is also very efficient for early jungle camp clearing and early skirmishing.
An essential core item for Rammus that applies grievous wounds when struck byon-hit basic attacks. Very helpful against auto-attack heavy teams and healing from champions ( Nami, Sona, Red Kayn) or items ( Blade of the Ruined King, Ravenous Hydra, Bloodthirster) that pose a threat.


Situational Items
Abyssal Mask grants a debuffing aura that reduces their magic resistance when nearby. It's potent when you want to amplify the damage of your team's magic sources on the enemy.
It gives Rammus mobility to chase down targets or when escaping dangerous situations. While moving, charge up bonuson-hit damage as physical damage. They are slowed upon impact when colliding with a target at maximum momentum stacks. This item helps when roaming or when travelling to objectives/team fights. Dead Man's Plate combined with Powerball gives you insane chase-down potential.
Very efficient when dealing with manyimmobilizing effects or against teams with magic damage based abilities. This item will allow you to sustain burst damage champions like Brand/ Morgana or Teemo with heavy-dot damage play styles.
Using Heartsteel increases our durability in team fights while converting our health pool into a damaging tool against the enemy. It is an excellent buy when stacking high armor and magic resistance items, thus making us harder to kill. Synergizes with other health items such as: Abyssal Mask, Hollow Radiance or Sunfire Aegis.
Both Sunfire Aegis and Hollow Radiance are equally effective when it comes to providing a burn damage aura for efficient jungle camp clearing and early skirmishing. However, Hollow Radiance offers an additional benefit of granting an area of effect burst when killing minions or jungle monsters, which further increases your clear speed and sustain. It is beneficial when duelling against mages such as LeBlanc, Fizz, or Evelynn.
Iceborn Gauntlet is an effective option for slowing down your opponents. It gives you plenty of time to apply Frenzying Taunt to your target while also making it hard for them to escape combat (unless they Flash away). health items, such as Heartsteel or Warmog's Armor, amplify the strength of the icy terrain created. It's a viable selection against immobile champions.
With Kaenic Rookern, Rammus gains a magic shield similar to Galio's Shield of Durand, providing added durability when fighting select jungle camps (ex: gromp) or against burst/assassin-style mages ( Annie, Karthus, LeBlanc, Kennen) on the rift.
Randuin's Omen provides damage reduction from basic attacks, along with reducing the damage you take from critical strike damage. On top of this, the active effect slows enemy movement. It is beneficial when dealing with champions who build these items ( Yasuo, Yone, or Master Yi).
A great alternative option for Rammus, providing an added mix of sustain/durability in team fights and skirmishes. It scales nicely with bonus health (gained from Heartsteel/ Warmog's Armor or any other health-based items or runes), converting it into a damage source over time during prolonged fights and then healing based on a portion of the damage dealt. The effect will only apply every few seconds, so be mindful of your health bar when engaging in prolonged fights with the enemy.
Warmog's Armor is a very efficient pickup for Rammus when looking to recover health after trading with the enemy while also being a solid durability option. The recovery begins only when you're out of combat (having taken no damage from minions or champions recently) and have acquired enough health (through keystones, runes, items or levels) to trigger it.

Runes
The following keystone & rune choices are great for Rammus and will complement him in combat. Always pay attention to the enemy team comp, plus your item builds when selecting your runes to get the most value in each game.

Keystone Runes:
- After hitting any of yourimmobilizing abilities on targets triggers Aftershock, gaining bonus resistances and then dealing magic damage + a percentage of your bonus health to all nearby enemies in the shockwave—the standard option for Rammus when playing jungle.

Domination Runes:
- Cheap Shot is excellent for Rammus when paired with Frenzying Taunt, dealing bonus true damage upon damaging a target afflicted with crowd control effects, meaning the extra damage application isn't difficult and allows for a more efficient team fight.
- Relentless Hunter provides a smoother ability setup when engaging/chasing down the enemy with its out-of-combat movement speed bonus. It helps Rammus get to the map faster and is very helpful when getting to team fights/reaching objectives on the map.

Precision Runes:
- Triumph restores health and grants additional gold upon getting a kill or assisting in fights with your team. Offers sustain for Rammus and help with faster item purchases to snowball sooner.
- Legend: Alacrity synergizes well with Rammus and his Defensive Ball Curl ability. It's important to note this because each basic attack will increase the duration of that ability meaning you'll increase the amount of damage the opponent will take in combat.
- Legend: Haste is an excellent rune option as Rammus for improved skill usage, thus improving your effectiveness in the jungle. Once stacked out, you'll also have more uptime on Defensive Ball Curl and Frenzying Taunt, thus providing you with more threat in combat.

Resolve Runes:
- Demolish is a great way to press lane faster because it will allow you to deal damage to turrets based on a % of your max health. It allows for quicker sieging of turrets and getting gold plating more quickly, thus giving you more freedom to roam sooner.
- Font of Life for Rammus helps restore health to a nearby ally whenever you impair the movement of the enemies you target. While it is not the most efficient rune for Rammus, since you can trigger it often in combat, you can provide sustain for your allies.
- Conditioning helps Rammus by increasing his armor and magic resist. It pairs nicely with Rammus's Defensive Ball Curl and can be helpful when you need extra survivability & late-game durability.
- Second Wind provides excellent value for Rammus, regenerating a portion of your missing health during skirmishes or team fights. Stacking health from items ( Heartsteel, Warmog's Armor) or runes ( Overgrowth) will improve its effectiveness.

It's an efficient option to consider when you're against foes who play a poke/burn style game; these would include champions such as Brand, Morgana or Teemo.
- Overgrowth for Rammus offers max health per monster/ minion death, then gaining a % max health bonus once enough minions are absorbed.

It's a great selection if you want extra durability with all the armor we are building.
- Unflinching is an excellent option to pick as Rammus when you're against teams consisting of high crowd control threats such as Lux, Morgana or Zyra. When paired with Conditioning, your durability will improve.

Sorcery Runes:
- Celerity helps to improve the effectiveness of all the following mobility effects:
Powerball
• Summoner Ghost.
• Range of Soaring Slam
Cloud drake passive mobility

Celerity's bonus speed will help you reach camps faster, get to your allies' lanes quicker, and improve Soaring Slam's cast range.
- With Waterwalking, you'll gain bonus mobility and damage while travelling in the river pathways. While we don't benefit much from the added damage, the mobility is excellent when getting from one end of the map to the other much faster.

Rune Shards


When deciding on what rune shards (whether offensive or defensive) to pick for Syndra in each of your games, you have to factor in a few things in champion selection.

Offensive Shards

• Do I need attack speed on my champion? attack speed helps to continue the duration of Defensive Ball Curl. Therefore, it's handy for him in combat.

• Do I need additional adaptive force? For Rammus, getting the adaptive force shard isn't practical. He gains damage through defensive items, so it's best to skip and select another defensive shard option that will be more efficient.

• Do I require any ability haste? We can choose this option, but it's not something we prioritize over other options.


Defensive Shards

• Do you need more movement speed? Scales nicely with Rammus's Powerball and Soaring Slam abilities. It provides faster roaming on the map and improves camp clear speed.

• Do you need tenacity & slow resist? A strong option for Rammus, improving his durability againstimmobilizing effects that hinder your movement.

• Do I require more health? Both the scaling health and flat health shards can benefit Rammus. It is a viable option in games where only one type of resistance is needed, along with being efficient in mixed damage team comps.


Always pay attention to the team compositions you are fighting when mixing and matching the rune shards listed above with your Boots and items. It's a sure way to improve your overall survivability in games.

Summary
There are many ways to build Rammus, but this guide hopefully made it easier to understand what abilities/items and runes work well together and how to make the most of his kit.

I hope you enjoyed this guide and will refer this to your friends and fellow gamers looking for tips and tricks.

For any questions or thoughts, please contact me in the discussion section. I'll be happy to discuss things with you and see how I can make sense of anything you need answers for to the best of my ability.


To view my other jungle guides click on one of the following links below:

Download the Porofessor App for Windows

League of Legends Champions:

Teamfight Tactics Guide